Human-Computer Interaction

Papers
(The median citation count of Human-Computer Interaction is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Bridging social distance during social distancing: exploring social talk and remote collegiality in video conferencing29
How does working from home during COVID-19 affect what managers do? Evidence from time-Use studies25
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic24
Avoiding adverse autonomous agent actions21
Extending a Theory of Slow Technology for Design through Artifact Analysis19
A “beyond being there” for VR meetings: envisioning the future of remote work18
Designing for interpersonal motor synchronization18
Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect16
Remote work mindsets predict emotions and productivity in home office: A longitudinal study of knowledge workers during the Covid-19 pandemic16
Wearable technologies as extensions: a postphenomenological framework and its design implications15
HCI and deep time: toward deep time design thinking15
Introduction to the special issue on time and HCI15
The IBM natural conversation framework: a new paradigm for conversational UX design14
Introduction to this special issue: the future of remote work: responses to the pandemic14
The new normals of work: a framework for understanding responses to disruptions created by new futures of work13
Sharing biosignals: An analysis of the experiential and communication properties of interpersonal psychophysiology12
Intertextual design: the hidden stories of Atari women11
Exploring the effectiveness of persuasive games for disease prevention and awareness and the impact of tailoring to the stages of change10
Decentering Through Design: Bridging Posthuman Theory with More-than-Human Design Practices9
Toward a design theory for virtual companionship8
Exploring Anima: a brain–computer interface for peripheral materialization of mindfulness states during mandala coloring7
A sensemaking system for grouping and suggesting stories from multiple affective viewpoints in museums6
Human teleoperation - a haptically enabled mixed reality system for teleultrasound6
Envisioning, designing, and rapid prototyping heritage installations with a tangible interaction toolkit6
Existential time and historicity in interaction design6
Commentary: extraordinary excitement empowering enhancing everyone5
Toward Standard Guidelines to Design the Sense of Embodiment in Teleoperation Applications: A Review and Toolbox5
Commentary: Societal Reactions to Hopes and Threats of Autonomous Agent Actions: Reflections about Public Opinion and Technology Implementations5
Can you count on a calculator? The role of agency and affect in judgments of robots as moral agents5
Cats, Kids, and video calls: how working from home affects media self-presentation5
Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement4
Digital hoarding and personal use digital data4
‘I already forgot half of it’ – Interviewing people with dementia for co-designing an intelligent system4
Time perspectives in technology-mediated reminiscing: effects of basic design decisions on subjective well-being4
A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities4
“It took me back 25 years in one bound”: self-generated flavor-based cues for self-defining memories in later life4
Supporting personal preferences and different levels of need in online help-seeking: a comparative study of help-seeking technologies for mental health4
Advisory adumbrations about autonomy’s acceptability3
Introduction to this special issue: guiding the conversation: new theory and design perspectives for conversational user interfaces3
On technology-assisted energy saving: challenges of digital plumbing in industrial settings3
Commentary: human-centred AI: the new zeitgeist3
Reframing search and recommendation as opportunities for communication for people with intellectual disability3
Emotional responses to human values in technology: The case of conversational agents3
Avoiding mixed messages: research-based fact-checking the media portrayals of voice user interfaces for older adults3
Understanding the impact and design of AI teammate etiquette3
The task-attention theory of game learning: a theory and research agenda3
Prioritizing unread e-mails: people send urgent responses before important or short ones3
‘Breathing-with’: a design tactic for the more-than-human3
Doing responsibilities in entangled worlds3
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