Behaviour & Information Technology

Papers
(The median citation count of Behaviour & Information Technology is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Reversing the dark side of gamification: a study of the influence of interpersonal interaction gamification on ethical behaviour373
Entangled collaborations: tensions in cross-disciplinary user experience studies in cyberinfrastructure projects121
Investigating the mediating role of willingness to use enterprise bots on white-collar teleworker productivity: an extended job demands-resources (JD-R) perspective106
Is availability pressure always detrimental? From availability pressure to relationship satisfaction through compulsive checking of smartphone and need satisfaction93
From thrill seekers to social creatures: dimensions of curiosity differentially predict video game preferences and behaviours78
The techno-social turn: how digital technologies reshape minds, bodies, and relationships74
When I know how much you donated: the impact of donation information type on individual online donation intention65
Understanding Human-Centred AI: a review of its defining elements and a research agenda53
Learning, design and technology in the age of AI52
Towards a model for understanding failures in health data protection: a mixed-methods study51
Evaluating the emotional impact of virtual expressions: ERPs analysis of smart agent appearance44
Often asserted, never confirmed: the role of attitude in the acceptance of mandatory technology use, let’s settle this question statistically for LMS use in the educational context42
Validation and application of the human aspects of information security questionnaire for undergraduates: effects of gender, discipline and grade level39
Statement of Retraction36
Media violence exposure and aggressive behaviour among Chinese adolescents: the mediating role of rumination and the moderating role of trait empathy34
Designing human-centered learning analytics and artificial intelligence in education solutions: a systematic literature review34
Strategies at the platform-train interface: in the pursuit of psychological comfort?31
Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (GUESS-GA-18) for adolescents30
Correction29
Anxiety scale for distance education: development and validation28
Mapping the complexity of learners’ attitudes toward ChatGPT: preliminary validation of a new scale28
An exploration of motives that influence problematic smartphone use in young adults27
Pilot study on virtual assistant design for new generation aircraft cockpit27
A longitudinal analysis of the network structure of internet gaming disorder and its associations with distress27
Interplay of rationality and morality in using ChatGPT for academic misconduct26
Navigating the human-digital nexus: understanding consumer intentions with AI anchors in live commerce26
Designing AI to foster acceptance: do freedom to choose and social proof impact AI attitudes among British and Arab populations?26
End-user engineering of ontology-based knowledge bases25
Designing for transparency: a web job board for e-recruitment to explore job seekers’ privacy behaviours25
Public awareness and attitudes towards search engine optimization25
How do older and young adults search for information during websites navigation: effects of prior domain knowledge and problem complexity24
Posts and reviews in P2P online lending platforms: a sentiment analysis and cross-culture comparison24
Device for controlling the phasic relationship between melodic sound and respiration and its effect on the change in respiration rate24
Design and development of a mobile mental health application for individuals with depression and anxiety: design science research methods24
Investigating user performance and preference for two magnitude levels of size and angle of bend on a smartphone-sized flexible device24
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts24
The motivations of leaders to lead Facebook online groups: a case study of parenting groups23
Gender stereotypes and voice assistants: do users’ gender and conversation topic matter?22
What predicts patients’ satisfaction and continuous use of intelligent medical guidance? the moderating effect of consulting experience22
Educating artificial intelligence following the child learning development trajectories22
The avatar face-off: a face(less) avatar facilitates adults’ reports of personal events21
Misleading information in crises: exploring content-specific indicators on Twitter from a user perspective21
Uncovering the role of optimism bias in social media phishing: an empirical study on TikTok21
Identifying the predictors of four modes of using digital technologies at 8 years of age: limited, entertainment, creative and emergent20
Effects of meta-human characteristics on user acceptance: from the perspective of uncanny valley theory20
Determining the causes of user frustration in the case of conversational chatbots20
Tangible interventions for office work well-being: approaches, classification, and design considerations19
Verifying through involvement: unveiling the potential of anthropomorphism in enhancing users' intentions to verify AI-generated information19
Wired and tired: how job demands promote negative gossip by increasing late-night mobile use for work and procrastination18
