International Journal of Human-Computer Studies

Papers
(The median citation count of International Journal of Human-Computer Studies is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Editorial Board158
Towards understanding the design of playful bodily extensions via body schema and body image126
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity120
Investigating cognitive workload in concurrent speech-based information communication105
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history97
Editorial Board97
Story-based authentication for mobile devices using semantically-linked images92
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement91
Machine learning systems as mentors in human learning: A user study on machine bias transmission in medical training85
An experimental study on embodiment forms and interaction modes in affective robots for anxiety relief and emotional connection83
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study78
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results65
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)62
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers60
Editorial Board58
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams58
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires55
Graphical features of interactive dashboards have little influence on engineering students performing a design task53
How do people evaluate the accuracy of video posts when a warning indicates they were generated by AI?52
Designing for social impact: Understanding the social dynamics of interactive projections for public well-being50
StoryPoint: GenAI-supported domain-specific data story authoring for enterprises49
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats48
A framework and serious game for decision making in stressful situations; a fire evacuation scenario44
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments42
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars42
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments41
Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design41
Editorial Board38
Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios37
Building blocks for creating enjoyable games—A systematic literature review36
Understanding and Streamlining App Switching Experiences in Mobile Interaction36
“It becomes more of an abstract idea, this privacy”—Informing the design for communal privacy experiences in smart homes35
AF-Mix: A gaze-aware learning system with attention feedback in mixed reality34
The impact of the physical and social embodiment of voice user interfaces on user distraction34
Impression transference from AI to human: The impact of AI's fairness on interpersonal perception in AI-Mediated communication34
Mitigating knowledge imbalance in AI-advised decision-making through collaborative user involvement33
Safeguarding worker psychosocial well-being in the age of AI: The critical role of decision control33
Designing an age-friendly conversational AI agent for mobile banking: the effects of voice modality and lip movement33
Visual aesthetics and user experience: A multiple-session experiment33
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control33
Towards interactive customization of multimodal embedded navigation systems for visually impaired people31
Uses and gratifications of photo sharing on Instagram31
What you say vs what you do: Utilizing positive emotional expressions to relay AI teammate intent within human–AI teams31
Editorial Board30
Corrigendum to ‘“Should I Introduce myself?”: Asynchronous Semi-Guided Professional Introductions for Enhanced Perceived Team Effectiveness in New Virtual Dyadic Teams’ [International Journal of Human30
Interdependence theory in humans’ interaction with automated vehicles: The impact of perceived situational factors on trust and cooperation29
Toward AI-driven UI transition intuitiveness inspection for smartphone apps29
Editorial Board29
Representing patient vital signs with overlapping or serial earcon components28
How do preschoolers interact with peers? Characterising child and group behaviour in games with tangible interfaces in school28
Editorial Board28
Happiness improves perceptions and game performance in an escape room, whereas anger motivates compliance with instructions from a robot agent28
Event-related potential and oscillatory cortical activities of artistic methodology in information visualization design in human–computer interface28
Conversation-based hybrid UI for the repertory grid technique: A lab experiment into automation of qualitative surveys27
Augmented tabletop interaction as an assistive tool: Tidd’s role in daily life skills training for autistic children27
Musician-AI partnership mediated by emotionally-aware smart musical instruments26
Building confidence in the metaverse: Implementation and evaluation of a multi-user virtual reality application for overcoming fear of public speaking26
Exploring the influence of driver affective state and auditory display urgency on takeover performance in semi-automated vehicles: Experiment and modelling26
Technology futures: Towards understanding how to design awe-inspiring futures26
Evaluating a sonic interaction design based on a historic theatre sound effect26
Designing for curiosity: Understanding player engagement with treasure chest mechanics in open-world games25
Engaging with ethics in the HCI design process: A study of ethical design practice in different work contexts25
MakeNodes: Opening connected-IoT making to people with intellectual disability25
Different adaptation error types in affective computing have different effects on user experience: A Wizard-of-Oz study25
Editorial Board24
Regional dialect affects older adults’ interaction with computers: Evidence from syntactic alignment in human-computer interaction24
Applying cross-modal plasticity principles in auditory training applications24
Impact of example-based XAI for neural networks on trust, understanding, and performance23
