ETR&D-Educational Technology Research and Development

Papers
(The median citation count of ETR&D-Educational Technology Research and Development is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Exploring the influence of favorite projects on programming skill improvement: analyzing the longitudinal dataset of 5 years of public activity on scratch social media338
Elementary Students Learning Computer Programming: an investigation of their knowledge Retention, Motivation, and perceptions191
Impact of gender and prior knowledge on learning performance and motivation in a digital game-based learning biology course177
Implementation of the flipped classroom approach for promoting college students’ deeper learning129
Design mobile computational thinking-integrated mathematics lessons based on the 5E instructional model for primary students86
From analogy to reflective thinking: an observation-identification-analogy-based virtual learning approach77
Facebook post data: a primer for educational research67
Exploring the influence of competition and collaboration on learning performance in digital game-based learning67
A two-staged SEM: artificial neural network approach for understanding and predicting the factors of students’ satisfaction with emergency remote teaching62
Education and technology: elements of a relevant, comprehensive, and cumulative research agenda60
A study of using mobile phone application in badminton teaching and learning process based on deep learning and auto-feedback-based WISER model59
Taking adaptive learning in educational settings to the next level: leveraging natural language processing for improved personalization53
Should We account for classrooms? Analyzing online experimental data with student-level randomization51
Entangled eclecticism: a sociotechnical-pedagogical systems theory approach to learning experience design50
Successful and unsuccessful mapping behaviors for learning procedural-type knowledge50
Design and development of an online formative peer assessment environment with instructional scaffolds48
Preservice science teachers coding science simulations: epistemological understanding, coding skills, and lesson design47
Exploring expert perceptions of creativity in instructional design: a phenomenographic study45
The impact of synchronous online discussions and online flipped learning on student engagement and self-regulation among preliminary undergraduates in a basic math course45
Designing for actively engaging with mathematics education research in mentoring practice: a Vignette Activity Sequence approach42
Learner-centric MOOC model: a pedagogical design model towards active learner participation and higher completion rates41
Development research on an AI English learning support system to facilitate learner-generated-context-based learning40
Factors contributing to teachers’ acceptance intention to gamified EFL tools: a scale development study39
Instructional designers’ professional futures: insights from best possible self and epistemic network analysis38
Constructing problems in context: a synthesized model of dialectical problem-framing37
“Then You go to Snap”: Multimodal Making of Digital Comics in a Language Arts High School Classroom34
What I think I learned34
The effects of reading prompts and of post-reading generative learning tasks on multiple document integration: evidence from concept network analysis33
Each discipline is different: teacher capabilities for future-focussed digitally infused undergraduate programmes33
Developing a digital tutor as an intermediary between students, teaching assistants, and lecturers31
Instructional design for tutoring on interactive platforms: creating educational interventions overcoming the digital gap31
Effects of different feedback strategies on academic achievements, learning motivations, and self-efficacy for novice programmers30
The effect of cumulative eye movements’ guidance of experts on transition from novice to expert29
Instructional design learners make sense of theory: a collaborative autoethnography28
Artificial intelligence learning platform in a visual programming environment: exploring an artificial intelligence learning model25
RETRACTED ARTICLE: Exploring the use of social media for informal learning in professional development in Saudi Arabian higher education25
Correction to: Implementation of the flipped classroom approach for promoting college students’ deeper learning25
Digital distractions in education: a systematic review of research on causes, consequences and prevention strategies24
Effects of applying speech-enabled language translation technology to EMI lectures on students’ discussion quality and learning achievement24
Prompting scientific concept learning in augmented reality: impact of the concept map strategy on mental models and cognitive load24
Integrating cognition, self-regulation, motivation, and metacognition: a framework of post-pandemic flipped classroom design24
Corroborating a sorting task measure of individual and of local collective knowledge structure23
Breaking online language learning barriers: the effects of Experience-Based Cyclical E-Curriculum Design on learners’ vocational second language performance and learning experiences23
Reflection as a social phenomenon: a conceptual framework toward group reflection research23
Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment23
Theoretically driven educational app design: the creation of a mathematics app23
Design tensions in developing and using observation and assessment tools in makerspaces21
The use of distance-shortening strategies to enhance opportunistic collaboration in knowledge-building environments21
Just how much multitasking can students handle during lecture? Effects of question frequency and relevancy, and note taking on retention20
