Behaviour & Information Technology

Papers
(The TQCC of Behaviour & Information Technology is 8. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
A longitudinal analysis of the network structure of internet gaming disorder and its associations with distress401
Strategies at the platform-train interface: in the pursuit of psychological comfort?160
Pilot study on virtual assistant design for new generation aircraft cockpit159
Correction150
From thrill seekers to social creatures: dimensions of curiosity differentially predict video game preferences and behaviours149
Anxiety scale for distance education: development and validation102
Differential gaze patterns in facial attractiveness and beauty evaluation of virtual characters: an eye-tracking study97
Hybrid human–AI leadership: exploring the influence of leadership structure on leadership effectiveness and neural activation79
Clarity and acceptance of cold LCD screens in vehicles – psychophysical evaluation63
Investigating the mediating role of willingness to use enterprise bots on white-collar teleworker productivity: an extended job demands-resources (JD-R) perspective62
Towards a model for understanding failures in health data protection: a mixed-methods study60
Designing for transparency: a web job board for e-recruitment to explore job seekers’ privacy behaviours49
When AI is wrong: the limits of human oversight in AI-assisted diagnostic decision-making49
Mapping the complexity of learners’ attitudes toward ChatGPT: preliminary validation of a new scale43
Learning, design and technology in the age of AI42
Entangled collaborations: tensions in cross-disciplinary user experience studies in cyberinfrastructure projects38
The techno-social turn: how digital technologies reshape minds, bodies, and relationships38
Reversing the dark side of gamification: a study of the influence of interpersonal interaction gamification on ethical behaviour37
When I know how much you donated: the impact of donation information type on individual online donation intention37
Interplay of rationality and morality in using ChatGPT for academic misconduct36
Validation and application of the human aspects of information security questionnaire for undergraduates: effects of gender, discipline and grade level36
Statement of Retraction36
Physiological responses to the overview effect: a virtual reality study on awe35
Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (GUESS-GA-18) for adolescents33
Navigating the human-digital nexus: understanding consumer intentions with AI anchors in live commerce33
Evaluating the emotional impact of virtual expressions: ERPs analysis of smart agent appearance33
Designing AI to foster acceptance: do freedom to choose and social proof impact AI attitudes among British and Arab populations?31
Media violence exposure and aggressive behaviour among Chinese adolescents: the mediating role of rumination and the moderating role of trait empathy30
Is availability pressure always detrimental? From availability pressure to relationship satisfaction through compulsive checking of smartphone and need satisfaction29
An exploration of motives that influence problematic smartphone use in young adults29
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts28
Understanding Human-Centred AI: a review of its defining elements and a research agenda28
Investigating user performance and preference for two magnitude levels of size and angle of bend on a smartphone-sized flexible device27
Designing human-centered learning analytics and artificial intelligence in education solutions: a systematic literature review27
Gender stereotypes and voice assistants: do users’ gender and conversation topic matter?26
Device for controlling the phasic relationship between melodic sound and respiration and its effect on the change in respiration rate25
Tangible interventions for office work well-being: approaches, classification, and design considerations25
Gameful group experience questionnaire (GGEx-Quest): development of a short scale for gamified group applications25
Incorporating trait, domain, and state-layers into motivational design in sports: a multilayer perspective on motivation24
Identifying the predictors of four modes of using digital technologies at 8 years of age: limited, entertainment, creative and emergent24
Design and development of a mobile mental health application for individuals with depression and anxiety: design science research methods24
Unlocking green technology adoption: exploring influential factors and the moderating influence of environmentally responsible behaviour24
How do older and young adults search for information during websites navigation: effects of prior domain knowledge and problem complexity23
Bridging human insight and automation: improving alt text generation with human-curated contextual data23
Augmented reality-guided brushwork training: enhancing precision and cultural cognition in traditional Chinese painting education23
Development and validation of the online flow conditions scale for shopping apps: a multidimensional item response theory approach23
Educating artificial intelligence following the child learning development trajectories23
Wired and tired: how job demands promote negative gossip by increasing late-night mobile use for work and procrastination22
Exploring conative loyalty in social commerce through driving engagement beliefs and mediating social media credibility: a moderator of product involvement22
Human-centred strategies for improving efficiency in Makoplasty surgeries22
