Journal of Computer Assisted Learning

Papers
(The median citation count of Journal of Computer Assisted Learning is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Chatbots for language learning—Are they really useful? A systematic review of chatbot‐supported language learning136
Cognitive and affective processes for learning science in immersive virtual reality117
Virtual reality in K‐12 and higher education: A systematic review of the literature from 2000 to 2019101
Augmented reality in language learning: A state‐of‐the‐art review of 2014–201981
The impact of augmented reality on cognitive load and performance: A systematic review72
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games65
Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion61
The impact of risk and protective factors on online teaching experience in high school Italian teachers during the COVID‐19 pandemic58
Evaluating the effectiveness of blended learning using the ARCS model53
Higher education students' experiences and opinion about distance learning during the Covid‐19 pandemic49
Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners47
Face‐to‐face, blended, flipped, or online learning environment? Impact on learning performance and student cognitions46
STEM learning attitude predicts computational thinking skills among primary school students44
Enhancing learning engagement during COVID‐19 pandemic: Self‐efficacy in time management, technology use, and online learning environments42
The role of digital informal learning in the relationship between students' digital competence and academic engagement during the COVID‐19 pandemic42
Digital game‐based learning in a Shanghai primary‐school mathematics class: A case study42
The effects of self‐efficacy,self‐regulationand social presence on learning engagement in a large university class using flipped Learning42
Artificial intelligence in educational assessment: ‘Breakthrough? Or buncombe and ballyhoo?’41
Linking learner factors, teaching context, and engagement patterns with MOOC learning outcomes40
Investigating the mediating role of online learning motivation in the COVID‐19 pandemic situation in Bangladesh38
Which way of design programming activities is more effective to promote K‐12 students' computational thinking skills? A meta‐analysis36
Factors impacting university students' online learning experiences during the COVID‐19 epidemic35
A review of learning demands in instructional animations: The educational effectiveness of animations unfolds if the features of change need to be learned35
The validation and further development of a multidimensional cognitive load scale for virtual environments35
Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences33
Application of virtual reality (VR) technology for medical practitioners in type and screen (T&S) training32
Using eye‐movement modelling examples to improve critical reading of multiple webpages on a conflicting topic30
Inquiry‐based mobile learning in secondary school science education: A systematic review30
Effectiveness of automated writing evaluation systems in school settings: A systematic review of studies from 2000 to 202030
The Community of Inquiry perspective on students' social presence, cognitive presence, and academic performance in online project‐based learning29
Augmented reality and competition in robotics education: Effects on 21st century competencies, group collaboration and learning motivation29
The structure of student engagement in online learning: A bi‐factor exploratory structural equation modelling approach29
Augmented reality assisted learning achievement, motivation, and creativity for children of low‐grade in primary school29
Enhancing community of inquiry and reflective thinking skills of undergraduates through using learning analytics‐based process feedback28
Using metacognitive prompts to enhance self‐regulated learning and learning outcomes: A meta‐analysis of experimental studies in computer‐based learning environments26
Challenges and opportunities of multimodal data in human learning: The computer science students' perspective26
Exploring pre‐service teachers' use of technology: The technology acceptance model and expectancy–value theory25
Instructional mechanisms in immersive virtual reality serious games: Earthquake emergency training for children25
The effects of an augmented reality based magnetic experimental tool on students' knowledge improvement and cognitive load24
Computer‐mediated feedback for L2 learners: Challenges versus affordances24
Investigating the redundancy principle in immersive virtual reality environments: An eye‐tracking and EEG study24
Online engagement during COVID‐19: Role of agency on collaborative learning orientation and learning expectations24
If and how do 360° videos fit into education settings? Results from a scoping review of empirical research23
Emotional design of multimedia learning using background images with motivational cues23
An empirical study on using virtual reality for enhancing the youth's intercultural sensitivity in Hong Kong23
Developing a flipped learning approach to support student engagement: A design‐based research of secondary school mathematics teaching23
A systematic review of academic dishonesty in online learning environments23
Student satisfaction with courses and instructors in a flipped classroom: A meta‐analysis22
Augmented reality technology in language learning: Ameta‐analysis22
Effects of digital games on student motivation in mathematics: A meta‐analysis in K‐1222
Exploring behavioural patterns during complex problem‐solving22
The pandemic semesters: Examining public opinion regarding online learning amidst COVID‐1922