Unlocking green technology adoption: exploring influential factors and the moderating influence of environmentally responsible behaviour18
Fair compensation of crowdsourcing work: the problem of flat rates18
Patient influencer: the impact of homophily on value co-creation behaviour in online health communities18
First-person vs. third-person perspective in AI counselling: the role of immersion, self-disclosure, and social anxiety18
Development and validation of the online flow conditions scale for shopping apps: a multidimensional item response theory approach18
From excavating user content engagement to establishing psychological ownership mechanisms for transforming citizenship behaviours on social media platforms18
Human–robot interface design – the ‘Robot with a Tablet’ or ‘Robot only’, which one is better?18
‘A right to be forgotten’: retrospective privacy concerns in social networking services18
Are we different? Analyzing the role of algorithmic curation and algorithmic literacy during online shopping from a gender differences perspective17
Effect of AI chatbot empathy and identity disclosure on willingness to donate: the mediation of humanness and social presence17
How scenery shapes virtual endorser effectiveness: the role of physical presence and pictorial distance17
The role of parental mediation strategies and online behaviour on internet addiction in young Indonesian children: a parent survey study17
The effects of teammate performance and display type on real-time team multitasking throughput17
Transparency experience in remote teamwork – a sociomaterial approach17
Data cart – designing a tool for the GDPR-compliant handling of personal data by employees16
Predicting online participation and adoption of autism unproven interventions: a case study of dietary interventions16
Effects of the number of strokes, components and usage frequency on the legibility of Chinese characters for optical head-mounted display16
Facial expression analysis in children with autism spectrum disorder using a refined Human-Robot-Game platform for active learning16
My avatar makes me feel good? The effect of avatar personalisation and virtual agent interactions on self-esteem16
Impacts of different interactions on viewers’ sense of virtual community: an empirical study of live streaming platform15
Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education15
Polarised social media discourse during COVID-19 pandemic: evidence from YouTube15
Moral behaviour alters impressions of humans and AIs on teams: unethical AIs are more powerful while ethical humans are nicer15
Is adding tangible augmentation contributing to virtual sensory engagement of people with dementia? Assessment on user engagement, agitation, and apathy15
ProjectAnatomy : a handy tool for learning forearm anatomy with augmented physicalisations14
Examining the antecedents and health outcomes of health apps and wearables use: an integration of the technology acceptance model and communication inequality14
Personality and emotion based cyberbullying detection on YouTube using ensemble classifiers14
Unravelling the dynamics between smartphone use and psychological well-being: a two-wave panel study14
AI tools for debunking online spam reviews? Trust of younger and older adults in AI detection criteria14
No browsing, no donating: impact of image emotion and colour on browsing intention in online charitable fundraising14
How is mobile task performance different? The case of information processing without information search14
Cyber incivility: the silent threat shattering teachers’ mental health and happiness at work. Does gender matter?14
Selective avoidance as a cognitive response: examining the political use of social media and surveillance anxiety in avoidance behaviours14
The role of conscientiousness and cue utilisation in the detection of phishing emails in controlled and naturalistic settings14
Family needs and interaction patterns regarding the use of ICT in everyday life14
Forest or trees? Evidence for global processing via an information board study into cues utilised in phishing identification14
Le$bean or lesbian? A survey of marginalised users' motivations for obfuscation on TikTok14
Online victimisation and stress among high school students: prevalence and relationships14
Fear of the dark: a cross-cultural study into how perceptions of antisocial behaviour impact the acceptance and use of Twitter14
Stitch incoming: political engagement and aggression on TikTok14
How can level of trust in conditional driving automation vehicles be improved? Road condition feedback strategies and the mediating role of anxiety13
Gaming motivations as moderators and mediators of the gender-internet gaming disorder link13
The role of feedback source and valence in crowdsourced idea innovation13
Curtailing smartphone use: a field experiment evaluating two interventions13
The emotional impact of generative AI: negative emotions and perception of threat13
Botmorphosis in E-commerce: exploring the impact of chatbot eeriness on purchase intentions13
Measuring problematic smartphone use in adolescents: psychometric properties of the Mobile Phone Problem Use Scale (MPPUS-10) among Italian youth13
The social dimension of consumer-AI interaction: alienation, anthropomorphism, and identity in AI-Mediated marketing13
Transparency by design: the effect of privacy policies visualisation on brand trust and perceived intrusion13
