ACM Transactions on Graphics

Papers
(The TQCC of ACM Transactions on Graphics is 13. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
Instant neural graphics primitives with a multiresolution hash encoding633
Designing an encoder for StyleGAN image manipulation281
3D Morphable Face Models—Past, Present, and Future219
StyleFlow: Attribute-conditioned Exploration of StyleGAN-Generated Images using Conditional Continuous Normalizing Flows219
Neural holography with camera-in-the-loop training210
Learning an animatable detailed 3D face model from in-the-wild images206
XNect191
HyperNeRF180
Consistent video depth estimation168
StyleGAN-NADA154
Immersive light field video with a layered mesh representation141
MakeltTalk129
Pivotal Tuning for Latent-based Editing of Real Images126
Speech gesture generation from the trimodal context of text, audio, and speaker identity124
Neural actor122
AMP120
Joint computational design of workspaces and workplans118
NeRFactor110
Modular primitives for high-performance differentiable rendering110
Character controllers using motion VAEs107
Incremental potential contact106
MEgATrack105
Robust motion in-betweening102
Point2Mesh102
MoGlow95
Local motion phases for learning multi-contact character movements88
Mixture of volumetric primitives for efficient neural rendering88
Single image HDR reconstruction using a CNN with masked features and perceptual loss84
Learning temporal coherence via self-supervision for GAN-based video generation83
Graph2Plan82
PIE81
PhysCap81
Holographic optics for thin and lightweight virtual reality77
Skeleton-aware networks for deep motion retargeting77
Acorn77
GPU-based simulation of cloth wrinkles at submillimeter levels77
ADD76
DeepFaceDrawing75
Reinforced FDM73
Neural 3D holography72
RoboGrammar72
Learned hardware-in-the-loop phase retrieval for holographic near-eye displays72
Face identity disentanglement via latent space mapping71
Learned motion matching70
Fast tetrahedral meshing in the wild69
A scalable approach to control diverse behaviors for physically simulated characters66
Only a matter of style65
Path-space differentiable rendering65
Unpaired motion style transfer from video to animation65
TransPose64
Live speech portraits61
MeshWalker61
Total relighting59
AvatarCLIP59
Real-time Image Smoothing via Iterative Least Squares57
FovVideoVDP56
Pose with style56
Radiative backpropagation56
P-cloth53
RigNet52
Real-time neural radiance caching for path tracing52
MotioNet52
Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction52
Catch & Carry52
DiffusionNet: Discretization Agnostic Learning on Surfaces51
Neural supersampling for real-time rendering51
MaterialGAN50
X-Fields49
End-to-end complex lens design with differentiate ray tracing49
Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design49
Unbiased warped-area sampling for differentiable rendering49
Dynamic closest color warping to sort and compare palettes48
High resolution étendue expansion for holographic displays47
Learning skeletal articulations with neural blend shapes47
RGB2Hands47
ASE46
Real-time deep dynamic characters46
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting45
ADOP45
Portrait shadow manipulation45
Kinetic Shape Reconstruction45
Fusion 360 gallery45
GS-PAT45
TryOnGAN43
One shot 3D photography43
Sequential gallery for interactive visual design optimization41
Single image portrait relighting via explicit multiple reflectance channel modeling41
AgileGAN41
Layered neural atlases for consistent video editing41
DeepPhase41
Path replay backpropagation40
MichiGAN40
Neural monocular 3D human motion capture with physical awareness40
Control strategies for physically simulated characters performing two-player competitive sports40
Project starline39
Constraining dense hand surface tracking with elasticity38
Large steps in inverse rendering of geometry38
Design and fabrication of freeform holographic optical elements38
Differentiable vector graphics rasterization for editing and learning38
Quanta burst photography38
Barbershop37
Subdivision-based Mesh Convolution Networks37
Monte Carlo estimators for differential light transport36
Neural Light Transport for Relighting and View Synthesis36
Scalable image-based indoor scene rendering with reflections36
Single-shot high-quality facial geometry and skin appearance capture36
ChoreoMaster35
3D Gaussian Splatting for Real-Time Radiance Field Rendering35
Codimensional incremental potential contact35
IDE-3D35
Interactive video stylization using few-shot patch-based training35
Antithetic sampling for Monte Carlo differentiable rendering34
Monte Carlo geometry processing34
Authentic volumetric avatars from a phone scan34
CLIPasso34
CNNs on surfaces using rotation-equivariant features34
You can find geodesic paths in triangle meshes by just flipping edges33
Recurrent Video Deblurring with Blur-Invariant Motion Estimation and Pixel Volumes33
The eyes have it33
Neural control variates33
Transflower33
Deep Generative Modeling for Scene Synthesis via Hybrid Representations33
Highlight-aware two-stream network for single-image SVBRDF acquisition33
Computational inverse design of surface-based inflatables33
On elastic geodesic grids and their planar to spatial deployment33
ShapeAssembly33
