Journal of Computer Assisted Learning

Papers
(The median citation count of Journal of Computer Assisted Learning is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Investigating the Effects of Affective Pedagogical Agent and Meta‐Cognitive Prompts in Online Learning Environment199
Captioning and repetition for Chinese students' immediate and delayed retention of English‐speaking multimedia lessons183
Using Trace Data of Secondary Students to Understand Metacognitive Processes in Writing From Multiple Sources165
The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey107
Enacting control with student dashboards: The role of motivation94
Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities90
Investigating students' use of self‐assessments in higher education using learning analytics79
The Effect of Mind Map as a Prewriting Activity in Third Grade Elementary Students' Descriptive Narrative Creative Writing With a Writing E‐Portfolio79
Learning computer algorithms through dynamic visualizations: Benefits of ‘AlgoRythmics’ videos77
A New Approach to Field Learning—Virtual Field Trips: A Systematic Review69
The Role of Theories in Understanding and Promoting CSCL67
Individual differences in executive function affect learning with immersive virtual reality65
Issue Information64
Issue Information62
Digital Literacy, Social Support, and Well‐Being Among FL Learners: A Moderated Moderation Approach59
From the Performer to the Evaluator: Exploring the Effects of the Evaluation‐Explanation‐Comparison‐Based SVVR on Students' Vocal Music Appreciation 59
Using learning analytics to enhance college students' shared epistemic agency in mobile instant messaging: A new way to support deep discussion59
Using multimodal learning analytics as a formative assessment tool: Exploring collaborative dynamics in mathematics teacher education58
Digital Adaptive Learning in Secondary Mathematics: A Qualitative Interview Study With Austrian Teachers on Perceptions, Needs, and Implementations58
Gamification improves learning: Experience in a training activity of computer programming in higher education56
Making the Invisible Visible: Exploring Joint Attention Behaviour in Remote Collaborative Problem‐Solving54
The impact of parent mediation on young children's home digital literacy practices and learning: A narrative review52
Incidental vocabulary learning from captioned videos: Learners' prior vocabulary knowledge and working memory51
Examining students' self‐regulated learning processes and performance in an immersive virtual environment51
Should We Use Educational Robots to Introduce Students to Computational Thinking? Insights From Two Experimental Studies50
The effectiveness of self‐regulated learning strategies in higher education blended learning: A five years systematic review49
A Study on the Role of Midjourney, A Generative Artificial Intelligence Tool, in Enhancing Student Creativity in Illustration Design Classes48
The Interplay of Teacher Agency and TPACK in AI ‐Integrated Science Education: Insights From Exemp48
Issue Information47
Enhancing Emotional Intelligence Through Generative AI ‐Supported Digital Storytelling: A Mixed Methods Study Using Epistemic Network Analysis45
Implementing Pretraining to Optimise Learning in Immersive Virtual Reality44
The effect of instructor's voice enthusiasm and visual cueing in multimedia learning43
A Domain‐Independent, Extensible Framework for Generators of Training Game Activities on Declarative Knowledge41
Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds41
Design and development of a mobile augmented reality‐based learning environment for teaching the lives of scientists40
From Viewers to Participants: The Evolution of Learning Through Interactive Video40
Correction to “Using ChatGPT to promote research competency: English as a foreign language undergraduates' perceptions and practices across varied me40
Effects of Cognitive‐, Social‐, and Group‐Awareness Tools on Learners' Cognitive Load in Computer‐Mediated Writing Classes40
Gamification for Wildfire Education and Safety Training: A Systematic Literature Review and Meta‐Analysis39
Tactile‐Driven Prompting for VR Learning: Effects of Vibration‐Based EEG Feedback on Students' Att38
Measuring Cognitive Load Index in Online Learning: A Multi‐Modal Approach38
Middle School Students' In‐Moment Engagement in Synchronous Online Learning: An Activity–Community of Inquiry Approach37
