International Journal of Human-Computer Studies

Papers
(The median citation count of International Journal of Human-Computer Studies is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Item-level implicit affective measures reveal the uncanny valley of robot faces530
Ergonomic assessment of mid-air interaction and device-assisted interactions under vibration environments based on task performance, muscle activity and user perceptions297
Keeping Fit & Staying Safe: A Systematic Review of Women's Use of Social Media for Fitness218
Orchestrating ubiquitous learning situations about Cultural Heritage with Casual Learn mobile application192
How to Make chatbots productive – A user-oriented implementation framework105
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Modeling operator self-assessment in human-autonomy teaming settings58
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)57
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Investigating cognitive workload in concurrent speech-based information communication54
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Tongue control of a five-DOF upper-limb exoskeleton rehabilitates drinking and eating for individuals with severe disabilities47
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Story-based authentication for mobile devices using semantically-linked images42
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Using animation to develop a usability questionnaire: Scale development and psychological measurements37
HaptStarter: Designing haptic stimulus start system for deaf and hard of hearing sprinters37
Estimating human sensitivity to curving of segmented paths within room-size environment37
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers34
Exergames for hand rehabilitation in elders using Leap Motion Controller: A feasibility pilot study34
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history29
HMMCF:A human-computer collaboration algorithm based on multimodal intention of reverse active fusion29
Effects of visual and auditory cues on haptic illusions for active and passive touches in mixed reality29
Towards augmented reality coaching for daily routines: Participatory design with individuals with cognitive disabilities and their caregivers28
The impact of out-the-window size on air traffic controllers’ visual behaviours and response time on digital tower operations28
DIRA: A model of the user interface26
Comparing typing methods for uppercase input in virtual reality: Modifier Key vs. alternative approaches26
Comprehension is a double-edged sword: Over-interpreting unspecified information in intelligible machine learning explanations25
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A gaze-based driver distraction countermeasure: Comparing effects of multimodal alerts on driver's behavior and visual attention24
When more is less: Finding the optimal balance of intelligent agents’ transparency in level 3 automated vehicles24
Seeking information about assistive technology: Exploring current practices, challenges, and the need for smarter systems23
What makes IM users (un)responsive: An empirical investigation for understanding IM responsiveness23
Ladderbot—A conversational agent for human-like online laddering interviews22
Transparent robots: How children perceive and relate to a social robot that acknowledges its lack of human psychological capacities and machine status22
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results22
User speech rates and preferences for system speech rates22
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity21
Social domestication of service robots: The secret lives of Automated Guided Vehicles (AGVs) at a Norwegian hospital21
The design, development, and evaluation of telepresence interfaces for aging adults: Investigating user perceptions of privacy and usability20
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study20
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“I felt her company”: A qualitative study on factors affecting closeness and emotional support seeking with an embodied conversational agent19
Improving older adults’ accessibility to the web using real-time online interactive guides19
“It's not Paul, it's a robot”: The impact of linguistic framing and the evolution of trust and distrust in a collaborative robot during a human-robot interaction19
Busting the one-voice-fits-all myth: Effects of similarity and customization of voice-assistant personality19
The cupboard task: An immersive virtual reality-based system for everyday memory assessment19
Predicting the need for XAI from high-granularity interaction data18
Modeling and mitigating human annotation errors to design efficient stream processing systems with human-in-the-loop machine learning18
Human-machine symbiosis: A multivariate perspective for physically coupled human-machine systems18
Questionnaire experience and the hybrid System Usability Scale: Using a novel concept to evaluate a new instrument18
Do videogame rewards influence players’ subsequent prosocial engagement? A preregistered partial replication study on the role of reward and reasoning17
Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment17
Challenges in starting to design and make together: Examining family engagement in Fab Labs17
A new dynamic spatial information design framework for AR-HUD to evoke drivers’ instinctive responses and improve accident prevention17
Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis16
Workout connections: Investigating social interactions in online group exercise classes16
