Computers in Human Behavior

Papers
(The median citation count of Computers in Human Behavior is 9. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
What is XR? Towards a Framework for Augmented and Virtual Reality353
Emergency remote teaching and students’ academic performance in higher education during the COVID-19 pandemic: A case study345
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning321
What makes an AI device human-like? The role of interaction quality, empathy and perceived psychological anthropomorphic characteristics in the acceptance of artificial intelligence in the service ind321
Antecedents and consequences of problematic smartphone use: A systematic literature review of an emerging research area294
Customer experiences in the age of artificial intelligence281
Profiling teachers' readiness for online teaching and learning in higher education: Who's ready?230
Mental health toll from the coronavirus: Social media usage reveals Wuhan residents’ depression and secondary trauma in the COVID-19 outbreak209
Do men become addicted to internet gaming and women to social media? A meta-analysis examining gender-related differences in specific internet addiction203
‘Okay google, what about my privacy?’: User's privacy perceptions and acceptance of voice based digital assistants191
How to retain customers: Understanding the role of trust in live streaming commerce with a socio-technical perspective188
The impact of social media celebrities' posts and contextual interactions on impulse buying in social commerce179
Making conversations with chatbots more personalized154
Shifting from face-to-face to online teaching during COVID-19: The role of university faculty achievement goals for attitudes towards this sudden change, and their relevance for burnout/engagement and150
The effect of social media on firm performance149
Smartphone addiction is increasing across the world: A meta-analysis of 24 countries149
Examining risk and crisis communications of government agencies and stakeholders during early-stages of COVID-19 on Twitter145
Attachment and trust in artificial intelligence142
Brand value Co-creation in social commerce: The role of interactivity, social support, and relationship quality142
The roles of trust, personalization, loss of privacy, and anthropomorphism in public acceptance of smart healthcare services138
Social benefits of living in the metaverse: The relationships among social presence, supportive interaction, social self-efficacy, and feelings of loneliness137
Towards Intelligent-TPACK: An empirical study on teachers’ professional knowledge to ethically integrate artificial intelligence (AI)-based tools into education134
Artificial intelligence versus Maya Angelou: Experimental evidence that people cannot differentiate AI-generated from human-written poetry134
“In A.I. we trust?” The effects of parasocial interaction and technopian versus luddite ideological views on chatbot-based customer relationship management in the emerging “feeling economy”130
Anthropomorphism brings us closer: The mediating role of psychological distance in User–AI assistant interactions129
Privacy concerns can explain unwillingness to download and use contact tracing apps when COVID-19 concerns are high128
Developing a formative scale to measure consumers’ trust toward interaction with artificially intelligent (AI) social robots in service delivery125
Social media use intensity, social media use problems, and mental health among adolescents: Investigating directionality and mediating processes122
Tell me why are you using social media (SM)! Relationship between reasons for use of SM, SM flow, daily stress, depression, anxiety, and addictive SM use – An exploratory investigation of young adults122
Technology-related knowledge, skills, and attitudes of pre- and in-service teachers: The current situation and emerging trends122
The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games121
Does SMS advertising still have relevance to increase consumer purchase intention? A hybrid PLS-SEM-neural network modelling approach120
Digital support for student engagement in blended learning based on self-determination theory119
The future of artificial intelligence at work: A review on effects of decision automation and augmentation on workers targeted by algorithms and third-party observers114
Smart city as a smart service system: Human-computer interaction and smart city surveillance systems114
Self-reported technological pedagogical content knowledge (TPACK) of pre-service teachers in relation to digital technology use in lesson plans112
The relationship between burden caused by coronavirus (Covid-19), addictive social media use, sense of control and anxiety111
Online teaching and learning in higher education: Lessons learned in crisis situations107
Fear of missing out and social networking sites use and abuse: A meta-analysis105
Artificial intelligence service recovery: The role of empathic response in hospitality customers’ continuous usage intention104
Teachers’ agency and online education in times of crisis103
Would you notice if fake news changed your behavior? An experiment on the unconscious effects of disinformation101
The effects of visual congruence on increasing consumers’ brand engagement: An empirical investigation of influencer marketing on instagram using deep-learning algorithms for automatic image classific99
Exploring older adults’ perception and use of smart speaker-based voice assistants: A longitudinal study98
Sleepless due to social media? Investigating problematic sleep due to social media and social media sleep hygiene95
