Computer Graphics Forum

Papers
(The H4-Index of Computer Graphics Forum is 28. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
State of the Art on Neural Rendering231
Neural Fields in Visual Computing and Beyond140
DONeRF: Towards Real‐Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks116
Advances in Neural Rendering98
The State of the Art in Enhancing Trust in Machine Learning Models with the Use of Visualizations85
Style‐Controllable Speech‐Driven Gesture Synthesis Using Normalising Flows83
State‐of‐the‐art in Automatic 3D Reconstruction of Structured Indoor Environments62
High‐Resolution Neural Face Swapping for Visual Effects58
Survey on the Analysis of User Interactions and Visualization Provenance56
The State of the Art of Spatial Interfaces for 3D Visualization51
Poisson Surface Reconstruction with Envelope Constraints43
Accessible Visualization: Design Space, Opportunities, and Challenges39
A Laplacian for Nonmanifold Triangle Meshes39
Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering38
ALLSTEPS: Curriculum‐driven Learning of Stepping Stone Skills38
Learning Generative Models of 3D Structures37
Fully Convolutional Graph Neural Networks for Parametric Virtual Try‐On37
Scalar Field Comparison with Topological Descriptors: Properties and Applications for Scientific Visualization33
Immersive Analytics with Abstract 3D Visualizations: A Survey32
Compressive Neural Representations of Volumetric Scalar Fields32
The State of the Art in Map‐Like Visualization32
Visualizing and Interacting with Geospatial Networks: A Survey and Design Space32
Neural Temporal Adaptive Sampling and Denoising31
Point‐Based Neural Rendering with Per‐View Optimization29
A Survey on Cross‐Virtuality Analytics29
State‐of‐the‐Art in the Architecture, Methods and Applications of StyleGAN29
Understanding the Design Space and Authoring Paradigms for Animated Data Graphics28
Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s28
LoBSTr: Real‐time Lower‐body Pose Prediction from Sparse Upper‐body Tracking Signals28
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