International Journal of Human-Computer Studies

Papers
(The TQCC of International Journal of Human-Computer Studies is 13. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-10-01 to 2025-10-01.)
ArticleCitations
Editorial Board329
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history136
An experimental study on embodiment forms and interaction modes in affective robots for anxiety relief and emotional connection136
Editorial Board105
Story-based authentication for mobile devices using semantically-linked images100
Towards understanding the design of playful bodily extensions via body schema and body image90
Machine learning systems as mentors in human learning: A user study on machine bias transmission in medical training88
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)88
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement84
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers81
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity74
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results73
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study72
Investigating cognitive workload in concurrent speech-based information communication59
Editorial Board55
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires53
A framework and serious game for decision making in stressful situations; a fire evacuation scenario50
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments48
Graphical features of interactive dashboards have little influence on engineering students performing a design task47
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments46
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams45
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars45
How do people evaluate the accuracy of video posts when a warning indicates they were generated by AI?41
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats40
Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios39
Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design39
AF-Mix: A gaze-aware learning system with attention feedback in mixed reality39
Editorial Board38
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control35
Building blocks for creating enjoyable games—A systematic literature review34
“It becomes more of an abstract idea, this privacy”—Informing the design for communal privacy experiences in smart homes33
What you say vs what you do: Utilizing positive emotional expressions to relay AI teammate intent within human–AI teams33
Impression transference from AI to human: The impact of AI's fairness on interpersonal perception in AI-Mediated communication32
Safeguarding Worker Psychosocial Well-being in the Age of AI: The Critical Role of Decision Control32
Towards interactive customization of multimodal embedded navigation systems for visually impaired people32
The impact of the physical and social embodiment of voice user interfaces on user distraction31
Uses and gratifications of photo sharing on Instagram31
Visual aesthetics and user experience: A multiple-session experiment30
Mitigating knowledge imbalance in AI-advised decision-making through collaborative user involvement30
Understanding and Streamlining App Switching Experiences in Mobile Interaction30
Designing an age-friendly conversational AI agent for mobile banking: the effects of voice modality and lip movement29
Editorial Board29
Musician-AI partnership mediated by emotionally-aware smart musical instruments29
Corrigendum to ‘“Should I Introduce myself?”: Asynchronous Semi-Guided Professional Introductions for Enhanced Perceived Team Effectiveness in New Virtual Dyadic Teams’ [International Journal of Human29
Editorial Board29
Conversation-based hybrid UI for the repertory grid technique: A lab experiment into automation of qualitative surveys27
Building confidence in the metaverse: Implementation and evaluation of a multi-user virtual reality application for overcoming fear of public speaking27
Happiness improves perceptions and game performance in an escape room, whereas anger motivates compliance with instructions from a robot agent27
How do preschoolers interact with peers? Characterising child and group behaviour in games with tangible interfaces in school26
Representing patient vital signs with overlapping or serial earcon components26
Interdependence theory in humans’ interaction with automated vehicles: The impact of perceived situational factors on trust and cooperation26
Augmented tabletop interaction as an assistive tool: Tidd’s role in daily life skills training for autistic children26
Technology futures: Towards understanding how to design awe-inspiring futures26
Event-related potential and oscillatory cortical activities of artistic methodology in information visualization design in human–computer interface26
EyeTAP: Introducing a multimodal gaze-based technique using voice inputs with a comparative analysis of selection techniques26
Exploring the influence of driver affective state and auditory display urgency on takeover performance in semi-automated vehicles: Experiment and modelling25
Understanding the inference and design of haptic experiences25
Breaking down barriers: A new approach to virtual museum navigation for people with visual impairments through voice assistants25
Enriching teachers’ assessments of rhythmic Forró dance skills by modelling motion sensor data25
Editorial Board25
MakeNodes: Opening connected-IoT making to people with intellectual disability24
Designing for curiosity: Understanding player engagement with treasure chest mechanics in open-world games24
Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction24
Regional dialect affects older adults’ interaction with computers: Evidence from syntactic alignment in human-computer interaction24
Design approaches to improve user experience: An example of a mobile app prototyping process24
Why people watch user-generated videos? A systematic review and meta-analysis23
Applying cross-modal plasticity principles in auditory training applications23
Fostering children's dispositional autonomy and AI understanding through co-designing AI systems: A learning science perspective22
Engaging with ethics in the HCI design process: A study of ethical design practice in different work contexts22
Impact of example-based XAI for neural networks on trust, understanding, and performance22
“Sorry, it was my fault”: Repairing trust in human-robot interactions22
Different adaptation error types in affective computing have different effects on user experience: A Wizard-of-Oz study22
Understanding digital wellbeing within complex technological contexts21
