ACM Transactions on Graphics

Papers
(The H4-Index of ACM Transactions on Graphics is 60. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation2817
MoVer: Motion Verification for Motion Graphics Animations2816
Interspatial Attention for Efficient 4D Human Video Generation490
Stochastic Preconditioning for Neural Field Optimization432
Centimeter-wave Free-space Neural Time-of-Flight Imaging303
Rendering with style298
Direct Rendering of Intrinsic Triangulations254
Light Codes for Fast Two-Way Human-Centric Visual Communication244
Micro-Mesh Construction232
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions225
Multi-level Partition of Unity on Differentiable Moving Particles199
LaplacianFusion177
Controllable Group Choreography Using Contrastive Diffusion161
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators157
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models155
HyperNeRF152
PBNS148
Word-As-Image for Semantic Typography128
Solid-Fluid Interaction on Particle Flow Maps127
Deformation Recovery: Localized Learning for Detail-Preserving Deformations117
Computational Design of Flexible Planar Microstructures114
Which cross fields can be quadrangulated?109
Thin On-Sensor Nanophotonic Array Cameras107
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators106
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact106
Inverse Rendering for Tomographic Volumetric Additive Manufacturing105
Repulsive surfaces102
Variational quasi-harmonic maps for computing diffeomorphisms102
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology101
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy99
MetaLayer: A Meta-Learned BSDF Model for Layered Materials98
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena98
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester97
Spatiotemporally Consistent HDR Indoor Lighting Estimation95
The Hierarchical Subspace Iteration Method for Laplace–Beltrami Eigenproblems95
Exact and Efficient Intersection Resolution for Mesh Arrangements95
3QNet95
In the Quest for Scale-optimal Mappings94
Computational Exploration of Multistable Elastic Knots87
Path graphs83
A Neural Particle Level Set Method for Dynamic Interface Tracking80
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows79
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication79
Inverse Geometric Locomotion78
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays78
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models71
A Compact Representation of Measured BRDFs Using Neural Processes70
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes69
Forming Terrains by Glacial Erosion66
Scalable neural indoor scene rendering65
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design65
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays65
Assemble Them All65
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation64
An Inverse Procedural Modeling Pipeline for SVBRDF Maps63
Single-shot HDR using conventional image sensor shutter functions and optical randomization62
3D Gaussian Splatting for Real-Time Radiance Field Rendering62
Subdivision-based Mesh Convolution Networks62
Architectural Co-LOD Generation62
PatchEX: High-Quality Real-Time Temporal Supersampling through Patch-based Parallel Extrapolation61
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