International Journal of Human-Computer Interaction

Papers
(The TQCC of International Journal of Human-Computer Interaction is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
Virtual Reality Sickness: A Review of Causes and Measurements379
How Should My Chatbot Interact? A Survey on Social Characteristics in Human–Chatbot Interaction Design193
Systematic Review: Trust-Building Factors and Implications for Conversational Agent Design108
Identifying Causes of and Solutions for Cybersickness in Immersive Technology: Reformulation of a Research and Development Agenda84
University Students’ Perception of Video-Based Learning in Times of COVID-19: A TAM/TTF Perspective79
What Drives Gift-giving Intention in Live Streaming? The Perspectives of Emotional Attachment and Flow Experience76
My Teacher Is a Machine: Understanding Students’ Perceptions of AI Teaching Assistants in Online Education69
Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review64
Why Is Artificial Intelligence Blamed More? Analysis of Faulting Artificial Intelligence for Self-Driving Car Accidents in Experimental Settings55
Six Human-Centered Artificial Intelligence Grand Challenges54
Modelling and Evaluating Trust in Mobile Commerce: A Hybrid Three Stage Fuzzy Delphi, Structural Equation Modeling, and Neural Network Approach54
Mapping Human–Computer Interaction Research Themes and Trends from Its Existence to Today: A Topic Modeling-Based Review of past 60 Years54
Trust in AI and Its Role in the Acceptance of AI Technologies54
How to Increase Automated Vehicles’ Acceptance through In-Vehicle Interaction Design: A Review52
My Smart Speaker is Cool! Perceived Coolness, Perceived Values, and Users’ Attitude toward Smart Speakers51
Attention: Theory, Principles, Models and Applications50
Older Adults’ Online Shopping Continuance Intentions: Applying the Technology Acceptance Model and the Theory of Planned Behavior50
Multi-Language Toolkit for the System Usability Scale49
Transitioning to Human Interaction with AI Systems: New Challenges and Opportunities for HCI Professionals to Enable Human-Centered AI45
Exploring the Privacy Concerns in Using Intelligent Virtual Assistants under Perspectives of Information Sensitivity and Anthropomorphism44
Psychometric Evaluation of the F-SUS: Creation and Validation of the French Version of the System Usability Scale42
Exploring Users’ Behavioral Intention to Adopt Mobile Augmented Reality in Education through an Extended Technology Acceptance Model42
Evaluating the Use of Smartwatches for Learning Purposes through the Integration of the Technology Acceptance Model and Task-Technology Fit38
How Positive and Negative Electronic Word of Mouth (eWOM) Affects Customers’ Intention to Use Social Commerce? A Dual-Stage Multi Group-SEM and ANN Analysis38
Artificial Intelligence Is Trusted Less than a Doctor in Medical Treatment Decisions: Influence of Perceived Care and Value Similarity38
Metaverse Meets Branding: Examining Consumer Responses to Immersive Brand Experiences37
Insights into Older Adults’ Technology Acceptance through Meta-Analysis36
Enterprise Social Media and Cyber-slacking: An Integrated Perspective36
A Systematic Review of Ten Years of Research on Human Interaction with Social Robots36
China’s New Mania for Live Streaming: Gender Differences in Motives and Uses of Social Live Streaming Services35
Examining the Impact of Psychological, Social, and Quality Factors on the Continuous Intention to Use Virtual Meeting Platforms During and beyond COVID-19 Pandemic: A Hybrid SEM-ANN Approach34
Determinants of Intention to Use ChatGPT for Educational Purposes: Findings from PLS-SEM and fsQCA34
The Role of Privacy Cynicism in Consumer Habits with Voice Assistants: A Technology Acceptance Model Perspective34
Comfort or Not? Automated Driving Style and User Characteristics Causing Human Discomfort in Automated Driving32
Evaluating Usability of Mobile-Based Augmented Reality Learning Environments for Early Childhood31
“Oh, My God, Buy It!” Investigating Impulse Buying Behavior in Live Streaming Commerce30
The General Attitudes towards Artificial Intelligence Scale (GAAIS): Confirmatory Validation and Associations with Personality, Corporate Distrust, and General Trust30
Falling in Love with Virtual Reality Art: A New Perspective on 3D Immersive Virtual Reality for Future Sustaining Art Consumption30
Systematic Literature Review of Virtual Reality Intervention Design Patterns for Individuals with Autism Spectrum Disorders30
