Journal of Computer Assisted Learning

Papers
(The TQCC of Journal of Computer Assisted Learning is 8. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Leveraging performance and feedback‐seeking indicators from a digital learning platform for early prediction of students' learning outcomes267
Learning computer algorithms through dynamic visualizations: Benefits of ‘AlgoRythmics’ videos134
You're (Not) My Type‐ Can LLMs Generate Feedback of Specific Types for Introductory Programming Tasks?120
Eye Movement Modelling Examples as Cues to Guide Attention and Improve Learning in Short or Long Animations76
Mining teacher informal online learning networks: Community commitment in unstructured learning environments73
AI‐Based Adaptive Feedback in Simulations for Teacher Education: An Experimental Replication in the Field65
The effects of embedded quizzes on self‐regulated processes and learning performance during a multimedia lesson64
Wearable smart glasses for first‐person video analysis to evaluate nursing skills: A pilot study with a mixed method design64
State‐of‐the‐Art of Eye Tracking in Mobile‐Assisted Learning Studies: A Review of Twenty Years of Empirical Studies51
Browsing to learn: How computer and software engineering students use online platforms in learning activities50
A systematic review of empirical research on learning with3Dprinting technology49
Issue Information48
Effects of new coopetition designs on learning performance in robotics education46
Delving into instructor‐led feedback interventions informed by learning analytics in massive open online courses45
Captioning and repetition for Chinese students' immediate and delayed retention of English‐speaking multimedia lessons45
Is the human movement effect stable over time? The effects of presentation format on acquisition and retention of a motor skill44
Beyond online search strategies: The effects of internet epistemic beliefs and different note‐taking formats on online multiple document reading comprehension43
To what extent a modern teaching style benefits students? Why do teachers act the way they do?40
Intercultural competence development through a tele‐collaborative project supported by speech‐enabled corrective feedback technology39
Issue Information39
The pandemic semesters: Examining public opinion regarding online learning amidst COVID‐1936
Assessing the effectiveness of a game‐based phonics intervention for first and second grade English language learners in India: A randomized controlled trial36
Patterns of students' collaborations by variations in their learning orientations in blended course designs: How is it associated with academic achievement?36
Issue Information34
Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning34
The relationship between individual characteristics and practice behaviour within an adaptive arithmetic learning program34
The zoomorphic effect: A contribution to the study of images of pedagogical agents for children's learning in instructional videos33
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Exploring students' cognitive and affective states during problem solving through multimodal data: Lessons learned from a programming activity32
Individual differences in executive function affect learning with immersive virtual reality32
Unveiling the pedagogical advantage of tutoring‐style videos in an authentic biology class31
Effectiveness of collaboration in developing computational thinking skills: A systematic review of social cognitive factors31
Distance education amid a pandemic: Which psycho‐demographic variables affect students in higher education?30
Experimenting with computational thinking for knowledge transfer in engineering robotics27
Predicting time‐management skills from learning analytics26
Instructor's low guided gaze duration improves learning performance for students with low prior knowledge in video lectures26
Highlighting and highlighted information in text comprehension and learning from digital reading26
Artificial intelligence education for young children: A case study of technology‐enhanced embodied learning26
The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey25
Academic discourse and peer collaboration in online high school learning environments24
Understanding variation in children's reading comprehension: A dynamic approach24
Analysis of the social interaction of perceived problem‐based learning performance in internship courses24
Instructing students on effective sequences of examples and problems: Does self‐regulated learning improve from knowing what works and why?23
Virtual reality in K‐12 and higher education: A systematic review of the literature from 2000 to 201923
Computer‐based scaffoldings influence students' metacognitive monitoring and problem‐solving efficiency in an intelligent tutoring system23
Effects of feedback visualisation of peer‐assessment on pre‐service teachers' data literacy, learning motivation, and cognitive load22
Exploring behavioural patterns and their relationships with social annotation outcomes22
Credibility and altered communication styles of AI graders in the classroom22
Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities22
Empowering learners with AI‐generated content for programming learning and computational thinking: The lens of extended effective use theory21
Factors influencing students' listening learning performance in mobile vocabulary‐assisted listening learning: An extended technology acceptance model21
Enacting control with student dashboards: The role of motivation21
Getting a grip on how we talk about computational practices in science in settings of teacher learning21
Evaluating performance on a bespoke maths game with children with Down syndrome20
Panoramic video in education: A systematic literature review from 2011 to 202120
Re‐viewing performance: Showing eye‐tracking data as feedback to improve performance monitoring in a complex visual task20
