ETR&D-Educational Technology Research and Development

Papers
(The median citation count of ETR&D-Educational Technology Research and Development is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
From digital literacy to digital competence: the teacher digital competency (TDC) framework231
Utilising learning analytics to support study success in higher education: a systematic review118
University students’ online learning attitudes and continuous intention to undertake online courses: a self-regulated learning perspective98
The impact of gamification in educational settings on student learning outcomes: a meta-analysis92
Systematic review of adaptive learning research designs, context, strategies, and technologies from 2009 to 201869
Examining K-12 teachers’ feelings, experiences, and perspectives regarding online teaching during the early stage of the COVID-19 pandemic63
The research we have is not the research we need63
A comprehensive systematic review of MOOC research: Research techniques, topics, and trends from 2009 to 201961
The effects of competition in digital game-based learning (DGBL): a meta-analysis57
Activity-Centred Analysis and Design (ACAD): Core purposes, distinctive qualities and current developments56
A systematic review of mobile game-based learning in STEM education52
“Like, comment, and share”—professional development through social media in higher education: A systematic review51
Augmented reality enhanced cognitive engagement: designing classroom-based collaborative learning activities for young language learners50
Shifting digital, shifting context: (re)considering teacher professional development for online and blended learning in the COVID-19 era49
The effects of using mobile devices on language learning: a meta-analysis46
A synthesis of systematic review research on emerging learning environments and technologies44
Design considerations in emergency remote teaching during the COVID-19 pandemic: a human-centered approach43
Does learner expertise matter when designing emotional multimedia for learners of primary school mathematics?41
The PLE as a framework for developing agency in lifelong learning37
Machine learning for human learners: opportunities, issues, tensions and threats36
Impacts of augmented reality and a digital game on students’ science learning with reflection prompts in multimedia learning35
Creativity and technology in teaching and learning: a literature review of the uneasy space of implementation 33
Effects of sustained attention and video lecture types on learning performances33
Learning about history in immersive virtual reality: does immersion facilitate learning?33
Teachers’ AI digital competencies and twenty-first century skills in the post-pandemic world32
Impacts of an AI-based chabot on college students’ after-class review, academic performance, self-efficacy, learning attitude, and motivation31
Effects of mobile-app learning diaries vs online training on specific self-regulated learning components30
Exploring first-time online undergraduate and graduate students’ growth mindsets and flexible thinking and their relations to online learning engagement30
Integrating adaptivity in educational games: a combined bibliometric analysis and meta-analysis review30
Ethical issues in learning analytics: a review of the field30
Putting learning back into learning analytics: actions for policy makers, researchers, and practitioners29
Supporting the shift to digital with student-centered learning analytics29
A pilot study examining the impact of collaborative mind mapping strategy in a flipped classroom: learning achievement, self-efficacy, motivation, and students’ acceptance29
Implementing open educational resources in digital education28
Understanding teacher design practices for digital inquiry–based science learning: the case of Go-Lab28
Assistive technology for the inclusion of students with disabilities: a systematic review27
The effects of background music on learning: a systematic review of literature to guide future research and practice27
Social media, teenagers, and the school context: a scoping review of research in education and related fields26
Cross-cultural learning in virtual reality environment: facilitating cross-cultural understanding, trait emotional intelligence, and sense of presence25
Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder25
Influence of problem-based learning games on effective computer programming learning in higher education25
The positivity principle: do positive instructors improve learning from video lectures?24
Towards utilising emerging technologies to address the challenges of using Open Educational Resources: a vision of the future23
Online learning under COVID-19: re-examining the prominence of video-based and text-based feedback23
Taking critical thinking, creativity and grit online23
Effects of online strategies on students’ learning performance, self-efficacy, self-regulation and critical thinking in university online courses23
A systematic review of augmented reality game-based Learning in STEM education22
Mobile microlearning design and effects on learning efficacy and learner experience22
Exploring the influence of learners’ personal traits and perceived course characteristics on online interaction and engagement22
Analyzing children’s computational thinking through embodied interaction with technology: a multimodal perspective21
