Library Hi Tech

Papers
(The TQCC of Library Hi Tech is 15. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Digital media recording and broadcasting classroom using Internet intelligent image positioning and opinion monitoring in communication121
Research on personal digital hoarding behaviors of college students based on personality traits theory: the mediating role of emotional attachment96
Learning efficacy of understanding by design-Internet of Things (UbD-IoT) education integrated with design thinking and computational thinking89
An approach based on process mining to assess the quarantine strategies' effect in reducing the COVID-19 spread82
How do online reviews influence answer adoption in virtual Q&A communities? A signaling theory perspective65
Prototyping technology adoption among entrepreneurship and innovation libraries for rural health innovations64
Multimedia information retrieval using content-based image retrieval and context link for Chinese cultural artifacts54
Accessibility services needs of visually impaired patrons in public libraries: a grounded theory study of China51
Establishing novel experimental operation teaching by a click-and-mortar environment46
Collective impression management and collective privacy concerns in co-owned information disclosure: the mediating role of relationship support and relationship risk45
Designing a branding model for academic libraries affiliated with the Ministry of Science, Research and Technology in Iran43
Exploring the representation of multiple intelligences (MIs) in self-instructional materials (SIM) materials in the learning management system (LMS)41
Research hotspots and prospects of ethics education of science and technology in China based on bibliometrics41
Systematic review of MOOC research in mainland China39
User experience of digital science and education evaluation platform: identification and analysis of key influencing factors36
Counterattacking long videos: exploring the characteristics of popular instant videos and roles of producers and viewers36
Exploring the structural relationships between augmented reality quality, perceived value, and psychological well-being in museum applications: a PLS-SEM analysis34
Chinese libraries’ communication influence based on the Douyin communication index33
A novel data quality framework for assessment of scientific lecture video indexing31
Knowledge mining and graph visualization of ancient Chinese scientific and technological documents bibliographic summaries based on digital humanities31
Guest editorial: Contemporary learning behaviors on mobile devices and social media – part II30
Co-designing with library stakeholders: building a national virtual library30
Predictors of adoption of blockchain technology by academic libraries in Nigeria30
Help me summarize a book: user continues to use intentions in AI reading assistants from a generative AI quality viewpoint29
Bibliometric analysis and science mapping of global scientific publications on technical vocational education training (TVET)29
Impact of academic stress by parent-proxy on parents' learning-support-services: a moderated-mediation model of health anxiety by parents' educational level28
Editorial: Special selections on contemporary social media and social network research28
Book review: Conversations with leading academic and research library directors: international perspectives on library management28
Evolution of discussion topics on an online depression self-help group27
The relation between players' motivation, virtual communities and stickiness in augmented reality games27
Survey and analysis of providers’ demands in scientific data sharing27
Factors influencing students' adoption intention of brain–computer interfaces in a game-learning context25
What determines learners’ active participation in Metaverse-based learning in an emerging market25
The effect of student self-efficacy on learning outcomes in a business simulation mobile game: a quasi-experimental study24
Learning behavior in augmented reality–mediated mobile game–based learning24
The information needs of users in the metaverse communities: a grounded theory study23
Analyzing the role of ICT in bridging the digital divide: a transitional analytical framework for ICT access to impact23
Hong Kong academic librarians' attitudes toward robotic process automation23
Bibliometric analyses and network mapping on the smart library in Web of Science from 2003 to 202122
Unleashing the power of AI: a systematic review of cutting-edge techniques in AI-enhanced scientometrics, webometrics and bibliometrics21
Impact of COVID-19 on reading behaviors and preferences: investigating high school students and parents with the 5E instructional model20
Using augmented reality games to support sustainable development goal learning among young students: a true-experimental study20
Editorial: Special selection on contemporary digital culture and reading20
The role of personality traits and the ability to detect fake news in predicting information avoidance during the COVID-19 pandemic20
Data mining analytics investigation on TikTok users' behaviors: social media app development19
Innovative use of virtual reality simulation technology for pet health care education: a hybrid system for cardiopulmonary resuscitation training19
Social media aesthetics as part of academic library merchandising19
Transitioning from inhibition to contextual emergence: investigating the mechanisms underlying the marginalization of county-level public libraries in China18
Research on the relationships between discourse leading indicators and citations: perspectives from altmetrics indicators of international multidisciplinary academic journals17
Readers’ willingness to participate deeply in library smart reading promotion17
Sustainable education on improving the quality of peer assessment: design and implementation of an online deep learning-based peer assessment system16
How to improve elderly users' intention to use public digital cultural services: from the perspective of trust16
Two-way deviation: the impact of the deviation of horizontal and vertical answers on knowledge adoption in virtual Q&A communities16
Lockdowns during the COVID-19 pandemic among small island developing states and Guam16
Ukrainian arts and humanities research in Scopus: a bibliometric analysis15
Patterns of artificial intelligence policies in China: a nationwide perspective15
A theoretical model and empirical analysis of university library readers' spatial cognition15
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