Interactive Learning Environments

Papers
(The H4-Index of Interactive Learning Environments is 34. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
To use or not to use ChatGPT in higher education? A study of students’ acceptance and use of technology182
A review of opportunities and challenges of chatbots in education148
Factors affecting students’ learning performance through collaborative learning and engagement134
Metaverse or Simulacra? Roblox, Minecraft, Meta and the turn to virtual reality for education, socialisation and work129
Trends in artificial intelligence-supported e-learning: a systematic review and co-citation network analysis (1998–2019)116
Artificial intelligence in teaching and learning: what questions should we ask of ChatGPT?103
Enhancing the prediction of student performance based on the machine learning XGBoost algorithm102
Student engagement in K-12 online learning amid COVID-19: A qualitative approach from a self-determination theory perspective93
The opportunities and challenges of ChatGPT in education92
The impact of Google Assistant on adolescent EFL learners’ willingness to communicate81
Roles and research foci of artificial intelligence in language education: an integrated bibliographic analysis and systematic review approach78
Exploring the role of online EFL learners’ perceived social support in their learning engagement: a structural equation model78
Teacher support and student motivation to learn with Artificial Intelligence (AI) based chatbot77
The impact of Generative AI (GenAI) on practices, policies and research direction in education: a case of ChatGPT and Midjourney76
Understanding the impact of knowledge management factors on the sustainable use of AI-based chatbots for educational purposes using a hybrid SEM-ANN approach67
The influence of motivation on learning engagement: the mediating role of learning self-efficacy and self-monitoring in online learning environments48
Exploring the application scenarios and issues facing Metaverse technology in education47
Trends in VR/AR technology-supporting language learning from 2008 to 2019: a research perspective46
Technology acceptance model and multi-user virtual reality learning environments for Chinese language education46
Augmented reality in education. A scientific mapping in Web of Science46
Examining the roles of social presence and human-likeness on Iranian EFL learners’ motivation using artificial intelligence technology: a case of CSIEC chatbot44
Incorporating a reflective thinking promoting mechanism into artificial intelligence-supported English writing environments41
Influence of augmented reality app on intention towards e-learning amidst COVID-19 pandemic39
Effects of the self-regulated strategy within the context of spherical video-based virtual reality on students’ learning performances in an art history class39
Instructor presence, interactive tools, student engagement, and satisfaction in online education during the COVID-19 Mexican lockdown39
Effects of a virtual reality-based pottery making approach on junior high school students’ creativity and learning engagement38
The effect of educational virtual reality game on primary school students’ achievement and engagement in mathematics38
Gender differences in students’ argumentative essay writing, peer review performance and uptake in online learning environments37
A systematic review of research on speech-recognition chatbots for language learning: Implications for future directions in the era of large language models36
The potential for digital technology to support self-directed learning in formal education of children: a scoping review36
Educational games promote the development of students’ computational thinking: a meta-analytic review35
A systematic review study on educational robotics and robots35
Online peer feedback patterns of success and failure in argumentative essay writing35
The evolution of sustainability models for Open Educational Resources: insights from the literature and experts34
On the development of blockchain-based learning management system as a metacognitive tool to support self-regulation learning in online higher education34
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