Mine, ours, and yours: Whose engagement and prior knowledge affects individual achievement from online collaborative learning?21
Exploring students' cognitive and affective states during problem solving through multimodal data: Lessons learned from a programming activity21
Academic dishonesty and trustworthy assessment in online learning: A systematic literature review21
Student engagement with mobile‐based assessment systems: A survival analysis21
A toy or a friend? Children's anthropomorphic beliefs about robots and how these relate to second‐language word learning21
Digital collaborative learning in elementary and middle schools as a function of individualistic and collectivistic culture: The role of ICT coordinators' leadership experience, students' c20
Applying learning analytics dashboards based on process‐oriented feedback to improve students' learning effectiveness20
Virtual reality application influences cognitive load‐mediated creativity components and creative performance in engineering design19
Students and instructors perspective on blended synchronous learning in a Canadian graduate program19
A mobile game as a support tool for children with severe difficulties in reading and spelling19
Effects of immersive virtual reality classrooms on students' academic achievement, motivation and cognitive load in science lessons18
The fear of big brother: The potential negative side‐effects of proctored exams18
Investigating the value of immersive virtual reality tools for organizational training: An applied international study in the biotech industry17
Immersive virtual reality for increasing presence and empathy17
Using eye movement modelling examples to guide visual attention and foster cognitive performance: A meta‐analysis17
Preservice and inservice teachers' pedagogical reasoning underlying their most‐valued technology‐supported instructional activities17
Effects of regulatory focus on online learning engagement of high school students: The mediating role of self‐efficacy and academic emotions17
Exploring age and gender differences of computational thinkers in primary school: A developmental perspective16
Characteristics of pedagogical change in integrating digital collaborative learning and their sustainability in a school culture: e‐CSAMR framework16
Promoting student engagement in online collaborative writing through a student‐facing social learning analytics tool16
A systematic scoping review and textual narrative synthesis of physical and mixed‐reality simulation in pre‐service teacher training16
Exploring the link between self‐regulated learning and learner behaviour in a massive open online course16
Cultivating creative thinking in engineering student teams: Can a computer‐mediated virtual laboratory help?15
Analysing interactions in online discussions through social network analysis15
The effects of digital storytelling games on high school students' critical thinking skills15
Comparing technology acceptance of K‐12 teachers with and without prior experience of learning management systems: A Covid‐19 pandemic study15
Press, swipe and read: Do interactive features facilitate engagement and learning with e‐Books?15
Students' self‐report and observed learning orientations in blended university course design: How are they related to each other and to academic performance?15
Implementing flipped learning approach based on ‘first principles of instruction’ in mathematics courses15
Persuasive social features that promote knowledge sharing among tertiary students on social networking sites: An empirical study14
Distance education amid a pandemic: Which psycho‐demographic variables affect students in higher education?14
Effect of teacher autonomy support on the online self‐regulated learning of students during COVID‐19 in China: The chain mediating effect of parental autonomy support and students’ self‐eff14
Discrepancy between language learners and teachers concerns about emergency remote teaching14
A systematic review ofeye‐tracking‐basedresearch on animated multimedia learning14
The relationship between self‐assessment and performance in learning TPACK: Are self‐assessments a good way to support preservice teachers' learning?13
Attention‐driven read‐aloud technology increases reading comprehension in children with reading disabilities13
The added benefit of an extra practice session in virtual reality on the development of presentation skills: A randomized control trial13
A systematic review of empirical research on learning with3Dprinting technology13
Powering up flipped learning: An online learning environment with a concept map‐guided problem‐posing strategy13
The influences of a virtual instructor's voice and appearance on learning from video lectures13
A meta‐analysis on the effects of technology's functions and roles on students' mathematics achievement in K‐12 classrooms13
The moving learner: Object manipulation in virtual reality improves vocabulary learning13
Flipping writing metacognitive strategies and writing skills in an English as a foreign language collaborative writing context: a mixed‐methods study12
Enhancing design thinking in instructional technology students12
Improving summary writing through formative feedback in a technology‐enhanced learning environment12
Online versus face‐to‐face cheating: The prevalence of cheating behaviours during the pandemic compared to the pre‐pandemic among Turkish University students12
Understanding topic duration in Twitter learning communities using data mining12
Digital self‐control interventions for distracting media multitasking ‐ A systematic review12
Revealing the hidden structure of physiological states during metacognitive monitoring in collaborative learning12
In the nexus of integrity and surveillance: Proctoring (re)considered12