Computer‐Based Answer‐Until‐Correct and Elaborated Feedback: Effects on Affective‐Motivational and Performance Outcomes36
Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement36
Pre‐service teachers' collaborative learning and role‐based drama activity in a virtual reality environment36
Exploring the impact of audio self‐modelling on Chinese as a foreign language students' tone pronunciation skill, self‐efficacy, and motivation35
Towards tailored cognitive support in augmented reality assembly work instructions34
A Systematic Review on Recent Pedagogical Principles for Designing Digital Learning Environments: Proposing the SAFE Model34
The quality of prospective mathematics teachers' dynamic geometry tasks in terms of the coordination between mathematical depth levels and technological actions34
Parental AI Investment Behaviours and AI ‐Mediated Informal Digital Learning of English: The Chain33
Is Chatgpt a menace for creative writing ability? An experiment33
Exploring ChatGPT‐Facilitated Scaffolding in Undergraduates' Mathematical Problem Solving33
Reshaping Teaching Practices Through Interactive Technology Training: A Case Study in Applied Technology School33
An investigation of teachers' perceptions of using ChatGPT as a supporting tool for teaching and learning in the digital era32
Evaluating Students' Learning Experiences in Blended Learning Environment Integrated With Interactive GeoGebra Applets: A Self‐Determination Theory P32
Lesson learned from the pandemic for learning physics31
Supporting Pre‐Service Teachers' Diagnostic Skills: Analysing Judgement Accuracy and Chatbot Impact in a Biology Classroom Simulation31
Adventures with Anxiety: Gender bias in using a digital game for teaching vocational English31
The relationship between problem‐solving behaviour and performance – Analysing tool use and information retrieval in a computer‐based office simulation31
Correction to “Towards automatic annotation of collaborative problem‐solving skills in technology‐enhanced environments” and “Investigating students' use of self‐assessments in higher education using 31
Unveiling the Relationship Between Undergraduate Students' Emergent Roles and Learning Performance in Collaborative Argumentation‐Based Learning: Insights From Sequence Clustering and Entropy Analysis31
A meta‐analysis of effects of self‐directed learning in online learning environments31
Artificial Intelligence Chatbot‐Empowered Critical Thinking: Voices From English Majors30
The Effectiveness of Technology‐Supported Learning in Improving Students' Digital Literacy—A Meta‐Analysis of 56 Experimental and Quasi‐Experimental Studies29
Mindfulness in a digital math learning game: Insights from two randomized controlled trials29
A Meta‐Analysis of Moderators of the Effects of Technology‐Enhanced Adaptive Learning on Primary and Secondary Students' Learning Outcomes29
Learning challenging L2 sounds via computer‐assisted training: Audiovisual training with an airflow model28
The effect of an unplugged coding course on primary school students' improvement in their computational thinking skills28
Evaluating Sentence‐BERT ‐powered learning analytics for automated assessment of students' causal diagrams28
Supporting skill integration in an intelligent tutoring system for code tracing28
Learning analytics driven improvements in learning design in higher education: A systematic literature review28
The impact of frequency and stakes of formative assessment on student achievement in higher education: A learning analytics study27
Promoting Patients' Cognitive Engagement With Robot‐Based SIPE Training: A Randomised Controlled Study27
ChatGPT Interventions in Higher Education: A Systematic Review of Experimental Studies27
Does AI‐assisted creation of polyphonic music increase academic motivation? The DeepBach graphical model and its use in music education27
Does Instructors' and Students' On‐Camera Presence Enhance Learning?27
Do social cues in instructional videos affect attention allocation, perceived cognitive load, and learning outcomes under different visual complexity conditions?27
Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours27
An Artificial Intelligence‐Enabled Group Cognitive Diagnosis Approach With the Goal of Promoting Online Collaborative Learning27
Applying a Think‐Pair‐Share ( TPS ) Structure to Asynchronous Online Discussions ( AODs ): A Mixed26
Issue Information26
Exploring the Effectiveness of Large‐Scale Automated Writing Evaluation Implementation on State Test Performance Using Generalised Boosted Modelling26
