Computer Applications in Engineering Education

Papers
(The median citation count of Computer Applications in Engineering Education is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Knowledge mapping of computer applications in education using CiteSpace50
Adaptive gamification in E‐learning: A literature review and future challenges48
Research on the design of analytical communication and information model for teaching resources with cloud‐sharing platform46
Computational thinking development through physical computing activities in STEAM education36
Virtual reality application to aid civil engineering laboratory course: A multicriteria comparative study34
Virtual reality as a didactic resource from the perspective of engineering teachers32
Computational thinking: Enhancing STEAM and engineering education, from theory to practice31
Application of VR technology in civil engineering education31
A meta‐analysis and systematic review of the effect of virtual reality technology on users' learning outcomes30
Head‐mounted display‐based virtual reality systems in engineering education: A review of recent research29
Adaptive learning: Helpful to the flipped classroom in the online environment of COVID?29
Stabil: An educational Matlab toolbox for static and dynamic structural analysis27
Measuring effectiveness of augmented reality‐based geometry learning assistant on memory retention abilities of the students in 3D geometry25
SIAAA‐C: A student interactive assistant android application with chatbot during COVID‐19 pandemic24
Investigating the effect of reverse engineering pedagogy in K‐12 robotics education21
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization21
Serious games in future skills development: A systematic review of the design approaches21
The future of university education: Examination, transcript, and certificate system using blockchain20
Improving the learning of engineering students with interactive teaching applications19
Hackathons as extracurricular activities: Unraveling the motivational orientation behind student participation18
Flipped classroom model applications in computing courses: Peer‐assisted groups, collaborative group and individual learning17
Appraisal of information and communications technologies on the teaching process by neuro fuzzy logic16
Engineering through distance education in the time of the fourth industrial revolution: Reflections from three decades of peer reviewed studies16
A meta‐analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022)16
An experience of automated assessment in a large‐scale introduction programming course15
An empirical study on the evaluation system of innovation and entrepreneurship education in applied universities15
The design and application of IRobotQ3D for simulating robotics experiments in K‐12 education15
Curriculum analysis and design, implementation, and validation of a STEAM project through educational robotics in primary education14
A novel animation authoring framework for the virtual teacher performing experiment in mixed reality14
An interactive virtual reality model for enhancing safety training in construction education14
Building Virtual Laboratory with Simulations13
Design and implementation of virtual laboratory for a microgrid with renewable energy sources13
Serious games for teaching agile methods: A review of multivocal literature13
A gamification strategy in engineering education—A case study on motivation and engagement13
Effect of virtual reality technology on the teaching of urban railway vehicle engineering13
Enhancing design thinking in engineering students with project‐based learning13
Designing an extended smart classroom: An approach to game‐based learning for IoT13
Improving learning experiences in software engineering capstone courses using artificial intelligence virtual assistants13
Exploring the effects of gamification on students with rote learning background while learning computer programming12
The challenges of migrating an active learning classroom online in a crisis12
Pedagogy of teaching introductory text‐based programming in terms of computational thinking concepts and practices12
A systematic mapping study: The new age of software architecture from monolithic to microservice architecture—awareness and challenges12
“Houston, we have a problem”: Revealing MOOC practitioners' experiences regarding feedback provision to learners facing difficulties11
Using machine learning to predict engineering technology students’ success with computer‐aided design11
Player profiles for game‐based applications in engineering education11
The establishment of BIM‐embedded knowledge‐sharing platform and its learning community model: A case of prefabricated building design11
Personalisation methods in e‐learning‐A literature review11
Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education10
Advanced teaching method for learning power system operation based on load flow simulations10
Development of a student engagement score for online undergraduate engineering courses using learning management system interaction data10
Research on predicting learning achievement in a flipped classroom based on MOOCs by big data analysis10
A new model based on the extended COPRAS method for improving performance during the accreditation process of Indian Higher Educational Institutions10
First experiences of integrating computational thinking into a blended learning in‐service training program for STEM teachers10
Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering students10
To code or not to code: Introducing coding in primary schools10
Using handheld user interface and direct manipulation for architectural modeling in immersive virtual reality: An exploratory study10
Intelligent personalised exercise recommendation: A weighted knowledge graph‐based approach10
Training simulators for manufacturing processes: Literature review and systematisation of applicability factors10
An integrated numerical visualization teaching approach for an undergraduate course, Flow in Porous Media: An attempt toward sustainable engineering education9
A predictive analysis of learning motivation and reflective thinking skills on computer programming achievement9
Study of the impact of social learning and gamification methodologies on learning results in higher education9
