International Journal of Human-Computer Studies

Papers
(The H4-Index of International Journal of Human-Computer Studies is 31. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
Editorial Board306
Editorial Board133
Story-based authentication for mobile devices using semantically-linked images130
Towards understanding the design of playful bodily extensions via body schema and body image100
Machine learning systems as mentors in human learning: A user study on machine bias transmission in medical training98
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement88
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study86
Investigating cognitive workload in concurrent speech-based information communication83
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity82
An experimental study on embodiment forms and interaction modes in affective robots for anxiety relief and emotional connection76
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history71
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results70
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)70
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers56
Editorial Board51
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires50
A framework and serious game for decision making in stressful situations; a fire evacuation scenario49
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments47
Graphical features of interactive dashboards have little influence on engineering students performing a design task43
Designing for social impact: Understanding the social dynamics of interactive projections for public well-being43
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats43
How do people evaluate the accuracy of video posts when a warning indicates they were generated by AI?41
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars39
Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design37
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments37
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams37
AF-Mix: A gaze-aware learning system with attention feedback in mixed reality35
Impression transference from AI to human: The impact of AI's fairness on interpersonal perception in AI-Mediated communication33
Editorial Board33
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control31
What you say vs what you do: Utilizing positive emotional expressions to relay AI teammate intent within human–AI teams31
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