ACM Transactions on Graphics

Papers
(The TQCC of ACM Transactions on Graphics is 14. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Instant neural graphics primitives with a multiresolution hash encoding1283
3D Gaussian Splatting for Real-Time Radiance Field Rendering408
Designing an encoder for StyleGAN image manipulation374
Learning an animatable detailed 3D face model from in-the-wild images290
HyperNeRF282
StyleFlow: Attribute-conditioned Exploration of StyleGAN-Generated Images using Conditional Continuous Normalizing Flows265
Neural holography with camera-in-the-loop training263
StyleGAN-NADA246
Pivotal Tuning for Latent-based Editing of Real Images192
MakeltTalk180
Neural actor170
AMP170
Joint computational design of workspaces and workplans163
Modular primitives for high-performance differentiable rendering163
Speech gesture generation from the trimodal context of text, audio, and speaker identity157
NeRFactor155
Mixture of volumetric primitives for efficient neural rendering137
MoGlow120
AvatarCLIP110
PhysCap109
Attend-and-Excite: Attention-Based Semantic Guidance for Text-to-Image Diffusion Models102
PIE100
Neural 3D holography97
Acorn96
TransPose94
ADD92
Learned hardware-in-the-loop phase retrieval for holographic near-eye displays90
Live speech portraits90
GPU-based simulation of cloth wrinkles at submillimeter levels88
RoboGrammar85
Reinforced FDM83
Face identity disentanglement via latent space mapping81
P-cloth81
FovVideoVDP81
ASE80
Total relighting80
ADOP77
Only a matter of style77
DiffusionNet: Discretization Agnostic Learning on Surfaces77
Pose with style75
MeshWalker73
Blended Latent Diffusion72
CLIPasso71
Real-time neural radiance caching for path tracing69
Unbiased warped-area sampling for differentiable rendering68
Layered neural atlases for consistent video editing67
Real-time deep dynamic characters67
MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes65
DeepPhase65
End-to-end complex lens design with differentiate ray tracing65
X-Fields64
MaterialGAN64
Project starline63
Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design62
Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction61
Fusion 360 gallery60
Learning skeletal articulations with neural blend shapes60
Authentic volumetric avatars from a phone scan58
Text2Human57
RGB2Hands57
IDE-3D57
Neural monocular 3D human motion capture with physical awareness56
AgileGAN55
Path replay backpropagation55
Subdivision-based Mesh Convolution Networks54
Large steps in inverse rendering of geometry52
Codimensional incremental potential contact51
DR.JIT50
Differentiable vector graphics rasterization for editing and learning50
Neural Light Transport for Relighting and View Synthesis50
Differentiable signed distance function rendering50
Dynamic closest color warping to sort and compare palettes49
TryOnGAN49
Design and fabrication of freeform holographic optical elements48
Constraining dense hand surface tracking with elasticity46
Monte Carlo estimators for differential light transport46
Barbershop46
Control strategies for physically simulated characters performing two-player competitive sports46
Deep relightable appearance models for animatable faces45
Physics-based character controllers using conditional VAEs45
Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models45
Single image portrait relighting via explicit multiple reflectance channel modeling45
Rhythmic Gesticulator44
Recurrent Video Deblurring with Blur-Invariant Motion Estimation and Pixel Volumes44
Encoder-based Domain Tuning for Fast Personalization of Text-to-Image Models44
You can find geodesic paths in triangle meshes by just flipping edges44
Transflower44
ChoreoMaster43
HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion43
Reconstructing Personalized Semantic Facial NeRF Models from Monocular Video43
Driving-signal aware full-body avatars42
Computational inverse design of surface-based inflatables41
SNeRF40
SketchGNN: Semantic Sketch Segmentation with Graph Neural Networks40
Highlight-aware two-stream network for single-image SVBRDF acquisition40
Bistable auxetic surface structures40
Antithetic sampling for Monte Carlo differentiable rendering39
Light stage super-resolution39
ShapeAssembly39
OmniPhotos39
Deep relightable textures39
NeROIC38
ManipNet38
Neural animation layering for synthesizing martial arts movements38
Editable free-viewpoint video using a layered neural representation38
VToonify38
Learned feature embeddings for non-line-of-sight imaging and recognition38
Neural control variates38
GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents38
A Conversational Agent Framework with Multi-modal Personality Expression37
Human Performance Modeling and Rendering via Neural Animated Mesh37
Intersection-free rigid body dynamics37
SWAGAN36
StyleCariGAN36
DiffAqua36
High-Fidelity 3D Digital Human Head Creation from RGB-D Selfies36
Neural marching cubes35
Match35
Scalable image-based indoor scene rendering with reflections35
Locally Attentional SDF Diffusion for Controllable 3D Shape Generation34
Layered neural rendering for retiming people in video34
SP-GAN34
Path-space differentiable rendering of participating media33
Deferred neural lighting33
GANimator33
Generative modelling of BRDF textures from flash images33
Beyond blur33
Neural dual contouring33
DiffPD: Differentiable Projective Dynamics33
Modeling clothing as a separate layer for an animatable human avatar33
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models33
Dual octree graph networks for learning adaptive volumetric shape representations32
ROSEFusion32
SuperTrack32
PBNS32
