International Journal of Human-Computer Studies

Papers
(The TQCC of International Journal of Human-Computer Studies is 13. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Editorial Board211
Editorial Board150
Story-based authentication for mobile devices using semantically-linked images145
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study127
An experimental study on embodiment forms and interaction modes in affective robots for anxiety relief and emotional connection110
Editorial Board103
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history79
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)79
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers77
Towards understanding the design of playful bodily extensions via body schema and body image75
Machine learning systems as mentors in human learning: A user study on machine bias transmission in medical training72
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results71
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement70
Designing for social impact: Understanding the social dynamics of interactive projections for public well-being68
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity68
Editorial Board67
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams63
StoryPoint: GenAI-supported domain-specific data story authoring for enterprises62
Editorial Board56
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires56
Service recovery in robotic deliveries: Effects of apology strategy and anthropomorphism under delays of food delivery53
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments52
Graphical features of interactive dashboards have little influence on engineering students performing a design task50
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats50
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars50
Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design49
Emotional engagement in AI storytelling: The role of nonverbal cues in child-AI interactions48
How do people evaluate the accuracy of video posts when a warning indicates they were generated by AI?48
Voice agent accents can shape driver behavior and perception46
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments46
Editorial Board45
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control44
An epistemic network analysis of communication strategies during drawing-supported spatial dialogue in VR43
Impression transference from AI to human: The impact of AI's fairness on interpersonal perception in AI-Mediated communication41
“It becomes more of an abstract idea, this privacy”—Informing the design for communal privacy experiences in smart homes41
Visual aesthetics and user experience: A multiple-session experiment40
Uses and gratifications of photo sharing on Instagram40
Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios40
AF-Mix: A gaze-aware learning system with attention feedback in mixed reality39
Designing an age-friendly conversational AI agent for mobile banking: the effects of voice modality and lip movement38
Towards interactive customization of multimodal embedded navigation systems for visually impaired people37
Editorial Board37
Safeguarding worker psychosocial well-being in the age of AI: The critical role of decision control37
What you say vs what you do: Utilizing positive emotional expressions to relay AI teammate intent within human–AI teams37
Mitigating knowledge imbalance in AI-advised decision-making through collaborative user involvement37
Augmented tabletop interaction as an assistive tool: Tidd’s role in daily life skills training for autistic children37
Editorial Board36
Editorial Board36
Interdependence theory in humans’ interaction with automated vehicles: The impact of perceived situational factors on trust and cooperation35
Representing patient vital signs with overlapping or serial earcon components35
Happiness improves perceptions and game performance in an escape room, whereas anger motivates compliance with instructions from a robot agent35
Corrigendum to ‘“Should I Introduce myself?”: Asynchronous Semi-Guided Professional Introductions for Enhanced Perceived Team Effectiveness in New Virtual Dyadic Teams’ [International Journal of Human35
Event-related potential and oscillatory cortical activities of artistic methodology in information visualization design in human–computer interface34
Toward AI-driven UI transition intuitiveness inspection for smartphone apps34
Technology futures: Towards understanding how to design awe-inspiring futures33
How do preschoolers interact with peers? Characterising child and group behaviour in games with tangible interfaces in school33
Editorial Board33
Conversation-based hybrid UI for the repertory grid technique: A lab experiment into automation of qualitative surveys33
Evaluating a sonic interaction design based on a historic theatre sound effect33
Building confidence in the metaverse: Implementation and evaluation of a multi-user virtual reality application for overcoming fear of public speaking33
Musician-AI partnership mediated by emotionally-aware smart musical instruments33
Zens: Designing and evaluating a movement sonification interface to alter body and flexibility perception in Yoga33
Design approaches to improve user experience: An example of a mobile app prototyping process32
Editorial for the special issue on child-centred AI32
LLM-powered assistant with electrotactile feedback to assist blind and low vision people with maps and routes preview31
The role of explainable AI in influencing user trust and advice-taking in image aesthetic quality evaluation31
