Computer Graphics Forum

Papers
(The TQCC of Computer Graphics Forum is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
137
Front Matter90
Triangle Rejection Sampling for Density‐Equipped Meshes on GPU90
Visualization of Escher‐like Kaleidoscopic Spherical Patterns of Regular Polyhedron Symmetry82
Exploratory Analysis of Scientific Publications for University Governance81
Subpixel Deblurring of Anti‐Aliased Raster Clip‐Art77
Front Matter71
Procedural Multiscale Geometry Modeling using Implicit Surfaces66
A Grammar‐Based Approach for Applying Visualization Taxonomies to Interaction Logs63
The Impulse Particle‐In‐Cell Method62
MP‐NeRF: Neural Radiance Fields for Dynamic Multi‐person synthesis from Sparse Views60
Targeting Shape and Material in Lighting Design48
Model Averaging and Bootstrap Consensus‐based Uncertainty Reduction in Diffusion MRI Tractography46
Palette Aligned Image Diffusion45
Search Me Knot, Render Me Knot: Embedding Search and Differentiable Rendering of Knots in 3D41
LoCoPalettes: Local Control for Palette‐based Image Editing39
P‐Hologen: An End‐to‐End Generative Framework for Phase‐Only Holograms37
Efficient Texture Parameterization Driven by Perceptual‐Loss‐on‐Screen35
Correction to “Reconstructing Curves from Sparse Samples on Riemannian Manifolds”35
Deep Sketch‐Based 3D Modeling: A Survey32
Adaptive Multi‐view Radiance Caching for Heterogeneous Participating Media31
SO(3)‐Pose: SO(3)‐Equivariance Learning for 6D Object Pose Estimation30
Investigation and Simulation of Diffraction on Rough Surfaces30
SDF‐StyleGAN: Implicit SDF‐Based StyleGAN for 3D Shape Generation29
S ee 4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting28
FSH3D: 3D Representation via Fibonacci Spherical Harmonics28
SPG: Style‐Prompting Guidance for Style‐Specific Content Creation27
Learning 3D Shape Aesthetics Globally and Locally27
Multiphysics Simulation Methods in Computer Graphics27
A Solver‐Aided Hierarchical Language for LLM‐Driven CAD Design26
Visual Gaze Labeling for Augmented Reality Studies25
Local Scale Adaptation to Hand Shape Model for Accurate and Robust Hand Tracking24
Ray‐aligned Occupancy Map Array for Fast Approximate Ray Tracing23
Adversarial Unsupervised Domain Adaptation for 3D Semantic Segmentation with 2D Image Fusion of Dense Depth23
Survey on Modeling of Human‐made Articulated Objects21
3D Character Reconstruction from Hand‐drawn Model Sheets21
RDC‐GS: Enhanced 3D Gaussian Splatting for Robust Dash Cam Video Reconstruction21
VizTA: Enhancing Comprehension of Distributional Visualization with Visual‐Lexical Fused Conversational Interface21
Embedded and Situated Visualisation in Mixed Reality to Support Interval Running21
Curved Three‐Director Cosserat Shells with Strong Coupling20
Generative Cutout Animation20
DiffNEG: A Differentiable Rasterization Framework for Online Aiming Optimization in Solar Power Tower Systems19
Fused Collapsing for Wide BVH Construction19
Real‐Time Secondary Animation with Spring Decomposed Skinning19
A Process Model for Dashboard Onboarding19
GreenCloud: Volumetric Gradient Filtering via Regularized Green's Functions19
Efficient Direct Isosurface Rasterization of Scalar Volumes18
A Process‐Oriented Approach to Analyze Analysts' Use of Visualizations: Revealing Insights into the What, When, and How18
Interactive Authoring of Terrain using Diffusion Models18
User‐Controllable Latent Transformer for StyleGAN Image Layout Editing17
Story2Board: A Training‐Free Approach for Expressive Visual Storytelling17
Data Parallel Multi‐GPU Path Tracing using Ray Queue Cycling17
Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front‐Facing Views17
Evaluating View Management for Situated Visualization in Web‐based Handheld AR17
State of the Art in Computational Mould Design17
Point‐augmented bi‐cubic subdivision surfaces16
Fine‐Grained Memory Profiling of GPGPU Kernels16
SAGE: Structure‐Aware Generative Video Transitions between Diverse Clips16
PARC: A Two‐Stage Multi‐Modal Framework for Point Cloud Completion16
Efficient Shape‐Improved Bi‐3 Subdivision Surfaces16
World‐Space Spatiotemporal Path Resampling for Path Tracing16
An Efficient Self‐supporting Infill Structure for Computational Fabrication16
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars15
A Survey on Cage‐based Deformation of 3D Models15