Comparing learning ecologies of primary graphical programming: create or fix?19
Challenges and opportunities of multimodal data in human learning: The computer science students' perspective19
Digital self‐control interventions for distracting media multitasking ‐ A systematic review19
Desktop‐based virtual reality social platforms versus video conferencing platforms for online synchronous learning in higher education: An experimental study to evaluate students' learning gains and u18
How can valid and reliable automatic formative assessment predict the acquisition of learning outcomes?18
Understanding the experiences of teacher candidates related to online flipped learning in relation to Community of Inquiry framework18
Design, development and testing of BodoRao—A markerless augmented reality application for endangered language in primary education18
Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school18
Enhancing mandarin learning through classroom response apps: A comparison of cognitive and affective factors in touch and shaking responses18
Analysing interactions in online discussions through social network analysis17
Does the emotional design of scaffolds enhance learning and motivational outcomes in game‐based learning?17
The use of leaderboards in education: A systematic review of empirical evidence in higher education17
The relationship between self‐assessment and performance in learning TPACK: Are self‐assessments a good way to support preservice teachers' learning?17
MOOC learners' time‐investment patterns and temporal‐learning characteristics17
Do educational games affect students' achievement emotions? Evidence from a meta‐analysis17
A model for assessing student satisfaction with smart classroom environment in higher education17
Understanding the effect of video conferencing learning environments on students' engagement: The role of basic psychological needs16
The effects of mobile technology usage on cognitive, affective, and behavioural learning outcomes in primary and secondary education: A systematic review with meta‐analysis16
Students and instructors perspective on blended synchronous learning in a Canadian graduate program16
Promoting student engagement in online collaborative writing through a student‐facing social learning analytics tool16
Clustering sequential navigation patterns inmultiple‐sourcereading tasks with dynamic time warping method16
Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners16
Technology‐based self‐monitoring system for on‐task behavior of students with disabilities: A quantitative meta‐analysis of single‐subject research16
Mobile collaborative learning with social network awareness15
Investigating students' use of self‐assessments in higher education using learning analytics15
Personalized refutation texts best stimulate teachers' conceptual change about multimedia learning15
Online or in‐class problem based learning: Which one is more effective in enhancing learning outcomes and critical thinking in higher education EFL classroom?15
This Land is My Land: Teachers' integration of game and novel in English instruction15
The voice quality of pedagogical agent impacts learning and agent perceptions15
Does Teacher Enthusiasm Facilitate Students' Chemistry Learning in Video Lectures Regardless of Students' Prior Chemistry Knowledge Levels?15
The development of artificial intelligence in education: A review in context15
How differently designed guidance influences simulation‐based inquiry learning in science education: A systematic review15
Patterns of reading behaviour in digital hypertext environments14
Learning Newtonian mechanics with an intrinsically integrated educational game14
Teaching prototypes and pedagogical strategies in integrating Open Sim‐based virtual worlds in K‐12: Insights from perspectives and practices of teachers and students14
Using a distributed systems laboratory to facilitate students' cognitive, metacognitive and critical thinking strategy use14
Playing is just the beginning: Social learning dynamics in game communities of inquiry14
The effect of settings, educational level and tools on computer‐assisted pronunciation training: A meta‐analysis14
Examining virtual reality as a platform for developing mental models of industrial systems14
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Moving lab‐based in‐person training to online delivery: The case of a continuing engineering education program14
Understanding mobile learning acceptance among university students with special needs: An exploration through the lens of self‐determination theory14
Teacher‐created video instruction in the elementary classroom—Its impact on students and teachers14
Issue Information13
The integration of emerging technologies in socioeconomically disadvantaged educational contexts. The view of international experts13
Cover Image13
Using multimodal learning analytics as a formative assessment tool: Exploring collaborative dynamics in mathematics teacher education13
Fostering science interests through head‐mounted displays13
More challenging or more achievable? The impacts of difficulty and dominant goal orientation in leaderboards within educational gamification13
Multilevel analysis of the educational use of technology: Quantity and versatility of digital technology usage in Finnish basic education schools13
Fostering informal learning strategies in the workplace: A training study13
Revisiting media literacy measurement: Development and validation of 3‐factor media literacy scale13
Error‐based simulation as a thought experimental method for changing “motion implies a force” misconception: An evaluation13
The effect of an artificial agent's vocal expressiveness on immediacy and learning13
Issue Information13
Chatbots for language learning—Are they really useful? A systematic review of chatbot‐supported language learning13
