Computer Applications in Engineering Education

Papers
(The median citation count of Computer Applications in Engineering Education is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
A development platform prototype for virtual laboratories109
Analysis of teamwork skill development in a flipped civil engineering course73
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario48
Application of improved neighbor propagation algorithm in international communication and cooperation to promote internationalization of higher education48
Impact of implementing project‐based assignment (PBA) in CDIO framework for computer numerical control application course48
Microlearning strategy in the promotion of motivation and learning outcomes in software project management44
Understanding general concepts of requirements engineering through design thinking: An experimental study with students43
An Integrated Framework for Automated Measurement and Prediction of Program Outcome Attainment in Engineering Education41
Who Is the Best Helper for University Students' Mathematical Creativity? A Quasi‐Experimental Study of Human–ChatGPT, Human–Google, and Human–Human Co‐Creation40
ScienSolar: Development of an Open‐Source VBA‐Excel Based Package to Model 3D Physics Problems Without Coding37
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization37
An open‐source data acquisition platform for teaching vibration analysis34
The impact of GitHub on students' learning and engagement in a software engineering course31
Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering students29
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Virtual‐laboratory based learning to improve students’ basic engineering competencies based on their spatial abilities28
Design and implementation of a microcontroller training kit for blend learning26
Using PharmaPy with Jupyter Notebook to teach digital design in pharmaceutical manufacturing26
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Automatic Generation of Cybersecurity Teaching Cases Using Large Language Models22
Serious Games in Engineering Education: Assessing Novelty Effects and the Influence of Prior Gaming Experience22
Virtual reality as a didactic resource from the perspective of engineering teachers22
Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions21
Teaching Variables Interaction Effects Through a Battery‐Aging Case Study in Undergraduate Engineering21
Exploring tubular steady‐state laminar flow reactors with orthogonal collocation20
Framework for adaptive serious games20
Issue Information19
A MATLAB GUI‐Based Calculation Platform for Soil Arching Effect to Assist Teaching and Learning in Soil Mechanics19
Effect of jigsaw‐integrated task‐driven learning on students' motivation, computational thinking, collaborative skills, and programming performance in a high‐school programming course18
Teaching and Learning Cybersecurity Using Capture the Flag: Effectiveness Comparison Between University Students in Finland and Czechia18
DC machines remote lab case study in Technical and Vocational University18
Impact of Artificial Intelligence Technology on Students' Computational and Reflective Thinking in a Computer Programming Course18
Issue Information18
A full‐stack model proposal to remotely help the development of IoT sensor devices17
Knowledge mapping of 4D printing technologies in computer engineering17
Advancing engineering education: Using the three‐phase methodology to teach IoT16
Are learning styles useful? A new software to analyze correlations with grades and a case study in engineering16
Arduino practice judgment system based on function execution log in virtual execution environment14
Issue Information14
Efficient web‐based simulation on analog electronics circuits laboratory13
Introducing schoolchildren to computational thinking using smartphone apps: A way to encourage enrollment in engineering education13
Education 4.0 in higher education and computer science: A systematic review13
Dynamic Updating Method of Course Content Based on Multiple Intelligent Agents Collaboration13
Fourier‐Series‐Based Application Modeling for Monthly Hydropower Generation13
Enhancing educational efficiency: Generative AI chatbots and DevOps in Education 4.012
Celebrating Computer Applications in Engineering Education12
Tools for simultaneous online and in‐person teaching in a Linear Circuit Analysis subject12
Readiness of Brazilian Industrial Engineering postgraduate programs for Industry 4.0: A knowledge dimensions assessment12
CAMPUS: A mobile app for construction processes learning and teaching in higher education12
Educational impact of Metaverse learning environment for engineering mechanics dynamics11
EI‐SCAM as a teaching tool in an undergraduate course in analog and high‐frequency circuits11
