ACM Transactions on Graphics

Papers
(The TQCC of ACM Transactions on Graphics is 15. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Micro-Mesh Construction1998
Repulsive surfaces1271
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators451
Clebsch gauge fluid372
Which cross fields can be quadrangulated?363
Modeling and fabrication with specified discrete equivalence classes343
Controllable Group Choreography Using Contrastive Diffusion311
Light Codes for Fast Two-Way Human-Centric Visual Communication243
Direct Rendering of Intrinsic Triangulations225
Inverse Rendering for Tomographic Volumetric Additive Manufacturing211
Solid-Fluid Interaction on Particle Flow Maps206
Deformation Recovery: Localized Learning for Detail-Preserving Deformations190
Multi-level Partition of Unity on Differentiable Moving Particles187
Centimeter-wave Free-space Neural Time-of-Flight Imaging168
Endless loops154
Rendering with style149
Learning skeletal articulations with neural blend shapes129
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models127
LaplacianFusion126
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions122
Thin On-Sensor Nanophotonic Array Cameras120
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators118
PBNS109
Computational Design of Flexible Planar Microstructures107
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact104
HyperNeRF95
A mathematical foundation for foundation paper pieceable quilts93
Word-As-Image for Semantic Typography93
Path replay backpropagation92
Path graphs92
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays91
Designing actuation systems for animatronic figures via globally optimal discrete search88
A Compact Representation of Measured BRDFs Using Neural Processes87
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester86
Forming Terrains by Glacial Erosion86
Scalable neural indoor scene rendering84
Recurrent Video Deblurring with Blur-Invariant Motion Estimation and Pixel Volumes83
Assemble Them All83
An Inverse Procedural Modeling Pipeline for SVBRDF Maps80
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation79
A Neural Particle Level Set Method for Dynamic Interface Tracking78
Variational quasi-harmonic maps for computing diffeomorphisms78
Self-Similar Fractal Drawings Inspired by M. C. Escher’s Print Square Limit77
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy76
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication76
3QNet76
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology75
A generic framework for physical light transport73
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models72
Exact and Efficient Intersection Resolution for Mesh Arrangements70
Architectural Co-LOD Generation68
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes67
Computational Design of Planar Multistable Compliant Structures66
MetaLayer: A Meta-Learned BSDF Model for Layered Materials66
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena65
Spatiotemporally Consistent HDR Indoor Lighting Estimation64
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows64
In the Quest for Scale-optimal Mappings62
The Hierarchical Subspace Iteration Method for Laplace–Beltrami Eigenproblems60
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays58
Computational Exploration of Multistable Elastic Knots57
Discovering diverse athletic jumping strategies56
3D Gaussian Splatting for Real-Time Radiance Field Rendering55
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design54
Subdivision-based Mesh Convolution Networks54
Physical validation of simulators in computer graphics53
Scratch-based Reflection Art via Differentiable Rendering53
Unsupervised learning for cuboid shape abstraction via joint segmentation from point clouds52
Local anatomically-constrained facial performance retargeting52
Object Motion Guided Human Motion Synthesis52
Free2CAD51
Towards Motion Metamers for Foveated Rendering50
∇-Prox: Differentiable Proximal Algorithm Modeling for Large-Scale Optimization50
ICTree50
Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes50
Holographic Parallax Improves 3D Perceptual Realism50
Boundary Value Caching for Walk on Spheres50
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering49
StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal49
An inverse method for the exploration of layered material appearance49
HRBF-Fusion: Accurate 3D Reconstruction from RGB-D Data Using On-the-fly Implicits48
Eventfulness for Interactive Video Alignment48
Optimizing UI layouts for deformable face-rig manipulation47
Neural Parameterization for Dynamic Human Head Editing46
High-Resolution Volumetric Reconstruction for Clothed Humans46
An inverse method for the exploration of layered material appearance46
PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation46
Procedural texturing of solid wood with knots45
Developability-driven piecewise approximations for triangular meshes45
Variational quadratic shape functions for polygons and polyhedra44
Galaxy Maps: Localized Foliations for Bijective Volumetric Mapping44
Geo-Metric44
Bijective Volumetric Mapping via Star Decomposition43
UFO Instruction Graphs Are Machine Knittable43
EMBER43
A gradient-based framework for 3D print appearance optimization43
SuperTrack42
Practical pigment mixing for digital painting42
Predicting high-resolution turbulence details in space and time42
Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures42
Generative Design of Sheet Metal Structures41
Seamless Parametrization in Penner Coordinates41
Medial IPC41
The shape matching element method40
PhysFiT: Physical-aware 3D Shape Understanding for Finishing Incomplete Assembly40
Example-based Motion Synthesis via Generative Motion Matching40
Manifold Path Guiding for Importance Sampling Specular Chains40
Fast and accurate spherical harmonics products40
Unified Pressure, Surface Tension and Friction for SPH Fluids40
NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity39
Walkin’ Robin: Walk on Stars with Robin Boundary Conditions39
SLANG.D: Fast, Modular and Differentiable Shader Programming38
A Neural Space-Time Representation for Text-to-Image Personalization38
Dark stereo38
Neural 3D holography38
Joint computational design of workspaces and workplans37
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks36
Interactive Design of Stylized Walking Gaits for Robotic Characters36
Camera keyframing with style and control36
Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT36
DeltaConv36
Surface-Filling Curve Flows via Implicit Medial Axes36
SketchHairSalon36
Variational Barycentric Coordinates35
Modeling and fabrication with specified discrete equivalence classes35
NeLT: Object-Oriented Neural Light Transfer35
X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD35
