Library Hi Tech

Papers
(The H4-Index of Library Hi Tech is 31. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Research on personal digital hoarding behaviors of college students based on personality traits theory: the mediating role of emotional attachment195
How do online reviews influence answer adoption in virtual Q&A communities? A signaling theory perspective107
An approach based on process mining to assess the quarantine strategies' effect in reducing the COVID-19 spread85
Digital media recording and broadcasting classroom using Internet intelligent image positioning and opinion monitoring in communication79
Prototyping technology adoption among entrepreneurship and innovation libraries for rural health innovations74
Learning efficacy of understanding by design-Internet of Things (UbD-IoT) education integrated with design thinking and computational thinking71
Multimedia information retrieval using content-based image retrieval and context link for Chinese cultural artifacts70
Designing a branding model for academic libraries affiliated with the Ministry of Science, Research and Technology in Iran70
The acceptance and use of smartphones among older adults: differences in UTAUT determinants before and after training70
Collective impression management and collective privacy concerns in co-owned information disclosure: the mediating role of relationship support and relationship risk68
Comprehensive three-phase bibliometric assessment on the blockchain (2012–2020)58
Establishing novel experimental operation teaching by a click-and-mortar environment55
Characterizing response quantity on academic social Q&A sites: a multidiscipline comparison of linguistic characteristics of questions51
Accessibility services needs of visually impaired patrons in public libraries: a grounded theory study of China46
Analysis of the critical success factors of mobile animation games based on a consistent fuzzy preference relationship45
Research hotspots and prospects of ethics education of science and technology in China based on bibliometrics44
Counterattacking long videos: exploring the characteristics of popular instant videos and roles of producers and viewers44
Exploring the representation of multiple intelligences (MIs) in self-instructional materials (SIM) materials in the learning management system (LMS)41
Systematic review of MOOC research in mainland China41
Chinese libraries’ communication influence based on the Douyin communication index39
Exploring the structural relationships between augmented reality quality, perceived value, and psychological well-being in museum applications: a PLS-SEM analysis38
User experience of digital science and education evaluation platform: identification and analysis of key influencing factors38
Knowledge mining and graph visualization of ancient Chinese scientific and technological documents bibliographic summaries based on digital humanities37
A novel data quality framework for assessment of scientific lecture video indexing36
Guest editorial: Contemporary learning behaviors on mobile devices and social media – part II36
Bibliometric analysis and science mapping of global scientific publications on technical vocational education training (TVET)33
Help me summarize a book: user continues to use intentions in AI reading assistants from a generative AI quality viewpoint33
Co-designing with library stakeholders: building a national virtual library33
Predictors of adoption of blockchain technology by academic libraries in Nigeria32
Which quality determinants cause MOOCs continuance intention? A hybrid extending the expectation-confirmation model with learning engagement and information systems success31
Editorial: Special selections on contemporary social media and social network research31
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