Design Issues

Papers
(The TQCC of Design Issues is 0. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
How To Avoid a Climate Disaster: The Solutions We Have and the Breakthrough We Need by Bill Gates (Book Review)15
On the Politics of Design Framing Practices15
Contributors9
Values that Matter: A New Method to Design and Assess Moral Mediation of Technology7
Design Templates: Between Empowerment and Control of Amateur Graphic Designers5
Contributors4
Disguising the National as International: The Design Strategy of the Argentine Furniture Firm Buró3
Revisiting the Experience Machine: A Philosophical Note on the Limits of Experience Design3
On Fat Clothes: Unraveling Plus-Size Design Discourse2
The Value of Experience-Centered Design to Responsible Software Design and Engineering2
Books Received2
Decolonizing Design: A Cultural Justice Guidebook2
Issue Mapping Strategy: Process of Discovery, Places of Invention and Design Process Fallacies2
New Design Knowledge and the Fifth Order of Design2
Undetectable Starting Points: Rethinking “Passing” in Level Design through Queerness, Disability, and Roxy's Got Balls2
Nineteenth Century Color Printing for Visual Instruction2
Open Plan: A Design History of the American Office2
Critical Disciplinary Thinking and Curricular Design in Games2
Crossing Over: The Shared DNA of Design and Science2
Contributors2
Introduction2
Books Received2
Review of Weird Sensation Feels Good: The World of ASMR: Design Museum London, May 13, 2022-April 10, 2023 (Exhibition Review)2
Participatory Design: Addressing Speech-Language Pathologists' Challenges through Collaborative Interface Design2
Contributors1
Constructing a Reconstructed Philosophy: A Deweyan Philosophy-Through-Design1
Gaming Xiuhpohualli: A (Chicano) Theory of Game Design1
Post-Atmosphere1
Contributors1
Design and Making Things Better: Relating the Pragmatism of John Dewey and Richard McKeon in Design Inquiry1
Value Deactivated: Waste as an Act of Sweeping1
Consilience in Urban Design (?): The Conceptual Convergence of Strange Bedfellows1
Introduction1
Introduction1
L'Homme comme un “être d'habitude.” Essai d'anthropologie et d'épistémologie pour les Sciences du Design1
Join the Fold: Video Games, Science Fiction, and the Refolding of Citizen Science1
Designing a New Brand of Islamic Places in the United States: The Hidden Program of Third Spaces0
Let's Argue! Designing Satire in Digital Games0
Ethnographies of Unimagined Possibilities: Toward a Conversational Paradigm for Human-Centered Design Research0
The Design Problem Revisited0
Integrating Technology and Art in Landscape Design0
Methodology Approach to Digital Imagery Conception: The Designer Against the Homogeneity of Digital Media0
Graphic Design Needs to Take Responsibility: Embedding Social Awareness and Ethics Through Social Science Knowledge and Pedagogical Change0
Advancing Donald Schön's Reflective Practitioner: Where to Next?0
Introduction0
The Delightful Phrase: Are There Really Designerly Ways of Knowing?0
Introduction to Design Education: Theory, Research, and Practical Applications for Educators0
Moral Engagement in Design: Five Considerations for Unpacking the Ethical Dimensions of Design Methods0
Introduction0
Beauvoir versus Behavior Change: Introducing Existential Ethics to the Politics of Design0
Design Issues Geographical Index 1984 - 20230
The Significance of Aristotle's Four Causes in Design Research0
Introduction0
Design Issues Authors' Index (2014–2023)0
The Politics of Play: Ugo La Pietra's Design Without Ends0
Learning from “The Sounding Object”: Sound Design in the Critical Reimagining of Museum Object Narratives0
“Sketching With My Mind”: The Role of Prior Intentions and Intentions in Action for the Creative Process of Design0
Expanding Pragmatism with Symbolic Interactionism: Recounting the Story of Two Frameworks0
Approaching Things that Trigger Things: A Review of Three Shifts in the Character of Things and Their Implications for Design0
Industrial Designers in UX Practice: Motivations, Professionalization, and the Construction of Designer Identity0
Fungi Fabrics and Living Colors: Toward Ecocentric Biodesign?0
The New Politics of the Handmade Craft, Art and Design by eds. Anthea Black and Nicole Burisch (Book Review)0
Design and Democracy: Activist Thoughts and Examples for Political Empowerment0
The Climate Book by Greta Thunberg0
Collaborative Effect-Centered Problem-Solving0
Autographic Design: The Matter of Data in a Self-Inscribing World0
