Journal of Computer Assisted Learning

Papers
(The H4-Index of Journal of Computer Assisted Learning is 37. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey175
Investigating the Effects of Affective Pedagogical Agent and Meta‐Cognitive Prompts in Online Learning Environment165
Learning computer algorithms through dynamic visualizations: Benefits of ‘AlgoRythmics’ videos144
Captioning and repetition for Chinese students' immediate and delayed retention of English‐speaking multimedia lessons110
The Effect of Mind Map as a Prewriting Activity in Third Grade Elementary Students' Descriptive Narrative Creative Writing With a Writing E‐Portfolio94
Enacting control with student dashboards: The role of motivation92
A New Approach to Field Learning—Virtual Field Trips: A Systematic Review81
Using Trace Data of Secondary Students to Understand Metacognitive Processes in Writing From Multiple Sources74
Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities72
Individual differences in executive function affect learning with immersive virtual reality70
Investigating students' use of self‐assessments in higher education using learning analytics70
Issue Information62
Issue Information59
Making the Invisible Visible: Exploring Joint Attention Behaviour in Remote Collaborative Problem‐Solving58
Patterns of reading behaviour in digital hypertext environments57
Gamification improves learning: Experience in a training activity of computer programming in higher education54
Should We Use Educational Robots to Introduce Students to Computational Thinking? Insights From Two Experimental Studies54
Using multimodal learning analytics as a formative assessment tool: Exploring collaborative dynamics in mathematics teacher education54
Using learning analytics to enhance college students' shared epistemic agency in mobile instant messaging: A new way to support deep discussion53
Examining students' self‐regulated learning processes and performance in an immersive virtual environment53
From the Performer to the Evaluator: Exploring the Effects of the Evaluation‐Explanation‐Comparison‐Based SVVR on Students' Vocal Music Appreciation 52
Digital Adaptive Learning in Secondary Mathematics: A Qualitative Interview Study With Austrian Teachers on Perceptions, Needs, and Implementations51
Digital Literacy, Social Support, and Well‐Being Among FL Learners: A Moderated Moderation Approach51
Incidental vocabulary learning from captioned videos: Learners' prior vocabulary knowledge and working memory49
The impact of parent mediation on young children's home digital literacy practices and learning: A narrative review49
The influences of a virtual instructor's voice and appearance on learning from video lectures46
Issue Information45
The effectiveness of self‐regulated learning strategies in higher education blended learning: A five years systematic review45
The effect of virtual reality media characteristics on flow and learning transfer in job training: The moderating effect of presence44
Computer‐Based Answer‐Until‐Correct and Elaborated Feedback: Effects on Affective‐Motivational and Performance Outcomes43
Pre‐service teachers' collaborative learning and role‐based drama activity in a virtual reality environment42
Exploring the impact of audio self‐modelling on Chinese as a foreign language students' tone pronunciation skill, self‐efficacy, and motivation41
Design and development of a mobile augmented reality‐based learning environment for teaching the lives of scientists41
Correction to “Using ChatGPT to promote research competency: English as a foreign language undergraduates' perceptions and practices across varied me40
A Domain‐Independent, Extensible Framework for Generators of Training Game Activities on Declarative Knowledge39
The quality of prospective mathematics teachers' dynamic geometry tasks in terms of the coordination between mathematical depth levels and technological actions38
From Viewers to Participants: The Evolution of Learning Through Interactive Video38
Effects of Cognitive‐, Social‐, and Group‐Awareness Tools on Learners' Cognitive Load in Computer‐Mediated Writing Classes37
Gamification for Wildfire Education and Safety Training: A Systematic Literature Review and Meta‐Analysis37
Implementing Pretraining to Optimise Learning in Immersive Virtual Reality37
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