A case-based reasoning and ontology-based hybrid recommender system for student orientation in higher education20
Factors influencing teachers’ technology adoption in technology-rich classrooms: model development and test19
Exploring non-dominant youths’ engineering identity through productive struggle in a making summer program19
Exploring the effect of parental involvement on student engagement and academic performance using process data from learning management system19
Visualizing the influence of text structures on readers’ knowledge structures: Pathfinder network scaling technique18
Design-based implementation research: milestones and trade-offs in designing a collaborative representation tool for engineering classrooms18
Uncovering variations in learning behaviors and cognitive engagement among students with diverse learning goals and outcomes18
Integrating augmented reality into inquiry-based learning approach in primary science classrooms17
Experience sampling methodology and technology: an approach for examining situational, longitudinal, and multi-dimensional characteristics of engagement17
Development and students’ evaluation of a blended online and offline pedagogy for physical education theory curriculum in China during the COVID-19 pandemic17
How the design and complexity of concept maps influence cognitive learning processes16
Multimodal analysis of interaction data from embodied education technologies16
Exploring the characteristics of an optimal design of non-programming plugged learning for developing primary school students’ computational thinking in mathematics16
A software prototype of formative assessment: designing and usability measurement16
Usability research in educational technology: a state-of-the-art systematic review16
Combining exploratory learning with structured practice educational technologies to foster both conceptual and procedural fractions knowledge16
Comparing the effects of unplugged activities and plugged activities on the development of students'computational thinking: a meta-analysis16
How do they define design failure? An investigation of design failure in instructional design practice from the practitioners’ perspective16
Paradigms extended: how to integrate behaviorism, constructivism, knowledge domain, and learner mastery in instructional design16
Detector-driven classroom interviewing: focusing qualitative researcher time by selecting cases in situ16
Self-regulation, motivation, and outcomes in HyFlex classrooms16
Online instructors’ pedagogical beliefs and choice of student learning activities16
Evaluating the impact of an early reading app on preschool literacy skills: A pilot randomized control study15
Teachers’ AI digital competencies and twenty-first century skills in the post-pandemic world15
Enhancing Vocabulary Learning and Retention in EFL Students: A Comparative Study of ARLOOPA Augmented Reality App in Flipped Online and Flipped Face-to-Face Classes15
Incorporating spirituality and art factors into interdisciplinary tasks: project-based STREAM, STEAM, and STEM approaches15
Assessing the impact of substituting interaction types: an empirical study of the interaction equivalency theory15
The influence of course community and personal community support on learner engagement in online courses14
Does slow and steady win the race?: Clustering patterns of students’ behaviors in an interactive online mathematics game14
Agile eVidence-Informed Design (AVIDesign): Unlocking the potential of emerging educational technologies and innovations14
An exploration of factors that predict higher education faculty members’ intentions to utilize emerging technologies13
Weaving in: shifts in youth mathematical engagement through weaving13
Implementation of Lettersmith to improve the writing process among graduate-level public health students: Results from a pilot evaluation study13
Integrating artificial intelligence in literacy lessons for elementary classrooms: a co-design approach13
A strategy to enhance e-safety among first-year students at Zimbabwean universities: an action research13
Exploring the impact of a CALL tool for emergent bilinguals13
Tracing the essence: ways to develop abstraction in computational thinking13
The added value of game elements: better training performance but comparable learning gains13
Effect of an interactive e-book on middle school students' mathematics reading and spatial ability12
Interweaving of self-regulated learning and game-based learning in higher education: a review of academic publications from 2009 to 202012
Missed opportunities in mixed methods EdTech research? Visual joint display development as an analytical strategy for achieving integration in mixed methods studies12
The influence of the conceptual structure of external representations when relearning history content12
Measuring students’ perception of an engaging online learning environment: an argument-based scale validation study12
Conceptual and theoretical frameworks for leveraging makerspaces to encourage and retain underrepresented populations in STEM through learning by design12
Instructional design students’ design judgment development12
Relational topologies in the learning activity spaces: operationalising a sociomaterial approach12
Dimensions of scale: Connected Learning Initiative (CLIx)—a case study of educational technology initiative in India12
Instructor presence in instructional videos in higher education: three field experiments in university courses12
Exploring students’ behavioral patterns when playing educational games with learning supports at different timings12
Role-playing monument exploration: an online educational game with a role-playing mechanism and multi-dimensional scaffolding for monument tours11
