Journal of Educational Computing Research

Papers
(The median citation count of Journal of Educational Computing Research is 7. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Strategy Uptake in Writing Pal: Adaptive Feedback and Instruction130
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students117
So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational Gamification80
Identifying Key Contextual Factors of Digital Reading Literacy Through a Machine Learning Approach63
Effects of Robot-Assisted Language Learning on English-as-a-Foreign-Language Skill Development58
Trusting and Learning From Virtual Humans that Correct Common Misconceptions52
Design and Development of Artificial Intelligence Dynamic Physical Education Teaching Resources in Human-Computer Interaction Mode52
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study40
Prompt Engineering in Education: A Systematic Review of Approaches and Educational Applications40
Mining Large Open Online Learning Networks: Exploring Community Dynamics and Communities of Performance40
Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners36
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming35
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms35
Research on the Role of an Automatic Resource Generation System to Promote Chinese as a Second Language Learners’ Learning in Colleges33
Enhancing Computational Thinking, Spatial Reasoning, and Executive Function Skills: The Impact of Tangible Programming Tools in Early Childhood and Across Different Learner Stages32
An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course31
The Effects of ChatGPT-Generated Feedback on Saudi EFL Learners’ Writing Skills and Perception at the Tertiary Level: A Mixed-Methods Study28
Introductory Editorial: Shaping the Future of Educational Computing Research28
Investigating the Effect of Role-Play Activity With GenAI Agent on EFL Students’ Speaking Performance28
Understanding English as a Foreign Language Students’ Idea Generation Strategies for Creative Writing With Natural Language Generation Tools27
Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents26
Crafting Compelling Argumentative Writing for Undergraduates: Exploring the Nexus of Digital Annotations, Conversational Agents, and Collaborative Concept Maps26
Journal of Educational Computing Research (JEC), Volume 61, Issue 8 (January 2024) through Volume 62 (March 2024 – January 2025) Pagination25
The Use of Data-Based Emotion Recognition Systems for the Development of Emotional and Musical Creativity in Vocal Students25
Ingame Worked Examples Support as an Alternative to Textual Instructions in Serious Games About Programming24
Contextualized Game-Based Language Learning: Retrospect and Prospect24
Revisiting Analogical Reasoning in Computing Education: Use of Similarities Between Robot Programming Tasks in Debugging24
Charting Competence: A Holistic Scale for Measuring Proficiency in Artificial Intelligence Literacy24
Beyond Innovation: Centring Ethics and Social Responsibility in Educational Computing24
Empowering Student Learning Through Artificial Intelligence: A Bibliometric Analysis23
Understanding the Characteristics of Students’ Behavioral Processes in Solving Computational Thinking Problems Based on the Behavioral Sequences23
Lexiland: A Tablet-based Universal Screener for Reading Difficulties in the School Context23
Learning With Mobile Augmented Reality- and Automatic Speech Recognition-Based Materials for English Listening and Speaking Skills: Effectiveness and Perceptions of Non-English Major English as a Fore23
Network Dynamics and the Impact of Gamification on Computational Thinking and Visual Programming in Primary Education23
The Effect of Learning Trajectories (LT 2 ) Based Digital Games on Turkish Children’s Mathematics Learning22
The Development and Validation of the Questionnaire to Characterize Learning Strategies in Computer Programming (CEAPC)22
The Effect of Teaching Physical Programming on Computational Thinking Skills and Self-Efficacy Perceptions Towards Computational Thinking22
The Competent Computational Thinking Test: Development and Validation of an Unplugged Computational Thinking Test for Upper Primary School22
The Effects of MALL on L2 Pronunciation Learning: A Meta-Analysis21
Design and Development of a Scaffolding-Based Mindtool for Gamified Learning Classrooms21
A Curation Activity-Based Self-Regulated Learning Promotion Approach as Scaffolding to Improving Learners’ Performance in STEM Courses21
Effects of Generative AI Feedback and Interactive Video Assessment on Student Learning Achievement in Philological Content Creation Courses21
Impact of Teaching a Neuro-Computerized Course Through VLE to Develop Computational Thinking Among Mathematics Pre-service Teachers21