Designing for curiosity: Understanding player engagement with treasure chest mechanics in open-world games31
GPTalk: LLM-based virtual companions for metacognitive growth in self-regulated e-learning31
Why people watch user-generated videos? A systematic review and meta-analysis30
Different adaptation error types in affective computing have different effects on user experience: A Wizard-of-Oz study30
MakeNodes: Opening connected-IoT making to people with intellectual disability30
Engaging with ethics in the HCI design process: A study of ethical design practice in different work contexts30
Understanding the inference and design of haptic experiences28
Applying cross-modal plasticity principles in auditory training applications28
Gaze dynamics reveal age-related physiological patterns across driving events27
Fostering children's dispositional autonomy and AI understanding through co-designing AI systems: A learning science perspective27
Understanding digital wellbeing within complex technological contexts26
Exploring the influence of driver affective state and auditory display urgency on takeover performance in semi-automated vehicles: Experiment and modelling26
Breaking down barriers: A new approach to virtual museum navigation for people with visual impairments through voice assistants25
Meet me in VR! Can VR space help remote teams connect: A seven-week study with Horizon Workrooms25
“Sorry, it was my fault”: Repairing trust in human-robot interactions25
Regional dialect affects older adults’ interaction with computers: Evidence from syntactic alignment in human-computer interaction24
Heart rate changes with visual flow speed in virtual reality cycling24
Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction23
Comparison of visitor experiences of virtual reality exhibitions by spatial environment23
User personas, ideation and large language models: A post-hoc study23
Impact of example-based XAI for neural networks on trust, understanding, and performance23
Emotional artificial intelligence: The impact of chatbot empathy and emotional tone on consumer satisfaction and word of mouth23
Phishing interrupted: The impact of task interruptions on phishing email classification22
User judgment of an AI model is biased by its description: A study in a job interview training context22
Congruent Indirect Touch vs. mouse pointing performance22
Innovation tactics for implementing an ML application in healthcare: A long and winding road22
Sensors and Sensibilities: Exploring Interactions for Habitat Comfort with An Environmental-Physiological Sensing Eyewear In the Wild22
Editorial Board21
Comparing a friction-based uni-directional treadmill and a slip-style omni-directional treadmill on first-time HMD-VR user task performance, cybersickness, postural sway, posture angle, ease of use, e21
Visualisations with semantic icons: Assessing engagement with distracting elements21
Human-machine plan conflict and conflict resolution in a visual search task21
How do people react to ChatGPT's unpredictable behavior? Anthropomorphism, uncanniness, and fear of AI: A qualitative study on individuals’ perceptions and understandings of LLMs’ nonsensical hallucin21
Mental health management as a social endeavour: Challenges and opportunities for conversational agent design21
A comprehensive on-site authoring tool for creating augmented reality technical documentation (STAAR-TECH)21
Examining dual-task interference effects of visual and auditory perceptual load in virtual reality20
Multi-scent olfactory display with visual and sound interaction20
Integrating culture in Human–Food Interaction: A study of cultural and creative food experiences and technological interactions20
Item-level implicit affective measures reveal the uncanny valley of robot faces20
Editorial Board20
Improving user experience of color palette extraction by using interactive visualization based on hierarchical color model20
EMS hand prop: Leveraging the loss of sense of agency caused by electrical muscle stimulation to make hands serve better as virtual objects19
Design for social digital well-being with young generations: Engage them and make them reflect19
How do young users perceive and respond to AI-generated short-form videos? An exploration of Generation Z’s perceptions, emotional responses, and trust in AI-created video on social media platforms19
Yum-Yum! A social game using tangible interaction with a virtual agent for cognitive training in children with low-functioning autism19
The Voice Experience Inventory (VOXI): Validating a consensus-driven instrument for measuring user impressions of computer voice19
Effects of secondary task eccentricity and visual salience on attention allocation in multitasking across screens19
A longitudinal study of human–chatbot relationships19
ContractMind: Trust-calibration interaction design for AI contract review tools19
“Transported to a better place”: The influence of virtual reality on the behavioural and psychological symptoms of dementia19
Effects of various in-vehicle human–machine interfaces on drivers’ takeover performance and gaze pattern in conditionally automated vehicles19
Limits of speech in connected homes: Experimental comparison of self-reporting tools for human activity recognition19
Estimating human sensitivity to curving of segmented paths within room-size environment19
College students and large language models for mental health: A qualitative exploration of motivations and experiences18
Convergence of Virtual Reality and Digital Twin technologies to enhance digital operators’ training in industry 4.018
So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior18
A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement18
