International Journal of Human-Computer Interaction

Papers
(The median citation count of International Journal of Human-Computer Interaction is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-03-01 to 2025-03-01.)
ArticleCitations
The Mediating Role of e-Lifestyles to Use the Fitness Center App154
Touch Table Interfaces in Therapeutic Rehabilitation: A Systematic Review113
The Impact of Perceived Experience on Customer Privacy Concerns During AI-Human Interaction: The Chain Mediating Effect of Hedonic Value and Trust102
A Usability Evaluation Instrument for Pain Management Mobile Applications: An Elderly’s Perspective98
Development and Validation of the Perceived Deepfake Trustworthiness Questionnaire (PDTQ) in Three Languages89
E-Grocery Retailing Mobile Application: Discerning Determinants of Repatronage Intentions in an Emerging Economy87
Assessing Creativity and User Experience in Immersive Virtual Reality with Cultural Heritage Learning85
A Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer85
Investigating User Acceptance of Mobile Cultural Applications in China: An Expanded Technology Acceptance Model (TAM)75
My Health Advisor is a Robot: Understanding Intentions to Adopt a Robotic Health Advisor70
Working Memory Capacity for Mid-Air Gestures in Human–Computer Interaction66
Examining the structural relationships among e-learning interactivity, uncertainty avoidance, and perceived risks of COVID-19: Applying extended technology acceptance model63
Game.UP: Gamified Urban Planning Participation Enhancing Exploration, Motivation, and Interactions60
Team at Your Service: Investigating Functional Specificity for Trust Calibration in Automated Driving with Conversational Agents60
Exploring the Influence of Human System Interfaces: Introducing Support Tools and an Experimental Study55
Game-Changer NPCs: Leveling-Up Technology Acceptance and Flow in a Digital Learning Quest54
Socially Engineering a Polarizing Discourse on Facebook through Malware-Induced Misperception54
Exploring the Key Factors Influencing the Continuance Use of Serious Games of Intangible Cultural Heritage (ICH)51
Correction49
Enhancing Developers Experience (DevEx) for Successful Design System Implementation49
TouchWheel: Enabling Flick-and-Stop Interaction on the Mouse Wheel47
Exploring the Early Adoption of Open AI among Laypeople and Technical Professionals: An Analysis of Twitter Conversations on #ChatGPT and #GPT345
Integrating Collaborative Learning and Advanced Technology in Industry 5.0: A Systematic Mapping Study and Taxonomy44
Investigating the Key Success Factors of Chatbot-Based Positive Psychology Intervention with Retrieval- and Generative Pre-Trained Transformer (GPT)-Based Chatbots44
The Artificial Intelligence Paradox: Opportunity or Threat for Humanity?43
Human–Computer Interaction and Digital Literacy Promote Educational Learning in Pre-school Children: Mediating Role of Psychological Resilience for Kids’ Mental Well-Being and School Readiness43
Pilot Quasi-Experimental Research on the Effectiveness of the Woebot AI Chatbot for Reducing Mild Depression Symptoms among Athletes43
Virtual Reality Human–Computer Interactive English Education Experience System Based on Mobile Terminal42
Correction42
The Dark Side of Employee Collaboration with Robots: Exploring Its Impact on Self-Esteem Threat and Burnout41
Analysis on the Promotion of Classroom Atmosphere in Multimodal English Teaching Based on Human-Computer Interaction41
Gaze Inputs for Targeting: The Eyes Have It, Not With a Cursor40
Development and Validation of Cloud Applications Usability Development Scale40
A Tale of Three Advantages: Cross-Cultural Recognition of Basic Emotions Through Virtual Stickers39
Content Prioritization Based on Usage Pattern Analysis39
Examining Minimum Information Requirements for Electronic Aeronautical Charts38
Hand Tracking with Vibrotactile Feedback Enhanced Presence, Engagement, Usability, and Performance in a Virtual Reality Rhythm Game37
A Comparison of Immersive and Non-Immersive VR for the Education of Filmmaking36
Democratizing EEG: Embedding Electroencephalography in a Head-Mounted Display for Ubiquitous Brain-Computer Interfacing35
Efficient Quadcopter Flight Control Using Hybrid SSVEP + P300 Visual Brain Computer Interface35
Measuring the Perceived Clutter of Websites34
Engaging Elementary School Children in Mindful Learning Through Story-Based Creativity Games Facilitates Their Growth Mindset34
