Computers in Human Behavior

Papers
(The median citation count of Computers in Human Behavior is 9. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
COVID-19 and digital inequalities: Reciprocal impacts and mitigation strategies572
Unpacking the black box: How to promote citizen engagement through government social media during the COVID-19 crisis356
Emergency remote teaching and students’ academic performance in higher education during the COVID-19 pandemic: A case study300
Does time spent using social media impact mental health?: An eight year longitudinal study267
Antecedents and consequences of problematic smartphone use: A systematic literature review of an emerging research area232
What makes an AI device human-like? The role of interaction quality, empathy and perceived psychological anthropomorphic characteristics in the acceptance of artificial intelligence in the service ind231
What is XR? Towards a Framework for Augmented and Virtual Reality223
Predicting academic performance of students from VLE big data using deep learning models222
Profiling teachers' readiness for online teaching and learning in higher education: Who's ready?202
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning199
Developing young children's computational thinking with educational robotics: An interaction effect between gender and scaffolding strategy192
Customer experiences in the age of artificial intelligence186
Measuring the impact of business management Student's attitude towards entrepreneurship education on entrepreneurial intention: A case study183
Mental health toll from the coronavirus: Social media usage reveals Wuhan residents’ depression and secondary trauma in the COVID-19 outbreak181
Do men become addicted to internet gaming and women to social media? A meta-analysis examining gender-related differences in specific internet addiction159
Humor and camera view on mobile short-form video apps influence user experience and technology-adoption intent, an example of TikTok (DouYin)152
‘Okay google, what about my privacy?’: User's privacy perceptions and acceptance of voice based digital assistants150
Effects of augmented reality on learning and cognitive load in university physics laboratory courses146
The role of wishful identification, emotional engagement, and parasocial relationships in repeated viewing of live-streaming games: A social cognitive theory perspective144
The impact of social media celebrities' posts and contextual interactions on impulse buying in social commerce137
Shifting from face-to-face to online teaching during COVID-19: The role of university faculty achievement goals for attitudes towards this sudden change, and their relevance for burnout/engagement and137
Technology-enhanced learning in higher education: A bibliometric analysis with latent semantic approach137
Linking learning behavior analytics and learning science concepts: Designing a learning analytics dashboard for feedback to support learning regulation134
Brand value Co-creation in social commerce: The role of interactivity, social support, and relationship quality130
Examining risk and crisis communications of government agencies and stakeholders during early-stages of COVID-19 on Twitter127
The effect of social media on firm performance127
Analyzing the effect of social support and community factors on customer engagement and its impact on loyalty behaviors toward social commerce websites125
Privacy concerns and benefits of engagement with social media-enabled apps: A privacy calculus perspective120
Computational thinking education: Issues and challenges119
Privacy concerns can explain unwillingness to download and use contact tracing apps when COVID-19 concerns are high118
How to retain customers: Understanding the role of trust in live streaming commerce with a socio-technical perspective114
Making conversations with chatbots more personalized111
A systematic review and meta-analysis of user acceptance of consumer-oriented health information technologies106
Attachment and trust in artificial intelligence104
“In A.I. we trust?” The effects of parasocial interaction and technopian versus luddite ideological views on chatbot-based customer relationship management in the emerging “feeling economy”103
Smartphone addiction is increasing across the world: A meta-analysis of 24 countries103
Social media use intensity, social media use problems, and mental health among adolescents: Investigating directionality and mediating processes101
Can gamification help to improve education? Findings from a longitudinal study101
The relationship between burden caused by coronavirus (Covid-19), addictive social media use, sense of control and anxiety98
Technology-related knowledge, skills, and attitudes of pre- and in-service teachers: The current situation and emerging trends98
“Too much to handle”: Impact of mobile social networking sites on information overload, depressive symptoms, and well-being97
The roles of trust, personalization, loss of privacy, and anthropomorphism in public acceptance of smart healthcare services96
Tell me why are you using social media (SM)! Relationship between reasons for use of SM, SM flow, daily stress, depression, anxiety, and addictive SM use – An exploratory investigation of young adults95
Predicting at-risk university students in a virtual learning environment via a machine learning algorithm95
Does SMS advertising still have relevance to increase consumer purchase intention? A hybrid PLS-SEM-neural network modelling approach93
