ACM Transactions on Graphics

Papers
(The median citation count of ACM Transactions on Graphics is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Instant neural graphics primitives with a multiresolution hash encoding604
Designing an encoder for StyleGAN image manipulation274
3D Morphable Face Models—Past, Present, and Future213
StyleFlow: Attribute-conditioned Exploration of StyleGAN-Generated Images using Conditional Continuous Normalizing Flows212
Neural holography with camera-in-the-loop training206
Learning an animatable detailed 3D face model from in-the-wild images197
XNect186
HyperNeRF178
Consistent video depth estimation162
StyleGAN-NADA149
Immersive light field video with a layered mesh representation138
MakeltTalk129
Speech gesture generation from the trimodal context of text, audio, and speaker identity122
Neural actor121
Pivotal Tuning for Latent-based Editing of Real Images119
AMP117
Joint computational design of workspaces and workplans116
Modular primitives for high-performance differentiable rendering110
NeRFactor108
Character controllers using motion VAEs105
Incremental potential contact105
MEgATrack103
Point2Mesh100
Robust motion in-betweening99
MoGlow94
Mixture of volumetric primitives for efficient neural rendering88
Local motion phases for learning multi-contact character movements85
Single image HDR reconstruction using a CNN with masked features and perceptual loss84
Learning temporal coherence via self-supervision for GAN-based video generation80
Graph2Plan80
PIE79
PhysCap79
Acorn77
GPU-based simulation of cloth wrinkles at submillimeter levels77
Holographic optics for thin and lightweight virtual reality76
ADD76
Skeleton-aware networks for deep motion retargeting76
DeepFaceDrawing73
Neural 3D holography72
Reinforced FDM72
Learned hardware-in-the-loop phase retrieval for holographic near-eye displays70
RoboGrammar69
Fast tetrahedral meshing in the wild68
Learned motion matching67
A scalable approach to control diverse behaviors for physically simulated characters66
Face identity disentanglement via latent space mapping66
Path-space differentiable rendering65
Unpaired motion style transfer from video to animation65
Only a matter of style64
Live speech portraits61
MeshWalker59
TransPose58
AvatarCLIP58
Total relighting57
Radiative backpropagation56
FovVideoVDP55
Pose with style55
Real-time Image Smoothing via Iterative Least Squares55
Real-time neural radiance caching for path tracing52
RigNet52
Catch & Carry51
MotioNet51
Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction50
P-cloth50
Unbiased warped-area sampling for differentiable rendering49
Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design49
MaterialGAN49
End-to-end complex lens design with differentiate ray tracing49
Neural supersampling for real-time rendering49
RGB2Hands47
Dynamic closest color warping to sort and compare palettes47
X-Fields47
High resolution étendue expansion for holographic displays47
Learning skeletal articulations with neural blend shapes46
DiffusionNet: Discretization Agnostic Learning on Surfaces46
Real-time deep dynamic characters46
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting45
GS-PAT45
Kinetic Shape Reconstruction45
Portrait shadow manipulation45
ADOP45
Fusion 360 gallery44
One shot 3D photography43
ASE43
TryOnGAN42
Control strategies for physically simulated characters performing two-player competitive sports40
MichiGAN40
Single image portrait relighting via explicit multiple reflectance channel modeling40
Path replay backpropagation40
Sequential gallery for interactive visual design optimization40
Project starline39
DeepPhase38
Quanta burst photography38
Layered neural atlases for consistent video editing38
Neural monocular 3D human motion capture with physical awareness38
Large steps in inverse rendering of geometry38
AgileGAN38
Barbershop37
Constraining dense hand surface tracking with elasticity37
Differentiable vector graphics rasterization for editing and learning37
Design and fabrication of freeform holographic optical elements37
Scalable image-based indoor scene rendering with reflections36
Monte Carlo estimators for differential light transport36
Codimensional incremental potential contact36
Single-shot high-quality facial geometry and skin appearance capture36
Neural Light Transport for Relighting and View Synthesis36
Subdivision-based Mesh Convolution Networks35
Monte Carlo geometry processing34
IDE-3D34
Interactive video stylization using few-shot patch-based training34
Antithetic sampling for Monte Carlo differentiable rendering34
Computational inverse design of surface-based inflatables33
Deep Generative Modeling for Scene Synthesis via Hybrid Representations33
ChoreoMaster33
CNNs on surfaces using rotation-equivariant features33
Authentic volumetric avatars from a phone scan33
The eyes have it33
Learned feature embeddings for non-line-of-sight imaging and recognition32
Inverse Procedural Modeling of Branching Structures by Inferring L-Systems32
Differentiable signed distance function rendering32
Transflower32
You can find geodesic paths in triangle meshes by just flipping edges32
Neural control variates32
On elastic geodesic grids and their planar to spatial deployment32
Homogenized yarn-level cloth32
Light stage super-resolution32
