ACM Transactions on Computer-Human Interaction

Papers
(The H4-Index of ACM Transactions on Computer-Human Interaction is 36. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-10-01 to 2025-10-01.)
ArticleCitations
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners112
Challenges and Opportunities for Multi-Device Management in Classrooms110
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle93
A Design Framework for Ingestible Play82
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design81
Un/Making Data Imaginaries: The Data Epics81
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)79
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task71
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study70
RunMe: An Adaptive Sound System for Running Meditation69
Linking Audience Physiology to Choreography63
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review62
Mediating Human-Nature Relations Through Technology. A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies61
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction58
Crafting Trajectories of Smart Phone Use at the Opera57
Collaborating with Bots and Automation on OpenStreetMap57
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality55
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context54
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch51
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making51
Algorithmic Subjectivities51
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines50
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation50
A Design Vocabulary for Data Physicalization49
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement48
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild48
Sense of Agency and User Experience: Is There a Link?44
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective43
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors42
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI40
Comparative Structured Observation40
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors40
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches39
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid38
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords38
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK36
The Development and (Mis)appropriation of a Digital Kit for Jewellers36
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