Computer Applications in Engineering Education

Papers
(The TQCC of Computer Applications in Engineering Education is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Knowledge mapping of computer applications in education using CiteSpace50
Adaptive gamification in E‐learning: A literature review and future challenges48
Research on the design of analytical communication and information model for teaching resources with cloud‐sharing platform46
Computational thinking development through physical computing activities in STEAM education36
Virtual reality application to aid civil engineering laboratory course: A multicriteria comparative study34
Virtual reality as a didactic resource from the perspective of engineering teachers32
Application of VR technology in civil engineering education31
Computational thinking: Enhancing STEAM and engineering education, from theory to practice31
A meta‐analysis and systematic review of the effect of virtual reality technology on users' learning outcomes30
Adaptive learning: Helpful to the flipped classroom in the online environment of COVID?29
Head‐mounted display‐based virtual reality systems in engineering education: A review of recent research29
Stabil: An educational Matlab toolbox for static and dynamic structural analysis27
Measuring effectiveness of augmented reality‐based geometry learning assistant on memory retention abilities of the students in 3D geometry25
SIAAA‐C: A student interactive assistant android application with chatbot during COVID‐19 pandemic24
Serious games in future skills development: A systematic review of the design approaches21
Investigating the effect of reverse engineering pedagogy in K‐12 robotics education21
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization21
The future of university education: Examination, transcript, and certificate system using blockchain20
Improving the learning of engineering students with interactive teaching applications19
Hackathons as extracurricular activities: Unraveling the motivational orientation behind student participation18
Flipped classroom model applications in computing courses: Peer‐assisted groups, collaborative group and individual learning17
A meta‐analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022)16
Appraisal of information and communications technologies on the teaching process by neuro fuzzy logic16
Engineering through distance education in the time of the fourth industrial revolution: Reflections from three decades of peer reviewed studies16
The design and application of IRobotQ3D for simulating robotics experiments in K‐12 education15
An experience of automated assessment in a large‐scale introduction programming course15
An empirical study on the evaluation system of innovation and entrepreneurship education in applied universities15
An interactive virtual reality model for enhancing safety training in construction education14
Curriculum analysis and design, implementation, and validation of a STEAM project through educational robotics in primary education14
A novel animation authoring framework for the virtual teacher performing experiment in mixed reality14
A gamification strategy in engineering education—A case study on motivation and engagement13
Effect of virtual reality technology on the teaching of urban railway vehicle engineering13
Enhancing design thinking in engineering students with project‐based learning13
Designing an extended smart classroom: An approach to game‐based learning for IoT13
Improving learning experiences in software engineering capstone courses using artificial intelligence virtual assistants13
Building Virtual Laboratory with Simulations13
Design and implementation of virtual laboratory for a microgrid with renewable energy sources13
Serious games for teaching agile methods: A review of multivocal literature13
Pedagogy of teaching introductory text‐based programming in terms of computational thinking concepts and practices12
A systematic mapping study: The new age of software architecture from monolithic to microservice architecture—awareness and challenges12
Exploring the effects of gamification on students with rote learning background while learning computer programming12
The challenges of migrating an active learning classroom online in a crisis12
The establishment of BIM‐embedded knowledge‐sharing platform and its learning community model: A case of prefabricated building design11
Personalisation methods in e‐learning‐A literature review11
“Houston, we have a problem”: Revealing MOOC practitioners' experiences regarding feedback provision to learners facing difficulties11
Using machine learning to predict engineering technology students’ success with computer‐aided design11
Player profiles for game‐based applications in engineering education11
To code or not to code: Introducing coding in primary schools10
Using handheld user interface and direct manipulation for architectural modeling in immersive virtual reality: An exploratory study10
Intelligent personalised exercise recommendation: A weighted knowledge graph‐based approach10
Training simulators for manufacturing processes: Literature review and systematisation of applicability factors10
Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education10
Advanced teaching method for learning power system operation based on load flow simulations10
Development of a student engagement score for online undergraduate engineering courses using learning management system interaction data10
Research on predicting learning achievement in a flipped classroom based on MOOCs by big data analysis10
A new model based on the extended COPRAS method for improving performance during the accreditation process of Indian Higher Educational Institutions10
First experiences of integrating computational thinking into a blended learning in‐service training program for STEM teachers10
Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering students10
Analysis of emotions in the use of augmented reality technologies in education: A systematic review9
Fostering study time outside class using gamification strategies: An experimental study at tertiary‐level database courses9
An integrated numerical visualization teaching approach for an undergraduate course, Flow in Porous Media: An attempt toward sustainable engineering education9
A predictive analysis of learning motivation and reflective thinking skills on computer programming achievement9
Study of the impact of social learning and gamification methodologies on learning results in higher education9
A remote emulation environment for the teaching of low‐power wireless communications9
Application of artificial intelligence in adaptation of gamification in education: A literature review9
An interactive user interface for a structural analysis software using computer graphics techniques in MATLAB8
What influences computational thinking? A theoretical and empirical study based on the influence of learning engagement on computational thinking in higher education8
