ACM Transactions on Graphics

Papers
(The TQCC of ACM Transactions on Graphics is 11. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
General virtual sketching framework for vector line art1639
Clebsch gauge fluid614
B-rep Matching for Collaborating Across CAD Systems411
Film Grain Rendering and Parameter Estimation330
Guaranteed-quality higher-order triangular meshing of 2D domains309
Fast volume rendering with spatiotemporal reservoir resampling281
Learning Virtual Chimeras by Dynamic Motion Reassembly246
QuadStream216
ElastoMonolith190
Gaussian Blue Noise179
Learning skeletal articulations with neural blend shapes177
SCULPTOR155
Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design149
Temporal Set Inversion for Animated Implicits110
Modeling clothing as a separate layer for an animatable human avatar110
Multiscale Cholesky preconditioning for ill-conditioned problems103
Learning meaningful controls for fluids102
FrictionalMonolith97
Eliminating topological errors in neural network rotation estimation using self-selecting ensembles96
Monte Carlo estimators for differential light transport94
Low-cost SPAD sensing for non-line-of-sight tracking, material classification and depth imaging93
Symmetric Volume Maps: Order-invariant Volumetric Mesh Correspondence with Free Boundary88
PhotoApp85
Modeling of Personalized Anatomy Using Plastic Strains81
Modeling and fabrication with specified discrete equivalence classes81
Video recoloring via spatial-temporal geometric palettes80
Surface multigrid via intrinsic prolongation77
Deep Appearance Prefiltering77
An unbiased ray-marching transmittance estimator75
Real-time locally injective volumetric deformation73
Ensemble Metropolis Light Transport72
Surface multigrid via intrinsic prolongation71
Primary-space Adaptive Control Variates Using Piecewise-polynomial Approximations70
SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields70
Human dynamics from monocular video with dynamic camera movements69
Word-As-Image for Semantic Typography67
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models67
Weakly-supervised contrastive learning in path manifold for Monte Carlo image reconstruction66
Weatherscapes65
Learning time-critical responses for interactive character control65
Pyramid Texture Filtering63
Reliable feature-line driven quad-remeshing63
Neural Prefiltering for Correlation-Aware Levels of Detail62
A clebsch method for free-surface vortical flow simulation61
Face deblurring using dual camera fusion on mobile phones61
Trim Regions for Online Computation of From-Region Potentially Visible Sets61
True seams60
Computational design of passive grippers57
NeuralSound56
Contact-centric deformation learning55
Which cross fields can be quadrangulated?55
Rewriting geometric rules of a GAN55
Disentangling random and cyclic effects in time-lapse sequences54
Unbiased inverse volume rendering with differential trackers50
Accommodative holography50
DCT-net50
Umbrella meshes49
Interactive augmented reality storytelling guided by scene semantics49
WallPlan48
QuanTaichi47
Swept volumes via spacetime numerical continuation46
End-to-end complex lens design with differentiate ray tracing46
Transfer matrix based layered materials rendering46
A Large-scale Benchmark and an Inclusion-based Algorithm for Continuous Collision Detection44
Light Codes for Fast Two-Way Human-Centric Visual Communication44
Creation of Dihedral Escher-like Tilings Based on As-Rigid-As-Possible Deformation44
Differentiable transient rendering43
A Function-Based Approach to Interactive High-Precision Volumetric Design and Fabrication43
A non-exponential transmittance model for volumetric scene representations43
Modeling flower pigmentation patterns42
Consistent depth of moving objects in video41
Incompressible flow simulation on vortex segment clouds41
TransPose40
An Efficient B-Spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids40
Beyond blur40
Foldover-free maps in 50 lines of code39
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators39
SofGAN: A Portrait Image Generator with Dynamic Styling38
ColorfulCurves: Palette-Aware Lightness Control and Color Editing via Sparse Optimization38
I♥LA38
SkinMixer38
Skin-Screen: A Computational Fabrication Framework for Color Tattoos38
Repulsive surfaces38
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric38
Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality37
Micro-Mesh Construction37
Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions37
Endless loops36
Consistent depth of moving objects in video36
