ACM Transactions on Computer-Human Interaction

Papers
(The median citation count of ACM Transactions on Computer-Human Interaction is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
Machine Learning in Mental Health161
Use of Intelligent Voice Assistants by Older Adults with Low Technology Use113
Tell Me About Yourself75
Embracing Four Tensions in Human-Computer Interaction Research with Marginalized People66
Detecting Depression and Predicting its Onset Using Longitudinal Symptoms Captured by Passive Sensing60
SMELL SPACE52
The Purpose of Play50
Expanding the Bounds of Seated Virtual Workspaces48
Disclosure, Privacy, and Stigma on Social Media42
Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing40
The Nudge Puzzle37
Reimagining (Women’s) Health34
Quarantined! Examining the Effects of a Community-Wide Moderation Intervention on Reddit33
Taking the Long, Holistic, and Intersectional View to Women’s Wellbeing29
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs27
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction26
Unpacking Non-Dualistic Design: The Soma Design Case25
Validity and Rigour in Soma Design-Sketching with the Soma24
It’s Complicated: The Relationship between User Trust, Model Accuracy and Explanations in AI24
Introduction to the Special Issue on First-Person Methods in HCI23
Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI Literature23
Cracks in the Success Narrative: Rethinking Failure in Design Research through a Retrospective Trioethnography23
Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks22
Chatbots Language Design: The Influence of Language Variation on User Experience with Tourist Assistant Chatbots22
Multiples Over Models22
Generative Theories of Interaction20
The Fundamental Uncertainties of Mothering20
Touching Our Breathing through Shape-Change: Monster, Organic Other, or Twisted Mirror19
Shelfie19
Social Contexts, Agency, and Conflicts: Exploring Critical Aspects of Design for Future Smart Home Technologies19
"I Cannot Do All of This Alone"19
Introduction to the Special Issue on HCI and the Body18
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers18
The Evolution of HCI and Human Factors: Integrating Human and Artificial Intelligence17
Where to Hide a Stolen Elephant: Leaps in Creative Writing with Multimodal Machine Intelligence17
Woman-Centered Design through Humanity, Activism, and Inclusion17
Ordinary User Experiences at Work17
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals17
Privacy Norms and Preferences for Photos Posted Online16
The Making of Meaning through Dyadic Haptic Affective Touch16
The Menstruating Entrepreneur Kickstarting a New Politics of Women's Health16
A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research16
The Matter of Tools16
Clarifying Agreement Calculations and Analysis for End-User Elicitation Studies16
LGBTQ Persons’ Use of Online Spaces to Navigate Conception, Pregnancy, and Pregnancy Loss: An Intersectional Approach16
Designing Hybrid Gifts16
It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks15
Translations and Boundaries in the Gap Between HCI Theory and Design Practice14
Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems14
Physecology: A Conceptual Framework to Describe Data Physicalizations in their Real-World Context13
Shortcut Gestures for Mobile Text Editing on Fully Touch Sensitive Smartphones13
Design (Not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive “Robot” for Emotion Regulation13
Troubling Design13
As a Squash Plant Grows13
Designing Deep Reinforcement Learning for Human Parameter Exploration12
Commanding and Re-Dictation12
Designing PairBuddy—A Conversational Agent for Pair Programming12
On the Grounds of Solutionism: Ontologies of Blackness and HCI12
A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions12
Filtering and Informing the Design Space11
What Did My AI Learn? How Data Scientists Make Sense of Model Behavior11
A Trade-off-centered Framework of Content Moderation11
Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay11
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays11
Establishing Context11
Intermittent Control as a Model of Mouse Movements11
PLIERS11
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research11
Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating Experiences10
TimeToFocus10
Designing Human-centered AI for Mental Health: Developing Clinically Relevant Applications for Online CBT Treatment10
ANISMA: A Prototyping Toolkit to Explore Haptic Skin Deformation Applications Using Shape-Memory Alloys10
Creating and Augmenting Keyboards for Extended Reality with the K eyboard A ugmentation T oolkit10
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement10
Exploring How Persons with Dementia and Care Partners Collaboratively Appropriate Information and Communication Technologies10