Effect of Human Interaction Modalities on the Usability and Performance of a Robotic Cyber-Physical System for Construction Progress Monitoring34
Investigating the Roles of Document Presentation and Reading Interactions on Different Aspects of Multiple Document Comprehension33
Familiarity Breeds Trust? The Relationship between Dating App Use and Trust in Dating Algorithms via Algorithm Awareness and Critical Algorithm Perceptions33
Empowering Driver-Passenger Collaboration: Designing In-Car Systems with a Focus on Social Connectedness, Fairness, and Team Performance33
Discovering the Power of External Human-Machine Interface: An EEG Study on the Driving Anger Regulation32
WeChat Adoption among Older Adults and Urban-Rural Differences in China32
Running Away with the Pokémon Go Gang: Three Consumption Needs32
Transparent Human–Agent Communications32
Intelligent Moving Display Robots: Human-Centric Design Guidelines for Human–Robot Interaction Designers31
Iterative Function Allocation of Single Pilot Operations Based on Biclustering Method31
An Empirical Study on the Willingness of Young Elderly to Use Elderly Companion Robot31
Does Surgical Robot Know What It’s Doing? Understanding Patient Fear and Anxiety31
VIREO: Web-based Graphical Authoring of Vibrotactile Feedback for Interactions with Mobile and Wearable Devices31
GearWheels: A Software Tool to Support User Experiments on Gesture Input with Wearable Devices31
Mapping Visit Behaviors in a Virtual Art Gallery to Visitor Engagement Profiles Using Latent Class Analysis30
Comfort of Wrist-Worn Devices: Development of an Assessment Tool and Measurement of Comfort-Discomfort Pressure for Older and Younger Users30
Narcissism and Problematic Social Media Use: A Moderated Mediation Analysis of Fear of Missing out and Trait Mindfulness in Youth30
Effects of Virtual Map Navigation Mode on Route Retracing29
Exploring Engagement, Self-Efficacy, and Anxiety in Large Language Model EFL Learning: A Latent Profile Analysis of Chinese University Students28
The Influence of Interactivity, Aesthetic, Creativity and Vividness on Consumer Purchase of Virtual Clothing: The Mediating Effect of Satisfaction and Flow28
Understanding Learner Continuance Intention: A Comparison of Live Video Learning, Pre-Recorded Video Learning and Hybrid Video Learning in COVID-19 Pandemic28
A Case Study on a Hedonic-Motivation System Adoption Model in a Game-Based Student Response System28
aiWOM: Artificial Intelligence Word-of-Mouth. Conceptualizing Consumer-to-AI Communication26
Exploring Pedagogical Dynamics via Teachers’ Interactions with Digital Textbook Platforms26
The Effect of Dynamic Effects and Color Transparency of AR-HUD Navigation Graphics on Driving Behavior Regarding Inattentional Blindness26
Interactive Web Documentaries: A Case Study of Video Viewing Behaviour on iOtok26
Human Computer Interaction on the Modern Flight Deck26
Validating Social Service Robot Interaction Trust (SSRIT) Scale in Measuring Consumers’ Trust Toward Interaction With Artificially Intelligent (AI) Social Robots With a Chinese Sample of Adults26
Normative or Effective? The Role of News Diversity and Trust in News Recommendation Services25
Effect of Transparency Levels and Real-World Backgrounds on the User Interface in Augmented Reality Environments25
VR Devices in Ayurvedic Care: Understanding Influential Factors for User Behavior and Continuance Intention25
Haptic Zoom: An Interaction Model for Desktop Haptic Devices with Limited Workspace25
Data Transparency Design in Internet of Things: A Systematic Review24
An Arabic Translation of the Computer System Usability Questionnaire (CSUQ) with Psychometric Evaluation Using Kuwait University Portal24
The Social Construction of Algorithms in Everyday Life: Examining TikTok Users’ Understanding of the Platform’s Algorithm24
User Interactions With a Municipality Chatbot—Lessons Learnt From Dialogue Analysis24
The Effect of Tablet App with Different Learning Content on Preschoolers’ Implicit Memory Development: Numbers and Literacy23
A Social Anxiety Mobile Intervention for College Students Attending Therapy: A Usability and Acceptability Study22
Systematic Investigation of Optimal Electrode Positions and Re-Referencing Strategies on Ear Biosignals22
“It’s Definitely New and Different…It’s Really Engaging”: Understanding the Power of Storytelling Towards Secure Password Creation22
A Qualitative Exploration of a User-Centered Model for Smartwatch Comfort Using Grounded Theory22