Bijective and coarse high-order tetrahedral meshes36
TryOnGAN35
Continuous aerial path planning for 3D urban scene reconstruction35
StrokeStyles: Stroke-based Segmentation and Stylization of Fonts35
Repulsive Shells34
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration34
Progressive Dynamics for Cloth and Shell Animation34
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering33
3D weaving with curved ribbons33
Neural monocular 3D human motion capture with physical awareness33
Optimizing contact-based assemblies33
Near-infrared Imaging for Information Embedding and Extraction with Layered Structures33
A Closest Point Method for PDEs on Manifolds with Interior Boundary Conditions for Geometry Processing33
Target-Aware Image Denoising for Inverse Monte Carlo Rendering33
Computing minimal surfaces with differential forms32
Meso-Facets for Goniochromatic 3D Printing32
BRDF importance sampling for polygonal lights32
Neural scene graph rendering32
Transparent Image Layer Diffusion using Latent Transparency31
Super-Resolution Cloth Animation with Spatial and Temporal Coherence31
Categorical Codebook Matching for Embodied Character Controllers31
Conditional Mixture Path Guiding for Differentiable Rendering31
Solid Knitting30
Portrait3D: Text-Guided High-Quality 3D Portrait Generation Using Pyramid Representation and GANs Prior30
Constant-Cost Spatio-Angular Prefiltering of Glinty Appearance Using Tensor Decomposition30
ZeroGrads: Learning Local Surrogates for Non-Differentiable Graphics30
Spatial-temporal motion control via composite cam-follower mechanisms30
Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field29
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets29
Physical light-matter interaction in hermite-gauss space29
A time-independent deformer for elastic contacts29
Generalized deployable elastic geodesic grids28
A Temporal Coherent Topology Optimization Approach for Assembly Planning of Bespoke Frame Structures28
Hex-Mesh Generation and Processing: A Survey28
Computing sparse cones with bounded distortion for conformal parameterizations28
Path replay backpropagation28
SurfaceVoronoi28
Iterative Text-Based Editing of Talking-Heads Using Neural Retargeting28
Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering27
Differential Frequency Heterodyne Time-of-Flight Imaging for Instantaneous Depth and Velocity Estimation27
Semi-supervised reference-based sketch extraction using a contrastive learning framework27
Human Performance Modeling and Rendering via Neural Animated Mesh26
NeuMIP26
PBNS26
Differentiable Rendering Using RGBXY Derivatives and Optimal Transport25
ShapeMOD25
ShapeCoder: Discovering Abstractions for Visual Programs from Unstructured Primitives25
High-order differentiable autoencoder for nonlinear model reduction25
SP-GAN25
AgileGAN25
Designing an encoder for StyleGAN image manipulation25
Rendering with style24
Neural animation layering for synthesizing martial arts movements24
Acorn24
Affordable Spectral Measurements of Translucent Materials23
Disentangled Image Colorization via Global Anchors23
Flexible Isosurface Extraction for Gradient-Based Mesh Optimization23
DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models23
Unsupervised Learning of Robust Spectral Shape Matching23
Random-Access Neural Compression of Material Textures23
Bodyformer: Semantics-guided 3D Body Gesture Synthesis with Transformer23
A material point method for nonlinearly magnetized materials23
Centimeter-wave Free-space Neural Time-of-Flight Imaging23
LaplacianFusion23
Ultra-High Resolution SVBRDF Recovery from a Single Image23
End-to-end Procedural Material Capture with Proxy-Free Mixed-Integer Optimization23
Image vectorization and editing via linear gradient layer decomposition23
A unified second-order accurate in time MPM formulation for simulating viscoelastic liquids with phase change22
ControlVAE22
Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models22
GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents22
HyperNeRF22
Real-time deep dynamic characters22
Learning time-critical responses for interactive character control22
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact22
Control strategies for physically simulated characters performing two-player competitive sports22
Dressing Avatars22
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions22
Motion Puzzle: Arbitrary Motion Style Transfer by Body Part22
CLIPasso21
GANimator21
Procedural Material Generation with Reinforcement Learning21