Issue Information25
Sources of Professional Learning and K‐12 Teachers' Instructional Practices in Promoting Informal Digital Learning of English25
Elevating EFL learners' professional English achievements and positive learning behaviours: A motivation model‐based digital gaming approach25
Comparing effects of different goal type orders on collaborative simulation‐based inquiry in engineering problem solving: A process modelling approach24
Does L2 Speaking Anxiety Differ in Classroom and Synchronous Online Learning Environments? Evidence From EFL College Students24
Mathematical experience in game‐based problem‐solving24
An examination of learning ecologies associated with the Holocaust: The role of social media24
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The effect of the modality principle to support learning with virtual reality: An eye‐tracking and electrodermal activity study23
Be prepared: How training and emergency type affect evacuation behaviour23
When Generative AI Meets Socratic Method: Investigating Programming Learning Dynamics Through Behaviours, Interaction Qualities and Perceptions23
Competency model development: The backbone of successful stealth assessments23
Usability Evaluation of an Adaptive Courseware Approach in the Natural Language‐Based Intelligent Tutoring System‐Tutomat23
Not All Received Peer Feedback Is Equal: The Self‐Regulation Bridge Between Online Peer Feedback and Learning Outcomes22
Integrating peer assessment cycle into ChatGPT for STEM education: A randomised controlled trial on knowledge, skills, and attitudes enhancement22
The Effects of Augmented Reality in Situated English Language Learning22
Incorporating online writing resources into self‐regulated learning strategy‐based instruction: An intervention study22
Exploring Factors Influencing Teachers' Acceptance of AI Tools for Creating Animated Educational Videos With Pedagogical Agents22
Evaluating the Feedback Uptake for Developing Procedural Skills Remotely and Asynchronously: A Quantitative Study in Health Professions Training21
A Nuanced Perspective on VR Learning: Exploring the Effects of Immersion Levels on Knowledge Acquisition Using Electrodermal and Eye Tracking Sensors21
Effects of Structural Reflection‐Promoting Mechanism‐Based Peer Assessment on Students' Vocal Music Learning Performance and Perceptions20
High task motivation learners co‐viewing video lectures facilitates learning20
Playing With Emotions: Evaluating a Serious Game to Promote Parents' Emotional Competencies Within the Family Context20
Learning from screencast software tutorials: A comparison of cognitive load in dual and single‐monitor learning environments20
Cognitive Engagement in Online Learning Environments: A Systematic Review and Future Research19
Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement19
AI Chatbot as a Revision Aid in Second Language Writing: From Error Correction to Lexical Sophistication19
Enhancing Pre‐Service Teachers' Understanding of Quadrilaterals Through Wiki‐Supported Collaborative Learning19
Exploring Performance Engagement in Online Postgraduate Learning: Utilisation of Digital Activities19
An Analysis of Socially Shared Regulation and Performance on Co‐Creation Tasks in the Metaverse18
Duration versus accuracy—what matters for computerised adaptive testing in schools?18
Investigating the impact of a virtual reality mobile application on learners' interpreting competence18
Benefits of asking students to make an instructional video of a multimedia lesson: Clarifying the learning‐by‐teaching hypothesis18
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Enhancing mandarin learning through classroom response apps: A comparison of cognitive and affective factors in touch and shaking responses17
A Sequencing Effect of Adding Generative Learning Strategies to Immersive Virtual Reality on Middle School Students' Performance, Intrinsic Motivation, and Self‐Efficacy17
Effects of Fatigue Detection With Adaptive Feedback on Sustained Alertness and Learning Outcomes in Video‐Based Learning17
Nanolearning approach in developing professional competencies of modern students: Impact on self‐regulation development17
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A model for assessing student satisfaction with smart classroom environment in higher education17
The zoomorphic effect: A contribution to the study of images of pedagogical agents for children's learning in instructional videos16
