ACM Transactions on Graphics

Papers
(The TQCC of ACM Transactions on Graphics is 14. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
Clebsch gauge fluid2265
Centimeter-wave Free-space Neural Time-of-Flight Imaging1695
LaplacianFusion395
Rendering with style381
Computational Design of Flexible Planar Microstructures265
Light Codes for Fast Two-Way Human-Centric Visual Communication230
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions217
Multi-level Partition of Unity on Differentiable Moving Particles205
Direct Rendering of Intrinsic Triangulations195
PBNS181
Interspatial Attention for Efficient 4D Human Video Generation169
Stochastic Preconditioning for Neural Field Optimization141
MoVer: Motion Verification for Motion Graphics Animations138
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation133
Controllable Group Choreography Using Contrastive Diffusion128
Micro-Mesh Construction125
Word-As-Image for Semantic Typography124
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models103
Deformation Recovery: Localized Learning for Detail-Preserving Deformations102
Thin On-Sensor Nanophotonic Array Cameras99
Inverse Rendering for Tomographic Volumetric Additive Manufacturing99
Solid-Fluid Interaction on Particle Flow Maps95
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators93
Repulsive surfaces90
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators89
Which cross fields can be quadrangulated?88
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact87
Designing actuation systems for animatronic figures via globally optimal discrete search86
HyperNeRF86
3QNet85
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation83
Computational Design of Planar Multistable Compliant Structures83
A Neural Particle Level Set Method for Dynamic Interface Tracking80
Scalable neural indoor scene rendering79
In the Quest for Scale-optimal Mappings78
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays73
MetaLayer: A Meta-Learned BSDF Model for Layered Materials72
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes70
Architectural Co-LOD Generation67
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models67
Variational quasi-harmonic maps for computing diffeomorphisms66
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester63
Recurrent Video Deblurring with Blur-Invariant Motion Estimation and Pixel Volumes60
Inverse Geometric Locomotion59
Subdivision-based Mesh Convolution Networks58
A mathematical foundation for foundation paper pieceable quilts57
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena56
A Compact Representation of Measured BRDFs Using Neural Processes56
Spatiotemporally Consistent HDR Indoor Lighting Estimation55
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy54
Exact and Efficient Intersection Resolution for Mesh Arrangements53
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology53
The Hierarchical Subspace Iteration Method for Laplace–Beltrami Eigenproblems53
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design52
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows52
Computational Exploration of Multistable Elastic Knots51
Assemble Them All50
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication50
Path graphs50
Forming Terrains by Glacial Erosion49
An Inverse Procedural Modeling Pipeline for SVBRDF Maps49
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays48
An inverse method for the exploration of layered material appearance47
3D Gaussian Splatting for Real-Time Radiance Field Rendering47
Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes46
PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation45
∇-Prox: Differentiable Proximal Algorithm Modeling for Large-Scale Optimization45
Neural Parameterization for Dynamic Human Head Editing45
StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal45
Variational quadratic shape functions for polygons and polyhedra43
Quadric-Based Silhouette Sampling for Differentiable Rendering42
ICTree42
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization41
HRBF-Fusion: Accurate 3D Reconstruction from RGB-D Data Using On-the-fly Implicits41
Local anatomically-constrained facial performance retargeting41
Geo-Metric41
Free2CAD41
Eventfulness for Interactive Video Alignment40
Galaxy Maps: Localized Foliations for Bijective Volumetric Mapping40
Boundary Value Caching for Walk on Spheres40
Holographic Parallax Improves 3D Perceptual Realism40
High-Resolution Volumetric Reconstruction for Clothed Humans40
Towards Motion Metamers for Foveated Rendering40
Procedural texturing of solid wood with knots40
Scratch-based Reflection Art via Differentiable Rendering39
Developability-driven piecewise approximations for triangular meshes39
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering39
Object Motion Guided Human Motion Synthesis38
Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures38
Single-shot HDR using conventional image sensor shutter functions and optical randomization38
Unified Pressure, Surface Tension and Friction for SPH Fluids37
NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity37
Generative Design of Sheet Metal Structures37
PhysFiT: Physical-aware 3D Shape Understanding for Finishing Incomplete Assembly36
DeltaConv36
Medial IPC36
Self-supervised Texture Filtering36
Camera keyframing with style and control36
SLANG.D: Fast, Modular and Differentiable Shader Programming35
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks35
Neural 3D holography34
Manifold Path Guiding for Importance Sampling Specular Chains34
Walkin’ Robin: Walk on Stars with Robin Boundary Conditions33
Bijective Volumetric Mapping via Star Decomposition33
Seamless Parametrization in Penner Coordinates32
Joint computational design of workspaces and workplans32
SuperTrack32
EMBER32
Surface-Filling Curve Flows via Implicit Medial Axes32
Practical pigment mixing for digital painting31
Geometric Contact Potential31
Example-based Motion Synthesis via Generative Motion Matching31
Predicting high-resolution turbulence details in space and time31
A gradient-based framework for 3D print appearance optimization31
A Neural Space-Time Representation for Text-to-Image Personalization31
Meschers: Geometry Processing of Impossible Objects31
UFO Instruction Graphs Are Machine Knittable31
Modeling and fabrication with specified discrete equivalence classes30
Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time30
Fast and accurate spherical harmonics products30
Segment-based Light Transport Simulation30
Dark stereo30
Interactive and Robust Mesh Booleans29
A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling29
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance29
Variational Barycentric Coordinates29
Authentic volumetric avatars from a phone scan28
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows28
