Journal of Computer Assisted Learning

Papers
(The TQCC of Journal of Computer Assisted Learning is 11. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Learning computer algorithms through dynamic visualizations: Benefits of ‘AlgoRythmics’ videos161
Investigating students' use of self‐assessments in higher education using learning analytics161
The Effect of Mind Map as a Prewriting Activity in Third Grade Elementary Students' Descriptive Narrative Creative Writing With a Writing E‐Portfolio140
The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey109
Investigating the Effects of Affective Pedagogical Agent and Meta‐Cognitive Prompts in Online Learning Environment108
Individual differences in executive function affect learning with immersive virtual reality92
Captioning and repetition for Chinese students' immediate and delayed retention of English‐speaking multimedia lessons90
Using Trace Data of Secondary Students to Understand Metacognitive Processes in Writing From Multiple Sources75
Evaluating performance on a bespoke maths game with children with Down syndrome73
A New Approach to Field Learning—Virtual Field Trips: A Systematic Review73
Enacting control with student dashboards: The role of motivation69
Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities65
Issue Information63
Issue Information59
Using learning analytics to enhance college students' shared epistemic agency in mobile instant messaging: A new way to support deep discussion57
Making the Invisible Visible: Exploring Joint Attention Behaviour in Remote Collaborative Problem‐Solving55
The influences of a virtual instructor's voice and appearance on learning from video lectures52
Patterns of reading behaviour in digital hypertext environments52
The impact of parent mediation on young children's home digital literacy practices and learning: A narrative review52
Digital Literacy, Social Support, and Well‐Being Among FL Learners: A Moderated Moderation Approach51
Gamification improves learning: Experience in a training activity of computer programming in higher education51
Digital Adaptive Learning in Secondary Mathematics: A Qualitative Interview Study With Austrian Teachers on Perceptions, Needs, and Implementations51
Using multimodal learning analytics as a formative assessment tool: Exploring collaborative dynamics in mathematics teacher education51
Should We Use Educational Robots to Introduce Students to Computational Thinking? Insights From Two Experimental Studies50
From the Performer to the Evaluator: Exploring the Effects of the Evaluation‐Explanation‐Comparison‐Based SVVR on Students' Vocal Music Appreciation 48
Incidental vocabulary learning from captioned videos: Learners' prior vocabulary knowledge and working memory48
The effectiveness of self‐regulated learning strategies in higher education blended learning: A five years systematic review47
Examining students' self‐regulated learning processes and performance in an immersive virtual environment46
Issue Information45
Middle School Students' In‐Moment Engagement in Synchronous Online Learning: An Activity–Community of Inquiry Approach44
The effect of virtual reality media characteristics on flow and learning transfer in job training: The moderating effect of presence43
Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement39
Computer‐Based Answer‐Until‐Correct and Elaborated Feedback: Effects on Affective‐Motivational and Performance Outcomes39
Pre‐service teachers' collaborative learning and role‐based drama activity in a virtual reality environment38
Exploring the impact of audio self‐modelling on Chinese as a foreign language students' tone pronunciation skill, self‐efficacy, and motivation37
Exploring ChatGPT‐Facilitated Scaffolding in Undergraduates' Mathematical Problem Solving37
A meta‐analysis of effects of self‐directed learning in online learning environments37
Design and development of a mobile augmented reality‐based learning environment for teaching the lives of scientists36
Correction to “Using ChatGPT to promote research competency: English as a foreign language undergraduates' perceptions and practices across varied me36
Implementing Pretraining to Optimise Learning in Immersive Virtual Reality35
The quality of prospective mathematics teachers' dynamic geometry tasks in terms of the coordination between mathematical depth levels and technological actions35
Effects of Cognitive‐, Social‐, and Group‐Awareness Tools on Learners' Cognitive Load in Computer‐Mediated Writing Classes35
A Domain‐Independent, Extensible Framework for Generators of Training Game Activities on Declarative Knowledge35
From Viewers to Participants: The Evolution of Learning Through Interactive Video35
Gamification for Wildfire Education and Safety Training: A Systematic Literature Review and Meta‐Analysis34
The effect of instructor's voice enthusiasm and visual cueing in multimedia learning34
Parental AI Investment Behaviours and AI ‐Mediated Informal Digital Learning of English: The Chain34
A Systematic Review on Recent Pedagogical Principles for Designing Digital Learning Environments: Proposing the SAFE Model34
Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds34
Enhancing Emotional Intelligence Through Generative AI ‐Supported Digital Storytelling: A Mixed Methods Study Using Epistemic Network Analysis34
Tactile‐Driven Prompting for VR Learning: Effects of Vibration‐Based EEG Feedback on Students' Att33
Is Chatgpt a menace for creative writing ability? An experiment32
The relationship between problem‐solving behaviour and performance – Analysing tool use and information retrieval in a computer‐based office simulation32
Towards tailored cognitive support in augmented reality assembly work instructions32
An investigation of teachers' perceptions of using ChatGPT as a supporting tool for teaching and learning in the digital era32
Supporting skill integration in an intelligent tutoring system for code tracing31
The Effectiveness of Technology‐Supported Learning in Improving Students' Digital Literacy—A Meta‐Analysis of 56 Experimental and Quasi‐Experimental Studies31
Supporting Pre‐Service Teachers' Diagnostic Skills: Analysing Judgement Accuracy and Chatbot Impact in a Biology Classroom Simulation30
A Meta‐Analysis of Moderators of the Effects of Technology‐Enhanced Adaptive Learning on Primary and Secondary Students' Learning Outcomes29
Do social cues in instructional videos affect attention allocation, perceived cognitive load, and learning outcomes under different visual complexity conditions?29
Lesson learned from the pandemic for learning physics29
Unveiling the Relationship Between Undergraduate Students' Emergent Roles and Learning Performance in Collaborative Argumentation‐Based Learning: Insights From Sequence Clustering and Entropy Analysis29
Mindfulness in a digital math learning game: Insights from two randomized controlled trials28
Adventures with Anxiety: Gender bias in using a digital game for teaching vocational English28
Correction to “Towards automatic annotation of collaborative problem‐solving skills in technology‐enhanced environments” and “Investigating students' use of self‐assessments in higher education using 27
Learning analytics driven improvements in learning design in higher education: A systematic literature review27
Does AI‐assisted creation of polyphonic music increase academic motivation? The DeepBach graphical model and its use in music education27
In the nexus of integrity and surveillance: Proctoring (re)considered27
Learning challenging L2 sounds via computer‐assisted training: Audiovisual training with an airflow model26
The impact of frequency and stakes of formative assessment on student achievement in higher education: A learning analytics study26
Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours26
Promoting Patients' Cognitive Engagement With Robot‐Based SIPE Training: A Randomised Controlled Study26
The effect of an unplugged coding course on primary school students' improvement in their computational thinking skills26
Evaluating Sentence‐BERT ‐powered learning analytics for automated assessment of students' causal diagrams26
Issue Information25
Does Instructors' and Students' On‐Camera Presence Enhance Learning?25
Exploring the Effectiveness of Large‐Scale Automated Writing Evaluation Implementation on State Test Performance Using Generalised Boosted Modelling25
ChatGPT Interventions in Higher Education: A Systematic Review of Experimental Studies25
Usability Evaluation of an Adaptive Courseware Approach in the Natural Language‐Based Intelligent Tutoring System‐Tutomat25
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Comparing effects of different goal type orders on collaborative simulation‐based inquiry in engineering problem solving: A process modelling approach24
The Effects of Augmented Reality in Situated English Language Learning24
Exploring Factors Influencing Teachers' Acceptance of AI Tools for Creating Animated Educational Videos With Pedagogical Agents24
Issue Information23
When Generative AI Meets Socratic Method: Investigating Programming Learning Dynamics Through Behaviours, Interaction Qualities and Perceptions23
A Nuanced Perspective on VR Learning: Exploring the Effects of Immersion Levels on Knowledge Acquisition Using Electrodermal and Eye Tracking Sensors23
Applying a Think‐Pair‐Share ( TPS ) Structure to Asynchronous Online Discussions ( AODs ): A Mixed23
Sources of Professional Learning and K‐12 Teachers' Instructional Practices in Promoting Informal Digital Learning of English22
Integrating peer assessment cycle into ChatGPT for STEM education: A randomised controlled trial on knowledge, skills, and attitudes enhancement21
Elevating EFL learners' professional English achievements and positive learning behaviours: A motivation model‐based digital gaming approach21
The effect of the modality principle to support learning with virtual reality: An eye‐tracking and electrodermal activity study21
Incorporating online writing resources into self‐regulated learning strategy‐based instruction: An intervention study21
An Artificial Intelligence‐Enabled Group Cognitive Diagnosis Approach With the Goal of Promoting Online Collaborative Learning21
