ACM Transactions on Graphics

Papers
(The TQCC of ACM Transactions on Graphics is 15. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Light Codes for Fast Two-Way Human-Centric Visual Communication5512
Sparse SVBRDF Acquisition via Importance-Aware Illumination Multiplexing455
Computational Modeling and Design of Capacitive Stretch Sensors345
Multi-level Partition of Unity on Differentiable Moving Particles334
Interspatial Attention for Efficient 4D Human Video Generation201
Centimeter-wave Free-space Neural Time-of-Flight Imaging200
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators198
Controllable Group Choreography Using Contrastive Diffusion193
Direct Rendering of Intrinsic Triangulations191
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions185
SAND: Spatially Adaptive Network Depth for Fast Sampling of Neural Implicit Surfaces166
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators164
Solid-Fluid Interaction on Particle Flow Maps151
One String to Pull Them All: Fast Assembly of Curved Structures from Flat Auxetic Linkages147
MoVer: Motion Verification for Motion Graphics Animations138
LaplacianFusion127
Dual-Path Holographic Laser-Excited Volumetric Display124
Deformation Recovery: Localized Learning for Detail-Preserving Deformations124
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation116
Stochastic Preconditioning for Neural Field Optimization114
Viscous Vortex Dynamics on Surfaces111
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models98
Computational Design of Flexible Planar Microstructures94
Word-As-Image for Semantic Typography90
Micro-Mesh Construction90
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact88
Inverse Rendering for Tomographic Volumetric Additive Manufacturing84
Thin On-Sensor Nanophotonic Array Cameras84
HRC-Net: Learning Visual Hypothesis, Representative, and Collaboration for Multi-Domain Image Inpainting82
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology81
PAColorHolo: A Perceptually-Aware Color Management Framework for Holographic Displays80
In the Quest for Scale-optimal Mappings78
Inverse Geometric Locomotion78
A Neural Particle Level Set Method for Dynamic Interface Tracking77
3QNet76
Computational Exploration of Multistable Elastic Knots73
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models73
Imperfect Image-Space Control Variates for Monte Carlo Rendering72
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays72
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication71
Harmonic Caching for Walk on Spheres69
MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization67
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design67
MetaLayer: A Meta-Learned BSDF Model for Layered Materials67
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy67
Exact and Efficient Intersection Resolution for Mesh Arrangements66
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester64
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation64
SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields63
HoloPathTracer: Fast and Accurate Wave Path Tracing for Holography63
Invisible Holographic Window: Full-color 3D Image Reconstruction from Transparent Surface-relief Computer-generated Holograms62
Forming Terrains by Glacial Erosion62
Variational quasi-harmonic maps for computing diffeomorphisms61
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes61
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena58
Architectural Co-LOD Generation56
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows56
Spatiotemporally Consistent HDR Indoor Lighting Estimation55
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays54
Assemble Them All53
Single-View Holographic Volumetric 3D Printing with Coupled Differentiable Wave-Optical and Photochemical Optimization53
3D Gaussian Splatting for Real-Time Radiance Field Rendering52
Boundary Value Caching for Walk on Spheres51
Galaxy Maps: Localized Foliations for Bijective Volumetric Mapping50
Object Motion Guided Human Motion Synthesis50
Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes49
Quadric-Based Silhouette Sampling for Differentiable Rendering49
∇-Prox: Differentiable Proximal Algorithm Modeling for Large-Scale Optimization49
DSCombiner: Double Shrinkage for Combining Biased and Unbiased Monte Carlo Renderings48
UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment47
Neural Parameterization for Dynamic Human Head Editing47
Scratch-based Reflection Art via Differentiable Rendering47
Geo-Metric47
Towards Motion Metamers for Foveated Rendering46
Eventfulness for Interactive Video Alignment45
Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality45
Single-shot HDR using conventional image sensor shutter functions and optical randomization45
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization45
PatchEX: High-Quality Real-Time Temporal Supersampling through Patch-based Parallel Extrapolation44
Persistence-guided Prescribed Topological Simplification44
High-Resolution Volumetric Reconstruction for Clothed Humans44
Iskra: A System for Inverse Geometry Processing44
PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation43
