Computer Applications in Engineering Education

Papers
(The H4-Index of Computer Applications in Engineering Education is 25. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Who Is the Best Helper for University Students' Mathematical Creativity? A Quasi‐Experimental Study of Human–ChatGPT, Human–Google, and Human–Human Co‐Creation64
Application of improved neighbor propagation algorithm in international communication and cooperation to promote internationalization of higher education63
Teaching Human–Computer Interaction Through the Integration of Engineering and Design Principles59
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario58
Microlearning strategy in the promotion of motivation and learning outcomes in software project management57
An Integrated Framework for Automated Measurement and Prediction of Program Outcome Attainment in Engineering Education56
A Game‐Based Learning Approach to Artificial Intelligence Topics52
desAIner : Design, Implementation, and Evaluation of an AI Tool for Construction Hazard Prevention Through Design (CHPtD) Education42
An AI‐Driven Framework for Evaluating the Quality of Mechanical Engineering Undergraduate Capstone Topics: Development and Empirical Validation42
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization40
Analysis of teamwork skill development in a flipped civil engineering course40
An open‐source data acquisition platform for teaching vibration analysis38
37
36
Correction to “A Project‐Based Learning Approach: Designing MATLAB‐Aligned Mixed‐Signal Circuit Components With Open Source Tools”35
Engineering Education at an Inflection Point: From Simulation on Diskettes to AI‐Driven Transformation34
ScienSolar: Development of an Open‐Source VBA‐Excel Based Package to Model 3D Physics Problems Without Coding33
Virtual‐laboratory based learning to improve students’ basic engineering competencies based on their spatial abilities31
Enhancing Learning Outcomes in an Undergraduate Course of Smart Construction Major Through the Application of a Simulation Tool30
Automatic Generation of Cybersecurity Teaching Cases Using Large Language Models29
Serious Games in Engineering Education: Assessing Novelty Effects and the Influence of Prior Gaming Experience29
Teaching Variables Interaction Effects Through a Battery‐Aging Case Study in Undergraduate Engineering28
The impact of GitHub on students' learning and engagement in a software engineering course27
Framework for adaptive serious games27
Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions25
Using PharmaPy with Jupyter Notebook to teach digital design in pharmaceutical manufacturing25
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