Effects of Participation in Educational Robotics Competitions From the Parent's Perspective: A Mixed‐Methods Study16
Empowering learners with AI‐generated content for programming learning and computational thinking: The lens of extended effective use theory16
What Drives GenAI Adoption in Informal Digital Learning of English ( IDLE )?: Structural‐Configura16
Design and Validation of the AI‐Integrated Metacognitive Learning Resilience Scale (AIIMLR Scale) for Secondary School Students in Jordan: Insights From the Network Analysis Pers16
Panoramic video in education: A systematic literature review from 2011 to 202116
Can Active Blended Learning Instruction Enhance Reading Comprehension?16
Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning16
Adoption of Generative AI Technologies: Insights From the UTAUT2 Model, Personality Characteristic16
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Peer Interactions During Computer‐Supported Collaborative Learning: A Self‐Determination Perspective16
Multimodal Effort Profiles and Children's Performance: Cognitive, Physiological and Physical Dimensions16
The use of leaderboards in education: A systematic review of empirical evidence in higher education16
Engagement Dynamics in AI ‐Mediated Informal Digital Learning of English: Effects on L2 Speaking P15
Issue Information15
The transfer effects of computational thinking: A systematic review with meta‐analysis and qualitative synthesis15
The Digital Era in Teaching Religious Education: An Empowering Perspective on Primary Education15
Cover Image15
Group‐ AI Collaboration Enhances Creativity Performance: The Roles of Perspective‐Taking and AI Ut15
Conceptualising IDLE Within Primary School English Language Teaching15
Reshaping the Language Learning Landscape: Factors Influencing Learners' Use of Open‐Source Text‐to‐Video AI (Open‐Sora) in Second Language Acquisiti15
Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy15
Virtual reality environment in pharmacy education: A cyclical study on instructional design principles15
Which pedagogical approaches are more effective in mobile learning? A meta‐analysis and research synthesis14
The effects of animated versus static metaphor with 3D images on EFL learners' acquisition of degrees of certainty14
Using learning analytics to investigate learning processes and behavioural patterns in an augmented reality language learning environment14
Impact of Mobile Technology‐Integrated Dynamic Assessment on Students' Music Rhythm Learning14
Critical Handling of Online Information by Prospective Teachers: A Complementary Analysis Using Narration and Reconstruction Approaches14
An exploration of gendered differences in cognitive, motivational and emotional aspects of game‐based math learning14
Flight emotions unleashed: Navigating training phases and difficulty levels in simulated flying14
Goal‐Setting and Self‐Explanation in Elementary Programming: A Self‐Regulated Learning Study14
‘Less Knowledge, Better Experience’: Examining the Expertise Reversal Effect in Learning With Instructor‐Generated Drawings14
The Effects of Out‐of‐Class AI ‐Generated Feedback on EFL Learners' Writing Achievement and Emotio14
Exploring the effects of seductive details and illustration dynamics on young children's performance in an origami task14
Hacking gender in computer‐supported collaborative learning: The experience of being in mixed‐gender teams at a computer science hackathon14
Exploring the effects of automatic speech recognition technology on oral accuracy and fluency in a flipped classroom13
Understanding the evolution of cognitive engagement with interaction levels in online learning environments: Insights from learning analytics and epistemic network analysis13
Leveraging natural language processing to support automated assessment and feedback for student open responses in mathematics13
Online exams in higher education: Exploring distance learning students' acceptance and satisfaction13
Bibliometric mapping of theme and trends of augmented reality in the field of education13
Gamebrics: Design, implementation and practical evaluation of analytical rubrics in serious game play13
Technological affordances in teachers' online professional learning communities: A systematic review13
The Role of Social Robot in Enhancing Social–Emotional Skill Development in Children With Autism: A Three‐Level Meta‐Analysis13
From Blocks to Artefacts: Exploring the Potential of Minecraft Education Edition in Archaeological Pedagogy13
