Journal of Educational Computing Research

Papers
(The H4-Index of Journal of Educational Computing Research is 22. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational Gamification80
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students72
Strategy Uptake in Writing Pal: Adaptive Feedback and Instruction63
Trusting and Learning From Virtual Humans that Correct Common Misconceptions62
Mining Large Open Online Learning Networks: Exploring Community Dynamics and Communities of Performance54
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study49
Effects of Robot-Assisted Language Learning on English-as-a-Foreign-Language Skill Development39
Identifying Key Contextual Factors of Digital Reading Literacy Through a Machine Learning Approach36
A Cross-Sectional Study Investigating Primary School Children’s Coding Practices and Computational Thinking Using ScratchJr34
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms30
Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners27
The Effects of ChatGPT-Generated Feedback on Saudi EFL Learners’ Writing Skills and Perception at the Tertiary Level: A Mixed-Methods Study27
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming27
Crafting Compelling Argumentative Writing for Undergraduates: Exploring the Nexus of Digital Annotations, Conversational Agents, and Collaborative Concept Maps27
An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course26
Understanding English as a Foreign Language Students’ Idea Generation Strategies for Creative Writing With Natural Language Generation Tools26
Enhancing Computational Thinking, Spatial Reasoning, and Executive Function Skills: The Impact of Tangible Programming Tools in Early Childhood and Across Different Learner Stages26
Research on the Role of an Automatic Resource Generation System to Promote Chinese as a Second Language Learners’ Learning in Colleges25
Investigating the Effect of Role-Play Activity With GenAI Agent on EFL Students’ Speaking Performance25
Revisiting Analogical Reasoning in Computing Education: Use of Similarities Between Robot Programming Tasks in Debugging22
Introductory Editorial: Shaping the Future of Educational Computing Research22
Beyond Innovation: Centring Ethics and Social Responsibility in Educational Computing22
Application of Educational Data Mining Approach for Student Academic Performance Prediction Using Progressive Temporal Data22
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