Information Technology & Tourism

Papers
(The TQCC of Information Technology & Tourism is 13. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
When and why personalized tourism recommendations reduce purchase intention?93
Virtual reality’s promise for eco-friendly adventures: a study on its role in fostering sustainable tourism and reducing environmental footprint92
Big data analytics of online news to explore destination image using a comprehensive deep-learning approach: a case from Mexico75
An enabling Framework for Blockchain in Tourism67
Book Review "Digital and Social Media Marketing: Emerging Applications and Theoretical Development"64
Assessing pre-travel online destination experience values of destination websites: scale development and validation64
AI-powered smartphones and phygital tourism experiences: implications and future research directions58
Influencers and the choice of a travel destination: a customer journey and information processing perspective48
An affective approach to modelling intentions to use technologies for social distancing in hotels42
Psychological recovery effects of 3D virtual tourism with real scenes -- a comparative study40
Digital transformation: what are the smart cities today?39
Metaverse and tourism development: issues and opportunities in stakeholders’ perception39
A user experience perspective on heritage tourism in the metaverse: Empirical evidence and design dilemmas for VR38
Challenges in smart tourism: a media content analysis of digital barriers for senior tourists in China31
Revisiting and exploring trust in the digital era: conceptualization and scale development of digital trust in hospitality and tourism28
The pandemic of loneliness: designing smart tourism for combating loneliness27
Optimising geotrail planning by leveraging least-cost path for sustainable geotourism development: a case study on a Tasmanian west coast post-mining landscape26
Will a technology-featured authentic shopping environment motivate participants’ purchasing behavior in tourism live-streamed shopping?26
Does familiarity with the attraction matter? Antecedents of satisfaction with virtual reality for heritage tourism25
Tourism in the digital frontier: a study on user continuance intention in the metaverse25
Exploring experience design features in the metaverse concerts: a mixed-method approach24
A systematic literature review on payment methods in hospitality and tourism23
Exploring the psychological effects of Metaverse on mental health and well-being22
Urban tourists’ spatial distribution and subgroup identification in a metropolis --the examination applying mobile signaling data and latent profile analysis21
Enhancing destination marketing through artificial intelligence driven visual recognition19
SHMIS: An integrated IoT context awareness framework for hotel management to enhance guest experience and operational efficiency19
Modeling sustainable city trips: integrating $$\text {CO}_{2}\text {e}$$ emissions, popularity, and seasonality into tourism recommender systems18
Correction to: Mapping tourism and hospitality research on information and communication technology: a bibliometric and scientific approach18
Immersive technologies for tourism: a systematic review17
Beta tourist world: a conceptual framework for organizing an event in the metaverse16
Interactive webcam travel: supporting wildlife tourism and conservation during COVID-19 lockdowns15
Reaching new heights: investigating adoption factors shaping the moon landing of metaverse tourism14
The influence of robot anthropomorphism and perceived intelligence on hotel guests’ continuance usage intention14
Interpreting the perceptions of authenticity in virtual reality tourism through postmodernist approach13
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