Characterizing UX Assessment in the Context of Immersive Experiences: A Systematic Mapping Study22
Tracking the Unseen and Unaware: Deciphering Controllers’ Detection Failures to Warnings Through Eye-Tracking Metrics22
The Effect of Herd Behavior on Consumer Intention in Live Streaming E-Commerce: The Moderating Role of Interaction22
Human Motivation in Competition against Artificial Intelligence: Using One-to-One Games21
Wearables for Well-Being: A Longitudinal in Situ Study of Smartwatches to Understand and Enhance Line-Level Housekeeping Work21
Evaluating Trust in Recommender Systems: A User Study on the Impacts of Explanations, Agency Attribution, and Product Types21
Enhancing Online Learning: A Multimodal Approach for Cognitive Load Assessment20
Research on Information Fusion Method for Human Computer Interaction Interface of Command and Control System in MR Environment20
The Prospective Effect of Protective Gaming Beliefs and Behaviors on Problematic Gaming, Mental Health, and Well-Being of Video Game Players20
The Effects of Walk-in-Place and Overground Walking on the Acquisition of Spatial Information by People With Visual Impairment in Virtual Reality Wayfinding20
Chatbots for Sexual Health Improvement: A Systematic Review20
The Mediation Role of Convenience in Mobile Wallet Adoption20
Evaluating the Effectiveness of Contact-Analog and Bounding Box Prototypes in Augmented Reality Head-Up Display Warning for Chinese Novice Drivers Under Various Collision Types and Traffic Density20
The Effect of Electroencephalogram Feedback in Virtual Reality Interactive System on Creativity Performance, Attention Value, and Cognitive Load19
StepsBooster-S: A Culturally Tailored Step-Based Persuasive Application for Promoting Physical Activity19
Design of Online Reading Education Simulation System Based on Intelligent Human-Computer Interaction Technology19
Research on the Effect of the Empathy Ability of AI Service Robots on Consumer Well-Being: The Chain Mediating Model19
Multimodal Learning Engagement Assessment System: An Innovative Approach to Optimizing Learning Engagement19
A Task Allocation Strategy for Collaborative Learning in Virtual Reality19
Assessing the Visual Esthetics of User Interfaces: A Ten-Year Systematic Mapping19
“Intelligent Tutoring System in Education for Disabled Learners Using Human–Computer Interaction and Augmented Reality”19
Virtual Reality-360° vs. Screen-360° Medium and Ecological vs. Recreational Story Type Impact on Sustainable Travel Intention19
Let’s Talk Games: An Expert Exploration of Speech Interaction with NPCs19
Minimal Social Cues, Body Proportion, Head Shape, and Participant’s Gender on the Trustworthiness of Social Robots19
AR Dancee: An Augmented Reality-Based Mobile Persuasive Intervention for Promoting Physical Activity Through Dancing19
Coping Responses to the Stress of Using News Platforms’ Recommendation Algorithms18
“I Am in Your Computer While We Talk to Each Other” a Content Analysis on the Use of Language-Based Strategies by Humans and a Social Chatbot in Initial Human-Chatbot Interactions18
The Effects of Visual Complexity and Decluttering Methods on Visual Search and Target Detection in Cockpit Displays18
Development and Patient User Experience Evaluation of an mHealth Informational App for Osteoporosis18
Rounding for Warmth, Angling for Fluency: How Shapes, Cognitive Load, and Privacy Risk Influence App Adoption18
Classifying Older Drivers’ Gaze Behaviour during Automated versus Non-Automated Driving: A Preliminary Step towards Detecting Mode Confusion18
The COVID-19 Crisis as an Evolutionary Catalyst of Online Psychological Interventions. A Systematic Review and Qualitative Synthesis18
Adoption Intention of an IoT Based Healthcare Technologies in Rehabilitation Process18
Vicarious Interaction in Online Health Consultation Service: The Effects of Generative AI’s Anthropomorphism and Social Support on Intended Responses Through Social Presence and Source Credibility17
(Re)Defining Smart Home Through an HCI Perspective: A Systematic Review of over Two Decades of Smart Home Conceptualization and Research17
Multimodal Massage Localization Algorithm for Human Acupoints17
Context Awareness in Recognition of Affective States: A Systematic Mapping of the Literature17
Adaptive Information Decay: A Potentially Effective Approach to Enhancing the Impact of Augmented Reality on Training for Manual Assembly Tasks17
