Human-Computer Interaction

Papers
(The median citation count of Human-Computer Interaction is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
Interactive machine teaching: a human-centered approach to building machine-learned models43
“Now i can see me” designing a multi-user virtual reality remote psychotherapy for body weight and shape concerns32
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic22
Bridging social distance during social distancing: exploring social talk and remote collegiality in video conferencing20
How does working from home during COVID-19 affect what managers do? Evidence from time-Use studies20
Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers19
A framework of artificial intelligence augmented design support15
Avoiding adverse autonomous agent actions14
Remote work mindsets predict emotions and productivity in home office: A longitudinal study of knowledge workers during the Covid-19 pandemic13
Introduction to the special issue on time and HCI13
A “beyond being there” for VR meetings: envisioning the future of remote work12
Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors12
Extending a Theory of Slow Technology for Design through Artifact Analysis12
Corporate hackathons, how and why? A multiple case study of motivation, projects proposal and selection, goal setting, coordination, and outcomes12
Designing for interpersonal motor synchronization12
ML Lifecycle Canvas: Designing Machine Learning-Empowered UX with Material Lifecycle Thinking12
Wearable technologies as extensions: a postphenomenological framework and its design implications12
Intertextual design: the hidden stories of Atari women11
HCI and deep time: toward deep time design thinking11
Topicalizer: reframing core concepts in machine learning visualization by co-designing for interpretivist scholarship9
Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction9
Introduction to this special issue on unifying human computer interaction and artificial intelligence9
The new normals of work: a framework for understanding responses to disruptions created by new futures of work9
Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect8
Introduction to this special issue: the future of remote work: responses to the pandemic8
Sharing biosignals: An analysis of the experiential and communication properties of interpersonal psychophysiology8
Cats, Kids, and video calls: how working from home affects media self-presentation6
Exploring the effectiveness of persuasive games for disease prevention and awareness and the impact of tailoring to the stages of change6
Existential time and historicity in interaction design5
Toward a design theory for virtual companionship5
The IBM natural conversation framework: a new paradigm for conversational UX design5
Toward Standard Guidelines to Design the Sense of Embodiment in Teleoperation Applications: A Review and Toolbox4
Human teleoperation - a haptically enabled mixed reality system for teleultrasound4
Commentary: extraordinary excitement empowering enhancing everyone4
Time perspectives in technology-mediated reminiscing: effects of basic design decisions on subjective well-being4
Can you count on a calculator? The role of agency and affect in judgments of robots as moral agents3
Commentary: Societal Reactions to Hopes and Threats of Autonomous Agent Actions: Reflections about Public Opinion and Technology Implementations3
On technology-assisted energy saving: challenges of digital plumbing in industrial settings3
The task-attention theory of game learning: a theory and research agenda3
Prioritizing unread e-mails: people send urgent responses before important or short ones3
Exploring Anima: a brain–computer interface for peripheral materialization of mindfulness states during mandala coloring3
Advisory adumbrations about autonomy’s acceptability3
Envisioning, designing, and rapid prototyping heritage installations with a tangible interaction toolkit3
Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement3
A sensemaking system for grouping and suggesting stories from multiple affective viewpoints in museums2
Supporting personal preferences and different levels of need in online help-seeking: a comparative study of help-seeking technologies for mental health2
Avoiding mixed messages: research-based fact-checking the media portrayals of voice user interfaces for older adults2
Trigger motion and interface optimization of an eye-controlled human-computer interaction system based on voluntary eye blinks2
Emotional responses to human values in technology: The case of conversational agents2
Understanding the impact and design of AI teammate etiquette2
Introduction to this special issue: guiding the conversation: new theory and design perspectives for conversational user interfaces2
‘I already forgot half of it’ – Interviewing people with dementia for co-designing an intelligent system2
Commentary: human-centred AI: the new zeitgeist2
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