Computers & Education

Papers
(The median citation count of Computers & Education is 13. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east270
Investigating co-teaching presence and its impact on student engagement: A mixed-method study on the blended synchronous classroom243
Learning to code and the acquisition of computational thinking by young children193
Profiles of ICT identity and their associations with female high school students’ intention to study and work in ICT: A mixed-methods approach190
A three-phase professional development approach to improving robotics pedagogical knowledge and computational thinking attitude of early childhood teachers179
Exploring interactive behaviours of urban and rural teachers in blended synchronous classrooms: Insights from a proposed interaction analysis framework155
The strength and direction of the difficulty adaptation affect situational interest in game-based learning147
Developing a plugged-in class observation protocol in high-school blended STEM classes: Student engagement, teacher behaviors and student-teacher interaction patterns144
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds125
Using 360-degree video to explore teachers' professional noticing122
Artificial intelligence for teaching and learning in schools: The need for pedagogical intelligence121
Online peer feedback via Moodle forum: Implications for longitudinal feedback design and feedback quality120
Developing an AI-based chatbot for practicing responsive teaching in mathematics118
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance116
Coding in the cot? Factors influencing 0–17s’ experiences with technology and coding in the United Kingdom115
Attitude and peer norm predict how students use lecture recordings114
Team interactions with learning analytics dashboards114
Relations between academic boredom, academic achievement, ICT use, and teacher enthusiasm among adolescents110
Classroom management competency enhancement for student teachers using a fully immersive virtual classroom107
Editorial Board103
Grade-based similarity prevails in online course forums at scale102
Editorial Board99
What do critical reading strategies look like? Eye-tracking and lag sequential analysis reveal attention to data and reasoning when reading conflicting information98
Two decades of game concepts in digital learning environments – A bibliometric study and research agenda91
Associations of different types of informal teacher learning with teachers’ technology integration intention90
An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and attitudinal learning88
Preparing preservice teachers to teach with digital technologies: An update of effective SQD-strategies88
Media comparison studies dominate comparative research on augmented reality in education85
Guiding student learning in video lectures: Effects of instructors’ emotional expressions and visual cues84
Investigating effects of computer-mediated feedback on L2 vocabulary learning84
Information and digital technology-assisted interventions to improve intercultural competence: A meta-analytical review83
Assessing digital self-efficacy: Review and scale development83
Peer assessment methodology of open-ended assignments: Insights from a two-year case study within a university course using novel open source system79
Self-regulated learning and technological integration competency: A multilevel latent profile analysis of preschool teachers79
Open Data Interface (ODI) for secondary school education78
Editorial Board77
Application of cluster analysis to identify different reader groups through their engagement with a digital reading supplement77
Formation mechanism of popular courses on MOOC platforms: A configurational approach74
Pre-class video watching fosters achievement and knowledge retention in a flipped classroom74
Offline and online user experience of gamified robotics for introducing computational thinking: Comparing engagement, game mechanics and coding motivation73
Prompting in-depth learning in immersive virtual reality: Impact of an elaboration prompt on developing a mental model73
Student- versus teacher-generated explanations for answers to online multiple-choice questions: What are the differences?72
Cultural implications in the acceptability of game-based learning70
Quality over frequency in using digital technology: Measuring the experienced functional use68
Fostering pre-service teachers’ technological pedagogical content knowledge (TPACK): A quasi-experimental field study68
Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior67
How instructional context can impact learning with educational technology: Lessons from a study with a digital learning game67
A review study on eye-tracking technology usage in immersive virtual reality learning environments67
Identity profile of young people experiencing a sense of risk on the internet: A data mining application of decision tree with CHAID algorithm67
Technological support to foster students’ artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach66
From dual digitalization to digital learning space: Exploring the digital transformation of higher education64
Impact of smart classrooms combined with student-centered pedagogies on rural students’ learning outcomes: Pedagogy and duration as moderator variables64