Customer Brand Engagement through Chatbots on Bank Websites– Examining the Antecedents and Consequences30
Presence: A Review29
It Is Me, Chatbot: Working to Address the COVID-19 Outbreak-Related Mental Health Issues in China. User Experience, Satisfaction, and Influencing Factors28
The Situation Awareness Framework for Explainable AI (SAFE-AI) and Human Factors Considerations for XAI Systems27
Examining the Use of Nonverbal Communication in Virtual Agents27
Effects of Non-Driving-Related Task Attributes on Takeover Quality in Automated Vehicles27
Influence of Perceived Interactivity on Continuous Use Intentions on the Danmaku Video Sharing Platform: Belongingness Perspective27
Moving Fast and Slow: Analysis of Representations and Post-Processing in Speech-Driven Automatic Gesture Generation27
Exploring Influence Factors of WeChat Users’ Health Information Sharing Behavior: Based on an Integrated Model of TPB, UGT and SCT27
Human–Computer Interaction and Digital Literacy Promote Educational Learning in Pre-school Children: Mediating Role of Psychological Resilience for Kids’ Mental Well-Being and School Readiness27
Self-Driving Vehicles and Pedestrian Interaction: Does an External Human-Machine Interface Mitigate the Threat of a Tinted Windshield or a Distracted Driver?26
User Experience & Usability of Driving: A Bibliometric Analysis of 2000-201926
Factors Influencing Fitness App Users’ Behavior in China26
The Role of Privacy in the Acceptance of Smart Technologies: Applying the Privacy Calculus to Technology Acceptance26
Acceptance of Virtual Reality Exergames Among Chinese Older Adults25
Influence of Pedagogical Beliefs and Perceived Trust on Teachers’ Acceptance of Educational Artificial Intelligence Tools25
Take over Gradually in Conditional Automated Driving: The Effect of Two-stage Warning Systems on Situation Awareness, Driving Stress, Takeover Performance, and Acceptance25
Integrating Transparency, Trust, and Acceptance: The Intelligent Systems Technology Acceptance Model (ISTAM)24
Application, Development and Future Opportunities of Collaborative Robots (Cobots) in Manufacturing: A Literature Review24
Perceived Enjoyment and Attractiveness Influence Taiwanese Elementary School Students’ Intention to Use Interactive Video Learning24
Examining the structural relationships among e-learning interactivity, uncertainty avoidance, and perceived risks of COVID-19: Applying extended technology acceptance model24
A Survey of 15 Years of Data-Driven Persona Development23
Assessing Academics’ Perceptions of Blackboard Usability Using SUS and CSUQ: A Case Study during the COVID-19 Pandemic23
Uncanny Valley Effects on Chatbot Trust, Purchase Intention, and Adoption Intention in the Context of E-Commerce: The Moderating Role of Avatar Familiarity23
How Can Online Communities Support Resilience Factors among Older Adults23
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation22
Assessing the Visual Esthetics of User Interfaces: A Ten-Year Systematic Mapping22
Social Presence and Imagery Processing as Predictors of Chatbot Continuance Intention in Human-AI-Interaction22
Determinants of Intention to Use e-Wallet: Personal Innovativeness and Propensity to Trust as Moderators22
Online Privacy Literacy and Online Privacy Behavior – The Role of Crystallized Intelligence and Personality22
Efficient Quadcopter Flight Control Using Hybrid SSVEP + P300 Visual Brain Computer Interface22
Why Users Comply with Wearables: The Role of Contextual Self-Efficacy in Behavioral Change21
Online Financial Trading among Young Adults: Integrating the Theory of Planned Behavior, Technology Acceptance Model, and Theory of Flow21
Investigating the Effectiveness of Virtual Reality for Culture Learning21
The Roles of Personality Traits, AI Anxiety, and Demographic Factors in Attitudes toward Artificial Intelligence20
Child-Robot Interaction in a Musical Dance Game: An Exploratory Comparison Study between Typically Developing Children and Children with Autism20
Understanding Learner Continuance Intention: A Comparison of Live Video Learning, Pre-Recorded Video Learning and Hybrid Video Learning in COVID-19 Pandemic20
A Systematic Literature Review of User Trust in AI-Enabled Systems: An HCI Perspective20
The Impact of Trust-Building Mechanisms on Purchase Intention towards Metaverse Shopping: The Moderating Role of Age20
Emotional Satisfaction and IS Continuance Behavior: Reshaping the Expectation-Confirmation Model20
