IEEE Transactions on Visualization and Computer Graphics

Papers
(The H4-Index of IEEE Transactions on Visualization and Computer Graphics is 46. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
Investigating Professional Analyst Strategies in Immersive Space to Think165
Does Multi-Actuator Vibrotactile Feedback Within Tangible Objects Enrich VR Manipulation?120
3D Gamut Morphing for Non-Rectangular Multi-Projector Displays120
A Topological Distance Between Multi-Fields Based on Multi-Dimensional Persistence Diagrams106
TopoMap++: A Faster and More Space Efficient Technique to Compute Projections with Topological Guarantees93
Large-Scale Architectural Asset Extraction from Panoramic Imagery92
3D Surface-Closed Mesh Clipping Based on Polygonal Partitioning for Surgical Planning88
IEEE VR 2022 Introducing the Special Issue88
Isomorphic Mesh Generation From Point Clouds With Multilayer Perceptrons87
Instant Segmentation and Fitting of Excavations in Subsurface Utility Engineering85
HiRegEx: Interactive Visual Query and Exploration of Multivariate Hierarchical Data82
A Study on Collaborative Visual Data Analysis in Augmented Reality with Asymmetric Display Types82
Impact of Vertical Scaling on Normal Probability Density Function Plots79
A Review and Analysis of Evaluation Practices in VIS Domain Applications79
VIS 2024 Steering Committee78
Controllable Human Video Generation from Sparse Sketches77
Floor Plan Restoration: A Multimodal Method Under One Second75
Fast Comparative Analysis of Merge Trees Using Locality Sensitive Hashing72
Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display Ecologies72
LADV: Deep Learning Assisted Authoring of Dashboard Visualizations From Images and Sketches71
MAICO: A Visualization Design Study on AI-Assisted Music Composition69
Visual Analysis and Detection of Contrails in Aircraft Engine Simulations69
Marjorie: Visualizing Type 1 Diabetes Data to Support Pattern Exploration66
PointCG: Self-Supervised Point Cloud Learning Via Joint Completion and Generation64
SurfPatch: Enabling Patch Matching for Exploratory Stream Surface Visualization63
Explaining With Examples: Lessons Learned From Crowdsourced Introductory Description of Information Visualizations63
Unsupervised 3D Point Cloud Completion via Multi-view Adversarial Learning62
One-Step Out-of-Place Resetting for Redirected Walking in VR61
Immersive Analytics as a Support Medium for Data-Driven Monitoring in Hydropower59
SummonBrush: Enhancing Touch Interaction on Large XR User Interfaces by Augmenting Users' Hands with Virtual Brushes59
Effective VR Intervention to Reduce Implicit Bias Towards People with Physical Disabilities: The Interplay Between Experience Design and Individual Characteristics59
TROPHY: A Topologically Robust Physics-Informed Tracking Framework for Tropical Cyclones58
Dynamic Multi-projection Mapping Based on Parallel Intensity Control55
SceneFusion: Room-Scale Environmental Fusion for Efficient Traveling Between Separate Virtual Environments54
How Does Attention Work in Vision Transformers? A Visual Analytics Attempt53
Photosensitive Accessibility for Interactive Data Visualizations53
Accurate Registration of Cross-Modality Geometry via Consistent Clustering53
Rigel: Transforming Tabular Data by Declarative Mapping52
Visual Explanation for Open-Domain Question Answering With BERT51
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold and Applicability of Redirected Walking48
Real-Time Seamless Multi-Projector Displays on Deformable Surfaces48
A Qualitative Interview Study of Distributed Tracing Visualisation: A Characterisation of Challenges and Opportunities47
GEViTRec: Data Reconnaissance Through Recommendation Using a Domain-Specific Visualization Prevalence Design Space47
Vector Field Decompositions Using Multiscale Poisson Kernel47
Real-Time Dynamic Bokeh Rendering With Efficient Look-Up Table Sampling47
Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming46
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