Learned feature embeddings for non-line-of-sight imaging and recognition32
Light stage super-resolution32
ROSEFusion32
Homogenized yarn-level cloth32
Editable free-viewpoint video using a layered neural representation32
OmniPhotos32
Differentiable signed distance function rendering32
A massively parallel and scalable multi-GPU material point method32
Inverse Procedural Modeling of Branching Structures by Inferring L-Systems32
Attend-and-Excite: Attention-Based Semantic Guidance for Text-to-Image Diffusion Models32
DiffAqua32
LoopyCuts31
Driving-signal aware full-body avatars31
Text2Human31
Deep relightable textures31
Match31
SketchGNN: Semantic Sketch Segmentation with Graph Neural Networks31
Layered neural rendering for retiming people in video30
Attribute2Font30
Efficient bijective parameterizations30
DR.JIT30
Deep geometric texture synthesis29
CARL29
Synthesizing light field from a single image with variable MPI and two network fusion28
Deep relightable appearance models for animatable faces28
Beyond blur28
Projective dynamics with dry frictional contact28
Physics-based character controllers using conditional VAEs27
Neural animation layering for synthesizing martial arts movements27
ManipNet27
High-Fidelity 3D Digital Human Head Creation from RGB-D Selfies27
Path-space differentiable rendering of participating media26
Intersection-free rigid body dynamics26
A Conversational Agent Framework with Multi-modal Personality Expression26
Example-driven virtual cinematography by learning camera behaviors26
Sketch2CAD26
Neural subdivision26
Rhythmic Gesticulator26
Quad-mesh based isometric mappings and developable surfaces26
Surface multigrid via intrinsic prolongation26
Image-based acquisition and modeling of polarimetric reflectance26
Differentiable refraction-tracing for mesh reconstruction of transparent objects25
DiffPD: Differentiable Projective Dynamics25
Lagrangian neural style transfer for fluids25
RoboCut25
Generative modelling of BRDF textures from flash images25
Reconstructing Personalized Semantic Facial NeRF Models from Monocular Video25
Deferred neural lighting25
QuanTaichi24
SuperTrack24
Foldover-free maps in 50 lines of code24
PCEDNet: A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds24
Bistable auxetic surface structures24
Free-viewpoint Indoor Neural Relighting from Multi-view Stereo24
ARAnimator24
A general framework for pearlescent materials24
Simple and scalable frictional contacts for thin nodal objects24
Fast and flexible multilegged locomotion using learned centroidal dynamics24
SP-GAN24
Discrete conformal equivalence of polyhedral surfaces23
Optimizing depth perception in virtual and augmented reality through gaze-contingent stereo rendering23
StyleCariGAN23
Unsupervised learning for cuboid shape abstraction via joint segmentation from point clouds23
Fast and robust mesh arrangements using floating-point arithmetic23
Inter-surface maps via constant-curvature metrics23
Lifting simplices to find injectivity23
Fast and deep facial deformations23
NeROIC23
VoroCrust22
Algebraic Representations for Volumetric Frame Fields22
Specular manifold sampling for rendering high-frequency caustics and glints22
SofGAN: A Portrait Image Generator with Dynamic Styling22
Hierarchical Optimization Time Integration for CFL-Rate MPM Stepping22
HeadBlaster22
Bijective projection in a shell22
Human dynamics from monocular video with dynamic camera movements22
A benchmark for rough sketch cleanup22
Enlighten Me22
PBNS22
Fast and scalable turbulent flow simulation with two-way coupling22
VToonify21
Monster mash21
SWAGAN21
Cut-enhanced PolyCube-maps for feature-aware all-hex meshing21
AnisoMPM21
Discovering diverse athletic jumping strategies21
Modeling clothing as a separate layer for an animatable human avatar21
IQ-MPM20
General virtual sketching framework for vector line art20
Bijective and coarse high-order tetrahedral meshes20
Weavecraft20
NASOQ20
DEF20
Revisiting integration in the material point method20
Designing an encoder for StyleGAN image manipulation20
Continuous multiple importance sampling20
Mononizing binocular videos20
Shape approximation by developable wrapping20
Pixelor20
Dirty Pixels: Towards End-to-end Image Processing and Perception20
Neural dual contouring20
Penrose20
Reliable feature-line driven quad-remeshing20
Repulsive Curves20
MyStyle19
SketchHairSalon19
A Large-Scale Comparison of Tetrahedral and Hexahedral Elements for Solving Elliptic PDEs with the Finite Element Method19
ControlVAE19
HodgeNet19
AutoMate19
Interactive Monte Carlo denoising using affinity of neural features19
MapTree19
Guaranteed globally injective 3D deformation processing19
Neural marching cubes19
Human Performance Modeling and Rendering via Neural Animated Mesh19
Blended Latent Diffusion18
TreePartNet18
NeuMIP18
Chemomechanical simulation of soap film flow on spherical bubbles18
A low-parametric rhombic microstructure family for irregular lattices18
Hex-Mesh Generation and Processing: A Survey18
Offsite aerial path planning for efficient urban scene reconstruction18
A Large-scale Benchmark and an Inclusion-based Algorithm for Continuous Collision Detection18
Learning time-critical responses for interactive character control18
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