Computer Assisted Language Learning

Papers
(The H4-Index of Computer Assisted Language Learning is 29. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Exploring AI chatbot affordances in the EFL classroom: young learners’ experiences and perspectives76
Gamification in mobile-assisted language learning: a systematic review of Duolingo literature from public release of 2012 to early 202072
Virtual exchange: moving forward into the next decade70
Using automated written corrective feedback in the writing classrooms: effects on L2 writing accuracy64
A critical review of research on technological pedagogical and content knowledge (TPACK) in language teaching60
Social media as a language learning environment: a systematic review of the literature (2008-2019)56
Exploring the impact of wiki-mediated collaborative writing on EFL students’ writing performance, writing self-regulation, and writing self-efficacy: a mixed methods study55
A systematic review of research on flipped language classrooms: theoretical foundations, learning activities, tools, research topics and findings53
The effect of Google Expeditions virtual reality on EFL learners’ willingness to communicate and oral proficiency52
Informal digital learning of English (IDLE): a scoping review of what has been done and a look towards what is to come50
Foreign language acquisition via artificial intelligence and extended reality: design and evaluation49
Digital multimodal composing in post-secondary L2 settings: a review of the empirical landscape48
Factors influencing technology integration in an EFL context: investigating EFL teachers’ attitudes, TPACK level, and educational climate47
Chatbot-assisted dynamic assessment (CA-DA) for L2 vocabulary learning and diagnosis47
A state-of-the-art review of the modes and effectiveness of multimedia input for second and foreign language learning35
A comparative study on the effects of a VR and PC visual novel game on vocabulary learning35
Effects of using the WhatsApp application on language learners motivation: a controlled investigation using structural equation modelling35
The effectiveness of machine translation in foreign language education: a systematic review and meta-analysis35
A review of AWE feedback: types, learning outcomes, and implications33
Automated writing evaluation (AWE) feedback: a systematic investigation of college students’ acceptance33
L2 motivational self system and willingness to communicate in the classroom and extramural digital contexts33
The effect of using machine translation on linguistic features in L2 writing across proficiency levels and text genres31
How effectively can EFL students use automated written corrective feedback (AWCF) in research writing?31
Raising critical cultural awareness through telecollaboration: insights for pre-service teacher education31
Mobile-assisted pronunciation learning with feedback from peers and/or automatic speech recognition: a mixed-methods study30
Effects of online flipped classroom on foreign language classroom anxiety and reading anxiety30
Types, features, and effectiveness of technologies in collaborative writing for second language learning30
Multiple technologies, multiple sources: trends and analyses of the literature on technology-mediated feedback for L2 English writing published from 2015-201929
Supporting dyadic learning of English for tourism purposes with scenery-based virtual reality29
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