ACM Transactions on Computer-Human Interaction

Papers
(The TQCC of ACM Transactions on Computer-Human Interaction is 17. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Challenges and Opportunities for Multi-Device Management in Classrooms216
Mindful Eating Aspects as Bridging Concepts Represented through the MEDEC Cards: Towards a Design Framework for Mindful Eating Technologies168
A Design Framework for Ingestible Play147
Change and Be Changed: Looking Back at 10 Years of the Soma Design Research Program133
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)116
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners111
Un/Making Data Imaginaries: The Data Epics93
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context92
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making88
Mediating Human–Nature Relations through Technology: A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies87
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study87
RunMe: An Adaptive Sound System for Running Meditation85
Crafting Trajectories of Smart Phone Use at the Opera74
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review73
Linking Audience Physiology to Choreography68
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction66
Collaborating with Bots and Automation on OpenStreetMap58
Bridging the Age Gap: Do Privacy Literacy, Self-efficacy, and Concerns Explain the Effects of Age on Privacy Decisions?57
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality57
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement56
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation54
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild54
A Design Vocabulary for Data Physicalization50
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines49
Algorithmic Subjectivities48
AI Error Difficulty Modulates the Effectiveness of Explainability in Decision Support Systems47
The Development and (Mis)appropriation of a Digital Kit for Jewellers46
Investigating Subjective and Physiological Effects of Color Temperature and Visual Thermal Cues in Virtual Reality44
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors43
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects41
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords41
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid40
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches38
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors37
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI37
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK37
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data37
Comparative Structured Observation37
Increasing User Trust in Optimisation through Feedback and Interaction36
Examining Voice Community Use36
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback36
Are Word Suggestions Beneficial? The Effect of Typing Efficiency and Suggestion Accuracy36
Post-growth Human–Computer Interaction35
Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space35
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design34
Collaboration, not Confrontation: Understanding General Practitioners’ Attitudes Towards Natural Language and Text Automation in Clinical Practice34
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild33
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research33
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research33
A Trade-off-centered Framework of Content Moderation32
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction31
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention30
EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment28
Disconnected Platforms, Networked Lives: Social Bridging across Fragmented Payment Systems in China27
Effect of Context on Smartphone Users’ Typing Performance in the Wild27
Exploring the Human-LLM Synergy in Advancing Theory-driven Qualitative Analysis27
Towards Testing the Accessibility of Dynamic Visual Changes in Android Mobile GUI with Multi-Modal LLMs26
TableTalk: Scaffolding Spreadsheet Development with a Language Agent26
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba’s Taobao and ByteDance’s TikTok25
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction24
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques24
Prototyping with Uncertainties: Data, Algorithms, and Research through Design24
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions24
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output24
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices23
A Unified Model for Haptic Experience23
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model23
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress22
Unmaking Electronic Waste22
The Aftermath of Technology-Mediated Scams: Strengthening Older Adults’ Efforts Toward Redress22
FormA11y - A tool for remediating PDF forms for accessibility21
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data20
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers20
Sensorimotor Regularities as Alignment between Humans and Large Language Models19
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion19
The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media18
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions18
Iffy-or-Not: Critically Evaluating Potential Misinformation Using Fallacy Detection and Socratic Questioning with LLMs17
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users17
0.040480136871338