Journal of Science Education and Technology

Papers
(The TQCC of Journal of Science Education and Technology is 7. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Examining Science Education in ChatGPT: An Exploratory Study of Generative Artificial Intelligence314
Transitioning to Online Teaching During the COVID-19 Pandemic: an Exploration of STEM Teachers’ Views, Successes, and Challenges58
Student Perceptions Using Augmented Reality and 3D Visualization Technologies in Chemistry Education50
The Effects of Scientific Self-efficacy and Cognitive Anxiety on Science Engagement with the “Question-Observation-Doing-Explanation” Model during School Disruption in COVID-19 Pandemic46
Exploring Differences in Student Learning and Behavior Between Real-life and Virtual Reality Chemistry Laboratories39
Practices and Theories: How Can Machine Learning Assist in Innovative Assessment Practices in Science Education37
A Meta-Analysis of Machine Learning-Based Science Assessments: Factors Impacting Machine-Human Score Agreements37
Using Machine Learning to Score Multi-Dimensional Assessments of Chemistry and Physics35
Machine Learning-Enabled Automated Feedback: Supporting Students’ Revision of Scientific Arguments Based on Data Drawn from Simulation31
The Effect of a Pedagogical STEAM Model on Students’ Project Competence and Learning Motivation30
A Learning Experience in Inquiry-Based Physics with Immersive Virtual Reality: Student Perceptions and an Interaction Effect Between Conceptual Gains and Attitudinal Profiles26
On the Validity of Machine Learning-based Next Generation Science Assessments: A Validity Inferential Network24
Investigation of the Relationship Between Middle School Students’ Computational Thinking Skills and their STEM Career Interest and Attitudes Toward Inquiry23
Exploring the Effectiveness and Moderators of Augmented Reality on Science Learning: a Meta-analysis22
Characterizing Students’ 4C Skills Development During Problem-based Digital Making22
Motivating Students to Learn STEM via Engaging Flight Simulation Activities22
Self-directed Science Learning During COVID-19 and Beyond22
Bridging the Gap Between Qualitative and Quantitative Assessment in Science Education Research with Machine Learning — A Case for Pretrained Language Models-Based Clustering22
Teaching Chemistry with Arduino Experiments in a Mixed Virtual-Physical Learning Environment20
Algorithmic Explanations: an Unplugged Instructional Approach to Integrate Science and Computational Thinking20
Examining the Effectiveness of a Professional Development Program: Integration of Educational Robotics into Science and Mathematics Curricula19
Choosing Chemistry at Different Education and Career Stages: Chemists, Chemical Engineers, and Teachers18
Testing the Impact of Novel Assessment Sources and Machine Learning Methods on Predictive Outcome Modeling in Undergraduate Biology17
Effects of Wearable Hybrid AR/VR Learning Material on High School Students’ Situational Interest, Engagement, and Learning Performance: the Case of a Physics Laboratory Learning Environment17
Computational Modeling of the Effects of the Science Writing Heuristic on Student Critical Thinking in Science Using Machine Learning16
Examining the Influence That Professional Development Has on Educators’ Perceptions of Integrated STEM Safety in Makerspaces16
Physics Students’ Conceptual Understanding of Geometric Optics: Revisited Analysis16
The Influence of Online STEM Education Camps on Students’ Self-Efficacy, Computational Thinking, and Task Value16
Exploring the Effect of Augmented Reality on Cognitive Load, Attitude, Spatial Ability, and Stereochemical Perception16
IoT in Project-Based Biology Learning: Students’ Experiences and Skill Development15
“It’s Like I’m Really There”: Using VR Experiences for STEM Career Development15
Student Self-perception on Digital Literacy in STEM Blended Learning Environments15
Science Motivation and Achievement Among Minority Urban High School Students: an Examination of the Flipped Classroom Model14
The Impact of Physics Education Technology (PhET) Interactive Simulation-Based Learning on Motivation and Academic Achievement Among Malawian Physics Students14
Modeling Secondary Students’ Genetics Learning in a Game-Based Environment: Integrating the Expectancy-Value Theory of Achievement Motivation and Flow Theory14
Artificial Intelligence in Science Education (2013–2023): Research Trends in Ten Years14