A remote emulation environment for the teaching of low‐power wireless communications9
Application of artificial intelligence in adaptation of gamification in education: A literature review9
Analysis of emotions in the use of augmented reality technologies in education: A systematic review9
Fostering study time outside class using gamification strategies: An experimental study at tertiary‐level database courses9
Examining the effect of feedback type and gender on computing achievements, engagement, flipped learning readiness, and autonomous learning in online flipped classroom8
Teaching structural analysis theory with Jupyter Notebooks8
An interactive user interface for a structural analysis software using computer graphics techniques in MATLAB8
What influences computational thinking? A theoretical and empirical study based on the influence of learning engagement on computational thinking in higher education8
Open‐source terrestrial laser scanner for the virtualization of geometrical entities in AEC classrooms8
Socrative, a powerful digital tool for enriching the teaching–learning process and promoting interactive learning in Chemistry and Chemical Engineering studies8
An online course mode based on microlecture videos: Using CAD geometric modeling course as an example8
Using flipped classroom and peer instruction methodologies to improve introductory computer programming courses7
A scale for measuring middle school students' attitudes toward programming7
Investigating the impact of adopting Python and C languages for introductory engineering programming courses7
Learning with remote laboratories: Designing control algorithms with both block diagrams and customized C code schemes7
Data science knowledge integration: Affordances of a computational cognitive apprenticeship on student conceptual understanding7
A virtual reality experiment system for an introductory computer hardware course7
Real, virtual, or simulated: Approaches to emergency remote learning in engineering7
Special issue on Artificial Intelligence in Engineering Education7
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario7
Experiences of web‐based extended reality technologies for physics education7
Jupyter Notebooks for the study of advanced topics in Fluid Mechanics7
Enhancing problem‐solving skills of novice programmers in an introductory programming course7
The study of virtual reality adaptive learning method based on learning style model7
Research trends on learning computer programming with program animation: A systematic mapping study6
A recurrent neural networks based framework for at‐risk learners' early prediction and MOOC tutor's decision support6
Introducing schoolchildren to computational thinking using smartphone apps: A way to encourage enrollment in engineering education6
An analysis of the use of augmented reality and virtual reality as educational resources6
From offline learning to online learning: Moderating effect of relationship inertia and satisfaction6
Simulation for senior undergraduate education of robot engineering based on Webots6
Advanced learning methods in maritime education and training: A bibliometric analysis on the digitalization of education and modern trends6
An ensembling model for early identification of at‐risk students in higher education6
Guidelines for the development of educational games to motivate the learning of theoretical concepts in Engineering and Computing courses6
A systematic review of the factors affecting girls' participation in science, technology, engineering, and mathematics subjects6
Model‐based automatic grading of object‐oriented programming assignments5
Layered similarity detection for programming plagiarism and collusion on weekly assessments5
Readiness of Brazilian Industrial Engineering postgraduate programs for Industry 4.0: A knowledge dimensions assessment5
Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions5
Distributed wind power virtual simulation experiment system for cultivating the ability to solve complex engineering problems5
Cross‐disciplinary curriculum integration spaces for emergency management engineering talent cultivation in higher education5
Refactoring‐based learning for fine‐grained lock in concurrent programming course5
Combining hands‐on and virtual experiments for enhancing fluid mechanics teaching: A design‐based research study5
Interdisciplinary training on instructional design using robots and IoT objects: A case study on undergraduates from different disciplines5
The application of spreadsheets for teaching hydrological modeling and climate change impacts on streamflow5
Problem‐based learning on household electricity consumption analysis using predictive models and tools5
Geotechnical engineering educational modules demonstrating measurement and regulation of soil moisture5
Development of dynamic OBE model to quantify student performance5
Understanding the role of single‐board computers in engineering and computer science education: A systematic literature review5
A MATLAB‐based educational platform for analysis of slope stability4
Effect of virtual reality guidance system on the overhaul teaching4
Application of Baidu Apollo open platform in a course of control simulation experiments4
M‐learning adapted to the ARCS model of motivation and applied to a kinematics course4
Implications of using classroom response systems (CRS) on learning performance: An experience of learning analytics4
Effects of technology‐enhanced learning approaches on learners with different prior learning attitudes and knowledge in computational thinking4
Tools for simultaneous online and in‐person teaching in a Linear Circuit Analysis subject4
How engineering instructors supported students during emergency remote instruction: A case comparison4
DC machines remote lab case study in Technical and Vocational University4
Cadxela: An educational tool for supporting the global software engineering education at undergraduate level4
Kahoot: A game‐based web tool to assess motivation, engagement fun, and learning outcomes among engineers4
Boosting computer‐aided design pedagogy using  interactive self‐assessmentgraphical tools4
Influence of the change of methodology in the practical laboratories of the power electronics subject4
A review study on the investigation of the effects of using robots in education on metacognitive behaviors4
