International Journal of Human-Computer Studies

Papers
(The median citation count of International Journal of Human-Computer Studies is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Investigating cognitive workload in concurrent speech-based information communication357
Editorial Board294
Editorial Board242
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers127
Story-based authentication for mobile devices using semantically-linked images99
Towards understanding the design of playful bodily extensions via body schema and body image89
Machine learning systems as mentors in human learning: A user study on machine bias transmission in medical training79
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study79
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement75
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results70
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history67
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity64
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)64
Editorial Board62
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments59
Human values and digital citizen science interactions54
How do people evaluate the accuracy of video posts when a warning indicates they were generated by AI?52
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams48
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars48
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires46
Graphical features of interactive dashboards have little influence on engineering students performing a design task45
A framework and serious game for decision making in stressful situations; a fire evacuation scenario45
Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design40
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments37
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats37
Understanding and Streamlining App Switching Experiences in Mobile Interaction35
Impression transference from AI to human: The impact of AI's fairness on interpersonal perception in AI-Mediated communication33
Visual aesthetics and user experience: A multiple-session experiment32
AF-Mix: A gaze-aware learning system with attention feedback in mixed reality32
Towards interactive customization of multimodal embedded navigation systems for visually impaired people32
Mitigating knowledge imbalance in AI-advised decision-making through collaborative user involvement32
What you say vs what you do: Utilizing positive emotional expressions to relay AI teammate intent within human–AI teams27
Designing an age-friendly conversational AI agent for mobile banking: the effects of voice modality and lip movement27
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control27
“It becomes more of an abstract idea, this privacy”—Informing the design for communal privacy experiences in smart homes26
Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios26
Exploring the influence of subliminal stimulus type and peripheral angle on the priming effect26
Uses and gratifications of photo sharing on Instagram25
Building blocks for creating enjoyable games—A systematic literature review25
Corrigendum to ‘“Should I Introduce myself?”: Asynchronous Semi-Guided Professional Introductions for Enhanced Perceived Team Effectiveness in New Virtual Dyadic Teams’ [International Journal of Human25
The impact of the physical and social embodiment of voice user interfaces on user distraction25
Conversation-based hybrid UI for the repertory grid technique: A lab experiment into automation of qualitative surveys24
Representing patient vital signs with overlapping or serial earcon components24
EyeTAP: Introducing a multimodal gaze-based technique using voice inputs with a comparative analysis of selection techniques24
Editorial Board24
Editorial Board24
Building confidence in the metaverse: Implementation and evaluation of a multi-user virtual reality application for overcoming fear of public speaking23
Musician-AI partnership mediated by emotionally-aware smart musical instruments23
How do preschoolers interact with peers? Characterising child and group behaviour in games with tangible interfaces in school23
Recognising Intrinsic Motivation using Smartphone Trajectories23
Event-related potential and oscillatory cortical activities of artistic methodology in information visualization design in human–computer interface23
MakeNodes: Opening connected-IoT making to people with intellectual disability22
Technology futures: Towards understanding how to design awe-inspiring futures22
Interdependence theory in humans’ interaction with automated vehicles: The impact of perceived situational factors on trust and cooperation22
Introduction of human-centric AI assistant to aid radiologists for multimodal breast image classification22
Editorial Board21
A virtual tourist counselor expressing intimacy behaviors: A new perspective to create emotion in visitors and offer them a better user experience?21
Evaluating a sonic interaction design based on a historic theatre sound effect21
Zens: Designing and evaluating a movement sonification interface to alter body and flexibility perception in Yoga21
Breaking down barriers: A new approach to virtual museum navigation for people with visual impairments through voice assistants21
Different adaptation error types in affective computing have different effects on user experience: A Wizard-of-Oz study21
Fostering children's dispositional autonomy and AI understanding through co-designing AI systems: A learning science perspective21
Automated affect classification and task difficulty adaptation in a competitive scenario based on physiological linkage: An exploratory study21
Enriching teachers’ assessments of rhythmic Forró dance skills by modelling motion sensor data20
Why people watch user-generated videos? A systematic review and meta-analysis20