The social benefits of self-disclosure and self-presentation through social media: a systematic review22
Fair compensation of crowdsourcing work: the problem of flat rates21
The avatar face-off: a face(less) avatar facilitates adults’ reports of personal events21
Legally compliant personalised prioritisation of privacy policy information shows no effect on user engagement, comprehension, or workload21
Determining the causes of user frustration in the case of conversational chatbots21
Uncovering the role of optimism bias in social media phishing: an empirical study on TikTok21
Verifying through involvement: unveiling the potential of anthropomorphism in enhancing users' intentions to verify AI-generated information20
Evaluating the impact of mental workload on drillers’ risk perception using wearable eye-tracking technology20
First-person vs. third-person perspective in AI counselling: the role of immersion, self-disclosure, and social anxiety20
Effects of meta-human characteristics on user acceptance: from the perspective of uncanny valley theory20
What predicts patients’ satisfaction and continuous use of intelligent medical guidance? the moderating effect of consulting experience20
Effects of the number of strokes, components and usage frequency on the legibility of Chinese characters for optical head-mounted display20
Misleading information in crises: exploring content-specific indicators on Twitter from a user perspective20
How scenery shapes virtual endorser effectiveness: the role of physical presence and pictorial distance19
Unveiling the strategic opportunity map for the metaverse technological development process19
Moral behaviour alters impressions of humans and AIs on teams: unethical AIs are more powerful while ethical humans are nicer19
Transparency experience in remote teamwork – a sociomaterial approach19
Threat appraisal and coping strategies: how users navigate toxicity in online technical communities19
Predicting online participation and adoption of autism unproven interventions: a case study of dietary interventions19
Patient influencer: the impact of homophily on value co-creation behaviour in online health communities19
Facial expression analysis in children with autism spectrum disorder using a refined Human-Robot-Game platform for active learning19
Learning to learn with AI: how AI policy reshapes learning trajectories in software engineering education18
The effects of teammate performance and display type on real-time team multitasking throughput18
The rise of conversational agents: can they keep up with humans? Evidence from a meta-analysis18
CASPER: an interactive IoT automation management environment combining visual and conversational support18
From excavating user content engagement to establishing psychological ownership mechanisms for transforming citizenship behaviours on social media platforms18
My avatar makes me feel good? The effect of avatar personalisation and virtual agent interactions on self-esteem17
Integrating multimodal feedback to support the training of teaching competences in educational simulations17
No browsing, no donating: impact of image emotion and colour on browsing intention in online charitable fundraising17
ProjectAnatomy : a handy tool for learning forearm anatomy with augmented physicalisations17
Spreading anger, selling hope: how partisan YouTube channels fuel affective and cognitive divides in electoral contexts17
To believe or not to believe? Generative AI and the ‘trust dilemma’ in charitable and medical crowdfunding17
Forest or trees? Evidence for global processing via an information board study into cues utilised in phishing identification17
Are we different? Analyzing the role of algorithmic curation and algorithmic literacy during online shopping from a gender differences perspective17
The impact of competence and warmth on reactions to human and AI interviewers in a hiring context: the role of interaction quality in human versus AI preferences17
The role of parental mediation strategies and online behaviour on internet addiction in young Indonesian children: a parent survey study17
Knowledge contribution loafing and active participation in interest-based social network communities: the moderating role of self-disclosure17
Empowering social perspective-taking and collaboration through digital avatars: a quasi-experimental study17
Assessing OS-level automation for digital self-control interventions17
Gaming motivations as moderators and mediators of the gender-internet gaming disorder link16
Cyber incivility: the silent threat shattering teachers’ mental health and happiness at work. Does gender matter?16
Family needs and interaction patterns regarding the use of ICT in everyday life16
Le$bean or lesbian? A survey of marginalised users' motivations for obfuscation on TikTok16
Online victimisation and stress among high school students: prevalence and relationships16
Design and evaluation of a smart learning environment to provide context-aware personalised support across spaces and environments16
Stitch incoming: political engagement and aggression on TikTok16
Enhancing intention understanding in voice assistants for older adults using large language models16
How is mobile task performance different? The case of information processing without information search16
Is adding tangible augmentation contributing to virtual sensory engagement of people with dementia? Assessment on user engagement, agitation, and apathy16
Leave my digital footprint or not? Insights from communication privacy management theory15