How Does Perceived Overload in Mobile Social Media Influence Users’ Passive Usage Intentions? Considering the Mediating Roles of Privacy Concerns and Social Media Fatigue20
Effects of Social Media Self-Efficacy on Informational Use, Loneliness, and Self-Esteem of Older Adults20
Game Difficulty Adaptation and Experience Personalization: A Literature Review19
Designing a Scalable, Accessible, and Effective Mobile App Based Solution for Common Mental Health Problems19
Effect of Touch Button Interface on In-Vehicle Information Systems Usability19
The Promise and Pitfalls of Learning in Immersive Virtual Reality19
Inattentional Blindness in Augmented Reality Head-Up Display-Assisted Driving19
Digital Human Modeling: A Review and Reappraisal of Origins, Present, and Expected Future Methods for Representing Humans Computationally19
Smart Cities, Playable Cities, and Cybersecurity: A Systematic Review18
Octagon Measurement: Public Attitudes toward AI Ethics18
Selfish or Utilitarian Automated Vehicles? Deontological Evaluation and Public Acceptance18
Older Adults and Web 2.0 Storytelling Technologies: Probing the Technology Acceptance Model through an Age-related Perspective18
Unifying Functional User Interface Design Principles17
Comparison of Eye-Based and Controller-Based Selection in Virtual Reality17
The More, the Merrier? - How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification Environment16
Psychological Predictors of Intention to Use Fitness Apps: The Role of Subjective Knowledge and Innovativeness16
Does Artificial Intelligence Satisfy You? A Meta-Analysis of User Gratification and User Satisfaction with AI-Powered Chatbots16
Immersive Spring Morning in the Han Palace: Learning Traditional Chinese Art Via Virtual Reality and Multi-Touch Tabletop16
Metaverse Chronicles: A Bibliometric Analysis of Its Evolving Landscape16
Open Challenges of Blind People Using Smartphones16
A Reflection on Virtual Reality Design for Psychological, Cognitive and Behavioral Interventions: Design Needs, Opportunities and Challenges16
Advantages of Print Reading over Screen Reading: A Comparison of Visual Patterns, Reading Performance, and Reading Attitudes across Paper, Computers, and Tablets16
Barriers to AV Bus Acceptance: A National Survey and Research Agenda16
When Preschoolers Use Tablets: The Effect of Educational Serious Games on Children’s Attention Development16
Individual Differences and Expectations of Automated Vehicles15
Smooth Pursuit Study on an Eye-Control System for Continuous Variable Adjustment Tasks15
Factors Affecting Adoption Intention of Productivity Software Applications Among Teachers: A Structural Equation Modeling Investigation15
Virtual Reality in Museums: Does It Promote Visitor Enjoyment and Learning?15
The Migration of Viewers in Gaming Streaming: The Perspective of a Push-Pull-Mooring Model15
Design Guidelines for Schematizing and Rendering Haptically Perceivable Graphical Elements on Touchscreen Devices15
The Investigation of Mobile Virtual Reality Application Instructional Content in Geography Education: Academic Achievement, Presence, and Student Interaction14
The Impact of Interactivity on User Satisfaction in Digital Social Reading: Social Presence as a Mediator14
A Predictive Model of the Knowledge-Sharing Intentions of Social Q&A Community Members: A Regression Tree Approach14
I Like My Relational Machine Teacher: An AI Instructor’s Communication Styles and Social Presence in Online Education14
Mobile Technologies and Healthy Ageing: A Bibliometric Analysis on Publication Trends and Knowledge Structure of mHealth Research for Older Adults14
Usability Evaluation of TV Interfaces: Subjective Evaluation Vs. Objective Evaluation14
Self-identification with a Virtual Experience and Its Moderating Effect on Self-efficacy and Presence14
The Effect of Adjusting Screen Height and Keyboard Placement on Neck and Back Discomfort, Posture, and Muscle Activities during Laptop Work14
Sexist AI: An Experiment Integrating CASA and ELM14
Engaging Students With a Chatbot-Based Academic Advising System14
Telepresence Robots for People with Special Needs: A Systematic Review14
How People Perceive and Expect Safety in Autonomous Vehicles: An Empirical Study for Risk Sensitivity and Risk-related Feelings14
Effects of Live Streaming Proneness, Engagement and Intelligent Recommendation on Users' Purchase Intention in Short Video Community: Take TikTok (DouYin) Online Courses as an Example14
