Technology and Health Care

Papers
(The H4-Index of Technology and Health Care is 14. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Post-market surveillance of medical devices: A review55
Teledentistry: Evaluation of Instagram posts related to bruxism50
Evidence-based maintenance of medical devices: Current shortage and pathway towards solution43
Marginal and internal fit of provisional crowns fabricated using 3D printing technology31
Predicting cancer using supervised machine learning: Mesothelioma27
Virtual reality or isokinetic training; its effect on pain, kinesiophobia and serum stress hormones in chronic low back pain: A randomized controlled trial26
Information-based analysis of the relation between human muscle reaction and walking path19
Effect of aging and mechanical brushing on surface roughness of 3D printed denture resins: A profilometer and scanning electron microscopy analysis18
Ventricular repolarization instability quantified by instantaneous frequency of ECG ST intervals16
Detecting breast cancer using artificial intelligence: Convolutional neural network16
Clinical analysis of CAD-CAM milled and printed complete dentures using computerized occlusal force analyser16
Complexity-based decoding of the relation between human voice and brain activity15
H2S improves doxorubicin-induced myocardial fibrosis by inhibiting oxidative stress and apoptosis via Keap1-Nrf215
Evaluating the relationship between health information technology and safer-prescribing in the long-term care setting: A systematic review14
A new classification system for autism based on machine learning of artificial intelligence14
Research on the classification of lymphoma pathological images based on deep residual neural network14
Information-based analysis of the relationship between brain and facial muscle activities in response to static visual stimuli14
Serious games as rehabilitation tools in neurological conditions: A comprehensive review14
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