HydroGaussian: Physically‐Guided Hierarchical Gaussian Splatting for Underwater Scene Reconstruction15
Smooth Transitions Between Parallel Coordinates and Scatter Plots via Polycurve Star Plots15
From Delays to Densities: Exploring Data Uncertainty through Speech, Text, and Visualization15
TextFlux: An OCR‐Free DiT Model for High‐Fidelity Multilingual Scene Text Synthesis15
Necessary but not Sufficient: Limitations of Projection Quality Metrics15
Neural Garment Dynamics via Manifold‐Aware Transformers15
STAGED: Stress‐Tensor Assisted Global–local‐global solver for interactive Elastic shape Design15
KerGen: A Kernel Computation Algorithm for 3D Polygon Meshes15
Conditional Font Generation With Content Pre‐Train and Style Filter15
Beyond ExaBricks: GPU Volume Path Tracing of AMR Data15
Fast Nodal Hessian Computation for Peridynamic Fracture Simulation14
Multi‐Modal Face Stylization with a Generative Prior14
Spatially and Temporally Optimized Audio‐Driven Talking Face Generation14
Proliferating cell nuclear antigen sliding along DNA14
Effective Use of Likert Scales in Visualization Evaluations: A Systematic Review14
Issue Information14
A Differential Diffusion Theory for Participating Media14
Row–Column Separated Attention Based Low‐Light Image/Video Enhancement14
CoupNeRF: Property‐aware Neural Radiance Fields for Multi‐Material Coupled Scenario Reconstruction14
Should I make it round? Suitability of circular and linear layouts for comparative tasks with matrix and connective data14
SOBB: Skewed Oriented Bounding Boxes for Ray Tracing13
Vector sketch animation generation with differentiable motion trajectories13
Line Drawing Vectorization via Coarse‐to‐Fine Curve Network Optimization13
VQ‐Style: Disentangling Style and Content in Motion with Residual Quantized Representations13
HardVis: Visual Analytics to Handle Instance Hardness Using Undersampling and Oversampling Techniques13
IntelliCircos: A Data‐driven and AI‐powered Authoring Tool for Circos Plots13
SIGDT: 2D Curve Reconstruction13
Cues to fast‐forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems12
Implicit Neural Deformation for Sparse‐View Face Reconstruction12
State of the Art in Efficient Translucent Material Rendering with BSSRDF12
Many‐Light Rendering Using ReSTIR‐Sampled Shadow Maps12
Im2SurfTex: Surface Texture Generation via Neural Backprojection of Multi‐View Images12
Novel View Synthesis Of Transparent Object From a Single Image12
Learning Image Fractals Using Chaotic Differentiable Point Splatting12
Bracket Diffusion: HDR Image Generation by Consistent LDR Denoising12
Abstract Painting Synthesis via Decremental optimization12
Where did my Lines go? Visualizing Missing Data in Parallel Coordinates11
S‐ACORD: Spectral Analysis of COral Reef Deformation11
GS‐2M: Material‐aware Gaussian Splatting for High‐fidelity Mesh Reconstruction11
High‐Performance Elliptical Cone Tracing11
Exploring Effects of Ecological Visual Analytics Interfaces on Experts' and Novices' Decision‐Making Processes: A Case Study in Air Traffic Control11
A Data‐Driven Approach to Analytical Dwivedi Guiding11
Correction to “SkyGAN: Realistic Cloud Imagery for Image‐based Lighting”11
High‐Fidelity Multi‐View Normal Integration With Scale‐Encoded Neural Surface Representation11
Interactive design of 2D car profiles with aerodynamic feedback11
NEnv: Neural Environment Maps for Global Illumination11
FAHNet: Accurate and Robust Normal Estimation for Point Clouds via Frequency‐Aware Hierarchical Geometry11
Two‐Step Training: Adjustable Sketch Colourization via Reference Image and Text Tag11
UTOPIC: Uncertainty‐aware Overlap Prediction Network for Partial Point Cloud Registration11
Eye‐Tracking‐Based Prediction of User Experience in VR Locomotion Using Machine Learning11
Winding Number Features for Vector Sketch Colorization10
LOOPS: LOcally Optimized Polygon Simplification10
SMFS‐GAN: Style‐Guided Multi‐class Freehand Sketch‐to‐Image Synthesis10
Non‐Orthogonal Reduction for Rendering Fluorescent Materials in Non‐Spectral Engines10
Visual Parameter Space Exploration in Time and Space10
Curved Image Triangulation Based on Differentiable Rendering10
SVBRDF Reconstruction by Transferring Lighting Knowledge10
Fine‐Grained Scene Graph Generation with Overlap Region and Geometrical Center10
Voronoi Cell Interface‐Based Parameter Sensitivity Analysis for Labeled Samples10