Internet addiction in young adults: A meta-analysis and systematic review94
The impact of social media use on appearance self-esteem from childhood to adolescence – A 3-wave community study93
Consumer interaction with cutting-edge technologies: Implications for future research92
Digital inequality in communication during a time of physical distancing: The case of COVID-1992
Unveiling the complexity of consumers’ intention to use service robots: An fsQCA approach92
‘What lies behind the filter?’ Uncovering the motivations for using augmented reality (AR) face filters on social media and their effect on well-being90
Contextual facilitators for learning activities involving technology in higher education: The C♭-model90
Psychological benefits of using social virtual reality platforms during the covid-19 pandemic: The role of social and spatial presence90
Wearable technology and consumer interaction: A systematic review and research agenda88
Who gets the blame for service failures? Attribution of responsibility toward robot versus human service providers and service firms87
The digital workplace and its dark side: An integrative review87
Exploring relationship development with social chatbots: A mixed-method study of replika87
Human confidence in artificial intelligence and in themselves: The evolution and impact of confidence on adoption of AI advice85
Mobile instant messaging or face-to-face? Group interactions in cooperative simulations84
Understanding continuance intention among MOOC participants: The role of habit and MOOC performance84
Relationships between teachers’ technostress, technological pedagogical content knowledge (TPACK), school support and demographic variables: A structural equation modeling84
An international systematic review of cyberbullying measurements82
Do social features help in video-centric online learning platforms? A social presence perspective82
Young adults’ motivations for following social influencers and their relationship to identification and buying behavior82
Human-machine collaboration in managerial decision making82
Explaining the success of social media with gratification niches: Motivations behind daytime, nighttime, and active use of TikTok in China81
COVID-19 crisis and digital stressors at work: A longitudinal study on the Finnish working population80
Exploring the competing influences of privacy concerns and positive beliefs on citizen acceptance of contact tracing mobile applications80
Understanding teaching professionals' digital competence: What do PIAAC and TALIS reveal about technology-related skills, attitudes, and knowledge?80
Internet addictions outside of Europe: A systematic literature review79
Machine learning techniques and older adults processing of online information and misinformation: A covid 19 study79
Extending the technology acceptance model to explain how perceived augmented reality affects consumers' perceptions78
Smartphone usage among older adults76
Addressing 21st-century digital skills in schools – Development and validation of an instrument to measure teachers' basic ICT competence beliefs76
Esports matrix: Structuring the esports research agenda75
Exploring the relationship between social presence and learners’ prestige in MOOC discussion forums using automated content analysis and social network analysis75
Covid-19 sentiments in smart cities: The role of technology anxiety before and during the pandemic75
Technology-related teaching skills and attitudes: Validation of a scenario-based self-assessment instrument for teachers73
Emojis influence emotional communication, social attributions, and information processing73
AI-powered chatbot communication with customers: Dialogic interactions, satisfaction, engagement, and customer behavior73
Bridging psychological distance: The impact of immersive media on distant and proximal environmental issues72
Augmented reality in vocational training: A systematic review of research and applications72
Can teachers’ digital competence influence technology acceptance in vocational education?72
Learning with human and virtual instructors who display happy or bored emotions in video lectures71
The effects of trait-based personalization in social media advertising70
A network analysis approach to the relationship between fear of missing out (FoMO), smartphone addiction, and social networking site use among a sample of Chinese university students70
The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review68
Supporting Human-AI Teams:Transparency, explainability, and situation awareness67
An examination of remote e-working and flow experience: The role of technostress and loneliness67
Social media use and well-being: A prospective experience-sampling study67
Why do people patronize donation-based crowdfunding platforms? An activity perspective of critical success factors66
The personalisation-privacy paradox: Consumer interaction with smart technologies and shopping mall loyalty66
Passive social media use and psychological well-being during the COVID-19 pandemic: The role of social comparison and emotion regulation64
Virtual influencers’ attractiveness effect on purchase intention: A moderated mediation model of the Product–Endorser fit with the brand64
Blockchain technologies to address smart city and society challenges64
Examining actual consumer usage of E-wallet: A case study of big data analytics64
Adverse consequences of excessive social networking site use on academic performance: Explaining underlying mechanism from stress perspective63