StyleFlow: Attribute-conditioned Exploration of StyleGAN-Generated Images using Conditional Continuous Normalizing Flows21
Efficient Image-Space Shape Splatting for Monte Carlo Rendering21
A unified newton barrier method for multibody dynamics21
Neural Slicer for Multi-Axis 3D Printing21
Gaussian Surfel Splatting for Live Human Performance Capture21
Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse20
Solid-Fluid Interaction on Particle Flow Maps20
GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations20
Multi-level Partition of Unity on Differentiable Moving Particles20
360-degree Human Video Generation with 4D Diffusion Transformer20
A Cubic Barrier with Elasticity-Inclusive Dynamic Stiffness20
Colorful Diffuse Intrinsic Image Decomposition in the Wild20
Alignable Lamella Gridshells20
CPoser: An Optimization-after-Parsing Approach for Text-to-Pose Generation Using Large Language Models19
Inverse Rendering for Tomographic Volumetric Additive Manufacturing19
Deformation Recovery: Localized Learning for Detail-Preserving Deformations19
Neural Laplacian Operator for 3D Point Clouds19
LVCD: Reference-based Lineart Video Colorization with Diffusion Models19
mpcMech: Multi-Point Conjugation Mechanisms19
PuzzleAvatar: Assembling 3D Avatars from Personal Albums19
A Generalized Ray Formulation For Wave-Optical Light Transport19
Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos19
Differentiable Rendering of Parametric Geometry18
Non-Newtonian ViRheometry via Similarity Analysis18
Computational Design of Flexible Planar Microstructures18
Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing18
GroomCap: High-Fidelity Prior-Free Hair Capture18
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators18
The Shortest Route is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR18
EXIM: A Hybrid Explicit-Implicit Representation for Text-Guided 3D Shape Generation18
Amortizing Samples in Physics-Based Inverse Rendering Using ReSTIR18
Controllable Group Choreography Using Contrastive Diffusion18
Commonsense Knowledge-Driven Joint Reasoning Approach for Object Retrieval in Virtual Reality18
K-Surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema18
Constrained Delaunay Tetrahedrization: A Robust and Practical Approach18
SANM17
Dynamic closest color warping to sort and compare palettes17
FovVideoVDP17
Thin On-Sensor Nanophotonic Array Cameras17
CBIL: Collective Behavior Imitation Learning for Fish from Real Videos17
Computing minimal surfaces with differential forms17
3QNet17
A time-independent deformer for elastic contacts17
Concept Decomposition for Visual Exploration and Inspiration17
Disentangling Structure and Appearance in ViT Feature Space17
Neural dual contouring17
Monte Carlo denoising via auxiliary feature guided self-attention17
Designing actuation systems for animatronic figures via globally optimal discrete search17
Simplicits: Mesh-Free, Geometry-Agnostic Elastic Simulation17
Cascaded Sobol' sampling17
Keypoint-driven line drawing vectorization via PolyVector flow16
UniTune: Text-Driven Image Editing by Fine Tuning a Diffusion Model on a Single Image16
DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models16
KnitKit16
A perceptual model for eccentricity-dependent spatio-temporal flicker fusion and its applications to foveated graphics16
Restricted Delaunay Triangulation for Explicit Surface Reconstruction16
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation16
Recursive Control Variates for Inverse Rendering16
RXMesh16
Only a matter of style16
General virtual sketching framework for vector line art16
DMHomo: Learning Homography with Diffusion Models16
Recurrent Video Deblurring with Blur-Invariant Motion Estimation and Pixel Volumes16
Systematically differentiating parametric discontinuities16
WRAPD16
Rendering of Subjective Speckle Formed by Rough Statistical Surfaces16
Fast quasi-harmonic weights for geometric data interpolation15
Unsupervised learning for cuboid shape abstraction via joint segmentation from point clouds15
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design15
PhotoApp15
Thin-film smoothed particle hydrodynamics fluid15
Photon-Driven Neural Reconstruction for Path Guiding15
Coarse-to-fine15
The shape matching element method15
Generalized fluid carving with fast lattice-guided seam computation15
Learning contact corrections for handle-based subspace dynamics14
NeuralTO: Neural Reconstruction and View Synthesis of Translucent Objects14
In the Quest for Scale-optimal Mappings14
WireRoom14
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