Time‐domain graphic interface for teaching transient stability11
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On the solutions of fluid flow problems with a Chebyshev collocation method using Mathematica10
A hybrid CAD/CAE/CAM project‐based laboratory framework integrating topology optimization and laser powder bed fusion for engineering education10
First experiences of integrating computational thinking into a blended learning in‐service training program for STEM teachers10
Can Multimodal Large Language Models Grade Like an Expert? A Study on UML Class Diagram Assessment Accuracy10
CDIO‐CT collaborative strategy for solving complex STEM problems in system modeling and simulation: An illustration of solving the period of mathematical pendulum9
Engineering Students' Perceptions and Use of Generative Artificial Intelligence9
Embodied design: A framework for teaching practices focused on the early development of computational thinking9
Teaching agile hardware development with an open‐source engineering simulator: An evaluation with industry participants9
Gamified learning: Assessing the influence of leaderboards on online formative quizzes in a computer programming course9
Problem‐based learning on household electricity consumption analysis using predictive models and tools9
SPOC online video learning clustering analysis: Identifying learners' group behavior characteristics9
Finite element analysis megatrends: A road less traveled9
Game‐Based Learning in Mobile Robotics: Teaching ROS2 Through a Competitive Game9
Theory and practice of BIM skills of construction management professional based on conceive–design–implement–operate engineering teaching mode8
The Effects of a Generative AI‐Enabled CDIO Teaching Model on Undergraduates' Computational Thinking and Individual Psychological Constructs8
Subject: Join Us in Making CAE's 35th Anniversary Special Issue a Landmark Publication8
Teaching and Assessing Abstraction in K‐12 Computational Thinking Education: A Systematic Literature Review8
Holistic transfer educational learning approach for higher education8
Designing Earthquake‐Resistant Buildings With Karamba3D: A Method for Teaching Indonesian Architecture Students8
Designing the HMI for a DC Motor Toolkit for Control Engineering Education8
Study of the impact of social learning and gamification methodologies on learning results in higher education8
The effects of educational robotics in programming education on students' programming success, computational thinking, and transfer of learning8
An empirical study on the evaluation system of innovation and entrepreneurship education in applied universities8
Students' Application of Abstract and Systems Thinking Skills for Modeling Software Systems8
Evaluating Knowledge Gain and Retention in IoT Circuit Assembly Using Mobile Augmented Reality Technology8
Educational interactive virtual strain and consolidation tests using LabVIEW and Arduino Uno microcontroller8
Automated and continuous assessment implementation in a programming course8
Construction of a new lifelong education system based on vector analysis algorithms for information age services8
Development, application, and evaluation of an online competitive simulation game for teaching electricity markets8
Introducing AI applications in engineering education (PBL): An implementation of power generation at minimum wind velocity and turbine faults classification using AI8
Exploring Factors Causing the Mathematics Performance Gaps of Different Genders Using an Explainable Machine Learning8
A Hardware‐in‐the‐Loop and 3D Simulation Framework for Active Learning in Engineering Education8
A Web3 secure platform for assessments and educational resources based on blockchain8
Appraisal of information and communications technologies on the teaching process by neuro fuzzy logic8
Measuring the Impact of Web‐Based Educational Tools on Enhancing Student Learning Indicators in Programming Skills, Computational Thinking, and Problem‐Solving8
Cadxela: An educational tool for supporting the global software engineering education at undergraduate level7
Learning counterfactual outcomes of MOOC multiple learning behaviors7
Utilization of open‐source software in teaching the physics of P‐N diodes7
Using game concepts to improve programming learning: A multi‐level meta‐analysis7
Integrating Computational Design Optimization Into Architectural Design Pedagogy—An Experimental Course for Performance‐Based Building Design Optimization and Exploration7
Formative quizzes in the learning of sensors and transducers: Online vs. paper based7
Enhancing design thinking in engineering students with project‐based learning7
