Computers & Education

Papers
(The median citation count of Computers & Education is 13. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Editorial Board502
Innovating diagnostic learning: How generative AI explanation styles influence cognitive load and confidence calibration in medical students405
Online peer feedback via Moodle forum: Implications for longitudinal feedback design and feedback quality400
Profiles of ICT identity and their associations with female high school students’ intention to study and work in ICT: A mixed-methods approach368
Digital innovations in teacher recruitment: An experimental study316
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east308
Exploring interactive behaviours of urban and rural teachers in blended synchronous classrooms: Insights from a proposed interaction analysis framework242
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds236
Investigating co-teaching presence and its impact on student engagement: A mixed-method study on the blended synchronous classroom228
Fostering scientific inquiry with hybrid intelligence: A semester-long experiment on knowledge acquisition in the science classroom194
A three-phase professional development approach to improving robotics pedagogical knowledge and computational thinking attitude of early childhood teachers193
Enhancing teacher collaboration for technology integration: the impact of transformational leadership174
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance165
The strength and direction of the difficulty adaptation affect situational interest in game-based learning161
Developing an AI-based chatbot for practicing responsive teaching in mathematics153
Artificial intelligence for teaching and learning in schools: The need for pedagogical intelligence144
Editorial Board136
What do critical reading strategies look like? Eye-tracking and lag sequential analysis reveal attention to data and reasoning when reading conflicting information122
Relations between academic boredom, academic achievement, ICT use, and teacher enthusiasm among adolescents112
Interactivity and signaling in Immersive Virtual Reality: Effects on EFL learning experiences and outcomes105
An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and attitudinal learning104
Hierarchical analysis of in-service teachers’ barriers to technology-integrated instruction: A review of 2000–2024 publications102
Attitude and peer norm predict how students use lecture recordings94
Team interactions with learning analytics dashboards94
Information and digital technology-assisted interventions to improve intercultural competence: A meta-analytical review91
Media comparison studies dominate comparative research on augmented reality in education89
Guiding student learning in video lectures: Effects of instructors’ emotional expressions and visual cues88
Learner autonomy and mode selection in dual-mode chatbot: Students' interaction patterns and learning outcomes in an online course85
Associations of different types of informal teacher learning with teachers’ technology integration intention85
Leveraging prompt-based LLMs for automated scoring and feedback generation in higher education84
Preparing preservice teachers to teach with digital technologies: An update of effective SQD-strategies82
Investigating effects of computer-mediated feedback on L2 vocabulary learning82
Should educators be concerned? The impact of short videos on rational thinking and learning: A comparative analysis81
Why this app: How user ratings and app store rankings impact parents’ choice of educational apps81
Assessing digital self-efficacy: Review and scale development79
A review study on eye-tracking technology usage in immersive virtual reality learning environments78
Offline and online user experience of gamified robotics for introducing computational thinking: Comparing engagement, game mechanics and coding motivation76
Editorial Board74
Formation mechanism of popular courses on MOOC platforms: A configurational approach73
Editorial Board73
Self-regulated learning and technological integration competency: A multilevel latent profile analysis of preschool teachers72
Impact of smart classrooms combined with student-centered pedagogies on rural students’ learning outcomes: Pedagogy and duration as moderator variables72
RETRACTED: Collaborative AI-in-the-loop pedagogical conversational agent to enhance social and cognitive presence in cMOOC71
Application of cluster analysis to identify different reader groups through their engagement with a digital reading supplement70
Effects of integrating self-regulation scaffolding supported by chatbot and online collaborative reflection on students’ learning in an artificial intelligence course69
Peer assessment methodology of open-ended assignments: Insights from a two-year case study within a university course using novel open source system68
A systematic literature review on designing self-regulated learning using generative artificial intelligence and its future research directions68
Editorial Board67
Technological support to foster students’ artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach67
Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior67
Identity profile of young people experiencing a sense of risk on the internet: A data mining application of decision tree with CHAID algorithm67
Evaluating educational technology: Consolidating across multiple impact indicators and rating systems65
A study of motivations, behavior, and contributions quality in online communities of teachers: A data analytics approach65
