Interactive Learning Environments

Papers
(The H4-Index of Interactive Learning Environments is 31. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Covid-19 pandemic and online learning: the challenges and opportunities971
Efficiency of flipped classroom with online-based teaching under COVID-19153
Virtual reality in language learning: a systematic review and implications for research and practice115
Fear from COVID-19 and technology adoption: the impact of Google Meet during Coronavirus pandemic102
Metaverse or Simulacra? Roblox, Minecraft, Meta and the turn to virtual reality for education, socialisation and work100
Predicting the actual use of m-learning systems: a comparative approach using PLS-SEM and machine learning algorithms94
A review of opportunities and challenges of chatbots in education87
Trends in artificial intelligence-supported e-learning: a systematic review and co-citation network analysis (1998–2019)73
Factors affecting students’ learning performance through collaborative learning and engagement73
What impacts learning with wearables? An integrated theoretical model72
Student engagement in K-12 online learning amid COVID-19: A qualitative approach from a self-determination theory perspective70
Exploring connections in the online learning environment: student perceptions of rapport, climate, and loneliness70
To use or not to use ChatGPT in higher education? A study of students’ acceptance and use of technology60
Artificial intelligence in teaching and learning: what questions should we ask of ChatGPT?58
Exploring the role of online EFL learners’ perceived social support in their learning engagement: a structural equation model56
When no one can go to school: does online learning meet students’ basic learning needs?52
The impact of Google Assistant on adolescent EFL learners’ willingness to communicate52
Enhancing the prediction of student performance based on the machine learning XGBoost algorithm49
Understanding the impact of knowledge management factors on the sustainable use of AI-based chatbots for educational purposes using a hybrid SEM-ANN approach46
Features and trends of personalised learning: a review of journal publications from 2001 to 201842
Sentiment analysis in education research: a review of journal publications40
Teacher support and student motivation to learn with Artificial Intelligence (AI) based chatbot36
Effects of the self-regulated strategy within the context of spherical video-based virtual reality on students’ learning performances in an art history class34
Roles and research foci of artificial intelligence in language education: an integrated bibliographic analysis and systematic review approach34
When adaptive learning is effective learning: comparison of an adaptive learning system to teacher-led instruction33
Trends in VR/AR technology-supporting language learning from 2008 to 2019: a research perspective32
Investigating the effect of flow experience on learning performance and entrepreneurial self-efficacy in a business simulation systems context32
Worked example or scripting? Fostering students’ online argumentative peer feedback, essay writing and learning31
Technology acceptance model and multi-user virtual reality learning environments for Chinese language education31
Instructor presence, interactive tools, student engagement, and satisfaction in online education during the COVID-19 Mexican lockdown31
Influence of augmented reality app on intention towards e-learning amidst COVID-19 pandemic31
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