ACM Transactions on Graphics

Papers
(The H4-Index of ACM Transactions on Graphics is 59. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Micro-Mesh Construction1998
Repulsive surfaces1271
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators451
Clebsch gauge fluid372
Which cross fields can be quadrangulated?363
Modeling and fabrication with specified discrete equivalence classes343
Controllable Group Choreography Using Contrastive Diffusion311
Light Codes for Fast Two-Way Human-Centric Visual Communication243
Direct Rendering of Intrinsic Triangulations225
Inverse Rendering for Tomographic Volumetric Additive Manufacturing211
Solid-Fluid Interaction on Particle Flow Maps206
Deformation Recovery: Localized Learning for Detail-Preserving Deformations190
Multi-level Partition of Unity on Differentiable Moving Particles187
Centimeter-wave Free-space Neural Time-of-Flight Imaging168
Endless loops154
Rendering with style149
Learning skeletal articulations with neural blend shapes129
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models127
LaplacianFusion126
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions122
Thin On-Sensor Nanophotonic Array Cameras120
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators118
PBNS109
Computational Design of Flexible Planar Microstructures107
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact104
HyperNeRF95
Word-As-Image for Semantic Typography93
A mathematical foundation for foundation paper pieceable quilts93
Path replay backpropagation92
Path graphs92
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays91
Designing actuation systems for animatronic figures via globally optimal discrete search88
A Compact Representation of Measured BRDFs Using Neural Processes87
Forming Terrains by Glacial Erosion86
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester86
Scalable neural indoor scene rendering84
Assemble Them All83
Recurrent Video Deblurring with Blur-Invariant Motion Estimation and Pixel Volumes83
An Inverse Procedural Modeling Pipeline for SVBRDF Maps80
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation79
Variational quasi-harmonic maps for computing diffeomorphisms78
A Neural Particle Level Set Method for Dynamic Interface Tracking78
Self-Similar Fractal Drawings Inspired by M. C. Escher’s Print Square Limit77
3QNet76
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy76
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication76
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology75
A generic framework for physical light transport73
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models72
Exact and Efficient Intersection Resolution for Mesh Arrangements70
Architectural Co-LOD Generation68
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes67
MetaLayer: A Meta-Learned BSDF Model for Layered Materials66
Computational Design of Planar Multistable Compliant Structures66
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena65
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows64
Spatiotemporally Consistent HDR Indoor Lighting Estimation64
In the Quest for Scale-optimal Mappings62
The Hierarchical Subspace Iteration Method for Laplace–Beltrami Eigenproblems60
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