ROSEFusion32
DiffAqua32
ShapeAssembly32
Attend-and-Excite: Attention-Based Semantic Guidance for Text-to-Image Diffusion Models31
OmniPhotos31
CLIPasso31
LoopyCuts31
Driving-signal aware full-body avatars31
A massively parallel and scalable multi-GPU material point method31
Match31
Editable free-viewpoint video using a layered neural representation31
Recurrent Video Deblurring with Blur-Invariant Motion Estimation and Pixel Volumes31
Deep relightable textures31
Attribute2Font30
Efficient bijective parameterizations30
Highlight-aware two-stream network for single-image SVBRDF acquisition29
CARL29
Text2Human29
3D Gaussian Splatting for Real-Time Radiance Field Rendering29
SketchGNN: Semantic Sketch Segmentation with Graph Neural Networks29
Deep geometric texture synthesis29
Layered neural rendering for retiming people in video28
DR.JIT28
Beyond blur28
Projective dynamics with dry frictional contact28
End-to-end Learned, Optically Coded Super-resolution SPAD Camera27
Deep relightable appearance models for animatable faces27
Neural animation layering for synthesizing martial arts movements27
ManipNet27
Synthesizing light field from a single image with variable MPI and two network fusion27
High-Fidelity 3D Digital Human Head Creation from RGB-D Selfies27
Intersection-free rigid body dynamics27
Quad-mesh based isometric mappings and developable surfaces26
Physics-based character controllers using conditional VAEs26
Surface multigrid via intrinsic prolongation26
Path-space differentiable rendering of participating media26
Neural subdivision26
DiffPD: Differentiable Projective Dynamics25
Example-driven virtual cinematography by learning camera behaviors25
Image-based acquisition and modeling of polarimetric reflectance25
Generative modelling of BRDF textures from flash images25
Sketch2CAD25
Deferred neural lighting25
A Conversational Agent Framework with Multi-modal Personality Expression25
SuperTrack24
Free-viewpoint Indoor Neural Relighting from Multi-view Stereo24
Simple and scalable frictional contacts for thin nodal objects24
Lagrangian neural style transfer for fluids24
RoboCut24
A general framework for pearlescent materials24
Fast and flexible multilegged locomotion using learned centroidal dynamics24
ARAnimator24
Rhythmic Gesticulator24
QuanTaichi23
Inter-surface maps via constant-curvature metrics23
Lifting simplices to find injectivity23
Foldover-free maps in 50 lines of code23
Optimizing depth perception in virtual and augmented reality through gaze-contingent stereo rendering23
PCEDNet: A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds23
Reconstructing Personalized Semantic Facial NeRF Models from Monocular Video23
Discrete conformal equivalence of polyhedral surfaces23
Fast and deep facial deformations23
Bistable auxetic surface structures23
Unsupervised learning for cuboid shape abstraction via joint segmentation from point clouds23
Fast and robust mesh arrangements using floating-point arithmetic23
SP-GAN23
Algebraic Representations for Volumetric Frame Fields22
Enlighten Me22
Human dynamics from monocular video with dynamic camera movements22
VoroCrust22
HeadBlaster22
Specular manifold sampling for rendering high-frequency caustics and glints22
PBNS22
NeROIC22
Differentiable refraction-tracing for mesh reconstruction of transparent objects22
Bijective projection in a shell22
SofGAN: A Portrait Image Generator with Dynamic Styling22
Hierarchical Optimization Time Integration for CFL-Rate MPM Stepping22
Mononizing binocular videos21
Monster mash21
Modeling clothing as a separate layer for an animatable human avatar21
AnisoMPM21
Discovering diverse athletic jumping strategies21
Fast and scalable turbulent flow simulation with two-way coupling21
A benchmark for rough sketch cleanup21
Cut-enhanced PolyCube-maps for feature-aware all-hex meshing21
Shape approximation by developable wrapping20
IQ-MPM20
SWAGAN20
Neural dual contouring20
Weavecraft20
Penrose20
DEF20
Revisiting integration in the material point method20
Bijective and coarse high-order tetrahedral meshes20
Guaranteed globally injective 3D deformation processing20
StyleCariGAN20
Pixelor20
Dirty Pixels: Towards End-to-end Image Processing and Perception20
Continuous multiple importance sampling20
Repulsive Curves19
General virtual sketching framework for vector line art19
ControlVAE19
NASOQ19
Neural marching cubes19
A Large-Scale Comparison of Tetrahedral and Hexahedral Elements for Solving Elliptic PDEs with the Finite Element Method19
SketchHairSalon19
AutoMate19
Interactive Monte Carlo denoising using affinity of neural features19
Reliable feature-line driven quad-remeshing19
HodgeNet18
Lifting freehand concept sketches into 3D18
NeuMIP18
A Large-scale Benchmark and an Inclusion-based Algorithm for Continuous Collision Detection18
Imaging with Local Speckle Intensity Correlations: Theory and Practice18
Blended Latent Diffusion18
A low-parametric rhombic microstructure family for irregular lattices18
Learning time-critical responses for interactive character control18
Human-in-the-loop differential subspace search in high-dimensional latent space18
MyStyle18
VToonify18
MapTree18
PolyFit17
Hex-Mesh Generation and Processing: A Survey17
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