Computer Graphics Forum

Papers
(The H4-Index of Computer Graphics Forum is 28. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Neural Fields in Visual Computing and Beyond229
DONeRF: Towards Real‐Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks162
Advances in Neural Rendering153
The State of the Art of Spatial Interfaces for 3D Visualization61
Point‐Based Neural Rendering with Per‐View Optimization57
Accessible Visualization: Design Space, Opportunities, and Challenges52
Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering51
Fully Convolutional Graph Neural Networks for Parametric Virtual Try‐On44
State‐of‐the‐Art in the Architecture, Methods and Applications of StyleGAN44
Immersive Analytics with Abstract 3D Visualizations: A Survey43
Compressive Neural Representations of Volumetric Scalar Fields42
ALLSTEPS: Curriculum‐driven Learning of Stepping Stone Skills42
Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s40
Visualizing and Interacting with Geospatial Networks: A Survey and Design Space40
SDF‐StyleGAN: Implicit SDF‐Based StyleGAN for 3D Shape Generation40
Scalar Field Comparison with Topological Descriptors: Properties and Applications for Scientific Visualization39
A Survey on Cross‐Virtuality Analytics37
A Survey of Non‐Rigid 3D Registration35
A Survey on Bounding Volume Hierarchies for Ray Tracing34
LoBSTr: Real‐time Lower‐body Pose Prediction from Sparse Upper‐body Tracking Signals34
Effective Use of Likert Scales in Visualization Evaluations: A Systematic Review33
A Survey of Human‐Centered Evaluations in Human‐Centered Machine Learning31
ZeroEGGS: Zero‐shot Example‐based Gesture Generation from Speech31
How accessible is my visualization? Evaluating visualization accessibility with Chartability30
Data to Physicalization: A Survey of the Physical Rendering Process29
ReSTIR GI: Path Resampling for Real‐Time Path Tracing29
Adversarial Single‐Image SVBRDF Estimation with Hybrid Training28
Rich Screen Reader Experiences for Accessible Data Visualization28
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