International Journal of Human-Computer Studies

Papers
(The median citation count of International Journal of Human-Computer Studies is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Editorial Board183
Towards understanding the design of playful bodily extensions via body schema and body image164
Story-based authentication for mobile devices using semantically-linked images116
Editorial Board116
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study114
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement107
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers102
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)98
An experimental study on embodiment forms and interaction modes in affective robots for anxiety relief and emotional connection95
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history75
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity72
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results71
Machine learning systems as mentors in human learning: A user study on machine bias transmission in medical training69
Designing for social impact: Understanding the social dynamics of interactive projections for public well-being68
Editorial Board63
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats60
Service recovery in robotic deliveries: Effects of apology strategy and anthropomorphism under delays of food delivery60
Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design58
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams57
StoryPoint: GenAI-supported domain-specific data story authoring for enterprises52
A framework and serious game for decision making in stressful situations; a fire evacuation scenario52
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires50
Editorial Board47
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments47
Voice agent accents can shape driver behavior and perception46
Graphical features of interactive dashboards have little influence on engineering students performing a design task45
How do people evaluate the accuracy of video posts when a warning indicates they were generated by AI?44
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments43
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars43
Emotional Engagement in AI Storytelling: The Role of Nonverbal Cues in Child-AI Interactions43
Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios42
Editorial Board42
Uses and gratifications of photo sharing on Instagram40
Designing an age-friendly conversational AI agent for mobile banking: the effects of voice modality and lip movement40
AF-Mix: A gaze-aware learning system with attention feedback in mixed reality38
Impression transference from AI to human: The impact of AI's fairness on interpersonal perception in AI-Mediated communication38
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control38
What you say vs what you do: Utilizing positive emotional expressions to relay AI teammate intent within human–AI teams38
Visual aesthetics and user experience: A multiple-session experiment38
An epistemic network analysis of communication strategies during drawing-supported spatial dialogue in VR37
Safeguarding worker psychosocial well-being in the age of AI: The critical role of decision control37
The impact of the physical and social embodiment of voice user interfaces on user distraction34
“It becomes more of an abstract idea, this privacy”—Informing the design for communal privacy experiences in smart homes34
Mitigating knowledge imbalance in AI-advised decision-making through collaborative user involvement33
Technology futures: Towards understanding how to design awe-inspiring futures32
Towards interactive customization of multimodal embedded navigation systems for visually impaired people32
Editorial Board32
How do preschoolers interact with peers? Characterising child and group behaviour in games with tangible interfaces in school31
Editorial Board31
Happiness improves perceptions and game performance in an escape room, whereas anger motivates compliance with instructions from a robot agent31
Event-related potential and oscillatory cortical activities of artistic methodology in information visualization design in human–computer interface31
Representing patient vital signs with overlapping or serial earcon components31
Building confidence in the metaverse: Implementation and evaluation of a multi-user virtual reality application for overcoming fear of public speaking30
Corrigendum to ‘“Should I Introduce myself?”: Asynchronous Semi-Guided Professional Introductions for Enhanced Perceived Team Effectiveness in New Virtual Dyadic Teams’ [International Journal of Human30
Editorial Board30
Musician-AI partnership mediated by emotionally-aware smart musical instruments30
Augmented tabletop interaction as an assistive tool: Tidd’s role in daily life skills training for autistic children30
Conversation-based hybrid UI for the repertory grid technique: A lab experiment into automation of qualitative surveys29
Interdependence theory in humans’ interaction with automated vehicles: The impact of perceived situational factors on trust and cooperation29
Editorial Board29
Toward AI-driven UI transition intuitiveness inspection for smartphone apps29
Editorial Board28
Designing for curiosity: Understanding player engagement with treasure chest mechanics in open-world games28
Heart rate changes with visual flow speed in virtual reality cycling28
Regional dialect affects older adults’ interaction with computers: Evidence from syntactic alignment in human-computer interaction28
Why people watch user-generated videos? A systematic review and meta-analysis28
Applying cross-modal plasticity principles in auditory training applications28
MakeNodes: Opening connected-IoT making to people with intellectual disability27
Breaking down barriers: A new approach to virtual museum navigation for people with visual impairments through voice assistants27
Engaging with ethics in the HCI design process: A study of ethical design practice in different work contexts27
Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction26
