Journal of Educational Computing Research

Papers
(The median citation count of Journal of Educational Computing Research is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Trusting and Learning From Virtual Humans that Correct Common Misconceptions199
So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational Gamification100
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study97
Stewardship, Standards, and Scholarly Responsibility at the Turn of a New Year89
Effects of Robot-Assisted Language Learning on English-as-a-Foreign-Language Skill Development87
Design and Development of Artificial Intelligence Dynamic Physical Education Teaching Resources in Human-Computer Interaction Mode86
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students63
Do AI Chatbots Improve Students’ Learning Performance in Programming Education? Evidence from a Meta-Analysis60
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming52
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms51
Prompt Engineering in Education: A Systematic Review of Approaches and Educational Applications49
An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course46
Research on the Role of an Automatic Resource Generation System to Promote Chinese as a Second Language Learners’ Learning in Colleges44
Introductory Editorial: Shaping the Future of Educational Computing Research42
Bridging Language and Discipline: The Impact of Digital Game-Based Learning on Technical Vocabulary Acquisition and Motivation41
Enhancing Computational Thinking, Spatial Reasoning, and Executive Function Skills: The Impact of Tangible Programming Tools in Early Childhood and Across Different Learner Stages40
Effects of Augmented Reality-Enhanced Storytelling in Tertiary Philology Education39
Crafting Compelling Argumentative Writing for Undergraduates: Exploring the Nexus of Digital Annotations, Conversational Agents, and Collaborative Concept Maps39
Complementary Tools or Competitors? ChatGPT-Generated and Peer-Delivered Formative Feedback in EFL Writing Classes: Effectiveness, Perceptions, and Recommendations38
Understanding English as a Foreign Language Students’ Idea Generation Strategies for Creative Writing With Natural Language Generation Tools37
The Effects of ChatGPT-Generated Feedback on Saudi EFL Learners’ Writing Skills and Perception at the Tertiary Level: A Mixed-Methods Study37
Investigating the Effect of Role-Play Activity With GenAI Agent on EFL Students’ Speaking Performance36
Empowering Student Learning Through Artificial Intelligence: A Bibliometric Analysis35
Unpacking the Effects of Role Assignment on Interaction Processes in Socially Shared Regulation of Learning: A Multi-Method Approach35
Beyond Innovation: Centring Ethics and Social Responsibility in Educational Computing34
Contextualized Game-Based Language Learning: Retrospect and Prospect33
Journal of Educational Computing Research (JEC), Volume 61, Issue 8 (January 2024) through Volume 62 (March 2024 – January 2025) Pagination33
The Use of Data-Based Emotion Recognition Systems for the Development of Emotional and Musical Creativity in Vocal Students32
The Impact of AI-Assisted vs. Instructor-Provided Feedback on Awe, Autonomy, and Letter Writing Skills in Introverted and Extroverted EFL Learners in Online Learning Environments30
Revisiting Analogical Reasoning in Computing Education: Use of Similarities Between Robot Programming Tasks in Debugging29
Charting Competence: A Holistic Scale for Measuring Proficiency in Artificial Intelligence Literacy28
Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents28
Understanding the Characteristics of Students’ Behavioral Processes in Solving Computational Thinking Problems Based on the Behavioral Sequences26
Network Dynamics and the Impact of Gamification on Computational Thinking and Visual Programming in Primary Education25
Exploring the Link Between Problem-Solving Strategies and Programming Performance: A Comparative Analysis of High and Low Performers25
Generative Scaffolding in Pre-Trip Games: Effects of a GenAI-Chatbot on Inquiry-Based Learning24
Impact of Teaching a Neuro-Computerized Course Through VLE to Develop Computational Thinking Among Mathematics Pre-service Teachers24
Toward Deeper Learning: A Systematic Review of Cognitive Load Management in Mobile Learning22
The Effect of Learning Trajectories (LT 2 ) Based Digital Games on Turkish Children’s Mathematics Learning22
The Development and Validation of the Questionnaire to Characterize Learning Strategies in Computer Programming (CEAPC)22
The Effect of Teaching Physical Programming on Computational Thinking Skills and Self-Efficacy Perceptions Towards Computational Thinking22
Leveraging Network Analytics to Examine the Impact of Generative Artificial Intelligence-Assisted Feedback on Inquiry-Based Discussion21
Trust, Privacy, and Context Dependence of Large Language Models in Educational Contexts: Technical Challenges and Opportunities21
Effects of Generative AI Feedback and Interactive Video Assessment on Student Learning Achievement in Philological Content Creation Courses21
The Effects of Immersive Virtual Reality on Language Learning: Causal Effects on CEFR-Aligned Grammatical and Lexical Performance and Within-VR Comparative Effects on Communication and Intercultural C20
