ACM Transactions on Computer-Human Interaction

Papers
(The median citation count of ACM Transactions on Computer-Human Interaction is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Embracing Four Tensions in Human-Computer Interaction Research with Marginalized People109
Detecting Depression and Predicting its Onset Using Longitudinal Symptoms Captured by Passive Sensing81
The Purpose of Play75
Quarantined! Examining the Effects of a Community-Wide Moderation Intervention on Reddit56
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers49
Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing48
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction48
Introduction to the Special Issue on First-Person Methods in HCI46
The Nudge Puzzle46
Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks44
Cracks in the Success Narrative: Rethinking Failure in Design Research through a Retrospective Trioethnography43
It’s Complicated: The Relationship between User Trust, Model Accuracy and Explanations in AI43
Where to Hide a Stolen Elephant: Leaps in Creative Writing with Multimodal Machine Intelligence39
Validity and Rigour in Soma Design-Sketching with the Soma37
Unpacking Non-Dualistic Design: The Soma Design Case35
Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems35
Designing Human-centered AI for Mental Health: Developing Clinically Relevant Applications for Online CBT Treatment34
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs34
Generative Theories of Interaction34
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research31
Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI Literature31
A Method to the Madness: Applying an Intersectional Analysis of Structural Oppression and Power in HCI and Design31
A Trade-off-centered Framework of Content Moderation30
Chatbots Language Design: The Influence of Language Variation on User Experience with Tourist Assistant Chatbots30
The Evolution of HCI and Human Factors: Integrating Human and Artificial Intelligence28
Social Contexts, Agency, and Conflicts: Exploring Critical Aspects of Design for Future Smart Home Technologies27
On the Grounds of Solutionism: Ontologies of Blackness and HCI27
A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research26
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals25
Clarifying Agreement Calculations and Analysis for End-User Elicitation Studies25
No More “Solutionism” or “Saviourism” in Futuring African HCI: A Manyfesto25
Emerging Technologies in K–12 Education: A Future HCI Research Agenda24
LGBTQ Persons’ Use of Online Spaces to Navigate Conception, Pregnancy, and Pregnancy Loss: An Intersectional Approach24
Touching Our Breathing through Shape-Change: Monster, Organic Other, or Twisted Mirror24
A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality23
The Making of Meaning through Dyadic Haptic Affective Touch22
A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions22
Augmenting Scientific Creativity with an Analogical Search Engine21
Batman and Robin in Healthcare Knowledge Work: Human-AI Collaboration by Clinical Documentation Integrity Specialists19
Achieving Digital Wellbeing Through Digital Self-control Tools: A Systematic Review and Meta-analysis19
Physecology: A Conceptual Framework to Describe Data Physicalizations in their Real-World Context18
What Did My AI Learn? How Data Scientists Make Sense of Model Behavior18
Beyond Self-diagnosis: How a Chatbot-based Symptom Checker Should Respond18
It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks18
As a Squash Plant Grows18
Post-growth Human–Computer Interaction17
The Matter of Tools17
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data17
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays17
Clinician-Facing AI in the Wild: Taking Stock of the Sociotechnical Challenges and Opportunities for HCI17
Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments17
Advancing Human-AI Complementarity: The Impact of User Expertise and Algorithmic Tuning on Joint Decision Making16
Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating Experiences16
Adopting Diffractive Reading to Advance HCI Research: A Case Study on Technology for Aging16
Designing PairBuddy—A Conversational Agent for Pair Programming16
Design (Not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive “Robot” for Emotion Regulation16
Filtering and Informing the Design Space15
Establishing Context15
How Engineers’ Imaginaries of Healthcare Shape Design and User Engagement: A Case Study of a Robotics Initiative for Geriatric Healthcare AI Applications15
Addressing Interpersonal Harm in Online Gaming Communities: The Opportunities and Challenges for a Restorative Justice Approach15
Improving Workflow Integration with xPath: Design and Evaluation of a Human-AI Diagnosis System in Pathology15
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors15
Two Years or More of Co-speculation: Polylogues of Philosophers, Designers, and a Tilting Bowl15
Exploring How Persons with Dementia and Care Partners Collaboratively Appropriate Information and Communication Technologies15
Privacy Risks, Emotions, and Social Media15
Understanding the Importance of Cultural Appropriateness for User Interface Design: An Avatar Study15
Nothing Like Compilation: How Professional Digital Fabrication Workflows Go Beyond Extruding, Milling, and Machines14
ANISMA: A Prototyping Toolkit to Explore Haptic Skin Deformation Applications Using Shape-Memory Alloys14
Speculative Histories, Just Futures: From Counterfactual Artifacts to Counterfactual Actions14
“Nah, it’s just annoying!” A Deep Dive into User Perceptions of Two-Factor Authentication14
Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation14
