Computer Applications in Engineering Education

Papers
(The median citation count of Computer Applications in Engineering Education is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Unveiling the Role of GPT‐4 in Solving LeetCode Programming Problems48
Exploring Online Teaching's Impact on Instructors in Core Engineering Courses: Insights, Challenges, and Future Directions35
Impact of basic artificial intelligence (AI) course on understanding concepts, literacy, and empowerment in the field of AI among students33
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An automated system with a versatile test oracle for assessing student programs30
Personalisation methods in e‐learning‐A literature review29
Boosting computer‐aided design pedagogy using  interactive self‐assessmentgraphical tools29
Image‐based structural analysis for education purposes: A proof‐of‐concept study27
Solving boundary value problems in heterogeneous catalysis with orthogonal collocation and arc‐length continuation25
Advancing students' trouble shooting skills with open‐ended questions and computer‐aided learning using Aspen Plus® in a multistage lab experiment24
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Gamifying structural analysis assessments for first‐year architecture engineering students21
Exploring experienced designers' strategies in a CAD learning environment19
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Adaptive learning framework for learning computational thinking using educational robotics18
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Integrated engineering education through design activities: A signal phase module design case study for traffic engineering course17
Measuring effectiveness of augmented reality‐based geometry learning assistant on memory retention abilities of the students in 3D geometry16
A computer‐aided educational device and toolbox for biomedical signal processing at the undergraduate level15
What topics should or should not be included in software security education—Qualitative content analysis15
Study of computer attitudes in STEM problem‐solving for students with disabilities15
Building Virtual Laboratory with Simulations14
Comparing reflective and supportive scaffolding in 3D computer‐aided design course: Engineering students' metacognitive strategies, spatial ability self‐efficacy, and spatial anxiety14
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Distance education students’ structured query language achievements and attitudes toward web‐based instruction: Second Life versus the Enocta learning management system/adobe connect13
Promoting higher engineering education: Three‐level progressive cultivation of mechanical thinking based on multi‐classroom integration13
Automated and continuous assessment implementation in a programming course13
Understanding general concepts of requirements engineering through design thinking: An experimental study with students13
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VFST: Virtual and fully software based toolchain for PC interfacing education and research12
Enhancing self‐regulated learning in engineering education with lightboard videos as a support tool12
The challenges of migrating an active learning classroom online in a crisis12
Analysis of teamwork skill development in a flipped civil engineering course12
ProgEdu4Web: An automated assessment tool for motivating the learning of web programming course11
Blended learning in the engineering field: A systematic literature review11
Beyond analytics: Using computer‐aided methods in educational research to extend qualitative data analysis11
Visualizing acoustic levitation with COMSOL Multiphysics and a simple experimental setup11
A simple chemical equilibrium algorithm applied for single and multiple reaction systems10
Development, application, and evaluation of an online competitive simulation game for teaching electricity markets10
An empirical investigation on the benefits of gamification in communication within university development teams10
Microlearning strategy in the promotion of motivation and learning outcomes in software project management10
Issue Information10
mCIT app for teaching and learning the estimation and automatic control of DC motors10
Application of Baidu Apollo open platform in a course of control simulation experiments10
Enhancing design thinking in engineering students with project‐based learning10
Distributed generator and capacitor‐embedded reconfiguration in three‐phase unbalanced distribution systems using teaching learning‐based optimization9
Assessing code readability in Python programming courses using eye‐tracking9
A development platform prototype for virtual laboratories9
Implementation of an Industrial Automation Remote Lab (IARL) and validation using a deep learning approach during the COVID pandemic9
Player profiles for game‐based applications in engineering education9
Digital simulation tools in aviation maintainability training8
Distributed wind power virtual simulation experiment system for cultivating the ability to solve complex engineering problems8
A Web3 secure platform for assessments and educational resources based on blockchain8
Measurement of gravity in laboratories for fundamental physics using mobile devices: An approach from the Internet of Things8
Integrating advanced computational skills into engineering education: A discipline‐based approach8
Educational interactive virtual strain and consolidation tests using LabVIEW and Arduino Uno microcontroller8
Impact of implementing project‐based assignment (PBA) in CDIO framework for computer numerical control application course7
Effect of virtual reality guidance system on the overhaul teaching7
Holistic transfer educational learning approach for higher education7
