Journal of Educational Computing Research

Papers
(The H4-Index of Journal of Educational Computing Research is 29. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Trusting and Learning From Virtual Humans that Correct Common Misconceptions199
So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational Gamification100
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study97
Stewardship, Standards, and Scholarly Responsibility at the Turn of a New Year89
Effects of Robot-Assisted Language Learning on English-as-a-Foreign-Language Skill Development87
Design and Development of Artificial Intelligence Dynamic Physical Education Teaching Resources in Human-Computer Interaction Mode86
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students63
Do AI Chatbots Improve Students’ Learning Performance in Programming Education? Evidence from a Meta-Analysis60
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming52
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms51
Prompt Engineering in Education: A Systematic Review of Approaches and Educational Applications49
An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course46
Research on the Role of an Automatic Resource Generation System to Promote Chinese as a Second Language Learners’ Learning in Colleges44
Introductory Editorial: Shaping the Future of Educational Computing Research42
Bridging Language and Discipline: The Impact of Digital Game-Based Learning on Technical Vocabulary Acquisition and Motivation41
Enhancing Computational Thinking, Spatial Reasoning, and Executive Function Skills: The Impact of Tangible Programming Tools in Early Childhood and Across Different Learner Stages40
Effects of Augmented Reality-Enhanced Storytelling in Tertiary Philology Education39
Crafting Compelling Argumentative Writing for Undergraduates: Exploring the Nexus of Digital Annotations, Conversational Agents, and Collaborative Concept Maps39
Complementary Tools or Competitors? ChatGPT-Generated and Peer-Delivered Formative Feedback in EFL Writing Classes: Effectiveness, Perceptions, and Recommendations38
Understanding English as a Foreign Language Students’ Idea Generation Strategies for Creative Writing With Natural Language Generation Tools37
The Effects of ChatGPT-Generated Feedback on Saudi EFL Learners’ Writing Skills and Perception at the Tertiary Level: A Mixed-Methods Study37
Investigating the Effect of Role-Play Activity With GenAI Agent on EFL Students’ Speaking Performance36
Empowering Student Learning Through Artificial Intelligence: A Bibliometric Analysis35
Unpacking the Effects of Role Assignment on Interaction Processes in Socially Shared Regulation of Learning: A Multi-Method Approach35
Beyond Innovation: Centring Ethics and Social Responsibility in Educational Computing34
Contextualized Game-Based Language Learning: Retrospect and Prospect33
Journal of Educational Computing Research (JEC), Volume 61, Issue 8 (January 2024) through Volume 62 (March 2024 – January 2025) Pagination33
The Use of Data-Based Emotion Recognition Systems for the Development of Emotional and Musical Creativity in Vocal Students32
The Impact of AI-Assisted vs. Instructor-Provided Feedback on Awe, Autonomy, and Letter Writing Skills in Introverted and Extroverted EFL Learners in Online Learning Environments30
Revisiting Analogical Reasoning in Computing Education: Use of Similarities Between Robot Programming Tasks in Debugging29
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