Open‐source terrestrial laser scanner for the virtualization of geometrical entities in AEC classrooms8
Socrative, a powerful digital tool for enriching the teaching–learning process and promoting interactive learning in Chemistry and Chemical Engineering studies8
An online course mode based on microlecture videos: Using CAD geometric modeling course as an example8
Examining the effect of feedback type and gender on computing achievements, engagement, flipped learning readiness, and autonomous learning in online flipped classroom8
Teaching structural analysis theory with Jupyter Notebooks8
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario7
Experiences of web‐based extended reality technologies for physics education7
Jupyter Notebooks for the study of advanced topics in Fluid Mechanics7
Enhancing problem‐solving skills of novice programmers in an introductory programming course7
The study of virtual reality adaptive learning method based on learning style model7
Using flipped classroom and peer instruction methodologies to improve introductory computer programming courses7
A scale for measuring middle school students' attitudes toward programming7
Investigating the impact of adopting Python and C languages for introductory engineering programming courses7
Learning with remote laboratories: Designing control algorithms with both block diagrams and customized C code schemes7
Data science knowledge integration: Affordances of a computational cognitive apprenticeship on student conceptual understanding7
A virtual reality experiment system for an introductory computer hardware course7
Real, virtual, or simulated: Approaches to emergency remote learning in engineering7
Special issue on Artificial Intelligence in Engineering Education7
An ensembling model for early identification of at‐risk students in higher education6
A recurrent neural networks based framework for at‐risk learners' early prediction and MOOC tutor's decision support6
Introducing schoolchildren to computational thinking using smartphone apps: A way to encourage enrollment in engineering education6
Research trends on learning computer programming with program animation: A systematic mapping study6
From offline learning to online learning: Moderating effect of relationship inertia and satisfaction6
Simulation for senior undergraduate education of robot engineering based on Webots6
Advanced learning methods in maritime education and training: A bibliometric analysis on the digitalization of education and modern trends6
An analysis of the use of augmented reality and virtual reality as educational resources6
Guidelines for the development of educational games to motivate the learning of theoretical concepts in Engineering and Computing courses6
A systematic review of the factors affecting girls' participation in science, technology, engineering, and mathematics subjects6
Model‐based automatic grading of object‐oriented programming assignments5
Layered similarity detection for programming plagiarism and collusion on weekly assessments5
Readiness of Brazilian Industrial Engineering postgraduate programs for Industry 4.0: A knowledge dimensions assessment5
Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions5
Distributed wind power virtual simulation experiment system for cultivating the ability to solve complex engineering problems5
Cross‐disciplinary curriculum integration spaces for emergency management engineering talent cultivation in higher education5
Refactoring‐based learning for fine‐grained lock in concurrent programming course5
Combining hands‐on and virtual experiments for enhancing fluid mechanics teaching: A design‐based research study5
Interdisciplinary training on instructional design using robots and IoT objects: A case study on undergraduates from different disciplines5
The application of spreadsheets for teaching hydrological modeling and climate change impacts on streamflow5
Problem‐based learning on household electricity consumption analysis using predictive models and tools5
Geotechnical engineering educational modules demonstrating measurement and regulation of soil moisture5
Development of dynamic OBE model to quantify student performance5
Understanding the role of single‐board computers in engineering and computer science education: A systematic literature review5
A MATLAB‐based educational platform for analysis of slope stability4
Effect of virtual reality guidance system on the overhaul teaching4
Application of Baidu Apollo open platform in a course of control simulation experiments4
M‐learning adapted to the ARCS model of motivation and applied to a kinematics course4
Implications of using classroom response systems (CRS) on learning performance: An experience of learning analytics4
Effects of technology‐enhanced learning approaches on learners with different prior learning attitudes and knowledge in computational thinking4
Tools for simultaneous online and in‐person teaching in a Linear Circuit Analysis subject4
How engineering instructors supported students during emergency remote instruction: A case comparison4
DC machines remote lab case study in Technical and Vocational University4
Cadxela: An educational tool for supporting the global software engineering education at undergraduate level4
Kahoot: A game‐based web tool to assess motivation, engagement fun, and learning outcomes among engineers4
Boosting computer‐aided design pedagogy using  interactive self‐assessmentgraphical tools4
Influence of the change of methodology in the practical laboratories of the power electronics subject4
A review study on the investigation of the effects of using robots in education on metacognitive behaviors4
Utilizing programming traces to explore and model the dimensions of novices' code‐writing skill4
Predicting student performance in computing courses based on programming behavior4
Quantifying deliberate practice using auto‐graded questions: Analyzing multiple metrics in a chemical engineering course4
Classification and prediction‐based machine learning algorithms to predict students’ low and high programming performance4
Impact of implementing project‐based assignment (PBA) in CDIO framework for computer numerical control application course4
Development, application, and evaluation of an online competitive simulation game for teaching electricity markets4
A co‐creation experiment for virtual laboratories of mechanics in engineering education4
An intelligent learning framework for Industry 4.0 through automated planning4
Construction of a competition practice system for robotics engineering based on a competency model4
Online course recommendation algorithm based on multilevel fusion of user features and item features4
Virtual reality‐facilitated engineering education: A case study on sustainable systems knowledge4
Exploring the facilitating and obstructing factors of using virtual reality for 5S training: An exploratory qualitative study from students' perspectives in an industrial engineering undergraduate cou4
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