ACM Transactions on Graphics

Papers
(The TQCC of ACM Transactions on Graphics is 17. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-12-01 to 2025-12-01.)
ArticleCitations
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation3096
MoVer: Motion Verification for Motion Graphics Animations2935
Interspatial Attention for Efficient 4D Human Video Generation506
Stochastic Preconditioning for Neural Field Optimization440
Centimeter-wave Free-space Neural Time-of-Flight Imaging315
Rendering with style303
Direct Rendering of Intrinsic Triangulations261
Light Codes for Fast Two-Way Human-Centric Visual Communication246
Repulsive surfaces237
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators229
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions202
LaplacianFusion184
Multi-level Partition of Unity on Differentiable Moving Particles164
Solid-Fluid Interaction on Particle Flow Maps161
Which cross fields can be quadrangulated?161
Word-As-Image for Semantic Typography157
Micro-Mesh Construction151
Inverse Rendering for Tomographic Volumetric Additive Manufacturing132
Deformation Recovery: Localized Learning for Detail-Preserving Deformations128
Computational Design of Flexible Planar Microstructures117
PBNS115
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models112
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators111
Thin On-Sensor Nanophotonic Array Cameras109
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact109
HyperNeRF106
Variational quasi-harmonic maps for computing diffeomorphisms105
Controllable Group Choreography Using Contrastive Diffusion105
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology103
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester102
3QNet100
MetaLayer: A Meta-Learned BSDF Model for Layered Materials99
An Inverse Procedural Modeling Pipeline for SVBRDF Maps99
The Hierarchical Subspace Iteration Method for Laplace–Beltrami Eigenproblems99
Forming Terrains by Glacial Erosion99
Spatiotemporally Consistent HDR Indoor Lighting Estimation99
Exact and Efficient Intersection Resolution for Mesh Arrangements98
In the Quest for Scale-optimal Mappings96
Computational Exploration of Multistable Elastic Knots95
Path graphs93
A Neural Particle Level Set Method for Dynamic Interface Tracking91
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows84
Inverse Geometric Locomotion82
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes81
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays78
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena74
Architectural Co-LOD Generation73
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design71
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication69
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation69
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy69
Scalable neural indoor scene rendering66
Subdivision-based Mesh Convolution Networks66
Assemble Them All65
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays65
3D Gaussian Splatting for Real-Time Radiance Field Rendering64
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models64
Single-shot HDR using conventional image sensor shutter functions and optical randomization62
PatchEX: High-Quality Real-Time Temporal Supersampling through Patch-based Parallel Extrapolation62
Quadric-Based Silhouette Sampling for Differentiable Rendering61
Local anatomically-constrained facial performance retargeting60
Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes60
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization60
High-Resolution Volumetric Reconstruction for Clothed Humans59
Variational quadratic shape functions for polygons and polyhedra59
ICTree59
Procedural texturing of solid wood with knots58
Geo-Metric58
Neural Parameterization for Dynamic Human Head Editing57
Boundary Value Caching for Walk on Spheres56
PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation55
Scratch-based Reflection Art via Differentiable Rendering55
Developability-driven piecewise approximations for triangular meshes54
Holographic Parallax Improves 3D Perceptual Realism52
Galaxy Maps: Localized Foliations for Bijective Volumetric Mapping52
StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal52
HRBF-Fusion: Accurate 3D Reconstruction from RGB-D Data Using On-the-fly Implicits52
∇-Prox: Differentiable Proximal Algorithm Modeling for Large-Scale Optimization52
Free2CAD51
Eventfulness for Interactive Video Alignment50
Towards Motion Metamers for Foveated Rendering49
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering49
