Computer Applications in Engineering Education

Papers
(The H4-Index of Computer Applications in Engineering Education is 19. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Knowledge mapping of computer applications in education using CiteSpace50
Adaptive gamification in E‐learning: A literature review and future challenges48
Research on the design of analytical communication and information model for teaching resources with cloud‐sharing platform46
Computational thinking development through physical computing activities in STEAM education36
Virtual reality application to aid civil engineering laboratory course: A multicriteria comparative study34
Virtual reality as a didactic resource from the perspective of engineering teachers32
Application of VR technology in civil engineering education31
Computational thinking: Enhancing STEAM and engineering education, from theory to practice31
A meta‐analysis and systematic review of the effect of virtual reality technology on users' learning outcomes30
Adaptive learning: Helpful to the flipped classroom in the online environment of COVID?29
Head‐mounted display‐based virtual reality systems in engineering education: A review of recent research29
Stabil: An educational Matlab toolbox for static and dynamic structural analysis27
Measuring effectiveness of augmented reality‐based geometry learning assistant on memory retention abilities of the students in 3D geometry25
SIAAA‐C: A student interactive assistant android application with chatbot during COVID‐19 pandemic24
Serious games in future skills development: A systematic review of the design approaches21
Investigating the effect of reverse engineering pedagogy in K‐12 robotics education21
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization21
The future of university education: Examination, transcript, and certificate system using blockchain20
Improving the learning of engineering students with interactive teaching applications19
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