Computer Applications in Engineering Education

Papers
(The TQCC of Computer Applications in Engineering Education is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Analysis of teamwork skill development in a flipped civil engineering course75
A development platform prototype for virtual laboratories57
Application of improved neighbor propagation algorithm in international communication and cooperation to promote internationalization of higher education39
Building Virtual Laboratory with Simulations37
Understanding general concepts of requirements engineering through design thinking: An experimental study with students36
Digital simulation tools in aviation maintainability training36
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario33
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization32
Microlearning strategy in the promotion of motivation and learning outcomes in software project management29
Impact of implementing project‐based assignment (PBA) in CDIO framework for computer numerical control application course29
Virtual‐laboratory based learning to improve students’ basic engineering competencies based on their spatial abilities27
Using PharmaPy with Jupyter Notebook to teach digital design in pharmaceutical manufacturing26
Design and implementation of a microcontroller training kit for blend learning24
Understanding the role of single‐board computers in engineering and computer science education: A systematic literature review21
The impact of GitHub on students' learning and engagement in a software engineering course21
Serious Games in Engineering Education: Assessing Novelty Effects and the Influence of Prior Gaming Experience20
Framework for adaptive serious games20
ScienSolar: Development of an Open‐Source VBA‐Excel Based Package to Model 3D Physics Problems Without Coding19
Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions19
The study of virtual reality adaptive learning method based on learning style model18
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Effect of jigsaw‐integrated task‐driven learning on students' motivation, computational thinking, collaborative skills, and programming performance in a high‐school programming course16
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Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering students16
An open‐source data acquisition platform for teaching vibration analysis16
Virtual reality as a didactic resource from the perspective of engineering teachers16
Issue Information15
Are learning styles useful? A new software to analyze correlations with grades and a case study in engineering15
Knowledge mapping of 4D printing technologies in computer engineering15
Arduino practice judgment system based on function execution log in virtual execution environment15
Exploring tubular steady‐state laminar flow reactors with orthogonal collocation15
DC machines remote lab case study in Technical and Vocational University15
Efficient web‐based simulation on analog electronics circuits laboratory14
Issue Information14
Readiness of Brazilian Industrial Engineering postgraduate programs for Industry 4.0: A knowledge dimensions assessment14
CAMPUS: A mobile app for construction processes learning and teaching in higher education14
Advancing engineering education: Using the three‐phase methodology to teach IoT14
A full‐stack model proposal to remotely help the development of IoT sensor devices13
Fourier‐Series‐Based Application Modeling for Monthly Hydropower Generation13
Real, virtual, or simulated: Approaches to emergency remote learning in engineering13
ComVIS—Interactive simulation environment for compiler learning13
Enhancing educational efficiency: Generative AI chatbots and DevOps in Education 4.012
Tools for simultaneous online and in‐person teaching in a Linear Circuit Analysis subject12
Education 4.0 in higher education and computer science: A systematic review12
Celebrating Computer Applications in Engineering Education11
Exploring the effects of gamification on students with rote learning background while learning computer programming11
Introducing schoolchildren to computational thinking using smartphone apps: A way to encourage enrollment in engineering education11
Time‐domain graphic interface for teaching transient stability11
SPOC online video learning clustering analysis: Identifying learners' group behavior characteristics10
Designing an extended smart classroom: An approach to game‐based learning for IoT10
A mobile app for algorithms learning in engineering education: Drag and drop approach10
On the solutions of fluid flow problems with a Chebyshev collocation method using Mathematica10
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A hybrid CAD/CAE/CAM project‐based laboratory framework integrating topology optimization and laser powder bed fusion for engineering education9
Teaching agile hardware development with an open‐source engineering simulator: An evaluation with industry participants9
EI‐SCAM as a teaching tool in an undergraduate course in analog and high‐frequency circuits9
First experiences of integrating computational thinking into a blended learning in‐service training program for STEM teachers8
Construction of a new lifelong education system based on vector analysis algorithms for information age services8
Introducing AI applications in engineering education (PBL): An implementation of power generation at minimum wind velocity and turbine faults classification using AI8
CDIO‐CT collaborative strategy for solving complex STEM problems in system modeling and simulation: An illustration of solving the period of mathematical pendulum8
Educational impact of Metaverse learning environment for engineering mechanics dynamics8
Theory and practice of BIM skills of construction management professional based on conceive–design–implement–operate engineering teaching mode8
Embodied design: A framework for teaching practices focused on the early development of computational thinking8
Gamified learning: Assessing the influence of leaderboards on online formative quizzes in a computer programming course8
M‐learning adapted to the ARCS model of motivation and applied to a kinematics course8
Finite element analysis megatrends: A road less traveled8
Study of the impact of social learning and gamification methodologies on learning results in higher education7
Educational interactive virtual strain and consolidation tests using LabVIEW and Arduino Uno microcontroller7
Automated and continuous assessment implementation in a programming course7
Exploring Factors Causing the Mathematics Performance Gaps of Different Genders Using an Explainable Machine Learning7