Effects of integrating self-regulation scaffolding supported by chatbot and online collaborative reflection on students’ learning in an artificial intelligence course64
Corrigendum to “Factors influencing students’ perceived impact of learning and satisfaction in Computer Supported Collaborative Learning” [Computers & Education 174 (2021) 104310]63
Editorial Board63
Harmony in diversity: Digital literacy research in a multidisciplinary landscape62
Exploring the potential of adopting an interactive mixed-reality tool in teacher professional development: Impact on teachers’ self-efficacy and practical competencies of dialogic pedagogy61
When barriers are not an issue: Tracing the relationship between hindering factors and technology use in secondary schools across Europe61
Analysis and discovery of procrastination patterns in a language learning MOOC61
Investigating the impact of research-based professional development on teacher learning and classroom practice: Findings from computer science education61
A study of motivations, behavior, and contributions quality in online communities of teachers: A data analytics approach60
Exploring the prospects of multimodal large language models for Automated Emotion Recognition in education: Insights from Gemini60
Remote learning experiences of girls, boys and non-binary students60
Innovative ongoing support within a multifaceted computational thinking professional learning program improves teachers’ self-efficacy and classroom practices60
Examining ICT attitudes, use and support in blended learning settings for students’ reading performance: Approaches of artificial intelligence and multilevel model59
High-quality digital distance teaching during COVID-19 school closures: Does familiarity with technology matter?58
How pedagogical agents communicate with students: A two-phase systematic review56
The impact of esports participation on the development of 21st century skills in youth: A systematic review56
Identifying regulation profiles during computer-supported collaborative learning and examining their relation with students' performance, motivation, and self-efficacy for learning54
Validating a computational thinking concepts test for primary education using item response theory: An analysis of students’ responses54
Using sequence mining to study students’ calculator use, problem solving, and mathematics achievement in the National Assessment of Educational Progress (NAEP)54
Editorial Board54
The relationship between self-regulated student use of a virtual learning environment for algebra and student achievement: An examination of the role of teacher orchestration54
Corrigendum to “Teacher professional identity and the nature of technology integration” [Comput. Educ. 175 (2021) 104314]53
Editorial Board53
Exploring teacher immediacy-(non)dependency in the tutored augmented reality game-assisted flipped classrooms of English for medical purposes comprehension among the Asian students52
Do feedback strategies improve students’ learning gain?-Results of a randomized experiment using polling technology in physics classrooms52
The role of feedback and guidance as intervention methods to foster computational thinking in educational robotics learning activities for primary school51
Learning analytics and the Universal Design for Learning (UDL): A clustering approach50
High heels, compass, spider-man, or drug? Metaphor analysis of generative artificial intelligence in academic writing50
Contrasting levels of student engagement in blended and non-blended learning scenarios49
Effects of online whiteboard-based collaborative argumentation scaffolds on group-level cognitive regulations, written argument skills and regulation patterns49
Associations between mind wandering, viewer interactions, and the meaningful structure of educational videos48
Examining the dynamics of knowledge convergence in online learning context: A network perspective47
How do social presence and active learning in synchronous and asynchronous online classes relate to students’ perceived course gains?47
ChatGPT improves creative problem-solving performance in university students: An experimental study47
Cognitive-motivational engagement in ICT mediates the effect of ICT use on academic achievements: Evidence from 52 countries47
Digital ethnography of an online professional learning community based on WeChat for Chinese early childhood teachers47
Using multiple, dynamically linked representations to develop representational competency and conceptual understanding of the earthquake cycle47
Understanding the gender divide in digital literacy in four European countries: A comprehensive decomposition analysis using unconditional quantile regression47
Editorial Board46
Reducing interpretative ambiguity in an educational environment with ChatGPT46
Editorial Board46
Digital competence test for learning in schools: Development of items and scales45
Effectiveness of a three-dimensional-printing curriculum: Developing and evaluating an elementary school design-oriented model course44
Using scaffolded feedforward and peer feedback to improve problem-based learning in large classes44
Demystifying the personal and social forces behind school digital transformation: An analysis of the job demands and resources theory through school leaders43
Collaborative activities in hybrid learning environments: Exploring teacher orchestration load and students’ perceptions43
