ACM Transactions on Computer-Human Interaction

Papers
(The median citation count of ACM Transactions on Computer-Human Interaction is 9. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Challenges and Opportunities for Multi-Device Management in Classrooms264
Mindful Eating Aspects as Bridging Concepts Represented through the MEDEC Cards: Towards a Design Framework for Mindful Eating Technologies200
Un/Making Data Imaginaries: The Data Epics160
A Design Framework for Ingestible Play158
Change and Be Changed: Looking Back at 10 Years of the Soma Design Research Program131
MORPHEUS: A Multidimensional Framework for Modeling, Measuring, and Mitigating Human Factors in Cybersecurity116
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)109
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners109
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context101
Linking Audience Physiology to Choreography96
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction93
Collaborating with Bots and Automation on OpenStreetMap92
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study80
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making79
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality75
RunMe: An Adaptive Sound System for Running Meditation68
Bridging the Age Gap: Do Privacy Literacy, Self-efficacy, and Concerns Explain the Effects of Age on Privacy Decisions?66
Crafting Trajectories of Smart Phone Use at the Opera65
Mediating Human–Nature Relations through Technology: A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies62
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review61
A Design Vocabulary for Data Physicalization60
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation57
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement54
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines52
AI Error Difficulty Modulates the Effectiveness of Explainability in Decision Support Systems51
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild51
Algorithmic Subjectivities50
The Development and (Mis)appropriation of a Digital Kit for Jewellers50
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK48
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid46
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords46
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches45
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects44
Investigating Subjective and Physiological Effects of Color Temperature and Visual Thermal Cues in Virtual Reality44
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI44
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data44
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors43
Comparative Structured Observation43
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors41
Examining Voice Community Use40
Are Word Suggestions Beneficial? The Effect of Typing Efficiency and Suggestion Accuracy40
Prompt-to-Touch: Towards Enabling Automatic Haptic Effect Generation from Text Prompts Using Text-to-Audio Models39
Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space39
Increasing User Trust in Optimisation through Feedback and Interaction38
Collaboration, not Confrontation: Understanding General Practitioners’ Attitudes Towards Natural Language and Text Automation in Clinical Practice37
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention37
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild36
Post-growth Human–Computer Interaction36
The Precarity of Trust: Understanding Tensions in Information Systems for Humanitarian De-Mining in Rural Colombia35
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction35
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback34
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research34
A Trade-off-centered Framework of Content Moderation33
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design33
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research32
EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment30
TableTalk: Scaffolding Spreadsheet Development with a Language Agent29
Disconnected Platforms, Networked Lives: Social Bridging across Fragmented Payment Systems in China29
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques28
Towards Testing the Accessibility of Dynamic Visual Changes in Android Mobile GUI with Multi-Modal LLMs28
Effect of Context on Smartphone Users’ Typing Performance in the Wild28
Exploring the Human-LLM Synergy in Advancing Theory-driven Qualitative Analysis27
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output26
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba’s Taobao and ByteDance’s TikTok26
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction25
Prototyping with Uncertainties: Data, Algorithms, and Research through Design25
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions25
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model24
Unmaking Electronic Waste23
The Aftermath of Technology-Mediated Scams: Strengthening Older Adults’ Efforts toward Redress23
A Unified Model for Haptic Experience23
FormA11y - A tool for remediating PDF forms for accessibility23
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices22
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers22
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress22
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data21
Sensorimotor Regularities as Alignment between Humans and Large Language Models21
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions20
The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media20
Iffy-or-Not: Critically Evaluating Potential Misinformation Using Fallacy Detection and Socratic Questioning with LLMs20
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users19
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion19
From Surplus and Scarcity toward Abundance: Understanding the Use of ICT in Food Resource Sharing Practices18
Metrics and Macchiatos: Challenges for Service-Industry Workers and the Need for Worker-Driven ICTs18
Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth18
“I Did Watch ‘The Handmaid's Tale’”: Threat Modeling Privacy Post-roe in the United States17
How Engineers’ Imaginaries of Healthcare Shape Design and User Engagement: A Case Study of a Robotics Initiative for Geriatric Healthcare AI Applications17
Sketching Snapshots: Reflecting on Human–Computer Interaction Education through Sketching17
Exploring the Role of Generative AI in Dementia Resilience Building Activities: Uncovering Opportunities and Challenges17
Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations17
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms17
Marvista: Exploring the Design of a Human-AI Collaborative News Reading Tool17
Exploring Design Considerations for Group Recommendation Systems as a Social Catalyst16
Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective16