Anthropomorphism brings us closer: The mediating role of psychological distance in User–AI assistant interactions92
A mobile-based barrier-free service transportation platform for people with disabilities91
South African millennials’ acceptance and use of retail mobile banking apps: An integrated perspective89
Effects of personalization and social role in voice shopping: An experimental study on product recommendation by a conversational voice agent89
Artificial intelligence versus Maya Angelou: Experimental evidence that people cannot differentiate AI-generated from human-written poetry89
Teachers’ agency and online education in times of crisis88
Restoration in a virtual reality forest environment87
Digital support for student engagement in blended learning based on self-determination theory86
Smart city as a smart service system: Human-computer interaction and smart city surveillance systems86
The future of artificial intelligence at work: A review on effects of decision automation and augmentation on workers targeted by algorithms and third-party observers85
Self-reported technological pedagogical content knowledge (TPACK) of pre-service teachers in relation to digital technology use in lesson plans84
Family environment and problematic internet use among adolescents: The mediating roles of depression and Fear of Missing Out82
Online teaching and learning in higher education: Lessons learned in crisis situations82
Developing a formative scale to measure consumers’ trust toward interaction with artificially intelligent (AI) social robots in service delivery81
Digital inequality in communication during a time of physical distancing: The case of COVID-1981
In Sharing Economy We Trust: Examining the Effect of Social and Technical Enablers on Millennials’ Trust in Sharing Commerce81
Dialogic communication on social media: How organizations use Twitter to build dialogic relationships with their publics80
The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games80
Mobile instant messaging or face-to-face? Group interactions in cooperative simulations80
Sleepless due to social media? Investigating problematic sleep due to social media and social media sleep hygiene78
Would you notice if fake news changed your behavior? An experiment on the unconscious effects of disinformation77
Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children?76
Factors affecting adoption of smart farms: The case of Korea75
The impact of social media use on appearance self-esteem from childhood to adolescence – A 3-wave community study75
Less Facebook use – More well-being and a healthier lifestyle? An experimental intervention study73
The effects of visual congruence on increasing consumers’ brand engagement: An empirical investigation of influencer marketing on instagram using deep-learning algorithms for automatic image classific73
COVID-19 crisis and digital stressors at work: A longitudinal study on the Finnish working population73
Fear of missing out and social networking sites use and abuse: A meta-analysis73
Self-determination theory, internet gaming disorder, and the mediating role of self-control73
Relationships between teachers’ technostress, technological pedagogical content knowledge (TPACK), school support and demographic variables: A structural equation modeling72
What makes immersive virtual reality the ultimate empathy machine? Discerning the underlying mechanisms of change72
Social benefits of living in the metaverse: The relationships among social presence, supportive interaction, social self-efficacy, and feelings of loneliness72
MoodleREC: A recommendation system for creating courses using the moodle e-learning platform71
Drivers and outcomes of Instagram Addiction: Psychological well-being as moderator71
Young adults’ motivations for following social influencers and their relationship to identification and buying behavior70
An international systematic review of cyberbullying measurements70
Consumer interaction with cutting-edge technologies: Implications for future research69
Technostress in university students’ technology-enhanced learning: An investigation from multidimensional person-environment misfit69
Wearable technology and consumer interaction: A systematic review and research agenda68
Artificial intelligence service recovery: The role of empathic response in hospitality customers’ continuous usage intention68
Do social features help in video-centric online learning platforms? A social presence perspective68
Machine learning techniques and older adults processing of online information and misinformation: A covid 19 study68
Exploring older adults’ perception and use of smart speaker-based voice assistants: A longitudinal study67
Who gets the blame for service failures? Attribution of responsibility toward robot versus human service providers and service firms67
A meta-analysis of teaching and learning computer programming: Effective instructional approaches and conditions66
Contextual facilitators for learning activities involving technology in higher education: The C♭-model66
Assessing long-term user experience on a mobile health application through an in-app embedded conversation-based questionnaire66
Psychological benefits of using social virtual reality platforms during the covid-19 pandemic: The role of social and spatial presence65
Being a cybervictim and a cyberbully – The duality of cyberbullying: A meta-analysis65
Esports matrix: Structuring the esports research agenda64
Internet addictions outside of Europe: A systematic literature review64