Does question order matter on online math assessments? A big data analysis of undergraduate mathematics final exams13
Learning analytics dashboard design: Workplace learner preferences for reference frames in immersive training in practice13
Fast certificate issuance in a Moodle‐based MOOC platform: A large‐scale study13
Promoting Interdisciplinary Learning With Generative AI Through Self‐Regulated Scaffolding13
The Role of Training Design and Individual Characteristics in Influencing Teachers' Intention to Adopt Learning Analytics13
Improving participation equity in dialogic collaborative problem solving: A participatory visual learning analytical approach13
A Serious Game for Mould Prevention Education: A Comparative Study With Video‐Based Learning13
Self‐Efficacy, Emotions and Mathematics Achievement: Longitudinal Effects of Flipped Learning13
Exploring the nature of peer feedback: An epistemic network analysis approach12
Enhancing Computing Education Through Large Language Models12
The effects of computer‐assisted interactive reading model on higher‐level and lower‐level text processing skills and cognitive load12
Ecological Analysis of Technology Use Among Children in Collaborative Design Contexts12
Grit and learning: Understanding the sequential learning behaviours in snap!12
Taking the Edge Off Foreign Language Listening Anxiety: Online Game‐Based Working Memory Training Embedded in Metacognitive Intervention12
Impacts of three approaches on collaborative knowledge building, group performance, behavioural engagement, and socially shared regulation in online collaborative learning12
Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning12
Design and Validation of the Metacognitive Diagnostic Disruption in AI Decision‐Making Scale ( MDD 12
Unfolding self‐regulated learning profiles of students: A longitudinal study12
Issue Information12
From Competency to Agency: Teachers' Views of the Purposes of AI Education12
Issue Information12
Modelling children's inhibitory skills using learning data from an educational app12
Levering AI to enhance students' conceptual understanding and confidence in mathematics12
Recommendations Based on Experiences of Pandemic‐Led Remote Mathematics Teaching in Pre‐K–12 Contexts: A Systematic Review From the Activity Theory Perspective12
Technological Competence in Formal Education Collaborative Maker Projects: An Epistemic Network Analysis12
Leveraging Multimodal Large Language Models to Analyse Student Exploration Behaviours in Educational Game Environments12
Exploring relationships among students' computational thinking skills, emotions, and cognitive load using simulation games in primary education12
AR as an Educational Technology for the Development of Reading Skills in Children With ASD in Korean Language Education11
Factors influencing Chinese undergraduate students' emotions in an online EFL learning context during the COVID pandemic11
Revolutionising Higher Education: A Big Data‐Driven Approach to Intelligent Supervision Platforms in Universities11
Finger versus pencil: An eye tracking study of learning by drawing on touchscreens11
Real Practice and Virtual Practice Improve Basketball Free Throwing Skill Learning in Female Students: Examining the Role of Concurrent and Delayed Feedback11
Analysing students' self‐assessment practice in a distance education environment: Student behaviour, accuracy, and task‐related characteristics11
Using WhatsApp increases language students' self‐motivation and achievement, and decreases learning anxiety: A self‐determination theory approach11
Improving Multimedia Learning With Emotional Design: Depicting Key Elements With Positive Features11
Learning With a Pedagogical Agent in Virtual Reality: Does the Impact of Environment Type and Agent Presence Matter?11
Research of Ethical Adoption of College Students' Learning Applications of Generative Artificial Intelligence11
Examining the Effectiveness of the Approach of Visual Metaphor Instructional Design for Management Education: A Multi‐Aspect Theoretical View of Flow Experience and Perceived Task Value11
Influence of programming education modalities on the computational thinking in young children: A comprehensive review and meta‐analysis11
Escaping binary gender roles: Gender diversity dynamics in a CSCL‐Escape game11
Effects of Digital Game‐Based Learning on Student's Problem‐Solving Ability: A Three‐Level Meta‐Analysis11
Issue Information11