The effect of GeoGebra software–supported mathematics instruction on eighth‐grade students' conceptual understanding and retention12
Do zoom meetings really help? A comparative analysis of synchronous and asynchronous online learning during Covid‐19 pandemic12
Implementing an automated feedback program for a foreign language writing course: A learner‐centric study12
Effects of community of inquiry, learning presence and mentor presence on K‐12 online learning outcomes12
To simplify or not? Facilitating English L2 users' comprehension and processing of open educational resources in English using text simplification12
Adaptive retrieval practice with multiple‐choice questions in the university classroom12
Virtual reality enhances safety training in the maritime industry: An organizational training experiment with a non‐WEIRD sample12
Exploring latent states of problem‐solving competence using hidden Markov model on process data12
Remote proctoring: Lessons learned from the COVID‐19 pandemic effect on the large scale on‐line assessment at Tel Aviv University12
Teacher‐created video instruction in the elementary classroom—Its impact on students and teachers12
Meta‐analysis examining the effects of electronic storybooks on language and literacy outcomes for children in grades Pre‐K to grade 211
The development of artificial intelligence in education: A review in context11
Comparison of object‐oriented and robot programming activities: The effects of programming modality on student achievement, abstraction, problem solving, and motivation11
Supporting digitally enhanced learning through measurement in higher education: Development and validation of a university students' digital competence scale11
Multilevel analysis of the educational use of technology: Quantity and versatility of digital technology usage in Finnish basic education schools11
Individual differences in visuospatial working memory capacity influence the modality effect11
Promoting the integration of technology in teaching: An analysis of the factors that increase the intention to use technologies among Italian teachers11
Effect of groups size on students' learning achievement, motivation, cognitive load, collaborative problem‐solving quality, and in‐class interaction in an introductory AI course11
Investigating students' use of self‐assessments in higher education using learning analytics11
Can video games change attitudes towards history? Results from a laboratory experiment measuring short‐ and long‐term effects11
Tracing changes in teachers' professional learning network on Twitter: Comparison of teachers' social network structure and content of interaction before and during the COVID‐19 pandemic11
The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature10
Enhancing distance learning of science—Impacts of remote labs 2.0 on students' behavioural and cognitive engagement10
Effects of a collaborative AR‐enhanced learning environment on learning gains and technology implementation beliefs: Evidence from a graduate teacher training course10
Online 3D gamification for teaching a human resource development course10
Assessing the effectiveness of a game‐based phonics intervention for first and second grade English language learners in India: A randomized controlled trial10
Where is the teacher? Digital analytics for classroom proxemics10
Using WhatsApp increases language students' self‐motivation and achievement, and decreases learning anxiety: A self‐determination theory approach10
Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours10
More challenging or more achievable? The impacts of difficulty and dominant goal orientation in leaderboards within educational gamification10
Clustering sequential navigation patterns inmultiple‐sourcereading tasks with dynamic time warping method10
How students emerge as learning leaders in small group online discussions10
Designing a novel teaching platform for AI: A case study in a Thai school context10
Animated pedagogical agents enhance learning outcomes and brain activity during learning10
Homogeneous and heterogeneous multiple representations in equation‐solving problems: An eye‐tracking study10
Effects of blended language learning on EFL learners' language performance: An activity theory approach9
Improving mobile learning in secondary mathematics and science: Listening to students9
Automatic identification of knowledge‐transforming content in argument essays developed from multiple sources9
Expository multimedia comprehension in E‐learning: Presentation format, verbal ability and working memory capacity9
Connecting the dots – A literature review on learning analytics indicators from a learning design perspective9
Adoption of learning technologies in times of pandemic crisis9
Trends and issues of social annotation in education: A systematic review from 2000 to 20209
The impact of the social context on value and expectancy beliefs in an online graduate program: The role of social presence9
The role of rapid guessing and test‐taking persistence in modelling test‐taking engagement9
Understanding embodied immersion in technology‐enabled embodied learning environments9
Teaching Turkish‐Dutch kindergartners Dutch vocabulary with a social robot: Does the robot's use of Turkish translations benefit children's Dutch vocabulary learning?9
MOOC learners' time‐investment patterns and temporal‐learning characteristics8
Students' abilities to evaluate the credibility of online texts: The role of internet‐specific epistemic justifications8
Coding energy knowledge in constructed responses with explainableNLPmodels8
Distance learning perceptions during the coronavirus outbreak: Freshmen versus more advanced students8
Dissecting learning tactics in MOOC using ordered network analysis8
