Information Technology & People

Papers
(The H4-Index of Information Technology & People is 32. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
The hustle is real: an examination of the self-related consequences of consuming idealized self-promotional content on LinkedIn110
Media features and communication control in the digitalized workplace: a study about regulating negative emotional communication109
Evaluating compliance for organizational information security and business continuity: three strata of ventriloqual agency75
A policy-level perspective to tackle rural digital inclusion66
The future of working from home: a mixed-methods study with IT professionals to learn from enforced working from home65
The role of emotional attachment in IPA continuance intention: an emotional attachment model65
The underlying mechanism of user response to AI assistants: from interactivity to loyalty65
The effects of digital platform expectations, information schema congruity and behavioural factors on mobility as a service (MaaS) adoption63
Deterrence and defiance as responses to copyright enforcement policies of digital content: appraisal tendency perspective62
The grey digital divide and welfare state regimes: a comparative study of European countries60
Nudge with interface designs of online product review systems – Effects of online product review system designs on purchase behavior56
Mitigating employee resistance and achieving well-being in digital transformation55
Is smart the new green? The impact of consumer environmental awareness and data network effect53
Well-being and working from home during COVID-1952
Developing responsible consumption behaviours through social media platforms: sustainable brand practices as message cues49
A framework for consumers' assessments of location-based advertising (LBA) and selective exposure to privacy-related online information48
Understanding experiences of adverse digital incorporation of ridesharing drivers in Bangladesh48
Investigating the lurking mechanism of SNS users: a comprehensive examination of context-specific cues and role stresses47
How does an imaginary persona's attractiveness affect designers' perceptions and IT solutions? An experimental study on users' remote working needs46
Effects of SNS overload and dissatisfaction on job performance and discontinuous usage intention44
How short-form video features influence addiction behavior? Empirical research from the opponent process theory perspective43
Establishing trust in the sharing economy: an analysis of organizational, systems and interpersonal level trust42
How to make users fall in love with a mobile application: A moderated-mediation analysis of perceived value and (brand) love41
Framing and feelings on social media: the futures of work and intelligent machines39
A flash in the pan or a permanent change? The growth of homeworking during the pandemic and its effect on employee productivity in the UK39
Examination the effects of organizational innovation and knowledge management strategy in information technology companies in R&D departments on service quality and product innovation36
Gift of fantasy: investigating how fantasy in digital game impacts game brand immersion36
Perceptions, motivators and barriers of using city management applications among citizens: a focus group approach35
Unpacking the sociomaterial parameters of connectivity management practices in the Saudi academic context35
Social-technical network effects in open source software communities: understanding the impacts of dependency networks on project success35
Time flies when chatting online: a social structure and social learning model to understand excessive use of mobile instant messaging34
Intrinsically motivating the crowds: the role of feedback information in crowdsourcing contests33
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