Journal of Educational Computing Research

Papers
(The median citation count of Journal of Educational Computing Research is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Mining Large Open Online Learning Networks: Exploring Community Dynamics and Communities of Performance178
Design and Development of Artificial Intelligence Dynamic Physical Education Teaching Resources in Human-Computer Interaction Mode85
Effects of Robot-Assisted Language Learning on English-as-a-Foreign-Language Skill Development84
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students81
So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational Gamification77
Trusting and Learning From Virtual Humans that Correct Common Misconceptions77
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study53
Stewardship, Standards, and Scholarly Responsibility at the Turn of a New Year51
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming50
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms44
Prompt Engineering in Education: A Systematic Review of Approaches and Educational Applications43
Do AI Chatbots Improve Students’ Learning Performance in Programming Education? Evidence from a Meta-Analysis41
Research on the Role of an Automatic Resource Generation System to Promote Chinese as a Second Language Learners’ Learning in Colleges39
Crafting Compelling Argumentative Writing for Undergraduates: Exploring the Nexus of Digital Annotations, Conversational Agents, and Collaborative Concept Maps38
An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course36
Effects of Augmented Reality-Enhanced Storytelling in Tertiary Philology Education36
Enhancing Computational Thinking, Spatial Reasoning, and Executive Function Skills: The Impact of Tangible Programming Tools in Early Childhood and Across Different Learner Stages35
Bridging Language and Discipline: The Impact of Digital Game-Based Learning on Technical Vocabulary Acquisition and Motivation34
Introductory Editorial: Shaping the Future of Educational Computing Research34
Investigating the Effect of Role-Play Activity With GenAI Agent on EFL Students’ Speaking Performance34
Understanding English as a Foreign Language Students’ Idea Generation Strategies for Creative Writing With Natural Language Generation Tools34
Empowering Student Learning Through Artificial Intelligence: A Bibliometric Analysis33
The Effects of ChatGPT-Generated Feedback on Saudi EFL Learners’ Writing Skills and Perception at the Tertiary Level: A Mixed-Methods Study33
The Impact of AI-Assisted vs. Instructor-Provided Feedback on Awe, Autonomy, and Letter Writing Skills in Introverted and Extroverted EFL Learners in Online Learning Environments32
Beyond Innovation: Centring Ethics and Social Responsibility in Educational Computing32
The Use of Data-Based Emotion Recognition Systems for the Development of Emotional and Musical Creativity in Vocal Students31
Journal of Educational Computing Research (JEC), Volume 61, Issue 8 (January 2024) through Volume 62 (March 2024 – January 2025) Pagination31
Charting Competence: A Holistic Scale for Measuring Proficiency in Artificial Intelligence Literacy31
Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents29
Contextualized Game-Based Language Learning: Retrospect and Prospect29
Revisiting Analogical Reasoning in Computing Education: Use of Similarities Between Robot Programming Tasks in Debugging28
Understanding the Characteristics of Students’ Behavioral Processes in Solving Computational Thinking Problems Based on the Behavioral Sequences27
Unpacking the Effects of Role Assignment on Interaction Processes in Socially Shared Regulation of Learning: A Multi-Method Approach27
Learning With Mobile Augmented Reality- and Automatic Speech Recognition-Based Materials for English Listening and Speaking Skills: Effectiveness and Perceptions of Non-English Major English as a Fore25
Exploring the Link Between Problem-Solving Strategies and Programming Performance: A Comparative Analysis of High and Low Performers25
Network Dynamics and the Impact of Gamification on Computational Thinking and Visual Programming in Primary Education25
Leveraging Network Analytics to Examine the Impact of Generative Artificial Intelligence-Assisted Feedback on Inquiry-Based Discussion24
Effects of Generative AI Feedback and Interactive Video Assessment on Student Learning Achievement in Philological Content Creation Courses24
Impact of Teaching a Neuro-Computerized Course Through VLE to Develop Computational Thinking Among Mathematics Pre-service Teachers24
The Development and Validation of the Questionnaire to Characterize Learning Strategies in Computer Programming (CEAPC)23
The Effect of Teaching Physical Programming on Computational Thinking Skills and Self-Efficacy Perceptions Towards Computational Thinking22
Design and Development of a Scaffolding-Based Mindtool for Gamified Learning Classrooms22
The Effects of Immersive Virtual Reality on Language Learning: Causal Effects on CEFR-Aligned Grammatical and Lexical Performance and Within-VR Comparative Effects on Communication and Intercultural C21