Examining the antecedents and health outcomes of health apps and wearables use: an integration of the technology acceptance model and communication inequality15
How helpful is it to organize personal information by activity?15
Measuring problematic smartphone use in adolescents: psychometric properties of the Mobile Phone Problem Use Scale (MPPUS-10) among Italian youth15
Improving big data governance in healthcare institutions: user experience research for honest broker based application to access healthcare big data15
Analyzing factors influencing student engagement in an educative social media platform15
Personality and emotion based cyberbullying detection on YouTube using ensemble classifiers15
Unravelling the dynamics between smartphone use and psychological well-being: a two-wave panel study15
CogniFrame: a serious games framework for older adults with mild cognitive impairment15
e-FeeD4Mi: human-centred design of personalised and contextualised feedback in MOOCs15
The role of feedback source and valence in crowdsourced idea innovation15
Using AI chatbots in climate change mitigation: a moderated serial mediation model15
Selective avoidance as a cognitive response: examining the political use of social media and surveillance anxiety in avoidance behaviours15
Strategies for strengthening UX competencies and cultivating corporate UX in a large organisation developing robots15
The role of conscientiousness and cue utilisation in the detection of phishing emails in controlled and naturalistic settings15
Heavy social networking and online compulsive buying: a moderated mediation model15
Perceiving uncertainty: how visual encoding, task complexity, and socially mediated doubt shape human decision-making15
The co-occurrence between depressive symptoms and smartphone addiction: a network analysis14
The social dimension of consumer-AI interaction: alienation, anthropomorphism, and identity in AI-Mediated marketing14
The emotional impact of generative AI: negative emotions and perception of threat14
Transparency by design: the effect of privacy policies visualisation on brand trust and perceived intrusion14
Botmorphosis in E-commerce: exploring the impact of chatbot eeriness on purchase intentions14
Enactive mastery experience improves attitudes towards digital technology via self-efficacy – a pre-registered quasi-experiment14
Cheat, curse, or comply? Wearable users’ proactive, avoidant-reactive, and ameliorative-reactive coping with negative incidents14
How can level of trust in conditional driving automation vehicles be improved? Road condition feedback strategies and the mediating role of anxiety14
Perceptions of deceptive self-presentation in online dating: unacceptable or not? The role of gender and dark personality traits14
Generating voice user interfaces from web sites13
Negative consequences of ICT job demands in the workplace: digital transformation stress in general and aging samples13
Choosing between remote and face-to-face features in a test setting: methodology used in two usability and user experience case studies13
Time spent playing video games during periods of isolation has no effect on loneliness or mental health13
A latent profile analysis of dyadic level information disclosure behaviours: an investigation of parent-teen dyads13
LLM content moderation and user satisfaction: evidence from response refusals in Chatbot Arena13
Enhancing wayfinding and route learning: a human-centred study of the route-defining locations algorithm13
A decade of apps for ADHD management: a scoping review13
Connecting for well-being: a role-based network analysis of online mental health communities13
My perfectionism drives me to be a cyborg: moderating role of internal locus of control on propensity towards memory implant13
How does innovative teaching influence learning outcome via community of inquiry model? A time-lagged study13
Can smart technology make group members more creative? The effect of interactive feedback using sociometric badges on members’ creativity13
Factors influencing engagement with digital mental health interventions from the perspective of university students with existing mental health difficulties: a qualitative study13
Extending the planned risk information seeking model (PRISM) in the context of artificial intelligence: from the perspective of individual differences13
Computational musicking: music + coding as a hybrid practice13
From solitude to connection the role of virtual companionship in digital nomads’ well-being and technology adoption13
Improving the doctor-patient relationship: insights from enhancing the integration of generative artificial intelligence (AI) tools in online medical consultation13
Adaptive humanoid robot behaviour in a serious game scenario through reinforcement learning13
Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems13
The Machines-In-Society (MIS) model: when and why people trust non-human agents to perform social roles12
Exploring the design of physical artefacts to visualise household consumption for encouraging sustainable practices12
The pursuit of happiness: the power and influence of AI teammate emotion in human-AI teamwork12
The influence of paradigm interface guided by different visual types on MI-BCI performance12
The role of AI-powered big data analytics in enhancing firm ESG performance: mediating and moderating effects12
Making informed trust judgements: the role of metacognition in ChatGPT interactions12
