ETR&D-Educational Technology Research and Development

Papers
(The H4-Index of ETR&D-Educational Technology Research and Development is 27. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Examining K-12 teachers’ feelings, experiences, and perspectives regarding online teaching during the early stage of the COVID-19 pandemic78
Teachers’ AI digital competencies and twenty-first century skills in the post-pandemic world76
Activity-Centred Analysis and Design (ACAD): Core purposes, distinctive qualities and current developments73
Augmented reality enhanced cognitive engagement: designing classroom-based collaborative learning activities for young language learners61
Impacts of an AI-based chabot on college students’ after-class review, academic performance, self-efficacy, learning attitude, and motivation58
Learning about history in immersive virtual reality: does immersion facilitate learning?50
Design considerations in emergency remote teaching during the COVID-19 pandemic: a human-centered approach49
Assistive technology for the inclusion of students with disabilities: a systematic review48
Machine learning for human learners: opportunities, issues, tensions and threats48
Towards utilising emerging technologies to address the challenges of using Open Educational Resources: a vision of the future42
Creativity and technology in teaching and learning: a literature review of the uneasy space of implementation 41
Putting learning back into learning analytics: actions for policy makers, researchers, and practitioners40
Ethical issues in learning analytics: a review of the field39
A systematic review of augmented reality game-based Learning in STEM education37
A pilot study examining the impact of collaborative mind mapping strategy in a flipped classroom: learning achievement, self-efficacy, motivation, and students’ acceptance36
The positivity principle: do positive instructors improve learning from video lectures?35
Learning experience design with immersive virtual reality in physics education35
Implementing open educational resources in digital education34
Mobile microlearning design and effects on learning efficacy and learner experience33
Cross-cultural learning in virtual reality environment: facilitating cross-cultural understanding, trait emotional intelligence, and sense of presence33
Effects of online strategies on students’ learning performance, self-efficacy, self-regulation and critical thinking in university online courses32
Understanding teacher design practices for digital inquiry–based science learning: the case of Go-Lab32
Supporting the shift to digital with student-centered learning analytics32
Usability research in educational technology: a state-of-the-art systematic review31
Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder30
The Effects of Microlearning: A Scoping Review30
Promoting pupils’ computational thinking skills and self-efficacy: a problem-solving instructional approach28
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