Behaviour & Information Technology

Papers
(The TQCC of Behaviour & Information Technology is 8. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Entangled collaborations: tensions in cross-disciplinary user experience studies in cyberinfrastructure projects618
End-user engineering of ontology-based knowledge bases267
The techno-social turn: how digital technologies reshape minds, bodies, and relationships137
Learning, design and technology in the age of AI131
When I know how much you donated: the impact of donation information type on individual online donation intention125
Interplay of rationality and morality in using ChatGPT for academic misconduct118
Evaluating the emotional impact of virtual expressions: ERPs analysis of smart agent appearance87
Hybrid human–AI leadership: exploring the influence of leadership structure on leadership effectiveness and neural activation79
Physiological responses to the overview effect: a virtual reality study on awe71
Towards a model for understanding failures in health data protection: a mixed-methods study70
Often asserted, never confirmed: the role of attitude in the acceptance of mandatory technology use, let’s settle this question statistically for LMS use in the educational context64
Correction56
Statement of Retraction48
A longitudinal analysis of the network structure of internet gaming disorder and its associations with distress48
Designing for transparency: a web job board for e-recruitment to explore job seekers’ privacy behaviours44
Strategies at the platform-train interface: in the pursuit of psychological comfort?43
Media violence exposure and aggressive behaviour among Chinese adolescents: the mediating role of rumination and the moderating role of trait empathy43
Pilot study on virtual assistant design for new generation aircraft cockpit40
From thrill seekers to social creatures: dimensions of curiosity differentially predict video game preferences and behaviours36
Is availability pressure always detrimental? From availability pressure to relationship satisfaction through compulsive checking of smartphone and need satisfaction34
Validation and application of the human aspects of information security questionnaire for undergraduates: effects of gender, discipline and grade level33
Investigating the mediating role of willingness to use enterprise bots on white-collar teleworker productivity: an extended job demands-resources (JD-R) perspective32
Designing AI to foster acceptance: do freedom to choose and social proof impact AI attitudes among British and Arab populations?31
An exploration of motives that influence problematic smartphone use in young adults31
Anxiety scale for distance education: development and validation31
Mapping the complexity of learners’ attitudes toward ChatGPT: preliminary validation of a new scale30
Reversing the dark side of gamification: a study of the influence of interpersonal interaction gamification on ethical behaviour29
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts29
Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (GUESS-GA-18) for adolescents29
Navigating the human-digital nexus: understanding consumer intentions with AI anchors in live commerce28
Designing human-centered learning analytics and artificial intelligence in education solutions: a systematic literature review28
Understanding Human-Centred AI: a review of its defining elements and a research agenda28
Differential gaze patterns in facial attractiveness and beauty evaluation of virtual characters: an eye-tracking study28
Gender stereotypes and voice assistants: do users’ gender and conversation topic matter?27
Development and validation of the online flow conditions scale for shopping apps: a multidimensional item response theory approach27
Device for controlling the phasic relationship between melodic sound and respiration and its effect on the change in respiration rate26
Augmented reality-guided brushwork training: enhancing precision and cultural cognition in traditional Chinese painting education26
First-person vs. third-person perspective in AI counselling: the role of immersion, self-disclosure, and social anxiety24
The avatar face-off: a face(less) avatar facilitates adults’ reports of personal events24
Identifying the predictors of four modes of using digital technologies at 8 years of age: limited, entertainment, creative and emergent24
Exploring conative loyalty in social commerce through driving engagement beliefs and mediating social media credibility: a moderator of product involvement23
Wired and tired: how job demands promote negative gossip by increasing late-night mobile use for work and procrastination23
Design and development of a mobile mental health application for individuals with depression and anxiety: design science research methods22
The motivations of leaders to lead Facebook online groups: a case study of parenting groups22
Unlocking green technology adoption: exploring influential factors and the moderating influence of environmentally responsible behaviour22
Tangible interventions for office work well-being: approaches, classification, and design considerations22
Gameful group experience questionnaire (GGEx-Quest): development of a short scale for gamified group applications22
What predicts patients’ satisfaction and continuous use of intelligent medical guidance? the moderating effect of consulting experience21