Why people watch user-generated videos? A systematic review and meta-analysis23
Design approaches to improve user experience: An example of a mobile app prototyping process23
Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction22
User personas, ideation and large language models: A post-hoc study22
Breaking down barriers: A new approach to virtual museum navigation for people with visual impairments through voice assistants22
Fostering children's dispositional autonomy and AI understanding through co-designing AI systems: A learning science perspective22
LLM-powered assistant with electrotactile feedback to assist blind and low vision people with maps and routes preview22
Editorial Board22
How Linguistic Framing Affects Factory Workers' Initial Trust in Collaborative Robots: The Interplay Between Anthropomorphism and Technological Replacement21
Understanding the inference and design of haptic experiences21
Zens: Designing and evaluating a movement sonification interface to alter body and flexibility perception in Yoga21
Understanding digital wellbeing within complex technological contexts21
Meet me in VR! Can VR space help remote teams connect: A seven-week study with Horizon Workrooms21
Heart rate changes with visual flow speed in virtual reality cycling20
Understanding the user experience of customer service chatbots: An experimental study of chatbot interaction design20
“Sorry, it was my fault”: Repairing trust in human-robot interactions20
Sensors and Sensibilities: Exploring Interactions for Habitat Comfort with An Environmental-Physiological Sensing Eyewear In the Wild20
Comparison of visitor experiences of virtual reality exhibitions by spatial environment20
Enriching teachers’ assessments of rhythmic Forró dance skills by modelling motion sensor data20
Innovation tactics for implementing an ML application in healthcare: A long and winding road19
Mental health management as a social endeavour: Challenges and opportunities for conversational agent design19
Congruent Indirect Touch vs. mouse pointing performance19
Editorial Board19
Comparing a friction-based uni-directional treadmill and a slip-style omni-directional treadmill on first-time HMD-VR user task performance, cybersickness, postural sway, posture angle, ease of use, e19
User judgment of an AI model is biased by its description: A study in a job interview training context18
A comprehensive on-site authoring tool for creating augmented reality technical documentation (STAAR-TECH)18
Phishing interrupted: The impact of task interruptions on phishing email classification18
Visualisations with semantic icons: Assessing engagement with distracting elements18
Development and validation of a social robot anthropomorphism scale (SRA) in a french sample18
Young and old users prefer immersive virtual reality over a social robot for short-term cognitive training18
How do people react to ChatGPT's unpredictable behavior? Anthropomorphism, uncanniness, and fear of AI: A qualitative study on individuals’ perceptions and understandings of LLMs’ nonsensical hallucin18
Human-machine plan conflict and conflict resolution in a visual search task18
Effects of secondary task eccentricity and visual salience on attention allocation in multitasking across screens17
Examining dual-task interference effects of visual and auditory perceptual load in virtual reality17
Estimating human sensitivity to curving of segmented paths within room-size environment17
Editorial Board17
Multi-scent olfactory display with visual and sound interaction17
Item-level implicit affective measures reveal the uncanny valley of robot faces17
The Voice Experience Inventory (VOXI): Validating a consensus-driven instrument for measuring user impressions of computer voice17
How do young users perceive and respond to AI-generated short-form videos? An exploration of Generation Z’s perceptions, emotional responses, and trust in AI-created video on social media platforms17
Editorial Board17
“Transported to a better place”: The influence of virtual reality on the behavioural and psychological symptoms of dementia16
Design for social digital well-being with young generations: Engage them and make them reflect16
Exploration strategies for tactile graphics displayed by electrovibration on a touchscreen16
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children16
Integrating culture in Human–Food Interaction: A study of cultural and creative food experiences and technological interactions16
Effects of various in-vehicle human–machine interfaces on drivers’ takeover performance and gaze pattern in conditionally automated vehicles16
‘Address and command’: Two-handed mid-air interactions with multiple home devices16
Leyenes: A gaze-based text entry method using linear smooth pursuit and target speed16
EMS hand prop: Leveraging the loss of sense of agency caused by electrical muscle stimulation to make hands serve better as virtual objects16
ContractMind: Trust-calibration interaction design for AI contract review tools16
Improving user experience of color palette extraction by using interactive visualization based on hierarchical color model16
Limits of speech in connected homes: Experimental comparison of self-reporting tools for human activity recognition16
A longitudinal study of human–chatbot relationships16
A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement15
Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality15
Convergence of Virtual Reality and Digital Twin technologies to enhance digital operators’ training in industry 4.015
A graspable olfactory display for virtual reality15
Visualizing speech styles in captions for deaf and hard-of-hearing viewers15
Operationalizing selective transparency using progressive disclosure in artificial intelligence clinical diagnosis systems15
The influence of audio effects and attention on the perceived duration of interaction15
So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior15