Problem- based learning in live online classes: Learning achievement, problem-solving skill, communication skill, and interaction43
Stressed or engaged? Addressing the mixed significance of physiological activity during constructivist learning43
iVisit-Collaborate: Collaborative problem-solving in multiuser 360-degree panoramic site visits42
Virtual vs. traditional learning in higher education: A systematic review of comparative studies41
Students’ active cognitive engagement with instructional videos predicts STEM learning41
Effect of student responsiveness to instructional innovation on student engagement in semi-synchronous online learning environments: The mediating role of personal technological innovativeness and per40
Virtual companionship or flesh and blood: The effects of study-with-me (SWM) videos on learners’ intrinsic motivation, perceived pressure, and performance40
A multilevel investigation into teacher-supported student use of technology in East Asian classroom: Examining teacher and school characteristics40
Widening the Digital Divide: The mediating role of Intelligent Tutoring Systems in the relationship between rurality, socioeducational advantage, and mathematics learning outcomes40
Children's social interactions within a socioenactive scenario40
Peer feedback to support collaborative knowledge improvement: What kind of feedback feed-forward?40
The effectiveness of personalized technology-enhanced learning in higher education: A meta-analysis with association rule mining40
Effects of two computer-based interventions on reading comprehension: Does strategy instruction matter?40
Learners don't know best: Shedding light on the phenomenon of the K-12 MOOC in the context of information literacy39
Effectiveness of online regulation scaffolds on peer feedback provision and uptake: A mixed methods study39
Investigating the effect of nudges for improving comment quality in active video watching39
Touchscreen apps for child creativity: An evaluation of creativity apps designed for young children39
Visual search patterns, information selection strategies, and information anxiety for online information problem solving39
Pedagogical discourse markers in online algebra learning: Unraveling instructor's communication using natural language processing38
Unveiling joint attention dynamics: Examining multimodal engagement in an immersive collaborative astronomy simulation38
Development and techniques in learner model in adaptive e-learning system: A systematic review38
Redesigning mathematics preservice teachers’ preparation for teaching with technology: A qualitative cross-case analysis using TPACK lenses38
A systematic review of the use of log-based process data in computer-based assessments37
In-service teachers' conceptions of mobile technology-integrated instruction: Tendency towards student-centered learning37
Validating a collaborative problem-solving assessment tool across educational stages37
Toward a framework that connects individual TPACK and collective TPACK: A systematic review of TPACK studies investigating teacher collaborative discourse in the learning by design process37
Understanding what determines university students’ behavioral engagement in a group-based flipped learning context36
The influence of task-value scaffolding in a predictive learning analytics dashboard on learners' statistics anxiety, motivation, and performance36
What is “technology integration” and how is it measured in K-12 education? A systematic review of survey instruments from 2010 to 202136
Adolescent user behaviors on short video application, cognitive functioning and academic performance36
Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills35
Patterns of cognitive returns to Information and Communication Technology (ICT) use of 15-year-olds: Global evidence from a Hierarchical Linear Modeling approach using PISA 201835
Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow exp35
Educational digital inequality: A meta-analysis of the relationship between digital device use and academic performance in adolescents35
A self-determination theory (SDT) design approach for inclusive and diverse artificial intelligence (AI) education35
Empowering the collective reflection-based argumentation mapping strategy to enhance students’ argumentative speaking34
Editorial Board34
Editorial Board34
Fail or pass? Investigating learning experiences and interactive roles in MOOC discussion board34
Editorial Board34
Task-value motivational prompts in a descriptive dashboard can increase anxiety among anxious learners33
Learning analytics on video-viewing engagement in a flipped statistics course: Relating external video-viewing patterns to internal motivational dynamics and performance32
Using learning analytics with temporal modeling to uncover the interplay of before-class video viewing engagement, motivation, and performance in an active learning context32
When the whole is greater than the sum of its parts: Combining real and virtual experiments in science education32
Video outperforms illustrated text: Do old explanations for the modality effect apply in a learner-paced fifth-grade classroom context?32
Feasibility of adaptive teaching with technology: Which implementation conditions matter?32
Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour?32
EdTech Context Inventory: Factor analyses for ten instruments to measure edtech implementation context features32