Spatial Cognition Effects of IVE Teaching Resources on Red-Green Color Blindness20
Learner Engagement in a Business Simulation Game: Impact on Higher-Order Thinking Skills20
Effect of Mind Mapping on Creative Thinking of Children in Scratch Visual Programming Education20
Computer-Mediated Corrective Feedback to Improve L2 Writing Skills: A Meta-Analysis20
Collaborative Behavior Patterns of Students in Programming Instruction20
Curiosity, Interest, and Engagement: Unpacking Their Roles in Students’ Learning within a Virtual Game Environment19
Learning Marine Biology Quantitative Skills Through Computational Thinking19
Effects of Incorporating a Large Language Model-Based Adaptive Mechanism Into Contextual Games on Students’ Academic Performance, Flow Experience, Cognitive Load and Behavioral Patterns19
AI Language Alchemists: Unleashing Task-Based Chatbots to Enhance Speaking Proficiency, Shape Attitudes, and Foster a Translanguaging Space19
The Effects of Computational Thinking Integration in STEM on Students’ Learning Performance in K-12 Education: A Meta-analysis18
Effects of Collaborative Support on Learning in Serious Games for Programming18
InquiryGPT: Augmenting ChatGPT for Enhancing Inquiry-Based Learning in STEM Education18
Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement17
A Mobile Contextualized Educational Game Framework With ChatGPT Interactive Scaffolding for Employee Ethics Training17
The Impact of Puzzle-Based Game With Scaffolding-Aid on Cultural Heritage Learning: Evidence From Eye Movements16
Determinants of Technological Interventions for Children With Autism - A Systematic Review16
What Else Can Be Learned When Coding? A Configurative Literature Review of Learning Opportunities Through Computational Thinking16
The Effects of Self-Regulated Learning Support on Learners’ Task Performance and Cognitive Load in Computer Programing16
Adaptive Support With Working Examples in Serious Games About Programming16
MetaClassroom: A New Paradigm and Experience for Programming Education15
Assessing Computational Thinking, Motivation, and Grit of Undergraduate Students Using Educational Robots15
On the Quality of the Experience With Virtual Reality-Based Instructional Tools for Science Lab Activities15
Revisiting Trends in GenAI-Assisted Second Language Writing: Retrospect and Prospect15
Promoting Self-Regulation Progress and Knowledge Construction in Blended Learning via ChatGPT-Based Learning Aid15
A Multi-Strategy Computer-Assisted EFL Writing Learning System With Deep Learning Incorporated and Its Effects on Learning: A Writing Feedback Perspective14
Effect of an Analogy-Based Approach of Artificial Intelligence Pedagogy in Upper Primary Schools14
Role of Race and Gender of Pedagogical Agents in Multimedia Learning14
Predicting the Persuasiveness of Influence Strategies From Student Online Learning Behaviour Using Machine Learning Methods14
Relationships Between Executive Functions and Computational Thinking13
Fostering Computational Thinking and Problem-Solving in Programming: Integrating Concept Maps Into Robot Block-Based Programming13
A Study on ChatGPT-4 as an Innovative Approach to Enhancing English as a Foreign Language Writing Learning13
Facing Radical Digitalization: Capturing Teachers’ Transition to Virtual Classrooms Through Ideal Type Experiences13
The Effects of Spherical Video-Based Virtual Reality in Inquiry-Based Learning on Student Learning Outcomes, Higher-Order Thinking, and Learning Experiences in Geography Education13
Effects of a Two-Tier Test Strategy on Students’ Digital Game-Based Learning Performances and Flow Experience in Environmental Education13
Pass/Fail Prediction in Programming Courses12
Patterns of Using Multimodal External Representations in Digital Game-Based Learning12
Exploring the Impact of Scaffolding in Programming on Students’ Computational Thinking: Evidence From a Three-Level Meta-Analysis12
Empowerment or Disempowerment? A Meta-Analysis of Intelligent Applications on Academic Achievement in Autism Spectrum Disorder11
Embodied Learning for Computational Thinking in a Mixed-Reality Context11
Contributions of Computerized Dynamic Assessment and Digitalized Feedback to L2 Learners’ Grammar Acquisition: Technology-Enhanced Learning Facilitation Theory11
Facilitating Group Learning Using an Apprenticeship Model: Which Master is More Effective in Programming Instruction?11
Personalized Recommendation in the Adaptive Learning System: The Role of Adaptive Testing Technology11
Predicting Robotics Pedagogical Content Knowledge: The Role of Computational and Design Thinking Dispositions via Teaching Beliefs11
Longitudinal Effects in the Effectiveness of Educational Virtual Field Trips11