Human-centered AI for inclusive tourism: enhancing travel planning for adults with autism spectrum disorder15
Perceptions of visual and multimodal symbolic mediated social touch: Role of technology modality, relationship, and task emotional salience14
Defining a recommendation system to configure personalized assistance for individuals with cognitive impairments due to a traumatic brain injury14
DianTea: An augmented performance VR system for enhancing Chinese youth learning about tea-making as an intangible cultural heritage14
Cognitive abilities predict performance in everyday computer tasks14
The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments14
Explanations in warning dialogs to help users defend against phishing attacks14
The effects of domain knowledge on trust in explainable AI and task performance: A case of peer-to-peer lending14
Investigating crossmodal correspondences between vibrotactile stimuli, colour, and emotions13
Editorial Board13
Design and evaluation of AR-based adaptive human-computer interaction cognitive training13
“What are they not telling me?” Learning machine learning: Understanding the challenges for novices13
Evaluating the effect of displaying team vs. individual metrics on team performance13
Between immersion and usability: A comparative study of 2D and mixed reality interfaces for remote music making13
Investigating the use of speech-based conversational agents for life coaching12
Enhancing user information disclosure intention in dynamic conversations of intelligent recommendation systems based on large language models: A perspective of user gratification and privacy calculus12
The Autonomous Vehicle Assistant (AVA): Emerging technology design supporting blind and visually impaired travelers in autonomous transportation12
Editorial Board12
The possibilities of using immersive virtual environments in research on way finding12
Examining the role of volumetric segmentation on movement training in mixed reality12
How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI12
Designing Universal and Intuitive Pictograms (UIPP) – A Detailed Process for More Suitable Visual Representations12
Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore12
Conversational agents for fostering curiosity-driven learning in children12
Exploiting linguistic information from Nepali transcripts for early detection of Alzheimer's disease using natural language processing and machine learning techniques11
Editorial Board11
Effect of interface design on cognitive workload in unmanned aerial vehicle control11
An automatic control system with human-in-the-loop for training skydiving maneuvers: Proof-of-concept experiment11
Editorial Board11
Older adults co-creating and experiencing VR garden tours: Developing a participatory VR storytelling framework11
Automated strategy feedback can improve the readability of physicians’ electronic communications to simulated patients11
PressTapFlick: Exploring a gaze and foot-based multimodal approach to gaze typing11
Understanding the challenges of deploying a milestone-tracking application in a cross-cultural context11
Effects of context-sensitive distraction warnings on drivers’ smartphone use and acceptance: A long-term naturalistic field study11
User perception of animation fluency: The effect of time duration in different phases of animated transitions during application usage10
Towards the application of evidence accumulation models in the design of (semi-)autonomous driving systems – an attempt to overcome the sample size roadblock10
Designing and Evaluating an Adaptive Virtual Reality System using EEG Frequencies to Balance Internal and External Attention States10
Editorial Board10
Using self-tracking technologies to manage energy for health and wellbeing10
Being just used or truely understood: A measure of users’ collaboration intensity with Chatbots10
Qualitative insights into cognitive, affective and behavioral coping responses to corporate surveillance10
User-centric evaluation of explainability of AI with and for humans: A comprehensive empirical study10
Quantifying determinants of social conformity in an online debating website10
Understanding differences between combinations of 2D and 3D input and output devices for 3D data visualization10
“Having it physical is a different story”: Physicalizing personal data publicly to motivate physical activity10
Exploring Subjective Realism: Do evaluative realism and felt realism respond differently to different cues?10
Editorial Board10
Evaluating user interface of a mobile augmented reality coloring application for children with autism: An eye-tracking investigation10
Perceptions of discriminatory decisions of artificial intelligence: Unpacking the role of individual characteristics10
Effects of AI-assisted dance skills teaching, evaluation and visual feedback on dance students' learning performance, motivation and self-efficacy10
On the potential of supporting autonomy in online video interview training platforms10
Design of a toolkit for real-time executive function assessment in custom-made virtual experiences and interventions10
Understanding user mental models in AI-driven code completion tools: Insights from an elicitation study9
The Artificial Social Agent Questionnaire (ASAQ) — Development and evaluation of a validated instrument for capturing human interaction experiences with artificial social agents9
Adaptable automation for a more human-centered work design? Effects on human perception and behavior9
FunBreath: A novel interactive nebulizer mask with gamification system for children’s effective and enjoyable treatment9
The methodology of studying fairness perceptions in Artificial Intelligence: Contrasting CHI and FAccT9
Towards the future of pedestrian–AV interaction: Human perception vs. LLM insights on Smart Pole Interaction Unit in shared spaces9
Unpacking Instagram use: The impact of upward social comparisons on usage patterns and affective experiences in the wild9