National contexts and information and communication technology in education: A systematic review of PISA studies63
Analysis and discovery of procrastination patterns in a language learning MOOC61
Innovative ongoing support within a multifaceted computational thinking professional learning program improves teachers’ self-efficacy and classroom practices60
Exploring the potential of adopting an interactive mixed-reality tool in teacher professional development: Impact on teachers’ self-efficacy and practical competencies of dialogic pedagogy60
Using sequence mining to study students’ calculator use, problem solving, and mathematics achievement in the National Assessment of Educational Progress (NAEP)59
Validating a computational thinking concepts test for primary education using item response theory: An analysis of students’ responses58
Harmony in diversity: Digital literacy research in a multidisciplinary landscape58
How pedagogical agents communicate with students: A two-phase systematic review57
Augmented reality and generative learning in K-12 writing: Performance outcomes and the mediating roles of motivation and metacognition57
Exploring the prospects of multimodal large language models for Automated Emotion Recognition in education: Insights from Gemini57
RETRACTED: How children learn from robots: Educational implications of communicative style and gender in child–robot interaction57
More inspiration and attention: How Generative AI tools impact graduate students' affective engagement in L2 source-based academic writing57
High-quality digital distance teaching during COVID-19 school closures: Does familiarity with technology matter?56
Investigating the impact of research-based professional development on teacher learning and classroom practice: Findings from computer science education56
The relationship between self-regulated student use of a virtual learning environment for algebra and student achievement: An examination of the role of teacher orchestration56
The impact of esports participation on the development of 21st century skills in youth: A systematic review56
Examining ICT attitudes, use and support in blended learning settings for students’ reading performance: Approaches of artificial intelligence and multilevel model56
Bridging the knowledge-skill gap: The role of large language model and critical thinking in education55
The role of teachable agents’ personality traits on student-AI interactions and math learning55
Navigating learning disruptions: The role of digital learning platforms in student motivation, feedback and emotion54
Editorial Board54
Learning analytics and the Universal Design for Learning (UDL): A clustering approach53
Examining the dynamics of knowledge convergence in online learning context: A network perspective53
Incremental project-based robot programming: Effects on young children's computational thinking, executive function, and learning behavioral patterns53
Using multiple, dynamically linked representations to develop representational competency and conceptual understanding of the earthquake cycle52
Cognitive-motivational engagement in ICT mediates the effect of ICT use on academic achievements: Evidence from 52 countries52
Digital ethnography of an online professional learning community based on WeChat for Chinese early childhood teachers51
Associations between mind wandering, viewer interactions, and the meaningful structure of educational videos51
How do social presence and active learning in synchronous and asynchronous online classes relate to students’ perceived course gains?51
High heels, compass, spider-man, or drug? Metaphor analysis of generative artificial intelligence in academic writing51
Editorial Board50
ChatGPT improves creative problem-solving performance in university students: An experimental study50
Effects of online whiteboard-based collaborative argumentation scaffolds on group-level cognitive regulations, written argument skills and regulation patterns50
Editorial Board49
The effectiveness of personalized technology-enhanced learning in higher education: A meta-analysis with association rule mining49
Do school-based ChatGPT policies Bridge or widen gaps in students’ computer and information literacy across gender, socioeconomic status, and immigration backgrounds47
Exploring the regulation of learning within mobile mixed-reality environments: Insights from dynamic engagement transitions47
Demystifying the personal and social forces behind school digital transformation: An analysis of the job demands and resources theory through school leaders47
Students’ active cognitive engagement with instructional videos predicts STEM learning47
Effect of student responsiveness to instructional innovation on student engagement in semi-synchronous online learning environments: The mediating role of personal technological innovativeness and per47
Widening the Digital Divide: The mediating role of Intelligent Tutoring Systems in the relationship between rurality, socioeducational advantage, and mathematics learning outcomes47
Collaborative activities in hybrid learning environments: Exploring teacher orchestration load and students’ perceptions46
Effectiveness of a three-dimensional-printing curriculum: Developing and evaluating an elementary school design-oriented model course46
Stressed or engaged? Addressing the mixed significance of physiological activity during constructivist learning46
Reducing interpretative ambiguity in an educational environment with ChatGPT45
Embracing the challenge: Predicting self-testing in non-formal online courses using machine learning45
