ACM Transactions on Computer-Human Interaction

Papers
(The H4-Index of ACM Transactions on Computer-Human Interaction is 36. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task110
Challenges and Opportunities for Multi-Device Management in Classrooms107
A Design Framework for Ingestible Play87
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design79
Un/Making Data Imaginaries: The Data Epics79
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)77
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle72
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners70
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making68
RunMe: An Adaptive Sound System for Running Meditation62
Crafting Trajectories of Smart Phone Use at the Opera61
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study61
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality58
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context57
Linking Audience Physiology to Choreography57
Mediating Human-Nature Relations Through Technology. A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies55
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction52
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review50
Collaborating with Bots and Automation on OpenStreetMap50
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes49
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation49
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch49
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines48
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective48
Algorithmic Subjectivities47
Sense of Agency and User Experience: Is There a Link?44
A Design Vocabulary for Data Physicalization44
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement41
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild41
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects40
Comparative Structured Observation40
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid39
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords39
The Development and (Mis)appropriation of a Digital Kit for Jewellers38
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches36
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK36
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