Design Issues

Papers
(The TQCC of Design Issues is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Design and Heritage: The Construction of Identity and Belonging17
Design Is Intention Made Sign: Yves Zimmermann's Essential Action11
Contributors8
Crossing Over: The Shared DNA of Design and Science7
Revisiting the Experience Machine: A Philosophical Note on the Limits of Experience Design7
Design Templates: Between Empowerment and Control of Amateur Graphic Designers6
Disguising the National as International: The Design Strategy of the Argentine Furniture Firm Buró5
The Value of Experience-Centered Design to Responsible Software Design and Engineering4
Introduction4
The Design Archeology Research Kit: Exploring the Past through Conducting “Design Archeology”4
Undetectable Starting Points: Rethinking “Passing” in Level Design through Queerness, Disability, and Roxy's Got Balls4
Contributors4
Storying Multispecies Heritage: Artistic Approaches to Designing Urban Futures3
Books Received3
Participatory Design: Addressing Speech-Language Pathologists' Challenges through Collaborative Interface Design3
Decolonizing Design: A Cultural Justice Guidebook3
A Research Agenda for Playful Systems Design3
Review of Weird Sensation Feels Good: The World of ASMR: Design Museum London, May 13, 2022-April 10, 2023 (Exhibition Review)3
Value Deactivated: Waste as an Act of Sweeping3
Gaming Xiuhpohualli: A (Chicano) Theory of Game Design2
Elliat Rich: Mythica Ignota, Artefacts of the Oscillocene and the Warawana Mythologies: Canberra Glassworks, 3 October - 15 December, 2024 (exhibition review)2
Critical Disciplinary Thinking and Curricular Design in Games2
Commercial Art Education in 1930s Colonial Korea: Japanese Origins and Colonial Limitations2
L'Homme comme un “être d'habitude.” Essai d'anthropologie et d'épistémologie pour les Sciences du Design2
Redesigning Relations: Attachments in Citizens' Participatory History Making2
Design and Making Things Better: Relating the Pragmatism of John Dewey and Richard McKeon in Design Inquiry2
Introduction2
Join the Fold: Video Games, Science Fiction, and the Refolding of Citizen Science2
Learning by Helping: Mutual Aid as a Pedagogical Response to Competition in Design Education2
Contributors2
Introduction2
Introduction1
Methodology Approach to Digital Imagery Conception: The Designer Against the Homogeneity of Digital Media1
Ethnographies of Unimagined Possibilities: Toward a Conversational Paradigm for Human-Centered Design Research1
Introduction: Toward Critical Game Design1
The Book of Cal's by Cal Swann1
Pre-Reflection-in-Action: Rethinking Schön's Reflective Practice Through the “Habits of Design Artistry”1
Hypervernacular Design: Rethinking the Vernacular Design Paradigm1
McDesign: McDonald's Video Games and Digital Play Areas1
Designing Equitable Worlds: Six Orientations to Evoke the Future1
Policy Design or Design for Policy: The Case for Boundary Figures1
Contributors1
Constructing a Reconstructed Philosophy: A Deweyan Philosophy-Through-Design1
The Influence of Fonts on the Reading Performance in Easy-to-Read Texts: A Legibility Study with 145 Participants1
The Politics of Play: Ugo La Pietra's Design Without Ends1
The Intersection of Place and Game Design: The Case of Two Classic African Board Games1
Feminist Pragmatist Design: Evolutionary Systems Change1
Introduction1
A Promising Break in the “Black Box”: Agency of Competencies and Interpretation in Istanbul Maker Ecologies1
Contributors1
Novelty ≠ Creativity: The Problem of Psychological Measurement in Design Practice and Education1
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