Correction: Analyzing the discourse on open educational resources on Twitter: a sentiment analysis approach11
Applying participatory design for developing an unplugged game to learning graph theory11
Technology-based interactive guidance to promote learning performance and self-regulation: a chatbot-assisted self-regulated learning approach11
The influence of organizational factors on the acceptance of online teaching among college faculty during the COVID-19 pandemic: a nationwide study in mainland China11
Designing and delivering representation-focused science lessons in a digital learning environment11
Actualization of teaching conceptions in lesson design: how teaching conceptions shape TPACK regarding spherical video-based virtual reality-supported writing instruction11
Concept maps in technological contexts of higher education: a systematic review of selected SSCI publications11
Learning analytics in inquiry-based learning: a systematic review11
A comprehensive review of instructional designer research and approaches in learning design10
Augmented reality for area measurement reasoning of elementary students10
Correction to: Promise and reality: using ICTs to bridge China’s rural–urban divide in education10
Interpreting institute culture dynamics of technology adoption: a downscaling dynamic model10
A systematic review of educational online peer-review and assessment systems: charting the landscape10
Examination of systemic factors that impact instructional designers’ practices in higher education10
An educational model of equity and computing: a study of marginalized student experience during COVID pandemic10
The handwriting programming language for primary school: aligning computer science education with established teaching practices10
Applying the DT-CDIO engineering design model in a flipped learning programming course10
Predicting students engagement in asynchronous online learning: a mixed-method approach10
How to promote students to pose deep questions in knowledge building? A data-driven approach to assessment and feedback10
Static, dynamic, or human? The role of slide dynamics and instructor cues in video lectures10
Effects of different graphic organizers in asynchronous online discussions10
The influence of pre-reading purpose and extra-textual networks with summary writing on multiple document concept network integration: a replication of Wei et al. (2024)10
The impact of emerging educational technologies, including artificial intelligence and augmented reality, on the improvement of practical skills learning10
Impact of using authentic online learning environments on students’ perceived employability10
Exploring teachers’ emotional experience in a TPACK development task10
Creative intention and persistence in educational robotic10
Students’ acceptance of and preferences regarding online exams: a systematic literature review9
Bridging the digital divide: the mediating role of learning engagement between technology usage approaches and higher order thinking skills in a technology-enhanced inquiry-based learning environment9
An exploratory study of a new concept macrostructure measure when learning history in middle school9
Transfer of responsibility from scaffolding to preservice early childhood teachers learning to debug9
Precision diagnosis in virtual learning contexts: a predict-observe-explain-diagnose-based approach to scientific inquiry9
Correction to: Exploring the structure of digital literacy competence assessed using authentic software applications9
Design principles to develop digital innovation skills: a design-based research approach9
Contribution of self-determining theory to K–12 students’ online learning engagements: research on the relationship among teacher support dimensions, students’ basic psychological needs satisfaction, 9
Could virtual reality be the next approach for international students learning Maltese?9
Online presence and technology-enhanced language learning experience: a multivariate relationship of learning aspiration, perceived authenticity and learning engagement9
Exploring collaborative caption editing to augment video-based learning9
Relationships between students’ affective experiences and technology acceptance in augmented reality design training in higher education9
A decade of HyFlex learning: a systematic review in undergraduate education9
Evaluation of the level of problem solving skills of Turkish higher education graduates in technology-rich environments9
Motivation in online course design using self-determination theory: an action research study in a secondary mathematics course9
The mainstream and extension of contemporary virtual reality education research: Insights from a co-citation network analysis (2015–2020)9
Multimedia-based cybersecurity and privacy professional development on educational technology for K-12 personnel9
Evaluation of metaverse use intention in software education of university students: combining technology acceptance model with external variables9
A systematic review of digital literacy in lifelong learning for older adults: challenges, strategies, and learning outcomes8
Exploring grade and gender differences in computational thinking skills: a Greek primary school study8
Reading-comprehension performances of expository and narrative texts on Interactive-Whiteboards and Paper: evidence from 5th grade children8
Trends, tensions, and futures of maker education research: a 2025 vision for STEM+ disciplinary and transdisciplinary spaces for learning through making8
Learning declarative and procedural knowledge through instructor-present videos: learning effectiveness, mental effort, and visual attention allocation8
Professional development in a pandemic: transforming teacher knowledge of reading comprehension instruction8
