Design Issues

Papers
(The median citation count of Design Issues is 0. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Design Semiotics and the Economy of Surplus-Enjoyment15
Revisiting Metaphor as an Analytical Tool for Design Research12
Value Deactivated: Waste as an Act of Sweeping6
Contributors5
Fostering Natural World Engagements: Design Lessons and Issues from the My Naturewatch Training Program3
Gaming Xiuhpohualli: A (Chicano) Theory of Game Design3
How To Avoid a Climate Disaster: The Solutions We Have and the Breakthrough We Need by Bill Gates (Book Review)3
Introduction: Pragmatism, Dewey, and Design Inquiry3
How Constructive Design Researchers Drift: Four Epistemologies2
The New Politics of the Handmade Craft, Art and Design by eds. Anthea Black and Nicole Burisch (Book Review)2
Issue Mapping Strategy: Process of Discovery, Places of Invention and Design Process Fallacies2
Critical Disciplinary Thinking and Curricular Design in Games2
The Delightful Phrase: Are There Really Designerly Ways of Knowing?2
Collaborative Effect-Centered Problem-Solving2
Weaving Together a Decolonial Imaginary Through Design for Effective River Management: Pluriversal Ontological Design in Practice2
Values that Matter: A New Method to Design and Assess Moral Mediation of Technology2
Service Design as Formgiving: Breaking Free from the Marketing-Dominant Logic2
Introduction2
On the Politics of Design Framing Practices2
Approaching Things that Trigger Things: A Review of Three Shifts in the Character of Things and Their Implications for Design2
Consilience in Urban Design (?): The Conceptual Convergence of Strange Bedfellows1
Pre-Reflection-in-Action: Rethinking Schön's Reflective Practice Through the “Habits of Design Artistry”1
Hypervernacular Design: Rethinking the Vernacular Design Paradigm1
Feminist Pragmatist Design: Evolutionary Systems Change1
L'Homme comme un “être d'habitude.” Essai d'anthropologie et d'épistémologie pour les Sciences du Design1
Let's Argue! Designing Satire in Digital Games1
Post-Atmosphere1
Integrating Technology and Art in Landscape Design1
Revisiting the Experience Machine: A Philosophical Note on the Limits of Experience Design1
Contributors1
Industrial Designers in UX Practice: Motivations, Professionalization, and the Construction of Designer Identity0
Introduction0
Obscurity and Humility: A Local View of Chinese Modern Design0
The Forgotten Legacy of Schön: From Materials to “Mediums” in the Design Activity0
Introduction0
Contributors0
Embodied, Everyday Systemic Design - A Pragmatist Perspective0
Contributors0
Fungi Fabrics and Living Colors: Toward Ecocentric Biodesign?0
Design as Democratic Inquiry: Putting Experimental Civics into Practice0
Setting the Stage: Disgust as an Aesthetic Food Experience0
Generative Logics and Conceptual Clicks: A Case Study of the Method for Design Materialization0
“Sketching With My Mind”: The Role of Prior Intentions and Intentions in Action for the Creative Process of Design0
Beauvoir versus Behavior Change: Introducing Existential Ethics to the Politics of Design0
Ethnographies of Unimagined Possibilities: Toward a Conversational Paradigm for Human-Centered Design Research0
Autographic Design: The Matter of Data in a Self-Inscribing World0
Pandemic Design: Art, Space, and Embodiment0
Industrial Craft in Australia: Oral Histories of Creativity and Survival0
Contributors0
Contributors0
Introduction0
Contributors0
Expanding Pragmatism with Symbolic Interactionism: Recounting the Story of Two Frameworks0
Constructing a Reconstructed Philosophy: A Deweyan Philosophy-Through-Design0
Design Templates: Between Empowerment and Control of Amateur Graphic Designers0
On Fat Clothes: Unraveling Plus-Size Design Discourse0
Making Do: Improvisational Assemblages, or Exercises in “Loosening the Object”0
Nineteenth Century Color Printing for Visual Instruction0
Reparative Game Creation: Designing For and With Psychosocial Disability0
The Intersection of Place and Game Design: The Case of Two Classic African Board Games0
Shape of the Design Worldview: Does Language Inform the Design Sense?0
An Anthology of Blackness: The State of Black Design0
Undetectable Starting Points: Rethinking “Passing” in Level Design through Queerness, Disability, and Roxy's Got Balls0
