ACM Transactions on Computer-Human Interaction

Papers
(The TQCC of ACM Transactions on Computer-Human Interaction is 20. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners141
Un/Making Data Imaginaries: The Data Epics138
Challenges and Opportunities for Multi-Device Management in Classrooms110
A Design Framework for Ingestible Play92
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle90
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)89
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch84
Crafting Trajectories of Smart Phone Use at the Opera77
Collaborating with Bots and Automation on OpenStreetMap76
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction76
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review70
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study70
Mediating Human–Nature Relations through Technology: A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies65
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making61
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context60
RunMe: An Adaptive Sound System for Running Meditation59
Linking Audience Physiology to Choreography59
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality56
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation55
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines55
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective54
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement45
Algorithmic Subjectivities44
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild44
A Design Vocabulary for Data Physicalization44
Sense of Agency and User Experience: Is There a Link?44
Comparative Structured Observation42
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK41
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords40
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid40
The Development and (Mis)appropriation of a Digital Kit for Jewellers40
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects40
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI39
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors39
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data37
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors36
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches35
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback34
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention34
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research34
Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys33
Examining Voice Community Use33
A Trade-off-centered Framework of Content Moderation32
Post-growth Human–Computer Interaction31
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design31
Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space31
Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance31
Collaboration, not Confrontation: Understanding General Practitioners’ Attitudes Towards Natural Language and Text Automation in Clinical Practice31
Are Word Suggestions Beneficial? The Effect of Typing Efficiency and Suggestion Accuracy31
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research31
EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment30
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild30
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction30
Increasing User Trust in Optimisation through Feedback and Interaction30
Exploring the Human-LLM Synergy in Advancing Theory-driven Qualitative Analysis29
Effect of Context on Smartphone Users’ Typing Performance in the Wild29
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output28
Disconnected Platforms, Networked Lives28
TableTalk: Scaffolding Spreadsheet Development with a Language Agent27
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques27
It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks27
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction27
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba’s Taobao and ByteDance’s TikTok27
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices26
Prototyping with Uncertainties: Data, Algorithms, and Research through Design26
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model26
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions26
A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions26
A Unified Model for Haptic Experience24
FormA11y - A tool for remediating PDF forms for accessibility24
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals24
Unmaking Electronic Waste23
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers23
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress23
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data22
The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media22
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions22
Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications21
Iffy-Or-Not: Critically Evaluating Potential Misinformation With Fallacy Detection and Socratic Questioning Using LLMs21
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion21
Sensorimotor Regularities as Alignment between Humans and Large Language Models20
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users20
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