Toward Deeper Learning: A Systematic Review of Cognitive Load Management in Mobile Learning21
AI Language Alchemists: Unleashing Task-Based Chatbots to Enhance Speaking Proficiency, Shape Attitudes, and Foster a Translanguaging Space21
The Effect of Learning Trajectories (LT 2 ) Based Digital Games on Turkish Children’s Mathematics Learning21
Learning Marine Biology Quantitative Skills Through Computational Thinking20
Spatial Cognition Effects of IVE Teaching Resources on Red-Green Color Blindness20
Effects of Collaborative Support on Learning in Serious Games for Programming19
Learner Engagement in a Business Simulation Game: Impact on Higher-Order Thinking Skills19
Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement19
Effects of Incorporating a Large Language Model-Based Adaptive Mechanism Into Contextual Games on Students’ Academic Performance, Flow Experience, Cognitive Load and Behavioral Patterns18
InquiryGPT: Augmenting ChatGPT for Enhancing Inquiry-Based Learning in STEM Education17
Effects of Collaborative Generative Learning on Learners With Different Motivation Levels in AI-Enabled Immersive Virtual Environments17
A Mobile Contextualized Educational Game Framework With ChatGPT Interactive Scaffolding for Employee Ethics Training17
Guiding Novice Programmers With CPS-GPT: A Prompt-Driven AI Assistant for Creative Problem Solving17
The Impact of Puzzle-Based Game With Scaffolding-Aid on Cultural Heritage Learning: Evidence From Eye Movements16
Adaptive Support With Working Examples in Serious Games About Programming16
The Effects of Computational Thinking Integration in STEM on Students’ Learning Performance in K-12 Education: A Meta-analysis16
What Else Can Be Learned When Coding? A Configurative Literature Review of Learning Opportunities Through Computational Thinking16
Curiosity, Interest, and Engagement: Unpacking Their Roles in Students’ Learning within a Virtual Game Environment16
Assessing Computational Thinking, Motivation, and Grit of Undergraduate Students Using Educational Robots15
Designing and Evaluating a Situated Escape-Room Virtual Reality Game: Integrating ARCS Motivation and Situated Learning to Improve Chemistry Learning, Motivation, and Flow15
Role of Race and Gender of Pedagogical Agents in Multimedia Learning15
On the Quality of the Experience With Virtual Reality-Based Instructional Tools for Science Lab Activities15
MetaClassroom: A New Paradigm and Experience for Programming Education15
Determinants of Technological Interventions for Children With Autism - A Systematic Review15
Metaverse-Integrated Scenario-Based Professional Training Based on the Social Learning Theory: Evidence From Achievement, Critical Thinking, Decision-Making Performance, and Behavioral Analysis14
Revisiting Trends in GenAI-Assisted Second Language Writing: Retrospect and Prospect14
A Multi-Strategy Computer-Assisted EFL Writing Learning System With Deep Learning Incorporated and Its Effects on Learning: A Writing Feedback Perspective14
Effect of an Analogy-Based Approach of Artificial Intelligence Pedagogy in Upper Primary Schools14
Promoting Self-Regulation Progress and Knowledge Construction in Blended Learning via ChatGPT-Based Learning Aid14
Pass/Fail Prediction in Programming Courses13
Embodied Learning for Computational Thinking in a Mixed-Reality Context13
Predicting the Persuasiveness of Influence Strategies From Student Online Learning Behaviour Using Machine Learning Methods13
Exploring the Impact of Scaffolding in Programming on Students’ Computational Thinking: Evidence From a Three-Level Meta-Analysis13
Fostering Computational Thinking and Problem-Solving in Programming: Integrating Concept Maps Into Robot Block-Based Programming13
Relationships Between Executive Functions and Computational Thinking13
Personalized Recommendation in the Adaptive Learning System: The Role of Adaptive Testing Technology13
RETRACTED: Contributions of Computerized Dynamic Assessment and Digitalized Feedback to L2 Learners’ Grammar Acquisition: Technology-Enhanced Learning Facilitation Theory13
Facilitating Group Learning Using an Apprenticeship Model: Which Master is More Effective in Programming Instruction?12
A Study on ChatGPT-4 as an Innovative Approach to Enhancing English as a Foreign Language Writing Learning12
The Influence of Natural Language Processing on EFL Speaking Skills: Investigating Learner Adaptability, Language Accuracy, and Fluency12
The Effects of Spherical Video-Based Virtual Reality in Inquiry-Based Learning on Student Learning Outcomes, Higher-Order Thinking, and Learning Experiences in Geography Education12
Using Self-Determination Theory to Explain How Teacher Support Enhances Student Engagement and Higher-Order Thinking in Simulation-Based Learning With GenAI12
Predicting Robotics Pedagogical Content Knowledge: The Role of Computational and Design Thinking Dispositions via Teaching Beliefs11
Can Virtual Reality Promote Cognitive, Affective, and Psychomotor Learning? A Synthesis of Systematic Reviews and Meta-Analytic Evidence11
Collaborative Learning in K-12 Computational Thinking Education: A Systematic Review11