English outside the academic sphere: A mobile‐based context‐aware comparison study on collaborative and individual learning8
Effects of performance goal orientations on learning performance and in‐game performance in digital game‐based learning8
On the necessity (or lack thereof) of digital proctoring: Drawbacks, perceptions, and alternatives8
What should we evaluate when we use technology in education?8
Smart mechanisms and their influence on geometry learning of elementary school students in authentic contexts8
Do educational games affect students' achievement emotions? Evidence from a meta‐analysis8
Understanding student simultaneous smartphone use in learning settings: A conceptual framework8
Engage me: Learners' expectancies and teachers' efforts in designing effective online classes8
Analysing the role of a pedagogical agent in psychological and cognitive preparatory activities8
Effects of timing of formative feedback in computer‐assisted learning environments8
Text‐to‐speech applications to reduce mind wandering in students with dyslexia7
Predictors of students' participation in internet or computer tutoring for additional instruction and its effect on academic achievement7
Combined inner and outer loop feedback in an intelligent tutoring system for statistics in higher education7
The impact of an online gamified approach embedded with self‐regulated learning support on students' reading performance and intrinsic motivation: A randomized controlled trial7
Seductive details do their damage also in longer learning sessions – When the details are perceived as relevant7
Emotional and cognitive effects of learning with computer simulations and computer videogames7
An examination of the effectiveness of problem‐based learning method supported by augmented reality in science education7
Effects of self‐generated graphic organizers on learning depend on in‐task guidance7
The supporting role of learning analytics for a blended learning environment: Exploring students' perceptions and the impact on relatedness7
Virtual academic conferences as learning spaces: Factors associated with the perceived value of purely virtual conferences7
Acquisition of false certainty: Learners increase their confidence in the correctness of incorrect answers after online information search7
The didactic and pedagogical design of e‐learning in higher education: A systematic literature review7
The impact of a professional upskilling training programme on developing teachers' digital competence7
How should webcams be used in online learning under COVID‐19: A co‐orientation analysis of teachers' and students' perceptions of student social presence on webcam7
The predictive validities of individual working‐memory capacity profiles and note‐taking strategies on online search performance7
Lessons learned on student engagement from the nature of pervasive socio‐digital interests and related network participation of adolescents7
Effect of blended learning on student performance in K‐12 settings: A meta‐analysis7
The effect of the modality principle to support learning with virtual reality: An eye‐tracking and electrodermal activity study7
The interactive e‐book and video feedback in a multimedia learning environment: Influence on performance, cognitive, and motivational outcomes7
Emotion regulation, e‐learning readiness, technology usage status, in‐class smartphone cyberloafing, and smartphone addiction in the time of COVID‐19 pandemic7
Visual representation fidelity and self‐explanation prompts in multi‐representational adaptive learning7
Digital‐first assessments: A security framework7
Incidental vocabulary learning from captioned videos: Learners' prior vocabulary knowledge and working memory7
Learning immunology in a game: Learning outcomes, the use of player characters, immersion experiences and visual attention distributions7
Testing the segmentation effect of multimedia learning in a biological system7
Threshold concepts, conceptions and skills: Teachers' experiences with students' engagement in functions6
Students' use of technology and their perceptions of its usefulness in higher education: International comparison6
Integrating modified WebQuest activities for programming learning6
Self‐concept but not prior knowledge moderates effects of different implementations of computer‐assisted inquiry learning activities on students' learning6
Responsiveness to a game‐based intervention to enhance reading efficiency in first graders6
Realistic visualizations can aid transfer performance: Do distinctive shapes and descriptive labels contribute towards learning?6
Digital skills critical for education: Video analysis of students' technology use in Norwegian secondary English classrooms6
Factors influencing Chinese undergraduate students' emotions in an online EFL learning context during the COVID pandemic6
A preliminary study on flipping an English as a foreign language collaborative writing course with video clips: Its impact on writing skills and writing motivation6
Digital reading in beginner readers: Advantage or disadvantage for comprehension of narrative and informational linear texts?6
Exploring the effects of automatic speech recognition technology on oral accuracy and fluency in a flipped classroom6
Unpacking the black‐box of students' visual attention in Mathematics and English classrooms: Empirical evidence using mini‐video recording gadgets6
Promoting international high‐school students' Chinese language learning achievements and perceptions: A mind mapping‐based spherical video‐based virtual reality learning system in C6
Investigating the pedagogies of screen‐sharing in contemporary learning environments—A mixed methods analysis6
