Journal of Educational Computing Research

Papers
(The H4-Index of Journal of Educational Computing Research is 22. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational Gamification80
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students72
Strategy Uptake in Writing Pal: Adaptive Feedback and Instruction63
Trusting and Learning From Virtual Humans that Correct Common Misconceptions62
Mining Large Open Online Learning Networks: Exploring Community Dynamics and Communities of Performance54
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study49
Effects of Robot-Assisted Language Learning on English-as-a-Foreign-Language Skill Development39
Identifying Key Contextual Factors of Digital Reading Literacy Through a Machine Learning Approach36
A Cross-Sectional Study Investigating Primary School Children’s Coding Practices and Computational Thinking Using ScratchJr34
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms30
The Effects of ChatGPT-Generated Feedback on Saudi EFL Learners’ Writing Skills and Perception at the Tertiary Level: A Mixed-Methods Study27
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming27
Crafting Compelling Argumentative Writing for Undergraduates: Exploring the Nexus of Digital Annotations, Conversational Agents, and Collaborative Concept Maps27
Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners27
Understanding English as a Foreign Language Students’ Idea Generation Strategies for Creative Writing With Natural Language Generation Tools26
Enhancing Computational Thinking, Spatial Reasoning, and Executive Function Skills: The Impact of Tangible Programming Tools in Early Childhood and Across Different Learner Stages26
An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course26
Research on the Role of an Automatic Resource Generation System to Promote Chinese as a Second Language Learners’ Learning in Colleges25
Investigating the Effect of Role-Play Activity With GenAI Agent on EFL Students’ Speaking Performance25
Revisiting Analogical Reasoning in Computing Education: Use of Similarities Between Robot Programming Tasks in Debugging22
Introductory Editorial: Shaping the Future of Educational Computing Research22
Beyond Innovation: Centring Ethics and Social Responsibility in Educational Computing22
Application of Educational Data Mining Approach for Student Academic Performance Prediction Using Progressive Temporal Data22
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