Computer Applications in Engineering Education

Papers
(The median citation count of Computer Applications in Engineering Education is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Sentiment analysis on massive open online course evaluations: A text mining and deep learning approach180
Rediscovering the use of chatbots in education: A systematic literature review116
Computational thinking in programming with Scratch in primary schools: A systematic review81
Education in times of crisis: Rapid transition to distance learning68
Fostering STEAM through challenge‐based learning, robotics, and physical devices: A systematic mapping literature review61
Virtual reality learning environment for enhancing electronics engineering laboratory experience54
A review of the uses of virtual reality in engineering education54
Computational thinking in higher education: A review of the literature48
Knowledge mapping of computer applications in education using CiteSpace38
A framework utilizing augmented reality to improve critical thinking ability and learning gain of the students in Physics37
Research on the design of analytical communication and information model for teaching resources with cloud‐sharing platform35
Weighted word embeddings and clustering‐based identification of question topics in MOOC discussion forum posts32
Reflections on the last decade of MOOC research30
Digital device‐based active learning approach using virtual community classroom during the COVID‐19 pandemic30
Building an efficient artificial intelligence model for personalized training in colleges and universities29
Adapting gamified learning systems using educational data mining techniques29
Computational thinking development through physical computing activities in STEAM education29
Adaptive gamification in E‐learning: A literature review and future challenges28
The effects of game‐based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review27
Computational thinking: Enhancing STEAM and engineering education, from theory to practice27
A MOOC‐based flipped experience: Scaffolding SRL strategies improves learners’ time management and engagement26
Visual analytics of video‐clickstream data and prediction of learners' performance using deep learning models in MOOCs' courses26
Improving learner engagement in MOOCs using a learning intervention system: A research study in engineering education26
Improving MOOC learning performance in China: An analysis of factors from the TAM and TPB26
Virtual reality as a didactic resource from the perspective of engineering teachers26
Development of an augmented reality‐based scaffold to improve the learning experience of engineering students in embedded system course23
Head‐mounted display‐based virtual reality systems in engineering education: A review of recent research23
Fuzzy control of self‐balancing robots: A control laboratory project22
SIAAA‐C: A student interactive assistant android application with chatbot during COVID‐19 pandemic20
Optical fog‐assisted cyber‐physical system for intelligent surveillance in the education system20
Stabil: An educational Matlab toolbox for static and dynamic structural analysis20
Virtual reality application to aid civil engineering laboratory course: A multicriteria comparative study20
The consequences of robotics programming education on computational thinking skills: An intervention of the Young Engineer's Workshop (YEW)20
Application of VR technology in civil engineering education20
Adaptive learning: Helpful to the flipped classroom in the online environment of COVID?20
Measuring effectiveness of augmented reality‐based geometry learning assistant on memory retention abilities of the students in 3D geometry19
The future of university education: Examination, transcript, and certificate system using blockchain19
Design science research for learning software engineering and computational thinking: Four cases19
The impact of using program visualization techniques on learning basic programming concepts at the K–12 level18
A meta‐analysis and systematic review of the effect of virtual reality technology on users' learning outcomes18
Developing a mobile application‐based particle image velocimetry tool for enhanced teaching and learning in fluid mechanics: A design‐based research approach17
Exploration and practical research on teaching reforms of engineering practice center based on 3I‐CDIO‐OBE talent‐training mode17
Investigating the effect of reverse engineering pedagogy in K‐12 robotics education16
Engineering through distance education in the time of the fourth industrial revolution: Reflections from three decades of peer reviewed studies15
Research and application of situated teaching design for NC machining course based on virtual simulation technology15
Flipped classroom model applications in computing courses: Peer‐assisted groups, collaborative group and individual learning15
Customizable and scalable automated assessment of C/C++ programming assignments14
Construction and application of SPOC‐based flipped classroom teaching mode in Installation Engineering Cost curriculum based on OBE concept14
