Computers in Human Behavior

Papers
(The TQCC of Computers in Human Behavior is 27. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Illusion of diffusion: A percolation perspective on social structure and segregation in Twitter networks759
The effect of affordance on deliberation when retweeting: From the perspective of expression effect630
The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences361
Diamonds are a TikTokers’ best friend: Unwrapping the motivations behind UK gifting on TikTok Live327
Positive mental health mediates the association between insomnia symptoms and addictive social media use in Germany and Poland254
Beyond gameplay: Unpacking non-functional purchase intention in MMOGs through community and self-presentation lenses245
Migration, war trauma, mental health, and technology241
The trajectories of online mental health information seeking: Modeling search behavior before and after completion of self-report screens240
Third-party punishment and its neural mechanisms in the digital age: An fNIRS investigation of subjective social class and moral orientation229
Editorial Board229
Long-term effect of cybervictimization on displaced aggressive behavior across two years: Mutually predicting mediators of hostile emotion and moral disengagement228
Exploring the landscape of learning analytics privacy in fog and edge computing: A systematic literature review225
Mapping the symptom structure of internet gaming disorder among adolescents: Insights from network and Bayesian graph analyses214
Institutional behavior mechanism: Exploring the impacts of macro-environmental stimuli on continued digital payment adoption behavior205
Twitter content strategies to maximize engagement: The case of Thai Banks203
Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder201
What drives older adults’ acceptance of virtual humans? A conjoint and latent class analysis on virtual exercise coach attributes for a community-based exercise program184
Adolescents’ online appearance preoccupation: A 5-year longitudinal study of the influence of peers, parents, beliefs, and disordered eating176
Appearance-related teasing, rejection sensitivity, acceptance, and coping as risks and resources associated with online appearance preoccupation over one year165
The cyber-industrialization of catfishing and romance fraud164
Craving and attentional bias in gaming: Comparing esports, casual, and high-risk gamers using eye-tracking163
Effects of social skills on lexical alignment in human-human interaction and human-computer interaction157
How do depression, duration of internet use and social connection in adolescence influence each other over time? An extension of the RI-CLPM including contextual factors154
AI or human: How endorser shapes online purchase intention?151
Personality and susceptibility to political microtargeting: A comparison between a machine-learning and self-report approach150
A study of danmu: Detecting emotional coherence in music videos through synchronized EEG analysis149
Facial emotion recognition from feature loss media: Human versus machine learning algorithms149
Depression and social anxiety in relation to problematic TikTok use severity: The mediating role of boredom proneness and distress intolerance144
Distorting the truth versus blatant lies: The effects of different degrees of deception in domestic and foreign political deepfakes143
Artificial intelligence and human behavioral development: A perspective on new skills and competences acquisition for the educational context142
Experiencing the body as play: Cultivating older adults’ exergame experiences using embodied metaphors and multimodal feedback141
Talking to a bot or a wall? How chatbots vs. human agents affect anticipated communication quality137
Beneficial outcomes of (appropriate) nonverbal displays of negative affect in virtual teams134
Longitudinal relations between gaming, physical activity, and athletic self-esteem126
Social media behaviors and symptoms of anxiety and depression. A four-wave cohort study from age 10–16 years.125
Investigating the negative bias towards artificial intelligence: Effects of prior assignment of AI-authorship on the aesthetic appreciation of abstract paintings125
Utilizing artificial intelligence to support analyzing self-regulated learning: A preliminary mixed-methods evaluation from a human-centered perspective125
Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model124
Relationships between use of geosocial mobile dating application “the L″ and self-objectification among Chinese female sexual minorities123
Associations between problematic internet use and substance misuse among US college students121
Gender differences in the longitudinal association between cumulative ecological risk and smartphone dependence among early adolescents: A parallel mediation model118