Understanding teaching professionals' digital competence: What do PIAAC and TALIS reveal about technology-related skills, attitudes, and knowledge?63
Smartphone usage among older adults63
Exploring the competing influences of privacy concerns and positive beliefs on citizen acceptance of contact tracing mobile applications63
Internet addiction in young adults: A meta-analysis and systematic review62
Self-regulation of learning and MOOC retention62
Understanding continuance intention among MOOC participants: The role of habit and MOOC performance62
Covid-19 sentiments in smart cities: The role of technology anxiety before and during the pandemic62
Unveiling the complexity of consumers’ intention to use service robots: An fsQCA approach61
LADA: A learning analytics dashboard for academic advising60
How do users interact with algorithm recommender systems? The interaction of users, algorithms, and performance60
Exploring social and cognitive dimensions of collaborative problem solving in an open online simulation-based task59
Connecting activities on Social Network Sites and life satisfaction: A comparison of older and younger users59
‘What lies behind the filter?’ Uncovering the motivations for using augmented reality (AR) face filters on social media and their effect on well-being59
How does a celebrity make fans happy? Interaction between celebrities and fans in the social media context59
Explaining the success of social media with gratification niches: Motivations behind daytime, nighttime, and active use of TikTok in China59
The effects of trait-based personalization in social media advertising58
Human-machine collaboration in managerial decision making58
The privacy calculus contextualized: The influence of affordances58
Do selfie-expectancies and social appearance anxiety predict adolescents’ problematic social media use?58
Exploring the relationship between social presence and learners’ prestige in MOOC discussion forums using automated content analysis and social network analysis57
Why do people patronize donation-based crowdfunding platforms? An activity perspective of critical success factors56
Social media use and well-being: A prospective experience-sampling study56
#Sponsored! How the recognition of sponsoring on Instagram posts affects adolescents’ brand evaluations through source evaluations56
Bridging psychological distance: The impact of immersive media on distant and proximal environmental issues56
Using augmented reality to experiment with elements in a chemistry course56
Addressing 21st-century digital skills in schools – Development and validation of an instrument to measure teachers' basic ICT competence beliefs56
Do you filter who you are?: Excessive self-presentation, social cues, and user evaluations of Instagram selfies56
Emojis influence emotional communication, social attributions, and information processing55
Technology-related teaching skills and attitudes: Validation of a scenario-based self-assessment instrument for teachers55
Can teachers’ digital competence influence technology acceptance in vocational education?55
Group behavior in social media: Antecedents of initial trust formation55
Effects of physical, non-immersive virtual, and immersive virtual store environments on consumers' perceptions and purchase behavior54
Human confidence in artificial intelligence and in themselves: The evolution and impact of confidence on adoption of AI advice53
Examining actual consumer usage of E-wallet: A case study of big data analytics53
AI as a moral crumple zone: The effects of AI-mediated communication on attribution and trust52
Blockchain technologies to address smart city and society challenges52
Augmented reality in vocational training: A systematic review of research and applications51
Construct and consequential validity for learning analytics based on trace data51
An examination of remote e-working and flow experience: The role of technostress and loneliness51
How human users engage with consumer robots? A dual model of psychological ownership and trust to explain post-adoption behaviours51
The development of gender differences in information and communication technology (ICT) literacy in middle adolescence51
Longitudinal associations among neuroticism, depression, and cyberbullying in early adolescents51
Empirical study of knowledge withholding in cyberspace: Integrating protection motivation theory and theory of reasoned behavior51
Profiles of adolescent traditional and cyber bullying and victimization: The role of demographic, individual, family, school, and peer factors51
Examining the role of consumer satisfaction within mobile eco-systems: Evidence from mobile banking services51
Passive social media use and psychological well-being during the COVID-19 pandemic: The role of social comparison and emotion regulation51
Keeping customers' data secure: A cross-cultural study of cybersecurity compliance among the Gen-Mobile workforce51
Employees’ behavioural intention to smartphone security: A gender-based, cross-national study50
Cyberpsychology research and COVID-1950
Anxious, bored, and (maybe) missing out: Evaluation of anxiety attachment, boredom proneness, and fear of missing out (FoMO)50
The digital workplace and its dark side: An integrative review50
Integrating the bright and dark sides of communication visibility for knowledge management and creativity: The moderating role of regulatory focus50
Learning with human and virtual instructors who display happy or bored emotions in video lectures50
Does the dispersion of online review ratings affect review helpfulness?50