Evolutive 3D Urban Data Representation through Timeline Design Space10
Real‐Time Neural Materials on Mobile VR10
Hierarchical Co‐generation of Parcels and Streets in Urban Modeling10
Front Matter10
THGS: Lifelike Talking Human Avatar Synthesis From Monocular Video Via 3D Gaussian Splatting10
4‐LEGS: 4D Language Embedded Gaussian Splatting10
Real‐Time Underwater Spectral Rendering10
Survey of Inter‐Prediction Methods for Time‐Varying Mesh Compression10
Robust Diffusion‐based Motion In‐betweening10
Neurosymbolic Models for Computer Graphics10
Neural field multi‐view shape‐from‐polarisation10
Mini‐VLAT: A Short and Effective Measure of Visualization Literacy9
Dance Like a Chicken: Low‐Rank Stylization for Human Motion Diffusion9
Exact and Efficient Mesh‐Kernel Generation9
Infinite 3D Landmarks: Improving Continuous 2D Facial Landmark Detection9
High‐Resolution 3D Shape Matching with Global Optimality and Geometric Consistency9
LGSur‐Net: A Local Gaussian Surface Representation Network for Upsampling Highly Sparse Point Cloud9
Scaling Painting Style Transfer9
Front Matter9
Uncertainty‐Aware Visualization of Biomolecular Structures9
Neural Face Skinning for Mesh‐agnostic Facial Expression Cloning9
Learning to Learn and Sample BRDFs9
Efficient Hardware Acceleration of Robust Volumetric Light Transport Simulation9
????‐Style: Stylized Gaussian Splatting8
Joint Hand and Object Pose Estimation from a Single RGB Image using High‐level 2D Constraints8
Frequency‐Aware Facial Image Shadow Removal through Skin Color and Texture Learning8
Advances in Data‐Driven Analysis and Synthesis of 3D Indoor Scenes8
A Perceptual Shape Loss for Monocular 3D Face Reconstruction8
GA‐Sketching: Shape Modeling from Multi‐View Sketching with Geometry‐Aligned Deep Implicit Functions8
Real‐Time Ray Tracing of Micro‐Poly Geometry with Hierarchical Level of Detail8
2D Neural Fields with Learned Discontinuities8
visMOP – A Visual Analytics Approach for Multi‐omics Pathways8
Garment Animation NeRF with Color Editing8
LayerFlow: Layer‐wise Exploration of LLM Embeddings using Uncertainty‐aware Interlinked Projections8
Generating Upper‐Body Motion for Real‐Time Characters Making their Way through Dynamic Environments8
Accelerating Signed Distance Functions8
A Hierarchical Architecture for Neural Materials8
Robo‐Saber: Generating and Simulating Virtual Reality Players8
Correction to “Antarstick: Extracting Snow Height From Time‐Lapse Photography”8
Controllable Biophysical Human Faces8
Large‐Scale Worst‐Case Topology Optimization8
Cognitive Model of Agent Exploration with Vision and Signage Understanding8
MARV: Multiview Augmented Reality Visualisation for Exploring Rich Material Data8
Adaptive Optical Layers: Efficient Tall Cell Grids for Liquid Simulation8
Eigenvalue Blending for Projected Newton8
Surface‐aware Mesh Texture Synthesis with Pre‐trained 2D CNNs8
HyperFLINT: Hypernetwork‐based Flow Estimation and Temporal Interpolation for Scientific Ensemble Visualization8
Importance Sampling of the Micrograin Visible NDF8
Advances in Neural 3D Mesh Texturing: A Survey8
Generative Deformable Radiance Fields for Disentangled Image Synthesis of Topology‐Varying Objects8
RectEuler: Visualizing Intersecting Sets using Rectangles8
Lossless Basis Expansion for Gradient‐Domain Rendering8
Representing Animatable Avatar via Factorized Neural Fields8
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PossibleImpossibles: Exploratory Procedural Design of Impossible Structures8
Neural Semantic Surface Maps8
Self‐Supervised Humidity‐Controllable Garment Simulation via Capillary Bridge Modeling7
Front Matter7
LINGO : Visually Debiasing Natural Language Instructions to Support Task Diversity7
Enhancing Material Boundary Visualizations in 2D Unsteady Flow through Local Reference Frame Transformations7
3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods7
Recolorable Posterization of Volumetric Radiance Fields Using Visibility‐Weighted Palette Extraction7
State‐of‐the‐art in Large‐Scale Volume Visualization Beyond Structured Data7
Spatio‐temporal Keyframe Control of Traffic Simulation using Coarse‐to‐Fine Optimization7
Learning to Transfer In‐Hand Manipulations Using a Greedy Shape Curriculum7
Neural Free‐Viewpoint Relighting for Glossy Indirect Illumination7
Shape Approximation by Surface Reuse7
Fabricable Multi‐Scale Wang Tiles7
