Internet and Higher Education

Papers
(The H4-Index of Internet and Higher Education is 22. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Why do students disengage from online courses?112
Editorial Board99
Improving serious games by crowdsourcing feedback from the STEAM online gaming community78
The paradox of self-efficacy and technological dependence: Unraveling generative AI's impact on university students' task completion75
Community of inquiry: A bridge linking motivation and self-regulation to satisfaction with E-learning59
Identity Artifacts: Resources that facilitate transforming participation in blended learning communities52
College online courses have strong design in scaffolding but vary widely in supporting student agency and interactivity49
Does psychological capital and social support impact engagement and burnout in online distance learning students?38
Why college students procrastinate in online courses: A self-regulated learning perspective36
Using trace data to enhance Students' self-regulation: A learning analytics perspective36
Investigating perceived fairness of AI prediction system for math learning: A mixed-methods study with college students32
Interaction and dialogue: Integration and application of artificial intelligence in blended mode writing feedback28
Intense, turbulent, or wallowing in the mire: A longitudinal study of cross-course online tactics, strategies, and trajectories28
Beyond reading together: Facilitating knowledge construction through participation roles and social annotation in college classrooms28
Exploring the relationship between learning sentiments and cognitive processing in online collaborative learning: A network analytic approach27
Sense of belonging predicts perceived helpfulness in online peer help-giving interactions27
Using the community of inquiry framework to support and analyse BYOD implementation in the blended EFL classroom26
Digital diaries supporting self-regulated learning during in-person and online transitions24
Entering or advancing in the IT labor market: The role of an online graduate degree in computer science23
A situated expectancy-value theoretical perspective of teaching presence and student engagement in blended learning environments23
Individual versus collaborative note-taking: Results of a quasi-experimental study on student note completeness, test performance, and academic writing22
More than experience? - On the unique opportunities of virtual reality to afford a holistic experiential learning cycle22
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