e-FeeD4Mi: human-centred design of personalised and contextualised feedback in MOOCs13
The impact of competence and warmth on reactions to human and AI interviewers in a hiring context: the role of interaction quality in human versus AI preferences13
The co-occurrence between depressive symptoms and smartphone addiction: a network analysis13
Heavy social networking and online compulsive buying: a moderated mediation model13
Seize the moment: the role of scrub nurses’ proactivity in microsurgical operating-room collaborations13
Strategies for strengthening UX competencies and cultivating corporate UX in a large organisation developing robots12
Improving big data governance in healthcare institutions: user experience research for honest broker based application to access healthcare big data12
Using AI chatbots in climate change mitigation: a moderated serial mediation model12
The impact of excessive social media use at work: a usage experience–stressor–strain perspective12
How helpful is it to organize personal information by activity?12
Cheat, curse, or comply? Wearable users’ proactive, avoidant-reactive, and ameliorative-reactive coping with negative incidents12
Motivation of people with intellectual disabilities in technology design activities: the role of autonomy, competence, and relatedness12
Analyzing factors influencing student engagement in an educative social media platform12
Enactive mastery experience improves attitudes towards digital technology via self-efficacy – a pre-registered quasi-experiment12
Let the computer evaluate your idea: evaluation apprehension in human-computer collaboration12
The link between online gaming behaviour and unethical decision-making in emerging adults: the mediating roles of game cheating and moral disengagement12
Rushed to crack – On the perceived effectiveness of cybersecurity measures for secure behaviour under time pressure11
Motivational determinants of continuance usage intention for generative AI: an investment model approach for ChatGPT users in the United States11
The pursuit of happiness: the power and influence of AI teammate emotion in human-AI teamwork11
From human–human to human–machine interaction: how self-service technologies change the service encounter script11
End-user development in industrial contexts: the paper mill case study11
Exploring the design of physical artefacts to visualise household consumption for encouraging sustainable practices11
Time spent playing video games during periods of isolation has no effect on loneliness or mental health11
Voice assistant technology applied to populations with developmental and physical disabilities11
My perfectionism drives me to be a cyborg: moderating role of internal locus of control on propensity towards memory implant11
Adaptive humanoid robot behaviour in a serious game scenario through reinforcement learning11
Choosing between remote and face-to-face features in a test setting: methodology used in two usability and user experience case studies11
Can smart technology make group members more creative? The effect of interactive feedback using sociometric badges on members’ creativity11
Extending the planned risk information seeking model (PRISM) in the context of artificial intelligence: from the perspective of individual differences11
Enhancing wayfinding and route learning: a human-centred study of the route-defining locations algorithm11
Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems11
How does innovative teaching influence learning outcome via community of inquiry model? A time-lagged study11
Building trust in remote attestation through transparency – a qualitative user study on observable attestation11
The influence of paradigm interface guided by different visual types on MI-BCI performance11
Factors affecting continued purchase intention in live streaming shopping: parasocial relationships and shared communication networks10
‘How should my family assistant be?’: initial perceptions about prospective and anticipated use of in-home virtual assistants in an emerging context10
Computational musicking: music + coding as a hybrid practice10
Potential applications of humanoid robotic touch for social regulation of emotion: evidence from ECG and fNIRS10
Design, development, and evaluation of an mHealth app to reduce stress and promote happiness through smiling10
A measurement model of online privacy cognitions in a sample of U.S. adolescents10
Leveraging mobile phones to improve malaria healthcare service delivery in Buhera rural communities: implications for practice and policy10
Exploring attention on a retailer’s homepage: an eye-tracking & qualitative research study10
Generating voice user interfaces from web sites10
A decade of apps for ADHD management: a scoping review10
Effects of fear of missing out, smartphone addiction, phubbing, and being phubbed on friendship satisfaction10
Algorithm awareness in online dating: associations with mate-searching difficulty and future expectancies among U.S. online daters10
The effect of fixed physical usage patterns on the engagement of physical activity apps: a real-world data analysis10
Technologically-rich computational activities in K–12 education: a systematic review of constructivist and constructionist interventions10
The role of social media engagement in shaping parasocial connections10
