International Journal of Human-Computer Studies

Papers
(The H4-Index of International Journal of Human-Computer Studies is 31. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Investigating cognitive workload in concurrent speech-based information communication357
Editorial Board294
Editorial Board242
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers127
Story-based authentication for mobile devices using semantically-linked images99
Towards understanding the design of playful bodily extensions via body schema and body image89
Machine learning systems as mentors in human learning: A user study on machine bias transmission in medical training79
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study79
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement75
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results70
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history67
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity64
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)64
Editorial Board62
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments59
Human values and digital citizen science interactions54
How do people evaluate the accuracy of video posts when a warning indicates they were generated by AI?52
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams48
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars48
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires46
Graphical features of interactive dashboards have little influence on engineering students performing a design task45
A framework and serious game for decision making in stressful situations; a fire evacuation scenario45
Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design40
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments37
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats37
Understanding and Streamlining App Switching Experiences in Mobile Interaction35
Impression transference from AI to human: The impact of AI's fairness on interpersonal perception in AI-Mediated communication33
Visual aesthetics and user experience: A multiple-session experiment32
AF-Mix: A gaze-aware learning system with attention feedback in mixed reality32
Towards interactive customization of multimodal embedded navigation systems for visually impaired people32
Mitigating knowledge imbalance in AI-advised decision-making through collaborative user involvement32
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