Voice assistant technology applied to populations with developmental and physical disabilities12
Fear of missing out and escapism mediate the relationship between loneliness and both problematic social media and problematic smartphone use12
Effects of button colour and background on augmented reality interfaces12
Effects of fear of missing out, smartphone addiction, phubbing, and being phubbed on friendship satisfaction12
Does people's behaviour in virtual reality differ from that in real?12
Motivational determinants of continuance usage intention for generative AI: an investment model approach for ChatGPT users in the United States12
Building trust in remote attestation through transparency – a qualitative user study on observable attestation12
Has the sharing economy changed our lives? Unveiling the effects of car-sharing on urban public transportation use12
Factors affecting continued purchase intention in live streaming shopping: parasocial relationships and shared communication networks12
Where inquiry-based science learning meets gamification: a design case of Experiverse11
Design, development, and evaluation of an mHealth app to reduce stress and promote happiness through smiling11
Social AR: design and evaluation of a social serious game for children with ADHD based on embodied cognition and AR11
Potential applications of humanoid robotic touch for social regulation of emotion: evidence from ECG and fNIRS11
Leveraging mobile phones to improve malaria healthcare service delivery in Buhera rural communities: implications for practice and policy11
From human–human to human–machine interaction: how self-service technologies change the service encounter script11
Bridging the trust gap: anthropomorphism, chatbot features, and system features in AI-chatbot adoption across cultures11
Personality traits, internet addiction, and phubbing among teens: a mediation analysis11
The effects of information and communication technology (ICT) implementation on psychophysiological markers of stress: a systematic review11
The second-stage moderating role of situational context on the relationships between eWOM and online purchase behaviour11
Cognitive evaluation based on regression and eye-tracking for layout on human–computer multi-interface11
Algorithm awareness in online dating: associations with mate-searching difficulty and future expectancies among U.S. online daters11
Qudwa: STEM e-mentoring for young women in Saudi Arabia11
Improving repurchase behaviour based on relationship marketing: evidence from the message framing of airline in China11
The effect of fixed physical usage patterns on the engagement of physical activity apps: a real-world data analysis11
Measuring post-adoption user evaluations in wearable fitness technology: evidence from Fitbit reviews and surveys11
A measurement model of online privacy cognitions in a sample of U.S. adolescents11
Under pressure: how time constraints, task complexity, and AI reliability shape human-AI interaction11
Chatting about the unaccepted: Self-disclosure of unaccepted news exposure behaviour to a chatbot11
Does WeChat family group usage affect the subjective well-being of Chinese empty nesters? A chain mediating model11
Multisensory integration effect of humanoid robot appearance and voice on users’ affective preference and visual attention11
Trust in the digital marketplace: exploring ethical information strategies through the ESG framework11
The role of social media engagement in shaping parasocial connections11
Technologically-rich computational activities in K–12 education: a systematic review of constructivist and constructionist interventions11
Effects of online and offline social support on problematic smartphone use among Chinese adolescents: mediating role of needs frustration11
Two lingering delays in a go/no-go task: mind wandering and caution/uncertainty slow down thought probe response times10
Using crisis text messaging service data to measure the impact of the COVID-19 Pandemic on mental health in Ireland10
Impulsivity and problematic smartphone use: mediating role of self-handicapping10
Immersive experience framework: a Delphi approach10
A meta-analysis of the efficacy of self-regulated learning interventions on academic achievement in online and blended environments in K-12 and higher education10
Moral judgements of errors by AI systems and humans in civil and criminal law10
The effects of fully distributing social media information to team members on team situation awareness and team performance10
The double-edged sword effect of chatbot anthropomorphism on customer acceptance intention: the mediating roles of perceived competence and privacy concerns10
Highlights from the 35th European conference on cognitive ergonomics (ECCE 2024)10
‘I wish there was a f*** it app’: creative strategies of digital un-use in family settings10
Sense of community, social support and social media use in the post-pandemic world of work10
Trust in AI versus human experts: a comparative study of user preferences between different educational AI applications10
Privacy and political online microtargeting during the German Federal Election 2021*9
Reframing ESG as an innovation logic: a theoretical model for human-centred AI-mechatronic integration in circular food economies9
Antecedents and consequences of lurking intention in organisations: the moderating role of social-related public social media use9
A partial correlation network indicates links between wellbeing, loneliness, FOMO and problematic internet use in university students9