The relevance of emotion regulation, procrastination, and perceived stress for problematic social media use in a representative sample of children and adolescents50
Adverse consequences of excessive social networking site use on academic performance: Explaining underlying mechanism from stress perspective49
Social commerce and the mobile platform: Payment and security perceptions of potential users49
Cyberbullying victimization at work: Social media identity bubble approach49
The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review49
Does multitasking in the classroom affect learning outcomes? A naturalistic study48
Nudge me right: Personalizing online security nudges to people's decision-making styles48
Exploring relationship development with social chatbots: A mixed-method study of replika48
Towards Intelligent-TPACK: An empirical study on teachers’ professional knowledge to ethically integrate artificial intelligence (AI)-based tools into education48
The automation of leadership functions: Would people trust decision algorithms?48
An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking48
Assessing individual contributions to Collaborative Problem Solving: A network analysis approach47
The personalisation-privacy paradox: Consumer interaction with smart technologies and shopping mall loyalty47
Adolescents’ problematic internet and smartphone use is related to suicide ideation: Does emotional intelligence make a difference?47
Robots are friends as well as foes: Ambivalent attitudes toward mindful and mindless AI robots in the United States and China47
A network analysis approach to the relationship between fear of missing out (FoMO), smartphone addiction, and social networking site use among a sample of Chinese university students47
Smartphone Screen Time: Inaccuracy of self-reports and influence of psychological and contextual factors46
Network Path Analysis for developing an enhanced TAM model: A user-centric e-learning perspective46
Don't just watch, join in: Exploring information behavior and copresence on Twitch46
Recognizing the emotional state of human and virtual instructors46
“Technology was designed for this”: Adolescents’ perceptions of the role and impact of the use of technology in cyber dating violence46
Impacts of cues on learning: Using eye-tracking technologies to examine the functions and designs of added cues in short instructional videos45
Extending the technology acceptance model to explain how perceived augmented reality affects consumers' perceptions45
The use of information and communication technologies by older people with cognitive impairments: from barriers to benefits45
Effects of robot-human versus robot-robot behavior and entitativity on anthropomorphism and willingness to interact44
The association between therapeutic alliance and outcome in internet-based psychological interventions: A meta-analysis44
Investigating managers' understanding of chatbots in the Korean financial industry44
A new reality: Fan perceptions of augmented reality readiness in sport marketing44
Effects of intrinsic and extrinsic motivation on social loafing in online travel communities43
Consumer acceptance of voice-activated smart home devices for product information seeking and online ordering43
Social robots and gamification for technology supported learning: An empirical study on engagement and motivation43
Risk factors of internet gaming disorder symptoms in Spanish adolescents43
The direct and indirect influence of mindfulness on techno-stressors and job burnout: A quantitative study of white-collar workers43
From cognitive overload to digital detox: Psychological implications of telework during the COVID-19 pandemic43
“Others are more vulnerable to fake news than I Am”: Third-person effect of COVID-19 fake news on social media users42
Stealth assessment of creativity in a physics video game42
The effect of social-cognitive recovery strategies on likability, capability and trust in social robots42
AI-powered chatbot communication with customers: Dialogic interactions, satisfaction, engagement, and customer behavior42
Understanding the power of opinion leaders’ influence on the diffusion process of popular mobile games: Travel Frog on Sina Weibo42
Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments42
The effects of information source and eHealth literacy on consumer health information credibility evaluation behavior42
Effect of online review sentiment on product sales: The moderating role of review credibility perception41
Adoption of shopper-facing technologies under social distancing: A conceptualisation and an interplay between task-technology fit and technology trust41
Mobile technology adoption across the lifespan: A mixed methods investigation to clarify adoption stages, and the influence of diffusion attributes41
Sexist attitudes, romantic myths, and offline dating violence as predictors of cyber dating violence perpetration in adolescents41
The assessment of collaborative problem solving in PISA 2015: Can computer agents replace humans?40
Video games and close relations: Attachment and empathy as predictors of children's and adolescents' video game social play and socio-emotional functioning40
Health information on social media helps mitigate Crohn's disease symptoms and improves patients' clinical course40
What to expect from opening up ‘black boxes’? Comparing perceptions of justice between human and automated agents40
Teaching with and teaching about technology – Evidence for professional development of in-service teachers40
Do VR and AR versions of an immersive cultural experience engender different user experiences?40