A conversational agent based on contingent teaching model to support collaborative learning activities: impacts on students’ learning performance, self-efficacy and perceptions8
Learning programming through robots: the effects of educational robotics on pre-service teachers’ programming comprehension and motivation8
The effect of augmented reality on K-12 students’ motivation: a meta-analysis8
Students’ preferences with university teaching practices: analysis of testimonials with artificial intelligence8
Effects of an adaptive computer agent-based digital game on EFL students’ English learning outcomes8
Parents’ epistemic supports during home-based engineering design tasks: opportunities and tensions through the use of technology8
Investigating the design, participation and experience of teaching and learning facilitated by user-generated microgames on an open educational platform8
Embracing discomfort in active learning and technology-rich higher education settings: sensemaking through reflexive inquiry8
Causal reasoning with causal graphs in educational technology research8
Gamified learning impact: a meta-analysis of game element combinations on students’ learning outcomes8
The iBuddy experience: A digital simulation-based approach to enhance secondary school students’ privacy awareness8
What type of paper are you writing? A taxonomy of review and theory scholarship distinguished by their summary and advocacy arguments8
Mapping academic perspectives on AI in education: trends, challenges, and sentiments in educational research (2018–2024)8
Do teaching staff trust stakeholders and tools in learning analytics? A mixed methods study7
Development of the Design Thinking and Instructional Lessons (DTAIL) model: a creative approach for teachers7
Analysis of patterns in time for evaluating effectiveness of first principles of instruction7
A contextualized assessment of reliability and validity of student-initiated momentary self-reports during lectures7
Evidence-based development of an instrument for the assessment of teachers’ self-perceptions of their artificial intelligence competence7
Automated feedback on discourse moves: teachers’ perceived utility of a professional learning tool7
Cultivating visual literacy and critical thinking tendency with technological knowledge organizing supports: a concept mapping-based online problem-posing approach7
From experience to explanation: an analysis of students’ use of a wildfire simulation7
Inter-brain coupling analysis reveals learning-related attention of primary school students7
Group regulation guidance through agile learning strategies: empowering co-regulation, transactive memory, group cohesion, atmosphere, and participation7
Knowledge-based chatbots: a scale measuring students’ learning experiences in massive open online courses7
An exploration of conjecture strategies used by instructional design students to support design decision-making7
Integrating dialectical constructivist scaffolding-based argumentation mapping to support students’ dialectical thinking, oral and dialogical argumentation complexity7
The role of teachers in a sustainable university: from digital competencies to postdigital capabilities7
The impact of designing an online learning environment based on cognitive apprenticeship on students’ critical thinking and interaction in CSCL7
Role of emotional tone and gender of computer-generated voices in multimedia lessons7
Course designers at work: a critical case study of optimization in online course design7
Girls Design with Code Club7
Correction to: Actualization of teaching conceptions in lesson design: how teaching conceptions shape TPACK regarding spherical video-based virtual reality-supported writing instruction7
Making for science: a framework for the design of physical materials for science learning7
A person-centered approach to teacher motivation towards information technology: integrating achievement goal and expectancy-value perspectives7
Technology enriched teaching simulations7
Music and online learning: new perspectives and directions6
Effects of robotics STEM camps on rural elementary students’ self-efficacy and computational thinking6
Understanding pre-service teachers’ acceptance of generative artificial intelligence: an extended technology acceptance model approach6
Mixed reality and real-life exercises for mass casualty incidents: a comparison of psychological responses and learning6
First, second, and third-order barriers to information literacy and inquiry-based learning for teachers in poverty contexts6
Learning technologies for adult literacy: a scoping review and analysis of the current state of evidence6
The efficacy of animation and visualization in teaching data structures: a case study6
A systematic review of concept mapping and critical thinking: methodological gaps & research directions6
Sense of promisingness: towards creative expertise through knowledge-building discourse in online graduate education6
Designing AI-powered learning: adult learners’ expectations for curriculum and human-AI interaction6
The influence of resource interdependence during problem solving in groups: tracking changes in knowledge structure6
A multi-level factors model affecting teachers’ behavioral intention in AI-enabled education ecosystem6
Immersive virtual reality in STEM: is IVR an effective learning medium and does adding self-explanation after a lesson improve learning outcomes?6
Learner-generated material: the effects of ubiquitous photography on foreign language speaking performance6
A computational thinking course for all preservice K-12 teachers: implementing the four pedagogies for developing computational thinking (4P4CT) framework6
Tackle implementation challenges in project-based learning: a survey study of PBL e-learning platforms6