Toward a Unified Model of Design Knowledge0
Toward a Convivial Design0
Materializing the Agency of Design in Innovation Practices0
Introduction0
COVIC: Collecting Visualizations of COVID-19 to Outline a Space of Possibilities0
A Gradient of Unisons: The Emergent Superunit in Collective Action0
A Promising Break in the “Black Box”: Agency of Competencies and Interpretation in Istanbul Maker Ecologies0
Visualization and Interpretation by Johanna Drucker (Book Review)0
Open Plan: A Design History of the American Office0
Books Received0
Contributors0
Review of Weird Sensation Feels Good: The World of ASMR: Design Museum London, May 13, 2022-April 10, 2023 (Exhibition Review)0
Personas as Public, Audience, and Stereotype: A Critical Inquiry0
Advancing Donald Schön's Reflective Practitioner: Where to Next?0
Join the Fold: Video Games, Science Fiction, and the Refolding of Citizen Science0
Design Issues Authors' Index (2014–2023)0
Graphic Design Needs to Take Responsibility: Embedding Social Awareness and Ethics Through Social Science Knowledge and Pedagogical Change0
The Disobedience of Design, (vol. Radical Thinkers in Design)0
Contributors0
Flexible Environments for Hybrid Collaboration: Redesigning Virtual Work Through the Four Orders of Design0
Designing is Mining: Historicizing Material Ecologies of Design0
Icograda: The International Council of Graphic Design Associations 1963-20130
Design Activism in South Africa: Design Interventions as Invented Spaces to Encourage Activist Citizenship0
New Design Knowledge and the Fifth Order of Design0
Introduction0
Synesthetic Interactions: Exploring the Multisensory Relationships Between Color and Scent in Human Perception0
Contributors0
Design Issues Geographical Index 1984 - 20230
Introduction0
Introduction0
Introduction: Toward Critical Game Design0
Introduction0
Design Thinking: Standing on the Shoulders of… Graphic Design!0
Designing Period Shame: Period Product Advertising in Australian Women's Magazines0
The Bauhaus of the Seas: A Manifesto for the New European Bauhaus0
The Significance of Aristotle's Four Causes in Design Research0
The Climate Book by Greta Thunberg0
Introduction0
Contributors0
Moral Engagement in Design: Five Considerations for Unpacking the Ethical Dimensions of Design Methods0
Design and Making Things Better: Relating the Pragmatism of John Dewey and Richard McKeon in Design Inquiry0
Livable Proximity: Ideas for the City that Cares0
Introduction0
Crossing Over: The Shared DNA of Design and Science0
The Kolam Drawing: A Point Lattice System0
Design and Democracy: Activist Thoughts and Examples for Political Empowerment0
Rethinking Design Ethics from the Perspective of Spinoza0
The Design Problem Revisited0
Designing a New Brand of Islamic Places in the United States: The Hidden Program of Third Spaces0
The Value of Experience-Centered Design to Responsible Software Design and Engineering0
Problematizer Design: A Foucaultian Approach0
Breaching-through-Service: Accounting and Shaping Social Order with Service Design0
Introduction to Design Education: Theory, Research, and Practical Applications for Educators0
The Book of Cal's by Cal Swann0
Decolonizing Design: A Cultural Justice Guidebook0
Introduction0
Books Received0
The Politics of Play: Ugo La Pietra's Design Without Ends0
Books Received0
Design Issues Editors' Index (2014-2023)0
Dig If You Will the Picture…: Reading Prince's Semiotic World0
Contributors0
Navigating Problematic Bauhaus Inheritances: Critiques, Implications, and Questions from the Bauhaus of the Seas NEB Lighthouse0
Paper Soldiers on the March: Colonial Toys for Imperial Play0
Devices of Articulation: Who Ever Said They Have to Be Smart?0
Feminist Designer: On the Personal and the Political in Design0
Contributors0
The Influence of Fonts on the Reading Performance in Easy-to-Read Texts: A Legibility Study with 145 Participants0
Designing Equitable Worlds: Six Orientations to Evoke the Future0
Introduction0
Exploring the Potential of Off-the-Shelf Tools as Digital Probes: Appropriation of a Mobile Diary App0
Learning from “The Sounding Object”: Sound Design in the Critical Reimagining of Museum Object Narratives0
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