Computer Applications in Engineering Education

Papers
(The TQCC of Computer Applications in Engineering Education is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
A development platform prototype for virtual laboratories94
Application of improved neighbor propagation algorithm in international communication and cooperation to promote internationalization of higher education67
Building Virtual Laboratory with Simulations43
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario41
Understanding general concepts of requirements engineering through design thinking: An experimental study with students40
Digital simulation tools in aviation maintainability training38
Impact of implementing project‐based assignment (PBA) in CDIO framework for computer numerical control application course38
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization36
Analysis of teamwork skill development in a flipped civil engineering course35
Microlearning strategy in the promotion of motivation and learning outcomes in software project management34
Virtual‐laboratory based learning to improve students’ basic engineering competencies based on their spatial abilities33
Design and implementation of a microcontroller training kit for blend learning32
Using PharmaPy with Jupyter Notebook to teach digital design in pharmaceutical manufacturing29
The study of virtual reality adaptive learning method based on learning style model28
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Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering students22
Virtual reality as a didactic resource from the perspective of engineering teachers22
Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions22
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Framework for adaptive serious games22
The impact of GitHub on students' learning and engagement in a software engineering course20
An open‐source data acquisition platform for teaching vibration analysis20
Issue Information19
ScienSolar: Development of an Open‐Source VBA‐Excel Based Package to Model 3D Physics Problems Without Coding19
Impact of Artificial Intelligence Technology on Students' Computational and Reflective Thinking in a Computer Programming Course19
Serious Games in Engineering Education: Assessing Novelty Effects and the Influence of Prior Gaming Experience19
Issue Information18
Effect of jigsaw‐integrated task‐driven learning on students' motivation, computational thinking, collaborative skills, and programming performance in a high‐school programming course18
Exploring tubular steady‐state laminar flow reactors with orthogonal collocation18
Knowledge mapping of 4D printing technologies in computer engineering17
Advancing engineering education: Using the three‐phase methodology to teach IoT17
DC machines remote lab case study in Technical and Vocational University17
Are learning styles useful? A new software to analyze correlations with grades and a case study in engineering17
Tools for simultaneous online and in‐person teaching in a Linear Circuit Analysis subject16
ComVIS—Interactive simulation environment for compiler learning16
A full‐stack model proposal to remotely help the development of IoT sensor devices16
Education 4.0 in higher education and computer science: A systematic review15
Readiness of Brazilian Industrial Engineering postgraduate programs for Industry 4.0: A knowledge dimensions assessment15
Introducing schoolchildren to computational thinking using smartphone apps: A way to encourage enrollment in engineering education15
Dynamic Updating Method of Course Content Based on Multiple Intelligent Agents Collaboration14
CAMPUS: A mobile app for construction processes learning and teaching in higher education14
Arduino practice judgment system based on function execution log in virtual execution environment14
Issue Information13
Efficient web‐based simulation on analog electronics circuits laboratory12
Time‐domain graphic interface for teaching transient stability12
Fourier‐Series‐Based Application Modeling for Monthly Hydropower Generation12
Enhancing educational efficiency: Generative AI chatbots and DevOps in Education 4.012
A hybrid CAD/CAE/CAM project‐based laboratory framework integrating topology optimization and laser powder bed fusion for engineering education11
Celebrating Computer Applications in Engineering Education11
Gamified learning: Assessing the influence of leaderboards on online formative quizzes in a computer programming course11
EI‐SCAM as a teaching tool in an undergraduate course in analog and high‐frequency circuits11
Educational impact of Metaverse learning environment for engineering mechanics dynamics11
Teaching agile hardware development with an open‐source engineering simulator: An evaluation with industry participants11
First experiences of integrating computational thinking into a blended learning in‐service training program for STEM teachers10
On the solutions of fluid flow problems with a Chebyshev collocation method using Mathematica10
CDIO‐CT collaborative strategy for solving complex STEM problems in system modeling and simulation: An illustration of solving the period of mathematical pendulum10
SPOC online video learning clustering analysis: Identifying learners' group behavior characteristics10
A mobile app for algorithms learning in engineering education: Drag and drop approach10
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Study of the impact of social learning and gamification methodologies on learning results in higher education9
The effects of educational robotics in programming education on students' programming success, computational thinking, and transfer of learning9
Embodied design: A framework for teaching practices focused on the early development of computational thinking9
Problem‐based learning on household electricity consumption analysis using predictive models and tools9
Theory and practice of BIM skills of construction management professional based on conceive–design–implement–operate engineering teaching mode9
Engineering Students' Perceptions and Use of Generative Artificial Intelligence9
Measuring the Impact of Web‐Based Educational Tools on Enhancing Student Learning Indicators in Programming Skills, Computational Thinking, and Problem‐Solving9