Development, application, and evaluation of an online competitive simulation game for teaching electricity markets7
Measuring the Impact of Web‐Based Educational Tools on Enhancing Student Learning Indicators in Programming Skills, Computational Thinking, and Problem‐Solving7
The effects of educational robotics in programming education on students' programming success, computational thinking, and transfer of learning7
Distance education students’ structured query language achievements and attitudes toward web‐based instruction: Second Life versus the Enocta learning management system/adobe connect7
A Web3 secure platform for assessments and educational resources based on blockchain7
Enhancing design thinking in engineering students with project‐based learning7
Problem‐based learning on household electricity consumption analysis using predictive models and tools7
An empirical study on the evaluation system of innovation and entrepreneurship education in applied universities7
Appraisal of information and communications technologies on the teaching process by neuro fuzzy logic7
Holistic transfer educational learning approach for higher education7
Application of learning analytics for sequential patterns detection associated with moments of distraction in students in e‐learning platforms7
Toward next‐generation engineering education: A case study of an engineering capstone project based on BIM technology in MEP systems6
Utilization of open‐source software in teaching the physics of P‐N diodes6
Competitive programming in computational thinking and problem solving education6
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A predictive analysis of learning motivation and reflective thinking skills on computer programming achievement6
Using game concepts to improve programming learning: A multi‐level meta‐analysis6
An example of project‐based learning with the support of a process simulator applied to the chemical engineering final course project6
Learning counterfactual outcomes of MOOC multiple learning behaviors6
Integrating Computational Design Optimization Into Architectural Design Pedagogy—An Experimental Course for Performance‐Based Building Design Optimization and Exploration6
Issue Information6
QoS‐enhanced load balancing strategies for metaverse‐infused VR/AR in engineering education 5.06
An intelligent women safety app for educational campus6
Cadxela: An educational tool for supporting the global software engineering education at undergraduate level6
Investigating the impact of adopting Python and C languages for introductory engineering programming courses6
Gamification strategy to promote social and human factors in the training of software engineers: A case study6
Issue Information5
Learning environments in software testing education: An overview5
Computer‐aided experimental studies for adaptive beamforming algorithms and array processing in engineering education5
Serious games for teaching agile methods: A review of multivocal literature5
An object‐oriented approach toward two‐dimensional engineering mechanics5
Exploring the Pedagogical Implications of Virtual Labs: A Case Study of the Ward Design Project5
Examining the effect of feedback type and gender on computing achievements, engagement, flipped learning readiness, and autonomous learning in online flipped classroom5
Formative quizzes in the learning of sensors and transducers: Online vs. paper based5
A TpM‐based collaborative system to teach IoT5
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Teaching design and implementation of traffic system simulation course based on a computer virtual reality software under the background of engineering education5
A VR‐based wiring learning platform for promoting practice experience of electrical engineering5
Inducing competence‐based assignment in traditional structural engineering education: A case study5
On learning platform metrics as markers for student success in a course5
Teaching experience for process identification using first‐order‐plus‐time‐delay models5
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Research and innovation of engineering simulation practice teaching platform based on the civil engineering talent training5
AABC: A Tool for Assessing Arduino Basic Coding Skills5
Rbox: A web API for software integration with the R programming language4
A novel animation authoring framework for the virtual teacher performing experiment in mixed reality4
Exploring Undergraduate Students' Computational Thinking Skills Across Engineering Design Processes4
Metaverse for Education: Developments, Challenges, and Future Direction4
The design and implementation of a 16 bit floating point arithmetic unit using BZK.SAU.FPGA microcomputer assembly language4
The Promise and Pitfalls: A Literature Review of Generative Artificial Intelligence as a Learning Assistant in ICT Education4
Issue Information4
Using evidence‐based decision‐making and cognitive apprenticeship approach to develop students' entrepreneurial mindset4
Design, development, and implementation of a simulation application for gifted students in robotics teaching4
Blended learning for engineering education 4.0: Students' perceptions and their learning difficulties4
Online course recommendation algorithm based on multilevel fusion of user features and item features4
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An active learning approach to teach distributed forces using augmented reality with guided inquiry4
A team‐oriented course development experience in distance education for multidisciplinary engineering design4
HS‐IDEOR—A tool for conceptual modeling and designing of hardware architectures focused on object recognition4
USQA: A User Story Quality Analyzer prototype for supporting software engineering students4
Effective application of operator training simulator in experiential education4
Pedagogy of transformation of a random variable, censoring, and truncation of data4
Using flipped classroom and peer instruction methodologies to improve introductory computer programming courses4
EDUPERES and GAMERES: A smart interactive education platform and digital gamification for basic circuit analysis4
Revisiting the nodal voltage method for both human comprehension and software implementation: Towards a teaching/self‐learning simulation tool4
Applying active learning by contextualizing robotic applications to historical heritage4
Automated hearing impairment diagnosis using machine‐learning: An open‐source software development undergraduate research project4
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