Keeping customers' data secure: A cross-cultural study of cybersecurity compliance among the Gen-Mobile workforce63
The association between social anxiety and mobile phone addiction: A three-level meta-analysis63
Effect of online review sentiment on product sales: The moderating role of review credibility perception63
I want it my way! The effect of perceptions of personalization through augmented reality and online shopping on customer intentions to co-create value63
How human users engage with consumer robots? A dual model of psychological ownership and trust to explain post-adoption behaviours61
The development of gender differences in information and communication technology (ICT) literacy in middle adolescence61
Does the dispersion of online review ratings affect review helpfulness?60
Construct and consequential validity for learning analytics based on trace data60
Do VR and AR versions of an immersive cultural experience engender different user experiences?59
Consumer acceptance of voice-activated smart home devices for product information seeking and online ordering59
Examining the role of consumer satisfaction within mobile eco-systems: Evidence from mobile banking services59
Modifying UTAUT2 for a cross-country comparison of telemedicine adoption59
An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking59
Longitudinal associations among neuroticism, depression, and cyberbullying in early adolescents59
The association between therapeutic alliance and outcome in internet-based psychological interventions: A meta-analysis59
Investigating managers' understanding of chatbots in the Korean financial industry59
Anxious, bored, and (maybe) missing out: Evaluation of anxiety attachment, boredom proneness, and fear of missing out (FoMO)58
Smartphone Screen Time: Inaccuracy of self-reports and influence of psychological and contextual factors58
“Others are more vulnerable to fake news than I Am”: Third-person effect of COVID-19 fake news on social media users58
Robots are friends as well as foes: Ambivalent attitudes toward mindful and mindless AI robots in the United States and China58
The relevance of emotion regulation, procrastination, and perceived stress for problematic social media use in a representative sample of children and adolescents58
The automation of leadership functions: Would people trust decision algorithms?58
New technology, new role of parents: How parents' beliefs and behavior affect students’ digital media self-efficacy57
Someone out there? A study on the social presence of anthropomorphized chatbots57
From cognitive overload to digital detox: Psychological implications of telework during the COVID-19 pandemic56
Adoption of shopper-facing technologies under social distancing: A conceptualisation and an interplay between task-technology fit and technology trust55
Recognizing the emotional state of human and virtual instructors55
The effects of information source and eHealth literacy on consumer health information credibility evaluation behavior54
Effects of Explainable Artificial Intelligence on trust and human behavior in a high-risk decision task53
Social robots and gamification for technology supported learning: An empirical study on engagement and motivation53
Tantrums, toddlers and technology: Temperament, media emotion regulation, and problematic media use in early childhood52
Generation Z use of artificial intelligence products and its impact on environmental sustainability: A cross-cultural comparison52
The effect of social-cognitive recovery strategies on likability, capability and trust in social robots52
Application of humanization to survey chatbots: Change in chatbot perception, interaction experience, and survey data quality51
Internet use and Chinese older adults’ subjective well-being (SWB): The role of parent-child contact and relationship51
The strategic influence of school principal leadership in the digital transformation of schools50
Teaching with and teaching about technology – Evidence for professional development of in-service teachers50
Online social connections as surrogates of face-to-face interactions: A longitudinal study under Covid-19 isolation50
Allying with AI? Reactions toward human-based, AI/ML-based, and augmented hiring processes49
Reducing the uncanny valley by dehumanizing humanoid robots49
Measuring self-regulated learning and the role of AI: Five years of research using multimodal multichannel data49
Anthropomorphism and social presence in Human–Virtual service assistant interactions: The role of dialog length and attitudes49
What to expect from opening up ‘black boxes’? Comparing perceptions of justice between human and automated agents49
The direct and indirect influence of mindfulness on techno-stressors and job burnout: A quantitative study of white-collar workers48
Towards strengthening links between learning analytics and assessment: Challenges and potentials of a promising new bond48
Signaling persuasion in crowdfunding entrepreneurial narratives: The subjectivity vs objectivity debate48
Spread of misinformation on social media: What contributes to it and how to combat it48
The impact of techno-stressors on work–life balance: The moderation of job self-efficacy and the mediation of emotional exhaustion48
Network analysis of internet addiction and depression among Chinese college students during the COVID-19 pandemic: A longitudinal study48
Video games and close relations: Attachment and empathy as predictors of children's and adolescents' video game social play and socio-emotional functioning48
Towards prosocial design: A scoping review of the use of robots and virtual agents to trigger prosocial behaviour48
