Computers & Education

Papers
(The H4-Index of Computers & Education is 58. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Editorial Board502
Innovating diagnostic learning: How generative AI explanation styles influence cognitive load and confidence calibration in medical students405
Online peer feedback via Moodle forum: Implications for longitudinal feedback design and feedback quality400
Profiles of ICT identity and their associations with female high school students’ intention to study and work in ICT: A mixed-methods approach368
Digital innovations in teacher recruitment: An experimental study316
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east308
Exploring interactive behaviours of urban and rural teachers in blended synchronous classrooms: Insights from a proposed interaction analysis framework242
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds236
Investigating co-teaching presence and its impact on student engagement: A mixed-method study on the blended synchronous classroom228
Fostering scientific inquiry with hybrid intelligence: A semester-long experiment on knowledge acquisition in the science classroom194
A three-phase professional development approach to improving robotics pedagogical knowledge and computational thinking attitude of early childhood teachers193
Enhancing teacher collaboration for technology integration: the impact of transformational leadership174
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance165
The strength and direction of the difficulty adaptation affect situational interest in game-based learning161
Developing an AI-based chatbot for practicing responsive teaching in mathematics153
Artificial intelligence for teaching and learning in schools: The need for pedagogical intelligence144
Editorial Board136
What do critical reading strategies look like? Eye-tracking and lag sequential analysis reveal attention to data and reasoning when reading conflicting information122
Relations between academic boredom, academic achievement, ICT use, and teacher enthusiasm among adolescents112
Interactivity and signaling in Immersive Virtual Reality: Effects on EFL learning experiences and outcomes105
An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and attitudinal learning104
Hierarchical analysis of in-service teachers’ barriers to technology-integrated instruction: A review of 2000–2024 publications102
Team interactions with learning analytics dashboards94
Attitude and peer norm predict how students use lecture recordings94
Information and digital technology-assisted interventions to improve intercultural competence: A meta-analytical review91
Media comparison studies dominate comparative research on augmented reality in education89
Guiding student learning in video lectures: Effects of instructors’ emotional expressions and visual cues88
Associations of different types of informal teacher learning with teachers’ technology integration intention85
Learner autonomy and mode selection in dual-mode chatbot: Students' interaction patterns and learning outcomes in an online course85
Leveraging prompt-based LLMs for automated scoring and feedback generation in higher education84
Investigating effects of computer-mediated feedback on L2 vocabulary learning82
Preparing preservice teachers to teach with digital technologies: An update of effective SQD-strategies82
Should educators be concerned? The impact of short videos on rational thinking and learning: A comparative analysis81
Why this app: How user ratings and app store rankings impact parents’ choice of educational apps81
Assessing digital self-efficacy: Review and scale development79
A review study on eye-tracking technology usage in immersive virtual reality learning environments78
Offline and online user experience of gamified robotics for introducing computational thinking: Comparing engagement, game mechanics and coding motivation76
Editorial Board74
Editorial Board73
Formation mechanism of popular courses on MOOC platforms: A configurational approach73
Impact of smart classrooms combined with student-centered pedagogies on rural students’ learning outcomes: Pedagogy and duration as moderator variables72
Self-regulated learning and technological integration competency: A multilevel latent profile analysis of preschool teachers72
RETRACTED: Collaborative AI-in-the-loop pedagogical conversational agent to enhance social and cognitive presence in cMOOC71
Application of cluster analysis to identify different reader groups through their engagement with a digital reading supplement70
Effects of integrating self-regulation scaffolding supported by chatbot and online collaborative reflection on students’ learning in an artificial intelligence course69
A systematic literature review on designing self-regulated learning using generative artificial intelligence and its future research directions68
Peer assessment methodology of open-ended assignments: Insights from a two-year case study within a university course using novel open source system68
Identity profile of young people experiencing a sense of risk on the internet: A data mining application of decision tree with CHAID algorithm67
Editorial Board67
Technological support to foster students’ artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach67
Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior67
A study of motivations, behavior, and contributions quality in online communities of teachers: A data analytics approach65
Evaluating educational technology: Consolidating across multiple impact indicators and rating systems65
National contexts and information and communication technology in education: A systematic review of PISA studies63
Analysis and discovery of procrastination patterns in a language learning MOOC61
Innovative ongoing support within a multifaceted computational thinking professional learning program improves teachers’ self-efficacy and classroom practices60
Exploring the potential of adopting an interactive mixed-reality tool in teacher professional development: Impact on teachers’ self-efficacy and practical competencies of dialogic pedagogy60
Using sequence mining to study students’ calculator use, problem solving, and mathematics achievement in the National Assessment of Educational Progress (NAEP)59
Validating a computational thinking concepts test for primary education using item response theory: An analysis of students’ responses58
Harmony in diversity: Digital literacy research in a multidisciplinary landscape58
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