Effects of Waveform, Time Delay, and Vibration Axis on the Perception of Vibrotactile Compliance Illusions on Smartphone Touchscreens17
Explore the Fashion Industry’s Behavioral Intention to Use Artificial Intelligence Generated Content Tools Based on the UTAUT Model17
Toward Immersive and Interactive Surgical Training Using Extended Reality Simulator for IoMT16
Interaction and Design Barriers for Older Adults in Food Delivery Apps: A Usability Study16
How the Preattentive Process is Exploited in Practical Information Visualization Design: A Review16
The Effects of Goal-Setting Intervention with Mobile Apps on Behavioral Regulation and Life Quality16
Effects of Badge Mechanisms in Digital Game-Based Learning on English Pronunciation Learning Performance and In-Game Behavior16
Presence: A Review16
Health on the move—can we keep up? Activity tracker performance test to measure data and strategic skills16
A TCCM-Based Review of Consumer Behaviour Towards Digital Voice Assistants and Future Research Agenda16
For God’s Sake: Integrating the Theory of Reasoned Action and Technology Acceptance Model to Predict Smartphone Use during Church Services16
Fuzzy-Based Virtual Reality System for Cultural Heritage: Enhancing User Interaction and Experience Through Contextual Assistive Messaging16
Factors Influencing Fitness App Users’ Behavior in China16
Determining Ergonomic Risks Arising from the Use of Information Technologies in the Covid-19 Environment16
Impact of AI on Customer Experience in Video Streaming Services: A Focus on Personalization and Trust16
Effects of Human and Robot Feedback on Shaping Human Movement Behaviors during Reaching Tasks16
Network Analysis of Ecological Momentary Assessment Exploring the Role of Online and Offline Social Comparisons in the Mood and Wellbeing of Undergraduate Students16
What Do We Study When Studying Politics and Democracy? A Semantic Analysis of How Politics and Democracy Are Used in SIGCHI Conference Papers16
How the Human-Like Characteristics of AI Assistants Affect Employee Creativity: A Social Network Ties Perspective15
Inclusion in Virtual Reality Technology: A Scoping Review15
VAEnvGen: A Real-Time Virtual Agent Environment Generation System Based on Large Language Models15
Factors Affecting Employees’ Intention to Work Through the Metaverse Platform15
Taking Algorithmic (Vs. Human) Advice Reveals Different Goals to Others15
Users’ Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of Pokémon GO15
University Students’ Attitudes Toward ChatGPT Profiles and Their Relation to ChatGPT Intentions15
Continued Intention of mHealth Care Applications among the Elderly: An Enabler and Inhibitor Perspective15
Online Content Moderation: Does Justice Need a Human Face?15
Classifying and Validating Metahuman Service Quality Dimensions: A Mixed-Method Study15
Exploring Users’ Behavioral Intention to Adopt Mobile Augmented Reality in Education through an Extended Technology Acceptance Model15
Can we Use Smart Phone on a Moving Vehicle Without Worrying About Carsickness? Developing an Effective Motion Cue APP with Driving Simulator and Real Vehicle Experiments15
Special Issue: Trends in Adaptive Interactive Training Systems - Preface14
Gig Work Self-Efficacy and Its Effects on Flexibility, Career Adoptability, and Adoption in the Metaverse: A Moderated Mediation Model14
Not Always Good: Mitigating Pedestrians’ Less Careful Crossing Behavior by External Human-Machine Interfaces on Automated Vehicles14
Hand’s Vibration Perception Thresholds—A Systematic Review14
Restoring Dunhuang Murals: Crafting Cultural Heritage Preservation Knowledge into Immersive Virtual Reality Experience Design14
Effect of Reaching Movement Modulation on Experience of Control in Virtual Reality14
Exploring the Impact of CPS-Based Robot-Assisted Teaching in STEM Education: Enhancing Knowledge, Skills, and Attitudes14
The Effect of Tablet App on Preschoolers’ Symbolic Number Abilities Development: Based on Activity Theory14
Symmetric and Asymmetric Modeling to Understand Drivers and Consequences of Hotel Chatbot Engagement14
Is This Science Video Popular? Let Us See How the Audience Reacts!14
Human or Humanoid Animated Pedagogical Avatars in Video Lectures: The Impact of the Knowledge Type on Learning Outcomes14
Reliability and Validity Study of an Augmented Reality Supported Mathematics Education Attitude Scale14
Smooth Talking: Generative Versus Scripted Coaching Chatbot Adoption and Efficacy Comparison14