Trustworthy remote assessments: A typology of pedagogical and technological strategies11
Instructors' Continuous Happy Facial Expressions Enhance Learning in Instructional Videos11
Data‐driven learning: English as a foreign language writing and complexity, accuracy and fluency measures11
Human or GenAI Support? Conditions Impacting Students' Strategy Choices in an Essay Revision Task11
Fostering the Life Skills of Learners With Intellectual Disabilities Using Interactive Technologies: A Motivational Model‐Based Digital Game‐Based Training Approach11
High School Students' Perspectives on Their Online Learning Experiences: A Systematic Literature Review11
Using ChatGPT to promote research competency: English as a Foreign Language undergraduates' perceptions and practices across varied metacognitive awareness levels11
Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition11
Using knowledge building and flipped learning to enhance students' learning performance in a hands‐on STEM activity11
Issue Information11
Design and Validation of the AI ‐Integrated Metacognitive Self‐Regulation of Future Thinking Scale ( MSRFTS 10
The Effects of Gamification on Students' Flow Experience10
Automatic Short‐Answer Grading in Sustainability Education: AI –Human Agreement10
Unlocking Augmented Reality Learning Design Based on Evidence From Empirical Cognitive Load Studies—A Systematic Literature Review10
Effects of a Self‐Regulated Cooperative Programming Approach on Elementary Students' Programming Knowledge, Metacognitive Awareness, and Self‐Efficacy10
Eye Movement Modelling Examples as Cues to Guide Attention and Improve Learning in Short or Long Animations10
Pre‐class learning analytics in flipped classroom: Focusing on resource management strategy, procrastination and repetitive learning10
Does Using Virtual Reality to Enhance Students' Presentation Skills Work? The Role of Feedback and Presence10
Examining the structure of credibility evaluation when sixth graders read online texts10
Effect of Cultural Values on Students' Adoption of Social Media for Collaborative Learning10
Analysing students' concept mapping style and its association with task performance in computer‐based inquiry learning10
Tech‐driven excellence: A quantitative analysis of cutting‐edge technology impact on professional sports training10
A Bayesian Meta‐Analysis of Digital Game‐Enhanced Vocabulary Learning10
Potential of computer‐mediated communications in directing communication repair, co‐regulation patterns and student engagement10
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The use of annotations to explain labels: Comparing results from a human‐rater approach to a deep learning approach10
Mapping the Ecosystem of Resistance: Why Thai EFL Teachers Struggle to Adopt Informal Digital Learning of English10
Revolutionising Undergraduate Education Management: Pedagogical, Technological and Inclusive Approaches to Student Success10
Academic discourse and peer collaboration in online high school learning environments10
Design, development and testing of BodoRao —A markerless augmented reality application for endange9
Factors influencing students' listening learning performance in mobile vocabulary‐assisted listening learning: An extended technology acceptance model9
Dynamic Evolution of Self‐Regulated Learning Profiles in Blended Learning: A Longitudinal Study of Freshmen and Upper‐Level Students9
Fostering EFL Learners' Speaking Skills and Flow Experience With Video‐Dubbing Tasks: A Flow Theory Perspective9
No News Is Good News Testing Modality and Redundancy in Immersive Augmented Reality9
Patterns of students' collaborations by variations in their learning orientations in blended course designs: How is it associated with academic achievement?9
Impact of Integrating Computational Thinking in STEM Education on Students' Cognitive and Non‐Cognitive Skills: A Meta‐Analysis9
Leveraging Machine Learning Approach to Identify the Predictors of Informal Digital Learning of English Behaviours Among EFL Learners9
Assessing Computational Thinking Beyond Programming: A Scoping Review of Non‐Programming‐Based Computational Thinking Assessments for K‐12 Education9
What Are We Missing in AI‐Supported L2 Writing Research? A Systematic Review From 2014 to 20249
A Meta‐Analysis of the Impact of Generative Artificial Intelligence on Learning Outcomes9
Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners9
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