ACM Transactions on Computer-Human Interaction

Papers
(The H4-Index of ACM Transactions on Computer-Human Interaction is 32. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Challenges and Opportunities for Multi-Device Management in Classrooms76
Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness72
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task68
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design68
PLIERS67
Un/Making Data Imaginaries: The Data Epics66
The Partner Modelling Questionnaire: A validated self-report measure of perceptions toward machines as dialogue partners61
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle57
A Design Framework for Ingestible Play56
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)54
RunMe: An adaptive sound system for running meditation52
Predictable Robots for Autistic Children—Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement49
Collaborating with Bots and Automation on OpenStreetMap46
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study46
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction45
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality44
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch44
Crafting Trajectories of Smart Phone Use at the Opera44
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context44
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review44
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making43
Linking Audience Physiology to Choreography43
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes42
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation40
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild38
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement38
Algorithmic Subjectivities37
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines36
Sense of Agency and User Experience: Is There a Link?35
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective35
A Design Vocabulary for Data Physicalization35
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid32
The Development and (Mis)appropriation of a Digital Kit for Jewellers32
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