Augmenting Scientific Creativity with an Analogical Search Engine9
Emerging Technologies in K–12 Education: A Future HCI Research Agenda9
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch9
Rehabilitation Games in Real-World Clinical Settings9
A Method to the Madness: Applying an Intersectional Analysis of Structural Oppression and Power in HCI and Design9
No More “Solutionism” or “Saviourism” in Futuring African HCI: A Manyfesto9
Predictable Robots for Autistic Children—Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement9
Supporting the Analysis of Safety Critical User Interfaces9
Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse9
Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation9
Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments9
“Nah, it’s just annoying!” A Deep Dive into User Perceptions of Two-Factor Authentication8
Rural Islandness as a Lens for (Rural) HCI8
Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments8
BodyWire-HCI8
Batman and Robin in Healthcare Knowledge Work: Human-AI Collaboration by Clinical Documentation Integrity Specialists8
Designing Digital Vertigo Experiences8
Two Years or More of Co-speculation: Polylogues of Philosophers, Designers, and a Tilting Bowl8
Adopting Diffractive Reading to Advance HCI Research: A Case Study on Technology for Aging8
Sense of Agency and User Experience: Is There a Link?8
A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality7
Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses7
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes7
Privacy and Safety on Social Networking Sites: Autistic and Non-Autistic Teenagers’ Attitudes and Behaviors7
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context7
Toward Understanding the Design of Intertwined Human–Computer Integrations7
Digital Technology at the Edge of Capitalism7
Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch7
QuintEssence:A Probe Study to Explore the Power of Smell on Emotions, Memories, and Body Image in Daily Life7
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle7
Privacy Risks, Emotions, and Social Media7
Entity Recommendation for Everyday Digital Tasks7
Manipulating Interface Design Features Affects Children's Stop-And-Think Behaviours in a Counterintuitive-Problem Game7
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users7
Speculative Histories, Just Futures: From Counterfactual Artifacts to Counterfactual Actions7
Clinician-Facing AI in the Wild: Taking Stock of the Sociotechnical Challenges and Opportunities for HCI6
Teaching Inclusive Design Skills with the CIDER Assumption Elicitation Technique6
Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance6
TickleFoot: Design, Development and Evaluation of a Novel Foot-Tickling Mechanism That Can Evoke Laughter6
“Citizens Too”: Safety Setting Collaboration Among Older Adults with Memory Concerns6
Rural Uncommoning6
GAVIN5
Improving Workflow Integration with xPath: Design and Evaluation of a Human-AI Diagnosis System in Pathology5
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction5
SparseIMU: Computational Design of Sparse IMU Layouts for Sensing Fine-grained Finger Microgestures5
Holding AI to Account: Challenges for the Delivery of Trustworthy AI in Healthcare5
Measurements, Algorithms, and Presentations of Reality: Framing Interactions with AI-Enabled Decision Support5
Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness5
The Impacts of Covid-19 on Players of Pokémon GO5
Creative and Progressive Interior Color Design with Eye-tracked User Preference5
Understanding the Importance of Cultural Appropriateness for User Interface Design: An Avatar Study5
How Engineers’ Imaginaries of Healthcare Shape Design and User Engagement: A Case Study of a Robotics Initiative for Geriatric Healthcare AI Applications5
Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications5
Machete5
Lean Privacy Review: Collecting Users’ Privacy Concerns of Data Practices at a Low Cost5
Comparison of Common Ground Models for Human--Computer Dialogue5
Design Implications for One-Way Text Messaging Services that Support Psychological Wellbeing5
A Biocentric Perspective on HCI Design Research Involving Plants5
Designing for Youth-Centered Moderation and Community Governance in Minecraft4
Towards Dynamic Checklists4
A Sociocultural Explanation of Internet-Enabled Work in Rural Regions4
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task4
Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys4
Can Computers Outperform Humans in Detecting User Zone-Outs? Implications for Intelligent Interfaces4
Introduction4
Managing Delays in Human-Robot Interaction4
Optimal Feedback Control for Modeling Human–Computer Interaction4
A Design Vocabulary for Data Physicalization4
Linking Audience Physiology to Choreography4
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design4
0.040960073471069