A Phenomenography Study of STEM Teachers’ Conceptions of Using Three-Dimensional Modeling and Printing (3DMP) in Teaching13
Professional Growth of Novice and Experienced STEM Teachers13
Research Trends in Technology-Enhanced Chemistry Learning: A Review of Comparative Research from 2010 to 201912
Comprehensive Exploration of Digital Literacy: Embedded with Self-Regulation and Epistemological Beliefs12
The Affordances of Minecraft Education as a Game-Based Learning Tool for Atomic Structure in Junior High School Science Education12
Affordances of Computational Models for English Learners in Science Instruction: Conceptual Foundation and Initial Inquiry11
Giving Feedback on Peers’ Concept Maps in an Inquiry Learning Context: The Effect of Providing Assessment Criteria11
Beliefs, Self-reported or Performance-Assessed TPACK: What Can Predict the Quality of Technology-Enhanced Biology Lesson Plans?11
Makerspaces Fostering Creativity: A Systematic Literature Review11
Commentary—Applying Machine Learning in Science Assessment: Opportunity and Challenges11
The Impacts of Online Skeuomorphic Physics Inquiry–Based Learning With and Without Simulation on 8th Graders’ Scientific Inquiry Performance11
Rising to the Challenge: The Effect of Individual and Social Metacognitive Scaffolds on Students’ Expressions of Autonomy and Competence Throughout an Inquiry Process11
Meta-Analysis of STEM Learning Using Virtual Reality: Benefits Across the Board11
The Development and Validation of a Survey for Evaluating Primary Students’ Self-efficacy in STEM Activities10
Computational Thinking Integration into Science Classrooms: Example of Digestive System10
Pedagogy, Partnership, and Collaboration: A Longitudinal, Empirical Study of Serious Educational Gameplay in Secondary Biology Classrooms10
Supporting Student System Modelling Practice Through Curriculum and Technology Design9
Student Primary Teachers’ Knowledge and Attitudes Towards Biotechnology—Are They Prepared to Teach Biotechnological Literacy?9
The Effects of Mobile AR-based Biology Learning Experience on Students’ Motivation, Self‐Efficacy, and Attitudes in Online Learning9
In-service Teachers’ Needs and Mentor’s Practices in Applying a Teaching–Learning Sequence on Nanotechnology and Plastics in Primary Education9
Comparing Learning Outcomes and Satisfaction of an Online Algebra-Based Physics Course with a Face-to-Face Course9
Biology Undergraduate Students’ Graphing Practice in Digital Versus Pen and Paper Graphing Environments9
Elementary Pre-service Teachers’ Search, Evaluation, and Selection of Online Science Education Resources9
Supporting Teachers to Customize Curriculum for Self-Directed Learning8
Computational Thinking to Learn Environmental Sustainability: A Learning Progression8
Investigating Students’ Learning Through Co-designing with Technology8
Systematic Review: Flipped Classrooms in the Performance of Undergraduate Science Students8
Examining Science and Technology/Engineering Educators’ Views of Teaching Biomedical Concepts Through Physical Computing8
Digitalization of Multistep Chemistry Exercises with Automated Formative Feedback7
Middle School Student Knowledge of and Attitudes Toward Synthetic Biology7
STEM Teachers’ Preparation, Teaching Beliefs, and Perceived Teaching Competence: a Multigroup Structural Equation Approach7
Effects of a BCI-Based AR Inquiring Tool on Primary Students’ Science Learning: A Quasi-Experimental Field Study7
Interest in Educational Data and Barriers to Data Use Among Massive Open Online Course Instructors7
Enhancing Students’ Understanding of Nerve Cells’ Structures and Their Symbiotic Functioning by Using Technology-Enhanced Instruction Incorporating Virtual Labs and Animations7
Theory-Based Learning Design with Immersive Virtual Reality in Science Education: a Systematic Review7
Comparing Middle School Students’ Science Explanations During Physical and Virtual Laboratories7
Using Reverse Engineering to Enhance Ninth-Grade Students’ Understanding of Thermal Expansion7
Identifying the Content, Lesson Structure, and Data Use Within Pre-collegiate Data Science Curricula7
Identifying Sources of Anxiety in an Introductory Online Undergraduate Chemistry Course7
Disrupted Lessons in Engineering Robotics: Pivoting Knowledge Transfer From Physical to Virtual Learning Environments7
The Effect of Smart Classrooms on Project-Based Learning: A Study Based on Video Interaction Analysis7
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