ACM Transactions on Computer-Human Interaction

Papers
(The H4-Index of ACM Transactions on Computer-Human Interaction is 34. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Challenges and Opportunities for Multi-Device Management in Classrooms81
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task76
The Partner Modelling Questionnaire: A validated self-report measure of perceptions toward machines as dialogue partners75
Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness72
Un/Making Data Imaginaries: The Data Epics70
PLIERS67
A Design Framework for Ingestible Play63
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle58
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design58
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)56
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study53
RunMe: An adaptive sound system for running meditation53
Predictable Robots for Autistic Children—Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement53
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch47
Crafting Trajectories of Smart Phone Use at the Opera47
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality46
Linking Audience Physiology to Choreography45
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making45
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review45
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction44
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context44
Collaborating with Bots and Automation on OpenStreetMap44
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild43
Algorithmic Subjectivities40
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines39
Sense of Agency and User Experience: Is There a Link?38
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective38
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement37
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation37
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid36
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes36
The Development and (Mis)appropriation of a Digital Kit for Jewellers36
A Design Vocabulary for Data Physicalization36
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords35
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects34
0.53152203559875