Improving the learning of engineering students with interactive teaching applications14
Serious games in future skills development: A systematic review of the design approaches13
Curriculum analysis and design, implementation, and validation of a STEAM project through educational robotics in primary education13
Task scheduling using artificial bee foraging optimization for load balancing in cloud data centers13
Design of a physical education training system based on an intelligent vision13
A rule‐based self‐regulated learning assistance scheme to facilitate personalized learning with adaptive scaffoldings: A case study for learning computer software13
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization13
The design and application of IRobotQ3D for simulating robotics experiments in K‐12 education12
Appraisal of information and communications technologies on the teaching process by neuro fuzzy logic12
Hackathons as extracurricular activities: Unraveling the motivational orientation behind student participation12
An experience of automated assessment in a large‐scale introduction programming course12
Improved fuzzy‐assisted multimedia‐assistive technology for engineering education11
“Houston, we have a problem”: Revealing MOOC practitioners' experiences regarding feedback provision to learners facing difficulties11
Augmented and virtual reality for physics: Experience of Kazakhstan secondary educational institutions11
Digital signal processing course on Jupyter–Python Notebook for electronics undergraduates10
Understanding student perceptions of worked example videos through the technology acceptance model10
Serious games for teaching agile methods: A review of multivocal literature10
Evaluating an online augmented reality puzzle for DC circuits: Students' feedback and conceptual knowledge gain10
Exploring the effects of gamification on students with rote learning background while learning computer programming10
Research on predicting learning achievement in a flipped classroom based on MOOCs by big data analysis10
The role of MOOCs in engineering education: An exploratory systematic review of peer‐reviewed literature10
Design and implementation of virtual laboratory for a microgrid with renewable energy sources10
Is critical thinking happening? Testing content analysis schemes applied to MOOC discussion forums10
Integrated activities in STEM environment: Methodology and implementation practice10
An empirical study on the evaluation system of innovation and entrepreneurship education in applied universities9
Application of community detection algorithms on learning networks. The case of Khan Academy repository9
Designing an extended smart classroom: An approach to game‐based learning for IoT9
Impact of early activity on flipped classroom performance prediction: A case study for a first‐year Engineering course9
Enhancing computational thinking in undergraduate engineering courses using model‐eliciting activities9
An Excel VBA‐based educational module for bed roughness predictors9
A gamification strategy in engineering education—A case study on motivation and engagement9
First experiences of integrating computational thinking into a blended learning in‐service training program for STEM teachers9
Development of an educational tool aimed at designing ideal chemical reactors9
Pedagogy of teaching introductory text‐based programming in terms of computational thinking concepts and practices9
A web‐based integrated GUI for 3D modeling, kinematic study, and control of robotic manipulators9
A novel animation authoring framework for the virtual teacher performing experiment in mixed reality9
A remote emulation environment for the teaching of low‐power wireless communications9
Effect of virtual reality technology on the teaching of urban railway vehicle engineering9
Training simulators for manufacturing processes: Literature review and systematisation of applicability factors9
Building Virtual Laboratory with Simulations9
Investigating learning outcomes in engineering education with data mining8
Real, virtual, or simulated: Approaches to emergency remote learning in engineering8
Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering students8
Evaluation of simulation systems suitable for teaching compiler construction courses8
Evolution of students' interaction using a gamified virtual learning environment in an engineering course8
Teaching structural analysis theory with Jupyter Notebooks8
Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education8
Analysis of adaptive e‐learning systems with adjustment of Felder‐Silverman model in a Moodle DLS8
An interactive virtual reality model for enhancing safety training in construction education8
The challenges of migrating an active learning classroom online in a crisis8
To code or not to code: Introducing coding in primary schools7
The interplay between gamification and network structure in social learning environments: A case study7
A virtual reality experiment system for an introductory computer hardware course7
Advancing preuniversity students' computational thinking skills through an educational project based on tangible elements and virtual block‐based programming7