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Application of learning analytics for sequential patterns detection associated with moments of distraction in students in e‐learning platforms7
Issue Information7
Computer‐aided experimental studies for adaptive beamforming algorithms and array processing in engineering education7
Distance education students’ structured query language achievements and attitudes toward web‐based instruction: Second Life versus the Enocta learning management system/adobe connect7
QoS‐enhanced load balancing strategies for metaverse‐infused VR/AR in engineering education 5.07
Virtual Laboratory for Control Education Using a Solar Collector Field System7
An intelligent women safety app for educational campus7
Gamification strategy to promote social and human factors in the training of software engineers: A case study6
A predictive analysis of learning motivation and reflective thinking skills on computer programming achievement6
Integrating Artificial Intelligence in Higher Education to Enhance Teaching and Learning6
Inducing competence‐based assignment in traditional structural engineering education: A case study6
An example of project‐based learning with the support of a process simulator applied to the chemical engineering final course project6
ArtEM: Enhancing the Understanding of Integer and Modular Arithmetic Through Interactive Learning Software6
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On learning platform metrics as markers for student success in a course6
Investigating the impact of adopting Python and C languages for introductory engineering programming courses6
Competitive programming in computational thinking and problem solving education6
Teaching experience for process identification using first‐order‐plus‐time‐delay models6
USQA: A User Story Quality Analyzer prototype for supporting software engineering students6
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Blended learning for engineering education 4.0: Students' perceptions and their learning difficulties5
Rbox: A web API for software integration with the R programming language5
HS‐IDEOR—A tool for conceptual modeling and designing of hardware architectures focused on object recognition5
Issue Information5
Integrating Deep Learning Into Mechanical Engineering: A Systematic Review of Applications and Educational Implications5
A VR‐based wiring learning platform for promoting practice experience of electrical engineering5
Teaching design and implementation of traffic system simulation course based on a computer virtual reality software under the background of engineering education5
Pedagogy of transformation of a random variable, censoring, and truncation of data5
Research and innovation of engineering simulation practice teaching platform based on the civil engineering talent training5
Design, development, and implementation of a simulation application for gifted students in robotics teaching5
Examining the effect of feedback type and gender on computing achievements, engagement, flipped learning readiness, and autonomous learning in online flipped classroom5
Exploring the Pedagogical Implications of Virtual Labs: A Case Study of the Ward Design Project5
A team‐oriented course development experience in distance education for multidisciplinary engineering design5
Issue Information5
The design and implementation of a 16 bit floating point arithmetic unit using BZK.SAU.FPGA microcomputer assembly language5
AABC: A Tool for Assessing Arduino Basic Coding Skills5
An object‐oriented approach toward two‐dimensional engineering mechanics5
Automated hearing impairment diagnosis using machine‐learning: An open‐source software development undergraduate research project5
Using evidence‐based decision‐making and cognitive apprenticeship approach to develop students' entrepreneurial mindset5
Learning environments in software testing education: An overview5
The design and application of IRobotQ3D for simulating robotics experiments in K‐12 education4
EDUPERES and GAMERES: A smart interactive education platform and digital gamification for basic circuit analysis4
Didactic Strategy for Applied Learning of Control of State‐Space Systems Through Low‐Cost Electronic Modules4
Digital Simulation‐Based Learning for Reaction Engineering: Activity Design and Student Metacognition4
Implementation of an Industrial Automation Remote Lab (IARL) and validation using a deep learning approach during the COVID pandemic4
Fostering computational thinking with simulated 3D robots in secondary education4
Metaverse for Education: Developments, Challenges, and Future Direction4
Exploring Undergraduate Students' Computational Thinking Skills Across Engineering Design Processes4
Online course recommendation algorithm based on multilevel fusion of user features and item features4
