Human-Computer Interaction

Papers
(The median citation count of Human-Computer Interaction is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-10-01 to 2024-10-01.)
ArticleCitations
“Now i can see me” designing a multi-user virtual reality remote psychotherapy for body weight and shape concerns35
Bridging social distance during social distancing: exploring social talk and remote collegiality in video conferencing29
How does working from home during COVID-19 affect what managers do? Evidence from time-Use studies25
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic24
Avoiding adverse autonomous agent actions21
Extending a Theory of Slow Technology for Design through Artifact Analysis19
Designing for interpersonal motor synchronization18
A “beyond being there” for VR meetings: envisioning the future of remote work17
Remote work mindsets predict emotions and productivity in home office: A longitudinal study of knowledge workers during the Covid-19 pandemic16
HCI and deep time: toward deep time design thinking15
Introduction to the special issue on time and HCI15
Wearable technologies as extensions: a postphenomenological framework and its design implications15
Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect14
Corporate hackathons, how and why? A multiple case study of motivation, projects proposal and selection, goal setting, coordination, and outcomes14
Introduction to this special issue: the future of remote work: responses to the pandemic14
The IBM natural conversation framework: a new paradigm for conversational UX design14
Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors13
The new normals of work: a framework for understanding responses to disruptions created by new futures of work13
Sharing biosignals: An analysis of the experiential and communication properties of interpersonal psychophysiology12
Intertextual design: the hidden stories of Atari women11
Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction11
Exploring the effectiveness of persuasive games for disease prevention and awareness and the impact of tailoring to the stages of change10
Decentering Through Design: Bridging Posthuman Theory with More-than-Human Design Practices9
Toward a design theory for virtual companionship8
Exploring Anima: a brain–computer interface for peripheral materialization of mindfulness states during mandala coloring7
A sensemaking system for grouping and suggesting stories from multiple affective viewpoints in museums6
Human teleoperation - a haptically enabled mixed reality system for teleultrasound6
Envisioning, designing, and rapid prototyping heritage installations with a tangible interaction toolkit6
Existential time and historicity in interaction design6
Commentary: extraordinary excitement empowering enhancing everyone5
Toward Standard Guidelines to Design the Sense of Embodiment in Teleoperation Applications: A Review and Toolbox5
Commentary: Societal Reactions to Hopes and Threats of Autonomous Agent Actions: Reflections about Public Opinion and Technology Implementations5
Can you count on a calculator? The role of agency and affect in judgments of robots as moral agents5
Cats, Kids, and video calls: how working from home affects media self-presentation5
“It took me back 25 years in one bound”: self-generated flavor-based cues for self-defining memories in later life4
Supporting personal preferences and different levels of need in online help-seeking: a comparative study of help-seeking technologies for mental health4
Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement4
Digital hoarding and personal use digital data4
A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities4
Time perspectives in technology-mediated reminiscing: effects of basic design decisions on subjective well-being4
‘I already forgot half of it’ – Interviewing people with dementia for co-designing an intelligent system4
Emotional responses to human values in technology: The case of conversational agents3
Avoiding mixed messages: research-based fact-checking the media portrayals of voice user interfaces for older adults3
The task-attention theory of game learning: a theory and research agenda3
Prioritizing unread e-mails: people send urgent responses before important or short ones3
Doing responsibilities in entangled worlds3
Commentary: human-centred AI: the new zeitgeist3
Advisory adumbrations about autonomy’s acceptability3
Introduction to this special issue: guiding the conversation: new theory and design perspectives for conversational user interfaces3
On technology-assisted energy saving: challenges of digital plumbing in industrial settings3
Understanding the impact and design of AI teammate etiquette3
Reframing search and recommendation as opportunities for communication for people with intellectual disability3
0.026488065719604