Application of improved neighbor propagation algorithm in international communication and cooperation to promote internationalization of higher education7
Appraisal of information and communications technologies on the teaching process by neuro fuzzy logic7
Head‐mounted display‐based virtual reality systems in engineering education: A review of recent research7
Evaluation of Orange data mining software and examples for lecturing machine learning tasks in geoinformatics7
From online planning education to future planning education in a global view: A case study of online engineering education in MOOCs and its characteristics7
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization7
Learning with remote laboratories: Designing control algorithms with both block diagrams and customized C code schemes7
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario7
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Kahoot: A game‐based web tool to assess motivation, engagement fun, and learning outcomes among engineers7
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Experiment Teaching Design of Engine Casting Virtual Simulation Based on Unity3D6
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Using PharmaPy with Jupyter Notebook to teach digital design in pharmaceutical manufacturing6
Learning counterfactual outcomes of MOOC multiple learning behaviors6
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Architecture learning environments: Pedagogy and space in the Universitat Politècnica de Catalunya's Sant Cugat Campus6
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Application of learning analytics for sequential patterns detection associated with moments of distraction in students in e‐learning platforms5
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Cadxela: An educational tool for supporting the global software engineering education at undergraduate level5
A MATLAB GUI teaching application for ferroresonance simulation5
Using peer code review to improve computational thinking in a blended learning environment: A randomized control trial5
Fuzzy models for quasi‐static calculations of single ground plane coupled CPW by CADMFILT software5
Adoption and use of smart devices as clickers in classrooms in higher education5
Microservices‐based student support framework (MicSSF) to enhance equity in education5
Virtual mimic of lab experiment using the computer‐based Aspen Plus® Sensitivity Analysis Tool to boost the attainment of experiment's learning outcomes and mitigate potential pandemic confinements5
What influences computational thinking? A theoretical and empirical study based on the influence of learning engagement on computational thinking in higher education5
Research trends on learning computer programming with program animation: A systematic mapping study5
TIPTAB: A tangible interactive projection tabletop for virtual experiments5
Toward an eclectic and malleable multiagent educational assistant5
Utilization of open‐source software in teaching the physics of P‐N diodes5
A MATLAB‐based educational platform for analysis of slope stability5
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Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions4
A systematic mapping study: The new age of software architecture from monolithic to microservice architecture—awareness and challenges4
Application of artificial intelligence in adaptation of gamification in education: A literature review4
Teaching structural analysis theory with Jupyter Notebooks4
From data inference to evidence fusion: A methodology for studying computer ethics at different levels4
Guest editorial: Distance learning, MOOCs and globalisation of engineering education4
QoS‐enhanced load balancing strategies for metaverse‐infused VR/AR in engineering education 5.04
An open‐source data acquisition platform for teaching vibration analysis4
An effective educational tool for straightforward learning of numerical modeling in engineering electromagnetics4
Teaching C++ programming using automated unit testing and test‐driven development—Design and efficacy study4
Employing an underwater vehicle in education as a learning tool for Python programming4
A Mathcad‐based educational experience to address the design of nonisothermal plug flow reactors4
Impact of C‐coding self‐assessment exercises on exam performance: A study in engineering education4
Research on the big data analysis of MOOCs in a flipped classroom based on attention mechanism in deep learning model4
Design and implementation of a microcontroller training kit for blend learning4
Bridging theory and practice: CFD simulation and interactive VR for conduction heat transfer learning4
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Virtual‐laboratory based learning to improve students’ basic engineering competencies based on their spatial abilities4
Analysis of factors influencing women's participation in engineering education: An improved fuzzy DEMATEL approach4
Research on predicting learning achievement in a flipped classroom based on MOOCs by big data analysis4
Framework for adaptive serious games4
Issue Information4
The study of virtual reality adaptive learning method based on learning style model4
Understanding the role of single‐board computers in engineering and computer science education: A systematic literature review4
Virtual campus environments: A comparison between interactive H5P and traditional online activities in master teaching4
Virtual labs for the study of enzymatic stirred tank bioreactors3
Interdisciplinary training on instructional design using robots and IoT objects: A case study on undergraduates from different disciplines3
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A meta‐analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022)3
Case study‐based learning using a computational tool to improve the understanding of the jet engine cycle for aerospace engineering degree students3