How do older and young adults search for information during websites navigation: effects of prior domain knowledge and problem complexity21
Fair compensation of crowdsourcing work: the problem of flat rates21
Educating artificial intelligence following the child learning development trajectories21
Uncovering the role of optimism bias in social media phishing: an empirical study on TikTok21
Misleading information in crises: exploring content-specific indicators on Twitter from a user perspective21
Human-centred strategies for improving efficiency in Makoplasty surgeries21
Investigating user performance and preference for two magnitude levels of size and angle of bend on a smartphone-sized flexible device21
Verifying through involvement: unveiling the potential of anthropomorphism in enhancing users' intentions to verify AI-generated information20
Effects of meta-human characteristics on user acceptance: from the perspective of uncanny valley theory20
Human–robot interface design – the ‘Robot with a Tablet’ or ‘Robot only’, which one is better?20
Determining the causes of user frustration in the case of conversational chatbots20
Transparency experience in remote teamwork – a sociomaterial approach19
Unveiling the strategic opportunity map for the metaverse technological development process19
Are we different? Analyzing the role of algorithmic curation and algorithmic literacy during online shopping from a gender differences perspective19
Data cart – designing a tool for the GDPR-compliant handling of personal data by employees19
The role of parental mediation strategies and online behaviour on internet addiction in young Indonesian children: a parent survey study19
How scenery shapes virtual endorser effectiveness: the role of physical presence and pictorial distance19
The effects of teammate performance and display type on real-time team multitasking throughput19
The social benefits of self-disclosure and self-presentation through social media: a systematic review19
Evaluating the impact of mental workload on drillers’ risk perception using wearable eye-tracking technology19
Effects of the number of strokes, components and usage frequency on the legibility of Chinese characters for optical head-mounted display18
Patient influencer: the impact of homophily on value co-creation behaviour in online health communities18
Threat appraisal and coping strategies: how users navigate toxicity in online technical communities18
The rise of conversational agents: can they keep up with humans? Evidence from a meta-analysis18
Predicting online participation and adoption of autism unproven interventions: a case study of dietary interventions18
Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education17
From excavating user content engagement to establishing psychological ownership mechanisms for transforming citizenship behaviours on social media platforms17
Facial expression analysis in children with autism spectrum disorder using a refined Human-Robot-Game platform for active learning17
My avatar makes me feel good? The effect of avatar personalisation and virtual agent interactions on self-esteem17
Effect of AI chatbot empathy and identity disclosure on willingness to donate: the mediation of humanness and social presence17
Moral behaviour alters impressions of humans and AIs on teams: unethical AIs are more powerful while ethical humans are nicer17
How is mobile task performance different? The case of information processing without information search16
To believe or not to believe? Generative AI and the ‘trust dilemma’ in charitable and medical crowdfunding16
The impact of competence and warmth on reactions to human and AI interviewers in a hiring context: the role of interaction quality in human versus AI preferences16
Gaming motivations as moderators and mediators of the gender-internet gaming disorder link16
Le$bean or lesbian? A survey of marginalised users' motivations for obfuscation on TikTok16
ProjectAnatomy : a handy tool for learning forearm anatomy with augmented physicalisations16
Cyber incivility: the silent threat shattering teachers’ mental health and happiness at work. Does gender matter?16
No browsing, no donating: impact of image emotion and colour on browsing intention in online charitable fundraising16
Online victimisation and stress among high school students: prevalence and relationships15
Is adding tangible augmentation contributing to virtual sensory engagement of people with dementia? Assessment on user engagement, agitation, and apathy15
Stitch incoming: political engagement and aggression on TikTok15
Family needs and interaction patterns regarding the use of ICT in everyday life15
Forest or trees? Evidence for global processing via an information board study into cues utilised in phishing identification15
Unravelling the dynamics between smartphone use and psychological well-being: a two-wave panel study15
Examining the antecedents and health outcomes of health apps and wearables use: an integration of the technology acceptance model and communication inequality15
The role of conscientiousness and cue utilisation in the detection of phishing emails in controlled and naturalistic settings15
Botmorphosis in E-commerce: exploring the impact of chatbot eeriness on purchase intentions15
Seize the moment: the role of scrub nurses’ proactivity in microsurgical operating-room collaborations15
Empowering social perspective-taking and collaboration through digital avatars: a quasi-experimental study15
