Computer Graphics Forum

Papers
(The H4-Index of Computer Graphics Forum is 25. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
100
Triangle Rejection Sampling for Density‐Equipped Meshes on GPU93
Visualization of Escher‐like Kaleidoscopic Spherical Patterns of Regular Polyhedron Symmetry89
Exploratory Analysis of Scientific Publications for University Governance81
Front Matter75
Procedural Multiscale Geometry Modeling using Implicit Surfaces73
Targeting Shape and Material in Lighting Design72
Model Averaging and Bootstrap Consensus‐based Uncertainty Reduction in Diffusion MRI Tractography70
Palette Aligned Image Diffusion58
Search Me Knot, Render Me Knot: Embedding Search and Differentiable Rendering of Knots in 3D51
P‐Hologen: An End‐to‐End Generative Framework for Phase‐Only Holograms41
Correction to “Reconstructing Curves from Sparse Samples on Riemannian Manifolds”39
Learning 3D Shape Aesthetics Globally and Locally37
S ee 4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting37
Efficient Texture Parameterization Driven by Perceptual‐Loss‐on‐Screen36
Adaptive Multi‐view Radiance Caching for Heterogeneous Participating Media35
SO(3)‐Pose: SO(3)‐Equivariance Learning for 6D Object Pose Estimation33
Investigation and Simulation of Diffraction on Rough Surfaces33
LoCoPalettes: Local Control for Palette‐based Image Editing30
SPG: Style‐Prompting Guidance for Style‐Specific Content Creation29
Visualizing Image Segmentation Network Behavior Through the Lens of Scale Space Analysis29
Deep Sketch‐Based 3D Modeling: A Survey27
A Solver‐Aided Hierarchical Language for LLM‐Driven CAD Design27
MP‐NeRF: Neural Radiance Fields for Dynamic Multi‐person synthesis from Sparse Views27
FSH3D: 3D Representation via Fibonacci Spherical Harmonics26
Subpixel Deblurring of Anti‐Aliased Raster Clip‐Art25
0.20927596092224