ETR&D-Educational Technology Research and Development

Papers
(The H4-Index of ETR&D-Educational Technology Research and Development is 31. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Exploring the influence of favorite projects on programming skill improvement: analyzing the longitudinal dataset of 5 years of public activity on scratch social media445
Elementary Students Learning Computer Programming: an investigation of their knowledge Retention, Motivation, and perceptions242
Education and technology: elements of a relevant, comprehensive, and cumulative research agenda235
A two-staged SEM: artificial neural network approach for understanding and predicting the factors of students’ satisfaction with emergency remote teaching155
Facebook post data: a primer for educational research127
Should We account for classrooms? Analyzing online experimental data with student-level randomization109
A study of using mobile phone application in badminton teaching and learning process based on deep learning and auto-feedback-based WISER model74
Implementation of the flipped classroom approach for promoting college students’ deeper learning74
From analogy to reflective thinking: an observation-identification-analogy-based virtual learning approach68
Successful and unsuccessful mapping behaviors for learning procedural-type knowledge62
Taking adaptive learning in educational settings to the next level: leveraging natural language processing for improved personalization59
Exploring the influence of competition and collaboration on learning performance in digital game-based learning58
Enhancing self-regulated learning in online environments: challenges and opportunities for recommender system algorithms57
Student engagement profiles in a mobile app: Links to self-regulated learning and performance56
Enhancing design ldeation: comparing AIGC-engaged and traditional brainstorming in educational contexts55
Design mobile computational thinking-integrated mathematics lessons based on the 5E instructional model for primary students55
Factors contributing to teachers’ acceptance intention to gamified EFL tools: a scale development study53
Development research on an AI English learning support system to facilitate learner-generated-context-based learning49
Exploring expert perceptions of creativity in instructional design: a phenomenographic study48
Designing for actively engaging with mathematics education research in mentoring practice: a Vignette Activity Sequence approach46
The impact of synchronous online discussions and online flipped learning on student engagement and self-regulation among preliminary undergraduates in a basic math course46
Design and development of an online formative peer assessment environment with instructional scaffolds45
Entangled eclecticism: a sociotechnical-pedagogical systems theory approach to learning experience design45
Preservice science teachers coding science simulations: epistemological understanding, coding skills, and lesson design41
Constructing problems in context: a synthesized model of dialectical problem-framing38
What I think I learned36
Artificial intelligence learning platform in a visual programming environment: exploring an artificial intelligence learning model34
Effects of different feedback strategies on academic achievements, learning motivations, and self-efficacy for novice programmers32
“Then You go to Snap”: Multimodal Making of Digital Comics in a Language Arts High School Classroom31
Effects of applying speech-enabled language translation technology to EMI lectures on students’ discussion quality and learning achievement31
The effect of cumulative eye movements’ guidance of experts on transition from novice to expert31
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