Object Motion Guided Human Motion Synthesis48
Seamless Parametrization in Penner Coordinates48
NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity48
Generative Design of Sheet Metal Structures48
Bijective Volumetric Mapping via Star Decomposition48
PhysFiT: Physical-aware 3D Shape Understanding for Finishing Incomplete Assembly48
Geometric Contact Potential47
Meschers: Geometry Processing of Impossible Objects47
Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time47
Self-supervised Texture Filtering46
Segment-based Light Transport Simulation46
Practical pigment mixing for digital painting45
Walkin’ Robin: Walk on Stars with Robin Boundary Conditions45
SLANG.D: Fast, Modular and Differentiable Shader Programming45
Example-based Motion Synthesis via Generative Motion Matching44
Dark stereo44
Surface-Filling Curve Flows via Implicit Medial Axes44
Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures44
A Neural Space-Time Representation for Text-to-Image Personalization43
Unified Pressure, Surface Tension and Friction for SPH Fluids43
UFO Instruction Graphs Are Machine Knittable42
DeltaConv42
Camera keyframing with style and control42
EMBER41
Predicting high-resolution turbulence details in space and time41
Manifold Path Guiding for Importance Sampling Specular Chains41
Resolution Where It Counts: Hash-based GPU-Accelerated 3D Reconstruction via Variance-Adaptive Voxel Grids41
Fast and accurate spherical harmonics products41
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks40
SuperTrack40
A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling39
Joint computational design of workspaces and workplans39
GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks39
Neural 3D holography39
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows39
NeLT: Object-Oriented Neural Light Transfer39
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig38
Fabricable Discretized Ruled Surfaces36
Geometry-Aware Retargeting for Two-Skinned Characters Interaction36
Synthesizing scene-aware virtual reality teleport graphs35
Variational Barycentric Coordinates35
Quark: Real-time, High-resolution, and General Neural View Synthesis35
Interactive and Robust Mesh Booleans34
Optimizing global injectivity for constrained parameterization34
Shape from Release34
Barbershop34
Theory of Human Tetrachromatic Color Experience and Printing34
Digital Three-dimensional Smocking Design34
Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT34
SketchHairSalon33
Interactive Design of Stylized Walking Gaits for Robotic Characters33
Perceptual model for adaptive local shading and refresh rate33
Iris3D: 3D Generation via Synchronized Diffusion Distillation33
Authentic volumetric avatars from a phone scan33
Implicit Conversion of Manifold B-Rep Solids by Neural Halfspace Representation33
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance32
Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation32
X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD32
Dynamic neural garments32
Rhizomorph: The Coordinated Function of Shoots and Roots32
OctFormer: Octree-based Transformers for 3D Point Clouds31
3D Reconstruction with Fast Dipole Sums31
High-performance CPU Cloth Simulation Using Domain-decomposed Projective Dynamics31
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis31
Topology driven approximation to rational surface-surface intersection via interval algebraic topology analysis31
The Design Space of Kirchhoff Rods31
Fast Octree Neighborhood Search for SPH Simulations30
Efficient Hybrid Zoom Using Camera Fusion on Mobile Phones30
Searching for Fast Demosaicking Algorithms30
An Unified λ -subdivision Scheme for Quadrilateral Meshes with Optimal Curvature Performance in Extraordinary Regions30
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting30
Decorrelating ReSTIR Samplers via MCMC Mutations30
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians30
Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation29
Neural Brushstroke Engine29
Polynomial 2D Biharmonic Coordinates for High-order Cages29
A Hybrid Near-wall Model for Kinetic Simulation of Turbulent Boundary Layer Flows29
Digital Animation of Powder-Snow Avalanches29
Online Neural Denoising with Cross-Regression for Interactive Rendering29
A Unified MPM Framework Supporting Phase-field Models and Elastic-viscoplastic Phase Transition29
Fluid Simulation on Vortex Particle Flow Maps29
Progressive Shell Qasistatics for Unstructured Meshes29
Semantics and Scheduling for Machine Knitting Compilers29
Collapsing Embedded Cell Complexes for Safer Hexahedral Meshing28