Personality and emotion based cyberbullying detection on YouTube using ensemble classifiers15
Enhancing intention understanding in voice assistants for older adults using large language models15
Selective avoidance as a cognitive response: examining the political use of social media and surveillance anxiety in avoidance behaviours15
Improving big data governance in healthcare institutions: user experience research for honest broker based application to access healthcare big data15
Cheat, curse, or comply? Wearable users’ proactive, avoidant-reactive, and ameliorative-reactive coping with negative incidents14
Analyzing factors influencing student engagement in an educative social media platform14
The social dimension of consumer-AI interaction: alienation, anthropomorphism, and identity in AI-Mediated marketing14
Strategies for strengthening UX competencies and cultivating corporate UX in a large organisation developing robots14
The role of feedback source and valence in crowdsourced idea innovation14
Perceiving uncertainty: how visual encoding, task complexity, and socially mediated doubt shape human decision-making14
e-FeeD4Mi: human-centred design of personalised and contextualised feedback in MOOCs14
How can level of trust in conditional driving automation vehicles be improved? Road condition feedback strategies and the mediating role of anxiety14
The link between online gaming behaviour and unethical decision-making in emerging adults: the mediating roles of game cheating and moral disengagement14
Measuring problematic smartphone use in adolescents: psychometric properties of the Mobile Phone Problem Use Scale (MPPUS-10) among Italian youth14
Transparency by design: the effect of privacy policies visualisation on brand trust and perceived intrusion14
How helpful is it to organize personal information by activity?14
The influence of paradigm interface guided by different visual types on MI-BCI performance13
The emotional impact of generative AI: negative emotions and perception of threat13
Heavy social networking and online compulsive buying: a moderated mediation model13
Time spent playing video games during periods of isolation has no effect on loneliness or mental health13
The co-occurrence between depressive symptoms and smartphone addiction: a network analysis13
Enactive mastery experience improves attitudes towards digital technology via self-efficacy – a pre-registered quasi-experiment13
Has the sharing economy changed our lives? Unveiling the effects of car-sharing on urban public transportation use13
How does innovative teaching influence learning outcome via community of inquiry model? A time-lagged study13
Using AI chatbots in climate change mitigation: a moderated serial mediation model13
Effects of button colour and background on augmented reality interfaces13
End-user development in industrial contexts: the paper mill case study13
Does people's behaviour in virtual reality differ from that in real?13
Computational musicking: music + coding as a hybrid practice12
Negative consequences of ICT job demands in the workplace: digital transformation stress in general and aging samples12
Factors affecting continued purchase intention in live streaming shopping: parasocial relationships and shared communication networks12
Adaptive humanoid robot behaviour in a serious game scenario through reinforcement learning12
Exploring the design of physical artefacts to visualise household consumption for encouraging sustainable practices12
Generating voice user interfaces from web sites12
Enhancing wayfinding and route learning: a human-centred study of the route-defining locations algorithm12
From human–human to human–machine interaction: how self-service technologies change the service encounter script12
A latent profile analysis of dyadic level information disclosure behaviours: an investigation of parent-teen dyads12
The role of AI-powered big data analytics in enhancing firm ESG performance: mediating and moderating effects12
Extending the planned risk information seeking model (PRISM) in the context of artificial intelligence: from the perspective of individual differences12
Making informed trust judgements: the role of metacognition in ChatGPT interactions12
Building trust in remote attestation through transparency – a qualitative user study on observable attestation12
Motivational determinants of continuance usage intention for generative AI: an investment model approach for ChatGPT users in the United States12
Can smart technology make group members more creative? The effect of interactive feedback using sociometric badges on members’ creativity12
The pursuit of happiness: the power and influence of AI teammate emotion in human-AI teamwork11
LLM content moderation and user satisfaction: evidence from response refusals in Chatbot Arena11
Effects of fear of missing out, smartphone addiction, phubbing, and being phubbed on friendship satisfaction11
Improving the doctor-patient relationship: insights from enhancing the integration of generative artificial intelligence (AI) tools in online medical consultation11
A measurement model of online privacy cognitions in a sample of U.S. adolescents11
Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems11
From solitude to connection the role of virtual companionship in digital nomads’ well-being and technology adoption11
Rushed to crack – On the perceived effectiveness of cybersecurity measures for secure behaviour under time pressure11