What influences computational thinking? A theoretical and empirical study based on the influence of learning engagement on computational thinking in higher education7
Application of Rain classroom in formal classroom learning in the teaching of offshore engineering environment and loads7
Developing computational thinking with a module of solved problems7
An interactive user interface for a structural analysis software using computer graphics techniques in MATLAB7
Student interactions in a flipped classroom‐based undergraduate engineering statistics course7
Socrative, a powerful digital tool for enriching the teaching–learning process and promoting interactive learning in Chemistry and Chemical Engineering studies7
Using process simulators in Chemical Engineering education: Is it possible to minimize the “black box” effect?7
Enhancing design thinking in engineering students with project‐based learning7
An integrated numerical visualization teaching approach for an undergraduate course, Flow in Porous Media: An attempt toward sustainable engineering education7
Development of a photovoltaic panel emulator and LabVIEW‐based application platform7
Special issue on Artificial Intelligence in Engineering Education7
Design and development of psychological virtual simulation experiment teaching system7
Player profiles for game‐based applications in engineering education7
Guidelines for the development of educational games to motivate the learning of theoretical concepts in Engineering and Computing courses6
Feasibility study on machine‐learning‐based hybrid renewable energy applications for engineering education6
An undergraduate course on model‐based system engineering for embedded systems6
An optimization‐based decision support system for students' personalized long‐term course planning6
Improving learning experiences in software engineering capstone courses using artificial intelligence virtual assistants6
Using web‐based gamified software to learn Boolean algebra simplification in a blended learning setting6
Design and implementation of an open source transmission line impedance matching educational framework6
Using flipped classroom and peer instruction methodologies to improve introductory computer programming courses6
Advanced teaching method for learning power system operation based on load flow simulations6
A scale for measuring middle school students' attitudes toward programming6
Intelligent personalised exercise recommendation: A weighted knowledge graph‐based approach6
Using machine learning to predict engineering technology students’ success with computer‐aided design6
EHDO: A free and open‐source webtool for designing and optimizing multi‐energy systems based on MILP6
An online course mode based on microlecture videos: Using CAD geometric modeling course as an example6
A computer‐aided educational tool for vector control of AC motors in graduate courses6
A secured smart automation system for computer labs in engineering colleges using the internet of things6
Enhancing problem‐solving skills of novice programmers in an introductory programming course6
Fostering study time outside class using gamification strategies: An experimental study at tertiary‐level database courses6
Teaching the finite element method fundamentals to undergraduate students through truss builder and truss analyzer computational tools and student‐generated assignments mini‐projects6
Development of a student engagement score for online undergraduate engineering courses using learning management system interaction data6
A meta‐analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022)6
A predictive analysis of learning motivation and reflective thinking skills on computer programming achievement5
A spreadsheet‐based tool for education of chemical process simulation and control fundamentals5
The study of virtual reality adaptive learning method based on learning style model5
Construction and application of the student satisfaction evaluation system for the extracurricular education services in colleges5
Open‐source terrestrial laser scanner for the virtualization of geometrical entities in AEC classrooms5
Teaching concepts related to finite automata using ComVis5
International collaborative projects on digital electronic systems using open source tools5
Bloom's taxonomy: A beneficial tool for learning and assessing students’ competency levels in computer programming using empirical analysis5
Anthropometric measures for better cardiovascular and musculoskeletal health5
A systematic mapping study: The new age of software architecture from monolithic to microservice architecture—awareness and challenges5
A genetic algorithm‐based approach for making pairs and assigning exercises in a programming course5
Learning with remote laboratories: Designing control algorithms with both block diagrams and customized C code schemes5
Using handheld user interface and direct manipulation for architectural modeling in immersive virtual reality: An exploratory study5
Implementation of Activated Sludge Model No. 3 as an educational tool: bioXL35