A novel animation authoring framework for the virtual teacher performing experiment in mixed reality4
Student Experiences of Hybrid and Online Engineering Labs in a Logic Control Course4
Issue Information4
Advancing Civil Engineering Education: Implications of Using Augmented Reality in Teaching Structural Analysis4
Gamifying structural analysis assessments for first‐year architecture engineering students4
Advancing students' trouble shooting skills with open‐ended questions and computer‐aided learning using Aspen Plus® in a multistage lab experiment4
A complex programmed logic device‐based experiment system for the principles of computer composition4
An active learning approach to teach distributed forces using augmented reality with guided inquiry4
Applying active learning by contextualizing robotic applications to historical heritage4
Effective application of operator training simulator in experiential education4
Cloud‐based virtual simulation system of wave motion characteristics4
AI‐Driven Personalized Microlearning Framework for Enhanced E‐Learning4
Enhancing self‐regulated learning in engineering education with lightboard videos as a support tool4
Improving the Transfer Pipeline Through STEM Scholarships: Is It More Than Just the Money?4
Students' Conceptual Explanations of Neural Networks Enabled by Extended Reality Learning: A Multiple Methods Approach4
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The Promise and Pitfalls: A Literature Review of Generative Artificial Intelligence as a Learning Assistant in ICT Education4
Navigating ChatGPT in ASEAN Higher Education: Ethical and Pedagogical Perspectives4
Unveiling the Mechanisms of the Development of Students' Artificial Intelligence Application Abilities in Interdisciplinary Education3
Web 3.0 and blended learning for increasing student retention and engagement in e‐learning environment3
An automatic feedback model for learning programming via block‐based programming platforms3
Learning beyond books: A hybrid model to learn real‐world problems3
Edge‐AI Driven Gamification in Engineering Education for Improving Student Engagement3
Comparing reflective and supportive scaffolding in 3D computer‐aided design course: Engineering students' metacognitive strategies, spatial ability self‐efficacy, and spatial anxiety3
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What topics should or should not be included in software security education—Qualitative content analysis3
Key technologies and case implementation of online course3
Boosting computer‐aided design pedagogy using  interactive self‐assessmentgraphical tools3
Combining hands‐on and virtual experiments for enhancing fluid mechanics teaching: A design‐based research study3
Distributed generator and capacitor‐embedded reconfiguration in three‐phase unbalanced distribution systems using teaching learning‐based optimization3
Insights 4.0: Transformative learning in industrial engineering through problem‐based learning and project‐based learning3
Correction to “On learning‐based approaches in power electronics engineering curriculum: A high switching inchworm motor drive case study”3
Transforming IoT Skill Development in Engineering Education: The Influence of Augmented Reality‐Based Learning Environment3
ChatGPT as an educational resource for civil engineering students3
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Using Adaptive Learning Platform Data in a Flipped Classroom for Early Detection and Tutoring of Low‐Performing Students3
The Pythagorean Academy Application—Design, Development, Implementation, and Evaluation of a Mobile Game for the Junior High School Geometry3
MATLAB‐based program for computation of open‐channel flow profiles3
Promoting higher engineering education: Three‐level progressive cultivation of mechanical thinking based on multi‐classroom integration3
The Effects of Robot Programming on Mathematical Achievement, Mathematics Anxiety, and Programming Self‐Efficacy3
Issue Information3
A multimodal pedagogical approach to teaching electromagnetics3
Development of a student engagement score for online undergraduate engineering courses using learning management system interaction data3
Application of artificial intelligence in adaptation of gamification in education: A literature review3
Impact of C‐coding self‐assessment exercises on exam performance: A study in engineering education3
Development of dynamic OBE model to quantify student performance3
Design and Development of a Cylinder Head Production Line Virtual Simulation Cognition System Based on Unity3D3
An ensembling model for early identification of at‐risk students in higher education3
Player profiles for game‐based applications in engineering education3
Evaluating the Success of AI Tools in Supporting Student Performance in Mathematical Kangaroo Competition3