Towards a Better Evaluation of 3D CVML Algorithms: Immersive Debugging of a Localization Model7
Controllable Garment Image Synthesis Integrated with Frequency Domain Features7
Resolving self‐intersections in 3D meshes while preserving floating‐point coordinates7
Front Matter7
Advances in Feed‐Forward 3D Reconstruction and View Synthesis: A Survey7
Neural Representation of Open Surfaces7
State‐of‐the‐Art Report on Optimizing Particle Advection Performance7
MODNet: Multi‐offset Point Cloud Denoising Network Customized for Multi‐scale Patches7
PriFit: Learning to Fit Primitives Improves Few Shot Point Cloud Segmentation7
Process and Pitfalls of Online Teaching and Learning with Design Study “Lite” Methodology: A Retrospective Analysis7
Real‐Time and Controllable Reactive Motion Synthesis via Intention Guidance7
Volume Preserving Neural Shape Morphing7
Meso‐Skeleton Guided Hexahedral Mesh Design7
Smooth Interpolating Curves with Local Control and Monotone Alternating Curvature7
Real‐Time Per‐Garment Virtual Try‐On with Temporal Consistency for Loose‐Fitting Garments7
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Interactive Groupwise Comparison for Reinforcement Learning from Human Feedback7
Gaussians on their Way: Wasserstein‐Constrained 4D Gaussian Splatting with State‐Space Modeling7
Efficient Path‐Space Differentiable Volume Rendering With Respect To Shapes7
Tac‐Anticipator: Visual Analytics of Anticipation Behaviors in Table Tennis Matches7
Raster‐to‐Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer7
Continuous Layout Editing of Single Images with Diffusion Models7
Beyond Alternative Text and tables: Comparative Analysis of Visualization Tools and Accessibility Methods7
Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities7
What's in a Decade? Transforming Faces Through Time7
SOD‐diffusion: Salient Object Detection via Diffusion‐Based Image Generators7
MatAIRials: Isotropic Inflatable Metamaterials for Freeform Surface Design7
Correction to “A Data‐Driven Approach to Dwivedi Guiding”7
Semi‐MoreGAN: Semi‐supervised Generative Adversarial Network for Mixture of Rain Removal7
Guided Exploration of Industrial Sensor Data7
Linearly Transformed Spherical Distributions for Interactive Single Scattering with Area Lights7
Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees7
Graph‐Based Synthesis for Skin Micro Wrinkles6
VividHairEdit: Disentangled Latent Control for High‐Fidelity Hairstyle Transfer via StyleGAN2 Inversion6
TopoGen: Topology‐Aware 3D Generation with Persistence Points6
Differentiable Variable Fonts6
Efficient Neural Representation of Volumetric Data using Coordinate‐Based Networks.6
ShellNeRF: Learning a Controllable High‐resolution Model of the Eye and Periocular Region6
Strictly Conservative Neural Implicits6
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Front Matter6
Memory‐Efficient GPU Volume Path Tracing of AMR Data Using the Dual Mesh6
iShapEditing: Intelligent Shape Editing with Diffusion Models6
Do Disease Stories Need a Hero? Effects of Human Protagonists on a Narrative Visualization about Cerebral Small Vessel Disease6
Vessel Maps: A Survey of Map‐Like Visualizations of the Cardiovascular System6
Topological Characterization and Uncertainty Visualization of Atmospheric Rivers6
Directionality‐Aware Design of Embroidery Patterns6
OptFlowCam: A 3D‐Image‐Flow‐Based Metric in Camera Space for Camera Paths in Scenes with Extreme Scale Variations6
ShadowPatch: Shadow Based Segmentation for Reliable Depth Discontinuities in Photometric Stereo6
StyleBlend: Enhancing Style‐Specific Content Creation in Text‐to‐Image Diffusion Models6
GerontoVis: Data Visualization at the Confluence of Aging6
Real‐Time Rendering of Dynamic Line Sets using Voxel Ray Tracing6
Optimized Dual‐Volumes for Tetrahedral Meshes6
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Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?6
Optimizing Grid Layouts for Level‐of‐Detail Exploration of Large Data Collections6
GLS‐PIA: n‐Dimensional Spherical B‐Spline Curve Fitting based on Geodesic Least Square with Adaptive Knot Placement6
Distinguishing Structures from Textures by Patch‐based Contrasts around Pixels for High‐quality and Efficient Texture filtering6
Image‐Based Spatio‐Temporal Interpolation for Split Rendering6
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