Connecting for well-being: a role-based network analysis of online mental health communities10
Effects of button colour and background on augmented reality interfaces10
LLM content moderation and user satisfaction: evidence from response refusals in Chatbot Arena10
Multisensory integration effect of humanoid robot appearance and voice on users’ affective preference and visual attention10
Use of latent profile analysis to characterise patterns of participation in crowdsourcing10
Improving repurchase behaviour based on relationship marketing: evidence from the message framing of airline in China10
Qudwa: STEM e-mentoring for young women in Saudi Arabia10
Tracking the evolution of crisis processes and mental health on social media during the COVID-19 pandemic9
The effects of information and communication technology (ICT) implementation on psychophysiological markers of stress: a systematic review9
Personality traits, internet addiction, and phubbing among teens: a mediation analysis9
Cognitive evaluation based on regression and eye-tracking for layout on human–computer multi-interface9
Where inquiry-based science learning meets gamification: a design case of Experiverse9
Considering lightness: how the lightness of app icon backgrounds affects consumers’ download intention through risk perception9
Chatting about the unaccepted: Self-disclosure of unaccepted news exposure behaviour to a chatbot9
A meta-analysis of the efficacy of self-regulated learning interventions on academic achievement in online and blended environments in K-12 and higher education9
Technological work environment: instrument development and measurement9
The second-stage moderating role of situational context on the relationships between eWOM and online purchase behaviour9
Examining users’ news sharing behaviour on social media: role of perception of online civic engagement and dual social influences9
Investigating the use of social media in intimate social relationships9
A virtual ethnography study of Indonesian migrant domestic workers’ empowerment in online communities9
The double-edged sword effect of chatbot anthropomorphism on customer acceptance intention: the mediating roles of perceived competence and privacy concerns9
Two lingering delays in a go/no-go task: mind wandering and caution/uncertainty slow down thought probe response times9
A systematic analysis of learning analytics using multi-source data in the context of Spain9
Immersive experience framework: a Delphi approach9
The effect of personal pronouns on users and the social role of conversational agents9
Using digital storytelling in Rational Emotive Behavior Therapy: comparison of two online interventions8
A partial correlation network indicates links between wellbeing, loneliness, FOMO and problematic internet use in university students8
Time swipes when you’re having fun: reducing perceived waiting time while making it more enjoyable8
Moral judgements of errors by AI systems and humans in civil and criminal law8
Indian customers’ acceptance of service robots in restaurant services8
Privacy perceptions and the role of countermeasures on the usage of in-app commerce8
Using crisis text messaging service data to measure the impact of the COVID-19 Pandemic on mental health in Ireland8
A mobile messaging-based conversational agent-led stress mindset intervention for New Zealand small-to-medium-sized enterprise owner-managers: effectiveness and acceptability study8
Content tracing: examining fact-checking via a WhatsApp group during the COVID-19 pandemic8
Sense of community, social support and social media use in the post-pandemic world of work8
Understanding users’ continuance adoption of FinTechs through the lens of the behavioural reasoning theory: insights from PLS-SEM and fs-QCA8
Can reflecting on smartphone screen time legitimacy increase college students’ study effort: a field experiment8
Factors affecting user experience of contact tracing app during COVID-19: an aspect-based sentiment analysis of user-generated review8
Building citizen trust to enhance satisfaction in digital public services: the role of empathetic chatbot communication8
Exploring people’s perceptions and support of data-driven technology in times of COVID-19: the role of trust, risk, and privacy concerns8
‘I wish there was a f*** it app’: creative strategies of digital un-use in family settings8
The search term ‘suicide’ is being used to lead web browsers to online casinos8
Retraction: Internet literacy and academic achievement among Chinese adolescent: a moderated mediation model8
Towards more trusted virtual physicians: the combinative effects of healthcare chatbot design cues and threat perception on health information trust8
Social media enabled individual dynamic capabilities: the boundary spanning perspective8
Highlights from the 35th European conference on cognitive ergonomics (ECCE 2024)8
Privacy and political online microtargeting during the German Federal Election 2021*8
Impulsivity and problematic smartphone use: mediating role of self-handicapping8
Machine learning estimation of users’ implicit and explicit aesthetic judgments of web-pages8
Gaming Toxicity Scale (GTOX): an assessment tool of toxic behaviours within online video games8
Understanding employees' responses to information security management practices: a person-environment fit perspective8
Mood matters: the interplay of personality in ethical perceptions in crowdsourcing8
