IEEE Transactions on Visualization and Computer Graphics

Papers
(The H4-Index of IEEE Transactions on Visualization and Computer Graphics is 47. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Neural Style Transfer: A Review382
Toward a Quantitative Survey of Dimension Reduction Techniques152
Construction of the Virtual Embodiment Questionnaire (VEQ)142
CNN Explainer: Learning Convolutional Neural Networks with Interactive Visualization142
Design and Optimization of Conforming Lattice Structures105
Aggregated Contextual Transformations for High-Resolution Image Inpainting98
Survey of Immersive Analytics91
Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment85
Personal Augmented Reality for Information Visualization on Large Interactive Displays85
Pointfilter: Point Cloud Filtering via Encoder-Decoder Modeling80
NL4DV: A Toolkit for Generating Analytic Specifications for Data Visualization from Natural Language Queries77
Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review75
NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields74
AI4VIS: Survey on Artificial Intelligence Approaches for Data Visualization71
Calliope: Automatic Visual Data Story Generation from a Spreadsheet71
The Influence of Avatar Representation on Interpersonal Communication in Virtual Social Environments68
Explainable Matrix - Visualization for Global and Local Interpretability of Random Forest Classification Ensembles65
A Visual Analytics System for Exploring, Monitoring, and Forecasting Road Traffic Congestion64
What, How, and Why are Visual Assets Used in Industrial Augmented Reality? A Systematic Review and Classification in Maintenance, Assembly, and Training (From 1997 to 2019)64
Locomotion in Place in Virtual Reality: A Comparative Evaluation of Joystick, Teleport, and Leaning64
Preserving Minority Structures in Graph Sampling62
KG4Vis: A Knowledge Graph-Based Approach for Visualization Recommendation61
ImaCytE: Visual Exploration of Cellular Micro-Environments for Imaging Mass Cytometry Data61
Uplift: A Tangible and Immersive Tabletop System for Casual Collaborative Visual Analytics58
Being an Avatar “for Real”: A Survey on Virtual Embodiment in Augmented Reality56
StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics56
Composition and Configuration Patterns in Multiple-View Visualizations56
Natural Language to Visualization by Neural Machine Translation56
ShuttleSpace: Exploring and Analyzing Movement Trajectory in Immersive Visualization56
Survey on Visual Analysis of Event Sequence Data55
Photorealistic Audio-driven Video Portraits54
What's the Situation with Situated Visualization? A Survey and Perspectives on Situatedness54
Attribute-Conditioned Layout GAN for Automatic Graphic Design54
Visual Reasoning Strategies for Effect Size Judgments and Decisions53
DECE: Decision Explorer with Counterfactual Explanations for Machine Learning Models53
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers52
Lenslet VR: Thin, Flat and Wide-FOV Virtual Reality Display Using Fresnel Lens and Lenslet Array52
Attention Flows: Analyzing and Comparing Attention Mechanisms in Language Models51
Mobile3DRecon: Real-time Monocular 3D Reconstruction on a Mobile Phone51
Perceptual Quality Assessment of Colored 3D Point Clouds51
Interactive and Visual Prompt Engineering for Ad-hoc Task Adaptation With Large Language Models51
A Conceptual Model and Taxonomy for Collaborative Augmented Reality50
ARC: Alignment-based Redirection Controller for Redirected Walking in Complex Environments50
EllSeg: An Ellipse Segmentation Framework for Robust Gaze Tracking50
A Survey on ML4VIS: Applying Machine Learning Advances to Data Visualization49
Accessible Visualization via Natural Language Descriptions: A Four-Level Model of Semantic Content48
Meta-PU: An Arbitrary-Scale Upsampling Network for Point Cloud47
Multi-Patch Collaborative Point Cloud Denoising via Low-Rank Recovery with Graph Constraint47
NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion47
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