Fostering Natural World Engagements: Design Lessons and Issues from the My Naturewatch Training Program0
Paper Soldiers on the March: Colonial Toys for Imperial Play0
Contributors0
Shape of the Design Worldview: Does Language Inform the Design Sense?0
Introduction: Toward Critical Game Design0
Introduction: Pragmatism, Dewey, and Design Inquiry0
Livable Proximity: Ideas for the City that Cares0
Visualization and Interpretation by Johanna Drucker (Book Review)0
The Disobedience of Design, (vol. Radical Thinkers in Design)0
Contributors0
The Book of Cal's by Cal Swann0
Service Design as Formgiving: Breaking Free from the Marketing-Dominant Logic0
Books Received0
Hypervernacular Design: Rethinking the Vernacular Design Paradigm0
Contributors0
Personas as Public, Audience, and Stereotype: A Critical Inquiry0
Introduction0
Dig If You Will the Picture…: Reading Prince's Semiotic World0
The Forgotten Legacy of Schön: From Materials to “Mediums” in the Design Activity0
Design Activism in South Africa: Design Interventions as Invented Spaces to Encourage Activist Citizenship0
Reparative Game Creation: Designing For and With Psychosocial Disability0
Contributors0
Icograda: The International Council of Graphic Design Associations 1963-20130
Introduction0
Challenging Capabilities: The Value of Design from Ntaria0
Contributors0
Revisiting Metaphor as an Analytical Tool for Design Research0
Design Semiotics and the Economy of Surplus-Enjoyment0
The Kolam Drawing: A Point Lattice System0
Contributors0
Introduction0
Navigating Problematic Bauhaus Inheritances: Critiques, Implications, and Questions from the Bauhaus of the Seas NEB Lighthouse0
How Constructive Design Researchers Drift: Four Epistemologies0
Graphic Events: A Realist Account of Graphic Design0
Making Do: Improvisational Assemblages, or Exercises in “Loosening the Object”0
Synesthetic Interactions: Exploring the Multisensory Relationships Between Color and Scent in Human Perception0
Obscurity and Humility: A Local View of Chinese Modern Design0
A Promising Break in the “Black Box”: Agency of Competencies and Interpretation in Istanbul Maker Ecologies0
Introduction0
Exploring the Potential of Off-the-Shelf Tools as Digital Probes: Appropriation of a Mobile Diary App0
Introduction0
Design as Democratic Inquiry: Putting Experimental Civics into Practice0
Designing Period Shame: Period Product Advertising in Australian Women's Magazines0
Feminist Pragmatist Design: Evolutionary Systems Change0
Designing is Mining: Historicizing Material Ecologies of Design0
Problematizer Design: A Foucaultian Approach0
Pre-Reflection-in-Action: Rethinking Schön's Reflective Practice Through the “Habits of Design Artistry”0
Design Issues Editors' Index (2014-2023)0
Flexible Environments for Hybrid Collaboration: Redesigning Virtual Work Through the Four Orders of Design0
Industrial Craft in Australia: Oral Histories of Creativity and Survival0
Generative Logics and Conceptual Clicks: A Case Study of the Method for Design Materialization0
Setting the Stage: Disgust as an Aesthetic Food Experience0
COVIC: Collecting Visualizations of COVID-19 to Outline a Space of Possibilities0
McDesign: McDonald's Video Games and Digital Play Areas0
Introduction0
Breaching-through-Service: Accounting and Shaping Social Order with Service Design0
The Intersection of Place and Game Design: The Case of Two Classic African Board Games0
Devices of Articulation: Who Ever Said They Have to Be Smart?0
Materializing the Agency of Design in Innovation Practices0
The Influence of Fonts on the Reading Performance in Easy-to-Read Texts: A Legibility Study with 145 Participants0
About Visual Acuity and Type Design: A Protocol0
An Anthology of Blackness: The State of Black Design0
A Gradient of Unisons: The Emergent Superunit in Collective Action0
Pandemic Design: Art, Space, and Embodiment0
The Bauhaus of the Seas: A Manifesto for the New European Bauhaus0
Design Thinking: Standing on the Shoulders of… Graphic Design!0
Contributors0
Weaving Together a Decolonial Imaginary Through Design for Effective River Management: Pluriversal Ontological Design in Practice0
Rethinking Design Ethics from the Perspective of Spinoza0
Feminist Designer: On the Personal and the Political in Design0
Embodied, Everyday Systemic Design - A Pragmatist Perspective0
Toward a Convivial Design0
Designing Equitable Worlds: Six Orientations to Evoke the Future0
Contributors0
Toward a Unified Model of Design Knowledge0
Introduction0
Introduction0
Contributors0
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