IEEE Transactions on Visualization and Computer Graphics

Papers
(The H4-Index of IEEE Transactions on Visualization and Computer Graphics is 42. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Neural Style Transfer: A Review330
Toward a Quantitative Survey of Dimension Reduction Techniques125
CNN Explainer: Learning Convolutional Neural Networks with Interactive Visualization108
Construction of the Virtual Embodiment Questionnaire (VEQ)99
Virtual Locomotion: A Survey93
Design and Optimization of Conforming Lattice Structures91
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation76
Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View74
Survey of Immersive Analytics72
t-viSNE: Interactive Assessment and Interpretation of t-SNE Projections71
Personal Augmented Reality for Information Visualization on Large Interactive Displays68
TTHRESH: Tensor Compression for Multidimensional Visual Data68
Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment65
Scene Transitions and Teleportation in Virtual Reality and the Implications for Spatial Awareness and Sickness63
Mind the Gap: The Underrepresentation of Female Participants and Authors in Virtual Reality Research63
ImaCytE: Visual Exploration of Cellular Micro-Environments for Imaging Mass Cytometry Data56
A Visual Analytics System for Exploring, Monitoring, and Forecasting Road Traffic Congestion56
Explainable Matrix - Visualization for Global and Local Interpretability of Random Forest Classification Ensembles54
Aggregated Contextual Transformations for High-Resolution Image Inpainting53
Calliope: Automatic Visual Data Story Generation from a Spreadsheet53
Preserving Minority Structures in Graph Sampling52
VoxSegNet: Volumetric CNNs for Semantic Part Segmentation of 3D Shapes52
NL4DV: A Toolkit for Generating Analytic Specifications for Data Visualization from Natural Language Queries52
Pointfilter: Point Cloud Filtering via Encoder-Decoder Modeling50
Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review49
A Steering Algorithm for Redirected Walking Using Reinforcement Learning49
Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification48
Uplift: A Tangible and Immersive Tabletop System for Casual Collaborative Visual Analytics48
What, How, and Why are Visual Assets Used in Industrial Augmented Reality? A Systematic Review and Classification in Maintenance, Assembly, and Training (From 1997 to 2019)48
ShuttleSpace: Exploring and Analyzing Movement Trajectory in Immersive Visualization48
Supporting Story Synthesis: Bridging the Gap between Visual Analytics and Storytelling47
Augmented Virtual Teleportation for High-Fidelity Telecollaboration46
Locomotion in Place in Virtual Reality: A Comparative Evaluation of Joystick, Teleport, and Leaning46
The Influence of Avatar Representation on Interpersonal Communication in Virtual Social Environments46
StackGenVis: Alignment of Data, Algorithms, and Models for Stacking Ensemble Learning Using Performance Metrics44
The Curse of Knowledge in Visual Data Communication44
Composition and Configuration Patterns in Multiple-View Visualizations44
AI4VIS: Survey on Artificial Intelligence Approaches for Data Visualization43
NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion43
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers42
Visual Reasoning Strategies for Effect Size Judgments and Decisions42
Photorealistic Audio-driven Video Portraits42
What's the Situation with Situated Visualization? A Survey and Perspectives on Situatedness42
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