Supporting Self-Regulated Learning in the Age of Artificial Intelligence: A Comparative Systematic Review of Earlier AI and Generative AI20
Spatial Cognition Effects of IVE Teaching Resources on Red-Green Color Blindness20
Extending the Technology Acceptance Model for Mathematics Education: AI Literacy, AI-TPACK, and Self-Efficacy Among Pre-Service Teachers20
Learning Marine Biology Quantitative Skills Through Computational Thinking19
AI Language Alchemists: Unleashing Task-Based Chatbots to Enhance Speaking Proficiency, Shape Attitudes, and Foster a Translanguaging Space19
Effects of Collaborative Support on Learning in Serious Games for Programming19
The Effects of Computational Thinking Integration in STEM on Students’ Learning Performance in K-12 Education: A Meta-analysis19
Curiosity, Interest, and Engagement: Unpacking Their Roles in Students’ Learning within a Virtual Game Environment18
A Mobile Contextualized Educational Game Framework With ChatGPT Interactive Scaffolding for Employee Ethics Training18
InquiryGPT: Augmenting ChatGPT for Enhancing Inquiry-Based Learning in STEM Education18
Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement18
Effects of Collaborative Generative Learning on Learners With Different Motivation Levels in AI-Enabled Immersive Virtual Environments18
Adaptive Support With Working Examples in Serious Games About Programming17
Effects of Incorporating a Large Language Model-Based Adaptive Mechanism Into Contextual Games on Students’ Academic Performance, Flow Experience, Cognitive Load and Behavioral Patterns17
What Else Can Be Learned When Coding? A Configurative Literature Review of Learning Opportunities Through Computational Thinking17
Guiding Novice Programmers With CPS-GPT: A Prompt-Driven AI Assistant for Creative Problem Solving17
On the Quality of the Experience With Virtual Reality-Based Instructional Tools for Science Lab Activities17
The Impact of Puzzle-Based Game With Scaffolding-Aid on Cultural Heritage Learning: Evidence From Eye Movements17
Determinants of Technological Interventions for Children With Autism - A Systematic Review16
Virtual Reality in Veterinary Higher Education: Enhancing Diagnostic Skills on Equine Endoscopy Procedures via Immersive Training16
Designing and Evaluating a Situated Escape-Room Virtual Reality Game: Integrating ARCS Motivation and Situated Learning to Improve Chemistry Learning, Motivation, and Flow16
Role of Race and Gender of Pedagogical Agents in Multimedia Learning15
Revisiting Trends in GenAI-Assisted Second Language Writing: Retrospect and Prospect15
Promoting Self-Regulation Progress and Knowledge Construction in Blended Learning via ChatGPT-Based Learning Aid15
MetaClassroom: A New Paradigm and Experience for Programming Education15
Assessing Computational Thinking, Motivation, and Grit of Undergraduate Students Using Educational Robots15
Predicting the Persuasiveness of Influence Strategies From Student Online Learning Behaviour Using Machine Learning Methods14
Metaverse-Integrated Scenario-Based Professional Training Based on the Social Learning Theory: Evidence From Achievement, Critical Thinking, Decision-Making Performance, and Behavioral Analysis14
Relationships Between Executive Functions and Computational Thinking13
Fostering Computational Thinking and Problem-Solving in Programming: Integrating Concept Maps Into Robot Block-Based Programming13
A Study on ChatGPT-4 as an Innovative Approach to Enhancing English as a Foreign Language Writing Learning13
Effect of an Analogy-Based Approach of Artificial Intelligence Pedagogy in Upper Primary Schools13
RETRACTED: Contributions of Computerized Dynamic Assessment and Digitalized Feedback to L2 Learners’ Grammar Acquisition: Technology-Enhanced Learning Facilitation Theory13
Personalized Recommendation in the Adaptive Learning System: The Role of Adaptive Testing Technology13
A Multi-Strategy Computer-Assisted EFL Writing Learning System With Deep Learning Incorporated and Its Effects on Learning: A Writing Feedback Perspective13
Exploring the Impact of Scaffolding in Programming on Students’ Computational Thinking: Evidence From a Three-Level Meta-Analysis13
The Effects of Spherical Video-Based Virtual Reality in Inquiry-Based Learning on Student Learning Outcomes, Higher-Order Thinking, and Learning Experiences in Geography Education13
The Influence of Natural Language Processing on EFL Speaking Skills: Investigating Learner Adaptability, Language Accuracy, and Fluency12
Using Self-Determination Theory to Explain How Teacher Support Enhances Student Engagement and Higher-Order Thinking in Simulation-Based Learning With GenAI12
Embodied Learning for Computational Thinking in a Mixed-Reality Context12
Facilitating Group Learning Using an Apprenticeship Model: Which Master is More Effective in Programming Instruction?11
Empowerment or Disempowerment? A Meta-Analysis of Intelligent Applications on Academic Achievement in Autism Spectrum Disorder11
Collaborative Learning in K-12 Computational Thinking Education: A Systematic Review11
Predicting Robotics Pedagogical Content Knowledge: The Role of Computational and Design Thinking Dispositions via Teaching Beliefs11