Fast Octree Neighborhood Search for SPH Simulations35
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance35
Shape from Release34
3D Reconstruction with Fast Dipole Sums34
GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks34
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows34
SWAGAN34
Quark: Real-time, High-resolution, and General Neural View Synthesis34
Vectorization for Fast, Analytic, and Differentiable Visibility34
Geometry-Aware Retargeting for Two-Skinned Characters Interaction33
Digital Three-dimensional Smocking Design33
Fast median filters using separable sorting networks33
Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation32
Kelvin transformations for simulations on infinite domains32
Barbershop31
Dynamic neural garments31
Optimizing global injectivity for constrained parameterization31
OctFormer: Octree-based Transformers for 3D Point Clouds31
Authentic volumetric avatars from a phone scan31
A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling31
Perceptual model for adaptive local shading and refresh rate31
Fusion 360 gallery31
The Design Space of Kirchhoff Rods31
Interactive and Robust Mesh Booleans30
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis30
Implicit Conversion of Manifold B-Rep Solids by Neural Halfspace Representation30
Topology driven approximation to rational surface-surface intersection via interval algebraic topology analysis30
Rhizomorph: The Coordinated Function of Shoots and Roots29
Using isometries for computational design and fabrication29
Progressive Shell Qasistatics for Unstructured Meshes29
Synthesizing scene-aware virtual reality teleport graphs29
Efficient Hybrid Zoom Using Camera Fusion on Mobile Phones29
Online Neural Denoising with Cross-Regression for Interactive Rendering29
Theory of Human Tetrachromatic Color Experience and Printing29
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting29
Augmented Paths and Reodesics for Topologically-Stable Matching28
Collapsing Embedded Cell Complexes for Safer Hexahedral Meshing28
Ships, splashes, and waves on a vast ocean28
Fluidic Topology Optimization with an Anisotropic Mixture Model28
Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning28
Alpha wrapping with an offset28
An Unified λ -subdivision Scheme for Quadrilateral Meshes with Optimal Curvature Performance in Extraordinary Regions28
Decorrelating ReSTIR Samplers via MCMC Mutations28
Computational Object-Wrapping Rope Nets28
Searching for Fast Demosaicking Algorithms28
Blending camera and 77 GHz radar sensing for equitable, robust plethysmography27
Video recoloring via spatial-temporal geometric palettes27
Noise-based enhancement for foveated rendering27
DAG amendment for inverse control of parametric shapes26
Haisor : Human-aware Indoor Scene Optimization via Deep Reinforcement Learning26
Neural Point Catacaustics for Novel-View Synthesis of Reflections26
Cybersickness Reduction via Gaze-Contingent Image Deformation26
Sparse ellipsometry26
A Unified MPM Framework Supporting Phase-field Models and Elastic-viscoplastic Phase Transition26
Neural Brushstroke Engine26
Optical Aberrations Correction in Postprocessing Using Imaging Simulation26
Rhythmic Gesticulator26
Skeleton-Driven Inbetweening of Bitmap Character Drawings25
SkinMixer25
Semantics and Scheduling for Machine Knitting Compilers25
Instant neural graphics primitives with a multiresolution hash encoding25
Near-infrared Imaging for Information Embedding and Extraction with Layered Structures25
UniColor25
A time-independent deformer for elastic contacts25
Incompressible flow simulation on vortex segment clouds25
Differentiable Rendering of Parametric Geometry24
Video recoloring via spatial-temporal geometric palettes24
K-Surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema24
Pyramid Texture Filtering24
Non-Newtonian ViRheometry via Similarity Analysis24
NeuralSound24
Conditional Mixture Path Guiding for Differentiable Rendering23
B-rep Matching for Collaborating Across CAD Systems23
Transfer matrix based layered materials rendering23
NeuMIP23
A Function-Based Approach to Interactive High-Precision Volumetric Design and Fabrication23
Accommodative holography23
Learning Virtual Chimeras by Dynamic Motion Reassembly23
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric23
Neural Slicer for Multi-Axis 3D Printing23
Surface multigrid via intrinsic prolongation23
Weakly-supervised contrastive learning in path manifold for Monte Carlo image reconstruction23
Multiscale Cholesky preconditioning for ill-conditioned problems23
Neural animation layering for synthesizing martial arts movements23
A material point method for nonlinearly magnetized materials22
Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field22
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering22
StyleFlow: Attribute-conditioned Exploration of StyleGAN-Generated Images using Conditional Continuous Normalizing Flows21
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets21
SCULPTOR21
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration21
Creation of Dihedral Escher-like Tilings Based on As-Rigid-As-Possible Deformation21
WallPlan21
ColorfulCurves: Palette-Aware Lightness Control and Color Editing via Sparse Optimization21
Disentangled Image Colorization via Global Anchors21
Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions21
Image vectorization and editing via linear gradient layer decomposition21
A time-independent deformer for elastic contacts20
Foids20
Meshes with Spherical Faces20
Acorn20
Learning contact corrections for handle-based subspace dynamics20
A Biologically Inspired Hair Aging Model20
SofGAN: A Portrait Image Generator with Dynamic Styling20
RXMesh20
Monte Carlo estimators for differential light transport20
Interactive Character Control with Auto-Regressive Motion Diffusion Models20
Iterative Text-Based Editing of Talking-Heads Using Neural Retargeting20
Optimized shock-protecting microstructures19
Multi-Resolution Real-Time Deep Pose-Space Deformation19
Robust computation of implicit surface networks for piecewise linear functions19
Sketch2Pose19
Filament based plasma19
MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram19
Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization19
The power particle-in-cell method19
Planar Panels and Planar Supporting Beams in Architectural Structures19
Sum-of-squares geometry processing19
Learning to cluster for rendering with many lights19
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction19
Computational Design of a Kit of Parts for Bending Active Structures19
Surface Simplification using Intrinsic Error Metrics19
Disentangling Structure and Appearance in ViT Feature Space19
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