Computer Graphics Forum

Papers
(The TQCC of Computer Graphics Forum is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
100
Triangle Rejection Sampling for Density‐Equipped Meshes on GPU93
Visualization of Escher‐like Kaleidoscopic Spherical Patterns of Regular Polyhedron Symmetry89
Exploratory Analysis of Scientific Publications for University Governance81
Front Matter75
Procedural Multiscale Geometry Modeling using Implicit Surfaces73
Targeting Shape and Material in Lighting Design72
Model Averaging and Bootstrap Consensus‐based Uncertainty Reduction in Diffusion MRI Tractography70
Palette Aligned Image Diffusion58
Search Me Knot, Render Me Knot: Embedding Search and Differentiable Rendering of Knots in 3D51
P‐Hologen: An End‐to‐End Generative Framework for Phase‐Only Holograms41
Correction to “Reconstructing Curves from Sparse Samples on Riemannian Manifolds”39
S ee 4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting37
Learning 3D Shape Aesthetics Globally and Locally37
Efficient Texture Parameterization Driven by Perceptual‐Loss‐on‐Screen36
Adaptive Multi‐view Radiance Caching for Heterogeneous Participating Media35
Investigation and Simulation of Diffraction on Rough Surfaces33
SO(3)‐Pose: SO(3)‐Equivariance Learning for 6D Object Pose Estimation33
LoCoPalettes: Local Control for Palette‐based Image Editing30
SPG: Style‐Prompting Guidance for Style‐Specific Content Creation29
Visualizing Image Segmentation Network Behavior Through the Lens of Scale Space Analysis29
Deep Sketch‐Based 3D Modeling: A Survey27
A Solver‐Aided Hierarchical Language for LLM‐Driven CAD Design27
MP‐NeRF: Neural Radiance Fields for Dynamic Multi‐person synthesis from Sparse Views27
FSH3D: 3D Representation via Fibonacci Spherical Harmonics26
Subpixel Deblurring of Anti‐Aliased Raster Clip‐Art25
Multiphysics Simulation Methods in Computer Graphics24
The Impulse Particle‐In‐Cell Method24
SDF‐StyleGAN: Implicit SDF‐Based StyleGAN for 3D Shape Generation23
Dancing Points: Synthesizing Ballroom Dancing With Three‐Point Inputs22
Visual Gaze Labeling for Augmented Reality Studies21
Ray‐aligned Occupancy Map Array for Fast Approximate Ray Tracing20
Local Scale Adaptation to Hand Shape Model for Accurate and Robust Hand Tracking20
RDC‐GS: Enhanced 3D Gaussian Splatting for Robust Dash Cam Video Reconstruction19
Real‐Time Secondary Animation with Spring Decomposed Skinning19
Adversarial Unsupervised Domain Adaptation for 3D Semantic Segmentation with 2D Image Fusion of Dense Depth19
GreenCloud: Volumetric Gradient Filtering via Regularized Green's Functions19
3D Character Reconstruction from Hand‐drawn Model Sheets19
Generative Cutout Animation19
Fine‐Grained Memory Profiling of GPGPU Kernels18
User‐Controllable Latent Transformer for StyleGAN Image Layout Editing18
PARC: A Two‐Stage Multi‐Modal Framework for Point Cloud Completion18
State of the Art in Computational Mould Design18
World‐Space Spatiotemporal Path Resampling for Path Tracing18
Story2Board: A Training‐Free Approach for Expressive Visual Storytelling18
Efficient Direct Isosurface Rasterization of Scalar Volumes18
Point‐augmented bi‐cubic subdivision surfaces17
SAGE: Structure‐Aware Generative Video Transitions between Diverse Clips17
TextFlux: An OCR‐Free DiT Model for High‐Fidelity Multilingual Scene Text Synthesis16
STAGED: Stress‐Tensor Assisted Global–local‐global solver for interactive Elastic shape Design16
Smooth Transitions Between Parallel Coordinates and Scatter Plots via Polycurve Star Plots16
Efficient Shape‐Improved Bi‐3 Subdivision Surfaces16
KerGen: A Kernel Computation Algorithm for 3D Polygon Meshes16
A Process‐Oriented Approach to Analyze Analysts' Use of Visualizations: Revealing Insights into the What, When, and How16
From Delays to Densities: Exploring Data Uncertainty through Speech, Text, and Visualization16
Embedded and Situated Visualisation in Mixed Reality to Support Interval Running16
Conditional Font Generation With Content Pre‐Train and Style Filter16
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars15
Fast Nodal Hessian Computation for Peridynamic Fracture Simulation15
Necessary but not Sufficient: Limitations of Projection Quality Metrics15
Beyond ExaBricks: GPU Volume Path Tracing of AMR Data15
Neural Garment Dynamics via Manifold‐Aware Transformers15
Fused Collapsing for Wide BVH Construction15