Jupyter Notebooks for the study of advanced topics in Fluid Mechanics5
Development of dynamic OBE model to quantify student performance5
An ensembling model for early identification of at‐risk students in higher education5
Understanding the role of single‐board computers in engineering and computer science education: A systematic literature review5
Introducing innovative technologies in higher education: An experience in using geographic information systems for the teaching‐learning process5
Experiences of web‐based extended reality technologies for physics education5
Using online discussions to connect theory and practice in core engineering undergraduate courses5
Design and the technology acceptance model analysis of instructional mapping5
Fuzzy logic based performance analysis of educational mobile game for engineering students5
M‐learning adapted to the ARCS model of motivation and applied to a kinematics course4
Examining the effect of feedback type and gender on computing achievements, engagement, flipped learning readiness, and autonomous learning in online flipped classroom4
Data science knowledge integration: Affordances of a computational cognitive apprenticeship on student conceptual understanding4
Application of hardware‐in‐loop in teaching power electronic course based on a low‐cost platform4
Effects of technology‐enhanced learning approaches on learners with different prior learning attitudes and knowledge in computational thinking4
Flipped learning and threshold concepts in the Turbomachinery section of Fluid Engineering course4
Introducing underrepresented high school students to software engineering: Using the micro:bit microcontroller to program connected autonomous cars4
On the design and effectiveness of Simulink‐based educational material for a communication systems course4
Personalisation methods in e‐learning‐A literature review4
Study of the impact of social learning and gamification methodologies on learning results in higher education4
Development of a remote laboratory for an electronic circuit design and analysis course with increased accessibility by using speech recognition technology4
The five‐in‐one teaching mode in the teaching of engineering courses4
Characterizing students' arguments and explanations of a discipline‐based computational modeling activity4
Construction of a competition practice system for robotics engineering based on a competency model4
Investigating the impact of adopting Python and C languages for introductory engineering programming courses4
Combining hands‐on and virtual experiments for enhancing fluid mechanics teaching: A design‐based research study4
Cadxela: An educational tool for supporting the global software engineering education at undergraduate level4
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario4
Research on the construction and optimization of distributed Moodle course platform4
A new model based on the extended COPRAS method for improving performance during the accreditation process of Indian Higher Educational Institutions4
An AI‐based virtual simulation experimental teaching system in space engineering education4
Analysis of emotions in the use of augmented reality technologies in education: A systematic review4
Geotechnical engineering educational modules demonstrating measurement and regulation of soil moisture4
Layered similarity detection for programming plagiarism and collusion on weekly assessments4
The establishment of BIM‐embedded knowledge‐sharing platform and its learning community model: A case of prefabricated building design4
DC machines remote lab case study in Technical and Vocational University4
Impact of implementing project‐based assignment (PBA) in CDIO framework for computer numerical control application course4
Model‐based automatic grading of object‐oriented programming assignments3
Utilizing programming traces to explore and model the dimensions of novices' code‐writing skill3
Evaluating the effect of using synchronous machine simulations to support traditional teaching methodology in electrical engineering degree courses3
Virtual reality‐facilitated engineering education: A case study on sustainable systems knowledge3
Machine learning driven interpretation of computational fluid dynamics simulations to develop student intuition3
Readiness of Brazilian Industrial Engineering postgraduate programs for Industry 4.0: A knowledge dimensions assessment3
Teaching computer programming to science majors by modelling3
Electromagnetic education: Development of an interactive GUI for demonstrating wave polarization3
Design and implementation of a microcontroller training kit for blend learning3
A co‐creation experiment for virtual laboratories of mechanics in engineering education3
Study on solutions to problems in the application of multimedia in translation teaching3
Influence of the change of methodology in the practical laboratories of the power electronics subject3
The economic effect of China's educational input, based on the research of dynamic spatial Dubin model3
Semiautomatic generation and assessment of Java exercises in engineering education3
