Information Technology & Tourism

Papers
(The H4-Index of Information Technology & Tourism is 23. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
When and why personalized tourism recommendations reduce purchase intention?105
From museums to fantasyscapes: user responses to traditional and hyperreality VR in cultural tourism90
Virtual reality’s promise for eco-friendly adventures: a study on its role in fostering sustainable tourism and reducing environmental footprint86
Big data analytics of online news to explore destination image using a comprehensive deep-learning approach: a case from Mexico73
Measuring tourism destination image from multimodal online reviews: a novel framework using deep learning approach71
An enabling Framework for Blockchain in Tourism66
Influencers and the choice of a travel destination: a customer journey and information processing perspective48
Assessing pre-travel online destination experience values of destination websites: scale development and validation48
Evaluation of generative artificial intelligence tools in tourism using the extended VIKOR method with probabilistic linguistic information incorporating regret theory47
AI-powered smartphones and phygital tourism experiences: implications and future research directions46
Driving tourism growth through AI adoption in G-7 economies: a quantile regression approach40
Psychological recovery effects of 3D virtual tourism with real scenes -- a comparative study39
Digital transformation: what are the smart cities today?37
Challenges in smart tourism: a media content analysis of digital barriers for senior tourists in China34
Metaverse and tourism development: issues and opportunities in stakeholders’ perception34
A user experience perspective on heritage tourism in the metaverse: Empirical evidence and design dilemmas for VR33
The pandemic of loneliness: designing smart tourism for combating loneliness32
Optimising geotrail planning by leveraging least-cost path for sustainable geotourism development: a case study on a Tasmanian west coast post-mining landscape32
Will a technology-featured authentic shopping environment motivate participants’ purchasing behavior in tourism live-streamed shopping?30
Revisiting and exploring trust in the digital era: conceptualization and scale development of digital trust in hospitality and tourism28
Does familiarity with the attraction matter? Antecedents of satisfaction with virtual reality for heritage tourism26
Tourism in the digital frontier: a study on user continuance intention in the metaverse24
A multi-criteria recommendation system for personalised tourism experiences with user query analysis23
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