ACM Transactions on Graphics

Papers
(The TQCC of ACM Transactions on Graphics is 19. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Light Codes for Fast Two-Way Human-Centric Visual Communication4870
LaplacianFusion3602
Sparse SVBRDF Acquisition via Importance-Aware Illumination Multiplexing499
Viscous Vortex Dynamics on Surfaces427
Computational Modeling and Design of Capacitive Stretch Sensors331
Multi-level Partition of Unity on Differentiable Moving Particles315
Micro-Mesh Construction223
Stochastic Preconditioning for Neural Field Optimization212
Interspatial Attention for Efficient 4D Human Video Generation206
Computational Design of Flexible Planar Microstructures193
Centimeter-wave Free-space Neural Time-of-Flight Imaging178
Direct Rendering of Intrinsic Triangulations166
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact162
Deformation Recovery: Localized Learning for Detail-Preserving Deformations156
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation153
Word-As-Image for Semantic Typography153
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions151
Which cross fields can be quadrangulated?138
MoVer: Motion Verification for Motion Graphics Animations137
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators137
Controllable Group Choreography Using Contrastive Diffusion136
One String to Pull Them All: Fast Assembly of Curved Structures from Flat Auxetic Linkages132
Solid-Fluid Interaction on Particle Flow Maps131
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators123
Dual-Path Holographic Laser-Excited Volumetric Display118
Thin On-Sensor Nanophotonic Array Cameras117
Inverse Rendering for Tomographic Volumetric Additive Manufacturing113
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models112
3QNet110
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows103
Harmonic Caching for Walk on Spheres95
Imperfect Image-Space Control Variates for Monte Carlo Rendering95
HRC-Net: Learning Visual Hypothesis, Representative, and Collaboration for Multi-Domain Image Inpainting93
MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization92
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design90
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes84
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy83
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication83
Variational quasi-harmonic maps for computing diffeomorphisms82
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays81
Spatiotemporally Consistent HDR Indoor Lighting Estimation78
Forming Terrains by Glacial Erosion76
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology76
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models75
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester75
Scalable neural indoor scene rendering75
Architectural Co-LOD Generation75
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation74
Exact and Efficient Intersection Resolution for Mesh Arrangements73
PAColorHolo: A Perceptually-Aware Color Management Framework for Holographic Displays73
Computational Exploration of Multistable Elastic Knots72
Inverse Geometric Locomotion72
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena72
In the Quest for Scale-optimal Mappings70
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays69
MetaLayer: A Meta-Learned BSDF Model for Layered Materials69
A Neural Particle Level Set Method for Dynamic Interface Tracking69
Assemble Them All68
3D Gaussian Splatting for Real-Time Radiance Field Rendering67
Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality66
DSCombiner: Double Shrinkage for Combining Biased and Unbiased Monte Carlo Renderings66
High-Resolution Volumetric Reconstruction for Clothed Humans66
Quadric-Based Silhouette Sampling for Differentiable Rendering65
Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes65
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization65
Scratch-based Reflection Art via Differentiable Rendering65
Boundary Value Caching for Walk on Spheres62
Neural Parameterization for Dynamic Human Head Editing62
Eventfulness for Interactive Video Alignment61
Single-shot HDR using conventional image sensor shutter functions and optical randomization60
Towards Motion Metamers for Foveated Rendering60
Galaxy Maps: Localized Foliations for Bijective Volumetric Mapping59
PatchEX: High-Quality Real-Time Temporal Supersampling through Patch-based Parallel Extrapolation59
Geo-Metric59
Local anatomically-constrained facial performance retargeting57
Object Motion Guided Human Motion Synthesis56
Procedural texturing of solid wood with knots56
StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal55
Developability-driven piecewise approximations for triangular meshes54
∇-Prox: Differentiable Proximal Algorithm Modeling for Large-Scale Optimization54
Variational quadratic shape functions for polygons and polyhedra52
