Computers & Education

Papers
(The TQCC of Computers & Education is 22. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Diversified resource access paths in MOOCs: Insights from network analysis264
Training pre-service teachers to deal with cyberbullying: Collective intelligence as a mode of learning217
Developing a plugged-in class observation protocol in high-school blended STEM classes: Student engagement, teacher behaviors and student-teacher interaction patterns156
Patterns of cognitive returns to Information and Communication Technology (ICT) use of 15-year-olds: Global evidence from a Hierarchical Linear Modeling approach using PISA 2018153
Coursework, field experiences, and the technology beliefs and practices of preservice teachers139
Educational scalability in MOOCs: Analysing instructional designs to find best practices129
Expectations for supporting student engagement with learning analytics: An academic path perspective127
Influence of students’ perceptions of instruction quality on their digital reading performance in 29 OECD countries: A multilevel analysis127
Relationships among undergraduates' problematic information security behavior, compulsive internet use, and mindful awareness in Taiwan117
Identifying supportive student factors for mindset interventions: A two-model machine learning approach116
Teamwork competency and satisfaction in online group project-based engineering course: The cross-level moderating effect of collective efficacy and flipped instruction115
Unveiling joint attention dynamics: Examining multimodal engagement in an immersive collaborative astronomy simulation113
Enhancing English writing and higher-order thinking skills through computational thinking111
Exploring interactive behaviours of urban and rural teachers in blended synchronous classrooms: Insights from a proposed interaction analysis framework106
Pedagogical agents communicating and scaffolding students' learning: High school teachers' and students' perspectives106
Considering how disciplinary differences matter for successful online learning through the Community of Inquiry lens104
Effectiveness of online regulation scaffolds on peer feedback provision and uptake: A mixed methods study93
Towards a novel catalog of assessment patterns for distant education in the information technology domain90
Teaching thermodynamics with augmented interaction and learning analytics86
Why this app? How user ratings and app store rankings impact educators' selection of educational apps86
Understanding self-directed learning behaviors in a computer-aided 3D design context83
Identifying the accuracy of and exaggeration in self-reports of ICT knowledge among different groups of students: The use of the overclaiming technique81
The influence of task-value scaffolding in a predictive learning analytics dashboard on learners' statistics anxiety, motivation, and performance80
Digital Game-Based Learning effectiveness assessment: Reflections on study design78
A multilevel investigation into teacher-supported student use of technology in East Asian classroom: Examining teacher and school characteristics77
Investigating the effect of nudges for improving comment quality in active video watching76
Teaching university students through technology-mediated experiential learning: Educators' perspectives and roles75
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance75
Editorial Board73
The impact of learning to code on elementary students’ writing skills72
A review of automated feedback systems for learners: Classification framework, challenges and opportunities71
Understanding learners’ acceptance of high-immersion virtual reality systems: Insights from confirmatory and exploratory PLS-SEM analyses68
Technological pedagogical content ethical knowledge (TPCEK): The development of an assessment instrument for pre-service teachers67
Analysing user reviews of inquiry-based learning apps in science education66
Children's social interactions within a socioenactive scenario66
Redesigning mathematics preservice teachers’ preparation for teaching with technology: A qualitative cross-case analysis using TPACK lenses66
Using the ARCS model to improve undergraduates’ perceived information security protection motivation and behavior65
Editorial Board63
Learners don't know best: Shedding light on the phenomenon of the K-12 MOOC in the context of information literacy62
Imagine & immerse yourself: Does visuospatial imagery moderate learning in virtual reality?62
Moderating professional learning on social media - A balance between monitoring, facilitation and expert membership61
An Examination of the use of computer-based formative assessments60
Reviewer, essay, and reviewing-process characteristics that predict errors in web-based peer review59
Editorial Board59
Editorial Board59
Women's participation in MOOCs in the IT area59
Predictors of middle school students’ perceptions of automated writing evaluation59
Editorial Board59
Which executive functions affect text comprehension and writing in paper and digital mode? An investigation in primary school children59
Effects of two computer-based interventions on reading comprehension: Does strategy instruction matter?58
Profiles of ICT identity and their associations with female high school students’ intention to study and work in ICT: A mixed-methods approach58
The effects of different interventions on self-regulated learning of pre-service teachers in a blended academic course57
Adolescent user behaviors on short video application, cognitive functioning and academic performance57
Avatar customization orientation and undergraduate-course outcomes: Actual-self avatars are better than ideal-self and future-self avatars55
Mathematics teachers' interaction patterns and role changes in online research-practice partnerships: A social network analysis55
Impact of the provision of PowerPoint slides on learning54
Peer feedback to support collaborative knowledge improvement: What kind of feedback feed-forward?53
Taking action to reduce dropout in MOOCs: Tested interventions53
Empowering the collective reflection-based argumentation mapping strategy to enhance students’ argumentative speaking53
Problematic social network use: Its antecedents and impact upon classroom performance52
Assessment of user experience in video-based learning environments: From design guidelines to final product50
Visual search patterns, information selection strategies, and information anxiety for online information problem solving50