From Driver to Supervisor: Comparing Cognitive Load and EEG-Based Attentional Resource Allocation Across Automation Levels9
Robotic technology for Parkinson's disease: Needs, attitudes and concerns of individuals with Parkinson's disease and their family members. A focus group study9
Towards the use of virtual reality prototypes in architecture to collect user experiences: An assessment of the comparability of patient experiences in a virtual and a real ambulatory pathway9
An exploratory study of the relationship between objective game difficulty and subjective game difficulty9
Reflections on using the story completion method in designing tangible user interfaces9
Learnability evaluation of the markup language for designing applications controlled by gaze9
A systematic review of functions and design features of in-vehicle agents8
A user-derived mapping for mid-air haptic experiences8
Feel–Play–Imagine: Structured introduction and imagination of haptics with storytellers8
Chatbots for active learning: A case of phishing email identification8
How does comprehension affect user experience quality in multilanguage voice-activated intelligent education?8
When more is less: Finding the optimal balance of intelligent agents’ transparency in level 3 automated vehicles8
Exergames for hand rehabilitation in elders using Leap Motion Controller: A feasibility pilot study8
Design patterns for human-AI co-learning: A wizard-of-Oz evaluation in an urban-search-and-rescue task8
The relationship between cybersickness and eye-activity in response to varying speed, scene complexity and stereoscopic VR parameters8
De-centering the (Traditional) user: Multistakeholder evaluation of recommender systems8
Effects of adaptation accuracy and magnitude in affect-aware difficulty adaptation for the multi-attribute task battery8
“This is human intelligence debugging artificial intelligence”: Examining how people prompt GPT in seeking mental health support8
Modeling and mitigating human annotation errors to design efficient stream processing systems with human-in-the-loop machine learning8
What makes IM users (un)responsive: An empirical investigation for understanding IM responsiveness8
Enhancing collaborative signing songwriting experience of the d/Deaf individuals8
Beyond content: Multimodal emotional responses predict online moral contagion across laboratory and real-world contexts8
3D timelines in VR: Adaptive speed for 3D data navigation on a concave timeline8
Integrating augmented reality and LLM for enhanced cognitive support in critical audio communications8
Editorial Board8
A new dynamic spatial information design framework for AR-HUD to evoke drivers’ instinctive responses and improve accident prevention8
User speech rates and preferences for system speech rates8
A field experiment on gamification of physical activity – Effects on motivation and steps7
Acquisition and retention of spatial knowledge through virtual reality experiences: Effects of VR setup and locomotion technique7
Keeping Fit & Staying Safe: A Systematic Review of Women's Use of Social Media for Fitness7
Quantifying collaborative strategies and identifying performance breakdowns of UAV C2 teams using multidimensional cross-recurrence quantification analysis7
How animal-persona chatbots enhance empathy and positive attitudes toward animals7
Smile mimicry smoothens human-virtual human interactions7
Eye-guided video games improve reading in healthy older adults7
Traceable teleportation: Improving spatial learning in virtual locomotion7
EmoLand: Utilizing narrative animations, multilevel games, and affective computing to foster emotional development in children with autism spectrum disorder7
Using Augmented Reality on the go: Understanding the effects of mobility on user performance and subjective workload across eye, head, and hand ray pointing7
Algorithmic transparency in path planning: A visual approach to enhancing human understanding7
Detection of cognitive and attention dimensions in block programming interface for learning sensor data analytics in construction education7
Modeling persistence behavior in serious games: A human-centered approach using in-game and text replays7
Editorial Board7
Effects of in-vehicle auditory interactions on takeover performance in SAE L2 semi-automated vehicles7
f-RecX: A framework for designing effective textual explanations in recommender systems’ user interfaces7
User experience framework for understanding user experience in blockchain services7
Holistic quantified-self for context-aware wearable augmented reality7
EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VR7
Navigating virtual spaces: Understanding user adaptation in online meetings during the pandemic6
Editorial Board6
Monetary valuation of personal health data in the wild6
Effects of spatial constraints and ages on children’s upper limb performance in mid-air gesture interaction6
Low-delay haptic texture display method based on user action information and texture image6
Designing mediated social touch for mobile communication: From hand gestures to touch signals6
You, me, and HPV: Design research to explore attitudes towards cervical self-sampling6
Developing and validating a scale for motivation in participating in time-bounded collaborative events6
Training, children, and parents: Coach perspectives on wearable sensor data in sub-elite figure skating in the United States6
AI-generated tactile graphics for visually impaired children: A usability study of a multimodal educational product6
Personalized explanations for clinician-AI interaction in breast imaging diagnosis by adapting communication to expertise levels6
The experience of running: Recommending routes using sensory mapping in urban environments6
Editorial Board6
MakeBronze: An interactive system to promote Chinese bronze culture in children through hands-on experience with lost-wax casting6
Exploring the effects of location information on perceptions of news credibility and sharing intention6
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