How Linguistic Framing Affects Factory Workers' Initial Trust in Collaborative Robots: The Interplay Between Anthropomorphism and Technological Replacement21
Understanding the user experience of customer service chatbots: An experimental study of chatbot interaction design21
Comparison of visitor experiences of virtual reality exhibitions by spatial environment21
Zens: Designing and evaluating a movement sonification interface to alter body and flexibility perception in Yoga21
Evaluating a sonic interaction design based on a historic theatre sound effect21
Young and old users prefer immersive virtual reality over a social robot for short-term cognitive training20
Editorial Board20
Meet me in VR! Can VR space help remote teams connect: A seven-week study with Horizon Workrooms20
Phishing interrupted: The impact of task interruptions on phishing email classification19
Sensors and Sensibilities: Exploring Interactions for Habitat Comfort with An Environmental-Physiological Sensing Eyewear In the Wild19
Visualisations with semantic icons: Assessing engagement with distracting elements19
How do people react to ChatGPT's unpredictable behavior? Anthropomorphism, uncanniness, and fear of AI: A qualitative study on individuals’ perceptions and understandings of LLMs’ nonsensical hallucin18
Innovation tactics for implementing an ML application in healthcare: A long and winding road18
Development and validation of a social robot anthropomorphism scale (SRA) in a french sample18
Congruent Indirect Touch vs. mouse pointing performance18
Editorial Board17
Editorial Board17
The Voice Experience Inventory (VOXI): Validating a consensus-driven instrument for measuring user impressions of computer voice17
Estimating human sensitivity to curving of segmented paths within room-size environment17
Human-machine plan conflict and conflict resolution in a visual search task17
Item-level implicit affective measures reveal the uncanny valley of robot faces17
Multi-scent olfactory display with visual and sound interaction17
Comparing a friction-based uni-directional treadmill and a slip-style omni-directional treadmill on first-time HMD-VR user task performance, cybersickness, postural sway, posture angle, ease of use, e17
ContractMind: Trust-calibration interaction design for AI contract review tools16
Effects of various in-vehicle human–machine interfaces on drivers’ takeover performance and gaze pattern in conditionally automated vehicles16
Effects of secondary task eccentricity and visual salience on attention allocation in multitasking across screens16
“Transported to a better place”: The influence of virtual reality on the behavioural and psychological symptoms of dementia16
Design for social digital well-being with young generations: Engage them and make them reflect16
Integrating culture in Human–Food Interaction: A study of cultural and creative food experiences and technological interactions16
Improving user experience of color palette extraction by using interactive visualization based on hierarchical color model16
A longitudinal study of human–chatbot relationships16
A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement15
A graspable olfactory display for virtual reality15
‘Address and command’: Two-handed mid-air interactions with multiple home devices15
Cognitive abilities predict performance in everyday computer tasks15
So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior15
Visualizing speech styles in captions for deaf and hard-of-hearing viewers15
Operationalizing selective transparency using progressive disclosure in artificial intelligence clinical diagnosis systems15
Convergence of Virtual Reality and Digital Twin technologies to enhance digital operators’ training in industry 4.015
DianTea: An augmented performance VR system for enhancing Chinese youth learning about tea-making as an intangible cultural heritage15
Limits of speech in connected homes: Experimental comparison of self-reporting tools for human activity recognition15
Explanations in warning dialogs to help users defend against phishing attacks15
Leyenes: A gaze-based text entry method using linear smooth pursuit and target speed15
Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality15
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children15
The influence of audio effects and attention on the perceived duration of interaction15
Editorial Board14
Investigating crossmodal correspondences between vibrotactile stimuli, colour, and emotions14
Investigating the use of speech-based conversational agents for life coaching14
The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments14
Conversational agents for fostering curiosity-driven learning in children14
Editorial Board14
Evaluating the effect of displaying team vs. individual metrics on team performance14
Design and evaluation of AR-based adaptive human-computer interaction cognitive training14
Between immersion and usability: A comparative study of 2D and mixed reality interfaces for remote music making14
Exploration strategies for tactile graphics displayed by electrovibration on a touchscreen14
The Autonomous Vehicle Assistant (AVA): Emerging technology design supporting blind and visually impaired travelers in autonomous transportation14
Perceptions of visual and multimodal symbolic mediated social touch: Role of technology modality, relationship, and task emotional salience14
“What are they not telling me?” Learning machine learning: Understanding the challenges for novices14
Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore14
How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI13
Examining the role of volumetric segmentation on movement training in mixed reality13
Automated strategy feedback can improve the readability of physicians’ electronic communications to simulated patients13
Editorial Board13
Designing Universal and Intuitive Pictograms (UIPP) – A Detailed Process for More Suitable Visual Representations13
Enhancing user information disclosure intention in dynamic conversations of intelligent recommendation systems based on large language models: A perspective of user gratification and privacy calculus13
Editorial Board13
“Just Follow the Lights”: A Ubiquitous Framework for Low-Cost, Mixed Fidelity Navigation in Indoor Built Environments13
The effects of domain knowledge on trust in explainable AI and task performance: A case of peer-to-peer lending13
An automatic control system with human-in-the-loop for training skydiving maneuvers: Proof-of-concept experiment13
The possibilities of using immersive virtual environments in research on way finding13
Interaction design for security based on social context13
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