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering42
FreeShell: A Context-Free 4D Printing Technique for Fabricating Complex 3D Triangle Mesh Shells41
Frame-Free Representation of Polarized Light for Resolving Stokes Vector Singularities41
Meschers: Geometry Processing of Impossible Objects41
Holographic Parallax Improves 3D Perceptual Realism41
Curvature Enthusiasm: Correspondence-Free Interpolation and Matching of Articulated 3D Shapes using Compressed Normal Cycles41
StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal41
Segment-based Light Transport Simulation40
PhysFiT: Physical-aware 3D Shape Understanding for Finishing Incomplete Assembly40
Seamless Parametrization in Penner Coordinates40
Spatially Accelerated Winding Numbers for Curved Geometry39
NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity39
SLANG.D: Fast, Modular and Differentiable Shader Programming39
Pixels2Peaks: Converting Terrain Images to Heightmaps39
EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering39
Resolution Where It Counts: Hash-based GPU-Accelerated 3D Reconstruction via Variance-Adaptive Voxel Grids39
Generative Design of Sheet Metal Structures39
Curve-Based Slicer for Multi-Axis DLP 3D Printing38
Walkin’ Robin: Walk on Stars with Robin Boundary Conditions38
A Neural Space-Time Representation for Text-to-Image Personalization37
Example-based Motion Synthesis via Generative Motion Matching37
Manifold Path Guiding for Importance Sampling Specular Chains37
Geometric Contact Potential36
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks36
Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time35
Self-supervised Texture Filtering35
Surface-Filling Curve Flows via Implicit Medial Axes35
Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures35
Unified Pressure, Surface Tension and Friction for SPH Fluids35
A Precision Controlled Surface-Surface Intersection Algorithm for NURBS34
Bijective Volumetric Mapping via Star Decomposition34
UFO Instruction Graphs Are Machine Knittable34
Theory of Human Tetrachromatic Color Experience and Printing33
Harnessing Diffusion-Yielded Score Priors for Image Restoration33
Generating the Past, Present and Future from a Motion-Blurred Image33
Iris3D: 3D Generation via Synchronized Diffusion Distillation32
LEGO®-Maker: Autoregressive Image-Conditioned LEGO® Model Creation32
GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks31
Digital Three-dimensional Smocking Design31
Rhizomorph: The Coordinated Function of Shoots and Roots31
STyMo: Fast and Controllable Few-Shot Motion Style Transfer31
High-performance CPU Cloth Simulation Using Domain-decomposed Projective Dynamics31
Fabricable Discretized Ruled Surfaces30
Variational Barycentric Coordinates30
Semantic-Structural Alignment for Generative Pictorial Charts30
Stochastic geomorphological transport for terrain erosion simulation30
MorphSkein: A Shape-Changing Afterimage Display Preserving Pixel Density During Surface-Area Changes Across Troposkein-Based Shapes30
Quark: Real-time, High-resolution, and General Neural View Synthesis30
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig30
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows29
The Design Space of Kirchhoff Rods29
Implicit Conversion of Manifold B-Rep Solids by Neural Halfspace Representation29
Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT29
A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling28
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis28
X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD28
WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces28
Topology driven approximation to rational surface-surface intersection via interval algebraic topology analysis28
NeLT: Object-Oriented Neural Light Transfer28
Fast Octree Neighborhood Search for SPH Simulations27
Interactive Design of Stylized Walking Gaits for Robotic Characters27
Shape from Release27
3D Reconstruction with Fast Dipole Sums27
Interactive and Robust Mesh Booleans27
Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation27
OctFormer: Octree-based Transformers for 3D Point Clouds26
An Unified λ -subdivision Scheme for Quadrilateral Meshes with Optimal Curvature Performance in Extraordinary Regions26
Geometry-Aware Retargeting for Two-Skinned Characters Interaction26
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance26
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting26
Efficient Hybrid Zoom Using Camera Fusion on Mobile Phones25
Digital Animation of Powder-Snow Avalanches25
Locality-Aware Automatic Differentiation on the GPU for Mesh-Based Computations25
Online Neural Denoising with Cross-Regression for Interactive Rendering25
Collapsing Embedded Cell Complexes for Safer Hexahedral Meshing25
Decorrelating ReSTIR Samplers via MCMC Mutations25
Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation25
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians25
Neural Point Catacaustics for Novel-View Synthesis of Reflections25
Spatiotemporal FLIP for Fast Free-Surface and Two-Phase Simulation With Very Large Time Steps24
Fluidic Topology Optimization with an Anisotropic Mixture Model24
AtomSlicer: Constant-Thickness Field-Aligned Non-Planar Slicing and Continuous Toolpaths for FFF24