The other-race effect in the uncanny valley16
Improving user experience of color palette extraction by using interactive visualization based on hierarchical color model16
Acquisition and retention of spatial knowledge through virtual reality experiences: Effects of VR setup and locomotion technique16
Design for social digital well-being with young generations: Engage them and make them reflect16
Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing16
How the different explanation classes impact trust calibration: The case of clinical decision support systems15
Speaking in front of cartoon avatars: A behavioral and psychophysiological study on how audience design impacts on public speaking anxiety in virtual environments15
Multi-Scent Olfactory Display with Visual and Sound Interaction15
Co-designing opportunities for Human-Centred Machine Learning in supporting Type 1 diabetes decision-making15
Imagining future digital assistants at work: A study of task management needs15
Understanding preference: A meta-analysis of user studies15
AniBalloons: Animated chat balloons as affective augmentation for social messaging and chatbot interaction15
Can we trust a chatbot like a physician? A qualitative study on understanding the emergence of trust toward diagnostic chatbots15
Automatic generation of virtual architecture using user activities in metaverse15
User Interaction Patterns and Breakdowns in Conversing with LLM-Powered Voice Assistants15
A longitudinal study of human–chatbot relationships15
ContractMind: Trust-calibration interaction design for AI contract review tools14
Effects of secondary task eccentricity and visual salience on attention allocation in multitasking across screens14
Effects of various in-vehicle human–machine interfaces on drivers’ takeover performance and gaze pattern in conditionally automated vehicles14
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Connecting audiences with climate change: Towards humanised and action-focused data interactions14
Articulation work for supporting the values of students attending class via telepresence robots14
“Transported to a better place”: The influence of virtual reality on the behavioural and psychological symptoms of dementia14
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Usability evaluation of multimodal interactive virtual environments for learners who are blind: An empirical investigation14
Embedding equality, diversity and inclusion in usability testing: Recommendations and a research agenda13
EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VR13
A field experiment on gamification of physical activity – Effects on motivation and steps13
The advantages of virtual dogs over virtual people: Using augmented reality to provide social support in stressful situations13
The more-than-human turn in human-plant interaction design: From utilitarian object to living co-inhabitant13
An empirical investigation of domestic energy data visualizations13
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children13
A graspable olfactory display for virtual reality13
User experience framework for understanding user experience in blockchain services13
Sweet escape: The role of empathy in social media engagement with human versus virtual influencers12
Multitasking while driving: A time use study of commuting knowledge workers to assess current and future uses12
Effects of in-vehicle auditory interactions on takeover performance in SAE L2 semi-automated vehicles12
“Bring me sunshine, bring me (physical) strength”: The case of dementia. Designing and implementing a virtual reality system for physical training during the COVID-19 pandemic12
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams12
From explainable to interactive AI: A literature review on current trends in human-AI interaction12
Accessible guitar playing: Exploring participatory design of digital musical instruments in a special educational needs school12
The influence of human factors on 360∘ mulsemedia QoE12
Audio augmented reality using sonification to enhance visual art experiences: Lessons learned12
“It’s a little bit like cardiomyopathy Tinder”: Toward designing to facilitate locating peers and learning self-care ideas in online health communities12
Interpersonal Haptic Communication: Review and Directions for the Future11
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Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design11
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments11
The third party will make a difference — A study on the impact of dyadic and triadic social situations on the relationship with a voice-based personal agent11
Escaping unsustainable digital interactions: Toward “more meaningful” and “moderate” online experiences11
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires11
Smile mimicry smoothens human-virtual human interactions11
MaterialSense: Estimating and utilizing material properties of contact objects in multi-touch interaction11
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Modeling micro-interactions in self-regulated learning: A data-driven methodology10
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Foraging-based optimization of menu systems10
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The impact of handedness on user performance in touchless input10
Exploration strategies for tactile graphics displayed by electrovibration on a touchscreen10
Nudging human drivers via implicit communication by automated vehicles: Empirical evidence and computational cognitive modeling9
Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality9