Who Can Benefit More From More or Less Elaborated Feedback in a Computer-Based Assessment? Dominant Goal Orientation Matters11
Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review10
The Effect of Socioscientific Issue-Based Digital Comics Design on Gifted Students’ Attitudes Towards the Environment10
The Effects of AI Programming Assistant on University Students’ Algorithmic Thinking and Self-Efficacy10
Can Virtual Reality Promote Cognitive, Affective, and Psychomotor Learning? A Synthesis of Systematic Reviews and Meta-Analytic Evidence10
An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students’ Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills10
From Generative AI to Extended Reality: Multidisciplinary Perspectives on the Challenges, Opportunities, and Future of Educational Computing10
From Crisis to Innovation: Forecasting Educational Technology Research Through Bibliometric Analysis of Pandemic-Era Publications (2020–2024)10
Who's the Best Detective? Large Language Models vs. Traditional Machine Learning in Detecting Incoherent Fourth Grade Math Answers10
Artificial Intelligence as a Catalyst for Nonlinear Skill Development: Evaluating Adaptive and Collaborative AI Tools for Transforming Academic Speaking Proficiency Among EFL Learners10
Multiple Generative AI Pedagogical Agents in Augmented Reality Environments: A Study on Implementing the 5E Model in Science Education10
Effects of Augmented Reality on Students’ Higher-Order Thinking: A Meta-Analysis10
Beyond Coding: Effects of a Computing Curriculum on Preschoolers’ Computational Thinking, Math, Language, and Social-Emotional Skills9
Effects of GenAI Interventions on Student Academic Performance: A Meta-Analysis9
A Deep Learning Framework With Visualisation for Uncovering Students’ Learning Progression and Learning Bottlenecks9
Coding With Robots or Tablets? Effects of Technology-Enhanced Embodied Learning on Preschoolers’ Computational Thinking and Social-Emotional Competence9
Effects of Dynamic Mathematical Software on Students’ Performance: A Three-Level Meta-Analysis9
A Flipped Systematic Debugging Approach to Enhance Elementary Students’ Program Debugging Performance and Optimize Cognitive Load9
Game-Based Learning for Students’ Computational Thinking: A Meta-Analysis8
An Empirical Study of VR Microteaching Training to Enhance Pre-Service Teachers’ Teaching Skills: Teaching Behaviors Analysis Based on Two-phase Training8
How to Design Personalized Affective Pedagogical Agent: The Role of Individual Characteristics and Learner Choice8
How Undergraduate and Graduate Students Self-Regulate GenAI Use in Project-Based Learning: Choosing, Creating, Filtering, and Stopping Strategies8
Effectiveness of Feedback Based on Log File Analysis in Introductory Programming Courses8
Mapping Computational Thinking Skills Through Digital Games Co-Creation Activity Amongst Malaysian Sub-urban Children8
How Multidimensional is Computational Thinking Competency? A Bi-Factor Model of the Computational Thinking Challenge8
Does Motion-Sensing Technology Enhance Students’ Learning? A Meta-Analysis8
Integrating Artificial Intelligence and Computational Thinking in Educational Contexts: A Systematic Review of Instructional Design and Student Learning Outcomes8
A Critical Review of Primary School Students’ Difficulties in Learning Programming Through Educational Games7
The Search for Computer Science Concepts in Coding Animated Narratives: Tensions and Opportunities7
A Generative Artificial Intelligence (AI)-Based Human-Computer Collaborative Programming Learning Method to Improve Computational Thinking, Learning Attitudes, and  Learning Achievement7
Preparing Teachers for Teaching Spatial Computational Thinking With Integrated Data Viewer Visualization of Weather Data: A Discipline-Based Perspective 7
Interventions in STEM Education Through Speech Recognition-Based Learning Analysis7
Using Epistemic Network Analysis to Explore Primary School Students’ Computational Thinking in Pair Programming Learning7
Contextualized and Personalized Math Word Problem Generation in Authentic Contexts Using Generative Pre-trained Transformer and Its Influences on Geometry Learning7
GenAI Integration and EFL Academic Writing: A Quasi-Experimental Study of Performance Gains and Developmental Error Patterns in Chinese Higher Education7
Mobile Learning and Students’ Academic Achievement: A Second-order Meta-analysis Study7
Exploring the Interplay of Topic Complexity, Emotional Engagement, and Cognitive Engagement in MOOC Discussions: Using Deep Learning and Topic Modeling7
An IRS-With-Feedback and Signaling Approach to Improving University Students’ Situational Interest and Attention7
Adaptive Conversational Virtual Reality Laboratory for Chemistry Education: Effects on Conceptual Understanding, Presence, and Perceived Usefulness6
Relations between Students’ Study Approaches, Perceptions of the Learning Environment, and Academic Achievement in Flipped Classroom Learning: Evidence from Self-Reported and Process Data6
A Second-Order Meta-Analysis on the Effects of Artificial Intelligence Applications on Student Outcomes6
Effect of Physical Fidelity and Immersion Level on Learning Experiences and Outcomes in VR-Based Fire-Safety Education6
0.05976390838623