A decade of apps for ADHD management: a scoping review11
Choosing between remote and face-to-face features in a test setting: methodology used in two usability and user experience case studies11
Voice assistant technology applied to populations with developmental and physical disabilities11
Connecting for well-being: a role-based network analysis of online mental health communities11
My perfectionism drives me to be a cyborg: moderating role of internal locus of control on propensity towards memory implant11
Improving repurchase behaviour based on relationship marketing: evidence from the message framing of airline in China11
Social AR: design and evaluation of a social serious game for children with ADHD based on embodied cognition and AR10
Where inquiry-based science learning meets gamification: a design case of Experiverse10
Immersive experience framework: a Delphi approach10
Algorithm awareness in online dating: associations with mate-searching difficulty and future expectancies among U.S. online daters10
Effects of online and offline social support on problematic smartphone use among Chinese adolescents: mediating role of needs frustration10
Trust in the digital marketplace: exploring ethical information strategies through the ESG framework10
The role of social media engagement in shaping parasocial connections10
Two lingering delays in a go/no-go task: mind wandering and caution/uncertainty slow down thought probe response times10
The effects of information and communication technology (ICT) implementation on psychophysiological markers of stress: a systematic review10
The double-edged sword effect of chatbot anthropomorphism on customer acceptance intention: the mediating roles of perceived competence and privacy concerns10
A meta-analysis of the efficacy of self-regulated learning interventions on academic achievement in online and blended environments in K-12 and higher education10
The effect of fixed physical usage patterns on the engagement of physical activity apps: a real-world data analysis10
The second-stage moderating role of situational context on the relationships between eWOM and online purchase behaviour10
Personality traits, internet addiction, and phubbing among teens: a mediation analysis10
Multisensory integration effect of humanoid robot appearance and voice on users’ affective preference and visual attention10
Under pressure: how time constraints, task complexity, and AI reliability shape human-AI interaction10
Potential applications of humanoid robotic touch for social regulation of emotion: evidence from ECG and fNIRS10
Chatting about the unaccepted: Self-disclosure of unaccepted news exposure behaviour to a chatbot10
Design, development, and evaluation of an mHealth app to reduce stress and promote happiness through smiling10
Use of latent profile analysis to characterise patterns of participation in crowdsourcing10
Technologically-rich computational activities in K–12 education: a systematic review of constructivist and constructionist interventions10
Does WeChat family group usage affect the subjective well-being of Chinese empty nesters? A chain mediating model10
Leveraging mobile phones to improve malaria healthcare service delivery in Buhera rural communities: implications for practice and policy10
Cognitive evaluation based on regression and eye-tracking for layout on human–computer multi-interface10
Qudwa: STEM e-mentoring for young women in Saudi Arabia10
Towards more trusted virtual physicians: the combinative effects of healthcare chatbot design cues and threat perception on health information trust9
Impulsivity and problematic smartphone use: mediating role of self-handicapping9
Highlights from the 35th European conference on cognitive ergonomics (ECCE 2024)9
Protecting teenagers’ gaming privacy: the roles of parental mediation, platform protection, and risky encounters9
Deterministic time-based predictability of vibrotactile stimulation reduces user response time9
Cleaning house or quiet quitting? Large-scale analysis of account deletion behaviour on Tumblr9
Content tracing: examining fact-checking via a WhatsApp group during the COVID-19 pandemic9
Gaming Toxicity Scale (GTOX): an assessment tool of toxic behaviours within online video games9
Factors affecting user experience of contact tracing app during COVID-19: an aspect-based sentiment analysis of user-generated review9
Payment schemes in online labour markets. Does incentive and personality matter?9
Antecedents and consequences of lurking intention in organisations: the moderating role of social-related public social media use9
Using crisis text messaging service data to measure the impact of the COVID-19 Pandemic on mental health in Ireland9
Social media enabled individual dynamic capabilities: the boundary spanning perspective9
Privacy and political online microtargeting during the German Federal Election 2021*9
Challenge or catalyst? How employees’ artificial intelligence awareness affects their innovative behaviour in the workplace9
Minor and serious cyberloafing in the workplace: antecedents and effects on job satisfaction9
Perceived risk and acceptance of automated vehicles users to unexpected hazard situations in real driving conditions9
Are sticky users less likely to lurk? Evidence from online reviews9
Building citizen trust to enhance satisfaction in digital public services: the role of empathetic chatbot communication9