A Hybrid Near-wall Model for Kinetic Simulation of Turbulent Boundary Layer Flows24
Learning to Ball: Composing Policies for Long-Horizon Basketball Moves24
Control Operators for Interactive Character Animation24
From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters24
Progressive Shell Qasistatics for Unstructured Meshes24
Semantics and Scheduling for Machine Knitting Compilers24
Fluid Simulation on Vortex Particle Flow Maps24
Walk on Decomposed Subdomains: A Hybrid Monte Carlo–Deterministic Solver for Elliptic PDEs24
Rhythmic Gesticulator24
Creation of Dihedral Escher-like Tilings Based on As-Rigid-As-Possible Deformation23
Cybersickness Reduction via Gaze-Contingent Image Deformation23
Skeleton-Driven Inbetweening of Bitmap Character Drawings23
Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning23
Non-Newtonian ViRheometry via Similarity Analysis23
Learning Virtual Chimeras by Dynamic Motion Reassembly23
A Unified MPM Framework Supporting Phase-field Models and Elastic-viscoplastic Phase Transition23
Neural Brushstroke Engine23
Haisor : Human-aware Indoor Scene Optimization via Deep Reinforcement Learning23
Near-infrared Imaging for Information Embedding and Extraction with Layered Structures23
ColorfulCurves: Palette-Aware Lightness Control and Color Editing via Sparse Optimization23
Polynomial 2D Biharmonic Coordinates for High-order Cages23
Augmented Paths and Reodesics for Topologically-Stable Matching23
UniColor23
Differentiable Rendering of Parametric Geometry22
Robust Constrained Tetrahedralization with Steiner-point-free Boundaries22
Constant Mean Curvature Surfaces from Discrete Harmonic Maps22
Conditional Mixture Path Guiding for Differentiable Rendering22
Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions22
A Few-Step Generative Model on Cumulative Flow Maps22
M-ABD: Scalable, Efficient, and Robust Multi-Affine-Body Dynamics22
A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection22
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric22
MOCHI: Motion Enhancement of Collaborative Human-object Interactions22
SkinMixer22
A Function-Based Approach to Interactive High-Precision Volumetric Design and Fabrication21
SCULPTOR21
Pitfalls of Projection: A study of Newton-type solvers for incremental potentials21
B-rep Matching for Collaborating Across CAD Systems21
Image vectorization and editing via linear gradient layer decomposition21
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering21
Pyramid Texture Filtering21
K-Surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema21
Disentangled Image Colorization via Global Anchors21
Neural Slicer for Multi-Axis 3D Printing21
Overlap Region Extraction of Two NURBS Surfaces21
Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field21
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration21
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets21
HeadRouter: A Training-free Image Editing Framework for MM-DiTs by Adaptively Routing Attention Heads20
Chapper: Carvable Hull-and-Pack for Subtractive Manufacturing20
Language-based Photo Color Adjustment for Graphic Designs20
Fiber-level Woven Fabric Capture from a Single Microscopic Image20
Terrain Amplification using Multi Scale Erosion20
Computational Design of a Kit of Parts for Bending Active Structures20
Meshes with Spherical Faces20
A Biologically Inspired Hair Aging Model20
SHRED20
Wavelet Fluids20
Thermal Non-Line-of-Sight Imaging through Rough Surfaces20
Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control20
LLM-enhanced Scene Graph Learning for Household Rearrangement19
DifferSketching19
Multi-Resolution Real-Time Deep Pose-Space Deformation19
ACT: A Unified Framework for Rigging and Animating Characters with Arbitrary Topologies19
StyleID: A Perception-Aware Dataset and Metric for Stylization-Agnostic Facial Identity Recognition19
Kirchhoff-Love Shells with Arbitrary Hyperelastic Materials19
Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization19
In Search of Empty Spheres: 3D Apollonius Diagrams on GPU19
Disentangling Structure and Appearance in ViT Feature Space19
PoissonNet: A Local-Global Approach for Learning on Surfaces19
ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation19
LayerInbetween: Occlusion-Aware Stroke Correspondence and Inbetweening with Automatic Layering19
DeFillet: Detection and Removal of Fillet Regions in Polygonal CAD Models19
Hogel-Free Holography19
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction19
A Neural Galerkin Solver for Accurate Surface Reconstruction19
Augmented Vertex Block Descent19
ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting19
Planar Panels and Planar Supporting Beams in Architectural Structures19
Scalable Multi-Class Sampling via Filtered Sliced Optimal Transport19
Biharmonic Coordinates and their Derivatives for Triangular 3D Cages19
Contact detection between curved fibres: high order makes a difference18
Interactive Character Control with Auto-Regressive Motion Diffusion Models18
Surface Simplification using Intrinsic Error Metrics18
CT2Hair: High-Fidelity 3D Hair Modeling using Computed Tomography18
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