The role of perspective-taking on empowering the empathetic behavior of educators in VR-based training sessions: An experimental evaluation32
Exploring the factors influencing teachers’ instructional data use with electronic data systems32
“Development and validation of the ICAP Technology Scale to measure how teachers integrate technology into learning activities”32
Learning communities, social media, and learning performance: Transactive memory system perspective32
Investigating the effectiveness of emotional design principle to attenuate ego depletion effect32
What matters in AI-supported learning: A study of human-AI interactions in language learning using cluster analysis and epistemic network analysis31
A cross-group comparison study of the effect of interaction on satisfaction in online learning: The parallel mediating role of academic emotions and self-regulated learning31
Misinformation Is Contagious: Middle school students learn how to evaluate and share information responsibly through a digital game31
Diverse approaches to learning with immersive Virtual Reality identified from a systematic review31
Comparing the effects of intelligent personal assistant-human and human-human interactions on EFL learners’ willingness to communicate beyond the classroom31
Improving the efficiency of remote conference tool use for distance learning in higher education: A kano based approach31
Advancing young students’ computational thinking: An investigation of structured curriculum in early years primary schooling31
Sustaining focus when It's hardest: Emotional design strengthens sustained learning, especially in contexts with attractive alternatives30
The synergistic effects in an AI-supported online scientific argumentation learning environment30
Editorial Board30
Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study30
Editorial Board30
Editorial Board30
The role of smartphones in college students’ mind-wandering during learning30
Editorial Board30
Escribo play learning games can foster early reading and writing for low-income kindergarten children29
Can teaching simulations in a virtual classroom help trainee teachers to develop oral communication skills and self-efficacy? A randomized controlled trial.29
Digital versus paper-based foreign-language vocabulary learning and testing: A study-test medium congruency effect29
Predicting problem-solving success in an office simulation applying N-grams and a random forest to behavioral process data29
Effects of reading medium on the processing, comprehension, and calibration of adolescent readers29
Science teachers can teach computational thinking through distributed expertise29
An analysis of children’ interaction with an AI chatbot and its impact on their interest in reading29
Enhancing EFL pre-service teachers’ affordance noticing and utilizing with the Synthesis of Qualitative Evidence strategies: An exploratory study of a customizable virtual environment platform28
Unplugged or plugged-in programming learning: A comparative experimental study28
Editorial Board28
How instructors influence learning with instructional videos - The importance of professional appearance and communication28
Understanding student teachers’ collaborative problem solving: Insights from an epistemic network analysis (ENA)28
How well does the digital home learning environment predict ICT literacy and ICT self-efficacy? Comparing the predictive power of adolescent and parent reports28
Pushing the button: Why do learners pause online videos?28
What makes online professional development effective? The effect of quality characteristics on teachers’ satisfaction and changes in their professional practices28
Watching a hands-on activity improves students’ understanding of randomness28
Teachers as digital composers: Designing digital jumpstarts to scaffold for emerging bilingual learners28
Timing of learning supports in educational games can impact students’ outcomes27
Exploring the influence of interactive network and collective knowledge construction mode on students’ perceived collective agency27
Tracking visual attention during learning of complex science concepts with augmented 3D visualizations27
The effects of different metacognitive patterns on students' self-regulated learning in blended learning27
Immersive procedural training in virtual reality: A systematic literature review26
Editorial Board26
Effect of augmented reality-based virtual educational robotics on programming students’ enjoyment of learning, computational thinking skills, and academic achievement26
Editorial Board25
Editorial Board25
Editorial Board25
Editorial Board25
Effects of an ego-depletion intervention upon online learning25
Editorial Board25
Advancing a Practical Inquiry Model with multi-perspective role-playing to foster critical thinking behavior in e-book reading24
Teacher-reported instructional quality in the context of technology-enhanced teaching: The role of teachers’ digital competence-related beliefs in empowering learners24
A meta-analysis of the correlation between self-regulated learning strategies and academic performance in online and blended learning environments24
The power of feedback and reflection: Testing an online scenario-based learning intervention for student teachers24
An idiom-driven learning strategy to improve low achievers’ science comprehension, motivation, and argumentation.24