Augmented Reality of 3D Content Application in Common Operational Picture Training System for Army14
Internet-of-Gamification: A Review of Literature on IoT-enabled Gamification for User Engagement14
Evaluation of a Hybrid of Hand Gesture and Controller Inputs in Virtual Reality14
The Dark Side of Compulsory e-education: Are Students Really Happy and Learning during the COVID-19 Pandemic?14
Applying Bioaffordances through an Inquiry-Based Model: A Literature Review of Interactive Biodesign14
What Drives User Stickiness and Satisfaction in OTT Video Streaming Platforms? A Mixed-Method Exploration14
Users’ Cognitive and Affective Response to the Risk to Privacy from a Smart Speaker14
Video Game Design for Learning to Learn14
Autonomous Vehicles Acceptance: A Perceived Risk Extension of Unified Theory of Acceptance and Use of Technology and Diffusion of Innovation, Evidence from Tehran, Iran13
Online Privacy Breaches, Offline Consequences: Construction and Validation of the Concerns with the Protection of Informational Privacy Scale13
A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums – Research Findings and Design Implications13
Towards User-Centric Guidelines for Chatbot Conversational Design13
How Does Personification Impact Ad Performance and Empathy? An Experiment with Online Advertising13
Evaluation of Playbook Delegation Approach in Human-Autonomy Teaming for Single Pilot Operations13
A Systematic Literature Review on Digital Storytelling Authoring Tool in Education: January 2010 to January 202013
Video Game Interfaces and Diegesis: The Impact on Experts and Novices’ Performance and Experience in Virtual Reality13
“I Am Most Grateful.” Using Gratitude to Improve the Sense of Relatedness and Motivation for Online Volunteerism13
User Experience Evaluation: A Validation Study of a Tool-based Approach for Automatic Stress Detection Using Physiological Signals13
Selling on Instagram: Factors that Determine the Adoption of Instagram Commerce12
Eliciting User Needs and Design Requirements for User Experience in Fully Automated Vehicles12
Video Cameras for Lifelogging at Home: Preferred Visualization Modes, Acceptance, and Privacy Perceptions among German and Turkish Participants12
In Search for Design Elements: A New Perspective for Employing Ethnography in Human-Computer Interaction Design Research12
Interactive Web Documentaries: A Case Study of Audience Reception and User Engagement on iOtok12
An Investigation of Pre-School Children’s Interactions with Augmented Reality Applications12
The Influence of Network Externality and Fear of Missing out on the Continuous Use of Social Networks: A Cross-Country Comparison12
Mobile Sensing for Emotion Recognition in Smartphones: A Literature Review on Non-Intrusive Methodologies12
Warning Apps for Road Safety: A Technological and Economical Perspective for Autonomous Driving – The Warning Task in the Transition from Human Driver to Automated Driving12
Counterfactual Thinking: What Theories Do in Design12
A Situation Awareness Perspective on Human-AI Interaction: Tensions and Opportunities12
The Determinants of Consumer Acceptance of Autonomous Vehicles: A Case Study in Riyadh, Saudi Arabia12
Explainable Artificial Intelligence: Evaluating the Objective and Subjective Impacts of xAI on Human-Agent Interaction12
Knowledge, Perceived Benefits, Adoption, and Use of Smart Home Products12
Using Facial Expressiveness of a Virtual Agent to Induce Empathy in Users12
The Roles of Visual Complexity and Order in First Impressions of Webpages: An ERP Study of Webpage Rapid Evaluation11
Designing Drawing Apps for Children: Artistic and Technological Factors11
Towards Responsible AI: A Design Space Exploration of Human-Centered Artificial Intelligence User Interfaces to Investigate Fairness11
Developing A Digital Psychoeducational Tool to Reduce Loneliness in Older Adults: A Design Case Study11
Human Computer Interaction on the Modern Flight Deck11
Exposed by AIs! People Personally Witness Artificial Intelligence Exposing Personal Information and Exposing People to Undesirable Content11
Use of Eye-tracking in Artworks to Understand Information Needs of Visitors11
Bridging the Trust Gap in Influencer Marketing: Ways to Sustain Consumers’ Trust and Assuage Their Distrust in the Social Media Influencer Landscape11
User Requirements for Inclusive Technology for Older Adults11
Design for Luxury Front-Seat Passenger Infotainment Systems with Experience Prototyping through VR11