Social commerce and the mobile platform: Payment and security perceptions of potential users48
Determinants of the digital outcome divide in E-learning between rural and urban students: Empirical evidence from the COVID-19 pandemic based on capital theory47
Stealth assessment of creativity in a physics video game47
Mobile technology adoption across the lifespan: A mixed methods investigation to clarify adoption stages, and the influence of diffusion attributes47
How pre-service teachers perceive their 21st-century skills and dispositions: A longitudinal perspective47
Health information on social media helps mitigate Crohn's disease symptoms and improves patients' clinical course47
E-service quality and e-retailers: Attribute-based multi-dimensional scaling47
Using learning analytics to understand student perceptions of peer feedback47
Factors affecting individual online rumor sharing behavior in the COVID-19 pandemic46
Using augmented reality to reduce cognitive dissonance and increase purchase intention46
User interactions with chatbot interfaces vs. Menu-based interfaces: An empirical study46
Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction46
On powerpointers, clickerers, and digital pros: Investigating the initiation of digital learning activities by teachers in higher education46
Homophobia is online: Sexual victimization and risks on the internet and mental health among bisexual, homosexual, pansexual, asexual, and queer adolescents46
The impact of service attributes and category on eWOM helpfulness: An investigation of extremely negative and positive ratings using latent semantic analytics and regression analysis46
Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments46
Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention46
The nature and building blocks of educational technology research46
Effects of real-time analytics-based personalized scaffolds on students’ self-regulated learning45
Social media photo activity, internalization, appearance comparison, and body satisfaction: The moderating role of photo-editing behavior45
Factors influencing fake news rebuttal acceptance during the COVID-19 pandemic and the moderating effect of cognitive ability45
Investigating privacy concerns related to mobile augmented reality Apps – A vignette based online experiment45
Big data management capabilities in the hospitality sector: Service innovation and customer generated online quality ratings45
Measures and modalities in restorative virtual natural environments: An integrative narrative review45
Preparing for AI-enhanced education: Conceptualizing and empirically examining teachers’ AI readiness45
Early prediction of undergraduate Student's academic performance in completely online learning: A five-year study45
Who endorses conspiracy theories? A moderated mediation model of Chinese and international social media use, media skepticism, need for cognition, and COVID-19 conspiracy theory endorsement in China44
Problematic social networking sites use and attachment: A systematic review44
Stress in manual and autonomous modes of collaboration with a cobot44
A meta-analysis of virtual reality training programs44
How does information overload about COVID-19 vaccines influence individuals’ vaccination intentions? The roles of cyberchondria, perceived risk, and vaccine skepticism44
Promoting critical thinking in an online, project-based course43
Adoption of online follow-up service by patients: An empirical study based on the elaboration likelihood model43
Running on a social exercise platform: Applying self-determination theory to increase motivation to participate in a sporting event43
The effects of ad social and personal relevance on consumer ad engagement on social media: The moderating role of platform trust43
Sexting, pressured sexting and image-based sexual abuse among a weighted-sample of heterosexual and LGB-youth43
Partner phubbing: Why using your phone during interactions with your partner can be detrimental for your relationship43
Dual humanness and trust in conversational AI: A person-centered approach42
Learning with simulated virtual classmates: Effects of social-related configurations on students’ visual attention and learning experiences in an immersive virtual reality classroom42
Assessing implicit computational thinking in Zoombinis puzzle gameplay42
Facilitating goal setting and planning to enhance online self-regulation of learning42
See you soon again, chatbot? A design taxonomy to characterize user-chatbot relationships with different time horizons42
Communicative and social consequences of interactions with voice assistants42
The lonely struggle with autonomy: A case study of first-year university students’ experiences during emergency online teaching42
Robomorphism: Examining the effects of telepresence robots on between-student cooperation41
Social media filtering and democracy: Effects of social media news use and uncivil political discussions on social media unfriending41
Dangerous dating in the digital age: Jealousy, hostility, narcissism, and psychopathy as predictors of Cyber Dating Abuse41
Glued to your phone? Generation Z's smartphone addiction and online compulsive buying41
The importance of the assurance that “humans are still in the decision loop” for public trust in artificial intelligence: Evidence from an online experiment40
When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning40
Why are smartphones disruptive? An empirical study of smartphone use in real-life contexts40
Where is the human in human-centered AI? Insights from developer priorities and user experiences40
