International Journal of Human-Computer Studies

Papers
(The median citation count of International Journal of Human-Computer Studies is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
Editorial Board306
Editorial Board133
Story-based authentication for mobile devices using semantically-linked images130
Towards understanding the design of playful bodily extensions via body schema and body image100
Machine learning systems as mentors in human learning: A user study on machine bias transmission in medical training98
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement88
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study86
Investigating cognitive workload in concurrent speech-based information communication83
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity82
An experimental study on embodiment forms and interaction modes in affective robots for anxiety relief and emotional connection76
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history71
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results70
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)70
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers56
Editorial Board51
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires50
A framework and serious game for decision making in stressful situations; a fire evacuation scenario49
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments47
Graphical features of interactive dashboards have little influence on engineering students performing a design task43
Designing for social impact: Understanding the social dynamics of interactive projections for public well-being43
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats43
How do people evaluate the accuracy of video posts when a warning indicates they were generated by AI?41
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars39
Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design37
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments37
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams37
AF-Mix: A gaze-aware learning system with attention feedback in mixed reality35
Impression transference from AI to human: The impact of AI's fairness on interpersonal perception in AI-Mediated communication33
Editorial Board33
What you say vs what you do: Utilizing positive emotional expressions to relay AI teammate intent within human–AI teams31
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control31
“It becomes more of an abstract idea, this privacy”—Informing the design for communal privacy experiences in smart homes30
The impact of the physical and social embodiment of voice user interfaces on user distraction30
Mitigating knowledge imbalance in AI-advised decision-making through collaborative user involvement30
Visual aesthetics and user experience: A multiple-session experiment30
Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios30
Understanding and Streamlining App Switching Experiences in Mobile Interaction30
Designing an age-friendly conversational AI agent for mobile banking: the effects of voice modality and lip movement29
Towards interactive customization of multimodal embedded navigation systems for visually impaired people29
Building blocks for creating enjoyable games—A systematic literature review29
Uses and gratifications of photo sharing on Instagram28
Editorial Board27
How do preschoolers interact with peers? Characterising child and group behaviour in games with tangible interfaces in school27
Editorial Board27
Recognising Intrinsic Motivation using Smartphone Trajectories27
Corrigendum to ‘“Should I Introduce myself?”: Asynchronous Semi-Guided Professional Introductions for Enhanced Perceived Team Effectiveness in New Virtual Dyadic Teams’ [International Journal of Human27
Technology futures: Towards understanding how to design awe-inspiring futures26
Representing patient vital signs with overlapping or serial earcon components26
Happiness improves perceptions and game performance in an escape room, whereas anger motivates compliance with instructions from a robot agent26
Conversation-based hybrid UI for the repertory grid technique: A lab experiment into automation of qualitative surveys26
Augmented tabletop interaction as an assistive tool: Tidd’s role in daily life skills training for autistic children25
Event-related potential and oscillatory cortical activities of artistic methodology in information visualization design in human–computer interface25
Building confidence in the metaverse: Implementation and evaluation of a multi-user virtual reality application for overcoming fear of public speaking25
Interdependence theory in humans’ interaction with automated vehicles: The impact of perceived situational factors on trust and cooperation25
EyeTAP: Introducing a multimodal gaze-based technique using voice inputs with a comparative analysis of selection techniques25
Musician-AI partnership mediated by emotionally-aware smart musical instruments25
Evaluating a sonic interaction design based on a historic theatre sound effect24
Regional dialect affects older adults’ interaction with computers: Evidence from syntactic alignment in human-computer interaction24
Breaking down barriers: A new approach to virtual museum navigation for people with visual impairments through voice assistants24
Automated affect classification and task difficulty adaptation in a competitive scenario based on physiological linkage: An exploratory study24
Editorial Board24
MakeNodes: Opening connected-IoT making to people with intellectual disability23
Exploring the influence of driver affective state and auditory display urgency on takeover performance in semi-automated vehicles: Experiment and modelling23
Design approaches to improve user experience: An example of a mobile app prototyping process22
Understanding digital wellbeing within complex technological contexts22
Designing for curiosity: Understanding player engagement with treasure chest mechanics in open-world games22
