International Journal of Human-Computer Studies

Papers
(The H4-Index of International Journal of Human-Computer Studies is 33. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
The effects of explainability and causability on perception, trust, and acceptance: Implications for explainable AI377
The human side of human-chatbot interaction: A systematic literature review of ten years of research on text-based chatbots206
My Chatbot Companion - a Study of Human-Chatbot Relationships147
Tailored gamification: A review of literature142
The effect of challenge-based gamification on learning: An experiment in the context of statistics education118
Design Features of Embodied Conversational Agents in eHealth: a Literature Review111
Almost human? A comparative case study on the social media presence of virtual influencers103
“It wouldn't happen to me”: Privacy concerns and perspectives following the Cambridge Analytica scandal73
Human-centered XAI: Developing design patterns for explanations of clinical decision support systems70
Efficacy of Virtual Reality for Studying People's Pre-evacuation Behavior under Fire68
Older adults' perspectives of smart home technology: Are we developing the technology that older people want?57
Narrative and gaming experience interact to affect presence and cybersickness in virtual reality50
Apps That Motivate: a Taxonomy of App Features Based on Self-Determination Theory50
Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)47
Introduction of human-centric AI assistant to aid radiologists for multimodal breast image classification46
Effects of gender and personality differences on students’ perception of game design elements in educational gamification44
Memory of virtual experiences: Role of immersion, emotion and sense of presence43
Extending Fitts’ law in three-dimensional virtual environments with current low-cost virtual reality technology43
Understanding the user experience of customer service chatbots: An experimental study of chatbot interaction design41
Measuring Mental Workload Variations in Office Work Tasks using fNIRS41
Do you feel safe with your robot? Factors influencing perceived safety in human-robot interaction based on subjective and objective measures40
A comparison of the effects of haptic and visual feedback on presence in virtual reality40
A design methodology for affective Virtual Reality40
Automated and Personalized Nutrition Health Assessment, Recommendation, and Progress Evaluation using Fuzzy Reasoning38
Pursuing pleasance: Interrogating energy-intensive visions for the smart home38
Fitbit for learning: Towards capturing the learning experience using wearable sensing37
The impact of serious games with humanoid robots on mild cognitive impairment older adults37
Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction35
Understanding human-robot teams in light of all-human teams: Aspects of team interaction and shared cognition34
Cognitive support for assembly operations by means of augmented reality: an exploratory study34
Modeling adoption of intelligent agents in medical imaging34
Social interactions and relationships with an intelligent virtual agent34
Physiological indicators of task demand, fatigue, and cognition in future digital manufacturing environments34
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