ACM Transactions on Computer-Human Interaction

Papers
(The H4-Index of ACM Transactions on Computer-Human Interaction is 37. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Challenges and Opportunities for Multi-Device Management in Classrooms216
Mindful Eating Aspects as Bridging Concepts Represented through the MEDEC Cards: Towards a Design Framework for Mindful Eating Technologies168
A Design Framework for Ingestible Play147
Change and Be Changed: Looking Back at 10 Years of the Soma Design Research Program133
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)116
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners111
Un/Making Data Imaginaries: The Data Epics93
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context92
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making88
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study87
Mediating Human–Nature Relations through Technology: A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies87
RunMe: An Adaptive Sound System for Running Meditation85
Crafting Trajectories of Smart Phone Use at the Opera74
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review73
Linking Audience Physiology to Choreography68
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction66
Collaborating with Bots and Automation on OpenStreetMap58
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality57
Bridging the Age Gap: Do Privacy Literacy, Self-efficacy, and Concerns Explain the Effects of Age on Privacy Decisions?57
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement56
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild54
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation54
A Design Vocabulary for Data Physicalization50
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines49
Algorithmic Subjectivities48
AI Error Difficulty Modulates the Effectiveness of Explainability in Decision Support Systems47
The Development and (Mis)appropriation of a Digital Kit for Jewellers46
Investigating Subjective and Physiological Effects of Color Temperature and Visual Thermal Cues in Virtual Reality44
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors43
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords41
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects41
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid40
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches38
Comparative Structured Observation37
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors37
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI37
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK37
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data37
0.060013055801392