Three Strikes and you are out!: The impacts of multiple human–robot trust violations and repairs on robot trustworthiness117
Cognitive effort in virtual worlds in the metaverse versus instant messaging: Disruptive impacts on team performance and strategies for recovery115
Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D115
What is the reported relationship between self-esteem and gaming disorder? A systematic review and meta-analysis113
Dating apps and their relationship with body image, mental health and wellbeing: A systematic review112
A whole new ball game: Fan perceptions of augmented reality enhanced sport broadcasts110
An individual adaptive ubiquitous learning paradigm: Focusing on the collection and utilization of academic emotions110
Evaluating and eliciting design requirements for an improved user experience in live-streaming commerce interfaces110
Secure software design evaluation and decision making model for ubiquitous computing: A two-stage ANN-Fuzzy AHP approach109
How social anxiety leads to problematic use of conversational AI: The roles of loneliness, rumination, and mind perception109
Speed and symmetry: Developing effective organisational responses to social media criticism of CSR104
The relationship between problematic internet use and anxiety disorder symptoms in youth: Specificity of the type of application and gender104
Analysis of individual characteristics influencing user polarization in COVID-19 vaccine hesitancy.102
For whom does online social support matter most? Exploring the joint moderating roles of depressive symptoms and physical functioning in the relationship between online social support and quality of l99
Retraction notice to “Predicting the change trajectory of employee robot-phobia in the workplace: The role of perceived robot advantageousness and anthropomorphism” [Computers in Human Behavior 135 (298
Reproducing age and sex biases in perceived pain intensity and prosocial behaviors using digital characters97
Social media addiction among Hong Kong adolescents before and after the pandemic: The effects of parenting behaviors95
Profiling proclivity for technology-facilitated sexual violence through Dark Tetrad traits95
The search suggestion effect (SSE): A quantification of how autocomplete search suggestions could be used to impact opinions and votes95
BoPo online, BoPo offline? Engagement with body positivity posts, positive appearance comments on social media, and adolescents' appearance-related prosocial tendencies94
Sensation seeking and cyberbullying among Chinese adolescents: Examining the mediating roles of boredom experience and antisocial media exposure94
Social media: A double-edged sword for LGBTQ+ youth93
Where is the human in human-centered AI? Insights from developer priorities and user experiences93
Correcting climate change misinformation on social media: Reciprocal relationships between correcting others, anger, and environmental activism91
Do digital competencies and social support boost work engagement during the COVID-19 pandemic?91
Not so funny after all! Humor, parents, peers, and their link with cyberbullying experiences90
Online communities as a risk factor for gambling and gaming problems: A five-wave longitudinal study90
Smartphone and the brain: Stress and self-control mediate the association between the connectome-based predictive modeling of fMRI brain network and problematic smartphone use88
Exploring users' adoption intentions of intelligent virtual assistants in financial services: An anthropomorphic perspectives and socio-psychological perspectives84
Influencing driving safety by matching AI assistant's verbal emotions to driver: A randomized controlled trial on performance, attention, and emotion83
Are screen media the new pacifiers? The role of parenting stress and parental attitudes for children's screen time in early childhood83
Not all consumer-generated images are attractive and persuasive: A heuristic cue perspective83
Online antecedents for young consumers’ impulse buying behavior83
What affects the usage of artificial conversational agents? An agent personality and love theory perspective83
Towards Intelligent-TPACK: An empirical study on teachers’ professional knowledge to ethically integrate artificial intelligence (AI)-based tools into education81
Foundations for Human-AI teaming for self-regulated learning with explainable AI (XAI)81
A systematic literature review of the longitudinal risk factors associated with juvenile cyber-deviance79
Leveraging Instagram to enhance self-esteem: A self-affirmative intervention study and multilevel mediation analysis78
Advancing understanding of the role of the family media ecology on child anxiety and depression in middle childhood: What matters most?78
Do external threats decrease political polarization? Climate change and immigration discussions on Finnish Twitter after the Russian invasion of Ukraine78
The impact of message framing on end-user security:An experimental approach to prevent identity theft via smishing77