Students' habits and competencies for creating virtual learning environments3
A review study on the investigation of the effects of using robots in education on metacognitive behaviors3
How engineering instructors supported students during emergency remote instruction: A case comparison3
Combining the project‐based learning methodology and computer simulation to enhance the engagement in the context of Environmental Engineering courses3
Toward next‐generation engineering education: A case study of an engineering capstone project based on BIM technology in MEP systems3
C Tutor usage in relation to student achievement and progress: A study of introductory programming courses in Portugal and Serbia3
An analysis of the professional preferences and choices of computer engineering students3
Study on the use of a combination of IPython Notebook and an industry‐standard package in educating a CFD course3
An intelligent learning framework for Industry 4.0 through automated planning3
Boosting computer‐aided design pedagogy using  interactive self‐assessment graphical tools3
Optimization of supporting college students entrepreneurship environment3
Bridging the gap between student instruction and advanced research: Educational software tool for manufacturing learning3
Simulation for senior undergraduate education of robot engineering based on Webots3
CLIK: Cloud‐based Linux kernel practice environment and judgment system3
Refactoring‐based learning for fine‐grained lock in concurrent programming course3
Effectiveness of blended instructional design based on active learning in a graphic engineering course3
Impact of teaching computer programming using innovative pedagogy embedded with live online lectures and related tools: A randomized control trial3
Using peer code review to improve computational thinking in a blended learning environment: A randomized control trial3
Teaching C++ programming using automated unit testing and test‐driven development—Design and efficacy study3
Development, application, and evaluation of an online competitive simulation game for teaching electricity markets3
An elementary finite element exercise to stimulate computational thinking in engineering education3
Understanding general concepts of requirements engineering through design thinking: An experimental study with students3
Educational graphic tool for teaching fundamentals of digital image representation2
Children building and having fun while they learn geometry2
Exploring the facilitating and obstructing factors of using virtual reality for 5S training: An exploratory qualitative study from students' perspectives in an industrial engineering undergraduate cou2
Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions2
A MATLAB GUI teaching application for ferroresonance simulation2
Potential of game «PLANT TISSUE CULTURE» in bioengineering education as distance laboratory classes2
An automated system with a versatile test oracle for assessing student programs2
Effect of virtual reality guidance system on the overhaul teaching2
Distance education students’ structured query language achievements and attitudes toward web‐based instruction: Second Life versus the Enocta learning management system/adobe connect2
Introducing a robotic hand to support lecture‐based courses on mechatronics systems design at the undergraduate level2
Smart generation of code tracing questions for assessment in introductory programming2
An analysis of the use of augmented reality and virtual reality as educational resources2
Research on self‐learning system with “Internet + Education” innovative talents education mode under big data background2
On the integration of Mathcad capabilities into a mass transfer operations course in Chemical Engineering studies2
Toward an eclectic and malleable multiagent educational assistant2
Application of Baidu Apollo open platform in a course of control simulation experiments2
Implementation of a face recognition system as experimental practices in an artificial intelligence and pattern recognition course2
What topics should or should not be included in software security education—Qualitative content analysis2
An educational software suite for comprehensive learning of Computer‐Aided Engineering2
Flipped learning: As a solution for course duration2
Tools for simultaneous online and in‐person teaching in a Linear Circuit Analysis subject2
Applying smart devices for gathering real‐time feedback from students2
Teaching complex molecular simulation algorithms: Using self‐evaluation to tailor web‐based exercises at an individual level2
Virtual mimic of lab experiment using the computer‐based Aspen Plus® Sensitivity Analysis Tool to boost the attainment of experiment's learning outcomes and mitigate potential pandemic confinements2
A MATLAB‐based educational platform for analysis of slope stability2
Robotics application for the advanced integration of design and technology in architecture2
Digital simulation tools in aviation maintainability training2
VFST: Virtual and fully software based toolchain for PC interfacing education and research2
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