Comparing hand gestures and a gamepad interface for locomotion in virtual environments9
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Leyenes: A gaze-based text entry method using linear smooth pursuit and target speed9
The influence of audio effects and attention on the perceived duration of interaction9
The Effects of Contrast on Correlation Perception in Scatterplots9
Pedestrians’ road-crossing decisions: Comparing different drift-diffusion models9
How to teach a blind person to hear colours? Multi-method training for a colour-to-sound sensory substitution device – design and evaluation9
“Give me happy pop songs in C major and with a fast tempo”: A vocal assistant for content-based queries to online music repositories9
Graphical features of interactive dashboards have little influence on engineering students performing a design task9
So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior9
The effect of prototypicality on webpage aesthetics, usability, and trustworthiness9
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Pseudo-haptic button for improving user experience of mid-air interaction in VR9
Questionnaire experience of the pictorial usability inventory (PUI) – a comparison of pictorial and hybrid usability scales9
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments9
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design8
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Convergence of Virtual Reality and Digital Twin technologies to enhance digital operators’ training in industry 4.08
Selection as Tapping: An evaluation of 3D input techniques for timing tasks in musical Virtual Reality8
Traceable teleportation: Improving spatial learning in virtual locomotion8
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats8
Interactive Technologies for Emotion Regulation Training: A Scoping Review8
Website interactivity and processing: Menu customization and sense of agency are keys to better interaction design8
Visualizing speech styles in captions for deaf and hard-of-hearing viewers8
A framework and serious game for decision making in stressful situations; a fire evacuation scenario8
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Teleoperated mobile robot with two arms: the influence of a human-machine interface, VR training and operator age8
New-user experience evaluation in a semi-immersive and haptic-enabled virtual reality system for assembly operations8
The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences8
Understanding experiences and expectations from active, independent older women in Chile towards technologies to manage their health8
Exploring amBiDiguity: UI item direction interpretation by Arabic and Hebrew users8
Derivation of young children's interaction strategies with digital educational games from gaze sequences analysis8
“Instant Happiness”: Smartphones as tools for everyday emotion regulation7
Making it Real: A Study of Augmented Virtuality on Presence and Enhanced Benefits of Study Stress Reduction Sessions7
Explanations in warning dialogs to help users defend against phishing attacks7
Understanding user performance of acquiring targets with motion-in-depth in virtual reality7
User-Centered Privacy-by-Design: Evaluating the Appropriateness of Design Prototypes7
Limits of speech in connected homes: Experimental comparison of self-reporting tools for human activity recognition7
‘Address and command’: Two-handed mid-air interactions with multiple home devices7
The Influence of User Culture on Website Usability6
Object manipulation based on the head manipulation space in VR6
A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement6
Why people choose Apps: An evaluation of the ecology and user experience of mobile applications6
Spatio-temporal and contextual cues to support reflection in physical activity tracking6
Do stakeholder needs differ? - Designing stakeholder-tailored Explainable Artificial Intelligence (XAI) interfaces6
Examining the impact of varying levels of AI teammate influence on human-AI teams6
Emotion trajectories in smartphone use: Towards recognizing emotion regulation in-the-wild6
Beyond digital privacy: Uncovering deeper attitudes toward privacy in cameras among older adults6
Human values and digital citizen science interactions6
VResin: Externalizing spatial memory into 3D sketch maps6
Cognitive abilities predict performance in everyday computer tasks6
Cognitive load increases anthropomorphism of humanoid robot. The automatic path of anthropomorphism6
Effects of spatial constraints and ages on children’s upper limb performance in mid-air gesture interaction5
Designing Universal and Intuitive Pictograms (UIPP) – A Detailed Process for More Suitable Visual Representations5
Visual aesthetics and user experience: A multiple-session experiment5
“It becomes more of an abstract idea, this privacy”—Informing the design for communal privacy experiences in smart homes5
A new perspective on personas and customer journey maps: Proposing systemic UX5
Understanding Predictive Factors of Dementia for Older Adults: A Machine Learning Approach for Modeling Dementia Influencers5
Guiding gaze gestures on smartwatches: Introducing fireworks5
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Investigating the effect of key size, typing angle, and typing technique of virtual keyboard on typing productivity, biomechanics, and usability in a mixed reality environment5
Different dimensions of anthropomorphic design cues: How visual appearance and conversational style influence users’ information disclosure tendency towards chatbots5
