ETR&D-Educational Technology Research and Development

Papers
(The H4-Index of ETR&D-Educational Technology Research and Development is 30. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
From digital literacy to digital competence: the teacher digital competency (TDC) framework231
Utilising learning analytics to support study success in higher education: a systematic review118
University students’ online learning attitudes and continuous intention to undertake online courses: a self-regulated learning perspective98
The impact of gamification in educational settings on student learning outcomes: a meta-analysis92
Systematic review of adaptive learning research designs, context, strategies, and technologies from 2009 to 201869
Examining K-12 teachers’ feelings, experiences, and perspectives regarding online teaching during the early stage of the COVID-19 pandemic63
The research we have is not the research we need63
A comprehensive systematic review of MOOC research: Research techniques, topics, and trends from 2009 to 201961
The effects of competition in digital game-based learning (DGBL): a meta-analysis57
Activity-Centred Analysis and Design (ACAD): Core purposes, distinctive qualities and current developments56
A systematic review of mobile game-based learning in STEM education52
“Like, comment, and share”—professional development through social media in higher education: A systematic review51
Augmented reality enhanced cognitive engagement: designing classroom-based collaborative learning activities for young language learners50
Shifting digital, shifting context: (re)considering teacher professional development for online and blended learning in the COVID-19 era49
The effects of using mobile devices on language learning: a meta-analysis46
A synthesis of systematic review research on emerging learning environments and technologies44
Design considerations in emergency remote teaching during the COVID-19 pandemic: a human-centered approach43
Does learner expertise matter when designing emotional multimedia for learners of primary school mathematics?41
The PLE as a framework for developing agency in lifelong learning37
Machine learning for human learners: opportunities, issues, tensions and threats36
Impacts of augmented reality and a digital game on students’ science learning with reflection prompts in multimedia learning35
Learning about history in immersive virtual reality: does immersion facilitate learning?33
Creativity and technology in teaching and learning: a literature review of the uneasy space of implementation 33
Effects of sustained attention and video lecture types on learning performances33
Teachers’ AI digital competencies and twenty-first century skills in the post-pandemic world32
Impacts of an AI-based chabot on college students’ after-class review, academic performance, self-efficacy, learning attitude, and motivation31
Ethical issues in learning analytics: a review of the field30
Effects of mobile-app learning diaries vs online training on specific self-regulated learning components30
Exploring first-time online undergraduate and graduate students’ growth mindsets and flexible thinking and their relations to online learning engagement30
Integrating adaptivity in educational games: a combined bibliometric analysis and meta-analysis review30
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