Understanding the gender divide in digital literacy in four European countries: A comprehensive decomposition analysis using unconditional quantile regression45
Instructions of digital media use in higher education: The impact of text abstractness on university teachers’ psychological distance, interest, and motivation to use digital media45
AI assistance in peer feedback provision: Pedagogically sound, but minimally adopted44
Virtual vs. traditional learning in higher education: A systematic review of comparative studies44
Digital competence test for learning in schools: Development of items and scales44
Co-constructing adaptive lesson plans with GenAI: Pre-service teachers' Intelligent-TPACK and prompt engineering strategies44
A systematic review of multimodal learning analytics in computer-supported collaborative learning43
Touchscreen apps for child creativity: An evaluation of creativity apps designed for young children43
Pedagogical discourse markers in online algebra learning: Unraveling instructor's communication using natural language processing43
The balancing act between AI and authenticity in assessment: A case study of secondary school students’ use of GenAI in reflective writing43
Assessing digital etiquette in adolescents: A stealth approach using game-based learning to reduce anxiety, promote flow, and enhance learning gains43
A multilevel investigation into teacher-supported student use of technology in East Asian classroom: Examining teacher and school characteristics42
Effects of two computer-based interventions on reading comprehension: Does strategy instruction matter?42
Fail or pass? Investigating learning experiences and interactive roles in MOOC discussion board42
Learners don't know best: Shedding light on the phenomenon of the K-12 MOOC in the context of information literacy41
Validating a collaborative problem-solving assessment tool across educational stages41
Virtual companionship or flesh and blood: The effects of study-with-me (SWM) videos on learners’ intrinsic motivation, perceived pressure, and performance41
A systematic review of the use of log-based process data in computer-based assessments40
Measuring different types and domains of AI knowledge: Developing and validating a performance-based scale40
A generative AI educational game framework with multi-scaffolding supports workplace competency development39
Enhancing blended learning discussions with a Scaffolded Knowledge Integration–Based ChatGPT mobile instant messaging system39
Empowering bilingual teachers with dynamic GenAI: Adaptive design and implementation of multimodal instructional strategies39
Adolescent user behaviors on short video application, cognitive functioning and academic performance39
Self-assessment accuracy in the age of artificial Intelligence: Differential effects of LLM-generated feedback39
Development and techniques in learner model in adaptive e-learning system: A systematic review39
Effectiveness of online regulation scaffolds on peer feedback provision and uptake: A mixed methods study38
Peer feedback to support collaborative knowledge improvement: What kind of feedback feed-forward?38
The roles of cognitive and metacognitive strategies in game-based virtual reality learning38
Redesigning mathematics preservice teachers’ preparation for teaching with technology: A qualitative cross-case analysis using TPACK lenses38
Unveiling joint attention dynamics: Examining multimodal engagement in an immersive collaborative astronomy simulation38
Educational digital inequality: A meta-analysis of the relationship between digital device use and academic performance in adolescents38
What is “technology integration” and how is it measured in K-12 education? A systematic review of survey instruments from 2010 to 202138
A self-determination theory (SDT) design approach for inclusive and diverse artificial intelligence (AI) education37
Editorial Board37
Editorial Board37
Learning communities, social media, and learning performance: Transactive memory system perspective36
Learning by explaining through digital devices: The role of the modality of oral explaining and extraversion36
Editorial Board36
In search of adequate models of pedagogy35
Pixels and pedagogy: MISTT's insights into evolving teacher identities when technology comes to play35
Forms of synchronous hybrid learning spaces in higher education – A type-building qualitative content analysis35
Exploring the factors influencing teachers’ instructional data use with electronic data systems35
Editorial Board35
EdTech Context Inventory: Factor analyses for ten instruments to measure edtech implementation context features35
Learning analytics on video-viewing engagement in a flipped statistics course: Relating external video-viewing patterns to internal motivational dynamics and performance34
STEM education: Understanding secondary students’ epistemic cognition in the design process with the support of a personalized multi-agent system34
Misinformation Is Contagious: Middle school students learn how to evaluate and share information responsibly through a digital game34
“Development and validation of the ICAP Technology Scale to measure how teachers integrate technology into learning activities”33
When the whole is greater than the sum of its parts: Combining real and virtual experiments in science education33
What matters in AI-supported learning: A study of human-AI interactions in language learning using cluster analysis and epistemic network analysis33
Comparing the effects of intelligent personal assistant-human and human-human interactions on EFL learners’ willingness to communicate beyond the classroom33
