ACM Transactions on Computer-Human Interaction

Papers
(The median citation count of ACM Transactions on Computer-Human Interaction is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Challenges and Opportunities for Multi-Device Management in Classrooms76
Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness72
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design68
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task68
PLIERS67
Un/Making Data Imaginaries: The Data Epics66
The Partner Modelling Questionnaire: A validated self-report measure of perceptions toward machines as dialogue partners61
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle57
A Design Framework for Ingestible Play56
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)54
RunMe: An adaptive sound system for running meditation52
Predictable Robots for Autistic Children—Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement49
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study46
Collaborating with Bots and Automation on OpenStreetMap46
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction45
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context44
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review44
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality44
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch44
Crafting Trajectories of Smart Phone Use at the Opera44
Linking Audience Physiology to Choreography43
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making43
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes42
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation40
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement38
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild38
Algorithmic Subjectivities37
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines36
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective35
A Design Vocabulary for Data Physicalization35
Sense of Agency and User Experience: Is There a Link?35
The Development and (Mis)appropriation of a Digital Kit for Jewellers32
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid32
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors31
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches31
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data28
Comparative Structured Observation28
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords28
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects27
Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys27
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors27
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI27
Increasing User Trust in Optimisation through Feedback and Interaction26
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback26
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design25
Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance25
Examining Voice Community Use24
Collaboration, not Confrontation: Understanding General Practitioners’ Attitudes Towards Natural Language and Text Automation in Clinical Practice24
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction24
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research23
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research23
A Trade-off-centered Framework of Content Moderation22
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild22
Post-growth Human–Computer Interaction22
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention22
Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space21
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions21
Effect of Context on Smartphone Users’ Typing Performance in the Wild21
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output21
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques21
It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks21
Prototyping with Uncertainties: Data, Algorithms, and Research through Design21
EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment21
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba’s Taobao and ByteDance’s TikTok21
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction20
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress19
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model19
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs19
FormA11y - A tool for remediating PDF forms for accessibility19
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers18
A Unified Model for Haptic Experience18
A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions18
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals18
Unmaking Electronic Waste18
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices18
GAVIN17
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data17
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions17
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion17
Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch16
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users16
Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments16
Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications16
Introduction16
Designing Alternative Form-Autocompletion Tools to Enhance Privacy Decision-making and Prevent Unintended Disclosure15
Marvista: Exploring the Design of a Human-AI Collaborative News Reading Tool15
From Surplus and Scarcity toward Abundance: Understanding the Use of ICT in Food Resource Sharing Practices15
How Engineers’ Imaginaries of Healthcare Shape Design and User Engagement: A Case Study of a Robotics Initiative for Geriatric Healthcare AI Applications15
Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations15
Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth15
“I Did Watch ‘The Handmaid's Tale’”: Threat Modeling Privacy Post-roe in the United States15
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms14
“AI is Soulless”: Hollywood Film Workers’ Strike and Emerging Perceptions of Generative Cinema14
Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective14
The Group Folding Effect: The Role of Collaborative Process Structuring and Social Interaction in Group Work14
Threat Modeling Healthcare Privacy in the United States13
Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented Reality13
Bans vs. Warning Labels: Examining Bystanders’ Support for Community-wide Moderation Interventions13
Theorizing Self Visibility on Social Media: A Visibility Objects Lens13
Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse13
Climate Data Practices: A Research Approach for HCI and Climate Justice13
Social Contexts, Agency, and Conflicts: Exploring Critical Aspects of Design for Future Smart Home Technologies13
Detecting Covert Disruptive Behavior in Online Interaction by Analyzing Conversational Features and Norm Violations13
Exploring Participants’ Representations and Shifting Sensitivities in a Hackathon for Dementia13
Metaphoraction: Support Gesture-based Interaction Design with Metaphorical Meanings13
Augmenting Scientific Creativity with an Analogical Search Engine13
Pushed by Sound: Effects of Sound and Movement Direction on Body Perception, Experience Quality, and Exercise Support12
Color2Vec: Web-Based Modeling of Word-Color Association with Sociocultural Contexts12
First Things First? Order Effects in Online Product Recommender Systems12
C-PAK: Correcting and Completing Variable-Length Prefix-Based Abbreviated Keystrokes12
The Anatomy of Hardware Reverse Engineering: An Exploration of Human Factors During Problem Solving12
MemoVis: A GenAI-Powered Tool for Creating Companion Reference Images for 3D Design Feedback12
Transitioning Cognitive Aids into Decision Support Platforms: Requirements and Design Guidelines12
A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research12
Adopting Diffractive Reading to Advance HCI Research: A Case Study on Technology for Aging12
Intercorporeal Biofeedback for Movement Learning12
Quarantined! Examining the Effects of a Community-Wide Moderation Intervention on Reddit12
Clinician-Facing AI in the Wild: Taking Stock of the Sociotechnical Challenges and Opportunities for HCI12
“I Really Need Your Help with This Work...”: A System for Navigating the Tricky Terrain of Managing Up by Leveraging One’s Motivation to Get Things Done11
Generation Probabilities Are Not Enough: Uncertainty Highlighting in AI Code Completions11
Expressing the Needs in Smart Home: What Is the End Users’ Favorite Way11
Patient Acceptance of Self-Monitoring on a Smartwatch in a Routine Digital Therapy: A Mixed-Methods Study10
Carefully Unmaking the “Marginalized User”: A Diffractive Analysis of a Gay Online Community10
Metaphors in Voice User Interfaces: A Slippery Fish10
Addressing Interpersonal Harm in Online Gaming Communities: The Opportunities and Challenges for a Restorative Justice Approach10
Unmake to Remake: Materiality-Driven Rapid Prototyping10
It’s Complicated: The Relationship between User Trust, Model Accuracy and Explanations in AI10
Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments10
An Investigation of Multimodal Kinematic Template Matching for Ray Pointing Prediction for Target Selection in VR10
Cracks in the Success Narrative: Rethinking Failure in Design Research through a Retrospective Trioethnography10
RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures9
Tangles: Unpacking Extended Collision Experiences with Soma Trajectories9
Modeling Adaptive Expression of Robot Learning Engagement and Exploring Its Effects on Human Teachers9
Naturalistic Digital Behavior Predicts Cognitive Abilities9
Building Knowledge through Action: Considerations for Machine Learning in the Workplace9
Un-Paradoxing Privacy: Considering Hopeful Trust9
Configurations of Digital Participatory Budgeting9
Teaching Inclusive Design Skills with the CIDER Assumption Elicitation Technique8
HeadShift: Head Pointing with Dynamic Control-Display Gain8
Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation8
Understanding the Importance of Cultural Appropriateness for User Interface Design: An Avatar Study8
Authenticate as You Go: From Exploring Smart Home Authentication with Daily Objects to Authenticating with Primary Tasks7
Simulating Interaction Movements via Model Predictive Control7
As a Squash Plant Grows7
Design Implications for One-Way Text Messaging Services that Support Psychological Wellbeing7
“Citizens Too”: Safety Setting Collaboration Among Older Adults with Memory Concerns7
“More than a cliché”: Experiencing Hybrid Gifting in the Wild7
Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay6
No More “Solutionism” or “Saviourism” in Futuring African HCI: A Manyfesto6
Nothing Like Compilation: How Professional Digital Fabrication Workflows Go Beyond Extruding, Milling, and Machines6
Encouraging Users to Change Breached Passwords Using the Protection Motivation Theory6
Flud: A Hybrid Crowd–Algorithm Approach for Visualizing Biological Networks6
Rural Islandness as a Lens for (Rural) HCI6
Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment6
Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses6
How Did They Build the Free Encyclopedia? A Literature Review of Collaboration and Coordination among Wikipedia Editors6
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