Visualizing speech styles in captions for deaf and hard-of-hearing viewers18
DianTea: An augmented performance VR system for enhancing Chinese youth learning about tea-making as an intangible cultural heritage18
What leads to better immersive experiences? The role of guidance and mobility in virtual reality museums18
Trust the Explanation or my Expectation? Effects of Output Accuracy and Explanations on Expectation Violations and Trust in AI-Supported Decisions18
Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality18
A graspable olfactory display for virtual reality18
Cognitive abilities predict performance in everyday computer tasks17
Explanations in warning dialogs to help users defend against phishing attacks17
Operationalizing selective transparency using progressive disclosure in artificial intelligence clinical diagnosis systems17
Leyenes: A gaze-based text entry method using linear smooth pursuit and target speed17
Human-centered AI for inclusive tourism: enhancing travel planning for adults with autism spectrum disorder17
The Autonomous Vehicle Assistant (AVA): Emerging technology design supporting blind and visually impaired travelers in autonomous transportation17
Editorial Board16
Investigating crossmodal correspondences between vibrotactile stimuli, colour, and emotions16
AI-generated personas: Representing user needs with generative AI models16
Editorial Board16
Enhancing user information disclosure intention in dynamic conversations of intelligent recommendation systems based on large language models: A perspective of user gratification and privacy calculus16
How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI15
Defining a recommendation system to configure personalized assistance for individuals with cognitive impairments due to a traumatic brain injury15
Between immersion and usability: A comparative study of 2D and mixed reality interfaces for remote music making15
Editorial Board15
ISense: An assessment instrument that predicts self-regulated learning using Mobile sensing15
The association between aesthetic appeal and semantic distance of icons varying in concreteness: Shedding light on the aesthetic-usability effect15
“What are they not telling me?” Learning machine learning: Understanding the challenges for novices15
Leveraging everyday mobile communication platforms for inclusive and accessible user studies: A WhatsApp case study15
ARHUD design for dynamic spatial information presentation to improve driver situation awareness of blind spots15
What we chose to (Not) share: Unpacking how HCI researchers self-disclose in interactions with participants with stigmatised identities15
Conversational agents for fostering curiosity-driven learning in children14
Sense of agency in cooperative gestures: The effect of hierarchical roles14
Designing and Evaluating an Adaptive Virtual Reality System using EEG Frequencies to Balance Internal and External Attention States14
Editorial Board14
Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore14
The possibilities of using immersive virtual environments in research on way finding14
Perceptions of discriminatory decisions of artificial intelligence: Unpacking the role of individual characteristics14
An automatic control system with human-in-the-loop for training skydiving maneuvers: Proof-of-concept experiment14
The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments14
Design and evaluation of AR-based adaptive human-computer interaction cognitive training14
Examining the role of volumetric segmentation on movement training in mixed reality14
Editorial Board14
Automated strategy feedback can improve the readability of physicians’ electronic communications to simulated patients14
Effect of interface design on cognitive workload in unmanned aerial vehicle control13
Adaptable automation for a more human-centered work design? Effects on human perception and behavior13
Introducing ManyViews: an AI-assisted tool to support citizens’ engagement in the design of urban spaces13
Towards the application of evidence accumulation models in the design of (semi-)autonomous driving systems – an attempt to overcome the sample size roadblock13
Editorial Board13
Design patterns of human-AI interfaces in healthcare13
Qualitative insights into cognitive, affective and behavioral coping responses to corporate surveillance13
“Having it physical is a different story”: Physicalizing personal data publicly to motivate physical activity13
Being just used or truely understood: A measure of users’ collaboration intensity with Chatbots13
Exploring Subjective Realism: Do evaluative realism and felt realism respond differently to different cues?13
User perception of animation fluency: The effect of time duration in different phases of animated transitions during application usage13
Older adults co-creating and experiencing VR garden tours: Developing a participatory VR storytelling framework13
Effects of AI-assisted dance skills teaching, evaluation and visual feedback on dance students' learning performance, motivation and self-efficacy13
Optimising the usability of AI-assisted augmented reality displays of critical structures during surgery – An international study of surgeon-computer interaction13
Using self-tracking technologies to manage energy for health and wellbeing13
Evaluating user interface of a mobile augmented reality coloring application for children with autism: An eye-tracking investigation13
Effects of context-sensitive distraction warnings on drivers’ smartphone use and acceptance: A long-term naturalistic field study13
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