ACM Transactions on Graphics

Papers
(The TQCC of ACM Transactions on Graphics is 17. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation2817
MoVer: Motion Verification for Motion Graphics Animations2816
Interspatial Attention for Efficient 4D Human Video Generation490
Stochastic Preconditioning for Neural Field Optimization432
Centimeter-wave Free-space Neural Time-of-Flight Imaging303
Rendering with style298
Direct Rendering of Intrinsic Triangulations254
Light Codes for Fast Two-Way Human-Centric Visual Communication244
Micro-Mesh Construction232
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions225
Multi-level Partition of Unity on Differentiable Moving Particles199
LaplacianFusion177
Controllable Group Choreography Using Contrastive Diffusion161
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators157
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models155
HyperNeRF152
PBNS148
Word-As-Image for Semantic Typography128
Solid-Fluid Interaction on Particle Flow Maps127
Deformation Recovery: Localized Learning for Detail-Preserving Deformations117
Computational Design of Flexible Planar Microstructures114
Which cross fields can be quadrangulated?109
Thin On-Sensor Nanophotonic Array Cameras107
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact106
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators106
Inverse Rendering for Tomographic Volumetric Additive Manufacturing105
Variational quasi-harmonic maps for computing diffeomorphisms102
Repulsive surfaces102
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology101
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy99
MetaLayer: A Meta-Learned BSDF Model for Layered Materials98
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena98
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester97
Spatiotemporally Consistent HDR Indoor Lighting Estimation95
The Hierarchical Subspace Iteration Method for Laplace–Beltrami Eigenproblems95
Exact and Efficient Intersection Resolution for Mesh Arrangements95
3QNet95
In the Quest for Scale-optimal Mappings94
Computational Exploration of Multistable Elastic Knots87
Path graphs83
A Neural Particle Level Set Method for Dynamic Interface Tracking80
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows79
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication79
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays78
Inverse Geometric Locomotion78
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models71
A Compact Representation of Measured BRDFs Using Neural Processes70
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes69
Forming Terrains by Glacial Erosion66
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays65
Assemble Them All65
Scalable neural indoor scene rendering65
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design65
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation64
An Inverse Procedural Modeling Pipeline for SVBRDF Maps63
Subdivision-based Mesh Convolution Networks62
Architectural Co-LOD Generation62
Single-shot HDR using conventional image sensor shutter functions and optical randomization62
3D Gaussian Splatting for Real-Time Radiance Field Rendering62
PatchEX: High-Quality Real-Time Temporal Supersampling through Patch-based Parallel Extrapolation61
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization59
Developability-driven piecewise approximations for triangular meshes59
Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes59
Quadric-Based Silhouette Sampling for Differentiable Rendering59
PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation58
High-Resolution Volumetric Reconstruction for Clothed Humans57
Variational quadratic shape functions for polygons and polyhedra57
Scratch-based Reflection Art via Differentiable Rendering56
Local anatomically-constrained facial performance retargeting56
ICTree55
Procedural texturing of solid wood with knots54
Geo-Metric54
Neural Parameterization for Dynamic Human Head Editing52
Galaxy Maps: Localized Foliations for Bijective Volumetric Mapping52
∇-Prox: Differentiable Proximal Algorithm Modeling for Large-Scale Optimization52
HRBF-Fusion: Accurate 3D Reconstruction from RGB-D Data Using On-the-fly Implicits51
Eventfulness for Interactive Video Alignment50
StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal50
Free2CAD50
Boundary Value Caching for Walk on Spheres49
Towards Motion Metamers for Foveated Rendering49
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering47
Seamless Parametrization in Penner Coordinates47