HydroGaussian: Physically‐Guided Hierarchical Gaussian Splatting for Underwater Scene Reconstruction15
Data Parallel Multi‐GPU Path Tracing using Ray Queue Cycling15
A Survey on Cage‐based Deformation of 3D Models14
DiffNEG: A Differentiable Rasterization Framework for Online Aiming Optimization in Solar Power Tower Systems14
Interactive Authoring of Terrain using Diffusion Models14
VizTA: Enhancing Comprehension of Distributional Visualization with Visual‐Lexical Fused Conversational Interface14
Curved Three‐Director Cosserat Shells with Strong Coupling14
Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front‐Facing Views14
An Efficient Self‐supporting Infill Structure for Computational Fabrication14
Survey on Modeling of Human‐made Articulated Objects14
CoupNeRF: Property‐aware Neural Radiance Fields for Multi‐Material Coupled Scenario Reconstruction13
Multi‐Modal Face Stylization with a Generative Prior13
Issue Information13
Row–Column Separated Attention Based Low‐Light Image/Video Enhancement13
Proliferating cell nuclear antigen sliding along DNA13
Evaluating View Management for Situated Visualization in Web‐based Handheld AR13
Spatially and Temporally Optimized Audio‐Driven Talking Face Generation13
HardVis: Visual Analytics to Handle Instance Hardness Using Undersampling and Oversampling Techniques12
Cues to fast‐forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems12
SIGDT: 2D Curve Reconstruction12
SOBB: Skewed Oriented Bounding Boxes for Ray Tracing12
A Differential Diffusion Theory for Participating Media12
IntelliCircos: A Data‐driven and AI‐powered Authoring Tool for Circos Plots12
High‐Performance Elliptical Cone Tracing12
State of the Art in Efficient Translucent Material Rendering with BSSRDF12
NEnv: Neural Environment Maps for Global Illumination11
VQ‐Style: Disentangling Style and Content in Motion with Residual Quantized Representations11
Im2SurfTex: Surface Texture Generation via Neural Backprojection of Multi‐View Images11
Two‐Step Training: Adjustable Sketch Colourization via Reference Image and Text Tag11
Learning Image Fractals Using Chaotic Differentiable Point Splatting11
Novel View Synthesis Of Transparent Object From a Single Image11
Abstract Painting Synthesis via Decremental optimization11
Vector sketch animation generation with differentiable motion trajectories11
Many‐Light Rendering Using ReSTIR‐Sampled Shadow Maps11
UTOPIC: Uncertainty‐aware Overlap Prediction Network for Partial Point Cloud Registration10
Implicit Neural Deformation for Sparse‐View Face Reconstruction10
GS‐2M: Material‐aware Gaussian Splatting for High‐fidelity Mesh Reconstruction10
Line Drawing Vectorization via Coarse‐to‐Fine Curve Network Optimization10
Geometry‐Aware Alignment and Comparison of Hierarchical Morse Complexes with Applications10
Hierarchical Co‐generation of Parcels and Streets in Urban Modeling10
A Data‐Driven Approach to Analytical Dwivedi Guiding10
Correction to “SkyGAN: Realistic Cloud Imagery for Image‐based Lighting”10
Tubes or Ribbons? Comparing Texture‐space Visualization for Multivariate Line Data10
Parallel Vectors Extraction using Bézier Clipping10
Eye‐Tracking‐Based Prediction of User Experience in VR Locomotion Using Machine Learning10
High‐Fidelity Multi‐View Normal Integration With Scale‐Encoded Neural Surface Representation10
S‐ACORD: Spectral Analysis of COral Reef Deformation10
Uncertainty‐Aware Visual Analysis of Force Networks in 2D Granular Materials10
Should I make it round? Suitability of circular and linear layouts for comparative tasks with matrix and connective data10
I n F i C on D: Investigating Interactive No‐co10
Non‐Orthogonal Reduction for Rendering Fluorescent Materials in Non‐Spectral Engines9
Visual Parameter Space Exploration in Time and Space9
Uncertainty‐Aware Visualization of Biomolecular Structures9
Evolutive 3D Urban Data Representation through Timeline Design Space9
Fine‐Grained Scene Graph Generation with Overlap Region and Geometrical Center9
Front Matter9
Real‐Time Underwater Spectral Rendering9
SMFS‐GAN: Style‐Guided Multi‐class Freehand Sketch‐to‐Image Synthesis9
Real‐Time Neural Materials on Mobile VR9
Survey of Inter‐Prediction Methods for Time‐Varying Mesh Compression9
Exact and Efficient Mesh‐Kernel Generation9
THGS: Lifelike Talking Human Avatar Synthesis From Monocular Video Via 3D Gaussian Splatting9