Free2CAD51
Holographic Parallax Improves 3D Perceptual Realism51
PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation51
Curvature Enthusiasm: Correspondence-Free Interpolation and Matching of Articulated 3D Shapes using Compressed Normal Cycles50
Resolution Where It Counts: Hash-based GPU-Accelerated 3D Reconstruction via Variance-Adaptive Voxel Grids50
Manifold Path Guiding for Importance Sampling Specular Chains50
Harnessing Diffusion-Yielded Score Priors for Image Restoration50
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering50
Frame-Free Representation of Polarized Light for Resolving Stokes Vector Singularities50
FreeShell: A Context-Free 4D Printing Technique for Fabricating Complex 3D Triangle Mesh Shells49
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks49
DeltaConv49
Curve-Based Slicer for Multi-Axis DLP 3D Printing46
A Precision Controlled Surface-Surface Intersection Algorithm for NURBS46
UFO Instruction Graphs Are Machine Knittable45
Generative Design of Sheet Metal Structures45
Segment-based Light Transport Simulation45
Surface-Filling Curve Flows via Implicit Medial Axes44
Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time44
Seamless Parametrization in Penner Coordinates43
SLANG.D: Fast, Modular and Differentiable Shader Programming43
Walkin’ Robin: Walk on Stars with Robin Boundary Conditions43
Self-supervised Texture Filtering43
Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures43
Bijective Volumetric Mapping via Star Decomposition43
PhysFiT: Physical-aware 3D Shape Understanding for Finishing Incomplete Assembly42
Dark stereo42
Geometric Contact Potential42
Example-based Motion Synthesis via Generative Motion Matching42
NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity42
EMBER41
Meschers: Geometry Processing of Impossible Objects41
A Neural Space-Time Representation for Text-to-Image Personalization41
X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD40
Implicit Conversion of Manifold B-Rep Solids by Neural Halfspace Representation40
Shape from Release40
Unified Pressure, Surface Tension and Friction for SPH Fluids40
Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT39
LEGO®-Maker: Autoregressive Image-Conditioned LEGO® Model Creation39
Theory of Human Tetrachromatic Color Experience and Printing39
Generating the Past, Present and Future from a Motion-Blurred Image39
Digital Three-dimensional Smocking Design38
WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces38
Fabricable Discretized Ruled Surfaces38
The Design Space of Kirchhoff Rods38
Rhizomorph: The Coordinated Function of Shoots and Roots38
Iris3D: 3D Generation via Synchronized Diffusion Distillation37
A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling37
Geometry-Aware Retargeting for Two-Skinned Characters Interaction36
Authentic volumetric avatars from a phone scan36
GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks36
NeLT: Object-Oriented Neural Light Transfer36
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows36
Variational Barycentric Coordinates35
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance35
3D Reconstruction with Fast Dipole Sums35
Topology driven approximation to rational surface-surface intersection via interval algebraic topology analysis35
Interactive Design of Stylized Walking Gaits for Robotic Characters34
High-performance CPU Cloth Simulation Using Domain-decomposed Projective Dynamics34
Fast Octree Neighborhood Search for SPH Simulations34
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig34
Interactive and Robust Mesh Booleans34
Quark: Real-time, High-resolution, and General Neural View Synthesis33
Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation33
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis33
An Unified λ -subdivision Scheme for Quadrilateral Meshes with Optimal Curvature Performance in Extraordinary Regions32
Progressive Shell Qasistatics for Unstructured Meshes32
Fluid Simulation on Vortex Particle Flow Maps32
Control Operators for Interactive Character Animation32
OctFormer: Octree-based Transformers for 3D Point Clouds32
A Hybrid Near-wall Model for Kinetic Simulation of Turbulent Boundary Layer Flows32
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting32
Learning to Ball: Composing Policies for Long-Horizon Basketball Moves32
Noise-based enhancement for foveated rendering32
A Unified MPM Framework Supporting Phase-field Models and Elastic-viscoplastic Phase Transition32
Polynomial 2D Biharmonic Coordinates for High-order Cages31
Augmented Paths and Reodesics for Topologically-Stable Matching31
Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning31
Digital Animation of Powder-Snow Avalanches31
Neural Point Catacaustics for Novel-View Synthesis of Reflections31
Skeleton-Driven Inbetweening of Bitmap Character Drawings31
