Journal of Educational Computing Research

Papers
(The TQCC of Journal of Educational Computing Research is 16. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Trusting and Learning From Virtual Humans that Correct Common Misconceptions199
So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational Gamification100
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study97
Stewardship, Standards, and Scholarly Responsibility at the Turn of a New Year89
Effects of Robot-Assisted Language Learning on English-as-a-Foreign-Language Skill Development87
Design and Development of Artificial Intelligence Dynamic Physical Education Teaching Resources in Human-Computer Interaction Mode86
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students63
Do AI Chatbots Improve Students’ Learning Performance in Programming Education? Evidence from a Meta-Analysis60
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming52
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms51
Prompt Engineering in Education: A Systematic Review of Approaches and Educational Applications49
An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course46
Research on the Role of an Automatic Resource Generation System to Promote Chinese as a Second Language Learners’ Learning in Colleges44
Introductory Editorial: Shaping the Future of Educational Computing Research42
Bridging Language and Discipline: The Impact of Digital Game-Based Learning on Technical Vocabulary Acquisition and Motivation41
Enhancing Computational Thinking, Spatial Reasoning, and Executive Function Skills: The Impact of Tangible Programming Tools in Early Childhood and Across Different Learner Stages40
Crafting Compelling Argumentative Writing for Undergraduates: Exploring the Nexus of Digital Annotations, Conversational Agents, and Collaborative Concept Maps39
Effects of Augmented Reality-Enhanced Storytelling in Tertiary Philology Education39
Complementary Tools or Competitors? ChatGPT-Generated and Peer-Delivered Formative Feedback in EFL Writing Classes: Effectiveness, Perceptions, and Recommendations38
The Effects of ChatGPT-Generated Feedback on Saudi EFL Learners’ Writing Skills and Perception at the Tertiary Level: A Mixed-Methods Study37
Understanding English as a Foreign Language Students’ Idea Generation Strategies for Creative Writing With Natural Language Generation Tools37
Investigating the Effect of Role-Play Activity With GenAI Agent on EFL Students’ Speaking Performance36
Unpacking the Effects of Role Assignment on Interaction Processes in Socially Shared Regulation of Learning: A Multi-Method Approach35
Empowering Student Learning Through Artificial Intelligence: A Bibliometric Analysis35
Beyond Innovation: Centring Ethics and Social Responsibility in Educational Computing34
Contextualized Game-Based Language Learning: Retrospect and Prospect33
Journal of Educational Computing Research (JEC), Volume 61, Issue 8 (January 2024) through Volume 62 (March 2024 – January 2025) Pagination33
The Use of Data-Based Emotion Recognition Systems for the Development of Emotional and Musical Creativity in Vocal Students32
The Impact of AI-Assisted vs. Instructor-Provided Feedback on Awe, Autonomy, and Letter Writing Skills in Introverted and Extroverted EFL Learners in Online Learning Environments30
Revisiting Analogical Reasoning in Computing Education: Use of Similarities Between Robot Programming Tasks in Debugging29
Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents28
Charting Competence: A Holistic Scale for Measuring Proficiency in Artificial Intelligence Literacy28
Understanding the Characteristics of Students’ Behavioral Processes in Solving Computational Thinking Problems Based on the Behavioral Sequences26
Exploring the Link Between Problem-Solving Strategies and Programming Performance: A Comparative Analysis of High and Low Performers25
Network Dynamics and the Impact of Gamification on Computational Thinking and Visual Programming in Primary Education25
Impact of Teaching a Neuro-Computerized Course Through VLE to Develop Computational Thinking Among Mathematics Pre-service Teachers24
Generative Scaffolding in Pre-Trip Games: Effects of a GenAI-Chatbot on Inquiry-Based Learning24
The Effect of Teaching Physical Programming on Computational Thinking Skills and Self-Efficacy Perceptions Towards Computational Thinking22
Toward Deeper Learning: A Systematic Review of Cognitive Load Management in Mobile Learning22
The Effect of Learning Trajectories (LT 2 ) Based Digital Games on Turkish Children’s Mathematics Learning22
The Development and Validation of the Questionnaire to Characterize Learning Strategies in Computer Programming (CEAPC)22
Trust, Privacy, and Context Dependence of Large Language Models in Educational Contexts: Technical Challenges and Opportunities21
Effects of Generative AI Feedback and Interactive Video Assessment on Student Learning Achievement in Philological Content Creation Courses21
Leveraging Network Analytics to Examine the Impact of Generative Artificial Intelligence-Assisted Feedback on Inquiry-Based Discussion21
Supporting Self-Regulated Learning in the Age of Artificial Intelligence: A Comparative Systematic Review of Earlier AI and Generative AI20
Spatial Cognition Effects of IVE Teaching Resources on Red-Green Color Blindness20
Extending the Technology Acceptance Model for Mathematics Education: AI Literacy, AI-TPACK, and Self-Efficacy Among Pre-Service Teachers20
The Effects of Immersive Virtual Reality on Language Learning: Causal Effects on CEFR-Aligned Grammatical and Lexical Performance and Within-VR Comparative Effects on Communication and Intercultural C20
AI Language Alchemists: Unleashing Task-Based Chatbots to Enhance Speaking Proficiency, Shape Attitudes, and Foster a Translanguaging Space19
Effects of Collaborative Support on Learning in Serious Games for Programming19
The Effects of Computational Thinking Integration in STEM on Students’ Learning Performance in K-12 Education: A Meta-analysis19
Learning Marine Biology Quantitative Skills Through Computational Thinking19
InquiryGPT: Augmenting ChatGPT for Enhancing Inquiry-Based Learning in STEM Education18
Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement18
Effects of Collaborative Generative Learning on Learners With Different Motivation Levels in AI-Enabled Immersive Virtual Environments18
Curiosity, Interest, and Engagement: Unpacking Their Roles in Students’ Learning within a Virtual Game Environment18
A Mobile Contextualized Educational Game Framework With ChatGPT Interactive Scaffolding for Employee Ethics Training18
On the Quality of the Experience With Virtual Reality-Based Instructional Tools for Science Lab Activities17
The Impact of Puzzle-Based Game With Scaffolding-Aid on Cultural Heritage Learning: Evidence From Eye Movements17
Adaptive Support With Working Examples in Serious Games About Programming17
Effects of Incorporating a Large Language Model-Based Adaptive Mechanism Into Contextual Games on Students’ Academic Performance, Flow Experience, Cognitive Load and Behavioral Patterns17
What Else Can Be Learned When Coding? A Configurative Literature Review of Learning Opportunities Through Computational Thinking17
Guiding Novice Programmers With CPS-GPT: A Prompt-Driven AI Assistant for Creative Problem Solving17
Designing and Evaluating a Situated Escape-Room Virtual Reality Game: Integrating ARCS Motivation and Situated Learning to Improve Chemistry Learning, Motivation, and Flow16
Determinants of Technological Interventions for Children With Autism - A Systematic Review16
Virtual Reality in Veterinary Higher Education: Enhancing Diagnostic Skills on Equine Endoscopy Procedures via Immersive Training16
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