Editorial for the special issue on child-centred AI26
User personas, ideation and large language models: A post-hoc study26
Evaluating a sonic interaction design based on a historic theatre sound effect26
The role of explainable AI in influencing user trust and advice-taking in image aesthetic quality evaluation26
Enriching teachers’ assessments of rhythmic Forró dance skills by modelling motion sensor data26
Different adaptation error types in affective computing have different effects on user experience: A Wizard-of-Oz study26
Impact of example-based XAI for neural networks on trust, understanding, and performance25
Exploring the influence of driver affective state and auditory display urgency on takeover performance in semi-automated vehicles: Experiment and modelling25
LLM-powered assistant with electrotactile feedback to assist blind and low vision people with maps and routes preview24
GPTalk: LLM-based virtual companions for metacognitive growth in self-regulated e-learning24
Comparison of visitor experiences of virtual reality exhibitions by spatial environment24
Meet me in VR! Can VR space help remote teams connect: A seven-week study with Horizon Workrooms23
Zens: Designing and evaluating a movement sonification interface to alter body and flexibility perception in Yoga23
Understanding digital wellbeing within complex technological contexts23
Emotional artificial intelligence: The impact of chatbot empathy and emotional tone on consumer satisfaction and word of mouth23
Design approaches to improve user experience: An example of a mobile app prototyping process22
Understanding the inference and design of haptic experiences22
“Sorry, it was my fault”: Repairing trust in human-robot interactions21
Fostering children's dispositional autonomy and AI understanding through co-designing AI systems: A learning science perspective21
User judgment of an AI model is biased by its description: A study in a job interview training context21
Understanding the user experience of customer service chatbots: An experimental study of chatbot interaction design21
Mental health management as a social endeavour: Challenges and opportunities for conversational agent design20
Young and old users prefer immersive virtual reality over a social robot for short-term cognitive training20
Sensors and Sensibilities: Exploring Interactions for Habitat Comfort with An Environmental-Physiological Sensing Eyewear In the Wild20
Innovation tactics for implementing an ML application in healthcare: A long and winding road20
Comparing a friction-based uni-directional treadmill and a slip-style omni-directional treadmill on first-time HMD-VR user task performance, cybersickness, postural sway, posture angle, ease of use, e20
Development and validation of a social robot anthropomorphism scale (SRA) in a french sample19
Visualisations with semantic icons: Assessing engagement with distracting elements19
Human-machine plan conflict and conflict resolution in a visual search task19
Phishing interrupted: The impact of task interruptions on phishing email classification19
Congruent Indirect Touch vs. mouse pointing performance19
A comprehensive on-site authoring tool for creating augmented reality technical documentation (STAAR-TECH)19
Editorial Board18
EMS hand prop: Leveraging the loss of sense of agency caused by electrical muscle stimulation to make hands serve better as virtual objects18
Examining dual-task interference effects of visual and auditory perceptual load in virtual reality18
Estimating human sensitivity to curving of segmented paths within room-size environment18
How do young users perceive and respond to AI-generated short-form videos? An exploration of Generation Z’s perceptions, emotional responses, and trust in AI-created video on social media platforms18
Improving user experience of color palette extraction by using interactive visualization based on hierarchical color model18
Editorial Board18
How do people react to ChatGPT's unpredictable behavior? Anthropomorphism, uncanniness, and fear of AI: A qualitative study on individuals’ perceptions and understandings of LLMs’ nonsensical hallucin18
Effects of secondary task eccentricity and visual salience on attention allocation in multitasking across screens18
The Voice Experience Inventory (VOXI): Validating a consensus-driven instrument for measuring user impressions of computer voice18
“Transported to a better place”: The influence of virtual reality on the behavioural and psychological symptoms of dementia17
ContractMind: Trust-calibration interaction design for AI contract review tools17
Leyenes: A gaze-based text entry method using linear smooth pursuit and target speed17
Integrating culture in Human–Food Interaction: A study of cultural and creative food experiences and technological interactions17
Item-level implicit affective measures reveal the uncanny valley of robot faces17
A longitudinal study of human–chatbot relationships17
Visualizing speech styles in captions for deaf and hard-of-hearing viewers17
Multi-scent olfactory display with visual and sound interaction17
Effects of various in-vehicle human–machine interfaces on drivers’ takeover performance and gaze pattern in conditionally automated vehicles17
Design for social digital well-being with young generations: Engage them and make them reflect17
Yum-Yum! A social game using tangible interaction with a virtual agent for cognitive training in children with low-functioning autism17
A graspable olfactory display for virtual reality16
Operationalizing selective transparency using progressive disclosure in artificial intelligence clinical diagnosis systems16
College students and large language models for mental health: A qualitative exploration of motivations and experiences16
Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality16
DianTea: An augmented performance VR system for enhancing Chinese youth learning about tea-making as an intangible cultural heritage16
Cognitive abilities predict performance in everyday computer tasks16
What leads to better immersive experiences? The role of guidance and mobility in virtual reality museums15