Who's the Best Detective? Large Language Models vs. Traditional Machine Learning in Detecting Incoherent Fourth Grade Math Answers10
The Influence of Natural Language Processing on EFL Speaking Skills: Investigating Learner Adaptability, Language Accuracy, and Fluency10
Who Can Benefit More From More or Less Elaborated Feedback in a Computer-Based Assessment? Dominant Goal Orientation Matters10
Collaborative Learning in K-12 Computational Thinking Education: A Systematic Review10
From Generative AI to Extended Reality: Multidisciplinary Perspectives on the Challenges, Opportunities, and Future of Educational Computing9
Effects of Interaction between Peer Assessment and Problem-Solving Tendencies on Students’ Learning Achievements and Collaboration in Mobile Technology-Supported Project-Based Learning9
Entertainment Video Games for Academic Learning: A Systematic Review9
Modeling of Online Learning Strategies Based on Fuzzy Expert Systems and Self-Directed Learning Readiness: The Effect on Learning Outcomes9
From Critique to Computational Thinking: A Peer-Assessment-Supported Problem Identification, Flow Definition, Coding, and Testing Approach for Computer Programming Instruction9
Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review9
Effects of GenAI Interventions on Student Academic Performance: A Meta-Analysis9
Effects of Dynamic Mathematical Software on Students’ Performance: A Three-Level Meta-Analysis9
Multiple Generative AI Pedagogical Agents in Augmented Reality Environments: A Study on Implementing the 5E Model in Science Education9
Effects of Pair Learning on Girls’ Learning Performance in Robotics Education9
Effects of Augmented Reality on Students’ Higher-Order Thinking: A Meta-Analysis9
A Deep Learning Framework With Visualisation for Uncovering Students’ Learning Progression and Learning Bottlenecks9
An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students’ Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills9
Beyond Coding: Effects of a Computing Curriculum on Preschoolers’ Computational Thinking, Math, Language, and Social-Emotional Skills8
Integrating Artificial Intelligence and Computational Thinking in Educational Contexts: A Systematic Review of Instructional Design and Student Learning Outcomes8
Assessing the Development of Digital Scientific Literacy With a Computational Evidence-Based Reasoning Tool8
Two Emotional Design Features Are More Effective Than One in Multimedia Learning8
Does Motion-Sensing Technology Enhance Students’ Learning? A Meta-Analysis8
A Flipped Systematic Debugging Approach to Enhance Elementary Students’ Program Debugging Performance and Optimize Cognitive Load8
Coding With Robots or Tablets? Effects of Technology-Enhanced Embodied Learning on Preschoolers’ Computational Thinking and Social-Emotional Competence8
Analyzing and Interpreting Students’ Self-regulated Learning Patterns Combining Time-series Feature Extraction, Segmentation, and Clustering8
A Meta-Analytic Review on Embodied Pedagogical Agent Design and Testing Formats8
Effectiveness of Feedback Based on Log File Analysis in Introductory Programming Courses8
Mapping Computational Thinking Skills Through Digital Games Co-Creation Activity Amongst Malaysian Sub-urban Children8
How Multidimensional is Computational Thinking Competency? A Bi-Factor Model of the Computational Thinking Challenge8
Exploring the Interplay of Topic Complexity, Emotional Engagement, and Cognitive Engagement in MOOC Discussions: Using Deep Learning and Topic Modeling8
An Empirical Study of VR Microteaching Training to Enhance Pre-Service Teachers’ Teaching Skills: Teaching Behaviors Analysis Based on Two-phase Training8
A Generative Artificial Intelligence (AI)-Based Human-Computer Collaborative Programming Learning Method to Improve Computational Thinking, Learning Attitudes, and  Learning Achievement8
Interactive Response System to Promote Active Learning in Intelligent Learning Environments7
The Search for Computer Science Concepts in Coding Animated Narratives: Tensions and Opportunities7
Mobile Learning and Students’ Academic Achievement: A Second-order Meta-analysis Study7
Game-Based Learning for Students’ Computational Thinking: A Meta-Analysis7
A Critical Review of Primary School Students’ Difficulties in Learning Programming Through Educational Games7
Interventions in STEM Education Through Speech Recognition-Based Learning Analysis7
Contextualized and Personalized Math Word Problem Generation in Authentic Contexts Using Generative Pre-trained Transformer and Its Influences on Geometry Learning7
Using Epistemic Network Analysis to Explore Primary School Students’ Computational Thinking in Pair Programming Learning7
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