IEEE Transactions on Visualization and Computer Graphics

Papers
(The H4-Index of IEEE Transactions on Visualization and Computer Graphics is 56. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
A Topological Distance Between Multi-Fields Based on Multi-Dimensional Persistence Diagrams276
VIS 2024 Steering Committee241
3D Surface-Closed Mesh Clipping Based on Polygonal Partitioning for Surgical Planning199
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold and Applicability of Redirected Walking166
Floor Plan Restoration: A Multimodal Method Under One Second151
FROST-BRDF: A Fast and Robust Optimal Sampling Technique for BRDF Acquisition150
PACT: Modeling Coordination Dynamics in Scale-Asymmetric Virtual Reality Collaboration149
Instant Segmentation and Fitting of Excavations in Subsurface Utility Engineering144
SurfPatch: Enabling Patch Matching for Exploratory Stream Surface Visualization143
Immersive Analytics as a Support Medium for Data-Driven Monitoring in Hydropower131
GEViTRec: Data Reconnaissance Through Recommendation Using a Domain-Specific Visualization Prevalence Design Space126
Make-Your-Anchor+: Temporal Consistent 2D Avatar Generation via Video Diffusion Prior119
Make the Unhearable Visible: Exploring Visualization for Musical Instrument Practice113
SummonBrush: Enhancing Touch Interaction on Large XR User Interfaces by Augmenting Users' Hands with Virtual Brushes109
EV-LFV: Synthesizing Light Field Event Streams from an Event Camera and Multiple RGB Cameras102
Investigating Professional Analyst Strategies in Immersive Space to Think100
A Review and Analysis of Evaluation Practices in VIS Domain Applications99
MAICO: A Visualization Design Study on AI-Assisted Music Composition97
Effective VR Intervention to Reduce Implicit Bias Towards People with Physical Disabilities: The Interplay Between Experience Design and Individual Characteristics94
Stitching Meaning: Practices of Data Textile Creators93
Does Multi-Actuator Vibrotactile Feedback Within Tangible Objects Enrich VR Manipulation?92
Marjorie: Visualizing Type 1 Diabetes Data to Support Pattern Exploration89
Correcting Misperceptions at a Glance: Using Data Visualizations to Reduce Political Sectarianism89
F-Hash: Feature-Based Hash Design for Time-Varying Volume Visualization via Multi-Resolution Tesseract Encoding86
Self-Supervised Continuous Colormap Recovery from a 2D Scalar Field Visualization without a Legend84
Expanding Access to Science Participation: A FAIR Framework for Petascale Data Visualization and Analytics82
Learning-Based Recommendations for Efficient Urban Visual Query80
Visual Explanation for Open-Domain Question Answering With BERT79
GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting77
PointCG: Self-Supervised Point Cloud Learning via Joint Completion and Generation76
A Survey on Annotations in Information Visualization: Empirical Studies, Applications and Challenges76
Exploring and Modeling the Effects of Eye-Tracking Accuracy and Precision on Gaze-Based Steering in Virtual Environments74
3D Gamut Morphing for Non-Rectangular Multi-Projector Displays73
Real-Time Seamless Multi-Projector Displays on Deformable Surfaces73
What You See Is What You Wear: Crafting Garments for Diverse Avatars with Consistent Wearing Effects72
U-NEXT: A User-Centered New Prototype for Walking Excavator Simulator70
LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting70
Beyond Symmetry: A Novel Asymmetric Interaction Strategy for Immersive VR-Based Mirror Therapy68
Local Surface Approximation Contours for Virtual Reality Stylisation65
Impact of Vertical Scaling on Normal Probability Density Function Plots64
SceneFusion: Room-Scale Environmental Fusion for Efficient Traveling Between Separate Virtual Environments64
Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display Ecologies63
COIVis : Eye-Tracking-Based Visual Exploration of Concept Learning in MOOC Videos62
A Unified Viscoelastic Solver for Multiphase Fluid Simulation Based on a Mixture Model62
StrategyAtlas: Strategy Analysis for Machine Learning Interpretability62
From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data62
Explaining With Examples: Lessons Learned From Crowdsourced Introductory Description of Information Visualizations61
GraspDiff: Grasping Generation for Hand-Object Interaction With Multimodal Guided Diffusion60
Editorial: Guest Editors' Introduction: Special Issue on IEEE PacificVis 202659
KnowledgeVIS: Interpreting Language Models by Comparing Fill-in-the-Blank Prompts59
Isomorphic Mesh Generation From Point Clouds With Multilayer Perceptrons58
Unsupervised 3D Point Cloud Completion via Multi-View Adversarial Learning58
Hi-LSplat: Hierarchical 3D Language Gaussian Splatting58
One-Step Out-of-Place Resetting for Redirected Walking in VR57
EMPHASISCHECKER: A Tool for Guiding Chart and Caption Emphasis56
A Study on Collaborative Visual Data Analysis in Augmented Reality with Asymmetric Display Types56
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