Adaptive vs. planned metacognitive scaffolding for computational thinking: Evidence from generative AI-supported programming in elementary education32
Exploring students' self-regulated learning behavioural patterns and perceptions in an English speaking task within a generative AI-supported immersive VR environment32
Video outperforms illustrated text: Do old explanations for the modality effect apply in a learner-paced fifth-grade classroom context?32
Advancing young students’ computational thinking: An investigation of structured curriculum in early years primary schooling32
A cross-group comparison study of the effect of interaction on satisfaction in online learning: The parallel mediating role of academic emotions and self-regulated learning32
Using learning analytics with temporal modeling to uncover the interplay of before-class video viewing engagement, motivation, and performance in an active learning context31
The role of perspective-taking on empowering the empathetic behavior of educators in VR-based training sessions: An experimental evaluation31
Task-value motivational prompts in a descriptive dashboard can increase anxiety among anxious learners31
Diverse approaches to learning with immersive Virtual Reality identified from a systematic review30
Editorial Board30
Digital versus paper-based foreign-language vocabulary learning and testing: A study-test medium congruency effect30
Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour?30
The role of smartphones in college students’ mind-wandering during learning30
Editorial Board30
Feasibility of adaptive teaching with technology: Which implementation conditions matter?30
Measuring undergraduate students' reliance on Generative AI during problem-solving: Scale development and validation30
Editorial Board30
Sustaining focus when It's hardest: Emotional design strengthens sustained learning, especially in contexts with attractive alternatives30
Teachers as digital composers: Designing digital jumpstarts to scaffold for emerging bilingual learners29
How instructors influence learning with instructional videos - The importance of professional appearance and communication29
Development and implementation of a generative AI-based personalized recommender system to improve students’ self-regulated learning and academic performance29
Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study29
Student-AI collaborative creative Problem-Solving: The role of human agency29
Can teaching simulations in a virtual classroom help trainee teachers to develop oral communication skills and self-efficacy? A randomized controlled trial.29
Predicting problem-solving success in an office simulation applying N-grams and a random forest to behavioral process data29
The double-edged sword of technology: Investigating technostress and techno-eustress in academic burnout through digital literacy, internet self-efficacy, and cognitive flexibility29
Effects of reading medium on the processing, comprehension, and calibration of adolescent readers28
An analysis of children’ interaction with an AI chatbot and its impact on their interest in reading28
Children's engagement with digital technology in educational spaces: A scoping review28
Generative artificial intelligence augments social interactivity and learning outcomes: Advancing the framework of a scaffolded human–GenAI shared agency27
Enhancing EFL pre-service teachers’ affordance noticing and utilizing with the Synthesis of Qualitative Evidence strategies: An exploratory study of a customizable virtual environment platform27
Virtual reality based executive function training in schools: The impact of adaptivity on executive function and motivation27
Timing of learning supports in educational games can impact students’ outcomes27
Editorial Board27
Watching a hands-on activity improves students’ understanding of randomness27
How well does the digital home learning environment predict ICT literacy and ICT self-efficacy? Comparing the predictive power of adolescent and parent reports27
Investigating L2 listening comprehension and experience in immersive and interactive virtual reality: An experimental study27
The synergistic effects in an AI-supported online scientific argumentation learning environment27
Tracking visual attention during learning of complex science concepts with augmented 3D visualizations27
What makes online professional development effective? The effect of quality characteristics on teachers’ satisfaction and changes in their professional practices26
When technology meets emotions: Exploring preschool teachers' emotion profiles in technology use26
Immersive procedural training in virtual reality: A systematic literature review26
The association between groups' interactions with the Visual-GenAI learning analytics feedback and student engagement in CSCL26
Mapping student-AI interaction dynamics in multi-agent learning environments: Supporting personalized learning and reducing performance gaps26
Fostering preservice teachers’ design thinking by integrating generative AI and analytics-supported reflective assessment in a collaborative inquiry environment26
Effect of augmented reality-based virtual educational robotics on programming students’ enjoyment of learning, computational thinking skills, and academic achievement25
Mobile learning significantly enhances student learning gains: A meta-analysis and research synthesis25
The effects of different metacognitive patterns on students' self-regulated learning in blended learning25
A network analysis on digital media use, reading enjoyment, and orthography precision in a highly educated sample25
