Journal of Science Education and Technology

Papers
(The H4-Index of Journal of Science Education and Technology is 22. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-06-01 to 2024-06-01.)
ArticleCitations
Examining Science Education in ChatGPT: An Exploratory Study of Generative Artificial Intelligence212
Virtual Laboratories in Undergraduate Science and Engineering Courses: a Systematic Review, 2009–201953
Transitioning to Online Teaching During the COVID-19 Pandemic: an Exploration of STEM Teachers’ Views, Successes, and Challenges48
Student Perceptions Using Augmented Reality and 3D Visualization Technologies in Chemistry Education44
The Effects of Scientific Self-efficacy and Cognitive Anxiety on Science Engagement with the “Question-Observation-Doing-Explanation” Model during School Disruption in COVID-19 Pandemic43
Investigating Engagement and Flow with a Placed-Based Immersive Virtual Reality Game42
Comparison of Machine Learning Performance Using Analytic and Holistic Coding Approaches Across Constructed Response Assessments Aligned to a Science Learning Progression39
Exploring Differences in Student Learning and Behavior Between Real-life and Virtual Reality Chemistry Laboratories37
A Meta-Analysis of Machine Learning-Based Science Assessments: Factors Impacting Machine-Human Score Agreements35
Practices and Theories: How Can Machine Learning Assist in Innovative Assessment Practices in Science Education34
Pop-up Questions Within Educational Videos: Effects on Students’ Learning31
Using Machine Learning to Score Multi-Dimensional Assessments of Chemistry and Physics30
Machine Learning-Enabled Automated Feedback: Supporting Students’ Revision of Scientific Arguments Based on Data Drawn from Simulation28
Using Augmented Reality and the Structure–Behavior–Function Model to Teach Lower Secondary School Students about the Human Circulatory System27
Virtual Reality: a Tool for Preservice Science Teachers to Put Theory into Practice26
The Effect of a Pedagogical STEAM Model on Students’ Project Competence and Learning Motivation26
Understanding How the Perceived Usefulness of Mobile Technology Impacts Physics Learning Achievement: a Pedagogical Perspective25
A Combined Strategy of Additive Manufacturing to Support Multidisciplinary Education in Arts, Biology, and Engineering24
Using the Social Cognitive Theory Framework to Chart Gender Differences in the Developmental Trajectory of STEM Self-Efficacy in Science and Engineering Students23
A Learning Experience in Inquiry-Based Physics with Immersive Virtual Reality: Student Perceptions and an Interaction Effect Between Conceptual Gains and Attitudinal Profiles22
Self-directed Science Learning During COVID-19 and Beyond22
Investigation of the Relationship Between Middle School Students’ Computational Thinking Skills and their STEM Career Interest and Attitudes Toward Inquiry22
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