Facilitating and automating usability testing of educational technologies3
Characterizing the most effective scaffolding approaches in engineering and technology education: A clustering approach3
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Transforming academic assessment: The metaverse‐backed Web 3 secure exam system3
Design of a two‐degrees‐of‐freedom robotic arm for monitoring applications for teaching robotics and artificial intelligence technology3
New way to shaping India's academic environment: An assessment of the mechanism of integration of education 4.0 to industry‐centric learning3
Research on self‐learning system with “Internet + Education” innovative talents education mode under big data background3
Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering students3
Classification and prediction‐based machine learning algorithms to predict students’ low and high programming performance3
The impact of GitHub on students' learning and engagement in a software engineering course3
Web 3.0 and blended learning for increasing student retention and engagement in e‐learning environment3
Teaching approach for deep reinforcement learning of robotic strategies3
Performance of a Large‐Language Model in scoring construction management capstone design projects3
ChatGPT‐3.5 and ‐4.0 and mechanical engineering: Examining performance on the FE mechanical engineering and undergraduate exams3
An interactive virtual reality model for enhancing safety training in construction education3
Designing a virtual reality programming environment for quantum computers3
Virtual reality as a didactic resource from the perspective of engineering teachers3
Comparing the use of block‐based and robot programming in introductory programming education: Effects on perceptions of programming self‐efficacy3
The impact of a chatbot working as an assistant in a course for supporting student learning and engagement3
Using game concepts to improve programming learning: A multi‐level meta‐analysis3
A learner‐centered approach for designing visuohaptic simulations for conceptual understanding of truss structures2
Virtual reality tool to support fluid power curriculum2
Impact of teaching computer programming using innovative pedagogy embedded with live online lectures and related tools: A randomized control trial2
Teaching design of composite structures through Composite Analysis and Design Apps (CADA) and Design Challenges2
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An intelligent women safety app for educational campus2
Adaptive learning: Helpful to the flipped classroom in the online environment of COVID?2
Application Tool for Power System Analysis in Education and Research2
Adaptivity or agency? Educational technology design for conceptual learning of materials science2
Serious games for teaching agile methods: A review of multivocal literature2
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Application of MS Excel and FastTest PlugIn to automatically evaluate the students' performance in structural engineering courses2
Key technologies and case implementation of online course2
On learning platform metrics as markers for student success in a course2
Visualizing timeline‐anchored comments enhanced social presence and information searching in video‐based learning2
A predictive analysis of learning motivation and reflective thinking skills on computer programming achievement2
Application of graduate‐level numerical tools to teach phase equilibria of liquid ternary systems2
VISTA: A teaching aid to enhance contextual teaching2
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MATLAB applications for teaching Applied Thermodynamics: Thermodynamic cycles2
An Excel‐based approach for designing stepped driveshafts for mobility devices and a study of its use in a design of machine elements course2
Development of a student engagement score for online undergraduate engineering courses using learning management system interaction data2
Critical analysis of the use of extended reality XR for training in civil engineering2
Insights 4.0: Transformative learning in industrial engineering through problem‐based learning and project‐based learning2
Computer‐aided experimental studies for adaptive beamforming algorithms and array processing in engineering education2
Special issue on Artificial Intelligence in Engineering Education2
Designing Human–Robot Interaction Algorithms for Developing Metacognitive Skills2
Correction to “On learning‐based approaches in power electronics engineering curriculum: A high switching inchworm motor drive case study”2
Development of dynamic OBE model to quantify student performance2
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An example of project‐based learning with the support of a process simulator applied to the chemical engineering final course project2
A multimodal pedagogical approach to teaching electromagnetics2
An analysis of the use of augmented reality and virtual reality as educational resources2
Development of an authentic concept of engineering activities based on product redesign2
DC machines remote lab case study in Technical and Vocational University2
Special issue on the use of mobile devices in engineering education2
Formative quizzes in the learning of sensors and transducers: Online vs. paper based2
An automatic feedback model for learning programming via block‐based programming platforms2
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A TpM‐based collaborative system to teach IoT2
Investigating the impact of adopting Python and C languages for introductory engineering programming courses2
Identifying beliefs about the gender gap in engineering professions among university students using community detection algorithms and statistical analysis2