Content tracing: examining fact-checking via a WhatsApp group during the COVID-19 pandemic9
Payment schemes in online labour markets. Does incentive and personality matter?9
Cleaning house or quiet quitting? Large-scale analysis of account deletion behaviour on Tumblr9
Protecting teenagers’ gaming privacy: the roles of parental mediation, platform protection, and risky encounters9
A mobile messaging-based conversational agent-led stress mindset intervention for New Zealand small-to-medium-sized enterprise owner-managers: effectiveness and acceptability study9
Minor and serious cyberloafing in the workplace: antecedents and effects on job satisfaction9
Understanding users’ continuance adoption of FinTechs through the lens of the behavioural reasoning theory: insights from PLS-SEM and fs-QCA9
Challenge or catalyst? How employees’ artificial intelligence awareness affects their innovative behaviour in the workplace9
Time swipes when you’re having fun: reducing perceived waiting time while making it more enjoyable9
Building citizen trust to enhance satisfaction in digital public services: the role of empathetic chatbot communication9
Privacy perceptions and the role of countermeasures on the usage of in-app commerce9
Retraction: Internet literacy and academic achievement among Chinese adolescent: a moderated mediation model9
How agent appearance and interaction mode influence user self-disclosure: mediating role of perceived novelty9
Gaming Toxicity Scale (GTOX): an assessment tool of toxic behaviours within online video games9
Deterministic time-based predictability of vibrotactile stimulation reduces user response time9
Consumers’ perceived value of Social IoT based online community: investigating social awareness processes surrounding smart kitchen robot appliances9
Employee intention and resistance to AI policies: perceived injustice, moral outrage, and social influence from an activity theory perspective9
Towards more trusted virtual physicians: the combinative effects of healthcare chatbot design cues and threat perception on health information trust9
Can reflecting on smartphone screen time legitimacy increase college students’ study effort: a field experiment9
Factors affecting user experience of contact tracing app during COVID-19: an aspect-based sentiment analysis of user-generated review9
Understanding employees' responses to information security management practices: a person-environment fit perspective9
The search term ‘suicide’ is being used to lead web browsers to online casinos9
Are sticky users less likely to lurk? Evidence from online reviews9
Google inject: increasing engagement with fact-checks through nudging9
Vitality and learning: the impact of mobile technology use across work–nonwork boundaries on job performance9
A two-sided matching method of resources and tasks in competitive crowdsourcing platform oriented to workers’ and employers’ satisfaction9
How algorithmic responses influence public’s perceptions of corporate social responsibility? An experimental study on conversational AI-enabled chatbot design8
Mood matters: the interplay of personality in ethical perceptions in crowdsourcing8
Exploring the effect of green gamification on users’ low-carbon awareness: a cognitive dissonance perspective8
Digital games for career guidance: a systematic review using PRISMA guidelines8
Human digital twins in sports and rehabilitation: a systematic review8
The relationship between internet use and depressive symptoms among elderly in China8
Running out of time(rs): effects of scarcity cues on perceived task load, perceived benevolence and user experience on e-commerce sites8
The advantage of videos over text to boost adolescents' lateral reading in a digital workshop8
What shapes your livestreaming e-commerce purchasing? Enjoying the social atmosphere of flourishing virtual social servicescapes8
Exploring the relationship between college students’ adaptability and nomophobia8
When algorithms and human experts contradict, whom do users follow?8
Evaluating chatbots’ adherence to the integrated model of advice giving: presence and sequential structuring of supportive acts in human-AI interactions8
Adopting information systems at work: a longitudinal examination of trust dynamics, antecedents, and outcomes8
Evaluation of the gross motor abilities of autistic children with a computerised evaluation method8
Unveiling mechanism of SNSs addiction on wellbeing: the moderating role of loneliness and social anxiety8
Co-creation with service robots and employee wellbeing: a self-determination perspective8
The effect of agent persona on source-clicking, reliance and trust in generative conversational search and the moderating role of health literacy8
To answer or to ignore? The impact of questioners and questions on continuous knowledge contributions in virtual Q&A communities8
Human behaviour data analysis and noncommunicable diseases: a systematic mapping study8
Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge8
Perceived risk and acceptance of automated vehicles users to unexpected hazard situations in real driving conditions8
In the shadows of digitalisation: digital stressors as predictors of emotional exhaustion in Norwegian academia8
How do virtual influencers drive impulsive buying behaviour in e-commerce live streaming: the effects of parasocial relationship and influencer-product fit8
You look so young, you look so cute. The relationship between physical appearance, age and mental abilities in social robots8
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