Women's sensitivity to threat in online dating and the (in)effectiveness of standard safety warnings75
Effectiveness of telemedicine on common mental disorders: An umbrella review and meta-meta-analysis73
Brain dynamics of mental workload in a multitasking context: Evidence from dynamic causal modeling72
How placement affects brand preferences in advergames: A test of inhibition and facilitation processes during search72
Cognitive emotion regulation mediates the relationship between big-five personality traits and internet use disorder tendencies72
The impact of construal level on review consistency and helpfulness in online evaluations72
Voices of rape: Cognitive networks link passive voice usage to psychological distress in online narratives71
Analytical reasoning reduces internet fraud susceptibility71
Risk profiles for the perpetration of non-consensual sharing of sexual content among Spanish adolescents: a cross-sectional and longitudinal study71
Rest assured: the influence of chatbots’ assurance statements and service outcome personalization on user data management70
Youth sexting and associations with parental media mediation70
The impact of seeing and posting photos on mental health and body satisfaction: A panel study among Dutch and Japanese adolescents70
Which storytelling people prefer? Mapping news topic and news engagement in social media69
Service robots or human staff? The role of performance goal orientation in service robot adoption69
Blockchain adoption: A study of cognitive factors underpinning decision making68
Why are physicians willing to contribute knowledge? Evidence from online health communities68
Risky loot box behaviors and gambling disorder among Chinese adult purchasers: A network analysis approach68
Can online behaviors be linked to mental health? Active versus passive social network usage on depression via envy and self-esteem68
“I would have gone to the original source”: Emerging and established readers’ cognitive and metacognitive strategies during online evaluation68
Problematic monetization in mobile games in the context of the human right to economic self-determination67
Spot the bot: Investigating user's detection cues for social bots and their willingness to verify Twitter profiles67
Social media information literacy: Conceptualization and associations with information overload, news avoidance and conspiracy mentality67
Deep versus superficial anthropomorphism: Exploring their effects on human trust in shared autonomous vehicles66
The influence of parents and peers on adolescents’ problematic social media use revealed66
Emotional contagion in online groups as a function of valence and status65
Impact of artificial intelligence-enabled job characteristics and perceived substitution crisis on innovative work behavior of employees from high-tech firms65
Why is instant messaging not instant? Understanding users’ negative use behavior of instant messaging software64
Gamification for sustainability: A systematic review of applications, trends, and opportunities64
AI-induced emotions in L2 education: Exploring EFL students’ perceived emotions and regulation strategies64
Influence mechanism of consumers’ characteristics on impulsive purchase in E-commerce livestream marketing64
The effect of different animated brand logos on consumer response —— an event-related potential and self-reported study64
The role of social media news usage and platforms in civic and political engagement: Focusing on types of usage and platforms63
Make chatbots more adaptive: Dual pathways linking human-like cues and tailored response to trust in interactions with chatbots63
Rage of righteousness: Anger's role in promoting debunking effects during the COVID-19 pandemic62
Effects of Explainable Artificial Intelligence on trust and human behavior in a high-risk decision task62
Longitudinal relationships between risky online behaviors and positive technological development among early adolescents: A person-centered approach62
An empirical study for blockchain-based information sharing systems in electronic health records: A mediation perspective62
Editorial Board62
Designing and evaluating a high interactive augmented reality system for programming learning61
Linking text characteristics of ideas to their popularity in online user innovation communities61
Willingness to use home-care robots and views regarding the provision of personal information in Japan: comparison between actual or potential users and robot developers61
Examining the relationship between online chatting and PISA reading literacy trends (2000-2018)59
Forty years of service, excellence, and vision, and many more to come59
Associations between screen media use and young children's inhibitory control: Evidence from behavioral and fNIRS study59