The effects of fully distributing social media information to team members on team situation awareness and team performance9
Privacy perceptions and the role of countermeasures on the usage of in-app commerce9
‘I wish there was a f*** it app’: creative strategies of digital un-use in family settings9
Employee intention and resistance to AI policies: perceived injustice, moral outrage, and social influence from an activity theory perspective9
Understanding employees' responses to information security management practices: a person-environment fit perspective9
Can reflecting on smartphone screen time legitimacy increase college students’ study effort: a field experiment9
A partial correlation network indicates links between wellbeing, loneliness, FOMO and problematic internet use in university students9
Indian customers’ acceptance of service robots in restaurant services9
Google inject: increasing engagement with fact-checks through nudging9
Consumers’ perceived value of Social IoT based online community: investigating social awareness processes surrounding smart kitchen robot appliances9
Understanding users’ continuance adoption of FinTechs through the lens of the behavioural reasoning theory: insights from PLS-SEM and fs-QCA9
Using digital storytelling in Rational Emotive Behavior Therapy: comparison of two online interventions9
Time swipes when you’re having fun: reducing perceived waiting time while making it more enjoyable9
Sense of community, social support and social media use in the post-pandemic world of work9
Moral judgements of errors by AI systems and humans in civil and criminal law9
How algorithmic responses influence public’s perceptions of corporate social responsibility? An experimental study on conversational AI-enabled chatbot design8
How do virtual influencers drive impulsive buying behaviour in e-commerce live streaming: the effects of parasocial relationship and influencer-product fit8
Digital games for career guidance: a systematic review using PRISMA guidelines8
Virtual reality content evaluation visualization tool focused on comfort, cybersickness, and perceived excitement8
Artificial intelligence and work meaningfulness8
Seeing through the ad? An investigation of persuasion awareness, coping mechanisms, and credibility for targeted political advertisements8
A mobile messaging-based conversational agent-led stress mindset intervention for New Zealand small-to-medium-sized enterprise owner-managers: effectiveness and acceptability study8
In the shadows of digitalisation: digital stressors as predictors of emotional exhaustion in Norwegian academia8
Adopting information systems at work: a longitudinal examination of trust dynamics, antecedents, and outcomes8
Mood matters: the interplay of personality in ethical perceptions in crowdsourcing8
When algorithms and human experts contradict, whom do users follow?8
The effect of agent persona on source-clicking, reliance and trust in generative conversational search and the moderating role of health literacy8
The search term ‘suicide’ is being used to lead web browsers to online casinos8
The relationship between internet use and depressive symptoms among elderly in China8
Vitality and learning: the impact of mobile technology use across work–nonwork boundaries on job performance8
Will you help AI? A longitudinal study on the relationship between interacting with chatbots and altruistic willingness towards AI8
Foggy fun: an exploration of mid-air gestural interaction with a fogscreen by children with attention-deficits8
To answer or to ignore? The impact of questioners and questions on continuous knowledge contributions in virtual Q&A communities8
You look so young, you look so cute. The relationship between physical appearance, age and mental abilities in social robots8
Unveiling mechanism of SNSs addiction on wellbeing: the moderating role of loneliness and social anxiety8
Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge8
Visualising emotion in support of patient-physician communication: an empirical study8
Exploring the relationship between college students’ adaptability and nomophobia8
Co-creation with service robots and employee wellbeing: a self-determination perspective8
A two-sided matching method of resources and tasks in competitive crowdsourcing platform oriented to workers’ and employers’ satisfaction8
Retraction: Internet literacy and academic achievement among Chinese adolescent: a moderated mediation model8
Exploring the effect of green gamification on users’ low-carbon awareness: a cognitive dissonance perspective8
‘What do you see now?’: lessons learned while integrating a virtual reality application in ambulatory care of a pediatric surgery8
Evaluation of the gross motor abilities of autistic children with a computerised evaluation method8
Human behaviour data analysis and noncommunicable diseases: a systematic mapping study8
Running out of time(rs): effects of scarcity cues on perceived task load, perceived benevolence and user experience on e-commerce sites8
The advantage of videos over text to boost adolescents' lateral reading in a digital workshop8
Evaluating chatbots’ adherence to the integrated model of advice giving: presence and sequential structuring of supportive acts in human-AI interactions8
What shapes your livestreaming e-commerce purchasing? Enjoying the social atmosphere of flourishing virtual social servicescapes8
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