The influence of mobile technologies on preschool and elementary children’s literacy achievement: a systematic review spanning 2007–201921
Quality criteria for conceptual technology integration models in education: bridging research and practice21
Learning experience design with immersive virtual reality in physics education21
Person-centered analysis of self-regulated learner profiles in MOOCs: a cultural perspective19
Shifting to digital: informing the rapid development, deployment, and future of teaching and learning19
Usability research in educational technology: a state-of-the-art systematic review19
Student perceptions and mobile technology adoption: implications for lower-income students shifting to digital19
Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos19
To prove or improve, that is the question: the resurgence of comparative, confounded research between 2010 and 201918
Addressing students’ emotional needs during the COVID-19 pandemic: a perspective on text versus video feedback in online environments18
Promoting pupils’ computational thinking skills and self-efficacy: a problem-solving instructional approach18
Pointing and tracing enhance computer-based learning18
Knowledge-construction behaviors in a mobile learning environment: a lag-sequential analysis of group differences18
An examination of personality traits as a predictor of the use of self-regulated learning strategies and considerations for online instruction18
Predict or describe? How learning analytics dashboard design influences motivation and statistics anxiety in an online statistics course17
Development of the digital and socio-civic skills (DIGISOC) questionnaire17
Pre-service teachers’ acceptance of mobile-technology-supported learning activities17
A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes16
A cross-cultural study on the influence of cultural values and teacher beliefs on university teachers’ information and communications technology acceptance16
Projecting learner engagement in remote contexts using empathic design16
Development of a badminton teaching system with wearable technology for improving students’ badminton doubles skills16
Enhancing early numeracy skills with a tablet-based math game intervention: a study in Tanzania16
Technology infusion in K-12 classrooms: a retrospective look at three decades of challenges and advancements in research and practice16
Knowledge building: aligning education with needs for knowledge creation in the digital age16
Learning in digital environments: a model for cross-cultural alignment16
Exploring students’ learning experience in online education: analysis and improvement proposals based on the case of a Spanish open learning university16
Secondary school students’ intentions to learn AI: testing moderation effects of readiness, social good and optimism16
A meta-analysis of relative effectiveness of flipped learning in English as second/foreign language research15
Supporting school teachers’ rapid engagement with online education15
Factors influencing university teachers’ use of a mobile technology-enhanced teaching (MTT) platform15
Exploring groups’ affective states during collaborative learning: what triggers activating affect on a group level?15
Identifying patterns in students’ scientific argumentation: content analysis through text mining using Latent Dirichlet Allocation15
Learner-centric MOOC model: a pedagogical design model towards active learner participation and higher completion rates15
Extending the social influence factor: behavioural intention to increase the usage of information and communication technology-enhanced student-centered teaching methods15
Using achievement goal-based personalized motivational feedback to enhance online learning14
Integration of problem-based learning in elementary computer science education: effects on computational thinking and attitudes14
Studying the effect of redundancy in a virtual reality classroom14
Understanding the mediating effect of learning approach between learning factors and higher order thinking skills in collaborative inquiry-based learning14
Examining the relationship between emotion variability, self-regulated learning, and task performance in an intelligent tutoring system14
Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathematics course14
Educational theories and computer game design: lessons from an experiment in elementary mathematics education14
Effects of lecture video styles on engagement and learning14
Promoting students’ cross-disciplinary performance and higher order thinking: a peer assessment-facilitated STEM approach in a mathematics course14
Immersive virtual reality in STEM: is IVR an effective learning medium and does adding self-explanation after a lesson improve learning outcomes?14
Preface: Reflections on the waves of emerging learning technologies13
Scaffolding in immersive virtual reality environments for learning English: an eye tracking study13
Syntactic complexity in individual, collaborative and E-collaborative EFL writing: mediating role of writing modality, L1 and sustained development in focus13
Exploring the structure of digital literacy competence assessed using authentic software applications13
The Effects of Microlearning: A Scoping Review13
Adoption of mobile social media for learning among Chinese older adults in senior citizen colleges13