Enhancing learning engagement during COVID‐19 pandemic: Self‐efficacy in time management, technology use, and online learning environments12
Correction for ‘Personalized refutation texts best stimulate teachers’ conceptual change about multimedia learning’ by Dersch et al. (2022)12
Exploring behavioural patterns of virtual manipulatives supported collaborative inquiry learning: Effect of device‐student ratios and external scripts12
The utility of 3D, haptic‐enabled, virtual reality technologies for student knowledge gains in the complex biological system of the human heart12
The effects of animated versus static metaphor with 3D images on EFL learners' acquisition of degrees of certainty12
Measuring self‐regulated learning in a junior high school mathematics classroom: Combining aptitude and event measures in digital learning materials12
Leveraging natural language processing to support automated assessment and feedback for student open responses in mathematics11
Exploring the effects of seductive details and illustration dynamics on young children's performance in an origami task11
The richer, the better? Effects of combining seductive and interpretational visuals in computer‐based learning11
An examination of the effectiveness of problem‐based learning method supported by augmented reality in science education11
The fear of big brother: The potential negative side‐effects of proctored exams11
Listening to or looking at models: Learning about dynamic complex systems in science among learners who are blind and learners who are sighted11
Shifting online: 12 tips for online teaching derived from contemporary educational psychology research11
Examining shifts in conceptual knowledge, procedural knowledge and procedural flexibility in the context of two game‐based technologies11
Implementing an automated feedback program for a foreign language writing course: A learner‐centric study11
Achieving success in English medium instruction using computer‐mediated terminology pretraining under the problem‐based learning pedagogy11
Issue Information11
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Technological affordances in teachers' online professional learning communities: A systematic review10
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Using learning analytics to enhance college students' shared epistemic agency in mobile instant messaging: A new way to support deep discussion10
Issue Information10
Investigating the reliability of aggregate measurements of learning process data: From theory to practice10
Cognitive tasks in the core content areas: Factors that influence students' technology use in high‐school classrooms10
Meta‐analysis examining the effects of electronic storybooks on language and literacy outcomes for children in grades Pre‐K to grade 210
Issue Information10
Which pedagogical approaches are more effective in mobile learning? A meta‐analysis and research synthesis10
Issue Information10
Realistic visualizations can aid transfer performance: Do distinctive shapes and descriptive labels contribute towards learning?10
Do zoom meetings really help? A comparative analysis of synchronous and asynchronous online learning during Covid‐19 pandemic9
Scratch versus LEGO robots: Which engages undergraduates more in programming education?9
Collaborative programming based on social shared regulation: An approach to improving students' programming achievements and group metacognition9
Smart mechanisms and their influence on geometry learning of elementary school students in authentic contexts9
Remote proctoring: Lessons learned from the COVID‐19 pandemic effect on the large scale on‐line assessment at Tel Aviv University9
Discovering computational thinking in everyday problem solving: A multiple case study of route planning9
Investigating the redundancy principle in immersive virtual reality environments: An eye‐tracking and EEG study9
Blended learning in rural K‐12 education: Stakeholder dynamics and recommendations9
Enhancing students' learning achievements, self‐efficacy, and motivation using mobile augmented reality9
Responsiveness to a game‐based intervention to enhance reading efficiency in first graders9
Exploring an effective automated grading model with reliability detection for large‐scale online peer assessment8
Gamification improves learning: Experience in a training activity of computer programming in higher education8
The transfer effects of computational thinking: A systematic review with meta‐analysis and qualitative synthesis8
The effects of assessment design on academic dishonesty, learner engagement, and certification rates in MOOCs8
The impact of parent mediation on young children's home digital literacy practices and learning: A narrative review8
Exploring the effects of automatic speech recognition technology on oral accuracy and fluency in a flipped classroom8
Creating in the metaverse: An SSRL‐based collaborative painting approach to promote students' creativity, socially shared regulation and positive painting behaviours8
Using learning analytics to investigate learning processes and behavioural patterns in an augmented reality language learning environment8
Improving short‐term academic performance in the flipped classroom using dynamic geometry software8
The influences of a virtual instructor's voice and appearance on learning from video lectures8
Cultural background in digital literacy of elementary and middle school students: Self‐appraisal versus actual performance8
Promoting children's computational thinking: A quasi‐experimental study of web‐mediated parent education8
Machine translation in language acquisition: A study on EFL students' perceptions and practices in Saudi Arabia and South Korea8
Towards a partnership of teachers and intelligent learning technology: A systematic literature review of model‐based learning analytics8
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