Computers in Human Behavior

Papers
(The H4-Index of Computers in Human Behavior is 76. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
Personality and susceptibility to political microtargeting: A comparison between a machine-learning and self-report approach585
Editorial Board550
Positive mental health mediates the association between insomnia symptoms and addictive social media use in Germany and Poland544
Appearance-related teasing, rejection sensitivity, acceptance, and coping as risks and resources associated with online appearance preoccupation over one year385
The effect of affordance on deliberation when retweeting: From the perspective of expression effect306
The trajectories of online mental health information seeking: Modeling search behavior before and after completion of self-report screens252
Twitter content strategies to maximize engagement: The case of Thai Banks252
Illusion of diffusion: A percolation perspective on social structure and segregation in Twitter networks245
Longitudinal relations between gaming, physical activity, and athletic self-esteem212
Utilizing artificial intelligence to support analyzing self-regulated learning: A preliminary mixed-methods evaluation from a human-centered perspective200
Craving and attentional bias in gaming: Comparing esports, casual, and high-risk gamers using eye-tracking197
Third-party punishment and its neural mechanisms in the digital age: An fNIRS investigation of subjective social class and moral orientation197
Editorial Board192
What drives older adults’ acceptance of virtual humans? A conjoint and latent class analysis on virtual exercise coach attributes for a community-based exercise program189
Long-term effect of cybervictimization on displaced aggressive behavior across two years: Mutually predicting mediators of hostile emotion and moral disengagement189
Beneficial outcomes of (appropriate) nonverbal displays of negative affect in virtual teams185
Experiencing the body as play: Cultivating older adults’ exergame experiences using embodied metaphors and multimodal feedback171
Emotions in the time of coronavirus: Antecedents of digital and social media use among Millennials167
Adolescents’ online appearance preoccupation: A 5-year longitudinal study of the influence of peers, parents, beliefs, and disordered eating157
Social media behaviors and symptoms of anxiety and depression. A four-wave cohort study from age 10–16 years.153
Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder152
Diamonds are a TikTokers’ best friend: Unwrapping the motivations behind UK gifting on TikTok Live149
Distorting the truth versus blatant lies: The effects of different degrees of deception in domestic and foreign political deepfakes148
Investigating the negative bias towards artificial intelligence: Effects of prior assignment of AI-authorship on the aesthetic appreciation of abstract paintings147
Institutional behavior mechanism: Exploring the impacts of macro-environmental stimuli on continued digital payment adoption behavior146
Exploring the landscape of learning analytics privacy in fog and edge computing: A systematic literature review146
The cyber-industrialization of catfishing and romance fraud145
Effects of social skills on lexical alignment in human-human interaction and human-computer interaction140
Adults still can't resist: A social robot can induce normative conformity138
Migration, war trauma, mental health, and technology136
AI or human: How endorser shapes online purchase intention?132
Might insecurity and use of ICT enhance internet addiction and exhaust people? A study in two European countries during emergency remote working129
How do depression, duration of internet use and social connection in adolescence influence each other over time? An extension of the RI-CLPM including contextual factors128
Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model123
Robomorphism: Examining the effects of telepresence robots on between-student cooperation119
Talking to a bot or a wall? How chatbots vs. human agents affect anticipated communication quality108
The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences107
Depression and social anxiety in relation to problematic TikTok use severity: The mediating role of boredom proneness and distress intolerance106
Celebrity status, sex, and variation in psychopathy predicts judgements of and proclivity to generate and distribute deepfake pornography106
Artificial intelligence and human behavioral development: A perspective on new skills and competences acquisition for the educational context105
Influencing driving safety by matching AI assistant's verbal emotions to driver: A randomized controlled trial on performance, attention, and emotion105
Secure software design evaluation and decision making model for ubiquitous computing: A two-stage ANN-Fuzzy AHP approach104
Social media addiction among Hong Kong adolescents before and after the pandemic: The effects of parenting behaviors102
The relationship between problematic internet use and anxiety disorder symptoms in youth: Specificity of the type of application and gender101
An individual adaptive ubiquitous learning paradigm: Focusing on the collection and utilization of academic emotions101
Analysis of individual characteristics influencing user polarization in COVID-19 vaccine hesitancy.100
Not so funny after all! Humor, parents, peers, and their link with cyberbullying experiences99
The influence of gestures and visuospatial ability during learning about movements with dynamic visualizations – An fNIRS study99
Do digital competencies and social support boost work engagement during the COVID-19 pandemic?98
Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D98
Value co-destruction: The influence of failed interactions on members’ behaviors in online travel communities98
Organizational sensemaking in tough times: The ecology of NGOs’ COVID-19 issue discourse communities on social media97
Restrictive deterrence and the scope of hackers’ reoffending: Findings from two randomized field trials97
A whole new ball game: Fan perceptions of augmented reality enhanced sport broadcasts97
Profiling proclivity for technology-facilitated sexual violence through Dark Tetrad traits95
Where is the human in human-centered AI? Insights from developer priorities and user experiences95
Three Strikes and you are out!: The impacts of multiple human–robot trust violations and repairs on robot trustworthiness94
Exploring users' adoption intentions of intelligent virtual assistants in financial services: An anthropomorphic perspectives and socio-psychological perspectives94
How social anxiety leads to problematic use of conversational AI: The roles of loneliness, rumination, and mind perception93
Editorial Board92
Retraction notice to “Predicting the change trajectory of employee robot-phobia in the workplace: The role of perceived robot advantageousness and anthropomorphism” [Computers in Human Behavior 135 (292
Not all consumer-generated images are attractive and persuasive: A heuristic cue perspective90
Online communities as a risk factor for gambling and gaming problems: A five-wave longitudinal study89
What is the reported relationship between self-esteem and gaming disorder? A systematic review and meta-analysis86
Correcting climate change misinformation on social media: Reciprocal relationships between correcting others, anger, and environmental activism84
Evaluating and eliciting design requirements for an improved user experience in live-streaming commerce interfaces84
The search suggestion effect (SSE): A quantification of how autocomplete search suggestions could be used to impact opinions and votes83
Speed and symmetry: Developing effective organisational responses to social media criticism of CSR81
Associations between problematic internet use and substance misuse among US college students81
Relationships between use of geosocial mobile dating application “the L″ and self-objectification among Chinese female sexual minorities81
Reproducing age and sex biases in perceived pain intensity and prosocial behaviors using digital characters80
BoPo online, BoPo offline? Engagement with body positivity posts, positive appearance comments on social media, and adolescents' appearance-related prosocial tendencies80
Smartphone and the brain: Stress and self-control mediate the association between the connectome-based predictive modeling of fMRI brain network and problematic smartphone use79
Are screen media the new pacifiers? The role of parenting stress and parental attitudes for children's screen time in early childhood78
Online antecedents for young consumers’ impulse buying behavior77
The link between flow and performance is moderated by task experience76
Dating apps and their relationship with body image, mental health and wellbeing: A systematic review76
Social media: A double-edged sword for LGBTQ+ youth76
Cognitive effort in virtual worlds in the metaverse versus instant messaging: Disruptive impacts on team performance and strategies for recovery76
0.17219519615173