Towards interactive customization of multimodal embedded navigation systems for visually impaired people5
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PalmSpace: Leveraging the palm for touchless interaction on public touch screen devices5
Fail, fail again, fail better: How players who enjoy challenging games persist after failure in “Celeste”5
Perceptions of visual and multimodal symbolic mediated social touch: Role of technology modality, relationship, and task emotional salience5
Increasing visitors attention with introductory portal technology to complex cultural sites5
A design methodology for affective Virtual Reality5
MakeBronze: An interactive system to promote Chinese bronze culture in children through hands-on experience with lost-wax casting5
Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore5
Improving VIP viewer gaze estimation and engagement using adaptive dynamic anamorphosis5
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Developing and validating a scale for motivation in participating in time-bounded collaborative events5
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Effects of interacting with facial expressions and controllers in different virtual environments on presence, usability, affect, and neurophysiological signals5
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Training, children, and parents: Coach perspectives on wearable sensor data in sub-elite figure skating in the United States5
How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI4
The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments4
Monetary valuation of personal health data in the wild4
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Human-machine sense of agency4
Exploring how gender-anonymous voice avatars influence women’s performance in online computing group work4
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control4
Mapping in harmony: Co-designing user interfaces for conflict management on OSM4
Grasping objects with a sensory substitution glove4
To mimic reality or to go beyond? “Superpowers” in virtual reality, the experience of augmentation and its consequences4
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Augmenting the feel of real objects: An analysis of haptic augmented reality4
Designing an age-friendly conversational AI agent for mobile banking: the effects of voice modality and lip movement4
Exploring the effects of location information on perceptions of news credibility and sharing intention4
Evaluation of haptic virtual reality user interfaces for medical marking on 3D models4
Shocking advantage! Improving digital game performance using non-invasive brain stimulation4
Evaluating the effect of displaying team vs. individual metrics on team performance4
Navigating virtual spaces: Understanding user adaptation in online meetings during the pandemic4
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Decoding the gendered design and (dis)affordances of face-editing technologies in China4
Investigating the use of speech-based conversational agents for life coaching4
Exploring crowdsourced self-care techniques: A study on Parkinson’s disease4
A social robot to deliver a psychotherapeutic treatment: Qualitative responses by participants in a randomized controlled trial and future design recommendations4
Creating and validating predictive personas for target marketing4
Measuring Mental Workload Variations in Office Work Tasks using fNIRS4
Grand challenges in human-food interaction3
Mitigating knowledge imbalance in AI-advised decision-making through collaborative user involvement3
Interdependence theory in humans’ interaction with automated vehicles: The impact of perceived situational factors on trust and cooperation3
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Effects of Immersive Media on Emotion and Memory: An Experiment Comparing Article, 360-video, and Virtual Reality3
Talking datasets – Understanding data sensemaking behaviours3
Brain training with the body in mind: Towards gamified approach-avoidance training using virtual reality3
The Impact of Video Meeting Systems on Psychological User States: a State-of-the-Art Review3
Design and empirical evaluation of a multitouch interaction game-like app for fostering early embodied math learning3
Law and order: Investigating the effects of conflictual situations in manual and automated driving in a German sample3
What you say vs what you do: Utilizing positive emotional expressions to relay AI teammate intent within human–AI teams3
Are lonely youngsters turning to chatbots for companionship? The relationship between chatbot usage and social connectedness in Danish high-school students3
Do you feel safe with your robot? Factors influencing perceived safety in human-robot interaction based on subjective and objective measures3
Manipulable cone based bare hand object selection in high occlusion virtual environment3
The impact of the physical and social embodiment of voice user interfaces on user distraction3
Conversation-based hybrid UI for the repertory grid technique: A lab experiment into automation of qualitative surveys3
Uses and gratifications of photo sharing on Instagram3
A process perspective of immersive virtual reality user experiences: Transition dynamics and mechanisms during gameplay3
Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios3
“What are they not telling me?” Learning machine learning: Understanding the challenges for novices3
The effects of domain knowledge on trust in explainable AI and task performance: A case of peer-to-peer lending3
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