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users14
Intermittent Control as a Model of Mouse Movements14
“I Did Watch ‘The Handmaid's Tale’”: Threat Modeling Privacy Post-roe in the United States14
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle14
Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay13
Holding AI to Account: Challenges for the Delivery of Trustworthy AI in Healthcare13
Rehabilitation Games in Real-World Clinical Settings13
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction13
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement13
Designing Deep Reinforcement Learning for Human Parameter Exploration13
Digital Technology at the Edge of Capitalism13
Sense of Agency and User Experience: Is There a Link?13
Paper Plain : Making Medical Research Papers Approachable to Healthcare Consumers with Natural Language Processing13
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch12
Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments12
Rural Islandness as a Lens for (Rural) HCI12
Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch12
Measurements, Algorithms, and Presentations of Reality: Framing Interactions with AI-Enabled Decision Support12
Crane: An Integrated Computational Design Platform for Functional, Foldable, and Fabricable Origami Products12
Creative and Progressive Interior Color Design with Eye-tracked User Preference12
PLIERS12
Creating and Augmenting Keyboards for Extended Reality with the K eyboard A ugmentation T oolkit12
Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse12
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context11
Entity Recommendation for Everyday Digital Tasks11
Rural Uncommoning11
Metaphors in Voice User Interfaces: A Slippery Fish10
Introduction to the Special Issue on Human-Centred AI in Healthcare: Challenges Appearing in the Wild10
Predictable Robots for Autistic Children—Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement10
Teaching Inclusive Design Skills with the CIDER Assumption Elicitation Technique10
Privacy and Safety on Social Networking Sites: Autistic and Non-Autistic Teenagers’ Attitudes and Behaviors10
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes9
Linking Audience Physiology to Choreography9
Flowboard: How Seamless, Live, Flow-Based Programming Impacts Learning to Code for Embedded Electronics9
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI9
Manipulating Interface Design Features Affects Children's Stop-And-Think Behaviours in a Counterintuitive-Problem Game9
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality9
Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness9
Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses9
QuintEssence:A Probe Study to Explore the Power of Smell on Emotions, Memories, and Body Image in Daily Life9
Managing Delays in Human-Robot Interaction9
Introduction8
BodyWire-HCI8
Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications8
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba’s Taobao and ByteDance’s TikTok8
TickleFoot: Design, Development and Evaluation of a Novel Foot-Tickling Mechanism That Can Evoke Laughter8
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions8
Toward Understanding the Design of Intertwined Human–Computer Integrations8
Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance8
A Design Vocabulary for Data Physicalization8
A Model of Contextual Factors Affecting Older Adults’ Information-Sharing Decisions in the U.S.8
Intercorporeal Biofeedback for Movement Learning8
The Impacts of Covid-19 on Players of Pokémon GO7
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild7
Frustration: Still a Common User Experience7
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design7
Lean Privacy Review: Collecting Users’ Privacy Concerns of Data Practices at a Low Cost7
Factors Influencing Engagement in Hybrid Virtual and Augmented Reality7
#ActuallyAutistic Twitter as a Site for Epistemic Resistance and Crip Futurity7
Metaphoraction: Support Gesture-based Interaction Design with Metaphorical Meanings7
SparseIMU: Computational Design of Sparse IMU Layouts for Sensing Fine-grained Finger Microgestures7
(Re)Connecting History to the Theory and Praxis of HCI7
Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys6
Do You Feel the Same? On the Robustness of Cued-Recall Debriefing for User Experience Evaluation6
Collaboration, not Confrontation: Understanding General Practitioners’ Attitudes Towards Natural Language and Text Automation in Clinical Practice6
Design Implications for One-Way Text Messaging Services that Support Psychological Wellbeing6
GAVIN6
An Exploration of Freehand Crossing Selection in Head-Mounted Augmented Reality6
Optimal Feedback Control for Modeling Human–Computer Interaction6
Comparison of Common Ground Models for Human--Computer Dialogue6
Increasing User Trust in Optimisation through Feedback and Interaction6
CoAIcoder: Examining the Effectiveness of AI-assisted Human-to-Human Collaboration in Qualitative Analysis6
Introduction to the Special Issue on Digital Touch: Reshaping Interpersonal Communicative Capacity and Touch Practices6
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task6
The S-BAN: Insights into the Perception of Shape-Changing Haptic Interfaces via Virtual Pedestrian Navigation6
Can Computers Outperform Humans in Detecting User Zone-Outs? Implications for Intelligent Interfaces6
“Citizens Too”: Safety Setting Collaboration Among Older Adults with Memory Concerns6
A Biocentric Perspective on HCI Design Research Involving Plants6
Designerly Tele-Experiences: A New Approach to Remote Yet Still Situated Co-Design6
Machete6
0.036253929138184