Trust the Explanation or my Expectation? Effects of Output Accuracy and Explanations on Expectation Violations and Trust in AI-Supported Decisions15
A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement15
Limits of speech in connected homes: Experimental comparison of self-reporting tools for human activity recognition15
So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior15
Convergence of Virtual Reality and Digital Twin technologies to enhance digital operators’ training in industry 4.015
Human-centered AI for inclusive tourism: enhancing travel planning for adults with autism spectrum disorder15
Explanations in warning dialogs to help users defend against phishing attacks15
Enhancing user information disclosure intention in dynamic conversations of intelligent recommendation systems based on large language models: A perspective of user gratification and privacy calculus15
The association between aesthetic appeal and semantic distance of icons varying in concreteness: Shedding light on the aesthetic-usability effect14
The Autonomous Vehicle Assistant (AVA): Emerging technology design supporting blind and visually impaired travelers in autonomous transportation14
What we chose to (Not) share: Unpacking how HCI researchers self-disclose in interactions with participants with stigmatised identities14
Editorial Board14
AI-generated personas: Representing user needs with generative AI models14
Sense of agency in cooperative gestures: The effect of hierarchical roles14
ARHUD design for dynamic spatial information presentation to improve driver situation awareness of blind spots14
Design and evaluation of AR-based adaptive human-computer interaction cognitive training14
The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments14
Conversational agents for fostering curiosity-driven learning in children14
ISense: An assessment instrument that predicts self-regulated learning using Mobile sensing14
Investigating crossmodal correspondences between vibrotactile stimuli, colour, and emotions14
Editorial Board14
Defining a recommendation system to configure personalized assistance for individuals with cognitive impairments due to a traumatic brain injury14
Editorial Board14
Designing Universal and Intuitive Pictograms (UIPP) – A Detailed Process for More Suitable Visual Representations13
Between immersion and usability: A comparative study of 2D and mixed reality interfaces for remote music making13
Effects of context-sensitive distraction warnings on drivers’ smartphone use and acceptance: A long-term naturalistic field study13
“What are they not telling me?” Learning machine learning: Understanding the challenges for novices13
Examining the role of volumetric segmentation on movement training in mixed reality13
Leveraging everyday mobile communication platforms for inclusive and accessible user studies: A WhatsApp case study13
How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI13
Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore13
The effects of domain knowledge on trust in explainable AI and task performance: A case of peer-to-peer lending13
Automated strategy feedback can improve the readability of physicians’ electronic communications to simulated patients13
Effect of interface design on cognitive workload in unmanned aerial vehicle control12
Editorial Board12
An automatic control system with human-in-the-loop for training skydiving maneuvers: Proof-of-concept experiment12
Editorial Board12
PressTapFlick: Exploring a gaze and foot-based multimodal approach to gaze typing12
Understanding the challenges of deploying a milestone-tracking application in a cross-cultural context12
Introducing ManyViews: an AI-assisted tool to support citizens’ engagement in the design of urban spaces11
Exploring Subjective Realism: Do evaluative realism and felt realism respond differently to different cues?11
From Driver to Supervisor: Comparing Cognitive Load and EEG-Based Attentional Resource Allocation Across Automation Levels11
The possibilities of using immersive virtual environments in research on way finding11
Understanding differences between combinations of 2D and 3D input and output devices for 3D data visualization11
“Having it physical is a different story”: Physicalizing personal data publicly to motivate physical activity11
User-centric evaluation of explainability of AI with and for humans: A comprehensive empirical study11
Editorial Board11
Using self-tracking technologies to manage energy for health and wellbeing11
Evaluating user interface of a mobile augmented reality coloring application for children with autism: An eye-tracking investigation11
Older adults co-creating and experiencing VR garden tours: Developing a participatory VR storytelling framework11
Being just used or truely understood: A measure of users’ collaboration intensity with Chatbots11
Designing and Evaluating an Adaptive Virtual Reality System using EEG Frequencies to Balance Internal and External Attention States11
Towards the application of evidence accumulation models in the design of (semi-)autonomous driving systems – an attempt to overcome the sample size roadblock11
Adaptable automation for a more human-centered work design? Effects on human perception and behavior11
User perception of animation fluency: The effect of time duration in different phases of animated transitions during application usage11
On the potential of supporting autonomy in online video interview training platforms11
Perceptions of discriminatory decisions of artificial intelligence: Unpacking the role of individual characteristics11
Design patterns of human-AI interfaces in healthcare11
Editorial Board11
An exploratory study of the relationship between objective game difficulty and subjective game difficulty10
Qualitative insights into cognitive, affective and behavioral coping responses to corporate surveillance10
Design patterns for human-AI co-learning: A wizard-of-Oz evaluation in an urban-search-and-rescue task10
FunBreath: A novel interactive nebulizer mask with gamification system for children’s effective and enjoyable treatment10
