IEEE Transactions on Visualization and Computer Graphics

Papers
(The H4-Index of IEEE Transactions on Visualization and Computer Graphics is 49. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Investigating Professional Analyst Strategies in Immersive Space to Think134
IEEE Visualization and Graphics Technical Committee (VGTC): http://vgtc.org/106
TROPHY: A Topologically Robust Physics-Informed Tracking Framework for Tropical Cyclones104
3D Gamut Morphing for Non-Rectangular Multi-Projector Displays99
Does Multi-Actuator Vibrotactile Feedback Within Tangible Objects Enrich VR Manipulation?85
GEViTRec: Data Reconnaissance Through Recommendation Using a Domain-Specific Visualization Prevalence Design Space80
Fast Comparative Analysis of Merge Trees Using Locality Sensitive Hashing77
GraspDiff: Grasping Generation for Hand-Object Interaction With Multimodal Guided Diffusion77
A Topological Distance Between Multi-Fields Based on Multi-Dimensional Persistence Diagrams77
DNF-Net: A Deep Normal Filtering Network for Mesh Denoising76
TopoMap++: A Faster and More Space Efficient Technique to Compute Projections with Topological Guarantees74
Large-Scale Architectural Asset Extraction from Panoramic Imagery74
3D Surface-Closed Mesh Clipping Based on Polygonal Partitioning for Surgical Planning74
Real-Time Dynamic Bokeh Rendering With Efficient Look-Up Table Sampling74
A Qualitative Interview Study of Distributed Tracing Visualisation: A Characterisation of Challenges and Opportunities73
IEEE VR 2022 Introducing the Special Issue72
FROST-BRDF: A Fast and Robust Optimal Sampling Technique for BRDF Acquisition71
Real-Time Seamless Multi-Projector Displays on Deformable Surfaces69
Isomorphic Mesh Generation From Point Clouds With Multilayer Perceptrons69
Instant Segmentation and Fitting of Excavations in Subsurface Utility Engineering66
A Study on Collaborative Visual Data Analysis in Augmented Reality with Asymmetric Display Types65
HiRegEx: Interactive Visual Query and Exploration of Multivariate Hierarchical Data64
Impact of Vertical Scaling on Normal Probability Density Function Plots63
Introducing the IEEE Virtual Reality 2021 Special Issue62
Vector Field Decompositions Using Multiscale Poisson Kernel62
A Review and Analysis of Evaluation Practices in VIS Domain Applications62
VIS 2024 Steering Committee60
MAICO: A Visualization Design Study on AI-Assisted Music Composition59
Floor Plan Restoration: A Multimodal Method Under One Second58
A Calibrated Force-Based Model for Mixed Traffic Simulation58
LADV: Deep Learning Assisted Authoring of Dashboard Visualizations From Images and Sketches58
Controllable Human Video Generation from Sparse Sketches58
PointCG: Self-Supervised Point Cloud Learning Via Joint Completion and Generation57
Marjorie: Visualizing Type 1 Diabetes Data to Support Pattern Exploration57
Visual Analysis and Detection of Contrails in Aircraft Engine Simulations57
Unsupervised 3D Point Cloud Completion via Multi-view Adversarial Learning55
EV-LFV: Synthesizing Light Field Event Streams from an Event Camera and Multiple RGB Cameras53
StrategyAtlas: Strategy Analysis for Machine Learning Interpretability53
Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming53
Visual Explanation for Open-Domain Question Answering With BERT51
EMPHASISCHECKER: A Tool for Guiding Chart and Caption Emphasis51
Dynamic Multi-projection Mapping Based on Parallel Intensity Control51
KnowledgeVIS: Interpreting Language Models by Comparing Fill-in-the-Blank Prompts51
Explaining With Examples: Lessons Learned From Crowdsourced Introductory Description of Information Visualizations50
One-Step Out-of-Place Resetting for Redirected Walking in VR50
GeoDualCNN: Geometry-Supporting Dual Convolutional Neural Network for Noisy Point Clouds50
SceneFusion: Room-Scale Environmental Fusion for Efficient Traveling Between Separate Virtual Environments50
Effective VR Intervention to Reduce Implicit Bias Towards People with Physical Disabilities: The Interplay Between Experience Design and Individual Characteristics49
Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display Ecologies49
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