Ships, splashes, and waves on a vast ocean28
Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning28
Haisor : Human-aware Indoor Scene Optimization via Deep Reinforcement Learning28
Augmented Paths and Reodesics for Topologically-Stable Matching28
Cybersickness Reduction via Gaze-Contingent Image Deformation28
Sparse ellipsometry28
Skeleton-Driven Inbetweening of Bitmap Character Drawings28
Alpha wrapping with an offset28
Instant neural graphics primitives with a multiresolution hash encoding27
Blending camera and 77 GHz radar sensing for equitable, robust plethysmography27
Rhythmic Gesticulator27
Neural Point Catacaustics for Novel-View Synthesis of Reflections27
Noise-based enhancement for foveated rendering27
Fluidic Topology Optimization with an Anisotropic Mixture Model27
UniColor27
Creation of Dihedral Escher-like Tilings Based on As-Rigid-As-Possible Deformation26
Accommodative holography26
Non-Newtonian ViRheometry via Similarity Analysis26
Conditional Mixture Path Guiding for Differentiable Rendering26
B-rep Matching for Collaborating Across CAD Systems26
SCULPTOR26
K-Surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema26
A Function-Based Approach to Interactive High-Precision Volumetric Design and Fabrication26
NeuralSound26
A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection26
A material point method for nonlinearly magnetized materials26
Learning Virtual Chimeras by Dynamic Motion Reassembly25
SkinMixer25
Image vectorization and editing via linear gradient layer decomposition25
Near-infrared Imaging for Information Embedding and Extraction with Layered Structures25
ColorfulCurves: Palette-Aware Lightness Control and Color Editing via Sparse Optimization25
Pyramid Texture Filtering24
Differentiable Rendering of Parametric Geometry24
SofGAN: A Portrait Image Generator with Dynamic Styling24
Neural Slicer for Multi-Axis 3D Printing24
Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions24
Disentangled Image Colorization via Global Anchors24
WallPlan24
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric23
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration23
Biharmonic Coordinates and their Derivatives for Triangular 3D Cages23
Multi-Resolution Real-Time Deep Pose-Space Deformation23
Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field23
Sum-of-squares geometry processing23
Meshes with Spherical Faces23
Scalable Multi-Class Sampling via Filtered Sliced Optimal Transport23
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets23
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering23
Kirchhoff-Love Shells with Arbitrary Hyperelastic Materials23
A Biologically Inspired Hair Aging Model23
SHRED22
Terrain Amplification using Multi Scale Erosion22
Filament based plasma22
MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram22
Disentangling Structure and Appearance in ViT Feature Space22
Learning to cluster for rendering with many lights22
Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization22
Computational Design of a Kit of Parts for Bending Active Structures22
Sketch2Pose21
In Search of Empty Spheres: 3D Apollonius Diagrams on GPU21
Image features influence reaction time21
Cascaded Sobol' sampling21
Augmented Vertex Block Descent21
Planar Panels and Planar Supporting Beams in Architectural Structures21
DifferSketching21
Photo-to-shape material transfer for diverse structures21
DeFillet: Detection and Removal of Fillet Regions in Polygonal CAD Models21
Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control21
Optimized shock-protecting microstructures21
A Neural Galerkin Solver for Accurate Surface Reconstruction20
Identity-Preserving Face Swapping via Dual Surrogate Generative Models20
Contact detection between curved fibres: high order makes a difference20
SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring20
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction20
Fast GPU-based Two-way Continuous Collision Handling20
Computing Medial Axis Transform with Feature Preservation via Restricted Power Diagram20
Interactive Character Control with Auto-Regressive Motion Diffusion Models20
CT2Hair: High-Fidelity 3D Hair Modeling using Computed Tomography20
Robust computation of implicit surface networks for piecewise linear functions20
Hogel-Free Holography20
The power particle-in-cell method20
Language-based Photo Color Adjustment for Graphic Designs20
Surface Simplification using Intrinsic Error Metrics20
As-Continuous-As-Possible Extrusion-Based Fabrication of Surface Models19
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