Impact of example-based XAI for neural networks on trust, understanding, and performance20
Exploring the influence of driver affective state and auditory display urgency on takeover performance in semi-automated vehicles: Experiment and modelling20
How Linguistic Framing Affects Factory Workers' Initial Trust in Collaborative Robots: The Interplay Between Anthropomorphism and Technological Replacement20
Regional dialect affects older adults’ interaction with computers: Evidence from syntactic alignment in human-computer interaction20
Understanding digital wellbeing within complex technological contexts20
“Sorry, it was my fault”: Repairing trust in human-robot interactions20
Understanding the user experience of customer service chatbots: An experimental study of chatbot interaction design19
Comparison of visitor experiences of virtual reality exhibitions by spatial environment19
Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction19
Meet me in VR! Can VR space help remote teams connect: A seven-week study with Horizon Workrooms19
My Chatbot Companion - a Study of Human-Chatbot Relationships19
Visualisations with semantic icons: Assessing engagement with distracting elements18
Phishing interrupted: The impact of task interruptions on phishing email classification18
Congruent Indirect Touch vs. mouse pointing performance18
Young and old users prefer immersive virtual reality over a social robot for short-term cognitive training17
Sensors and Sensibilities: Exploring Interactions for Habitat Comfort with An Environmental-Physiological Sensing Eyewear In the Wild17
Development and validation of a social robot anthropomorphism scale (SRA) in a french sample17
Comparing a friction-based uni-directional treadmill and a slip-style omni-directional treadmill on first-time HMD-VR user task performance, cybersickness, postural sway, posture angle, ease of use, e17
The Interactive Virtual Training for Teachers (IVT-T) to Practice Classroom Behavior Management17
Editorial Board17
How do people react to ChatGPT's unpredictable behavior? Anthropomorphism, uncanniness, and fear of AI: A qualitative study on individuals’ perceptions and understandings of LLMs’ nonsensical hallucin17
Human-machine plan conflict and conflict resolution in a visual search task16
Multi-scent olfactory display with visual and sound interaction16
Editorial Board16
Effects of secondary task eccentricity and visual salience on attention allocation in multitasking across screens16
Estimating human sensitivity to curving of segmented paths within room-size environment16
Innovation tactics for implementing an ML application in healthcare: A long and winding road16
Editorial Board16
Editorial Board16
Item-level implicit affective measures reveal the uncanny valley of robot faces15
Improving user experience of color palette extraction by using interactive visualization based on hierarchical color model15
“Transported to a better place”: The influence of virtual reality on the behavioural and psychological symptoms of dementia15
Design for social digital well-being with young generations: Engage them and make them reflect15
ContractMind: Trust-calibration interaction design for AI contract review tools15
Effects of visual and auditory cues on haptic illusions for active and passive touches in mixed reality15
A longitudinal study of human–chatbot relationships14
Cognitive abilities predict performance in everyday computer tasks14
Visualizing speech styles in captions for deaf and hard-of-hearing viewers14
The influence of audio effects and attention on the perceived duration of interaction14
Leyenes: A gaze-based text entry method using linear smooth pursuit and target speed14
A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement14
Effects of various in-vehicle human–machine interfaces on drivers’ takeover performance and gaze pattern in conditionally automated vehicles14
Exploration strategies for tactile graphics displayed by electrovibration on a touchscreen14
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children14
Designing Universal and Intuitive Pictograms (UIPP) – A Detailed Process for More Suitable Visual Representations13
Evaluating the effect of displaying team vs. individual metrics on team performance13
The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments13
So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior13
A graspable olfactory display for virtual reality13
Editorial Board13
Investigating crossmodal correspondences between vibrotactile stimuli, colour, and emotions13
How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI13
Editorial Board13
Limits of speech in connected homes: Experimental comparison of self-reporting tools for human activity recognition13
Convergence of Virtual Reality and Digital Twin technologies to enhance digital operators’ training in industry 4.013
Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality13
Explanations in warning dialogs to help users defend against phishing attacks13
“What are they not telling me?” Learning machine learning: Understanding the challenges for novices13
Perceptions of visual and multimodal symbolic mediated social touch: Role of technology modality, relationship, and task emotional salience13
Foraging-based optimization of menu systems13
‘Address and command’: Two-handed mid-air interactions with multiple home devices13
Conversational agents for fostering curiosity-driven learning in children13
The effects of domain knowledge on trust in explainable AI and task performance: A case of peer-to-peer lending12
Brain training with the body in mind: Towards gamified approach-avoidance training using virtual reality12
Editorial Board12
Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore12
Enhancing user information disclosure intention in dynamic conversations of intelligent recommendation systems based on large language models: A perspective of user gratification and privacy calculus12