Applying cross-modal plasticity principles in auditory training applications22
“Sorry, it was my fault”: Repairing trust in human-robot interactions22
Fostering children's dispositional autonomy and AI understanding through co-designing AI systems: A learning science perspective21
Comparison of visitor experiences of virtual reality exhibitions by spatial environment21
Different adaptation error types in affective computing have different effects on user experience: A Wizard-of-Oz study21
Why people watch user-generated videos? A systematic review and meta-analysis21
Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction20
Impact of example-based XAI for neural networks on trust, understanding, and performance20
Meet me in VR! Can VR space help remote teams connect: A seven-week study with Horizon Workrooms20
Enriching teachers’ assessments of rhythmic Forró dance skills by modelling motion sensor data20
Understanding the user experience of customer service chatbots: An experimental study of chatbot interaction design19
Zens: Designing and evaluating a movement sonification interface to alter body and flexibility perception in Yoga19
How Linguistic Framing Affects Factory Workers' Initial Trust in Collaborative Robots: The Interplay Between Anthropomorphism and Technological Replacement19
Visualisations with semantic icons: Assessing engagement with distracting elements18
Young and old users prefer immersive virtual reality over a social robot for short-term cognitive training18
Development and validation of a social robot anthropomorphism scale (SRA) in a french sample18
Editorial Board18
How do people react to ChatGPT's unpredictable behavior? Anthropomorphism, uncanniness, and fear of AI: A qualitative study on individuals’ perceptions and understandings of LLMs’ nonsensical hallucin18
Congruent Indirect Touch vs. mouse pointing performance18
Phishing interrupted: The impact of task interruptions on phishing email classification17
Innovation tactics for implementing an ML application in healthcare: A long and winding road17
Editorial Board17
Human-machine plan conflict and conflict resolution in a visual search task17
Comparing a friction-based uni-directional treadmill and a slip-style omni-directional treadmill on first-time HMD-VR user task performance, cybersickness, postural sway, posture angle, ease of use, e17
Sensors and Sensibilities: Exploring Interactions for Habitat Comfort with An Environmental-Physiological Sensing Eyewear In the Wild17
ContractMind: Trust-calibration interaction design for AI contract review tools16
Estimating human sensitivity to curving of segmented paths within room-size environment16
Improving user experience of color palette extraction by using interactive visualization based on hierarchical color model16
Item-level implicit affective measures reveal the uncanny valley of robot faces16
Multi-scent olfactory display with visual and sound interaction16
Integrating culture in Human–Food Interaction: A study of cultural and creative food experiences and technological interactions16
Editorial Board16
A longitudinal study of human–chatbot relationships15
Leyenes: A gaze-based text entry method using linear smooth pursuit and target speed15
A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement15
“Transported to a better place”: The influence of virtual reality on the behavioural and psychological symptoms of dementia15
Design for social digital well-being with young generations: Engage them and make them reflect15
Visualizing speech styles in captions for deaf and hard-of-hearing viewers15
The influence of audio effects and attention on the perceived duration of interaction15
Effects of secondary task eccentricity and visual salience on attention allocation in multitasking across screens15
The Voice Experience Inventory (VOXI): Validating a consensus-driven instrument for measuring user impressions of computer voice15
Limits of speech in connected homes: Experimental comparison of self-reporting tools for human activity recognition15
Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality15
Effects of various in-vehicle human–machine interfaces on drivers’ takeover performance and gaze pattern in conditionally automated vehicles15
Cognitive abilities predict performance in everyday computer tasks14
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children14
Convergence of Virtual Reality and Digital Twin technologies to enhance digital operators’ training in industry 4.014
Editorial Board14
Designing Universal and Intuitive Pictograms (UIPP) – A Detailed Process for More Suitable Visual Representations14
DianTea: An augmented performance VR system for enhancing Chinese youth learning about tea-making as an intangible cultural heritage14
So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior14
A graspable olfactory display for virtual reality14
Editorial Board14
Perceptions of visual and multimodal symbolic mediated social touch: Role of technology modality, relationship, and task emotional salience14
Explanations in warning dialogs to help users defend against phishing attacks14
Exploration strategies for tactile graphics displayed by electrovibration on a touchscreen14
Investigating crossmodal correspondences between vibrotactile stimuli, colour, and emotions14
Evaluating the effect of displaying team vs. individual metrics on team performance14
‘Address and command’: Two-handed mid-air interactions with multiple home devices14
Conversational agents for fostering curiosity-driven learning in children13
Investigating the use of speech-based conversational agents for life coaching13
How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI13
The effects of domain knowledge on trust in explainable AI and task performance: A case of peer-to-peer lending13
Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore13
