ACM Transactions on Computer-Human Interaction

Papers
(The TQCC of ACM Transactions on Computer-Human Interaction is 18. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Challenges and Opportunities for Multi-Device Management in Classrooms209
Mindful Eating Aspects as Bridging Concepts Represented through the MEDEC Cards: Towards a Design Framework for Mindful Eating Technologies161
A Design Framework for Ingestible Play143
Change and Be Changed: Looking Back at 10 Years of the Soma Design Research Program130
Un/Making Data Imaginaries: The Data Epics113
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)110
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners90
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context88
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making87
Mediating Human–Nature Relations through Technology: A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies86
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study86
RunMe: An Adaptive Sound System for Running Meditation82
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality72
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review71
Crafting Trajectories of Smart Phone Use at the Opera68
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction67
Collaborating with Bots and Automation on OpenStreetMap64
Linking Audience Physiology to Choreography57
Bridging the Age Gap: Do Privacy Literacy, Self-efficacy, and Concerns Explain the Effects of Age on Privacy Decisions?56
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation55
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement54
Algorithmic Subjectivities53
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild53
A Design Vocabulary for Data Physicalization50
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines49
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid47
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords44
The Development and (Mis)appropriation of a Digital Kit for Jewellers44
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data42
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects41
Investigating Subjective and Physiological Effects of Color Temperature and Visual Thermal Cues in Virtual Reality39
Comparative Structured Observation39
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors39
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK37
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI36
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback36
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors36
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches36
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research36
Examining Voice Community Use35
A Trade-off-centered Framework of Content Moderation35
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction35
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design35
Are Word Suggestions Beneficial? The Effect of Typing Efficiency and Suggestion Accuracy35
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research35
Increasing User Trust in Optimisation through Feedback and Interaction33
Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space33
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild33
Collaboration, not Confrontation: Understanding General Practitioners’ Attitudes Towards Natural Language and Text Automation in Clinical Practice33
Post-growth Human–Computer Interaction32
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention31
EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment30
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques30
Effect of Context on Smartphone Users’ Typing Performance in the Wild29
TableTalk: Scaffolding Spreadsheet Development with a Language Agent27
Disconnected Platforms, Networked Lives: Social Bridging across Fragmented Payment Systems in China27
Exploring the Human-LLM Synergy in Advancing Theory-driven Qualitative Analysis27
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction26
Prototyping with Uncertainties: Data, Algorithms, and Research through Design25
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba’s Taobao and ByteDance’s TikTok25
The Aftermath of Technology-Mediated Scams: Strengthening Older Adults’ Efforts Toward Redress24
Towards Testing the Accessibility of Dynamic Visual Changes in Android Mobile GUI with Multi-Modal LLMs24
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output24
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions24
FormA11y - A tool for remediating PDF forms for accessibility23
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model23
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress23
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices22
Unmaking Electronic Waste22
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers22
A Unified Model for Haptic Experience22
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data21
Sensorimotor Regularities as Alignment between Humans and Large Language Models20
The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media19
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users19
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions19
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion18
Iffy-or-Not: Critically Evaluating Potential Misinformation Using Fallacy Detection and Socratic Questioning with LLMs18
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