Theorizing AI literacy development using Habermas' three cognitive knowledge interests from a systematic review: A STEM interdisciplinary perspective25
The more the merrier? Examining the effects of a conversational agent on EFL learners’ speaking in three conditions25
Exploring characteristics of primary school students’ self-regulated learning (SRL) behaviors in human-GenAI collaborative programming learning environments: Insights from a proposed framework25
The cognitive effects of computational thinking: A systematic review and meta-analytic study25
Editorial Board25
Effects of voice assistant creation using different learning approaches on performance of computational thinking24
Editorial Board24
Editorial Board24
Editorial Board24
The power of affective pedagogical agent and self-explanation in computer-based learning24
Editorial Board24
What I wanted and what I did: Motivation and engagement in a massive open online course23
Unraveling TPACK: Investigating the inherent structure of TPACK from a subject-specific angle using test-based instruments23
Editorial Board23
The moderating effects of total comments on the relationship between comment implementation and online peer-supported writing performance23
The non-linear relationships between ICT use and academic achievement of secondary students in Hong Kong23
Can student-facing analytics improve online students’ effort and success by affecting how they explain the cause of past performance?23
Identifying effective timer and proctoring settings for online exam systems: Insights from an eye-tracking experiment based on the stimulus-organism-response model23
When the school door closes, do teachers open a window? Using diary method to investigate teachers’ online teaching practices and momentary experiences in crisis23
A meta-analysis of the correlation between self-regulated learning strategies and academic performance in online and blended learning environments23
A taxonomy of social media for learning23
Teacher-reported instructional quality in the context of technology-enhanced teaching: The role of teachers’ digital competence-related beliefs in empowering learners23
Editorial Board23
An idiom-driven learning strategy to improve low achievers’ science comprehension, motivation, and argumentation.23
Video-based reflection in teacher education: Comparing virtual reality and real classroom videos23
Advancing a Practical Inquiry Model with multi-perspective role-playing to foster critical thinking behavior in e-book reading23
“What about special ed?“: Barriers and enablers for teaching with technology in special education23
Eye tracking technology for examining cognitive processes in education: A systematic review22
Retraction notice to “Collaborative AI-in-the-loop pedagogical conversational agent to enhance social and cognitive presence in cMOOC” [Computers & Education 240 (206) 105451]22
Learning to Evaluate (Mis)information in an Online Game: Strategies Matter!22
From the learner's perspective: A systematic review of MOOC learner experiences (2008–2021)22
How students engage with learning analytics: Access, action-taking, and learning routines with message-based information to support collaborative annotation22
Emotionally enriched AI-generated feedback: Supporting student well-being without compromising learning22
Promoting students’ motivation in language education with gamified pedagogical conversational agents22
Enhancing EFL learners’ speaking skills, foreign language enjoyment, and language-specific grit utilising the affordances of a MALL app: A microgenetic perspective22
Investigating the effects of an LLM-based Socratic conversational agent on students’ academic performance and reflective thinking in higher education22
Using eye tracking to explore differences and influencing factors of map reading ability in different problem situation among high school students22
Profiling students’ learning engagement in MOOC discussions to identify learning achievement: An automated configurational approach22
Young children's social and independent behavior during play with a coding app: Digital game features matter in a 1:1 child to tablet setting22
Editorial Board21
Pedagogical agents communicating and scaffolding students' learning: High school teachers' and students' perspectives21
Fostering ecosystem understanding: The synergistic impact of inquiry-based instruction and information literacy21
Exploring differences in self-regulated learning strategy use between high- and low-performing students in introductory programming: An analysis of eye-tracking and retrospective think-aloud data from21
Avatar customization orientation and undergraduate-course outcomes: Actual-self avatars are better than ideal-self and future-self avatars21
Online instruction for a humanized learning experience: Techniques used by college instructors21
Chatbots in education: A systematic review of objectives, underlying technology and theory, evaluation criteria, and impacts21
Can AI support human grading? Examining machine attention and confidence in short answer scoring21
How do Chinese undergraduates harness the potential of appraisal and emotions in generative AI-Powered learning? A multigroup analysis based on appraisal theory21
Implementing digital storytelling in statistics classrooms: Influences on aggregate reasoning21
Transfer of self-efficacy: ICT self-efficacy and reading self-efficacy mediate the effect of ICT use on reading achievement21
The effects of generative AI agents and scaffolding on enhancing students’ comprehension of visual learning analytics21
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