Journal of Broadcasting & Electronic Media

Papers
(The TQCC of Journal of Broadcasting & Electronic Media is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Mobilizing Media Attention in the Era of Networked Publics: A Contentious Publicness Framework44
The Effects of Product Type, Product Involvement and Technology Fluidity on Flow and Newsfeed Advertising30
Funny You Mention It: A Synthesis of Published Research on Learning from Comedic Versus Serious News24
Empathy, Validation, and Branding: Testing the Theory of Empathetic Suffering17
The Influence of Online Political Expression on Disagreement and Incivility: The Moderating Role of Social Identity16
Media Enjoyment: A Synthesis15
Examining the Relationship Between the Violence in a Webcomic Episode and Violence in readers’ Comments with Computational Approaches15
Correction14
FIFA World Cup as a Media Event: Psychological Factors’ Influence on Second Screen Usage14
The digital double bind: Change and stasis in the Middle East12
News Audiences in the Age of Artificial Intelligence: Perceptions and Behaviors of Optimizers, Mainstreamers, and Skeptics12
“Too Much Stress” for “Too Little Reward”: COVID-19 Effects on Reporter’s Workloads and Work/Life Balance11
Parasocial Romantic Relationships: Falling in Love with Media Figures11
Engaging Audiences with Behind-the-Scenes Science Media10
Solutions Journalism: News at the Intersection of Hope, Leadership, and Expertise Solutions Journalism: News at the Intersection of Hope, Leadership, and Expertise10
Digital Journalism and the Facilitation of Hate10
In Platforms We Trust?Unlocking the Black-Box of News Algorithms through Interpretable AI10
Digital Platforms and the Press9
Artists and Attributions: How Music Platform Implementation Affects Parasocial Experiences and Support Intentions9
Multitasking and Work-Life Balance: Explicating Multitasking When Working from Home8
Not All Fun and Games: Videogame labour, project-based workplaces, and the new citizenship at work8
COVID-19 Compliance and Media Consumption: A Longitudinal Study of Finland and the US During the First Year of COVID-198
Bystanders of Politics? Examining the Political Portrait of Chinese Videogame Players8
The Disparate Prosocial Implications of Ongoing Entertainment Health Media Exposure: A Multi-Malady Stigma Communication Comparison8
Media Stereotypes: From Ageism to Xenophobia7
Correcting E-Cigarette Misinformation on Social Media: Responses from UAE Nationals Who Smoke7
The Richer, the Better? Users Perception of News Credibility of Short Video News7
Perceived Risk and Trust in News Sources: A Multi-Group Analysis of Deepfakes and AI-Generated Misinformation6
Media Use and Affective Political Polarization: What Shapes Public Perceptions of Immigrants’ Deservingness?6
Crime in TV, the News, and Film: Misconceptions, Mischaracterizations, and Misinformation6
Chinese Adolescents’ Academic Stress and Smartphone Addiction: A Moderated-Mediation Model6
The Journalism Manifesto6
Algorithmic Inoculation Against Misinformation: How to Build Cognitive Immunity Against Misinformation5
‘Zero Human Emotion’: AI Anchors and the Normative Repercussions5
“Do the Things You’re Gonna Do on Game Day, Just Don’t Get Hurt”: A Narrative Analysis of the NFL’s “Future of Football” Advertising Campaign5
Local TV Newsroom Diversity: Race and Gender of Newscasters and Their Managers5
Interactive Data Visualization Enhances Preventive Intentions in COVID-19 News Stories: The Mediating Role of Fear and the Moderating Role of Political Orientation4
“Live” Together with You: Livestream Views Mitigate the Effects of Loneliness on Well-being4
Parsing the Interactive Construction of Crisis Memory on Social Media: From a Memory-Agenda Perspective4
A Content Analysis of Violent Penalties and their Role in Sanitizing NFL Broadcasts4
Integrating Interpersonal Communication into the Influence of Presumed Media Influence Model: Understanding Intentions to Censor and Correct COVID-19 Misinformation on Social Media4
Lived Policy: Towards the Humanization of Telecommunications4
Gaming Sexism: Gender and Identity in the Era of Casual Video Games3
Predicting Parental Mediation of Personalized Advertising and Online Data Collection Practices Targeting Teenagers3
The News Ecosystem in the Age of AI: Evidence from the UAE3
The Conditional Effects of Parental Internet Supervision on Online Victimization for Early Adolescent Boys3
An Unhelpful Chain: Antecedents and Consequences of COVID-19 News Avoidance in China and Singapore3
The State of Black Quarterback Media Depictions in the NFL: Reasons for Both Celebration and Concern3
The Nudging Effect of Accuracy Alerts for Combating the Diffusion of Misinformation: Algorithmic News Sources, Trust in Algorithms, and Users’ Discernment of Fake News3
Bad Impressions: How Journalists as “Storytellers” Diminish Public Confidence in Media3
Using Sex to Get the Story: Testing Reliability and Validity of a Scale Measuring a Sexist Stereotype of Female Reporters3
Digital Pathways to Inclusion: Incidental Exposure on Social Media, Pro-Minority Content, and Political Tolerance in a Non-Western Democracy3
What Are the Morals of Video Game Stories? A Content Analysis of the Most Popular Video Games3
Not Another Teen Show: Exploring the Impact of Sexual Scripts in Sexually Oriented Teenage Television on Adolescent Girls’ Romantic Relationship and Sexual Expectations3
Characterizing Political News Consumers and Their Civic Potential: Comparing Engaged and Problematic Political News Consumers3
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