Differed Risk Perception in Manual and Automated Driving: An Empirical Study of Varied Conditions14
The Impact of QoE Factors on the Perception of Constructs Comprising Information Quality, Usability, and Aesthetics in Mobile Web Browsing14
Do Users Anthropomorphize AI-Based Virtual Influencers? Unraveling Reddit User Perceptions via Text Mining14
Voice Unbound: The Impact of Localization and Experience on Continuous Personal Voice Assistant Usage and Its Drivers14
Differences in Muscle Activity and Mouse Behavior Data of Graphic Design Workers in Moving and Dragging Tasks with Different Targets14
Implementing Facial Recognition Technology in a University Setting: An Organizational Justice Perspective14
Effect of Gratitude Expression of AI Chatbot on Willingness to Donate13
Simulation-Based Digital Twins Enabling Smart Services for Machine Operations: An Industry 5.0 Approach13
An Iterative Mixed-Method Study to Assess the Usability and Feasibility Perception of CANVAS ® as a Platform to Deliver Interventions for Children13
Virtual Agents in Immersive Virtual Reality Environments: Impact of Humanoid Avatars and Output Modalities on Shopping Experience13
Toward an Educative EEG-Based neuroIIR System for Adapting Contents13
Why Majorities Are Silent but Minorities Are Loud: An Empirical Approach to Opinion Interactions in Online Communities13
The Impact of Visual and Kinesthetic Motor Imagery on Mental Fatigue and Classification Performance in Untrained Participants13
Understanding the Impacts of Storytelling and Player Perspective on Learning Outcomes: The Mediating Roles of Engagements13
Experience Shaping, Social Cues and Safety: Headphone Use and Non-Use While Hiking in the United States13
A User Study on the Comparison of View Interfaces for VR-AR Communication in XR Remote Collaboration13
Team Situation Awareness-Based Augmented Reality Head-Up Display Design for Security Requirements13
HierVid: Lowering the Barriers to Entry of Interactive Video Making with a Hierarchical Authoring System13
Relationship between Brand Experience, Local Presence, Flow, and Brand Attitude While Applying Spatial Augmented Reality to a Brand Store13
To Gift or Not: Understanding Gifting Behavior on Live Streaming Platforms from the Perspective of Social Influence and Herding13
Voices that Care Differently: Understanding the Effectiveness of a Conversational Agent with an Alternative Empathy Orientation and Emotional Expressivity in Mitigating Verbal Abuse13
Communication Strategies for Effective Interaction With Pedestrians and Automated Service Vehicles in Japanese Parking Areas13
Effects of Posture and Locomotion Methods on Postural Stability, Cybersickness, and Presence in a Virtual Environment13
Social Media as Acculturation Agent: Vietnamese Consumers’ Assimilation into South Korean Culture13
AI-CDSS Design Guidelines and Practice Verification13
Co-design of Technology Involving Autistic Children: A Systematic Literature Review13
Explainable Artificial Intelligence Improves Human Decision-Making: Results from a Mushroom Picking Experiment at a Public Art Festival13
Understanding the Continuance Intention of College Students toward New E-Learning Spaces Based on an Integrated Model of the TAM and TTF13
When and How to Use AI in the Design Process? Implications for Human-AI Design Collaboration13
PushPIN: A Pressure-Based Behavioral Biometric Authentication System for Smartwatches12
mHealth Adoption Among Older Chinese Adults: A Conceptual Model With Design Suggestions12
Internet-of-Gamification: A Review of Literature on IoT-enabled Gamification for User Engagement12
Why Do People Abandon Activity Trackers? The Role of User Diversity in Discontinued Use12
Entangled Intelligent Driving: Relations with Automated Cars12
Octagon Measurement: Public Attitudes toward AI Ethics12
A One-Point Calibration Design for Hybrid Eye Typing Interface12
Application, Development and Future Opportunities of Collaborative Robots (Cobots) in Manufacturing: A Literature Review12
XFlag: Explainable Fake News Detection Model on Social Media12
Effects of Social Media Self-Efficacy on Informational Use, Loneliness, and Self-Esteem of Older Adults12
A Situation Awareness Perspective on Human-AI Interaction: Tensions and Opportunities12
Transparency through Explanations and Justifications in Human-Robot Task-Based Communications12
Using a Virtual Workplace Environment to Reduce Implicit Gender Bias12
Not the Same Everywhere: Comparing the Scope and Definition of User Experience between the Brazilian and International Communities12