Issue Information3
Empowering Computer Vision in Higher Education: A Novel Tool for Enhancing Video Coding Comprehension3
ChatGPT‐3.5 and ‐4.0 and mechanical engineering: Examining performance on the FE mechanical engineering and undergraduate exams3
A meta‐analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022)3
Risk‐based student performance prediction model for engineering courses3
Semiconductor Upskilling Program Using Field‐Programmable Gate Arrays as a Training Vehicle2
Hackathons as extracurricular activities: Unraveling the motivational orientation behind student participation2
Research and innovation of the “ship navigation radar” course based on the four‐in‐one approach in engineering education accreditation2
Virtual reality‐facilitated engineering education: A case study on sustainable systems knowledge2
An analysis of the use of augmented reality and virtual reality as educational resources2
Technical teacher training program for engineering integration in K‐12 education2
Development of a Real‐Time Monitoring Sensor Box for the Purpose of Chemistry Lab Usage2
Competency‐based TPACK approaches to computational thinking and integrated STEM: A conceptual exploration2
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The course on modern 5G/6G networks: A step toward understanding a flexible network core2
A Monitoring Tool for the Evaluation of Program Outcomes in Engineering Education2
Application of Visual Teaching in Engineering Geology2
Virtual reality for training on measuring human exposure to electromagnetic fields around cellular base stations2
UnrealMentor GPT: A System for Teaching Programming Based on a Large Language Model2
A systematic review of the factors affecting girls' participation in science, technology, engineering, and mathematics subjects2
Issue Information2
Predicting student performance in computing courses based on programming behavior2
Digital visualization in graduate transport phenomena2
Development of an authentic concept of engineering activities based on product redesign2
A review study on the investigation of the effects of using robots in education on metacognitive behaviors2
Automation in the simulation of processes with Aspen HYSYS: An academic approach2
Issue Information2
A meta‐analysis and systematic review of the effect of virtual reality technology on users' learning outcomes2
Experimental study of wastewater micropollutant removal by solar photo‐Fenton using a virtual lab2
Training future engineers: Integrating Computational Thinking and effective learning methodologies into education2
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Computer educators' perception of the utilization of online assessment in the Covid‐19 era2
Using Random Forest on Formative Assessments to Enhance the Quality of Teaching and Learning in Engineering Education2
EVERSYS: Efficient exam versioning tool for linear circuits and other problem‐based subjects2
Issue Information2
Harnessing Artificial Intelligence for Advancements in Electrical Engineering: A Systematic Literature Review of Applications, Challenges, and Future Trends2
Enhancing the Learning Process in Structural Dynamics Through Jupyter Notebooks: A Project‐Based Learning Approach2
Development of a MATLAB‐based graphical user interface to illustrate Coulomb's law and Gauss's law2
Undergraduate and graduate students' conceptual understanding of model classification outcomes under the lens of scientific argumentation2
Improving learning experiences in software engineering capstone courses using artificial intelligence virtual assistants2
Towards hybrid technical learning: Transforming traditional Laboratories for distance learning2
Design of a Microprocessors and Microcontrollers Laboratory Course Addressing Complex Engineering Problems and Activities2
A computer‐aided educational device and toolbox for biomedical signal processing at the undergraduate level2
AI‐Based Prediction of Program Learning Outcomes for an Engineering Undergraduate Degree2
Bringing active learning, experimentation, and student‐created videos in engineering: A study about teaching electronics and physical computing integrating online and mobile learning2
Layered similarity detection for programming plagiarism and collusion on weekly assessments2
From offline learning to online learning: Moderating effect of relationship inertia and satisfaction2
Deploying Open Source Acausal Modelling Software in Teaching Vehicle Dynamics Course2
Development of a server‐based integrated virtual laboratory for digital electronics2
Genie‐on‐demand: A custom AI chatbot for enhancing learning performance, self‐efficacy, and technology acceptance in occupational health and safety for engineering education2
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