Fluidic Topology Optimization with an Anisotropic Mixture Model31
Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation31
Neural Brushstroke Engine30
Collapsing Embedded Cell Complexes for Safer Hexahedral Meshing30
Blending camera and 77 GHz radar sensing for equitable, robust plethysmography30
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians29
Sparse ellipsometry29
From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters29
UniColor28
Efficient Hybrid Zoom Using Camera Fusion on Mobile Phones28
Alpha wrapping with an offset28
Haisor : Human-aware Indoor Scene Optimization via Deep Reinforcement Learning28
Rhythmic Gesticulator27
Semantics and Scheduling for Machine Knitting Compilers27
A Function-Based Approach to Interactive High-Precision Volumetric Design and Fabrication27
Near-infrared Imaging for Information Embedding and Extraction with Layered Structures27
Online Neural Denoising with Cross-Regression for Interactive Rendering27
Instant neural graphics primitives with a multiresolution hash encoding27
ColorfulCurves: Palette-Aware Lightness Control and Color Editing via Sparse Optimization27
Cybersickness Reduction via Gaze-Contingent Image Deformation27
Decorrelating ReSTIR Samplers via MCMC Mutations27
Overlap Region Extraction of Two NURBS Surfaces27
Creation of Dihedral Escher-like Tilings Based on As-Rigid-As-Possible Deformation27
Differentiable Rendering of Parametric Geometry26
Disentangled Image Colorization via Global Anchors26
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric26
NeuralSound26
SkinMixer26
Learning Virtual Chimeras by Dynamic Motion Reassembly26
WallPlan26
SCULPTOR26
A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection26
K-Surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema26
Conditional Mixture Path Guiding for Differentiable Rendering26
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration26
Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions26
B-rep Matching for Collaborating Across CAD Systems25
Accommodative holography25
Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field25
Pyramid Texture Filtering25
Image vectorization and editing via linear gradient layer decomposition25
Non-Newtonian ViRheometry via Similarity Analysis25
Neural Slicer for Multi-Axis 3D Printing25
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering25
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets25
HeadRouter: A Training-free Image Editing Framework for MM-DiTs by Adaptively Routing Attention Heads24
A Neural Galerkin Solver for Accurate Surface Reconstruction24
Kirchhoff-Love Shells with Arbitrary Hyperelastic Materials24
Sketch2Pose24
Augmented Vertex Block Descent24
A Biologically Inspired Hair Aging Model24
SHRED23
Wavelet Fluids23
Robust computation of implicit surface networks for piecewise linear functions23
Terrain Amplification using Multi Scale Erosion23
Chapper: Carvable Hull-and-Pack for Subtractive Manufacturing23
Filament based plasma23
PoissonNet: A Local-Global Approach for Learning on Surfaces23
Computational Design of a Kit of Parts for Bending Active Structures23
Computing Medial Axis Transform with Feature Preservation via Restricted Power Diagram22
Disentangling Structure and Appearance in ViT Feature Space22
Meshes with Spherical Faces22
Biharmonic Coordinates and their Derivatives for Triangular 3D Cages22
MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram22
Feature-Preserving Offset Meshing22
Fast GPU-based Two-way Continuous Collision Handling22
SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring22
The power particle-in-cell method22
CT2Hair: High-Fidelity 3D Hair Modeling using Computed Tomography22
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction22
Optimized shock-protecting microstructures22
Multi-Resolution Real-Time Deep Pose-Space Deformation21
In Search of Empty Spheres: 3D Apollonius Diagrams on GPU21
LLM-enhanced Scene Graph Learning for Household Rearrangement21
A practical partitioner for distributed simulations on sparse dynamic domains using optimal transport21
Contact detection between curved fibres: high order makes a difference21
Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control21
Identity-Preserving Face Swapping via Dual Surrogate Generative Models21
Image features influence reaction time21
Thermal Non-Line-of-Sight Imaging through Rough Surfaces21
DifferSketching21
DeFillet: Detection and Removal of Fillet Regions in Polygonal CAD Models21
Hogel-Free Holography21
Scalable Multi-Class Sampling via Filtered Sliced Optimal Transport21
Photo-to-shape material transfer for diverse structures21
Interactive Character Control with Auto-Regressive Motion Diffusion Models20
Fine-Grained Spatially Varying Material Selection in Images20
Designing and Fabricating Color BRDFs with Differentiable Wave Optics20
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