A network analysis on digital media use, reading enjoyment, and orthography precision in a highly educated sample24
A profile analysis of online assignment motivation: Combining achievement goal and expectancy-value perspectives24
When the school door closes, do teachers open a window? Using diary method to investigate teachers’ online teaching practices and momentary experiences in crisis24
Video-based reflection in teacher education: Comparing virtual reality and real classroom videos23
Effects of voice assistant creation using different learning approaches on performance of computational thinking23
Can student-facing analytics improve online students’ effort and success by affecting how they explain the cause of past performance?23
The engagement of university teachers with predictive learning analytics23
The power of affective pedagogical agent and self-explanation in computer-based learning23
What I wanted and what I did: Motivation and engagement in a massive open online course23
The cognitive effects of computational thinking: A systematic review and meta-analytic study23
Unraveling TPACK: Investigating the inherent structure of TPACK from a subject-specific angle using test-based instruments23
Digital badges affect need satisfaction but not frustration in males in higher education23
Editorial Board23
Child-driven, machine-guided: Automatic scaffolding of constructionist-inspired early literacy play22
Understanding feedback in online learning – A critical review and metaphor analysis22
From the learner's perspective: A systematic review of MOOC learner experiences (2008–2021)22
The moderating effects of total comments on the relationship between comment implementation and online peer-supported writing performance22
Eye tracking technology for examining cognitive processes in education: A systematic review22
Examining various risk factors as the predictors of gifted and non-gifted high school students’ online game addiction22
Editorial Board22
How students engage with learning analytics: Access, action-taking, and learning routines with message-based information to support collaborative annotation22
Enhancing EFL learners’ speaking skills, foreign language enjoyment, and language-specific grit utilising the affordances of a MALL app: A microgenetic perspective22
Class size affects preservice teachers’ physiological and psychological stress reactions: An experiment in a virtual reality classroom22
Editorial Board22
Emotionally enriched AI-generated feedback: Supporting student well-being without compromising learning21
Young children's social and independent behavior during play with a coding app: Digital game features matter in a 1:1 child to tablet setting21
Assessing collaborative problem-solving skills among elementary school students21
“What about special ed?“: Barriers and enablers for teaching with technology in special education21
University students’ use of mobile technology in self-directed language learning: Using the integrative model of behavior prediction21
Are schools digitally inclusive for all? Profiles of school digital inclusion using PISA 201821
A taxonomy of social media for learning21
The non-linear relationships between ICT use and academic achievement of secondary students in Hong Kong21
Encouraging gameful experience in digital game-based learning: A double-mediation model of perceived instructional support, group engagement, and flow21
Profiling students’ learning engagement in MOOC discussions to identify learning achievement: An automated configurational approach20
How do Chinese undergraduates harness the potential of appraisal and emotions in generative AI-Powered learning? A multigroup analysis based on appraisal theory20
Do school students’ academic self-concept and prior knowledge constrain the effectiveness of generating technology-mediated explanations?20
SpeakApp-Kids! Virtual reality training to reduce fear of public speaking in children – A proof of concept20
Learning to Evaluate (Mis)information in an Online Game: Strategies Matter!20
Corrigendum to “Investigating antecedents of plagiarism using extended theory of planned behavior” [Computers & Education 144 (January 2020) 103700]20
Avatar customization orientation and undergraduate-course outcomes: Actual-self avatars are better than ideal-self and future-self avatars20
An Examination of the use of computer-based formative assessments20
Understanding learners’ acceptance of high-immersion virtual reality systems: Insights from confirmatory and exploratory PLS-SEM analyses20
The impact of learning to code on elementary students’ writing skills20
The role of cognitive absorption in the persuasiveness of multimedia messages20
The effects of ICT-based social media on adolescents' digital reading performance: A longitudinal study of PISA 2009, PISA 2012, PISA 2015 and PISA 201820
Online instruction for a humanized learning experience: Techniques used by college instructors20
Implementing digital storytelling in statistics classrooms: Influences on aggregate reasoning19
Teaching and social presences supporting basic needs satisfaction in online learning environments: How can presences and basic needs happily meet online?19
A mixed-methods approach to understanding laptop-free zones in college classrooms19
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