Corrigendum to cyberbullying through the lens of social influence: Predicting cyberbullying perpetration from perceived peer-norm, cyberspace regulations and ingroup processes [Comput. Hum. Behav. 10259
Who needs What Support? Exploring the relationship between intergenerational support and digital media use among Chinese older adults: A latent profile analysis59
Instagram sober journeys: How relapse narratives and viewing orders influence audience response on social media59
Enhanced visual attention-based sensorimotor control abilities in long-term first person shooter game players: A gray matter comparison study on different video games58
Personal cancer worry and Systemic Cancer Concern: Pathways to health behaviors via social media and emotional well-being58
Can professional or AI fact-checking protect trust in journalism from political attacks? The complex roles of source, transparency, ideology, and the machine heuristic58
To ignore or not to ignore: The differential effect of coping mechanisms on depressive symptoms when facing adolescent cyberbullying57
For imagination or disillusionment? The social compensation and social enhancement effects on dating anxiety for online daters who fear being single57
Does transparency matter when an AI system meets performance expectations? An experiment with an online dating site57
More criticisms, less mention of politicians, and rare party violations: A comparison of deleted tweets and publicly available tweets of U.S. legislators57
Dialog in the echo chamber: Fake news framing predicts emotion, argumentation and dialogic social knowledge building in subsequent online discussions56
Predicting the onset of acute performance decline in esports56
Integration and analysis of diverse healthcare data sources: A novel solution55
How do users contribute to YouTube channels’ revenue? An empirical analysis of Korean beauty channels55
Motivating healthcare professionals to correct online health misinformation: The roles of subjective norm, third-person perception, and channel differences55
Who is to blame for AV crashes? Public perceptions of blame attribution using text mining based on social media55
How the use of mobile fitness technology influences older adults’ physical and psychological well-being55
Evaluating privacy, security, and trust perceptions in conversational AI: A systematic review54
Tinder for teens: Youth digital intimate cultures and tech facilitated violence on Snapchat54
Pandemic and the media: How risk information seeking influences media trust and emotions54
Automated journalism: The effects of AI authorship and evaluative information on the perception of a science journalism article54
From icons to identity: Understanding graphicons as tools for self-representation54
Impacts of video communication on psychological well-being and cosmetic surgery acceptance54
Virtual reality induces symptoms of depersonalization and derealization: A longitudinal randomised control trial53
Cyberbullying victimization and suicide ideation: The mediating role of psychological distress among Malaysian youth52
Impact of mindset types and social community compositions on opinion dynamics: A large language model-based multi-agent simulation study52
Avatar creation in the metaverse: A focus on event expectations52
Beyond the smartphone's mere presence effect: A quantitative mobile eye tracking study on the visual and internal distraction potential of smartphones52
The more experienced, the better prepared? New evidence on the relation between teachers’ experience and their readiness for online teaching and learning52
Network analysis of internet addiction and depression among Chinese college students during the COVID-19 pandemic: A longitudinal study52
Human-autonomy Teaming: Need for a guiding team-based framework?52
What message features influence the intention to share misinformation about COVID-19 on social media? The role of efficacy and novelty52
Deep mind in social responses to technologies: A new approach to explaining the Computers are Social Actors phenomena51
Harsh parenting and smartphone addiction: The mediating role of core self-evaluation and the moderating role of nature connectedness51
Invisible algorithms, visible outcomes: Roles of emotional labor and work gamification in gigs51
Longitudinal association between addictive internet use and depression in early adolescents over a 2-year period: A study using a random intercept cross-lagged model51
AI-powered chatbot communication with customers: Dialogic interactions, satisfaction, engagement, and customer behavior51
Self-organized or meta-organized contests? The two faces of innovation contests in digital product innovation50
AI student success predictor: Enhancing personalized learning in campus management systems50
Effects of childhood adversity on smartphone addiction: The multiple mediation of life history strategies and smartphone use motivations50
A comprehensive analysis of presence, seamlessness, and player responses in metaverse gaming49