Use of Generative Artificial Intelligence in Teaching and Learning: Engineering Instructors' Perspectives2
Learning beyond books: A hybrid model to learn real‐world problems2
EL Greco Platform: A novel Python programming learning platform that uses a real robot2
Combining hands‐on and virtual experiments for enhancing fluid mechanics teaching: A design‐based research study2
Risk‐based student performance prediction model for engineering courses2
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Smart generation of code tracing questions for assessment in introductory programming1
Educational graphic tool for teaching fundamentals of digital image representation1
Refactoring‐based learning for fine‐grained lock in concurrent programming course1
Enhancing problem‐solving skills of novice programmers in an introductory programming course1
A virtual reality experiment system for an introductory computer hardware course1
Quantifying deliberate practice using auto‐graded questions: Analyzing multiple metrics in a chemical engineering course1
Education 4.0 in higher education and computer science: A systematic review1
The establishment of BIM‐embedded knowledge‐sharing platform and its learning community model: A case of prefabricated building design1
Automatic assessment of object oriented programming assignments with unit testing in Python and a real case assignment1
Toward next‐generation engineering education: A case study of an engineering capstone project based on BIM technology in MEP systems1
Influence of the use of 3D printing technology for teaching chemistry in STEM disciplines1
Exploring tubular steady‐state laminar flow reactors with orthogonal collocation1
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Teaching experience for process identification using first‐order‐plus‐time‐delay models1
Children building and having fun while they learn geometry1
Gamification strategy to promote social and human factors in the training of software engineers: A case study1
An interactive user interface for a structural analysis software using computer graphics techniques in MATLAB1
Automated generation and correction of diagram‐based exercises for Moodle1
Tools for simultaneous online and in‐person teaching in a Linear Circuit Analysis subject1
Robust control design on Scilab: Hybrid remotely operated vehicle1
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Environmental design as a component of block‐based programming1
A systematic review of the factors affecting girls' participation in science, technology, engineering, and mathematics subjects1
Dynamic map‐making technology and the application in geographic information science1
A Jupyter Notebook for teaching mathematical modeling with experiments1
Examining the impact of head‐mounted augmented reality on learning engineering drawings: A case study for three‐view drawing1
Socrative, a powerful digital tool for enriching the teaching–learning process and promoting interactive learning in Chemistry and Chemical Engineering studies1
A comprehensive framework and tool for supporting progressive learning of software development in an academic learning environment1
MATLAB‐based program for computation of open‐channel flow profiles1
Digital visualization in graduate transport phenomena1
Using machine learning to predict engineering technology students’ success with computer‐aided design1
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Exploring the synergy of problem‐based learning and computational fluid dynamics in university fluid mechanics instruction1
Flipped classroom model applications in computing courses: Peer‐assisted groups, collaborative group and individual learning1
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Automated hearing impairment diagnosis using machine‐learning: An open‐source software development undergraduate research project1
The perception of engineering students and instructors in a Saudi University toward E‐learning1
A full‐stack model proposal to remotely help the development of IoT sensor devices1
Integrating industry developed courseware in IT scripting courses1
Integration of recent developments in transient heat conduction and mass transfer for solid sphere into teaching1
A team‐oriented course development experience in distance education for multidisciplinary engineering design1
Development of an unfolding model of procedures for programming learning of novice programmers1
An ensembling model for early identification of at‐risk students in higher education1
Undergraduate and graduate students' conceptual understanding of model classification outcomes under the lens of scientific argumentation1
USQA: A User Story Quality Analyzer prototype for supporting software engineering students1
Design, development, and implementation of a simulation application for gifted students in robotics teaching1
Exploring the facilitating and obstructing factors of using virtual reality for 5S training: An exploratory qualitative study from students' perspectives in an industrial engineering undergraduate cou1
A scale for measuring middle school students' attitudes toward programming1
Competitive programming in computational thinking and problem solving education1
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Effect of jigsaw‐integrated task‐driven learning on students' motivation, computational thinking, collaborative skills, and programming performance in a high‐school programming course1
Predicting student performance in computing courses based on programming behavior1
Machine learning methods as auxiliary tool for effective mathematics teaching1
Real, virtual, or simulated: Approaches to emergency remote learning in engineering1
Advanced learning methods in maritime education and training: A bibliometric analysis on the digitalization of education and modern trends1
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