Holographic Parallax Improves 3D Perceptual Realism47
Generative Design of Sheet Metal Structures47
Object Motion Guided Human Motion Synthesis47
PhysFiT: Physical-aware 3D Shape Understanding for Finishing Incomplete Assembly47
Bijective Volumetric Mapping via Star Decomposition47
NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity47
Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time46
Geometric Contact Potential46
Meschers: Geometry Processing of Impossible Objects46
Segment-based Light Transport Simulation45
Self-supervised Texture Filtering45
SLANG.D: Fast, Modular and Differentiable Shader Programming44
Practical pigment mixing for digital painting44
A Neural Space-Time Representation for Text-to-Image Personalization44
Camera keyframing with style and control43
Example-based Motion Synthesis via Generative Motion Matching42
Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures42
Surface-Filling Curve Flows via Implicit Medial Axes42
Manifold Path Guiding for Importance Sampling Specular Chains42
EMBER42
Dark stereo42
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks41
DeltaConv41
UFO Instruction Graphs Are Machine Knittable41
Unified Pressure, Surface Tension and Friction for SPH Fluids41
Joint computational design of workspaces and workplans40
SuperTrack40
Walkin’ Robin: Walk on Stars with Robin Boundary Conditions40
Neural 3D holography39
Fast and accurate spherical harmonics products39
NeLT: Object-Oriented Neural Light Transfer39
Predicting high-resolution turbulence details in space and time39
A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling38
GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks38
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows38
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig37
Digital Three-dimensional Smocking Design37
Fast Octree Neighborhood Search for SPH Simulations37
Geometry-Aware Retargeting for Two-Skinned Characters Interaction36
SketchHairSalon35
Interactive and Robust Mesh Booleans34
Topology driven approximation to rational surface-surface intersection via interval algebraic topology analysis34
Barbershop34
Dynamic neural garments33
Optimizing global injectivity for constrained parameterization33
Shape from Release33
The Design Space of Kirchhoff Rods33
Fabricable Discretized Ruled Surfaces33
High-performance CPU Cloth Simulation Using Domain-decomposed Projective Dynamics33
3D Reconstruction with Fast Dipole Sums33
Quark: Real-time, High-resolution, and General Neural View Synthesis32
Theory of Human Tetrachromatic Color Experience and Printing32
X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD32
Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT32
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance31
OctFormer: Octree-based Transformers for 3D Point Clouds31
Iris3D: 3D Generation via Synchronized Diffusion Distillation31
Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation31
Implicit Conversion of Manifold B-Rep Solids by Neural Halfspace Representation31
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis30
Perceptual model for adaptive local shading and refresh rate30
Rhizomorph: The Coordinated Function of Shoots and Roots30
Collapsing Embedded Cell Complexes for Safer Hexahedral Meshing30
Variational Barycentric Coordinates30
Interactive Design of Stylized Walking Gaits for Robotic Characters30
An Unified λ -subdivision Scheme for Quadrilateral Meshes with Optimal Curvature Performance in Extraordinary Regions30
Authentic volumetric avatars from a phone scan30
Synthesizing scene-aware virtual reality teleport graphs30
Efficient Hybrid Zoom Using Camera Fusion on Mobile Phones29
Ships, splashes, and waves on a vast ocean29
Noise-based enhancement for foveated rendering29
Decorrelating ReSTIR Samplers via MCMC Mutations29
Augmented Paths and Reodesics for Topologically-Stable Matching29
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting29
Searching for Fast Demosaicking Algorithms29
Polynomial 2D Biharmonic Coordinates for High-order Cages29
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians29
UniColor28
Skeleton-Driven Inbetweening of Bitmap Character Drawings28
Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation28
Cybersickness Reduction via Gaze-Contingent Image Deformation28
Neural Brushstroke Engine28
Fluid Simulation on Vortex Particle Flow Maps28
Progressive Shell Qasistatics for Unstructured Meshes28
Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning28
Digital Animation of Powder-Snow Avalanches28
A Hybrid Near-wall Model for Kinetic Simulation of Turbulent Boundary Layer Flows28