The first principles of instruction: an examination of their impact on preservice teachers’ TPACK12
A meta-analysis of wearables research in educational settings published 2016–201912
An investigation of blended learning to support reading instruction in elementary schools12
Promoting computational thinking of both sciences- and humanities-oriented students: an instructional and motivational design perspective12
Two sides of the same coin: video annotations and in-video questions for active learning12
Measuring performance in leaning process of digital game-based learning and static E-learning12
The effectiveness of using augmented reality (AR) to enhance student performance: using quick response (QR) codes in student textbooks in the Saudi education system12
Towards an ecological-dynamics design framework for embodied-interaction conceptual learning: the case of dynamic mathematics environments12
Open educational resources: expanding equity or reflecting and furthering inequities?12
Do social regulation strategies predict learning engagement and learning outcomes? A study of English language learners in wiki-supported literature circles activities12
Developmental research on an interactive application for language speaking practice using speech recognition technology12
Understanding the relationship between computational thinking and computational participation: a case study from Scratch online community12
Current initiatives, barriers, and opportunities for networked learning in Latin America12
An online collaborative peer-assessment approach to strengthening pre-service teachers’ digital content development competence and higher-order thinking tendency12
The role of authentic teaching cases and mastery approach goals in online pre-service teachers’ self-regulated learning12
The Effects of an Immersive Virtual Reality Application in First Person Point-of-View (IVRA-FPV) on The Learning and Generalized Performance of a Lumbar Puncture Medical Procedure11
The mainstream and extension of contemporary virtual reality education research: Insights from a co-citation network analysis (2015–2020)11
Young children’s embodied interactions with a social robot11
Tracking the process and motivation of math learning with augmented reality11
A meta-analysis of the impact of virtual technologies on students’ spatial ability11
Designing research to inform sustainability and scalability of digital technology innovations11
The relationship between group adoption of Knowledge Building Principles and performance in creating artifacts11
A study on the determinants of social media based learning in higher education11
Learning management system and course influences on student actions and learning experiences11
Using technology in special education: current practices and trends11
Pandemic induced remote learning increases need for mobile game-based learning to engage learners11
Open educational resources: undertheorized research and untapped potential10
Why does technology integration fail? Teacher beliefs and content developer assumptions in an Indian initiative10
A response to an article entitled “Improving teacher professional development for online and blended learning: a systematic meta-aggregative review”10
Q methodology in learning, design, and technology: an introduction10
Designing video feedback to support the socioemotional aspects of online learning10
Analyzing learners’ engagement and behavior in MOOCs on programming with the Codeboard IDE10
The influence of university students’ learning beliefs on their intentions to use mobile technologies in learning: a study in China and Spain10
Virtual reality for developing intercultural communication competence in Mandarin as a Foreign language10
Implementation of the flipped classroom and its longitudinal impact on improving academic performance10
To design or to integrate? Instructional design versus technology integration in developing learning interventions10
An international perspective for ‘Improving teacher professional development for online and blended learning: a systematic meta-aggregative review’10
Teachers’ experiences of teaching online during COVID-19: implications for postpandemic professional development10
Effects of podcast-making on college students’ English speaking skills in higher education10
Shifting to digital during COVID-19: are teachers empowered to give voice to students?10
The role of teachers in a sustainable university: from digital competencies to postdigital capabilities10
New alignments for the digital age: insights into connected learning10
Sustainable participatory processes of education technology development10
Does information and communication technology (ICT) empower teacher innovativeness: a multilevel, multisite analysis9
Digital storytelling as a disciplinary literacy enhancement tool for EFL students9
The effect of narrative-based E-learning systems on novice users’ cognitive load while learning software applications9
Analysis of patterns in time for evaluating effectiveness of first principles of instruction9
Exploring indicators of engagement in online learning as applied to adolescent health prevention: a pilot study of REAL media9
Narrative-supported math problem solving in digital game-based learning9
Toward functional expertise through formal education: identifying an opportunity for higher education9