Enhancing user information disclosure intention in dynamic conversations of intelligent recommendation systems based on large language models: A perspective of user gratification and privacy calculus13
Between immersion and usability: A comparative study of 2D and mixed reality interfaces for remote music making13
Editorial Board13
Editorial Board13
Design and evaluation of AR-based adaptive human-computer interaction cognitive training13
“What are they not telling me?” Learning machine learning: Understanding the challenges for novices13
The Autonomous Vehicle Assistant (AVA): Emerging technology design supporting blind and visually impaired travelers in autonomous transportation13
The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments13
“Just Follow the Lights”: A Ubiquitous Framework for Low-Cost, Mixed Fidelity Navigation in Indoor Built Environments12
The possibilities of using immersive virtual environments in research on way finding12
Understanding the challenges of deploying a milestone-tracking application in a cross-cultural context12
Examining the role of volumetric segmentation on movement training in mixed reality12
Interaction design for security based on social context12
Automated strategy feedback can improve the readability of physicians’ electronic communications to simulated patients12
The ability of personas: An empirical evaluation of altering incorrect preconceptions about users12
Exploiting linguistic information from Nepali transcripts for early detection of Alzheimer's disease using natural language processing and machine learning techniques11
Designing and Evaluating an Adaptive Virtual Reality System using EEG Frequencies to Balance Internal and External Attention States11
Editorial Board11
An automatic control system with human-in-the-loop for training skydiving maneuvers: Proof-of-concept experiment11
Effects of context-sensitive distraction warnings on drivers’ smartphone use and acceptance: A long-term naturalistic field study11
Perceptions of discriminatory decisions of artificial intelligence: Unpacking the role of individual characteristics11
Editorial Board11
PressTapFlick: Exploring a gaze and foot-based multimodal approach to gaze typing11
Effect of interface design on cognitive workload in unmanned aerial vehicle control11
Editorial Board11
Understanding differences between combinations of 2D and 3D input and output devices for 3D data visualization11
Adaptable automation for a more human-centered work design? Effects on human perception and behavior10
Exploring Subjective Realism: Do evaluative realism and felt realism respond differently to different cues?10
User perception of animation fluency: The effect of time duration in different phases of animated transitions during application usage10
Design of a toolkit for real-time executive function assessment in custom-made virtual experiences and interventions10
Evaluating user interface of a mobile augmented reality coloring application for children with autism: An eye-tracking investigation10
Towards the application of evidence accumulation models in the design of (semi-)autonomous driving systems – an attempt to overcome the sample size roadblock10
On the potential of supporting autonomy in online video interview training platforms10
Using self-tracking technologies to manage energy for health and wellbeing10
Reflections on using the story completion method in designing tangible user interfaces9
Enhancing collaborative signing songwriting experience of the d/Deaf individuals9
Qualitative Insights into Cognitive, Affective and Behavioral Coping Responses to Corporate Surveillance9
Quantifying determinants of social conformity in an online debating website9
The relationship between cybersickness and eye-activity in response to varying speed, scene complexity and stereoscopic VR parameters9
The need to move away from agential-AI: Empirical investigations, useful concepts and open issues9
“Having it physical is a different story”: Physicalizing personal data publicly to motivate physical activity9
From Driver to Supervisor: Comparing Cognitive Load and EEG-Based Attentional Resource Allocation Across Automation Levels9
Almost human? A comparative case study on the social media presence of virtual influencers9
Effects of adaptation accuracy and magnitude in affect-aware difficulty adaptation for the multi-attribute task battery9
Being just used or truely understood: A measure of users’ collaboration intensity with Chatbots9
Effects of AI-assisted dance skills teaching, evaluation and visual feedback on dance students' learning performance, motivation and self-efficacy9
Learnability evaluation of the markup language for designing applications controlled by gaze8
Robotic technology for Parkinson's disease: Needs, attitudes and concerns of individuals with Parkinson's disease and their family members. A focus group study8
A systematic review of functions and design features of in-vehicle agents8
Towards the use of virtual reality prototypes in architecture to collect user experiences: An assessment of the comparability of patient experiences in a virtual and a real ambulatory pathway8
Unpacking Instagram use: The impact of upward social comparisons on usage patterns and affective experiences in the wild8
An exploratory study of the relationship between objective game difficulty and subjective game difficulty8
The methodology of studying fairness perceptions in Artificial Intelligence: Contrasting CHI and FAccT8
The Artificial Social Agent Questionnaire (ASAQ) — Development and evaluation of a validated instrument for capturing human interaction experiences with artificial social agents8
Integrating augmented reality and LLM for enhanced cognitive support in critical audio communications8
De-centering the (Traditional) user: Multistakeholder evaluation of recommender systems8
FunBreath: A novel interactive nebulizer mask with gamification system for children’s effective and enjoyable treatment8