Appraisal of information and communications technologies on the teaching process by neuro fuzzy logic8
Introducing AI applications in engineering education (PBL): An implementation of power generation at minimum wind velocity and turbine faults classification using AI8
Distance education students’ structured query language achievements and attitudes toward web‐based instruction: Second Life versus the Enocta learning management system/adobe connect8
Educational interactive virtual strain and consolidation tests using LabVIEW and Arduino Uno microcontroller8
Construction of a new lifelong education system based on vector analysis algorithms for information age services8
An empirical study on the evaluation system of innovation and entrepreneurship education in applied universities8
Enhancing design thinking in engineering students with project‐based learning8
Development, application, and evaluation of an online competitive simulation game for teaching electricity markets8
Finite element analysis megatrends: A road less traveled8
Holistic transfer educational learning approach for higher education8
Subject: Join Us in Making CAE's 35th Anniversary Special Issue a Landmark Publication7
Learning counterfactual outcomes of MOOC multiple learning behaviors7
A Web3 secure platform for assessments and educational resources based on blockchain7
Using game concepts to improve programming learning: A multi‐level meta‐analysis7
QoS‐enhanced load balancing strategies for metaverse‐infused VR/AR in engineering education 5.07
Cadxela: An educational tool for supporting the global software engineering education at undergraduate level7
Automated and continuous assessment implementation in a programming course7
Exploring Factors Causing the Mathematics Performance Gaps of Different Genders Using an Explainable Machine Learning7
Utilization of open‐source software in teaching the physics of P‐N diodes7
Application of learning analytics for sequential patterns detection associated with moments of distraction in students in e‐learning platforms7
Issue Information7
Evaluating Knowledge Gain and Retention in IoT Circuit Assembly Using Mobile Augmented Reality Technology7
Designing the HMI for a DC Motor Toolkit for Control Engineering Education7
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Integrating Computational Design Optimization Into Architectural Design Pedagogy—An Experimental Course for Performance‐Based Building Design Optimization and Exploration7
An example of project‐based learning with the support of a process simulator applied to the chemical engineering final course project7
Competitive programming in computational thinking and problem solving education6
Formative quizzes in the learning of sensors and transducers: Online vs. paper based6
Toward next‐generation engineering education: A case study of an engineering capstone project based on BIM technology in MEP systems6
Teaching experience for process identification using first‐order‐plus‐time‐delay models6
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A predictive analysis of learning motivation and reflective thinking skills on computer programming achievement6
On learning platform metrics as markers for student success in a course6
A TpM‐based collaborative system to teach IoT6
Gamification strategy to promote social and human factors in the training of software engineers: A case study6
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Investigating the impact of adopting Python and C languages for introductory engineering programming courses6
An intelligent women safety app for educational campus6
Issue Information6
ArtEM: Enhancing the Understanding of Integer and Modular Arithmetic Through Interactive Learning Software6
Computer‐aided experimental studies for adaptive beamforming algorithms and array processing in engineering education6
Teaching design and implementation of traffic system simulation course based on a computer virtual reality software under the background of engineering education5
USQA: A User Story Quality Analyzer prototype for supporting software engineering students5
Learning environments in software testing education: An overview5
Exploring the Pedagogical Implications of Virtual Labs: A Case Study of the Ward Design Project5
Research and innovation of engineering simulation practice teaching platform based on the civil engineering talent training5
Automated hearing impairment diagnosis using machine‐learning: An open‐source software development undergraduate research project5
Pedagogy of transformation of a random variable, censoring, and truncation of data5
Using evidence‐based decision‐making and cognitive apprenticeship approach to develop students' entrepreneurial mindset5
Integrating Deep Learning Into Mechanical Engineering: A Systematic Review of Applications and Educational Implications5
A team‐oriented course development experience in distance education for multidisciplinary engineering design5
Design, development, and implementation of a simulation application for gifted students in robotics teaching5
Inducing competence‐based assignment in traditional structural engineering education: A case study5
Blended learning for engineering education 4.0: Students' perceptions and their learning difficulties5
Issue Information5
The design and implementation of a 16 bit floating point arithmetic unit using BZK.SAU.FPGA microcomputer assembly language5
A novel animation authoring framework for the virtual teacher performing experiment in mixed reality5
Examining the effect of feedback type and gender on computing achievements, engagement, flipped learning readiness, and autonomous learning in online flipped classroom5
An object‐oriented approach toward two‐dimensional engineering mechanics5
HS‐IDEOR—A tool for conceptual modeling and designing of hardware architectures focused on object recognition5
AABC: A Tool for Assessing Arduino Basic Coding Skills5
A VR‐based wiring learning platform for promoting practice experience of electrical engineering5
Rbox: A web API for software integration with the R programming language5
Online course recommendation algorithm based on multilevel fusion of user features and item features5
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