Measures and modalities in restorative virtual natural environments: An integrative narrative review40
Signaling persuasion in crowdfunding entrepreneurial narratives: The subjectivity vs objectivity debate39
The fear of missing out at work: Examining costs and benefits to employee health and motivation39
Modifying UTAUT2 for a cross-country comparison of telemedicine adoption39
The impact of service attributes and category on eWOM helpfulness: An investigation of extremely negative and positive ratings using latent semantic analytics and regression analysis39
Can an intelligent personal assistant (IPA) be your friend? Para-friendship development mechanism between IPAs and their users39
On powerpointers, clickerers, and digital pros: Investigating the initiation of digital learning activities by teachers in higher education39
The strategic influence of school principal leadership in the digital transformation of schools38
Creating customer loyalty in online brand communities38
E-service quality and e-retailers: Attribute-based multi-dimensional scaling38
New technology, new role of parents: How parents' beliefs and behavior affect students’ digital media self-efficacy38
Antecedents of esports gameplay intention: Genre as a moderator38
Sexting, pressured sexting and image-based sexual abuse among a weighted-sample of heterosexual and LGB-youth38
Viral vitriol: Predictors and contagion of online toxicity in World of Tanks38
Branded mobile application adoption and customer engagement behavior38
Problematic social networking sites use and attachment: A systematic review38
Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention38
The impact of parental active mediation on adolescent mobile phone dependency: A moderated mediation model37
Towards prosocial design: A scoping review of the use of robots and virtual agents to trigger prosocial behaviour37
Violent video game exposure and (Cyber)bullying perpetration among Chinese youth: The moderating role of trait aggression and moral identity37
When expert recommendation contradicts peer opinion: Relative social influence of valence, group identity and artificial intelligence37
Tweeting and mining OECD-related microcontent in the post-truth era: A cloud-based app37
Internet use and Chinese older adults’ subjective well-being (SWB): The role of parent-child contact and relationship37
Towards strengthening links between learning analytics and assessment: Challenges and potentials of a promising new bond37
Online social connections as surrogates of face-to-face interactions: A longitudinal study under Covid-19 isolation37
Who endorses conspiracy theories? A moderated mediation model of Chinese and international social media use, media skepticism, need for cognition, and COVID-19 conspiracy theory endorsement in China37
The role of internet self-efficacy, innovativeness and technology avoidance in breadth of internet use: Comparing older technology experts and non-experts37
Sex differences in emoji use, familiarity, and valence37
The impact of techno-stressors on work–life balance: The moderation of job self-efficacy and the mediation of emotional exhaustion37
The association between social anxiety and mobile phone addiction: A three-level meta-analysis37
Associations between duration and type of electronic screen use and cognition in US children37
Promoting critical thinking in an online, project-based course36
Social media use improves executive functions in middle-aged and older adults: A structural equation modeling analysis36
I want it my way! The effect of perceptions of personalization through augmented reality and online shopping on customer intentions to co-create value36
Tantrums, toddlers and technology: Temperament, media emotion regulation, and problematic media use in early childhood36
Effect of work-related smartphone use after work on job burnout: Moderating effect of social support and organizational politics36
Formation of computational identity through computational thinking perspectives development in programming learning: A mediation analysis among primary school students36
How pre-service teachers perceive their 21st-century skills and dispositions: A longitudinal perspective36
Application of humanization to survey chatbots: Change in chatbot perception, interaction experience, and survey data quality35
Communicative and social consequences of interactions with voice assistants35
Running on a social exercise platform: Applying self-determination theory to increase motivation to participate in a sporting event35
The impact of atmospheric cues on consumers’ approach and avoidance behavioral intentions in social commerce websites35
Social media photo activity, internalization, appearance comparison, and body satisfaction: The moderating role of photo-editing behavior35
Coding activities for children: Coupling eye-tracking with qualitative data to investigate gender differences35
Effects of self-regulated learning prompts in a flipped history classroom34
Social media filtering and democracy: Effects of social media news use and uncivil political discussions on social media unfriending34
Problematic gaming behavior and the personality traits of video gamers: A cross-sectional survey.34
The lonely struggle with autonomy: A case study of first-year university students’ experiences during emergency online teaching34
Early prediction of undergraduate Student's academic performance in completely online learning: A five-year study34
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