How does comprehension affect user experience quality in multilanguage voice-activated intelligent education?7
Editorial Board7
The third party will make a difference — A study on the impact of dyadic and triadic social situations on the relationship with a voice-based personal agent7
Teleoperated mobile robot with two arms: the influence of a human-machine interface, VR training and operator age7
What makes IM users (un)responsive: An empirical investigation for understanding IM responsiveness7
Design patterns for human-AI co-learning: A wizard-of-Oz evaluation in an urban-search-and-rescue task7
Editorial Board7
Modeling and mitigating human annotation errors to design efficient stream processing systems with human-in-the-loop machine learning7
Acquisition and retention of spatial knowledge through virtual reality experiences: Effects of VR setup and locomotion technique7
Effects of in-vehicle auditory interactions on takeover performance in SAE L2 semi-automated vehicles7
Traceable teleportation: Improving spatial learning in virtual locomotion7
Algorithmic transparency in path planning: A visual approach to enhancing human understanding7
A new dynamic spatial information design framework for AR-HUD to evoke drivers’ instinctive responses and improve accident prevention7
A user-derived mapping for mid-air haptic experiences7
Keeping Fit & Staying Safe: A Systematic Review of Women's Use of Social Media for Fitness7
Exergames for hand rehabilitation in elders using Leap Motion Controller: A feasibility pilot study7
“This is human intelligence debugging artificial intelligence”: Examining how people prompt GPT in seeking mental health support7
When more is less: Finding the optimal balance of intelligent agents’ transparency in level 3 automated vehicles7
Questionnaire experience of the pictorial usability inventory (PUI) – a comparison of pictorial and hybrid usability scales7
Smile mimicry smoothens human-virtual human interactions7
Holistic quantified-self for context-aware wearable augmented reality7
Chatbots for active learning: A case of phishing email identification7
User speech rates and preferences for system speech rates7
EmoLand: Utilizing narrative animations, multilevel games, and affective computing to foster emotional development in children with autism spectrum disorder7
User experience framework for understanding user experience in blockchain services6
Editorial Board6
Eye-guided video games improve reading in healthy older adults6
A field experiment on gamification of physical activity – Effects on motivation and steps6
Optimising web accessibility evaluation: Population sourcing methods for web accessibility evaluation6
AI-generated tactile graphics for visually impaired children: A usability study of a multimodal educational product6
Developing and validating a scale for motivation in participating in time-bounded collaborative events6
Do you feel safe with your robot? Factors influencing perceived safety in human-robot interaction based on subjective and objective measures6
MakeBronze: An interactive system to promote Chinese bronze culture in children through hands-on experience with lost-wax casting6
Personalized explanations for clinician-AI interaction in breast imaging diagnosis by adapting communication to expertise levels6
EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VR6
Monetary valuation of personal health data in the wild6
Should we use the NASA-TLX in HCI? A review of theoretical and methodological issues around Mental Workload Measurement6
Exploring the effects of location information on perceptions of news credibility and sharing intention6
You, me, and HPV: Design research to explore attitudes towards cervical self-sampling6
Editorial Board6
Navigating virtual spaces: Understanding user adaptation in online meetings during the pandemic6
Exploring children’s embodied interactions through digitally facilitated enactment: A case study when math education MOVES6
User-Centered Privacy-by-Design: Evaluating the Appropriateness of Design Prototypes6
Grasping objects with a sensory substitution glove6
Training, children, and parents: Coach perspectives on wearable sensor data in sub-elite figure skating in the United States6
Reducing risk to security and privacy in the selection of trigger-action rules: Implicit vs. explicit priming for domestic smart devices6
The Goldilocks level of support: Using user reviews, ratings, and installation numbers to investigate digital self-control tools5
Preventing mind-wandering during driving: Predictions on potential interventions using a cognitive model5
Investigating user-defined flipping gestures for dual-display phones5
Designing gamified rewards to encourage repeated app selection: Effect of reward placement5
Clutch & Grasp: Activation gestures and grip styles for device-based interaction in medical spatial augmented reality5
Nonverbal communication in virtual reality: Nodding as a social signal in virtual interactions5
Evaluating gesture user interfaces: Quantitative measures, qualitative scales, and method5
The effect of hands synchronicity on users perceived arms Fatigue in Virtual reality environment5
Editorial Board5
Modeling adoption of intelligent agents in medical imaging5
PersonaCraft: Leveraging language models for data-driven persona development5
Engagement by Design Cards: A tool to involve designers and non-experts in the design of crowdsourcing initiatives5
Real-time posture feedback for effective motor learning in table tennis in virtual reality5
Role-taking and robotic form: an exploratory study of social connection in human-robot interaction5
Human-centered XAI: Developing design patterns for explanations of clinical decision support systems5
Who needs explanation and when? Juggling explainable AI and user epistemic uncertainty5
Impact of interaction technique in interactive data visualisations: A study on lookup, comparison, and relation-seeking tasks5
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