Educational digital inequality: A meta-analysis of the relationship between digital device use and academic performance in adolescents50
Understanding what determines university students’ behavioral engagement in a group-based flipped learning context50
The role of cognitive absorption in the persuasiveness of multimedia messages49
Using 360-degree video to explore teachers' professional noticing49
Pedagogical discourse markers in online algebra learning: Unraveling instructor's communication using natural language processing48
SpeakApp-Kids! Virtual reality training to reduce fear of public speaking in children – A proof of concept48
Online peer feedback via Moodle forum: Implications for longitudinal feedback design and feedback quality48
Artificial intelligence for teaching and learning in schools: The need for pedagogical intelligence47
A review of using multilevel modeling in e-learning research46
Uncovering student profiles. An explainable cluster analysis approach to PISA 202246
Fail or pass? Investigating learning experiences and interactive roles in MOOC discussion board46
Effect of summarizing scaffolding and textual cues on learning performance, mental model, and cognitive load in a virtual reality environment: An experimental study46
What is “technology integration” and how is it measured in K-12 education? A systematic review of survey instruments from 2010 to 202145
Do virtual schools deliver in rural areas? A longitudinal analysis of academic outcomes45
What pre-service teacher technology integration conceals and reveals: “Colorblind” technology in schools45
Touchscreen apps for child creativity: An evaluation of creativity apps designed for young children45
Developing an AI-based chatbot for practicing responsive teaching in mathematics44
Deploying multimodal learning analytics models to explore the impact of digital distraction and peer learning on student performance44
The strength and direction of the difficulty adaptation affect situational interest in game-based learning44
Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills43
A self-determination theory (SDT) design approach for inclusive and diverse artificial intelligence (AI) education43
The effects of ICT-based social media on adolescents' digital reading performance: A longitudinal study of PISA 2009, PISA 2012, PISA 2015 and PISA 201843
Factors associated with teachers' competence to develop students’ information literacy: A multilevel approach43
More I-talk in student teachers’ written reflections indicates higher stress during VR teaching43
Facilitating knowledge construction in informal learning: A study of TikTok scientific, educational videos43
Effects of pre-tests and feedback on performance outcomes and persistence in Massive Open Online Courses43
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds43
Exploring the effects of content-related segmentations and metacognitive prompts on learning with whiteboard animations42
Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow exp42
Do school students’ academic self-concept and prior knowledge constrain the effectiveness of generating technology-mediated explanations?41
Untangling chaos in discussion forums: A temporal analysis of topic-relevant forum posts in MOOCs41
Social anxiety and social skills via problematic smartphone use for predicting somatic symptoms and academic performance at primary school41
Examining the effects of students' self-efficacy and prior knowledge on learning and visual behavior in a physics game41
Online instruction for a humanized learning experience: Techniques used by college instructors39
Facebook is not a silver bullet for teachers’ professional development: Anatomy of an eight-year-old social-media community39
Associations between learning analytics dashboard exposure and motivation and self-regulated learning39
Measuring cyber secure behavior of elementary and high school students in the Netherlands39
Active learning with online video: The impact of learning context on engagement39
Promoting preservice teachers’ psychological and pedagogical competencies for online learning and teaching: The T.E.A.C.H. program39
In-service teachers' conceptions of mobile technology-integrated instruction: Tendency towards student-centered learning38
Digital competence in higher education research: A systematic literature review38
Variability of teachers’ technology integration in the classroom: A matter of utility!38
Learning to code and the acquisition of computational thinking by young children37
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east36
Toward a framework that connects individual TPACK and collective TPACK: A systematic review of TPACK studies investigating teacher collaborative discourse in the learning by design process36
Development and techniques in learner model in adaptive e-learning system: A systematic review35
Profiling students’ learning engagement in MOOC discussions to identify learning achievement: An automated configurational approach35
Is anybody watching: A multi-factor motivational framework for educational video engagement35
They believe students can fly: A scoping review on the utilization of drones in educational settings35
Investigating co-teaching presence and its impact on student engagement: A mixed-method study on the blended synchronous classroom35
Teacher professional identity and the nature of technology integration34
What do critical reading strategies look like? Eye-tracking and lag sequential analysis reveal attention to data and reasoning when reading conflicting information34
Effectiveness of the functions of classroom orchestration systems: A systematic review and meta-analysis34
Corrigendum to “Investigating antecedents of plagiarism using extended theory of planned behavior” [Computers & Education 144 (January 2020) 103700]34
Enhancing argumentative writing with automated feedback and social comparison nudging33
The potentials and trends of holography in education: A scoping review33
EdTech Context Inventory: Factor analyses for ten instruments to measure edtech implementation context features33
Using a design-based research approach to develop and study a web-based tool to support collaborative learning33
Paradigm shifts in e-book-supported learning: Evidence from the Web of Science using a co-citation network analysis with an education focus (2010–2019)33
University students’ profiles of online learning and their relation to online metacognitive regulation and internet-specific epistemic justification33
Editorial Board32
Implementing digital storytelling in statistics classrooms: Influences on aggregate reasoning32