Mathematical experience in game‐based problem‐solving21
Competency model development: The backbone of successful stealth assessments21
An examination of learning ecologies associated with the Holocaust: The role of social media21
Nanolearning approach in developing professional competencies of modern students: Impact on self‐regulation development20
Be prepared: How training and emergency type affect evacuation behaviour20
Playing With Emotions: Evaluating a Serious Game to Promote Parents' Emotional Competencies Within the Family Context20
High task motivation learners co‐viewing video lectures facilitates learning20
Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement20
Evaluating the Feedback Uptake for Developing Procedural Skills Remotely and Asynchronously: A Quantitative Study in Health Professions Training20
Effects of Structural Reflection‐Promoting Mechanism‐Based Peer Assessment on Students' Vocal Music Learning Performance and Perceptions20
Enhancing Pre‐Service Teachers' Understanding of Quadrilaterals Through Wiki‐Supported Collaborative Learning20
Investigating the impact of a virtual reality mobile application on learners' interpreting competence20
Does L2 Speaking Anxiety Differ in Classroom and Synchronous Online Learning Environments? Evidence From EFL College Students20
Learning from screencast software tutorials: A comparison of cognitive load in dual and single‐monitor learning environments20
Effects of blended language learning on EFL learners' language performance: An activity theory approach20
An Analysis of Socially Shared Regulation and Performance on Co‐Creation Tasks in the Metaverse19
Can Active Blended Learning Instruction Enhance Reading Comprehension?19
Exploring Performance Engagement in Online Postgraduate Learning: Utilisation of Digital Activities19
Cognitive Engagement in Online Learning Environments: A Systematic Review and Future Research19
Benefits of asking students to make an instructional video of a multimedia lesson: Clarifying the learning‐by‐teaching hypothesis19
Duration versus accuracy—what matters for computerised adaptive testing in schools?19
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Effects of Participation in Educational Robotics Competitions From the Parent's Perspective: A Mixed‐Methods Study18
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Design and Validation of the AI‐Integrated Metacognitive Learning Resilience Scale (AIIMLR Scale) for Secondary School Students in Jordan: Insights From the Network Analysis Pers18
Effects of Fatigue Detection With Adaptive Feedback on Sustained Alertness and Learning Outcomes in Video‐Based Learning17
Multimodal Effort Profiles and Children's Performance: Cognitive, Physiological and Physical Dimensions17
A Sequencing Effect of Adding Generative Learning Strategies to Immersive Virtual Reality on Middle School Students' Performance, Intrinsic Motivation, and Self‐Efficacy17
What Drives GenAI Adoption in Informal Digital Learning of English ( IDLE )?: Structural‐Configura17
The zoomorphic effect: A contribution to the study of images of pedagogical agents for children's learning in instructional videos16
Adoption of Generative AI Technologies: Insights From the UTAUT2 Model, Personality Characteristic16
The use of leaderboards in education: A systematic review of empirical evidence in higher education16
Peer Interactions During Computer‐Supported Collaborative Learning: A Self‐Determination Perspective16
Panoramic video in education: A systematic literature review from 2011 to 202116
A model for assessing student satisfaction with smart classroom environment in higher education16
Enhancing mandarin learning through classroom response apps: A comparison of cognitive and affective factors in touch and shaking responses16
Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning16
Promoting Interdisciplinary Learning With Generative AI Through Self‐Regulated Scaffolding15
Leveraging natural language processing to support automated assessment and feedback for student open responses in mathematics15
Group‐ AI Collaboration Enhances Creativity Performance: The Roles of Perspective‐Taking and AI Ut15
Virtual reality environment in pharmacy education: A cyclical study on instructional design principles15
Technological affordances in teachers' online professional learning communities: A systematic review15
The transfer effects of computational thinking: A systematic review with meta‐analysis and qualitative synthesis15
Exploring the effects of automatic speech recognition technology on oral accuracy and fluency in a flipped classroom15
Impact of Mobile Technology‐Integrated Dynamic Assessment on Students' Music Rhythm Learning15
Cover Image15
Empowering learners with AI‐generated content for programming learning and computational thinking: The lens of extended effective use theory15
Issue Information15
Hacking gender in computer‐supported collaborative learning: The experience of being in mixed‐gender teams at a computer science hackathon14