Enhancing collaborative signing songwriting experience of the d/Deaf individuals10
The methodology of studying fairness perceptions in Artificial Intelligence: Contrasting CHI and FAccT10
Understanding user mental models in AI-driven code completion tools: Insights from an elicitation study10
Robotic technology for Parkinson's disease: Needs, attitudes and concerns of individuals with Parkinson's disease and their family members. A focus group study10
Unpacking Instagram use: The impact of upward social comparisons on usage patterns and affective experiences in the wild10
Chatbots for active learning: A case of phishing email identification10
A user-derived mapping for mid-air haptic experiences10
The Artificial Social Agent Questionnaire (ASAQ) — Development and evaluation of a validated instrument for capturing human interaction experiences with artificial social agents10
Towards the future of pedestrian–AV interaction: Human perception vs. LLM insights on Smart Pole Interaction Unit in shared spaces10
Effects of AI-assisted dance skills teaching, evaluation and visual feedback on dance students' learning performance, motivation and self-efficacy10
Learnability evaluation of the markup language for designing applications controlled by gaze10
Reflections on using the story completion method in designing tangible user interfaces10
3D timelines in VR: Adaptive speed for 3D data navigation on a concave timeline10
Towards the use of virtual reality prototypes in architecture to collect user experiences: An assessment of the comparability of patient experiences in a virtual and a real ambulatory pathway10
Beyond content: Multimodal emotional responses predict online moral contagion across laboratory and real-world contexts9
User perception based label layout for efficient target localization in virtual environment9
f-RecX: A framework for designing effective textual explanations in recommender systems’ user interfaces9
EmoLand: Utilizing narrative animations, multilevel games, and affective computing to foster emotional development in children with autism spectrum disorder9
Integrating augmented reality and LLM for enhanced cognitive support in critical audio communications9
De-centering the (Traditional) user: Multistakeholder evaluation of recommender systems9
Feel–Play–Imagine: Structured introduction and imagination of haptics with storytellers9
Keeping Fit & Staying Safe: A Systematic Review of Women's Use of Social Media for Fitness9
A systematic review of functions and design features of in-vehicle agents9
Effects of adaptation accuracy and magnitude in affect-aware difficulty adaptation for the multi-attribute task battery9
The relationship between cybersickness and eye-activity in response to varying speed, scene complexity and stereoscopic VR parameters9
Quantifying collaborative strategies and identifying performance breakdowns of UAV C2 teams using multidimensional cross-recurrence quantification analysis9
Culture, emotions, and power dynamics in AI email communication9
Modeling persistence behavior in serious games: A human-centered approach using in-game and text replays8
EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VR8
Questionnaire experience of the pictorial usability inventory (PUI) – a comparison of pictorial and hybrid usability scales8
Exergames for hand rehabilitation in elders using Leap Motion Controller: A feasibility pilot study8
What makes IM users (un)responsive: An empirical investigation for understanding IM responsiveness8
A field experiment on gamification of physical activity – Effects on motivation and steps8
“This is human intelligence debugging artificial intelligence”: Examining how people prompt GPT in seeking mental health support8
Traceable teleportation: Improving spatial learning in virtual locomotion8
Smile mimicry smoothens human-virtual human interactions8
Exploring children’s embodied interactions through digitally facilitated enactment: A case study when math education MOVES8
Holistic quantified-self for context-aware wearable augmented reality8
Algorithmic transparency in path planning: A visual approach to enhancing human understanding8
When more is less: Finding the optimal balance of intelligent agents’ transparency in level 3 automated vehicles8
Acquisition and retention of spatial knowledge through virtual reality experiences: Effects of VR setup and locomotion technique8
Using Augmented Reality on the go: Understanding the effects of mobility on user performance and subjective workload across eye, head, and hand ray pointing8
The eyes show it: Exploring eye behavior and impact on human mental state during task interruption8
Ensuring provider fairness in recommender systems across coarse- and fine-grained groups8
The third party will make a difference — A study on the impact of dyadic and triadic social situations on the relationship with a voice-based personal agent8
Eye-guided video games improve reading in healthy older adults8
When trust collides: Exploring human-LLM cooperation intention through the prisoner’s dilemma8
User speech rates and preferences for system speech rates8
Livestream communities for AI-generated video content: Viewers’ motivations and perceptions of toxicity and moderation8
How does comprehension affect user experience quality in multilanguage voice-activated intelligent education?8
A new dynamic spatial information design framework for AR-HUD to evoke drivers’ instinctive responses and improve accident prevention8
How animal-persona chatbots enhance empathy and positive attitudes toward animals8
Effects of in-vehicle auditory interactions on takeover performance in SAE L2 semi-automated vehicles8
Designing mediated social touch for mobile communication: From hand gestures to touch signals8
The role of language comprehension in viewing video game live-streams: The effect of subtitles and AI voice on engagement and parasocial relationships7
Designing Odisea Emocional: A gamification-based tool for supporting therapeutic interventions for emotional regulation of individuals with intellectual disabilities7
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