Grade-based similarity prevails in online course forums at scale32
Teacher professional identity development through digital stories32
Editorial Board32
Editorial Board32
Impact of teachers’ grading policy on the identification of at-risk students in learning analytics31
Editorial Board31
Editorial Board31
Editorial Board31
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Representational-competency supports in the context of an educational video game for undergraduate astronomy30
Editorial Board30
Children's visual attention and comprehension from synchronous video book reading30
Relations between academic boredom, academic achievement, ICT use, and teacher enthusiasm among adolescents30
Tracking transdisciplinary skills in the design of online courses: A design-based research study30
Untangling the Great Online Transition: A network model of teachers’ experiences with online practices30
The effects of privacy-non-invasive interventions on cheating prevention and user experience in unproctored online assessments: An empirical study29
Learning communities, social media, and learning performance: Transactive memory system perspective29
Editorial Board29
Picturing digital equity in the curriculum: Cultivating preservice teachers’ digital equity mindsets in a technology integration course29
Attitude and peer norm predict how students use lecture recordings29
Teacher agency and learner agency in teaching and learning a new school subject, Leaving Certificate Computer Science, in Ireland: Considerations for teacher education28
Two decades of game concepts in digital learning environments – A bibliometric study and research agenda28
A novel quantitative assessment of engagement in virtual reality: Task-unrelated thought is reduced compared to 2D videos.28
Investigating the effectiveness of emotional design principle to attenuate ego depletion effect28
The effects of instructors' use of online discussions strategies on student participation and performance in university online introductory mathematics courses28
Academic procrastination, incentivized and self-selected spaced practice, and quiz performance in an online programming problem system: An intensive longitudinal investigation28
Teaching with technology: A large-scale, international, and multilevel study of the roles of teacher and school characteristics28
What matters in AI-supported learning: A study of human-AI interactions in language learning using cluster analysis and epistemic network analysis27
Conceptions of the metaverse in higher education: A draw-a-picture analysis and surveys to investigate the perceptions of students with different motivation levels27
Feasibility of adaptive teaching with technology: Which implementation conditions matter?27
Research on the mechanism of knowledge diffusion in the MOOC learning forum using ERGMs26
Automated detection of emotional and cognitive engagement in MOOC discussions to predict learning achievement26
Exploring the factors influencing teachers’ instructional data use with electronic data systems26
Tell me that I can do it better. The effect of attributional feedback from a learning technology on achievement emotions and performance and the moderating role of individual adaptive reactions to err26
Gratitude intervention optimizes effective learning outcomes in Filipino high school students: A mixed-methods study26
Fostering ecosystem understanding: The synergistic impact of inquiry-based instruction and information literacy26
The role of perspective-taking on empowering the empathetic behavior of educators in VR-based training sessions: An experimental evaluation25
Online formative peer feedback in Chinese contexts at the tertiary Level: A critical review on its design, impacts and influencing factors25
Video outperforms illustrated text: Do old explanations for the modality effect apply in a learner-paced fifth-grade classroom context?25
ReflAct: Formative assessment for teacher reflection in video-coaching settings25
Who's got the power? Unpacking three typologies of teacher practice in one-to-one computing classrooms in Finland25
Exploring differences in self-regulated learning strategy use between high- and low-performing students in introductory programming: An analysis of eye-tracking and retrospective think-aloud data from25
The influence of LinkedIn group community on postgraduate student experience, satisfaction and grades24
Students’ knowledge on emotion expression and recognition in computer-mediated communication: A comparative case study24
FAQ chatbot and inclusive learning in massive open online courses24
Becoming epistemically active in online reading: Facilitating elementary school students’ multimodal multiple document reading via sourcing organizers24
Advancing young students’ computational thinking: An investigation of structured curriculum in early years primary schooling24
Serious game-based learning and learning by making games: Types of game-based pedagogies and student gaming hours impact students' science learning outcomes23
Computer-based guidance to support students’ revision of their science explanations23
“Development and validation of the ICAP Technology Scale to measure how teachers integrate technology into learning activities”23
Editorial Board23
A mixed-methods approach to understanding laptop-free zones in college classrooms23
Assessing digital self-efficacy: Review and scale development23
When the whole is greater than the sum of its parts: Combining real and virtual experiments in science education23
Educating moral sensitivity in business: An experimental study to evaluate the effectiveness of a serious moral game22
Scaffolding online peer critiquing to develop students’ epistemic criteria of data visualization22
A systematic review of pedagogical agent research: Similarities, differences and unexplored aspects22
Analysing digital educational games with the Games as Action, Games as Text framework22
Academically meaningful play: Designing digital games for the classroom to support meaningful gameplay, meaningful learning, and meaningful access22
Guiding student learning in video lectures: Effects of instructors’ emotional expressions and visual cues22
Using learning analytics with temporal modeling to uncover the interplay of before-class video viewing engagement, motivation, and performance in an active learning context22
A mixed-method cluster analysis of physical computing and robotics integration in middle-grade math lesson plans22
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