Where's the germs? The effects of using virtual reality on nursing students' hospital infection prevention during the COVID‐19 pandemic6
Examining effects of instructional strategies on student engagement in blended online courses6
The transfer effects of computational thinking: A systematic review with meta‐analysis and qualitative synthesis6
Guiding the use of collective feedback displayed on heatmaps to reduce group conformity and improve learning in Peer Instruction6
Analysis of school students' misconceptions about basic programming concepts5
Digital learning of English as a foreign language among university students: How are approaches to learning linked to digital competence and technostress?5
Patterns of reading behaviour in digital hypertext environments5
The development and construction of an AR‐guided learning model with focused learning theories5
Enabling open‐ended questions in team‐based learning using automated marking: Impact on student achievement, learning and engagement5
Effect sizes and research directions of technology application in museum learning: Evidence obtained by integrating meta‐analysis with co‐citation network analysis5
Semi‐automatic coding of open‐ended text responses in large‐scale assessments5
Understanding the evolution of cognitive engagement with interaction levels in online learning environments: Insights from learning analytics and epistemic network analysis5
Shifting online: 12 tips for online teaching derived from contemporary educational psychology research5
Dual computer displays reduce extraneous cognitive load5
How differently designed guidance influences simulation‐based inquiry learning in science education: A systematic review5
Video‐enhanced or textual rubrics: Does the Viewbrics' formative assessment methodology support the mastery of complex (21st century) skills?5
Collaborative behavioural patterns of elementary school students working on a robotics project5
Let me explain! The effects of writing and reading short justifications on students' performance, confidence and opinions in audience response systems5
Delaying elaborated feedback within computer‐based learning environments: The role of summative and question‐based feedback5
Towards automatic annotation of collaborative problem‐solving skills in technology‐enhanced environments5
Fostering science interests through head‐mounted displays5
Cognitive tasks in the core content areas: Factors that influence students' technology use in high‐school classrooms5
Technology‐based self‐monitoring system for on‐task behavior of students with disabilities: A quantitative meta‐analysis of single‐subject research5
Examining the structure of credibility evaluation when sixth graders read online texts5
Dolos: Language‐agnostic plagiarism detection in source code5
Looking through Sherlock's eyes: Effects of eye movement modelling examples with and without verbal explanations on deductive reasoning5
Language learners' digital literacies: Focus on students' information literacy and reading practices online5
Connecting the dots: Understanding the interrelated impacts of type, quality and children's awareness of design features and the mathematics content learning goals in digital math games and related le4
Computer‐mediated intervention to foster prosocial ability among children with autism4
The effect of an artificial agent's vocal expressiveness on immediacy and learning4
Leveraging natural language processing to support automated assessment and feedback for student open responses in mathematics4
Does the emotional design of scaffolds enhance learning and motivational outcomes in game‐based learning?4
Adjunct aids and signals support online learning from multiple representations4
The impact of adaptive computer assisted instruction on reading comprehension: Identifying the main idea4
The role of desktop virtual reality as an accessible and equitable strategy to improve career opportunities for women in technology4
A mobile game‐based app to facilitate learners' motivation and achievement in learning Chinese reading activities: An individual differences perspective4
The utility of 3D, haptic‐enabled, virtual reality technologies for student knowledge gains in the complex biological system of the human heart4
Computerized dynamic testing of children's potential for reasoning by analogy: The role of executive functioning4
Touchy feely vectors: A compensatory design approach to support model‐based reasoning in developing country classrooms4
The effects of mobile technology usage on cognitive, affective, and behavioural learning outcomes in primary and secondary education: A systematic review with meta‐analysis4
Training teacher‐researchers through online collective academic supervision: Evidence from a postgraduate teacher education programme4
Effects of AR‐ and VR‐based wearables in teaching English: The application of an ARCS model‐based learning design to improve elementary school students' lea4
Effects of contextual interactive healthcare training on caregivers of patients with suspected COVID‐19 infection: Anxiety, learning achievements, perceived support and self‐efficacies duri4
The effects of assessment design on academic dishonesty, learner engagement, and certification rates in MOOCs4
Re‐viewing performance: Showing eye‐tracking data as feedback to improve performance monitoring in a complex visual task4
Is the human movement effect stable over time? The effects of presentation format on acquisition and retention of a motor skill4
Personalized refutation texts best stimulate teachers' conceptual change about multimedia learning4
Measuring causality between collaborative and individual gaze metrics for collaborative problem‐solving with intelligent tutoring systems4
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