Interpersonalizing Intimate Museum Experiences11
Mobile Application User Experience Checklist: A Tool to Assess Attention to Core UX Principles11
Investigating Health and Fitness App Users’ Stickiness, WOM, and Continuance Intention Using S-O-R Model: The Moderating Role of Health Consciousness11
From Design Requirements to Effective Privacy Notifications: Empowering Users of Online Services to Make Informed Decisions11
An Augmented Reality Based Mobile Photography Application to Improve Learning Gain, Decrease Cognitive Load, and Achieve Better Emotional State11
The Influences of Virtual Reality Shopping Characteristics on Consumers’ Impulse Buying Behavior10
The Use of Responsible Artificial Intelligence Techniques in the Context of Loan Approval Processes10
Feelings of Being for Mobile User Experience Design10
Just Sit Back and Watch: Large Disparities between Video and Face-to-face Interview Observers in Applicant Ratings10
A Quantitative Measurement Model for Persuasive Technologies Using Storytelling via a Virtual Narrator10
Digital Twins in Human-Computer Interaction: A Systematic Review10
Complex Website Tasks Increase the Expression Anger Measured with FaceReader Online10
Machine Learning Techniques in Adaptive and Personalized Systems for Health and Wellness10
XFlag: Explainable Fake News Detection Model on Social Media10
How Post 90’s Gesture Interact with Automobile Skylight10
Do You Dare to Compare?: The Key Characteristics of Social Media Users Who Frequently Make Online Upward Social Comparisons10
Investigating the Intention to Adopt Telecommuting during COVID-19 Outbreak: An Integration of TAM and TPB with Risk Perception10
Privacy vs. Security: Trade-Offs in the Acceptance of Smart Technologies for Aging-in-Place10
Quick Assessment of Web Content Perceptions10
Effects of Non-Speech Auditory Cues on Control Transition Behaviors in Semi-Automated Vehicles: Empirical Study, Modeling, and Validation10
Gamification is Working, but Which One Exactly? Results from an Experiment with Four Game Design Elements10
Learning Vocabulary Using 2D Pictures is More Effective than Using Immersive 3D Stereoscopic Pictures10
“I Am Here to Assist Your Tourism”: Predicting Continuance Intention to Use AI-based Chatbots for Tourism. Does Gender Really Matter?10
A Comparison of Synchronous and Asynchronous Remote Usability Testing Methods10
The Effects of Feedback and Goal on the Quality of Crowdsourcing Tasks10
Promoting Music Exploration through Personalized Nudging in a Genre Exploration Recommender9
Detection of Affective States of the Students in a Blended Learning Environment Comprising of Smartphones9
Flying by Feeling: Communicating Flight Envelope Protection through Haptic Feedback9
Friend or a Foe: Understanding Generation Z Employees' Intentions to Work with Service Robots in the Hotel Industry9
Validity of the Greek NMP-Q and Sociodemographic Determinants of Nomophobia Among University Students9
Wellbeing Supportive Design – Research-Based Guidelines for Supporting Psychological Wellbeing in User Experience9
Prototyping Usable Privacy and Security Systems: Insights from Experts9
Investigate Symmetry, Complexity, and Screen Shapes in Interface Design Aesthetics to Promote Users’ Quality Perceptions and Continuous Usage Intention of the Smartwatch9
Adopting Voice Assistants in Online Shopping: Examining the Role of Social Presence, Performance Risk, and Machine Heuristic9
Effects of Gamification on Behavioral and Cognitive Engagement of Students in the Online Learning Environment9
When Do We Accept Mistakes from Chatbots? The Impact of Human-Like Communication on User Experience in Chatbots That Make Mistakes9
Differentiating between the “Need” for and the “Experience” of Self-determination Regarding Their Influence on Pupils’ Learning of Creativity through Story-based Digital Games9
ViBreathe: Heart Rate Variability Enhanced Respiration Training for Workaday Stress Management via an Eyes-Free Tangible Interface9
Impact of Heads-Up Displays on Small Unmanned Aircraft System Operator Situation Awareness and Performance: A Simulated Study9
Voices that Care Differently: Understanding the Effectiveness of a Conversational Agent with an Alternative Empathy Orientation and Emotional Expressivity in Mitigating Verbal Abuse9
Human-Centered Generative Design Framework: An Early Design Framework to Support Concept Creation and Evaluation9