The moderating role of school facilitating conditions and attitudes towards ICT on teachers' ICT use and emphasis on developing students’ digital skills49
Users’ emotional and behavioral responses to deepfake videos of K-pop idols49
Would you be willing to purchase virtual gifts during esports live streams? Streamer characteristics and cultural traits49
The neuroanatomical correlates of daily habitual tendencies and mediating effect on the association between daily habitual tendencies and symptoms of behavioral addictions49
Summarizing the special issue on the human factor in cybercrime49
Ubiquitous learning models for 5G communication network utility maximization through utility-based service function chain deployment48
Diffusion of innovation in direct-to-avatar (D2A): A study of immersive communication and branding in the metaverse48
Implicit theories of the human mind predict competitive and cooperative responses to AI robots48
Adaptive magnification network for precise tumor analysis in histopathological images48
Smartphone use during the perinatal period: Findings from a longitudinal study with first-time parents47
The relationship between loot box buying, gambling, internet gaming, and mental health: Investigating the moderating effect of impulsivity, depression, anxiety, and stress47
To beautify or uglify! The effects of augmented reality face filters on body satisfaction moderated by self-esteem and self-identification46
Corrigendum to “Understanding factors affecting perceived sociability of social software” [Comput. Hum. Behav. 26/6 (2010) 1406] 1846–186146
Exploring protective and risk factors for a positive sexting experience among young adults – insights from the SEX-THINK! Project46
Gain-loss separability in human- but not computer-based changes of mind46
Talking back to mental health stigma: An exploration of YouTube comments on anti-stigma videos46
Corrigendum to ‘Unresponsive or un-noticed?: Cyberbystander intervention in an experimental cyberbullying context’ [Computers in Human Behavior 45C (2015) 144–150]46
Is there a cybercriminal personality? Comparing cyber offenders and offline offenders on HEXACO personality domains and their underlying facets46
Enhancing mental health and resilience in war-affected youth: The impact of virtual reality-induced awe experiences46
Psychological barriers of using wearable devices by seniors: A mixed-methods study45
The cyborg method: A method to identify fraudulent responses from crowdsourced data45
Are social media platforms blurring the lines between coercive control and healthy relationship? A study investigating perceptions of coercive control45
Battle of the E-cowarriors: Differential effects of environmental appeals by influencers and organizations on youth's pro-environmental attitudes and behavior intentions45
A Machine's ethos? An inquiry into artificial ethos and trust45
Exploring rumor behavior during the COVID-19 pandemic through an information processing perspective: The moderating role of critical thinking45
Does psychological empowerment mediate the relationship between digital competencies and job performance?44
There's No place like home: Understanding users' intentions toward securing internet-of-things (IoT) smart home networks44
Explanations and trust: What happens to trust when a robot partner does something unexpected?44
Meltdowns and media: Moment-to-moment fluctuations in young children's media use transitions and the role of children's mood states44
What drives AI-based risk information-seeking intent? Insufficiency of risk information versus (Un)certainty of AI chatbots44
Conservatives endorse Fintech? Individual regulatory focus attenuates the algorithm aversion effects in automated wealth management44
The dark side of #bodypositivity: The relationships between sexualized body-positive selfies on Instagram and acceptance of cosmetic surgery among women44
Measuring self-regulated learning and the role of AI: Five years of research using multimodal multichannel data43
Conversational dynamics in social virtual reality: A large-scale, longitudinal study of speech acts and nonverbal behavior43
Bystander behavior in traditional and cyberbullying in late childhood: Profiles, developmental paths, and their associations with psychosocial adjustment43
Preliminary evidence that brief exposure to vaccination-related internet memes may influence intentions to vaccinate against COVID-1943
Does using a green gaming system make people more environmentally friendly?43
Extended multi-stream temporal-attention module for skeleton-based human action recognition (HAR)43
Exploring system wide trust prevalence and mitigation strategies with multiple autonomous agents42
Unleashing pre-service language teachers’ productivity with generative AI: Emotions, appraisal and coping strategies42
Editorial Board42
The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games42