Examining the use of prompts to facilitate self-regulated learning in Massive Open Online Courses40
Ascribing emotions to robots: Explicit and implicit attribution of emotions and perceived robot anthropomorphism40
Trajectories of screen use during early childhood: Predictors and associated behavior and learning outcomes39
The role of HEXACO personality traits in different kinds of sexting:A cross-cultural study in 10 countries39
Designing for fake news literacy training: A problem-based undergraduate online-course39
From social media diet to public riot? Engagement with “greenfluencers” and young social media users' environmental activism39
A multi-method approach to examining consumer intentions to use smart retail technology39
Whose AI? How different publics think about AI and its social impacts39
Parental mediation in pandemic: Predictors and relationship with children's digital skills and time spent online in Ireland39
How students’ self-control and smartphone-use explain their academic performance39
Private smartphone use during worktime: A diary study on the unexplored costs of integrating the work and family domains39
What Happens When Humans Believe Their Teammate is an AI? An Investigation into Humans Teaming with Autonomy38
Applying computational analysis of novice learners' computer programming patterns to reveal self-regulated learning, computational thinking, and learning performance38
Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames38
Perceived credibility of an AI instructor in online education: The role of social presence and voice features38
The development of students’ computational thinking practices in elementary- and middle-school classes using the learning game, Zoombinis38
Too much overload and concerns: Antecedents of social media fatigue and the mediating role of emotional exhaustion38
Has facial recognition technology been misused? A public perception model of facial recognition scenarios37
International perspectives on social media use among adolescents: Implications for mental and social well-being and substance use37
My avatar and the affirmed self: Psychological and persuasive implications of avatar customization37
Followers' problematic engagement with influencers on social media: An attachment theory perspective37
Cellphone addiction during the Covid-19 outbreak: How online social anxiety and cyber danger belief mediate the influence of personality37
Does the effect of enthusiasm in a pedagogical Agent's voice depend on mental load in the Learner's working memory?36
The mixed blessing of cyberloafing on innovation performance during the COVID-19 pandemic36
Make chatbots more adaptive: Dual pathways linking human-like cues and tailored response to trust in interactions with chatbots36
Individualized gamification elements: The impact of avatar and feedback design on reuse intention36
Sharing a work team with robots: The negative effect of robot co-workers on in-group identification with the work team36
COVID-19 vaccine hesitancy: The effects of combining direct and indirect online opinion cues on psychological reactance to health campaigns36
Consumer switching behavior to an augmented reality (AR) beauty product application: Push-pull mooring theory framework36
When do smartphones displace face-to-face interactions and what to do about it?36
Bystander responses to cyberbullying: The role of perceived severity, publicity, anonymity, type of cyberbullying, and victim response36
Are screen devices soothing children or soothing parents?Investigating the relationships among children's exposure to different types of screen media, parental efficacy and home literacy practices36
Sharing is not always caring: Understanding motivations and behavioural associations with sext dissemination.36
The Influence of robot personality on the development of uncanny feelings35
Rise of the machines: Delegating decisions to autonomous AI35
Exploring the effects of algorithm-driven news sources on political behavior and polarization35
Employees’ perceptions of relational communication in full-time remote work in the public sector35
An empirical study for blockchain-based information sharing systems in electronic health records: A mediation perspective35
Before and during COVID-19: A Cohesion Network Analysis of students’ online participation in moodle courses34
The relationship between collaborative problem solving behaviors and solution outcomes in a game-based learning environment34
Human or virtual: How influencer type shapes brand attitudes34
Internet use and subsequent health and well-being in older adults: An outcome-wide analysis34
Predicting continuance intention to fintech chatbot34
How emotional are emoji?: Exploring the effect of emotional valence on the processing of emoji stimuli34
The effect of expertise, training and neurostimulation on sensory-motor skill in esports34
Detecting deception through facial expressions in a dataset of videotaped interviews: A comparison between human judges and machine learning models34
Cybervictimization and well-being among adolescents during the COVID-19 pandemic: The mediating roles of emotional self-efficacy and emotion regulation34
Testing the cognitive involvement hypothesis on social media: 'News finds me' perceptions, partisanship, and fake news credibility34
Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model34
Meaning in life as a mediator between interpersonal alienation and smartphone addiction in the context of Covid-19: A three-wave longitudinal study33
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