Neural Point Catacaustics for Novel-View Synthesis of Reflections27
Alpha wrapping with an offset27
Semantics and Scheduling for Machine Knitting Compilers27
Online Neural Denoising with Cross-Regression for Interactive Rendering26
A Unified MPM Framework Supporting Phase-field Models and Elastic-viscoplastic Phase Transition26
Sparse ellipsometry26
Fluidic Topology Optimization with an Anisotropic Mixture Model26
Blending camera and 77 GHz radar sensing for equitable, robust plethysmography26
Haisor : Human-aware Indoor Scene Optimization via Deep Reinforcement Learning26
Rhythmic Gesticulator26
Instant neural graphics primitives with a multiresolution hash encoding25
K-Surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema25
SCULPTOR25
A Function-Based Approach to Interactive High-Precision Volumetric Design and Fabrication25
Near-infrared Imaging for Information Embedding and Extraction with Layered Structures25
Non-Newtonian ViRheometry via Similarity Analysis25
B-rep Matching for Collaborating Across CAD Systems25
Conditional Mixture Path Guiding for Differentiable Rendering25
A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection25
NeuralSound25
Image vectorization and editing via linear gradient layer decomposition25
Creation of Dihedral Escher-like Tilings Based on As-Rigid-As-Possible Deformation25
SkinMixer24
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric24
A material point method for nonlinearly magnetized materials24
ColorfulCurves: Palette-Aware Lightness Control and Color Editing via Sparse Optimization24
WallPlan24
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering24
Pyramid Texture Filtering24
Learning Virtual Chimeras by Dynamic Motion Reassembly24
Differentiable Rendering of Parametric Geometry23
Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions23
Sum-of-squares geometry processing23
Neural Slicer for Multi-Axis 3D Printing23
Accommodative holography23
SofGAN: A Portrait Image Generator with Dynamic Styling23
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets23
Disentangled Image Colorization via Global Anchors23
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration23
Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field23
Biharmonic Coordinates and their Derivatives for Triangular 3D Cages22
Fast GPU-based Two-way Continuous Collision Handling22
Hogel-Free Holography22
Kirchhoff-Love Shells with Arbitrary Hyperelastic Materials22
Scalable Multi-Class Sampling via Filtered Sliced Optimal Transport22
Interactive Character Control with Auto-Regressive Motion Diffusion Models22
SHRED21
Filament based plasma21
Multi-Resolution Real-Time Deep Pose-Space Deformation21
MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram21
Meshes with Spherical Faces21
Computational Design of a Kit of Parts for Bending Active Structures21
Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization21
Optimized shock-protecting microstructures21
Disentangling Structure and Appearance in ViT Feature Space21
A Biologically Inspired Hair Aging Model21
Planar Panels and Planar Supporting Beams in Architectural Structures21
Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control21
Learning to cluster for rendering with many lights21
Contact detection between curved fibres: high order makes a difference21
DeFillet: Detection and Removal of Fillet Regions in Polygonal CAD Models20
SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring20
Robust computation of implicit surface networks for piecewise linear functions20
Terrain Amplification using Multi Scale Erosion20
In Search of Empty Spheres: 3D Apollonius Diagrams on GPU20
Surface Simplification using Intrinsic Error Metrics20
DifferSketching20
Sketch2Pose20
Augmented Vertex Block Descent20
Computing Medial Axis Transform with Feature Preservation via Restricted Power Diagram20
Identity-Preserving Face Swapping via Dual Surrogate Generative Models20
CT2Hair: High-Fidelity 3D Hair Modeling using Computed Tomography19
Photo-to-shape material transfer for diverse structures19
Large Scale Farm Scene Modeling from Remote Sensing Imagery19
Perceptual Visibility Model for Temporal Contrast Changes in Periphery19
DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models19
Joint neural phase retrieval and compression for energy- and computation-efficient holography on the edge19
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction19
Cascaded Sobol' sampling19
A Flexible Mold for Facade Panel Fabrication19
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