When does waiting for a reply turn into ghosting? Individual, relational, and situational predictors of feeling ignored in online messaging42
Editorial Board42
Corrigendum to ‘Network analysis of internet addiction and depression among Chinese college students during the COVID-19 pandemic: A longitudinal study’ [Computers in Human Behavior, 138 (2023), 1074242
Editorial Board41
Corrigendum to “AI-driven personalization: Unraveling consumer perceptions in social media engagement” [Computers in Human Behavior 165 (2025) 108549]41
Altered uncertainty processing during adaptive learning in internet gaming disorder41
Augmented spirituality: Renewing human spirituality in a technology-driven world?41
Corrigendum to ‘Digital engagement and its association with adverse psychiatric symptoms: A longitudinal cohort study utilizing latent class analysis’ [Computers in Human Behavior 133C (2022) 107290]41
A computational deep learning approach for establishing long-term declarative episodic memory through one-shot learning40
Putting the Y in cyberflashing: Exploring the prevalence and predictors of the reasons for sending unsolicited nude or sexual images40
Biased search engine autosuggestions against females and immigrants can lead to hiring discrimination: An experimental investigation40
A randomized controlled trial investigating two protective filtering strategies to mitigate the effects of beauty-ideal media imagery on women's body image40
ICT use, internal communication satisfaction, and engagement of working-from-home employees: The moderating role of affiliative tendency40
Impact of virtual reality and video backgrounds on mental health in digital meditation40
Computers and human behavior in the smart city: Issues, topics, and new research directions40
Winners and losers of working-from home – The impact of perceived person-environment fit towards continuance intention40
Linking gamers’ competitive spirit and in-game impulse purchase: The need for popularity as a mediator and social competence as a moderator40
“It’s a terrible choice to make but also a necessary one”: Exploring player experiences with moral decision making mechanics in video games40
A blockchain-empowered federated learning-based framework for data privacy in lung disease detection system40
What shapes a parasocial relationship in RVGs? The effects of avatar images, avatar identification, and romantic jealousy among potential, casual, and core players40
HAPshop: How haptic information affects consumers’ purchase intentions toward online products40
Internet use and cyberbullying: Impacts on psychosocial and psychosomatic wellbeing among Chinese adolescents40
How travel vlog audience members become tourists: Exploring audience involvement and travel intention40
Attentional inhibitory control interference related to videogames, pornography, and TV series exposure: An experimental study in three independent samples40
Fake news, consumer cynicism and negative word-of-mouth: The mitigating role of trust in social media advertising40
Time spent on separating waste is never wasted: Fostering people's recycling behavior through the use of a mobile application40
Understanding the processes of trust and distrust contagion in Human–AI Teams: A qualitative approach39
Building trust in automatic video interviews using various AI interfaces: Tangibility, immediacy, and transparency39
Swipe right to consent: How dating app usage by young adults contributes to sexual objectification and sexual consent miscommunication38
A two-week gaming abstinence reduces Internet Gaming Disorder and improves mental health: An experimental longitudinal intervention study38
Early prediction of Autism Spectrum Disorders through interaction analysis in home videos and explainable artificial intelligence38
Psychological factors leading to sextortion: The role of personality, emotional factors and sexual needs in victimisation38
Editorial Board38
Associations between parental media mediation and youth attitudes about online privacy in a sample of US adolescents37
Associations between online dating platform use and mental and sexual health among a mixed sexuality college student sample37
The negative consequences of networking through social network services: A social comparison perspective37
Does beautification technology use affect appearance anxiety? An exploration of latent mechanisms37
Long-term kinesthetic motor imagery practice with a BCI: Impacts on user experience, motor cortex oscillations and BCI performances37
How dataveillance shapes user behavior: The role of perceived value in disclosure and discontinuation36
I cue you liking me: Causal and spillover effects of technological engagement bait36
Child online safety education: A program evaluation combining a randomized controlled trial and list experiments in Vietnam36
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