Human-Computer Interaction

Papers
(The H4-Index of Human-Computer Interaction is 14. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Bridging social distance during social distancing: exploring social talk and remote collegiality in video conferencing29
How does working from home during COVID-19 affect what managers do? Evidence from time-Use studies25
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic24
Avoiding adverse autonomous agent actions21
Extending a Theory of Slow Technology for Design through Artifact Analysis19
A “beyond being there” for VR meetings: envisioning the future of remote work18
Designing for interpersonal motor synchronization18
Remote work mindsets predict emotions and productivity in home office: A longitudinal study of knowledge workers during the Covid-19 pandemic16
Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect16
Introduction to the special issue on time and HCI15
Wearable technologies as extensions: a postphenomenological framework and its design implications15
HCI and deep time: toward deep time design thinking15
The IBM natural conversation framework: a new paradigm for conversational UX design14
Introduction to this special issue: the future of remote work: responses to the pandemic14
0.039637804031372