Learning teamwork through a computer game: for the sake of performance or collaborative learning?9
Enhancing computational thinking skills in informatics in secondary education: the case of South Korea9
An e-learning environment embedded with sign language videos: research into its usability and the academic performance and learning patterns of deaf students9
Data-driven problem based learning: enhancing problem based learning with learning analytics9
Ideas for supporting student-centered stem learning through remote labs: a response9
Science identity development: how multimodal composition mediates student role-taking as scientist in a media-rich learning environment9
Fostering pedagogical reasoning and dynamic decision-making practices: a conceptual framework to support learning design in a digital age9
The role of metacognition in the first-year design lab9
Understanding students’ game experiences throughout the developmental process of the number navigation game9
Technology-based interventions for children with reading difficulties: a literature review from 2010 to 20209
Is flipping effective? A meta-analysis of the effect of flipped instruction on K-12 students’ academic achievement9
Examining the hard, peer, and teacher scaffolding framework in inquiry-based technology-enhanced learning environments: impact on academic achievement and group performance9
Reconsidering teachers’ pedagogical reasoning and decision making for technology integration as an agenda for policy, practice and research8
Developing a quality curriculum in a technological era8
Video feedback: is it worth the effort? A response to Borup et al.8
Improving K-12 Teachers’ Acceptance of Open Educational Resources by Open Educational Practices: A Mixed Methods Inquiry8
“Instructional disobedience”: a largely neglected phenomenon deserving more systematic research attention8
Prioritizing teacher emotions: shifting teacher training to a digital environment8
Development and students’ evaluation of a blended online and offline pedagogy for physical education theory curriculum in China during the COVID-19 pandemic8
Critical pedagogy and teacher professional development for online and blended learning: the equity imperative in the shift to digital8
“How Did I Do?”: Giving learners effective and affective feedback8
Expansive framing as pragmatic theory for online and hybrid instructional design8
Primary teachers’ self-assessment of their confidence in implementing digital technologies curriculum8
School learning support for teacher technology integration from a self-determination theory perspective8
The affordances of a technology-aided formative assessment platform for the assessment and teaching of English as a foreign language: an ecological perspective8
Advancing automatic guidance in virtual science inquiry: from ease of use to personalization8
A primer for transitioning to online science labs: “Identifying potential types of guidance for supporting student inquiry when using virtual and remote labs in science”8
Promoting student flow and interest in a science learning game: a design-based research study of School Scene Investigators8
Implementation of the flipped classroom approach for promoting college students’ deeper learning8
Using graph centrality as a global index to assess students’ mental model structure development during summary writing8
Evaluating the usability and instructional design quality of Interactive Virtual Training for Teachers (IVT-T)7
Development of a competency model and tailored assessment method for high school science teachers utilizing a flipped learning approach7
The shift to digital: designing for learning from a culturally relevant interactive media perspective7
Learning by storytelling and critiquing: a peer assessment-enhanced digital storytelling approach to promoting young students’ information literacy, self-efficacy, and critical thinking awareness7
Structured or unstructured educational robotics curriculum? A study of debugging in block-based programming7
Teachers’ role in digitalizing education: an umbrella review7
An improved hybrid ontology-based approach for online learning resource recommendations7
The relationship among prior knowledge, accessing learning supports, learning outcomes, and game performance in educational games7
Designing teacher professional development programs to support a rapid shift to digital7
Promise and reality: using ICTs to bridge China’s rural–urban divide in education7
“A design framework for enhancing engagement in student-centered learning: own it, learn it, and share it” by Lee and Hannafin (2016): an international perspective7
Designing for emergency remote blended and online education: a response to Bennett et al. (2017)7
The crucial role of theoretical scholarship for learning design and technology7
Effort expectancy mediate the relationship between instructors’ digital competence and their work engagement: evidence from universities in China7
Transforming student engagement in COVID-19 remote instruction: a research perspective6
Factors that impact social networking in online self-regulated learning activities6
Exploring teachers’ emotional experience in a TPACK development task6
Student-centered learning: context needed6
Flipping the experimentation process: influences on science process skills6
Does slow and steady win the race?: Clustering patterns of students’ behaviors in an interactive online mathematics game6