Augmenting Scientific Creativity with an Analogical Search Engine16
Detecting Covert Disruptive Behavior in Online Interaction by Analyzing Conversational Features and Norm Violations16
How Good Is ChatGPT in Giving Advice on Your Visualization Design?16
The Group Folding Effect: The Role of Collaborative Process Structuring and Social Interaction in Group Work16
“AI is Soulless”: Hollywood Film Workers’ Strike and Emerging Perceptions of Generative Cinema16
Uncovering Parental Struggles: Using Digital Probes to Analyse Challenges in Applying Online Parenting Content16
Tangible Topics: Designing Technology to Enrich the Social Interactions of Older Adults in Community-Based Programs16
Designing Alternative Form-Autocompletion Tools to Enhance Privacy Decision-making and Prevent Unintended Disclosure16
Towards Human–AI Synergy in UI Design: Supporting Iterative Generation with LLMs16
Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented Reality15
Virtual Counselor Extenders: Social Cue Taxonomy, Soft Rooms, and Brief Motivational Interviewing15
Exploring Participants’ Representations and Shifting Sensitivities in a Hackathon for Dementia15
Bans vs. Warning Labels: Examining Bystanders’ Support for Community-wide Moderation Interventions15
Metaphoraction: Support Gesture-based Interaction Design with Metaphorical Meanings15
Understanding Freehand Cursorless Pointing Variability and Its Impact on Selection Performance15
The Anatomy of Hardware Reverse Engineering: An Exploration of Human Factors During Problem Solving14
Threat Modeling Healthcare Privacy in the United States14
Climate Data Practices: A Research Approach for HCI and Climate Justice14
Theorizing Self Visibility on Social Media: A Visibility Objects Lens14
Pushed by Sound: Effects of Sound and Movement Direction on Body Perception, Experience Quality, and Exercise Support14
First Things First? Order Effects in Online Product Recommender Systems14
Transitioning Cognitive Aids into Decision Support Platforms: Requirements and Design Guidelines14
Meena Needs a Computer Now: Co-design Solutions to Barriers Using Fictional Inquiry for Women in Computing13
Clinician-Facing AI in the Wild: Taking Stock of the Sociotechnical Challenges and Opportunities for HCI13
Crowd-Powered Discovery of Mental Health Self-Care Techniques in Higher Education13
Generation Probabilities Are Not Enough: Uncertainty Highlighting in AI Code Completions13
Wildfire and Forest Management: Opportunities for HCI Research13
MemoVis: A GenAI-Powered Tool for Creating Companion Reference Images for 3D Design Feedback13
C-PAK: Correcting and Completing Variable-Length Prefix-Based Abbreviated Keystrokes13
“I Really Need Your Help with This Work...”: A System for Navigating the Tricky Terrain of Managing Up by Leveraging One’s Motivation to Get Things Done13
Offline Reinforcement Learning for Adaptive Support in AI-Assisted Decision-Making13
Patient Acceptance of Self-Monitoring on a Smartwatch in a Routine Digital Therapy: A Mixed-Methods Study13
Intercorporeal Biofeedback for Movement Learning13
The Influence of Single Parameter Changes on Subjective Experience and Ordering Performance of Electrotactile Cues13
Color2Vec: Web-Based Modeling of Word-Color Association with Sociocultural Contexts13
Expressing the Needs in Smart Home: What Is the End Users’ Favorite Way13
Designing Smarter Conversational Agents for Kids: Lessons from Cognitive Work and Means-Ends Analyses13
Diversity and Impact: A Scientometric Analysis of CHI Papers12
Addressing Interpersonal Harm in Online Gaming Communities: The Opportunities and Challenges for a Restorative Justice Approach12
An Investigation of Multimodal Kinematic Template Matching for Ray Pointing Prediction for Target Selection in VR12
RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures12
Carefully Unmaking the “Marginalized User”: A Diffractive Analysis of a Gay Online Community12
Unmake to Remake: Materiality-Driven Rapid Prototyping12
Emotions in Fandom Crowdfunding: Investigating How Online Interactions Affect Collaborative Monetary Activities12
Metaphors in Voice User Interfaces: A Slippery Fish12
Modeling Adaptive Expression of Robot Learning Engagement and Exploring Its Effects on Human Teachers11
Simulating Interaction Movements via Model Predictive Control11
Tangles: Unpacking Extended Collision Experiences with Soma Trajectories11
“More than a cliché”: Experiencing Hybrid Gifting in the Wild11
Un-Paradoxing Privacy: Considering Hopeful Trust11
Teaching Inclusive Design Skills with the CIDER Assumption Elicitation Technique11
HeadShift: Head Pointing with Dynamic Control-Display Gain11
Design Implications for One-Way Text Messaging Services that Support Psychological Wellbeing11
Naturalistic Digital Behavior Predicts Cognitive Abilities11
Configurations of Digital Participatory Budgeting10
Building Knowledge through Action: Considerations for Machine Learning in the Workplace10
Understanding the Importance of Cultural Appropriateness for User Interface Design: An Avatar Study10
Reading AI and Reading the World: Using an Interactive AI System to Promote Children’s Understanding of AI Bias10
Balancing the Unknown: Exploring Human Reliance on AI Advice under Aleatoric and Epistemic Uncertainty10
Scaffolding Online Safety in Older Communities: Exploring the Relationship between Digital Literacy and Cybersecurity10
Encouraging Users to Change Breached Passwords Using the Protection Motivation Theory9
Who’s Sorry Now: User Preferences Among Rote, Empathic, and Explanatory Apologies from LLM Chatbots9
How Did They Build the Free Encyclopedia? A Literature Review of Collaboration and Coordination among Wikipedia Editors9
An Underdeveloped Metaphor: The Mismatched Designs and Motivations of Digital Picture Interactions9
Preemptive, Buffered or Guided? Empirical Studies on Human-AI Interaction Strategies for Software Test Case Development9
Beyond Words: An Experimental Study of Signaling in Crowdfunding9
Nothing Like Compilation: How Professional Digital Fabrication Workflows Go Beyond Extruding, Milling, and Machines9
Emerging Technologies in K–12 Education: A Future HCI Research Agenda9
Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems9
Bring-in Privacy Provisions but Shape-up Attitude Too: Building Privacy Experience in Mobile Platform Ecosystem9
No More “Solutionism” or “Saviourism” in Futuring African HCI: A Manyfesto9
Authenticate as You Go: From Exploring Smart Home Authentication with Daily Objects to Authenticating with Primary Tasks9
The Perception of a Tap: Using Auditory Augmented Reality to Alter the Contact Properties of a Physical Object9
Reflexive Data Curation: Opportunities and Challenges for Embracing Uncertainty in Human–AI Collaboration9
Collective Intelligence in Humanitarian Voluntary Geographic Information: The Case of the HOT Tasking Manager9
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