Human-Computer Interaction

Papers
(The TQCC of Human-Computer Interaction is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Characterizing information access needs in gaze-adaptive augmented reality interfaces: implications for fast-paced and dynamic usage contexts33
Perception of rhythmic agency for conversational labeling25
Social fidelity in cooperative virtual reality maritime training24
Commentary:the intentions of washing machines21
Human teleoperation - a haptically enabled mixed reality system for teleultrasound19
Commentary: human-centred AI: the new zeitgeist18
A multiplayer VR showdown game for people with visual impairment18
A comprehensive investigation of researchers’ shared file management practices in cloud storage16
Commentary: controlling the demon: autonomous agents and the urgent need for controls16
Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement15
Attuning to care technologies15
Post-mortem information management: exploring contextual factors in appropriate personal data access after death15
“Can’t think of anything more to do”: Public displays of power, privilege, and surrender in social media disaster monologues14
Existential time and historicity in interaction design14
Exploring Anima: a brain–computer interface for peripheral materialization of mindfulness states during mandala coloring14
Understanding the impact and design of AI teammate etiquette12
Decentering Through Design: Bridging Posthuman Theory with More-than-Human Design Practices12
How does working from home during COVID-19 affect what managers do? Evidence from time-Use studies11
Training work-related social skills in adults with Autism Spectrum Disorder using a tablet-based intervention10
‘I already forgot half of it’ – Interviewing people with dementia for co-designing an intelligent system8
Productive Oscillation as a strategy for doing more-than-human design research7
Doing responsibilities in entangled worlds6
The everyday enactment of interfaces: a study of crises and conflicts in the more-than-human home6
‘Breathing-with’: a design tactic for the more-than-human6
A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities6
Pheno-data: using tomatoes to rethink data and data practice for ecological worlds6
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