Synthesizing light field from a single image with variable MPI and two network fusion32
NeuMIP32
Dirty Pixels: Towards End-to-end Image Processing and Perception31
Designing an encoder for StyleGAN image manipulation31
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation31
Foldover-free maps in 50 lines of code31
Differentiable refraction-tracing for mesh reconstruction of transparent objects31
Sketch2CAD31
ControlVAE31
Discrete conformal equivalence of polyhedral surfaces30
HodgeNet30
SofGAN: A Portrait Image Generator with Dynamic Styling30
MyStyle30
Optimizing depth perception in virtual and augmented reality through gaze-contingent stereo rendering29
Unsupervised learning for cuboid shape abstraction via joint segmentation from point clouds29
PCEDNet: A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds29
Fast and robust mesh arrangements using floating-point arithmetic29
Text2Light29
Reliable feature-line driven quad-remeshing28
AvatarReX: Real-time Expressive Full-body Avatars28
Surface multigrid via intrinsic prolongation28
An Implicit Parametric Morphable Dental Model28
General virtual sketching framework for vector line art28
Free-viewpoint Indoor Neural Relighting from Multi-view Stereo28
Discovering diverse athletic jumping strategies28
A general framework for pearlescent materials27
TreePartNet27
Mononizing binocular videos27
Bijective projection in a shell27
Shape approximation by developable wrapping27
Human dynamics from monocular video with dynamic camera movements27
QuanTaichi26
Neural Point Catacaustics for Novel-View Synthesis of Reflections26
Weavecraft26
SPAGHETTI26
ComplexGen26
Hex-Mesh Generation and Processing: A Survey26
A Large-Scale Comparison of Tetrahedral and Hexahedral Elements for Solving Elliptic PDEs with the Finite Element Method25
A benchmark for rough sketch cleanup25
Pixelor25
Learning time-critical responses for interactive character control25
Repulsive Curves25
Real-Time Radiance Fields for Single-Image Portrait View Synthesis25
Revisiting integration in the material point method25
Bijective and coarse high-order tetrahedral meshes25
SketchHairSalon25
NIMBLE25
Fire in paradise24
Neural Cloth Simulation24
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact24
Geometry and tool motion planning for curvature adapted CNC machining24
Guaranteed globally injective 3D deformation processing23
NeAT23
Learning an animatable detailed 3D face model from in-the-wild images23
Offsite aerial path planning for efficient urban scene reconstruction23
Continuous aerial path planning for 3D urban scene reconstruction23
DeepVecFont23
Supervoxel Convolution for Online 3D Semantic Segmentation23
Interactive Monte Carlo denoising using affinity of neural features23
A Large-scale Benchmark and an Inclusion-based Algorithm for Continuous Collision Detection23
Low-cost SPAD sensing for non-line-of-sight tracking, material classification and depth imaging23
AutoMate23
Monster mash23
MapTree23
Generalized resampled importance sampling22
Learning to reconstruct botanical trees from single images22
Free2CAD22
Lifting freehand concept sketches into 3D22
Real-time controllable motion transition for characters22
DeepFaceEditing22
Imaging with Local Speckle Intensity Correlations: Theory and Practice22
DEF22
stelaCSF22
Medial IPC21
NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images21
Spelunking the deep21
An Inverse Procedural Modeling Pipeline for SVBRDF Maps21
Orienting point clouds with dipole propagation21
A perceptual model for eccentricity-dependent spatio-temporal flicker fusion and its applications to foveated graphics21
Learning a family of motor skills from a single motion clip21
Dressing Avatars21
Optical Aberrations Correction in Postprocessing Using Imaging Simulation21
Iterative poisson surface reconstruction (iPSR) for unoriented points21
ICARUS21
Freely orientable microstructures for designing deformable 3D prints21
Selective Region-based Photo Color Adjustment for Graphic Designs20
High-order differentiable autoencoder for nonlinear model reduction20
Computational pattern making from 3D garment models20
Word-As-Image for Semantic Typography20
Dynamic facial asset and rig generation from a single scan20
Surface-only ferrofluids20
Monte Carlo denoising via auxiliary feature guided self-attention20
Motion Puzzle: Arbitrary Motion Style Transfer by Body Part20
GCN-Denoiser: Mesh Denoising with Graph Convolutional Networks20
Approximate convex decomposition for 3D meshes with collision-aware concavity and tree search20
A Neural Space-Time Representation for Text-to-Image Personalization20
A Neural Galerkin Solver for Accurate Surface Reconstruction20
Dynamic neural garments19
Estimation of yarn-level simulation models for production fabrics19
Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual Reality19
Perceptual model for adaptive local shading and refresh rate19
TM-NET19
Artemis19
Reproducing reality with a high-dynamic-range multi-focal stereo display19
A reduced-precision network for image reconstruction19
NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads18
Learning contact corrections for handle-based subspace dynamics18
3D weaving with curved ribbons18
Vid2Player: Controllable Video Sprites That Behave and Appear Like Professional Tennis Players18
Clebsch gauge fluid18
Systematically differentiating parametric discontinuities18
Fast volume rendering with spatiotemporal reservoir resampling18
Efficient and robust discrete conformal equivalence with boundary18
Optimal Dual Schemes for Adaptive Grid Based Hexmeshing18
Affine body dynamics18
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