Human-Computer Interaction

Papers
(The TQCC of Human-Computer Interaction is 8. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-02-01 to 2024-02-01.)
ArticleCitations
Designing fair AI for managing employees in organizations: a review, critique, and design agenda60
Interactive machine teaching: a human-centered approach to building machine-learned models38
User Representations in Human-Computer Interaction36
“Now i can see me” designing a multi-user virtual reality remote psychotherapy for body weight and shape concerns29
Human-human-robot interaction: robotic object’s responsive gestures improve interpersonal evaluation in human interaction24
An empirically grounded sociotechnical perspective on designing virtual agents for older adults21
Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers19
Bridging social distance during social distancing: exploring social talk and remote collegiality in video conferencing18
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic17
How does working from home during COVID-19 affect what managers do? Evidence from time-Use studies15
A framework of artificial intelligence augmented design support12
Corporate hackathons, how and why? A multiple case study of motivation, projects proposal and selection, goal setting, coordination, and outcomes12
ML Lifecycle Canvas: Designing Machine Learning-Empowered UX with Material Lifecycle Thinking11
Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors11
A “beyond being there” for VR meetings: envisioning the future of remote work11
Intertextual design: the hidden stories of Atari women11
Avoiding adverse autonomous agent actions11
Extending a Theory of Slow Technology for Design through Artifact Analysis10
Wearable technologies as extensions: a postphenomenological framework and its design implications10
Introduction to the special issue on time and HCI9
Remote work mindsets predict emotions and productivity in home office: A longitudinal study of knowledge workers during the Covid-19 pandemic9
Introduction to this special issue on unifying human computer interaction and artificial intelligence9
The new normals of work: a framework for understanding responses to disruptions created by new futures of work8
HCI and deep time: toward deep time design thinking8
Topicalizer: reframing core concepts in machine learning visualization by co-designing for interpretivist scholarship8
Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction8
Designing for interpersonal motor synchronization8
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