Evaluating educational robotics as a maker learning tool for pre-service teacher computer science instruction6
Beyond boundaries: leveraging technology for differentiated professional development with lesson study video club6
Implementation of the flipped classroom and its longitudinal impact on improving academic performance6
Exploring the impact of technology on foreign language learning: a multivariate meta–meta-analysis study6
Understanding museum visitors’ question-asking through a mobile app6
Perceptions of e-learning by deaf and hard of hearing students using asynchronous multimedia tutorials5
Development and implementation of an IVR-based assessment system for student teachers’ professional vision5
A progressive concept map-based digital gaming approach for mathematics courses5
Development of an immersive virtual reality system for learning about plants in primary education: evaluation of teachers’ perceptions and learners’ flow experiences and learning attitudes5
How do Canadian faculty members imagine future teaching and learning modalities?5
Exploring pre-service teachers’ reflection mediated by an AI-powered teacher dashboard in video-based professional learning: a pilot study5
A self-determination theory-based digital gaming approach to enhancing EFL learners’ competence in applying professional English5
Different programming approaches on primary students’ computational thinking: a multifactorial chain mediation effect5
Effects of robot-based multiple low-stakes assessments on students’ oral presentation performance, collective efficacy, and learning attitude5
Exploring online authentic learning environment (OnALE) for inferential statistics: its efficacy and benefits to statistics learners5
Institutional, program, and professional community: a framework for online higher education5
Effects of game-based learning supports on students’ math performance and perceived game flow5
Virtual reality and gamification in education: a systematic review5
Computerized collaboration scripts and real-time intergroup competition for enhancing student collaboration and learning with multi-touch tabletop displays5
Managing large classes in virtual teaching: experiences of university teachers in Ghana during COVID-195
Can videos affect learning outcomes? Evidence from an actual learning environment5
The effectiveness of design thinking on K-12 school students’ creativity in a maker curriculum5
E-learning with multiple-try-feedback: Can hints foster students’ achievement during the semester?5
Making in virtual reality environments: a case study of K-12 teachers’ perceptions on the educational affordances of virtual reality for maker-centered learning5
Proposal for a new tool to help teachers in the process of adopting serious games5
Using gesture recognition with the memory strategy to improve preschoolers’ learning performance, motor skills, and executive function5
Assistive technology for the inclusion of students with disabilities: a systematic review5
Block-based versus text-based programming: a comparison of learners’ programming behaviors, computational thinking skills and attitudes toward programming5
Examining the impact of ABRACADABRA (ABRA), a game-based online literacy program, on primary school students in rural Hunan, China5
Examining teachers’ behavior patterns in and perceptions of using teacher dashboards for facilitating guidance in CSCL5
A scoping review of empirical research on AI literacy assessments5
More than knowing: toward collective, critical, and ecological approaches in educational technology research5
Viewpoint, embodiment, and roles in STEM learning technologies4
Virtual reality in primary science education: improving knowledge of the water cycle4
Artificial intelligence-supported physical education during the pandemic: a physical skill auto-assessment and feedback approach based on a reflection-promoting mechanism4
Determining mobile learning acceptance outside the classroom: an integrated acceptance model4
Learning by storytelling and critiquing: a peer assessment-enhanced digital storytelling approach to promoting young students’ information literacy, self-efficacy, and critical thinking awareness4
Promoting draft revision motivation and quality through technology-enhanced peer feedback workshops4
Promoting pre-service teachers’ knowledge integration from multiple text sources across domains with instructional prompts4
Investigating assessment types in an online climate change class: moderating and mediating effects4
Towards a new paradigm: the development and validation of a scale to explore technology-enhanced feedback literacy among primary and secondary school teachers4
Design a problem-based flipped classroom learning environment to promote postgraduates’ research writing performance and perception4
The impact of embodied scaffolding sequences on STEM conceptual learning4
Identifying students’ cognitive-affective profiles and associations with gender and behaviors in virtual scientific inquiry4
How do enhanced videos support generative learning and conceptual understanding in individuals and groups?4
Promise and reality: using ICTs to bridge China’s rural–urban divide in education4
Effects of an automated corrective feedback-based peer assessment approach on students’ learning achievement, motivation, and self-regulated learning conceptions in foreign language pronunciation4
Hierarchical clustering of groups’ collaborative discourses during the computer-supported collaborative concept mapping process4
An exploratory case study of the use of a digital self-assessment tool of 21st-century skills in makerspace contexts4
Look at me! Can a pedagogical agent facilitate orientation and support learning in VR?4
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