The Autonomous Vehicle Assistant (AVA): Emerging technology design supporting blind and visually impaired travelers in autonomous transportation12
An automatic control system with human-in-the-loop for training skydiving maneuvers: Proof-of-concept experiment12
Investigating the use of speech-based conversational agents for life coaching12
Design and evaluation of AR-based adaptive human-computer interaction cognitive training12
Editorial Board12
Exploiting linguistic information from Nepali transcripts for early detection of Alzheimer's disease using natural language processing and machine learning techniques11
Effect of interface design on cognitive workload in unmanned aerial vehicle control11
Understanding differences between combinations of 2D and 3D input and output devices for 3D data visualization11
Perceptions of discriminatory decisions of artificial intelligence: Unpacking the role of individual characteristics11
The possibilities of using immersive virtual environments in research on way finding11
Automated strategy feedback can improve the readability of physicians’ electronic communications to simulated patients11
Effects of context-sensitive distraction warnings on drivers’ smartphone use and acceptance: A long-term naturalistic field study11
“Just Follow the Lights”: A Ubiquitous Framework for Low-Cost, Mixed Fidelity Navigation in Indoor Built Environments11
The ability of personas: An empirical evaluation of altering incorrect preconceptions about users11
Understanding the challenges of deploying a milestone-tracking application in a cross-cultural context11
Interaction design for security based on social context11
Towards the application of evidence accumulation models in the design of (semi-)autonomous driving systems – an attempt to overcome the sample size roadblock10
Editorial Board10
Quantifying determinants of social conformity in an online debating website10
Underground astronauts: Understanding the sporting science of speleology and its implications for HCI10
Evaluating user interface of a mobile augmented reality coloring application for children with autism: An eye-tracking investigation10
Examining the role of volumetric segmentation on movement training in mixed reality10
Editorial Board10
Effects of AI-assisted dance skills teaching, evaluation and visual feedback on dance students' learning performance, motivation and self-efficacy10
The need to move away from agential-AI: Empirical investigations, useful concepts and open issues10
Adaptable automation for a more human-centered work design? Effects on human perception and behavior10
Designing and Evaluating an Adaptive Virtual Reality System using EEG Frequencies to Balance Internal and External Attention States10
Editorial Board10
PressTapFlick: Exploring a gaze and foot-based multimodal approach to gaze typing10
Exploring Subjective Realism: Do evaluative realism and felt realism respond differently to different cues?10
On the potential of supporting autonomy in online video interview training platforms9
Almost human? A comparative case study on the social media presence of virtual influencers9
Learnability evaluation of the markup language for designing applications controlled by gaze9
Reflections on using the story completion method in designing tangible user interfaces9
User perception of animation fluency: The effect of time duration in different phases of animated transitions during application usage9
From Driver to Supervisor: Comparing Cognitive Load and EEG-Based Attentional Resource Allocation Across Automation Levels9
Unpacking Instagram use: The impact of upward social comparisons on usage patterns and affective experiences in the wild9
Design of a toolkit for real-time executive function assessment in custom-made virtual experiences and interventions9
Augmented Reality as a research tool: investigating cognitive-motor dual-task during outdoor navigation9
Robotic technology for Parkinson's disease: Needs, attitudes and concerns of individuals with Parkinson's disease and their family members. A focus group study9
Effects of adaptation accuracy and magnitude in affect-aware difficulty adaptation for the multi-attribute task battery8
A systematic review of functions and design features of in-vehicle agents8
The relationship between cybersickness and eye-activity in response to varying speed, scene complexity and stereoscopic VR parameters8
Towards the use of virtual reality prototypes in architecture to collect user experiences: An assessment of the comparability of patient experiences in a virtual and a real ambulatory pathway8
An exploratory study of the relationship between objective game difficulty and subjective game difficulty8
Design patterns for human-AI co-learning: A wizard-of-Oz evaluation in an urban-search-and-rescue task8
Integrating augmented reality and LLM for enhanced cognitive support in critical audio communications8
Editorial Board7
The Artificial Social Agent Questionnaire (ASAQ) — Development and evaluation of a validated instrument for capturing human interaction experiences with artificial social agents7
Chatbots for active learning: A case of phishing email identification7
When more is less: Finding the optimal balance of intelligent agents’ transparency in level 3 automated vehicles7
EmoLand: Utilizing narrative animations, multilevel games, and affective computing to foster emotional development in children with autism spectrum disorder7
The methodology of studying fairness perceptions in Artificial Intelligence: Contrasting CHI and FAccT7
Keeping Fit & Staying Safe: A Systematic Review of Women's Use of Social Media for Fitness7
User speech rates and preferences for system speech rates7
Enhancing collaborative signing songwriting experience of the d/Deaf individuals7
A user-derived mapping for mid-air haptic experiences7