Influences of Color Salience and Location of Website Links on User Performance and Affective Experience with a Mobile Web Directory9
What Are the Users’ Needs? Design of a User-Centered Explainable Artificial Intelligence Diagnostic System9
A Review and Reappraisal of Social Media Misuse: Measurements, Consequences, and Predictors9
The Impact of Social Media-Based Collaborative Learning Environments on Students’ Use Outcomes in Higher Education9
Counseling Chatbot Design: The Effect of Anthropomorphic Chatbot Characteristics on User Self-Disclosure and Companionship8
Chinese UMUX: Cross-Cultural Adaptation for Perceived Usability Measurement8
Sharing the Roads: Robot Drivers (Vs. Human Drivers) Might Provoke Greater Driving Anger When They Perform Identical Annoying Driving Behaviors8
CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting8
The Effects of Visual Complexity and Decluttering Methods on Visual Search and Target Detection in Cockpit Displays8
Influence of Extrinsic and Intrinsic Attributes on Consumers’ Attitude and Intention of Using Wearable Technology8
A Systematic Review of Human–Computer Interaction (HCI) Research in Medical and Other Engineering Fields8
Technology Domestication in Later Life8
People Might Be More Willing to Use Automated Vehicles in Pandemics like COVID-198
Real-Time Interactivity and Impulsive Buying in Livestreaming Commerce: The Focal Intermediary Role of Inspiration8
Cultural Impact on Perceptions of Aging, Care, and Lifelogging Technology: A Comparison between Turkey and Germany8
What Determines Intentions to Use Mobile Fitness Apps? The Independent and Joint Influence of Social Norms8
Symmetric and Asymmetric Modeling to Understand Drivers and Consequences of Hotel Chatbot Engagement8
Predicting Driver Fatigue in Monotonous Automated Driving with Explanation using GPBoost and SHAP8
Transparency through Explanations and Justifications in Human-Robot Task-Based Communications8
The Effects of Consumers’ In-Store Technology Experience on Perceived Interactivity, Retail Brand Commitment, and Revisit Intention in a Korean Beauty Store8
Exploring the User Acceptance of Urban Air Mobility: Extending the Technology Acceptance Model with Trust and Service Quality Factors8
Visual Enhancements for the Driver’s Information Search on Automotive Head-up Display8
The Effect of past Algorithmic Performance and Decision Significance on Algorithmic Advice Acceptance8
Talking Head-based L2 Pronunciation Training: Impact on Achievement Emotions, Cognitive Load, and Their Relationships with Learning Performance8
UI Design of eHMI of Autonomous Vehicles8
Improving Trustworthiness of AI Solutions: A Qualitative Approach to Support Ethically-Grounded AI Design8
Hand Tracking with Vibrotactile Feedback Enhanced Presence, Engagement, Usability, and Performance in a Virtual Reality Rhythm Game8
E-Grocery Retailing Mobile Application: Discerning Determinants of Repatronage Intentions in an Emerging Economy8
Arabic Translation, Cultural Adaptation and Psychometric Validation of the Post-Study System Usability Questionnaire (PSSUQ)8
Control Interface for Next Generation Vehicles: What Is the Best Way to Drive Four-Wheel Independent Steering Vehicles?8
Plan B for Eliminating Mode Confusion: An Interpreter Display8
Data, Machine Learning, and Human Domain Experts: None Is Better than Their Collaboration7
Development of a Comprehensive Design Guideline to Evaluate the User Experiences of Meal-Assistance Robots considering Human-Machine Social Interactions7
Why Do I Share? Participants’ Personality Traits and Online Participation7
Context Awareness in Recognition of Affective States: A Systematic Mapping of the Literature7
Effect of Imperfect Information and Action Automation on Attentional Allocation7
Integrated Framework of Kansei Engineering and Kano Model Applied to Service Design7
User Requirement Analysis for Smart Voice Technology for Older Adults with Visual Impairments7
A Case Study on a Hedonic-Motivation System Adoption Model in a Game-Based Student Response System7
A Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer7
What’s Stopping You from Migrating to Mobile Payment?7
Behavior Change Apps for Gestational Diabetes Management: Exploring Desirable Features7
Does Self-Disclosing to a Robot Induce Liking for the Robot? Testing the Disclosure and Liking Hypotheses in Human–Robot Interaction7
How Mobile Touch Devices Foster Cognitive Offloading in the Elderly: The Effects of Input and Feedback7
0.064066886901855