An Augmented Reality Based Mobile Photography Application to Improve Learning Gain, Decrease Cognitive Load, and Achieve Better Emotional State12
The Effects of Text Type and Text Length on the Experience of Mandarin Voice Perception on Smart Mobile Devices11
Towards User-Centric Guidelines for Chatbot Conversational Design11
Beyond Purchase Intentions: Mining Behavioral Intentions of Social-Network Users11
Usevalia: Managing Inspection-Based Usability Audits11
The Unit and Size of Information Supporting Auditory Feedback for Voice User Interface11
Absence of Inertial Load on Hand Decreases Task Performance in Virtual Reality Interaction11
A Novel Hybrid Machine Learning Model for Analyzing E-Learning Users’ Satisfaction11
Video Game Design for Learning to Learn11
Can Previews Mitigate the Effect of Interruptions? Findings from a Lab Experiment under Various Workloads11
Bringing Together Ergonomic Concepts and Cognitive Mechanisms for Human—AI Agents Cooperation11
Effects of Reading Text on an Optical See-Through Head-Mounted Display During Treadmill Walking in a Virtual Environment11
How Mobile Touch Devices Foster Cognitive Offloading in the Elderly: The Effects of Input and Feedback11
Attention Grabbing through Forward Reference: An ERP Study on Clickbait and Top News Stories11
Does Self-Disclosing to a Robot Induce Liking for the Robot? Testing the Disclosure and Liking Hypotheses in Human–Robot Interaction11
Integrated Recognition Assistant Framework Based on Deep Learning for Autonomous Driving: Human-Like Restoring Damaged Road Sign Information11
CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting11
Ever Heard of Ethical AI? Investigating the Salience of Ethical AI Issues among the German Population11
Ask a Further Question or Give a List? How Should Conversational Agents Reply to Users’ Uncertain Queries11
The Promise and Pitfalls of Learning in Immersive Virtual Reality11
The Influence of Robot Social Behaviors on Second Language Learning in Preschoolers11
Insight into User Acceptance and Adoption of Autonomous Systems in Mission Critical Environments11
Creating Omni-Channel In-Store Shopping Experiences through Augmented-Reality-Based Product Recommending and Comparison11
Why Do I Share? Participants’ Personality Traits and Online Participation11
Constraining the Sense of Agency in Human-Machine Interaction11
“Be a Lighting Programmer”: Supporting Children Collaborative Learning through Tangible Programming System11
Empathetic Robot Judge, we Trust You10
Research on Universal Design of Smart Home Interface Navigation Based on Visual Interaction10
The General Attitudes towards Artificial Intelligence Scale (GAAIS): Confirmatory Validation and Associations with Personality, Corporate Distrust, and General Trust10
Design Thinking Framework for Integration of Transparency Measures in Time-Critical Decision Support10
Effects of Auditory Feedback on Visually-Guided Movement in Real and Virtual Space10
Nomophobia Questionnaire Short-Form: Psychometric Properties and Longitudinal Association with Anxiety, Stress, and Depression in Adolescents10
Influence of Extrinsic and Intrinsic Attributes on Consumers’ Attitude and Intention of Using Wearable Technology10
How Do Short-Form Video Creators Select Media Platforms? Research Based on the Extended UTAUT Model10
Adopting Voice Assistants in Online Shopping: Examining the Role of Social Presence, Performance Risk, and Machine Heuristic10
Changing the Rules of Play in Long Beach, California: Smart Cities, Infrastructure, and the Well-Played Game10
Predicting Driver Fatigue in Monotonous Automated Driving with Explanation using GPBoost and SHAP10
The Role of Consumers’ Privacy Awareness in the Privacy Calculus for IoT Services10
Adaptive Human–Computer Interface Design for Supervision Task Based on User Attention and System State10
Extending the UTAUT Model of Tencent Meeting for Online Courses by Including Community of Inquiry and Collaborative Learning Constructs10
Bidirectional Communications in Human-Agent Teaming: The Effects of Communication Style and Feedback10
Customer Experience in Social Commerce: Thematic and Intellectual Structure Mapping Using Bibliometric Analysis10
The Investigation of Mobile Virtual Reality Application Instructional Content in Geography Education: Academic Achievement, Presence, and Student Interaction10
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