Expanding interaction in online courses: integrating critical humanizing pedagogy for learner success6
Writing private and shared annotations and lurking in Annoto hyper-video in academia: Insights from learning analytics, content analysis, and interviews with lecturers and students6
How to foster pre-service teachers’ STEM learning design expertise through virtual internship: a design-based research6
Differences in personalized learning practice and technology use in high- and low-performing learner-centered schools in the United States6
Is too much help an obstacle? Effects of interactivity and cognitive style on learning with dynamic versus non-dynamic visualizations with narrative explanations6
Ethics and educational technologies6
Development and validation of a measure of authentic online work6
Design, development, and evaluation of a virtual reality game-based application to support computational thinking6
Quick, incidental word learning in educational media: all contexts are not equal6
The IT2 Survey: contextual knowledge (XK) influences on teacher candidates’ intention to integrate technology5
Materialist epistemology lends design wings: educational design as an embodied process5
A distributed systems laboratory that helps students accomplish their assignments through self-regulation of behavior5
The impact of 360° videos on basic Chinese writing: a preliminary exploration5
Each discipline is different: teacher capabilities for future-focussed digitally infused undergraduate programmes5
Digital competence for emergency remote teaching in higher education: understanding the present and anticipating the future5
Fostering complex problem solving for diverse learners: engaging an ethos of intentionality toward equitable access5
Exploring the adoption of social media in self-paced physical activity in early childhood education: a case in central China5
Enhancing motivation in workplace training with casual games: a twelve month field study of retail employees5
Shifting to digital: a policy perspective on ‘Student perceptions of privacy principles for learning analytics’ (Ifenthaler & Schumacher 2016)5
Impact of gender and prior knowledge on learning performance and motivation in a digital game-based learning biology course5
Developing computer-aided diagramming tools to mine, model and support students’ reasoning processes5
Patterns of peer scaffolding in technology-enhanced inquiry classrooms: application of social network analysis5
The interaction effects of an instructor’s emotions in instructional videos and students’ emotional intelligence on L2 vocabulary learning5
Using social media affordances to support Ill-structured problem-solving skills: considering possibilities and challenges5
Uniting epistemological perspectives to support contextualized knowledge development5
Effects of robotics STEM camps on rural elementary students’ self-efficacy and computational thinking5
Reflections on empathic design: a K-16 perspective5
Supporting interdisciplinary collaborative concept mapping with individual preparation phase5
Visualizing the learning patterns of topic-based social interaction in online discussion forums: an exploratory study5
The use of learning analytics and the potential risk of harm for K-12 students participating in digital learning environments5
Widening international perspectives and practices through online learning for developing critical friendship and skills5
University teachers’ design work: implications for an urgent shift to digital5
Collaborative note-taking affects cognitive load: the interplay of completeness and interaction5
How the design and complexity of concept maps influence cognitive learning processes5
Managing cognitive load in information literacy instruction5
Which types of learners are suitable for augmented reality? A fuzzy set analysis of learning outcomes configurations from the perspective of individual differences5
Design for now, but with the future in mind: a “cognitive flexibility theory” perspective on online learning through the lens of MOOCs5
Paraphrasing refutation text and knowledge form: examples from repairing relational database design misconceptions5
Leveraging interest-driven embodied practices to build quantitative literacies: A case study using motion and audio capture from dance5
Understanding Distinctions of Worth in the Practices of Instructional Design Teams5
Taking coding home: analysis of ScratchJr usage in home and school settings5
Designing for robot-mediated interaction among culturally and linguistically diverse children5
How teams learn to regulate collaborative processes with technological support5
The HeDiCom framework: Higher Education teachers’ digital competencies for the future5
Tracking public opinion about online education over COVID-19 in China5
Buried treasure or Ill-gotten spoils: the ethics of data mining and learning analytics in online instruction5
Utilitarian and experiential aspects in acceptance models for learning technology5
Impact of a virtual environment on the learning effectiveness, motivation, cognitive load, and group self-efficacy of elementary school students in collaborative learning4
Designing biomimetic robots: iterative development of an integrated technology design curriculum4
Viewpoint, embodiment, and roles in STEM learning technologies4
0.044018030166626