Utilizing programming traces to explore and model the dimensions of novices' code‐writing skill4
Predicting student performance in computing courses based on programming behavior4
Quantifying deliberate practice using auto‐graded questions: Analyzing multiple metrics in a chemical engineering course4
Classification and prediction‐based machine learning algorithms to predict students’ low and high programming performance4
Impact of implementing project‐based assignment (PBA) in CDIO framework for computer numerical control application course4
Development, application, and evaluation of an online competitive simulation game for teaching electricity markets4
A co‐creation experiment for virtual laboratories of mechanics in engineering education4
An intelligent learning framework for Industry 4.0 through automated planning4
Construction of a competition practice system for robotics engineering based on a competency model4
Online course recommendation algorithm based on multilevel fusion of user features and item features4
Virtual reality‐facilitated engineering education: A case study on sustainable systems knowledge4
Exploring the facilitating and obstructing factors of using virtual reality for 5S training: An exploratory qualitative study from students' perspectives in an industrial engineering undergraduate cou4
Competitive programming in computational thinking and problem solving education3
Comparing the use of block‐based and robot programming in introductory programming education: Effects on perceptions of programming self‐efficacy3
Design and implementation of a microcontroller training kit for blend learning3
Teaching C++ programming using automated unit testing and test‐driven development—Design and efficacy study3
Understanding general concepts of requirements engineering through design thinking: An experimental study with students3
Open‐Source vapor compression library (VCLib): Heat pump modeling for education and research3
Blended learning for engineering education 4.0: Students' perceptions and their learning difficulties3
Motivate students for better academic achievement: A systematic review of blended innovative teaching and its impact on learning3
Impact of teaching computer programming using innovative pedagogy embedded with live online lectures and related tools: A randomized control trial3
Toward next‐generation engineering education: A case study of an engineering capstone project based on BIM technology in MEP systems3
Utilization of open‐source software in teaching the physics of P‐N diodes3
A MATLAB GUI teaching application for ferroresonance simulation3
Robotics application for the advanced integration of design and technology in architecture3
What topics should or should not be included in software security education—Qualitative content analysis3
The effects of educational robotics in programming education on students' programming success, computational thinking, and transfer of learning3
EI‐SCAM as a teaching tool in an undergraduate course in analog and high‐frequency circuits3
A team‐oriented course development experience in distance education for multidisciplinary engineering design3
Formative quizzes in the learning of sensors and transducers: Online vs. paper based3
VISTA: A teaching aid to enhance contextual teaching3
Virtual‐laboratory based learning to improve students’ basic engineering competencies based on their spatial abilities3
Using peer code review to improve computational thinking in a blended learning environment: A randomized control trial3
VFST: Virtual and fully software based toolchain for PC interfacing education and research3
An elementary finite element exercise to stimulate computational thinking in engineering education3
Independent and creative learning in a Digital Electronics course using a web‐based circuit simulator3
Insights 4.0: Transformative learning in industrial engineering through problem‐based learning and project‐based learning3
Development of an unfolding model of procedures for programming learning of novice programmers2
Smart generation of code tracing questions for assessment in introductory programming2
Entrepreneurial view: Fostering entrepreneurship and innovation in universities by a web‐based course2
Research on the big data analysis of MOOCs in a flipped classroom based on attention mechanism in deep learning model2
A VR‐based wiring learning platform for promoting practice experience of electrical engineering2
Virtual labs for the study of enzymatic stirred tank bioreactors2
An example of project‐based learning with the support of a process simulator applied to the chemical engineering final course project2
Virtual mimic of lab experiment using the computer‐based Aspen Plus® Sensitivity Analysis Tool to boost the attainment of experiment's learning outcomes and mitigate potential pandemic confinements2
An online integrated programming platform to acquire students' behavior data for immediate feedback teaching2
Application of improved neighbor propagation algorithm in international communication and cooperation to promote internationalization of higher education2
Automation in the simulation of processes with Aspen HYSYS: An academic approach2
Distributed generator and capacitor‐embedded reconfiguration in three‐phase unbalanced distribution systems using teaching learning‐based optimization2
A unified framework to experiment with algorithm optimality and efficiency2
Planning a robotic competition2
A mobile app for algorithms learning in engineering education: Drag and drop approach2
Efficient web‐based simulation on analog electronics circuits laboratory2
Automatic assessment of object oriented programming assignments with unit testing in Python and a real case assignment2
Integrating mobile learning and SPOC‐based flipped classroom to teach a course in water supply and drainage science and engineering2
A testbed and a simulation laboratory for training engineering students in optical access network technologies2
Advancing engineering education: Using the three‐phase methodology to teach IoT2
Using game concepts to improve programming learning: A multi‐level meta‐analysis2
The course on modern 5G/6G networks: A step toward understanding a flexible network core2
Environmental design as a component of block‐based programming2