Curved Image Triangulation Based on Differentiable Rendering9
Bracket Diffusion: HDR Image Generation by Consistent LDR Denoising9
Interactive design of 2D car profiles with aerodynamic feedback9
Robust Diffusion‐based Motion In‐betweening9
LGSur‐Net: A Local Gaussian Surface Representation Network for Upsampling Highly Sparse Point Cloud9
Learning to Learn and Sample BRDFs9
Voronoi Cell Interface‐Based Parameter Sensitivity Analysis for Labeled Samples9
SVBRDF Reconstruction by Transferring Lighting Knowledge9
FAHNet: Accurate and Robust Normal Estimation for Point Clouds via Frequency‐Aware Hierarchical Geometry9
Neurosymbolic Models for Computer Graphics9
Neural field multi‐view shape‐from‐polarisation8
LayerFlow: Layer‐wise Exploration of LLM Embeddings using Uncertainty‐aware Interlinked Projections8
Robo‐Saber: Generating and Simulating Virtual Reality Players8
Generative Deformable Radiance Fields for Disentangled Image Synthesis of Topology‐Varying Objects8
Representing Animatable Avatar via Factorized Neural Fields8
HyperFLINT: Hypernetwork‐based Flow Estimation and Temporal Interpolation for Scientific Ensemble Visualization8
Lossless Basis Expansion for Gradient‐Domain Rendering8
Frequency‐Aware Facial Image Shadow Removal through Skin Color and Texture Learning8
PossibleImpossibles: Exploratory Procedural Design of Impossible Structures8
Infinite 3D Landmarks: Improving Continuous 2D Facial Landmark Detection8
Dance Like a Chicken: Low‐Rank Stylization for Human Motion Diffusion8
Neural Face Skinning for Mesh‐agnostic Facial Expression Cloning8
visMOP – A Visual Analytics Approach for Multi‐omics Pathways8
Multi2‐Vis: Guiding Interactive Exploration Across Temporal Scales in Dynamic Graphs8
Advances in Neural 3D Mesh Texturing: A Survey8
A Perceptual Shape Loss for Monocular 3D Face Reconstruction8
Importance Sampling of the Micrograin Visible NDF8
Joint Hand and Object Pose Estimation from a Single RGB Image using High‐level 2D Constraints8
Front Matter8
RectEuler: Visualizing Intersecting Sets using Rectangles8
8
Efficient Hardware Acceleration of Robust Volumetric Light Transport Simulation8
4‐LEGS: 4D Language Embedded Gaussian Splatting8
Winding Number Features for Vector Sketch Colorization8
Cognitive Model of Agent Exploration with Vision and Signage Understanding8
Croissant Charts: Modulating the Performance of Normal Distribution Visualizations with Affordances8
Generating Upper‐Body Motion for Real‐Time Characters Making their Way through Dynamic Environments8
Correction to “Antarstick: Extracting Snow Height From Time‐Lapse Photography”8
Controllable Biophysical Human Faces8
Adaptive Optical Layers: Efficient Tall Cell Grids for Liquid Simulation8
Large‐Scale Worst‐Case Topology Optimization8
Advances in Feed‐Forward 3D Reconstruction and View Synthesis: A Survey8
Garment Animation NeRF with Color Editing8
Mini‐VLAT: A Short and Effective Measure of Visualization Literacy8
Scaling Painting Style Transfer8
High‐Resolution 3D Shape Matching with Global Optimality and Geometric Consistency8
Real‐Time Ray Tracing of Micro‐Poly Geometry with Hierarchical Level of Detail7
Advances in Data‐Driven Analysis and Synthesis of 3D Indoor Scenes7
Front Matter7
Gaussians on their Way: Wasserstein‐Constrained 4D Gaussian Splatting with State‐Space Modeling7
Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees7
Towards a Better Evaluation of 3D CVML Algorithms: Immersive Debugging of a Localization Model7
Correction to “A Data‐Driven Approach to Dwivedi Guiding”7
Process and Pitfalls of Online Teaching and Learning with Design Study “Lite” Methodology: A Retrospective Analysis7
Real‐Time Per‐Garment Virtual Try‐On with Temporal Consistency for Loose‐Fitting Garments7
MARV: Multiview Augmented Reality Visualisation for Exploring Rich Material Data7
A Hierarchical Architecture for Neural Materials7
Eigenvalue Blending for Projected Newton7
Tac‐Anticipator: Visual Analytics of Anticipation Behaviors in Table Tennis Matches7
2D Neural Fields with Learned Discontinuities7
Self‐Supervised Humidity‐Controllable Garment Simulation via Capillary Bridge Modeling7
State‐of‐the‐Art Report on Optimizing Particle Advection Performance7
LINGO : Visually Debiasing Natural Language Instructions to Support Task Diversity7
Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities7
????‐Style: Stylized Gaussian Splatting7
GA‐Sketching: Shape Modeling from Multi‐View Sketching with Geometry‐Aligned Deep Implicit Functions7
Accelerating Signed Distance Functions7
Surface‐aware Mesh Texture Synthesis with Pre‐trained 2D CNNs7
7
Front Matter7
Spatio‐temporal Keyframe Control of Traffic Simulation using Coarse‐to‐Fine Optimization7
Meso‐Skeleton Guided Hexahedral Mesh Design7
Linearly Transformed Spherical Distributions for Interactive Single Scattering with Area Lights7
Real‐Time and Controllable Reactive Motion Synthesis via Intention Guidance7
Scalable Computation of Topological Abstractions for Scalar Data7
Neural Semantic Surface Maps7
Beyond Alternative Text and tables: Comparative Analysis of Visualization Tools and Accessibility Methods6
Volume Preserving Neural Shape Morphing6
Do Disease Stories Need a Hero? Effects of Human Protagonists on a Narrative Visualization about Cerebral Small Vessel Disease6
Differentiable Variable Fonts6
iShapEditing: Intelligent Shape Editing with Diffusion Models6
Semi‐MoreGAN: Semi‐supervised Generative Adversarial Network for Mixture of Rain Removal6
Optimizing Surface Voxelization for Triangular Meshes with Equidistant Scanlines and Gap Detection6
Neural Free‐Viewpoint Relighting for Glossy Indirect Illumination6
Efficient Environment Map Rendering Based on Decomposition6
Efficient Path‐Space Differentiable Volume Rendering With Respect To Shapes6
StyleBlend: Enhancing Style‐Specific Content Creation in Text‐to‐Image Diffusion Models6
Fabricable Multi‐Scale Wang Tiles6
Front Matter6
State‐of‐the‐art in Large‐Scale Volume Visualization Beyond Structured Data6
Guided Exploration of Industrial Sensor Data6
How Historians Use Visualization: A Corpus‐Driven Mixed‐Methods Study6
3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods6
Optimized Dual‐Volumes for Tetrahedral Meshes6
Efficient Neural Representation of Volumetric Data using Coordinate‐Based Networks.6
MatAIRials: Isotropic Inflatable Metamaterials for Freeform Surface Design6
VividHairEdit: Disentangled Latent Control for High‐Fidelity Hairstyle Transfer via StyleGAN2 Inversion6
Neural Representation of Open Surfaces6
ShellNeRF: Learning a Controllable High‐resolution Model of the Eye and Periocular Region6
Enhancing Material Boundary Visualizations in 2D Unsteady Flow through Local Reference Frame Transformations6
Distinguishing Structures from Textures by Patch‐based Contrasts around Pixels for High‐quality and Efficient Texture filtering6
Shape Approximation by Surface Reuse6
Image‐Based Spatio‐Temporal Interpolation for Split Rendering6
Continuous Layout Editing of Single Images with Diffusion Models6
Strictly Conservative Neural Implicits6
What's in a Decade? Transforming Faces Through Time6
Controllable Garment Image Synthesis Integrated with Frequency Domain Features6
SOD‐diffusion: Salient Object Detection via Diffusion‐Based Image Generators6
Raster‐to‐Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer6
Memory‐Efficient GPU Volume Path Tracing of AMR Data Using the Dual Mesh6
Directionality‐Aware Design of Embroidery Patterns6
Resolving self‐intersections in 3D meshes while preserving floating‐point coordinates6
Graph‐Based Synthesis for Skin Micro Wrinkles6
Smooth Interpolating Curves with Local Control and Monotone Alternating Curvature6
OptFlowCam: A 3D‐Image‐Flow‐Based Metric in Camera Space for Camera Paths in Scenes with Extreme Scale Variations6
Interactive Groupwise Comparison for Reinforcement Learning from Human Feedback6
ShadowPatch: Shadow Based Segmentation for Reliable Depth Discontinuities in Photometric Stereo6
PriFit: Learning to Fit Primitives Improves Few Shot Point Cloud Segmentation6
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MODNet: Multi‐offset Point Cloud Denoising Network Customized for Multi‐scale Patches6
Learning to Transfer In‐Hand Manipulations Using a Greedy Shape Curriculum6
A Survey on Computational Solutions for Reconstructing Complete Objects by Reassembling Their Fractured Parts5
ParaDime: A Framework for Parametric Dimensionality Reduction5
Palette‐Based Recolouring of Gradient Meshes5
DeforestVis: Behaviour Analysis of Machine Learning Models with Surrogate Decision Stumps5
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