Who's the Best Detective? Large Language Models vs. Traditional Machine Learning in Detecting Incoherent Fourth Grade Math Answers11
Who Can Benefit More From More or Less Elaborated Feedback in a Computer-Based Assessment? Dominant Goal Orientation Matters11
Empowerment or Disempowerment? A Meta-Analysis of Intelligent Applications on Academic Achievement in Autism Spectrum Disorder11
Effects of Pair Learning on Girls’ Learning Performance in Robotics Education10
Multiple Generative AI Pedagogical Agents in Augmented Reality Environments: A Study on Implementing the 5E Model in Science Education10
From Generative AI to Extended Reality: Multidisciplinary Perspectives on the Challenges, Opportunities, and Future of Educational Computing10
Effects of Interaction between Peer Assessment and Problem-Solving Tendencies on Students’ Learning Achievements and Collaboration in Mobile Technology-Supported Project-Based Learning10
The Effect of Socioscientific Issue-Based Digital Comics Design on Gifted Students’ Attitudes Towards the Environment10
Effects of Augmented Reality on Students’ Higher-Order Thinking: A Meta-Analysis10
An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students’ Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills10
Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review10
Artificial Intelligence as a Catalyst for Nonlinear Skill Development: Evaluating Adaptive and Collaborative AI Tools for Transforming Academic Speaking Proficiency Among EFL Learners10
The Effects of AI Programming Assistant on University Students’ Algorithmic Thinking and Self-Efficacy10
Effects of GenAI Interventions on Student Academic Performance: A Meta-Analysis9
Mapping Computational Thinking Skills Through Digital Games Co-Creation Activity Amongst Malaysian Sub-urban Children9
From Crisis to Innovation: Forecasting Educational Technology Research Through Bibliometric Analysis of Pandemic-Era Publications (2020–2024)9
Effects of Dynamic Mathematical Software on Students’ Performance: A Three-Level Meta-Analysis9
How Multidimensional is Computational Thinking Competency? A Bi-Factor Model of the Computational Thinking Challenge9
How to Design Personalized Affective Pedagogical Agent: The Role of Individual Characteristics and Learner Choice8
Coding With Robots or Tablets? Effects of Technology-Enhanced Embodied Learning on Preschoolers’ Computational Thinking and Social-Emotional Competence8
Game-Based Learning for Students’ Computational Thinking: A Meta-Analysis8
A Flipped Systematic Debugging Approach to Enhance Elementary Students’ Program Debugging Performance and Optimize Cognitive Load8
Beyond Coding: Effects of a Computing Curriculum on Preschoolers’ Computational Thinking, Math, Language, and Social-Emotional Skills8
Effectiveness of Feedback Based on Log File Analysis in Introductory Programming Courses8
A Generative Artificial Intelligence (AI)-Based Human-Computer Collaborative Programming Learning Method to Improve Computational Thinking, Learning Attitudes, and  Learning Achievement8
A Deep Learning Framework With Visualisation for Uncovering Students’ Learning Progression and Learning Bottlenecks8
Integrating Artificial Intelligence and Computational Thinking in Educational Contexts: A Systematic Review of Instructional Design and Student Learning Outcomes8
Does Motion-Sensing Technology Enhance Students’ Learning? A Meta-Analysis8
Recirculating Foundational Problems: Four Decades of Educational Computing in the JECR Archive (1987–2024)7
Mobile Learning and Students’ Academic Achievement: A Second-order Meta-analysis Study7
An IRS-With-Feedback and Signaling Approach to Improving University Students’ Situational Interest and Attention7
An Empirical Study of VR Microteaching Training to Enhance Pre-Service Teachers’ Teaching Skills: Teaching Behaviors Analysis Based on Two-phase Training7
A Critical Review of Primary School Students’ Difficulties in Learning Programming Through Educational Games7
The Search for Computer Science Concepts in Coding Animated Narratives: Tensions and Opportunities7
Contextualized and Personalized Math Word Problem Generation in Authentic Contexts Using Generative Pre-trained Transformer and Its Influences on Geometry Learning7
Interventions in STEM Education Through Speech Recognition-Based Learning Analysis7
Using Epistemic Network Analysis to Explore Primary School Students’ Computational Thinking in Pair Programming Learning7
Exploring the Interplay of Topic Complexity, Emotional Engagement, and Cognitive Engagement in MOOC Discussions: Using Deep Learning and Topic Modeling7
A Second-Order Meta-Analysis on the Effects of Artificial Intelligence Applications on Student Outcomes6
Effect of Physical Fidelity and Immersion Level on Learning Experiences and Outcomes in VR-Based Fire-Safety Education6
Gamified Mobile Guidance for Museum Virtual Tours: How Task Design Shapes Learning Experience and Cognitive Load6
Distributed Pair Programming in Higher Education: A Systematic Literature Review6
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