Which pedagogical approaches are more effective in mobile learning? A meta‐analysis and research synthesis14
Goal‐Setting and Self‐Explanation in Elementary Programming: A Self‐Regulated Learning Study14
‘Less Knowledge, Better Experience’: Examining the Expertise Reversal Effect in Learning With Instructor‐Generated Drawings14
Critical Handling of Online Information by Prospective Teachers: A Complementary Analysis Using Narration and Reconstruction Approaches14
Using learning analytics to investigate learning processes and behavioural patterns in an augmented reality language learning environment14
Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy14
An exploration of gendered differences in cognitive, motivational and emotional aspects of game‐based math learning14
The effects of animated versus static metaphor with 3D images on EFL learners' acquisition of degrees of certainty13
Modelling children's inhibitory skills using learning data from an educational app13
The Role of Training Design and Individual Characteristics in Influencing Teachers' Intention to Adopt Learning Analytics13
Fast certificate issuance in a Moodle‐based MOOC platform: A large‐scale study13
Does question order matter on online math assessments? A big data analysis of undergraduate mathematics final exams13
Exploring the effects of seductive details and illustration dynamics on young children's performance in an origami task13
From Blocks to Artefacts: Exploring the Potential of Minecraft Education Edition in Archaeological Pedagogy13
Online exams in higher education: Exploring distance learning students' acceptance and satisfaction13
Learning analytics dashboard design: Workplace learner preferences for reference frames in immersive training in practice13
Self‐Efficacy, Emotions and Mathematics Achievement: Longitudinal Effects of Flipped Learning13
Grit and learning: Understanding the sequential learning behaviours in snap!13
Flight emotions unleashed: Navigating training phases and difficulty levels in simulated flying13
Technological Competence in Formal Education Collaborative Maker Projects: An Epistemic Network Analysis13
Bibliometric mapping of theme and trends of augmented reality in the field of education13
Gamebrics: Design, implementation and practical evaluation of analytical rubrics in serious game play13
The Role of Social Robot in Enhancing Social–Emotional Skill Development in Children With Autism: A Three‐Level Meta‐Analysis12
Improving participation equity in dialogic collaborative problem solving: A participatory visual learning analytical approach12
Issue Information12
Exploring relationships among students' computational thinking skills, emotions, and cognitive load using simulation games in primary education12
Secondary school teachers' use of online formative assessment during COVID‐19 lockdown: Experiences and lessons learned12
A Serious Game for Mould Prevention Education: A Comparative Study With Video‐Based Learning12
Understanding the evolution of cognitive engagement with interaction levels in online learning environments: Insights from learning analytics and epistemic network analysis12
On the necessity (or lack thereof) of digital proctoring: Drawbacks, perceptions, and alternatives12
Ecological Analysis of Technology Use Among Children in Collaborative Design Contexts12
A mobile game‐based app to facilitate learners' motivation and achievement in learning Chinese reading activities: An individual differences perspective12
Enhancing Computing Education Through Large Language Models12
Unfolding self‐regulated learning profiles of students: A longitudinal study12
The effects of computer‐assisted interactive reading model on higher‐level and lower‐level text processing skills and cognitive load12
Exploring the nature of peer feedback: An epistemic network analysis approach11
Recommendations Based on Experiences of Pandemic‐Led Remote Mathematics Teaching in Pre‐K–12 Contexts: A Systematic Review From the Activity Theory Perspective11
Academic dishonesty and trustworthy assessment in online learning: A systematic literature review11
Effects of Digital Game‐Based Learning on Student's Problem‐Solving Ability: A Three‐Level Meta‐Analysis11
Impacts of three approaches on collaborative knowledge building, group performance, behavioural engagement, and socially shared regulation in online collaborative learning11
Design and Validation of the Metacognitive Diagnostic Disruption in AI Decision‐Making Scale ( MDD 11
Data‐driven learning: English as a foreign language writing and complexity, accuracy and fluency measures11
Effect of blended learning on student performance in K‐12 settings: A meta‐analysis11
Issue Information11
Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning11
Levering AI to enhance students' conceptual understanding and confidence in mathematics11
Improving Multimedia Learning With Emotional Design: Depicting Key Elements With Positive Features11
Taking the Edge Off Foreign Language Listening Anxiety: Online Game‐Based Working Memory Training Embedded in Metacognitive Intervention11
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