High-performance CPU Cloth Simulation Using Domain-decomposed Projective Dynamics28
The Design Space of Kirchhoff Rods28
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig28
Interactive Design of Stylized Walking Gaits for Robotic Characters27
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis27
GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks27
NeLT: Object-Oriented Neural Light Transfer27
3D Reconstruction with Fast Dipole Sums26
Digital Three-dimensional Smocking Design26
Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation26
Dynamic neural garments25
SWAGAN25
Rhizomorph: The Coordinated Function of Shoots and Roots25
Optimizing global injectivity for constrained parameterization25
X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD25
Theory of Human Tetrachromatic Color Experience and Printing25
SketchHairSalon25
Fast Octree Neighborhood Search for SPH Simulations25
Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT25
Geometry-Aware Retargeting for Two-Skinned Characters Interaction25
Barbershop25
Quark: Real-time, High-resolution, and General Neural View Synthesis24
Shape from Release24
OctFormer: Octree-based Transformers for 3D Point Clouds24
Progressive Shell Qasistatics for Unstructured Meshes24
Perceptual model for adaptive local shading and refresh rate24
Topology driven approximation to rational surface-surface intersection via interval algebraic topology analysis24
Video recoloring via spatial-temporal geometric palettes24
Fabricable Discretized Ruled Surfaces24
Synthesizing scene-aware virtual reality teleport graphs24
Implicit Conversion of Manifold B-Rep Solids by Neural Halfspace Representation24
An Unified λ -subdivision Scheme for Quadrilateral Meshes with Optimal Curvature Performance in Extraordinary Regions24
Haisor : Human-aware Indoor Scene Optimization via Deep Reinforcement Learning24
Cybersickness Reduction via Gaze-Contingent Image Deformation23
Optical Aberrations Correction in Postprocessing Using Imaging Simulation23
Neural Brushstroke Engine23
Augmented Paths and Reodesics for Topologically-Stable Matching23
Blending camera and 77 GHz radar sensing for equitable, robust plethysmography23
Computational Object-Wrapping Rope Nets23
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting23
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians22
Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation22
Fluidic Topology Optimization with an Anisotropic Mixture Model22
Alpha wrapping with an offset22
Collapsing Embedded Cell Complexes for Safer Hexahedral Meshing22
A Hybrid Near-wall Model for Kinetic Simulation of Turbulent Boundary Layer Flows22
Digital Animation of Powder-Snow Avalanches22
Skeleton-Driven Inbetweening of Bitmap Character Drawings22
Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning22
Ships, splashes, and waves on a vast ocean22
Fluid Simulation on Vortex Particle Flow Maps22
Polynomial 2D Biharmonic Coordinates for High-order Cages22
Neural Point Catacaustics for Novel-View Synthesis of Reflections22
A Unified MPM Framework Supporting Phase-field Models and Elastic-viscoplastic Phase Transition22
Semantics and Scheduling for Machine Knitting Compilers21
Sparse ellipsometry21
Noise-based enhancement for foveated rendering21
Online Neural Denoising with Cross-Regression for Interactive Rendering21
Efficient Hybrid Zoom Using Camera Fusion on Mobile Phones21
Rhythmic Gesticulator21
UniColor21
Searching for Fast Demosaicking Algorithms21
Decorrelating ReSTIR Samplers via MCMC Mutations21
Transfer matrix based layered materials rendering20
SkinMixer20
Incompressible flow simulation on vortex segment clouds20
Differentiable Rendering of Parametric Geometry20
Image vectorization and editing via linear gradient layer decomposition20
ColorfulCurves: Palette-Aware Lightness Control and Color Editing via Sparse Optimization20
Creation of Dihedral Escher-like Tilings Based on As-Rigid-As-Possible Deformation20
A Function-Based Approach to Interactive High-Precision Volumetric Design and Fabrication20
K-Surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema20
NeuralSound20
Instant neural graphics primitives with a multiresolution hash encoding20
Non-Newtonian ViRheometry via Similarity Analysis20
Accommodative holography20
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric20
B-rep Matching for Collaborating Across CAD Systems20
A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection19
SofGAN: A Portrait Image Generator with Dynamic Styling19
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets19
Near-infrared Imaging for Information Embedding and Extraction with Layered Structures19
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration19
WallPlan19
A material point method for nonlinearly magnetized materials19
Disentangled Image Colorization via Global Anchors19
SCULPTOR19
Learning Virtual Chimeras by Dynamic Motion Reassembly19
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering18
Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field18
Neural Slicer for Multi-Axis 3D Printing18
Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions18
Pyramid Texture Filtering18
Conditional Mixture Path Guiding for Differentiable Rendering18
Identity-Preserving Face Swapping via Dual Surrogate Generative Models17
Learning contact corrections for handle-based subspace dynamics17
Image features influence reaction time17
Planar Panels and Planar Supporting Beams in Architectural Structures17
RXMesh17
Multi-Resolution Real-Time Deep Pose-Space Deformation17
A Biologically Inspired Hair Aging Model17
Photo-to-shape material transfer for diverse structures17
A time-independent deformer for elastic contacts17
Computational Design of a Kit of Parts for Bending Active Structures17
Meshes with Spherical Faces17
Thallo – Scheduling for High-Performance Large-Scale Non-Linear Least-Squares Solvers16
CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image16
MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram16
Learning to cluster for rendering with many lights16
Augmented Vertex Block Descent16
Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control16
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction16
DeFillet: Detection and Removal of Fillet Regions in Polygonal CAD Models16
Optimized shock-protecting microstructures16
Computing Medial Axis Transform with Feature Preservation via Restricted Power Diagram16
Filament based plasma16
In Search of Empty Spheres: 3D Apollonius Diagrams on GPU16
Kirchhoff-Love Shells with Arbitrary Hyperelastic Materials16
Mixture of volumetric primitives for efficient neural rendering16
Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization16
Foids15
Terrain Amplification using Multi Scale Erosion15
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