Exergames for hand rehabilitation in elders using Leap Motion Controller: A feasibility pilot study7
Personalized explanations for clinician-AI interaction in breast imaging diagnosis by adapting communication to expertise levels6
A new dynamic spatial information design framework for AR-HUD to evoke drivers’ instinctive responses and improve accident prevention6
Teleoperated mobile robot with two arms: the influence of a human-machine interface, VR training and operator age6
Editorial Board6
Optimising web accessibility evaluation: Population sourcing methods for web accessibility evaluation6
Effects of spatial constraints and ages on children’s upper limb performance in mid-air gesture interaction6
Navigating virtual spaces: Understanding user adaptation in online meetings during the pandemic6
Editorial Board6
Smile mimicry smoothens human-virtual human interactions6
The third party will make a difference — A study on the impact of dyadic and triadic social situations on the relationship with a voice-based personal agent6
Acquisition and retention of spatial knowledge through virtual reality experiences: Effects of VR setup and locomotion technique6
Modeling and mitigating human annotation errors to design efficient stream processing systems with human-in-the-loop machine learning6
Effects of in-vehicle auditory interactions on takeover performance in SAE L2 semi-automated vehicles6
The impact of handedness on user performance in touchless input6
Reducing risk to security and privacy in the selection of trigger-action rules: Implicit vs. explicit priming for domestic smart devices6
Developing and validating a scale for motivation in participating in time-bounded collaborative events6
MakeBronze: An interactive system to promote Chinese bronze culture in children through hands-on experience with lost-wax casting6
Monetary valuation of personal health data in the wild6
User-Centered Privacy-by-Design: Evaluating the Appropriateness of Design Prototypes6
Questionnaire experience of the pictorial usability inventory (PUI) – a comparison of pictorial and hybrid usability scales6
A field experiment on gamification of physical activity – Effects on motivation and steps6
What makes IM users (un)responsive: An empirical investigation for understanding IM responsiveness6
EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VR6
Low-delay haptic texture display method based on user action information and texture image6
Can smart glasses change how people evaluate healthcare professionals? A mixed-method approach to using smart glasses in hospitals6
User experience framework for understanding user experience in blockchain services6
Editorial Board6
Traceable teleportation: Improving spatial learning in virtual locomotion6
Grasping objects with a sensory substitution glove5
Why people choose Apps: An evaluation of the ecology and user experience of mobile applications5
AI-generated tactile graphics for visually impaired children: A usability study of a multimodal educational product5
The effect of hands synchronicity on users perceived arms Fatigue in Virtual reality environment5
Dual-Thumb pointing and command selection techniques for tablets5
Clutch & Grasp: Activation gestures and grip styles for device-based interaction in medical spatial augmented reality5
Preventing users from going down rabbit holes of extreme video content: A study of the role played by different modes of autoplay5
Training, children, and parents: Coach perspectives on wearable sensor data in sub-elite figure skating in the United States5
Do you feel safe with your robot? Factors influencing perceived safety in human-robot interaction based on subjective and objective measures5
Is reading under print and digital conditions really equivalent? Differences in reading and recall of expository text for higher and lower ability comprehenders5
Editorial Board5
Crafting, connecting, and commoning in everyday maker projects5
FritzBot: A data-driven conversational agent for physical-computing system design5
You, me, and HPV: Design research to explore attitudes towards cervical self-sampling5
Exploring the effects of location information on perceptions of news credibility and sharing intention5
An alternative method of audio-tactile presentation of graphical information in mathematics adapted to the needs of blind5
Editorial Board5
Engagement by Design Cards: A tool to involve designers and non-experts in the design of crowdsourcing initiatives5
Experimenters' Influence on Mental-Imagery based Brain-Computer Interface User Training5
A process perspective of immersive virtual reality user experiences: Transition dynamics and mechanisms during gameplay5
Pareto-based Dynamic Difficulty Adjustment of a competitive exergame for arm rehabilitation4
Supporting user experience of shared automated mobility on-demand through novel virtual infrastructure: Making the case for virtual stops4
Creating trust in fully autonomous vehicles through spatialized predictive sonification4
Who Owns What? Psychological Ownership in Shared Augmented Reality4
Towards augmented reality coaching for daily routines: Participatory design with individuals with cognitive disabilities and their caregivers4
The Digital Lives of Student Mothers: A Consideration of Technologies That Support or Erode the Student/Parent Boundary4
Editorial Board4
Enhanced Interactivity in VR-based Telerobotics: An Eye-tracking Investigation of Human Performance and Workload4
Evaluation of locomotion methods in virtual reality navigation environments: An involuntary position shift and task performance4
Text Pin: Improving text selection with mode-augmented handles on touchscreen mobile devices4
Development of a measurement instrument for pedestrians’ initial trust in automated vehicles4
Understanding workers’ psychological states and physiological responses during human–robot collaboration4
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