Research on self‐learning system with “Internet + Education” innovative talents education mode under big data background2
Rethinking power engineering education for Generation Z2
Educational interactive virtual strain and consolidation tests using LabVIEW and Arduino Uno microcontroller2
Educational interactive LabVIEW simulations of field hydraulic conductivity tests below water table2
Implementation of an Industrial Automation Remote Lab (IARL) and validation using a deep learning approach during the COVID pandemic2
A structured review on game‐based learning applied to electrical power and energy engineering2
Distance education students’ structured query language achievements and attitudes toward web‐based instruction: Second Life versus the Enocta learning management system/adobe connect2
Impact on the personality of engineering students based on project‐based learning2
Evaluating students' perception of Scrum through a learning game2
Universal fixed‐point digital controller for control theory studies2
Inducing competence‐based assignment in traditional structural engineering education: A case study2
Educational graphic tool for teaching fundamentals of digital image representation2
Children building and having fun while they learn geometry2
Education 4.0 in higher education and computer science: A systematic review2
Virtual campus environments: A comparison between interactive H5P and traditional online activities in master teaching2
Learning environments in software testing education: An overview2
Developing theory from practice: A case study in civil engineering airport design problem‐based learning2
Knowledge mapping of 4D printing technologies in computer engineering2
Toward an eclectic and malleable multiagent educational assistant2
Bringing active learning, experimentation, and student‐created videos in engineering: A study about teaching electronics and physical computing integrating online and mobile learning2
ChatGPT‐3.5 and ‐4.0 and mechanical engineering: Examining performance on the FE mechanical engineering and undergraduate exams2
Digital simulation tools in aviation maintainability training2
Augmented reality and education in electronics: Relationship between usability, academic performance, and emotions experienced in learning2
From online planning education to future planning education in a global view: A case study of online engineering education in MOOCs and its characteristics2
Development and implementation of an analysis tool for direct current electrical circuits2
An automated system with a versatile test oracle for assessing student programs2
An educational tool for understanding MPEG‐2 video compression and coding techniques2
Teaching agile hardware development with an open‐source engineering simulator: An evaluation with industry participants2
Revisiting the nodal voltage method for both human comprehension and software implementation: Towards a teaching/self‐learning simulation tool2
The perception of engineering students and instructors in a Saudi University toward E‐learning2
Infinitesimal calculus: A blunder in mathematics?1
1
Study of computer attitudes in STEM problem‐solving for students with disabilities1
Visualizing timeline‐anchored comments enhanced social presence and information searching in video‐based learning1
Solving boundary value problems in heterogeneous catalysis with orthogonal collocation and arc‐length continuation1
Surge arrester operation investigation in low‐ and high‐current regions using MATLAB GUI: Implementing an educational goal for undergraduate students1
A learner‐centered approach for designing visuohaptic simulations for conceptual understanding of truss structures1
Development of an authentic concept of engineering activities based on product redesign1
Learning beyond books: A hybrid model to learn real‐world problems1
Designing a virtual reality programming environment for quantum computers1
Application of learning analytics for sequential patterns detection associated with moments of distraction in students in e‐learning platforms1
QoS‐enhanced load balancing strategies for metaverse‐infused VR/AR in engineering education 5.01
Assessing code readability in Python programming courses using eye‐tracking1
An empirical investigation on the benefits of gamification in communication within university development teams1
Comparing reflective and supportive scaffolding in 3D computer‐aided design course: Engineering students' metacognitive strategies, spatial ability self‐efficacy, and spatial anxiety1
A computer‐aided educational device and toolbox for biomedical signal processing at the undergraduate level1
An intelligent women safety app for educational campus1
Teaching design of composite structures through Composite Analysis and Design Apps (CADA) and Design Challenges1
MATLAB applications for teaching Applied Thermodynamics: Thermodynamic cycles1
On learning platform metrics as markers for student success in a course1
The impact of a chatbot working as an assistant in a course for supporting student learning and engagement1
Facilitating and automating usability testing of educational technologies1
An effective educational tool for straightforward learning of numerical modeling in engineering electromagnetics1
1
A development platform prototype for virtual laboratories1
Holistic transfer educational learning approach for higher education1
Evaluation of Orange data mining software and examples for lecturing machine learning tasks in geoinformatics1
Research and innovation of engineering simulation practice teaching platform based on the civil engineering talent training1
Adaptive learning framework for learning computational thinking using educational robotics1
Virtual reality tool to support fluid power curriculum1
Key technologies and case implementation of online course1
Application of graduate‐level numerical tools to teach phase equilibria of liquid ternary systems1
A TpM‐based collaborative system to teach IoT1
Case study‐based learning using a computational tool to improve the understanding of the jet engine cycle for aerospace engineering degree students1
TIPTAB: A tangible interactive projection tabletop for virtual experiments1
Web 3.0 and blended learning for increasing student retention and engagement in e‐learning environment1
A Web3 secure platform for assessments and educational resources based on blockchain1
0.073503971099854