ACM Transactions on Graphics

Papers
(The H4-Index of ACM Transactions on Graphics is 62. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Direct Rendering of Intrinsic Triangulations4431
Light Codes for Fast Two-Way Human-Centric Visual Communication3455
LaplacianFusion482
Sparse SVBRDF Acquisition via Importance-Aware Illumination Multiplexing383
Viscous Vortex Dynamics on Surfaces325
Computational Modeling and Design of Capacitive Stretch Sensors286
Multi-level Partition of Unity on Differentiable Moving Particles217
Micro-Mesh Construction206
Stochastic Preconditioning for Neural Field Optimization194
Interspatial Attention for Efficient 4D Human Video Generation185
Computational Design of Flexible Planar Microstructures167
Centimeter-wave Free-space Neural Time-of-Flight Imaging153
Inverse Rendering for Tomographic Volumetric Additive Manufacturing144
Which cross fields can be quadrangulated?143
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation138
MoVer: Motion Verification for Motion Graphics Animations136
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators134
Thin On-Sensor Nanophotonic Array Cameras131
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions131
Deformation Recovery: Localized Learning for Detail-Preserving Deformations131
Controllable Group Choreography Using Contrastive Diffusion130
One String to Pull Them All: Fast Assembly of Curved Structures from Flat Auxetic Linkages127
Solid-Fluid Interaction on Particle Flow Maps126
Word-As-Image for Semantic Typography117
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models117
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact115
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators109
3QNet108
Scalable neural indoor scene rendering108
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows102
Harmonic Caching for Walk on Spheres91
HRC-Net: Learning Visual Hypothesis, Representative, and Collaboration for Multi-Domain Image Inpainting90
Imperfect Image-Space Control Variates for Monte Carlo Rendering90
MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization88
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design87
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes83
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy82
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication80
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays78
Variational quasi-harmonic maps for computing diffeomorphisms77
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation76
MetaLayer: A Meta-Learned BSDF Model for Layered Materials74
Forming Terrains by Glacial Erosion74
In the Quest for Scale-optimal Mappings74
A Neural Particle Level Set Method for Dynamic Interface Tracking72
Architectural Co-LOD Generation72
Exact and Efficient Intersection Resolution for Mesh Arrangements72
PAColorHolo: A Perceptually-Aware Color Management Framework for Holographic Displays71
Inverse Geometric Locomotion71
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models70
Computational Exploration of Multistable Elastic Knots70
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena67
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays67
Spatiotemporally Consistent HDR Indoor Lighting Estimation65
Assemble Them All65
PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation64
3D Gaussian Splatting for Real-Time Radiance Field Rendering64
Variational quadratic shape functions for polygons and polyhedra64
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology64
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester64
DSCombiner: Double Shrinkage for Combining Biased and Unbiased Monte Carlo Renderings63
Towards Motion Metamers for Foveated Rendering62
Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality62
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