You look so young, you look so cute. The relationship between physical appearance, age and mental abilities in social robots8
To answer or to ignore? The impact of questioners and questions on continuous knowledge contributions in virtual Q&A communities8
Running out of time(rs): effects of scarcity cues on perceived task load, perceived benevolence and user experience on e-commerce sites7
Protecting teenagers’ gaming privacy: the roles of parental mediation, platform protection, and risky encounters7
Digital games for career guidance: a systematic review using PRISMA guidelines7
Payment schemes in online labour markets. Does incentive and personality matter?7
When algorithms and human experts contradict, whom do users follow?7
Human behaviour data analysis and noncommunicable diseases: a systematic mapping study7
Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach7
In the shadows of digitalisation: digital stressors as predictors of emotional exhaustion in Norwegian academia7
Visualising emotion in support of patient-physician communication: an empirical study7
Google inject: increasing engagement with fact-checks through nudging*7
The advantage of videos over text to boost adolescents' lateral reading in a digital workshop7
A two-sided matching method of resources and tasks in competitive crowdsourcing platform oriented to workers’ and employers’ satisfaction7
Vitality and learning: the impact of mobile technology use across work–nonwork boundaries on job performance7
Exploring the effect of green gamification on users’ low-carbon awareness: a cognitive dissonance perspective7
How do virtual influencers drive impulsive buying behaviour in e-commerce live streaming: the effects of parasocial relationship and influencer-product fit7
Perceived risk and acceptance of automated vehicles users to unexpected hazard situations in real driving conditions7
Cleaning house or quiet quitting? Large-scale analysis of account deletion behaviour on Tumblr7
Evaluation of the gross motor abilities of autistic children with a computerised evaluation method7
Adopting information systems at work: a longitudinal examination of trust dynamics, antecedents, and outcomes7
‘What’s up with ur emotions?’ Untangling emotional user experience on Second Life and Facebook7
Consumers’ perceived value of Social IoT based online community: investigating social awareness processes surrounding smart kitchen robot appliances7
Exploring the relationship between college students’ adaptability and nomophobia7
Are sticky users less likely to lurk? Evidence from online reviews7
Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge7
Unveiling mechanism of SNSs addiction on wellbeing: the moderating role of loneliness and social anxiety7
Minor and serious cyberloafing in the workplace: antecedents and effects on job satisfaction7
What shapes your livestreaming e-commerce purchasing? Enjoying the social atmosphere of flourishing virtual social servicescapes7
Social benefits of online peer information exchange among doctors: an empirical study on an online health community in China7
Task structure and knowledge transfer: leveraging employee agility performance in an ESM environment7
A network analysis approach to understand the relationship between online problematic gaming, defense mechanisms, and psychopathological symptoms7
User experience with conversational agent: a systematic review of assessment methods7
Co-creation with service robots and employee wellbeing: a self-determination perspective7
Understanding older adults’ continuance intention toward wearable health technologies: an empowerment perspective6
Self-control and problematic short-form video usage: the mediating roles of automaticity and value-driven attention6
Key in socially driven game dynamics, open the doors of agility - an empirical study on gamification and employee agility6
Evaluating proactivity levels in socially assistive robots for elderly care: a user adoption assessment6
She has got a gig: affordances of on-demand work apps for marginalised women enduring time scarcity6
Dignity and use of algorithm in performance evaluation6
Engaging head and heart: effect of marketer-generated content on social media engagement6
Development of the protective beliefs and behaviours scale (PBBS) of problematic gaming6
Towards understanding the mechanism through which reward and punishment motivate or demotivate behaviours6
Can artificial intelligence mirror the human’s emotions? A comparative sentiment analysis of human and machine interpreting in press conferences6
The associations between screen time and mental health in older adults: a systematic review6
Cyberbullying perpetration during the Covid-19 pandemic: A study on the relationship between strain, angerand parental support6
Investigating healthcare workers' technostress when welfare technology is introduced in long-term care facilities6
Trial of a desktop virtual reality application as a method of exposure for test anxiety: a qualitative study6
Socioeconomic status influences Turkish digital natives’ internet use habitus6
Understanding the UI-design features paradox of the skip option in splash advertising: the roles of perceived control and skipping habit6
The acceptance process of smart homes by users: a statistical meta-analysis6
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